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durginsurthin

Gravity Storm

Apr 12th, 2015
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  1. var a = activator as Player
  2. if a.isOp() == False:
  3. return False
  4. var dmg = MAGICDMG_UNHOLY.makeDamage(10)
  5. var targets = <Player>[]
  6. a.getAllInAOE([a], targets,10)
  7. for Player target in targets:
  8. a.push(target,True,-5,0,0,0)
  9. a.attack(a,target,1,dmg)
  10.  
  11. var b = a.getHeldItemID()
  12. def onUpdate(Living p, int a):
  13. var dmg = MAGICDMG_UNHOLY.makeDamage(7)
  14. var targets = <Player>[]
  15. p.getAllInAOE([p],targets,7)
  16. for Player target in targets:
  17. if a == 18:
  18. p.push(target,True,5,0,0,0)
  19. p.attack(p,target,1,dmg)
  20. #p.push(b,True,2,0,0,0)
  21. return False
  22. a.applyTimedEffect(30,"kek",onUpdate($Living, $int))
  23. return True
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