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- var a = activator as Player
- if a.isOp() == False:
- return False
- var dmg = MAGICDMG_UNHOLY.makeDamage(10)
- var targets = <Player>[]
- a.getAllInAOE([a], targets,10)
- for Player target in targets:
- a.push(target,True,-5,0,0,0)
- a.attack(a,target,1,dmg)
- var b = a.getHeldItemID()
- def onUpdate(Living p, int a):
- var dmg = MAGICDMG_UNHOLY.makeDamage(7)
- var targets = <Player>[]
- p.getAllInAOE([p],targets,7)
- for Player target in targets:
- if a == 18:
- p.push(target,True,5,0,0,0)
- p.attack(p,target,1,dmg)
- #p.push(b,True,2,0,0,0)
- return False
- a.applyTimedEffect(30,"kek",onUpdate($Living, $int))
- return True
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