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- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #include <foreach>
- #include <streamer>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- #define COLOR_RED 0xAA3333AA
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- new connect_timer[MAX_PLAYERS];
- new targetid;
- public OnGameModeInit()
- {
- AddPlayerClass(0,1484.4785,-1640.0005,14.1484,87.1447,0,0,0,0,0,0); // spawn
- AddPlayerClass(0,1477.9440,-1639.4468,14.1484,267.1447,0,0,0,0,0,0); // spawn camera
- AddStaticVehicle(400,1482.0426,-1620.5505,14.1320,217.0313,123,1); // car test
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- switch(classid)
- {
- case 0:
- {
- SetPlayerColor(playerid, COLOR_RED);
- SetPlayerTeam(playerid, 111);
- SetPlayerSkin(playerid, 128);
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid, "~r~Zombie MUAHAHAHA", 5000, 5);
- SetPlayerPos(playerid,1484.4785,-1640.0005,14.1484);
- SetPlayerCameraPos(playerid,1477.9440,-1639.4468,14.1484);
- SetPlayerCameraLookAt(playerid,1484.4785,-1640.0005,14.1484);
- SetPlayerFacingAngle(playerid,87.1447);
- }
- case 1:
- {
- SetPlayerColor(playerid, COLOR_RED);
- SetPlayerTeam(playerid, 111);
- SetPlayerSkin(playerid, 129);
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid, "~r~Zombie MUAHAHAHAA", 5000, 5);
- SetPlayerPos(playerid,1484.4785,-1640.0005,14.1485);
- SetPlayerCameraPos(playerid,1477.9440,-1639.4468,14.1484);
- SetPlayerCameraLookAt(playerid,1484.4785,-1640.0005,14.1484);
- SetPlayerFacingAngle(playerid,87.1447);
- }
- case 2:
- {
- SetPlayerColor(playerid, COLOR_RED);
- SetPlayerTeam(playerid, 111);
- SetPlayerSkin(playerid, 157);
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid, "~r~Zombie MUAHAHAHASA", 5000, 5);
- SetPlayerPos(playerid,1484.4785,-1640.0005,14.1487);
- SetPlayerCameraPos(playerid,1477.9440,-1639.4468,14.1484);
- SetPlayerCameraLookAt(playerid,1484.4785,-1640.0005,14.1484);
- SetPlayerFacingAngle(playerid,87.1447);
- }
- case 3:
- {
- SetPlayerColor(playerid, COLOR_RED);
- SetPlayerTeam(playerid, 111);
- SetPlayerSkin(playerid, 200);
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid, "~r~Zombie MUAHAHAASAHA", 5000, 5);
- SetPlayerPos(playerid,1484.4785,-1640.0005,14.1482);
- SetPlayerCameraPos(playerid,1477.9440,-1639.4468,14.1484);
- SetPlayerCameraLookAt(playerid,1484.4785,-1640.0005,14.1484);
- SetPlayerFacingAngle(playerid,87.1447);
- }
- case 4:
- {
- SetPlayerColor(playerid, COLOR_RED);
- SetPlayerTeam(playerid, 111);
- SetPlayerSkin(playerid, 162);
- SetPlayerHealth(playerid, 100);
- GameTextForPlayer(playerid, "~r~Zombie MUAHAHAASA", 5000, 5);
- SetPlayerPos(playerid,1484.4785,-1640.0005,14.1480);
- SetPlayerCameraPos(playerid,1477.9440,-1639.4468,14.1484);
- SetPlayerCameraLookAt(playerid,1484.4785,-1640.0005,14.1484);
- SetPlayerFacingAngle(playerid,87.1447);
- }
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- CMD:bitel(playerid, params[])
- {
- if(GetPlayerTeam(playerid) == 111)
- {
- if(GetPlayerSkin(playerid) == 128)
- {
- if(GetPlayerScore(playerid) == 0)
- {
- new Float:health;
- new Float:x, Float:y, Float:z;
- if(sscanf(params,"u",targetid)) return SendClientMessage(playerid, -1, "USAGE: /bitel <id/name>, Make Sure you are in range");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to the server!");
- GetPlayerHealth(playerid,health);
- GetPlayerPos(targetid, x, y, z);
- if(IsPlayerInRangeOfPoint(playerid, 3.0, x, y, z))
- {
- SetPlayerHealth(playerid, health-20);
- TogglePlayerControllable(playerid,0);
- TogglePlayerControllable(playerid,1);
- GameTextForPlayer(playerid, "~r~You just scarched his dick", 5000, 5);
- }
- }
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_RED,"You've Kind of Failed");
- }
- return 1;
- }
- CMD:bitem(playerid, params[])
- {
- if(GetPlayerTeam(playerid) == 111)
- if(GetPlayerSkin(playerid) == 129)
- if(GetPlayerScore(playerid) == 5)
- {
- new Float:health;
- new Float:x, Float:y, Float:z;
- if(sscanf(params,"u",targetid)) return SendClientMessage(playerid, -1, "USAGE: /bitem <id/name>, Make Sure you are in range");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to the server!");
- GetPlayerHealth(playerid,health);
- GetPlayerPos(targetid, x, y, z);
- if(IsPlayerInRangeOfPoint(playerid, 4.0, x, y, z))
- {
- SetPlayerHealth(playerid, health-25);
- TogglePlayerControllable(playerid,0);
- TogglePlayerControllable(playerid,1);
- GameTextForPlayer(playerid, "~r~You just scarched his dick-less head", 5000, 5);
- GameTextForPlayer(targetid, "~r~You just got your dick scarched", 5000, 5);
- }
- }
- return 1;
- }
- CMD:biteh(playerid, params[])
- {
- if(GetPlayerTeam(playerid) == 111)
- if(GetPlayerSkin(playerid) == 157)
- if(GetPlayerScore(playerid) == 10)
- {
- new Float:health;
- new Float:x, Float:y, Float:z;
- if(sscanf(params,"u",targetid)) return SendClientMessage(playerid, -1, "USAGE: /biteh <id/name>, Make Sure you are in range");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to the server!");
- GetPlayerHealth(playerid,health);
- GetPlayerPos(targetid, x, y, z);
- if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
- {
- SetPlayerHealth(playerid, health-45);
- TogglePlayerControllable(playerid,0);
- TogglePlayerControllable(playerid,1);
- GameTextForPlayer(playerid, "~r~You just raped his/her dick/dickless", 5000, 5);
- GameTextForPlayer(targetid, "~r~You just got raped", 5000, 5);
- }
- }
- return 1;
- }
- CMD:ibite(playerid, params[])
- {
- if(GetPlayerTeam(playerid) == 111)
- if(GetPlayerSkin(playerid) == 200)
- if(GetPlayerScore(playerid) == 20)
- {
- new Float:health;
- new Float:x, Float:y, Float:z;
- if(sscanf(params,"u",targetid)) return SendClientMessage(playerid, -1, "USAGE: /ibite <id/name>, Make Sure you are in range");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to the server!");
- GetPlayerHealth(playerid,health);
- GetPlayerPos(targetid, x, y, z);
- if(IsPlayerInRangeOfPoint(playerid, 3.5, x, y, z))
- {
- SetPlayerHealth(playerid, health-15);
- TogglePlayerControllable(playerid,0);
- TogglePlayerControllable(playerid,1);
- GameTextForPlayer(playerid, "~r~You just opens a hole and injects a sperm", 5000, 5);
- GameTextForPlayer(targetid, "~r~You are infected by a sperm, soon you gonna be a zombie, prey to god NOW!!!", 5000, 5);
- connect_timer[targetid] = SetTimerEx("Infection", 120000, true, "i", playerid);
- }
- }
- return 1;
- }
- CMD:puke(playerid, params[])
- {
- if(GetPlayerTeam(playerid) == 111)
- if(GetPlayerSkin(playerid) == 162)
- if(GetPlayerScore(playerid) == 20)
- {
- new Float:health;
- new Float:x, Float:y, Float:z;
- if(sscanf(params,"u",targetid)) return SendClientMessage(playerid, -1, "USAGE: /puke <id/name>, Make Sure you are in range");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to the server!");
- GetPlayerHealth(playerid,health);
- GetPlayerPos(targetid, x, y, z);
- if(IsPlayerInRangeOfPoint(playerid, 10.0, x, y, z))
- {
- SetPlayerHealth(playerid, health-5);
- TogglePlayerControllable(playerid,0);
- TogglePlayerControllable(playerid,1);
- GameTextForPlayer(playerid, "~r~You just puked on her chest", 5000, 5);
- GameTextForPlayer(targetid, "~r~You just got puked on your chest", 5000, 5);
- }
- }
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- forward Infection(playerid);
- public Infection(playerid)
- {
- SetPlayerColor(targetid, COLOR_RED);
- SetPlayerTeam(targetid, 111);
- SetPlayerSkin(targetid, 128);
- SetPlayerHealth(targetid, 100);
- GameTextForPlayer(targetid, "~r~Zombie, MUAHAHAHA", 5000, 5);
- SetPlayerPos(targetid,1484.4785,-1640.0005,14.1484);
- SetPlayerCameraPos(targetid,1477.9440,-1639.4468,14.1484);
- SetPlayerCameraLookAt(targetid,1484.4785,-1640.0005,14.1484);
- SetPlayerFacingAngle(targetid,87.1447);
- GetPlayerWeapon(targetid);
- KillTimer(connect_timer[targetid]);
- return 1;
- }
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