guiizaodj

New Configs

Dec 7th, 2015
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  1. 06:50:10: Server Ping plugin strings not found, dynamically loading 24 strings
  2. 06:50:20: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
  3. 06:50:20: -------------------------------
  4. 06:50:20: CPU Name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
  5. 06:50:20: CPU Speed: 3193MHz
  6. 06:50:20: Physical Memory: 7112MB Total, 3239MB Free
  7. 06:50:20: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  8. 06:50:20: monitor 1: pos={0, 0}, size={1920, 1080}
  9. 06:50:20: Windows Version: 10.0 Build 10240 (revision 16384)
  10. 06:50:20: Aero is Enabled
  11. 06:50:20: -------------------------------
  12. 06:50:20: OBS Modules:
  13. 06:50:20: Base Address Module
  14. 06:50:20: 00000000AC050000 OBS.exe
  15. 06:50:20: 00000000941D0000 OBSApi.dll
  16. 06:50:20: 0000000096940000 DShowPlugin.dll
  17. 06:50:20: 00000000A2820000 GraphicsCapture.dll
  18. 06:50:20: 00000000A0A60000 NoiseGate.dll
  19. 06:50:20: 000000009AF90000 PSVPlugin.dll
  20. 06:50:20: 0000000098C60000 scenesw.dll
  21. 06:50:20: 0000000098A40000 ServerPingPlugin.dll
  22. 06:50:20: ------------------------------------------
  23. 06:50:20: Adapter 1
  24. 06:50:20: Video Adapter: AMD Radeon R9 200 Series
  25. 06:50:20: Video Adapter Dedicated Video Memory: 3202531328
  26. 06:50:20: Video Adapter Shared System Memory: 3729082368
  27. 06:50:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  28. 06:50:20: ------------------------------------------
  29. 06:50:20: Adapter 2
  30. 06:50:20: Video Adapter: Intel(R) HD Graphics 4600
  31. 06:50:20: Video Adapter Dedicated Video Memory: 117964800
  32. 06:50:20: Video Adapter Shared System Memory: 3729082368
  33. 06:50:20: =====Stream Start: 2015-12-07, 06:50:20===============================================
  34. 06:50:20: Multithreaded optimizations: On
  35. 06:50:20: Base resolution: 1920x1080
  36. 06:50:20: Output resolution: 1280x720
  37. 06:50:20: ------------------------------------------
  38. 06:50:20: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  39. 06:50:20: ------------------------------------------
  40. 06:50:20: Audio Format: 48000 Hz
  41. 06:50:20: ------------------------------------------
  42. 06:50:20: Audio Channels: 2 Ch
  43. 06:50:20: Playback device Default
  44. 06:50:20: ------------------------------------------
  45. 06:50:20: Using desktop audio input: Speakers (C-Media USB Headphone Set )
  46. 06:50:20: Global Audio time adjust: 0
  47. 06:50:20: ------------------------------------------
  48. 06:50:20: Using auxilary audio input: Microphone (2- High Definition Audio Device)
  49. 06:50:20: Mic time offset: 0
  50. 06:50:20: ------------------------------------------
  51. 06:50:20: Audio Encoding: AAC
  52. 06:50:20: bitrate: 96
  53. 06:50:20: Using graphics capture
  54. 06:50:20: Trying to hook process: csgo.exe
  55. 06:50:20: Scene buffering time set to 700
  56. 06:50:20: ------------------------------------------
  57. 06:50:20: Video Encoding: x264
  58. 06:50:20: fps: 45
  59. 06:50:20: width: 1280, height: 720
  60. 06:50:20: preset: veryfast
  61. 06:50:20: profile: main
  62. 06:50:20: keyint: 90
  63. 06:50:20: CBR: yes
  64. 06:50:20: CFR: yes
  65. 06:50:20: max bitrate: 2500
  66. 06:50:20: buffer size: 2500
  67. 06:50:20: ------------------------------------------
  68. 06:50:22: Using RTMP service: Twitch
  69. 06:50:22: Server selection: rtmp://live-gru.twitch.tv/app
  70. 06:50:22: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  71. 06:50:22: Completed handshake with rtmp://live-gru.twitch.tv/app in 442 ms.
  72. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  73. 06:50:23: SO_SNDBUF was at 65536
  74. 06:50:24: SharedTexCapture hooked
  75. 06:50:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 331776)
  76. 06:50:27: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 331776)
  77. 06:51:45: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 331776)
  78. 06:51:47: FlushBufferedVideo: Flushing 20 packets over 423 ms
  79. 06:51:47: Total frames encoded: 3878, total frames duplicated: 29 (0.75%)
  80. 06:51:47: Total frames rendered: 3878, number of late frames: 4 (0.10%) (it's okay for some frames to be late)
  81. 06:51:47:
  82. 06:51:47: Profiler time results:
  83. 06:51:47:
  84. 06:51:47: ==============================================================
  85. 06:51:47: video thread frame - [100%] [avg time: 0.662 ms] [children: 24.8%] [unaccounted: 75.2%]
  86. 06:51:47: | scene->Preprocess - [0.302%] [avg time: 0.002 ms]
  87. 06:51:47: | GPU download and conversion - [24.5%] [avg time: 0.162 ms] [children: 22.2%] [unaccounted: 2.27%]
  88. 06:51:47: | | flush - [20.1%] [avg time: 0.133 ms]
  89. 06:51:47: | | CopyResource - [1.66%] [avg time: 0.011 ms]
  90. 06:51:47: | | conversion to 4:2:0 - [0.453%] [avg time: 0.003 ms]
  91. 06:51:47: Convert444Threads - [100%] [avg time: 0.457 ms] [children: 99.1%] [unaccounted: 0.875%]
  92. 06:51:47: | Convert444toNV12 - [99.1%] [avg time: 0.453 ms]
  93. 06:51:47: encoder thread frame - [100%] [avg time: 1.135 ms] [children: 8.19%] [unaccounted: 91.8%]
  94. 06:51:47: | sending stuff out - [8.19%] [avg time: 0.093 ms]
  95. 06:51:47: ==============================================================
  96. 06:51:47:
  97. 06:51:47:
  98. 06:51:47: Profiler CPU results:
  99. 06:51:47:
  100. 06:51:47: ==============================================================
  101. 06:51:47: video thread frame - [cpu time: avg 0.06 ms, total 234.375 ms] [avg calls per frame: 1]
  102. 06:51:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 06:51:47: | GPU download and conversion - [cpu time: avg 0.032 ms, total 125 ms] [avg calls per frame: 1]
  104. 06:51:47: | | flush - [cpu time: avg 0.016 ms, total 62.5 ms] [avg calls per frame: 1]
  105. 06:51:47: | | CopyResource - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
  106. 06:51:47: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
  107. 06:51:47: Convert444Threads - [cpu time: avg 0.341 ms, total 2625 ms] [avg calls per frame: 2]
  108. 06:51:47: | Convert444toNV12 - [cpu time: avg 0.339 ms, total 2609.38 ms] [avg calls per frame: 2]
  109. 06:51:47: encoder thread frame - [cpu time: avg 0.542 ms, total 2093.75 ms] [avg calls per frame: 1]
  110. 06:51:47: | sending stuff out - [cpu time: avg 0.012 ms, total 46.875 ms] [avg calls per frame: 1]
  111. 06:51:47: ==============================================================
  112. 06:51:47:
  113. 06:51:47: =====Stream End: 2015-12-07, 06:51:47=================================================
  114. 06:51:47: ~RTMPPublisher: Packet flush completed in 111 ms
  115. 06:51:47: ~RTMPPublisher: Send thread terminated in 0 ms
  116. 06:51:47: RTMPPublisher::SocketLoop: Graceful loop exit
  117. 06:51:47: ~RTMPPublisher: Socket thread terminated in 1 ms
  118. 06:51:48: ~RTMPPublisher: Final socket shutdown completed in 278 ms
  119. 06:51:48: Average send payload: 6098 bytes, average send interval: 19 ms
  120. 06:51:48: Number of times waited to send: 0, Waited for a total of 0 bytes
  121. 06:51:48: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  122. 06:51:48: Number of bytes sent: 25930068
  123. 06:51:50: Server Ping plugin instance deleted; removing dynamically loaded localization strings
  124. 06:51:50: Terminating 0xa964
  125.  
  126.  
  127. Last game capture log:
  128. 2015-12-07, 06:20:46: we're booting up:
  129. 06:20:46: CaptureThread: attached to process csgo.exe
  130. 06:20:46: D3D9 Present
  131. 06:20:46: (half life scientist) everything.. seems to be in order
  132. 06:20:52: D3D9EndScene called
  133. 06:20:52: D3DPRESENT_PARAMETERS {
  134. 06:20:52: BackBufferWidth: 1600
  135. 06:20:52: BackBufferHeight: 900
  136. 06:20:52: BackBufferFormat: D3DFMT_A8R8G8B8
  137. 06:20:52: BackBufferCount: 1
  138. 06:20:52: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  139. 06:20:52: MultiSampleQuality: 0
  140. 06:20:52: SwapEffect: D3DSWAPEFFECT_DISCARD
  141. 06:20:52: hDeviceWindow: 11537490
  142. 06:20:52: Windowed: false
  143. 06:20:52: EnableAutoDepthStencil: true
  144. 06:20:52: AutoDepthStencilFormat: D3DFMT_D24S8
  145. 06:20:52: Flags: None
  146. 06:20:52: FullScreen_RefreshRateInHz: 144
  147. 06:20:52: PresentationInterval: 2147483648
  148. 06:20:52: };
  149. 06:20:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  150. 06:20:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  151. 06:20:52: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  152. 06:20:52: successfully set up d3d9 hooks
  153. 06:20:52: D3D9Present called
  154. 06:20:52: DoD3D9GPUHook: success
  155. 06:20:53: D3DSURFACE_DESC {
  156. 06:20:53: Format: D3DFMT_A8R8G8B8
  157. 06:20:53: Type: D3DRTYPE_SURFACE
  158. 06:20:53: Usage: D3DUSAGE_RENDERTARGET
  159. 06:20:53: Pool: D3DPOOL_DEFAULT
  160. 06:20:53: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  161. 06:20:53: MultiSampleQuality: 0
  162. 06:20:53: Width: 1600
  163. 06:20:53: Height: 900
  164. 06:20:53: };
  165. 06:20:53: successfully capturing d3d9 frames via GPU
  166. 06:23:41: ---------------------- Cleared D3D9 Capture ----------------------
  167. 06:23:41: received restart event, capturing
  168. 06:23:41: DoD3D9GPUHook: success
  169. 06:23:41: D3D9Reset called
  170. 06:23:41: ---------------------- Cleared D3D9 Capture ----------------------
  171. 06:23:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  172. 06:23:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  173. 06:23:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  174. 06:23:41: successfully set up d3d9 hooks
  175. 06:23:42: D3D9EndScene called
  176. 06:23:42: D3D9Present called
  177. 06:23:42: DoD3D9GPUHook: success
  178. 06:31:16: D3DSURFACE_DESC {
  179. 06:31:16: Format: D3DFMT_A8R8G8B8
  180. 06:31:16: Type: D3DRTYPE_SURFACE
  181. 06:31:16: Usage: D3DUSAGE_RENDERTARGET
  182. 06:31:16: Pool: D3DPOOL_DEFAULT
  183. 06:31:16: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  184. 06:31:16: MultiSampleQuality: 0
  185. 06:31:16: Width: 1600
  186. 06:31:16: Height: 900
  187. 06:31:16: };
  188. 06:31:16: successfully capturing d3d9 frames via GPU
  189. 06:31:16: D3D9Reset called
  190. 06:31:17: ---------------------- Cleared D3D9 Capture ----------------------
  191. 06:31:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  192. 06:31:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  193. 06:31:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  194. 06:31:17: successfully set up d3d9 hooks
  195. 06:31:18: D3D9EndScene called
  196. 06:31:18: D3D9Present called
  197. 06:31:18: DoD3D9GPUHook: success
  198. 06:31:18: D3DSURFACE_DESC {
  199. 06:31:18: Format: D3DFMT_A8R8G8B8
  200. 06:31:18: Type: D3DRTYPE_SURFACE
  201. 06:31:18: Usage: D3DUSAGE_RENDERTARGET
  202. 06:31:18: Pool: D3DPOOL_DEFAULT
  203. 06:31:18: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  204. 06:31:18: MultiSampleQuality: 0
  205. 06:31:18: Width: 1600
  206. 06:31:18: Height: 900
  207. 06:31:18: };
  208. 06:31:18: successfully capturing d3d9 frames via GPU
  209. 06:36:32: ---------------------- Cleared D3D9 Capture ----------------------
  210. 06:36:32: received restart event, capturing
  211. 06:36:32: DoD3D9GPUHook: success
  212. 06:36:32: D3D9Reset called
  213. 06:36:32: ---------------------- Cleared D3D9 Capture ----------------------
  214. 06:36:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  215. 06:36:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  216. 06:36:33: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  217. 06:36:33: successfully set up d3d9 hooks
  218. 06:36:34: D3D9EndScene called
  219. 06:36:34: D3D9Present called
  220. 06:36:34: DoD3D9GPUHook: success
  221. 06:36:34: D3DSURFACE_DESC {
  222. 06:36:34: Format: D3DFMT_A8R8G8B8
  223. 06:36:34: Type: D3DRTYPE_SURFACE
  224. 06:36:34: Usage: D3DUSAGE_RENDERTARGET
  225. 06:36:34: Pool: D3DPOOL_DEFAULT
  226. 06:36:34: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  227. 06:36:34: MultiSampleQuality: 0
  228. 06:36:34: Width: 1600
  229. 06:36:34: Height: 900
  230. 06:36:34: };
  231. 06:36:34: successfully capturing d3d9 frames via GPU
  232. 06:37:15: D3D9Reset called
  233. 06:37:15: ---------------------- Cleared D3D9 Capture ----------------------
  234. 06:37:15: D3DPRESENT_PARAMETERS {
  235. 06:37:15: BackBufferWidth: 1024
  236. 06:37:15: BackBufferHeight: 768
  237. 06:37:15: BackBufferFormat: D3DFMT_A8R8G8B8
  238. 06:37:15: BackBufferCount: 1
  239. 06:37:15: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  240. 06:37:15: MultiSampleQuality: 0
  241. 06:37:15: SwapEffect: D3DSWAPEFFECT_DISCARD
  242. 06:37:15: hDeviceWindow: 11537490
  243. 06:37:15: Windowed: false
  244. 06:37:15: EnableAutoDepthStencil: true
  245. 06:37:15: AutoDepthStencilFormat: D3DFMT_D24S8
  246. 06:37:15: Flags: None
  247. 06:37:15: FullScreen_RefreshRateInHz: 144
  248. 06:37:15: PresentationInterval: 2147483648
  249. 06:37:15: };
  250. 06:37:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  251. 06:37:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  252. 06:37:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  253. 06:37:15: successfully set up d3d9 hooks
  254. 06:37:18: D3D9EndScene called
  255. 06:37:18: D3D9Present called
  256. 06:37:18: DoD3D9GPUHook: success
  257. 06:37:19: D3DSURFACE_DESC {
  258. 06:37:19: Format: D3DFMT_A8R8G8B8
  259. 06:37:19: Type: D3DRTYPE_SURFACE
  260. 06:37:19: Usage: D3DUSAGE_RENDERTARGET
  261. 06:37:19: Pool: D3DPOOL_DEFAULT
  262. 06:37:19: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  263. 06:37:19: MultiSampleQuality: 0
  264. 06:37:19: Width: 1024
  265. 06:37:19: Height: 768
  266. 06:37:19: };
  267. 06:37:19: successfully capturing d3d9 frames via GPU
  268. 06:43:03: ---------------------- Cleared D3D9 Capture ----------------------
  269. 06:43:03: received restart event, capturing
  270. 06:43:03: DoD3D9GPUHook: success
  271. 06:43:03: D3D9Reset called
  272. 06:43:03: ---------------------- Cleared D3D9 Capture ----------------------
  273. 06:43:03: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  274. 06:43:03: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  275. 06:43:03: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  276. 06:43:03: successfully set up d3d9 hooks
  277. 06:43:04: D3D9EndScene called
  278. 06:43:04: D3D9Present called
  279. 06:43:04: DoD3D9GPUHook: success
  280. 06:43:04: D3DSURFACE_DESC {
  281. 06:43:04: Format: D3DFMT_A8R8G8B8
  282. 06:43:04: Type: D3DRTYPE_SURFACE
  283. 06:43:04: Usage: D3DUSAGE_RENDERTARGET
  284. 06:43:04: Pool: D3DPOOL_DEFAULT
  285. 06:43:04: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  286. 06:43:04: MultiSampleQuality: 0
  287. 06:43:04: Width: 1024
  288. 06:43:04: Height: 768
  289. 06:43:04: };
  290. 06:43:04: successfully capturing d3d9 frames via GPU
  291. 06:44:29: ---------------------- Cleared D3D9 Capture ----------------------
  292. 06:44:29: received restart event, capturing
  293. 06:44:29: DoD3D9GPUHook: success
  294. 06:44:29: D3D9Reset called
  295. 06:44:29: ---------------------- Cleared D3D9 Capture ----------------------
  296. 06:44:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  297. 06:44:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  298. 06:44:29: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  299. 06:44:29: successfully set up d3d9 hooks
  300. 06:44:29: D3D9EndScene called
  301. 06:44:29: D3D9Present called
  302. 06:44:29: DoD3D9GPUHook: success
  303. 06:44:34: D3DSURFACE_DESC {
  304. 06:44:34: Format: D3DFMT_A8R8G8B8
  305. 06:44:34: Type: D3DRTYPE_SURFACE
  306. 06:44:34: Usage: D3DUSAGE_RENDERTARGET
  307. 06:44:34: Pool: D3DPOOL_DEFAULT
  308. 06:44:34: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  309. 06:44:34: MultiSampleQuality: 0
  310. 06:44:34: Width: 1024
  311. 06:44:34: Height: 768
  312. 06:44:34: };
  313. 06:44:34: successfully capturing d3d9 frames via GPU
  314. 06:44:35: D3D9Reset called
  315. 06:44:35: ---------------------- Cleared D3D9 Capture ----------------------
  316. 06:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  317. 06:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  318. 06:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  319. 06:44:35: successfully set up d3d9 hooks
  320. 06:44:36: D3D9EndScene called
  321. 06:44:36: D3D9Present called
  322. 06:44:36: DoD3D9GPUHook: success
  323. 06:44:36: D3DSURFACE_DESC {
  324. 06:44:36: Format: D3DFMT_A8R8G8B8
  325. 06:44:36: Type: D3DRTYPE_SURFACE
  326. 06:44:36: Usage: D3DUSAGE_RENDERTARGET
  327. 06:44:36: Pool: D3DPOOL_DEFAULT
  328. 06:44:36: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  329. 06:44:36: MultiSampleQuality: 0
  330. 06:44:36: Width: 1024
  331. 06:44:36: Height: 768
  332. 06:44:36: };
  333. 06:44:36: successfully capturing d3d9 frames via GPU
  334. 06:44:46: D3D9Reset called
  335. 06:44:46: ---------------------- Cleared D3D9 Capture ----------------------
  336. 06:44:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  337. 06:44:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  338. 06:44:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  339. 06:44:46: successfully set up d3d9 hooks
  340. 06:44:47: D3D9EndScene called
  341. 06:44:47: D3D9Present called
  342. 06:44:47: DoD3D9GPUHook: success
  343. 06:44:47: D3DSURFACE_DESC {
  344. 06:44:47: Format: D3DFMT_A8R8G8B8
  345. 06:44:47: Type: D3DRTYPE_SURFACE
  346. 06:44:47: Usage: D3DUSAGE_RENDERTARGET
  347. 06:44:47: Pool: D3DPOOL_DEFAULT
  348. 06:44:47: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  349. 06:44:47: MultiSampleQuality: 0
  350. 06:44:47: Width: 1024
  351. 06:44:47: Height: 768
  352. 06:44:47: };
  353. 06:44:47: successfully capturing d3d9 frames via GPU
  354. 06:50:23: ---------------------- Cleared D3D9 Capture ----------------------
  355. 06:50:23: received restart event, capturing
  356. 06:50:23: DoD3D9GPUHook: success
  357. 06:50:23: D3D9Reset called
  358. 06:50:23: ---------------------- Cleared D3D9 Capture ----------------------
  359. 06:50:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  360. 06:50:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  361. 06:50:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  362. 06:50:23: successfully set up d3d9 hooks
  363. 06:50:24: D3D9EndScene called
  364. 06:50:24: D3D9Present called
  365. 06:50:24: DoD3D9GPUHook: success
  366. 06:50:24: D3DSURFACE_DESC {
  367. 06:50:24: Format: D3DFMT_A8R8G8B8
  368. 06:50:24: Type: D3DRTYPE_SURFACE
  369. 06:50:24: Usage: D3DUSAGE_RENDERTARGET
  370. 06:50:24: Pool: D3DPOOL_DEFAULT
  371. 06:50:24: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  372. 06:50:24: MultiSampleQuality: 0
  373. 06:50:24: Width: 1024
  374. 06:50:24: Height: 768
  375. 06:50:24: };
  376. 06:50:24: successfully capturing d3d9 frames via GPU
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