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Dec 8th, 2016
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  1. 16:01:45: CLR host plugin strings not found, dynamically loading 4 strings
  2. 16:01:45: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 16:01:45: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 16:01:45: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 16:01:45: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 16:01:45: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 16:01:46: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 16:01:46: CLRHost:: Could not find/load browser settings at location C:\Users\George\AppData\Roaming\OBS\pluginData\browser.json
  9. 16:01:46: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\George\AppData\Roaming\OBS\pluginData\browser.json'.
  10. 16:01:46: File name: 'C:\Users\George\AppData\Roaming\OBS\pluginData\browser.json'
  11. 16:01:46: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  12. 16:01:46: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  13. 16:01:46: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  14. 16:01:46: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
  15. 16:01:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  16. 16:02:04: CUDA loaded successfully
  17. 16:02:04: 1 CUDA capable devices found
  18. 16:02:04: [ GPU #0 - < GeForce GTX 980 > has Compute SM 5.2, NVENC Available ]
  19. 16:02:19: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
  20. 16:02:19: -------------------------------
  21. 16:02:19: CPU Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
  22. 16:02:19: CPU Speed: 3500MHz
  23. 16:02:19: Physical Memory: 4095MB Total, 3634MB Free
  24. 16:02:19: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  25. 16:02:19: monitor 1: pos={0, 0}, size={1920, 1080}
  26. 16:02:19: monitor 2: pos={1920, 0}, size={1920, 1080}
  27. 16:02:19: Windows Version: 10.0 Build 14393 (revision 0)
  28. 16:02:19: Aero is Enabled
  29. 16:02:19: -------------------------------
  30. 16:02:19: OBS Modules:
  31. 16:02:19: Base Address Module
  32. 16:02:19: 00130000 OBS.exe
  33. 16:02:19: 6A9C0000 OBSApi.dll
  34. 16:02:19: 6A560000 CLRHostPlugin.dll
  35. 16:02:19: 69A70000 DShowPlugin.dll
  36. 16:02:19: 69A40000 GraphicsCapture.dll
  37. 16:02:19: 69A10000 NoiseGate.dll
  38. 16:02:19: 699F0000 PSVPlugin.dll
  39. 16:02:19: 699D0000 scenesw.dll
  40. 16:02:19: ------------------------------------------
  41. 16:02:19: Adapter 1
  42. 16:02:19: Video Adapter: NVIDIA GeForce GTX 980
  43. 16:02:19: Video Adapter Dedicated Video Memory: 3221225472
  44. 16:02:19: Video Adapter Shared System Memory: 1073676288
  45. 16:02:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  46. 16:02:19: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  47. 16:02:19: ------------------------------------------
  48. 16:02:19: Adapter 2
  49. 16:02:19: Video Adapter: Intel(R) HD Graphics 4600
  50. 16:02:19: Video Adapter Dedicated Video Memory: 117964800
  51. 16:02:19: Video Adapter Shared System Memory: 2147483648
  52. 16:02:19: =====Stream Start: 2016-12-03, 16:02:19===============================================
  53. 16:02:19: Multithreaded optimizations: On
  54. 16:02:19: Base resolution: 1920x1080
  55. 16:02:19: Output resolution: 1280x720
  56. 16:02:19: ------------------------------------------
  57. 16:02:19: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  58. 16:02:19: ------------------------------------------
  59. 16:02:19: Audio Format: 48000 Hz
  60. 16:02:19: ------------------------------------------
  61. 16:02:19: Audio Channels: 2 Ch
  62. 16:02:19: Playback device Default
  63. 16:02:19: ------------------------------------------
  64. 16:02:19: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
  65. 16:02:19: Global Audio time adjust: 0
  66. 16:02:19: ------------------------------------------
  67. 16:02:19: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
  68. 16:02:19: Mic time offset: 0
  69. 16:02:19: ------------------------------------------
  70. 16:02:19: Audio Encoding: AAC
  71. 16:02:19: bitrate: 96
  72. 16:02:19: Using bitmap image
  73. 16:02:19: ------------------------------------------
  74. 16:02:19: device: Elgato Game Capture HD,
  75. 16:02:19: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  76. 16:02:19: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
  77. 16:02:19: use buffering: true - 0, fourCC: 'UYVY'
  78. 16:02:19:
  79. 16:02:19: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  80. 16:02:22: Elgato Game Capture: force buffering with 1 msec
  81. 16:02:23: Using directshow input
  82. 16:02:25: Scene buffering time set to 700
  83. 16:02:25: ------------------------------------------
  84. 16:02:25: Video Encoding: x264
  85. 16:02:25: fps: 60
  86. 16:02:25: width: 1280, height: 720
  87. 16:02:25: preset: veryfast
  88. 16:02:25: profile: main
  89. 16:02:25: keyint: 120
  90. 16:02:25: CBR: yes
  91. 16:02:25: CFR: yes
  92. 16:02:25: max bitrate: 1000
  93. 16:02:25: buffer size: 1000
  94. 16:02:25: ------------------------------------------
  95. 16:04:04: FlushBufferedVideo: Flushing 27 packets over 433 ms
  96. 16:04:04: Total frames encoded: 5930, total frames duplicated: 130 (2.19%)
  97. 16:04:04: Total frames rendered: 5953, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  98. 16:04:07:
  99. 16:04:07: Profiler time results:
  100. 16:04:07:
  101. 16:04:07: ==============================================================
  102. 16:04:07: video thread frame - [100%] [avg time: 2.262 ms] [children: 77.1%] [unaccounted: 22.9%]
  103. 16:04:07: | scene->Preprocess - [67.4%] [avg time: 1.525 ms]
  104. 16:04:07: | GPU download and conversion - [9.68%] [avg time: 0.219 ms] [children: 8.97%] [unaccounted: 0.707%]
  105. 16:04:07: | | flush - [8.09%] [avg time: 0.183 ms]
  106. 16:04:07: | | CopyResource - [0.442%] [avg time: 0.01 ms]
  107. 16:04:07: | | conversion to 4:2:0 - [0.442%] [avg time: 0.01 ms]
  108. 16:04:07: Convert444Threads - [100%] [avg time: 0.502 ms] [children: 99.2%] [unaccounted: 0.797%]
  109. 16:04:07: | Convert444toNV12 - [99.2%] [avg time: 0.498 ms]
  110. 16:04:07: encoder thread frame - [100%] [avg time: 1.08 ms] [children: 0.278%] [unaccounted: 99.7%]
  111. 16:04:07: | sending stuff out - [0.278%] [avg time: 0.003 ms]
  112. 16:04:07: ==============================================================
  113. 16:04:07:
  114. 16:04:07:
  115. 16:04:07: Profiler CPU results:
  116. 16:04:07:
  117. 16:04:07: ==============================================================
  118. 16:04:07: video thread frame - [cpu time: avg 1.614 ms, total 9609.38 ms] [avg calls per frame: 1]
  119. 16:04:07: | scene->Preprocess - [cpu time: avg 1.286 ms, total 7656.25 ms] [avg calls per frame: 1]
  120. 16:04:07: | GPU download and conversion - [cpu time: avg 0.044 ms, total 265.625 ms] [avg calls per frame: 1]
  121. 16:04:07: | | flush - [cpu time: avg 0.031 ms, total 187.5 ms] [avg calls per frame: 1]
  122. 16:04:07: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  123. 16:04:07: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 31.25 ms] [avg calls per frame: 1]
  124. 16:04:07: Convert444Threads - [cpu time: avg 0.394 ms, total 4656.25 ms] [avg calls per frame: 2]
  125. 16:04:07: | Convert444toNV12 - [cpu time: avg 0.391 ms, total 4625 ms] [avg calls per frame: 2]
  126. 16:04:07: encoder thread frame - [cpu time: avg 0.669 ms, total 3953.13 ms] [avg calls per frame: 1]
  127. 16:04:07: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  128. 16:04:07: ==============================================================
  129. 16:04:07:
  130. 16:04:07: =====Stream End: 2016-12-03, 16:04:07=================================================
  131. 16:04:09: =====Stream Start: 2016-12-03, 16:04:09===============================================
  132. 16:04:09: Multithreaded optimizations: On
  133. 16:04:09: Base resolution: 1920x1080
  134. 16:04:09: Output resolution: 1280x720
  135. 16:04:09: ------------------------------------------
  136. 16:04:09: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  137. 16:04:09: ------------------------------------------
  138. 16:04:09: Audio Format: 48000 Hz
  139. 16:04:09: ------------------------------------------
  140. 16:04:09: Audio Channels: 2 Ch
  141. 16:04:09: Playback device Default
  142. 16:04:09: ------------------------------------------
  143. 16:04:09: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
  144. 16:04:09: Global Audio time adjust: 0
  145. 16:04:09: ------------------------------------------
  146. 16:04:09: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
  147. 16:04:09: Mic time offset: 0
  148. 16:04:09: ------------------------------------------
  149. 16:04:09: Audio Encoding: AAC
  150. 16:04:09: bitrate: 96
  151. 16:04:09: Using bitmap image
  152. 16:04:09: ------------------------------------------
  153. 16:04:09: device: Elgato Game Capture HD,
  154. 16:04:09: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  155. 16:04:09: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
  156. 16:04:09: use buffering: true - 0, fourCC: 'UYVY'
  157. 16:04:09:
  158. 16:04:09: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  159. 16:04:11: Elgato Game Capture: force buffering with 1 msec
  160. 16:04:13: Using directshow input
  161. 16:04:14: Scene buffering time set to 700
  162. 16:04:14: ------------------------------------------
  163. 16:04:14: Video Encoding: x264
  164. 16:04:14: fps: 60
  165. 16:04:14: width: 1280, height: 720
  166. 16:04:14: preset: veryfast
  167. 16:04:14: profile: main
  168. 16:04:14: keyint: 120
  169. 16:04:14: CBR: yes
  170. 16:04:14: CFR: yes
  171. 16:04:14: max bitrate: 1000
  172. 16:04:14: buffer size: 1000
  173. 16:04:14: ------------------------------------------
  174. 16:04:25: FlushBufferedVideo: Flushing 27 packets over 434 ms
  175. 16:04:26: Total frames encoded: 644, total frames duplicated: 4 (0.62%)
  176. 16:04:26: Total frames rendered: 668, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
  177. 16:04:29:
  178. 16:04:29: Profiler time results:
  179. 16:04:29:
  180. 16:04:29: ==============================================================
  181. 16:04:29: video thread frame - [100%] [avg time: 1.893 ms] [children: 71.4%] [unaccounted: 28.6%]
  182. 16:04:29: | scene->Preprocess - [60.7%] [avg time: 1.149 ms]
  183. 16:04:29: | GPU download and conversion - [10.7%] [avg time: 0.203 ms] [children: 10.3%] [unaccounted: 0.423%]
  184. 16:04:29: | | flush - [9.83%] [avg time: 0.186 ms]
  185. 16:04:29: | | CopyResource - [0.264%] [avg time: 0.005 ms]
  186. 16:04:29: | | conversion to 4:2:0 - [0.211%] [avg time: 0.004 ms]
  187. 16:04:29: Convert444Threads - [100%] [avg time: 0.544 ms] [children: 99.1%] [unaccounted: 0.919%]
  188. 16:04:29: | Convert444toNV12 - [99.1%] [avg time: 0.539 ms]
  189. 16:04:29: encoder thread frame - [100%] [avg time: 1.164 ms] [children: 1.12%] [unaccounted: 98.9%]
  190. 16:04:29: | sending stuff out - [1.12%] [avg time: 0.013 ms]
  191. 16:04:29: ==============================================================
  192. 16:04:29:
  193. 16:04:29:
  194. 16:04:29: Profiler CPU results:
  195. 16:04:29:
  196. 16:04:29: ==============================================================
  197. 16:04:29: video thread frame - [cpu time: avg 1.45 ms, total 968.75 ms] [avg calls per frame: 1]
  198. 16:04:29: | scene->Preprocess - [cpu time: avg 1.005 ms, total 671.875 ms] [avg calls per frame: 1]
  199. 16:04:29: | GPU download and conversion - [cpu time: avg 0.046 ms, total 31.25 ms] [avg calls per frame: 1]
  200. 16:04:29: | | flush - [cpu time: avg 0.023 ms, total 15.625 ms] [avg calls per frame: 1]
  201. 16:04:29: | | CopyResource - [cpu time: avg 0.025 ms, total 15.625 ms] [avg calls per frame: 1]
  202. 16:04:29: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  203. 16:04:29: Convert444Threads - [cpu time: avg 0.366 ms, total 453.125 ms] [avg calls per frame: 2]
  204. 16:04:29: | Convert444toNV12 - [cpu time: avg 0.366 ms, total 453.125 ms] [avg calls per frame: 2]
  205. 16:04:29: encoder thread frame - [cpu time: avg 0.658 ms, total 406.25 ms] [avg calls per frame: 1]
  206. 16:04:29: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  207. 16:04:29: ==============================================================
  208. 16:04:29:
  209. 16:04:29: =====Stream End: 2016-12-03, 16:04:29=================================================
  210. 16:05:44: =====Stream Start: 2016-12-03, 16:05:44===============================================
  211. 16:05:44: Multithreaded optimizations: On
  212. 16:05:44: Base resolution: 1920x1080
  213. 16:05:44: Output resolution: 1280x720
  214. 16:05:44: ------------------------------------------
  215. 16:05:44: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  216. 16:05:44: ------------------------------------------
  217. 16:05:44: Audio Format: 48000 Hz
  218. 16:05:44: ------------------------------------------
  219. 16:05:44: Audio Channels: 2 Ch
  220. 16:05:44: Playback device Default
  221. 16:05:44: ------------------------------------------
  222. 16:05:44: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
  223. 16:05:44: Global Audio time adjust: 0
  224. 16:05:44: ------------------------------------------
  225. 16:05:44: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
  226. 16:05:44: Mic time offset: 0
  227. 16:05:44: ------------------------------------------
  228. 16:05:44: Audio Encoding: AAC
  229. 16:05:44: bitrate: 96
  230. 16:05:44: Using bitmap image
  231. 16:05:44: ------------------------------------------
  232. 16:05:44: device: Elgato Game Capture HD,
  233. 16:05:44: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  234. 16:05:44: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
  235. 16:05:44: use buffering: true - 0, fourCC: 'UYVY'
  236. 16:05:44:
  237. 16:05:44: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  238. 16:05:47: Elgato Game Capture: force buffering with 1 msec
  239. 16:05:48: Using directshow input
  240. 16:05:49: Scene buffering time set to 700
  241. 16:05:49: ------------------------------------------
  242. 16:05:49: Video Encoding: x264
  243. 16:05:49: fps: 60
  244. 16:05:49: width: 1280, height: 720
  245. 16:05:49: preset: veryfast
  246. 16:05:49: profile: main
  247. 16:05:49: keyint: 120
  248. 16:05:49: CBR: yes
  249. 16:05:49: CFR: yes
  250. 16:05:49: max bitrate: 1000
  251. 16:05:49: buffer size: 1000
  252. 16:05:49: ------------------------------------------
  253. 16:12:23: FlushBufferedVideo: Flushing 28 packets over 450 ms
  254. 16:12:23: Total frames encoded: 23575, total frames duplicated: 1025 (4.35%)
  255. 16:12:23: Number of frames skipped due to encoder lag: 1 (0.00%)
  256. 16:12:23: Total frames rendered: 23525, number of late frames: 73 (0.31%) (it's okay for some frames to be late)
  257. 16:12:26:
  258. 16:12:26: Profiler time results:
  259. 16:12:26:
  260. 16:12:26: ==============================================================
  261. 16:12:26: video thread frame - [100%] [avg time: 2.318 ms] [children: 74.9%] [unaccounted: 25.1%]
  262. 16:12:26: | scene->Preprocess - [63.5%] [avg time: 1.473 ms]
  263. 16:12:26: | GPU download and conversion - [11.3%] [avg time: 0.263 ms] [children: 9.71%] [unaccounted: 1.64%]
  264. 16:12:26: | | flush - [8.97%] [avg time: 0.208 ms]
  265. 16:12:26: | | CopyResource - [0.302%] [avg time: 0.007 ms]
  266. 16:12:26: | | conversion to 4:2:0 - [0.431%] [avg time: 0.01 ms]
  267. 16:12:26: Convert444Threads - [100%] [avg time: 0.483 ms] [children: 99.2%] [unaccounted: 0.828%]
  268. 16:12:26: | Convert444toNV12 - [99.2%] [avg time: 0.479 ms]
  269. 16:12:26: encoder thread frame - [100%] [avg time: 1.765 ms] [children: 0.907%] [unaccounted: 99.1%]
  270. 16:12:26: | sending stuff out - [0.907%] [avg time: 0.016 ms]
  271. 16:12:26: ==============================================================
  272. 16:12:26:
  273. 16:12:26:
  274. 16:12:26: Profiler CPU results:
  275. 16:12:26:
  276. 16:12:26: ==============================================================
  277. 16:12:26: video thread frame - [cpu time: avg 1.526 ms, total 35906.3 ms] [avg calls per frame: 1]
  278. 16:12:26: | scene->Preprocess - [cpu time: avg 1.197 ms, total 28171.9 ms] [avg calls per frame: 1]
  279. 16:12:26: | GPU download and conversion - [cpu time: avg 0.04 ms, total 953.125 ms] [avg calls per frame: 1]
  280. 16:12:26: | | flush - [cpu time: avg 0.037 ms, total 875 ms] [avg calls per frame: 1]
  281. 16:12:26: | | CopyResource - [cpu time: avg 0.002 ms, total 62.5 ms] [avg calls per frame: 1]
  282. 16:12:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  283. 16:12:26: Convert444Threads - [cpu time: avg 0.559 ms, total 26281.3 ms] [avg calls per frame: 2]
  284. 16:12:26: | Convert444toNV12 - [cpu time: avg 0.558 ms, total 26218.8 ms] [avg calls per frame: 2]
  285. 16:12:26: encoder thread frame - [cpu time: avg 0.556 ms, total 13109.4 ms] [avg calls per frame: 1]
  286. 16:12:26: | sending stuff out - [cpu time: avg 0.007 ms, total 187.5 ms] [avg calls per frame: 1]
  287. 16:12:26: ==============================================================
  288. 16:12:26:
  289. 16:12:26: =====Stream End: 2016-12-03, 16:12:26=================================================
  290. 16:16:46: =====Stream Start: 2016-12-03, 16:16:46===============================================
  291. 16:16:46: Multithreaded optimizations: On
  292. 16:16:46: Base resolution: 1920x1080
  293. 16:16:46: Output resolution: 1280x720
  294. 16:16:46: ------------------------------------------
  295. 16:16:46: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  296. 16:16:47: ------------------------------------------
  297. 16:16:47: Audio Format: 48000 Hz
  298. 16:16:47: ------------------------------------------
  299. 16:16:47: Audio Channels: 2 Ch
  300. 16:16:47: Playback device Default
  301. 16:16:47: ------------------------------------------
  302. 16:16:47: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
  303. 16:16:47: Global Audio time adjust: 0
  304. 16:16:47: ------------------------------------------
  305. 16:16:47: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
  306. 16:16:47: Mic time offset: 0
  307. 16:16:47: ------------------------------------------
  308. 16:16:47: Audio Encoding: AAC
  309. 16:16:47: bitrate: 96
  310. 16:16:47: Using bitmap image
  311. 16:16:47: ------------------------------------------
  312. 16:16:47: device: Elgato Game Capture HD,
  313. 16:16:47: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  314. 16:16:47: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
  315. 16:16:47: use buffering: true - 0, fourCC: 'UYVY'
  316. 16:16:47:
  317. 16:16:47: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  318. 16:16:49: Elgato Game Capture: force buffering with 1 msec
  319. 16:16:51: Using directshow input
  320. 16:16:52: Scene buffering time set to 700
  321. 16:16:52: ------------------------------------------
  322. 16:16:52: Video Encoding: x264
  323. 16:16:52: fps: 60
  324. 16:16:52: width: 1280, height: 720
  325. 16:16:52: preset: veryfast
  326. 16:16:52: profile: main
  327. 16:16:52: keyint: 120
  328. 16:16:52: CBR: yes
  329. 16:16:52: CFR: yes
  330. 16:16:52: max bitrate: 1000
  331. 16:16:52: buffer size: 1000
  332. 16:16:52: ------------------------------------------
  333. 16:16:56: FlushBufferedVideo: Flushing 27 packets over 433 ms
  334. 16:16:56: Total frames encoded: 207, total frames duplicated: 2 (0.97%)
  335. 16:16:56: Total frames rendered: 230, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  336. 16:16:59:
  337. 16:16:59: Profiler time results:
  338. 16:16:59:
  339. 16:16:59: ==============================================================
  340. 16:16:59: video thread frame - [100%] [avg time: 1.435 ms] [children: 57.8%] [unaccounted: 42.2%]
  341. 16:16:59: | scene->Preprocess - [48.3%] [avg time: 0.693 ms]
  342. 16:16:59: | GPU download and conversion - [9.48%] [avg time: 0.136 ms] [children: 9.06%] [unaccounted: 0.418%]
  343. 16:16:59: | | flush - [8.29%] [avg time: 0.119 ms]
  344. 16:16:59: | | CopyResource - [0.418%] [avg time: 0.006 ms]
  345. 16:16:59: | | conversion to 4:2:0 - [0.348%] [avg time: 0.005 ms]
  346. 16:16:59: Convert444Threads - [100%] [avg time: 0.588 ms] [children: 99%] [unaccounted: 1.02%]
  347. 16:16:59: | Convert444toNV12 - [99%] [avg time: 0.582 ms]
  348. 16:16:59: encoder thread frame - [100%] [avg time: 1.323 ms] [children: 0.151%] [unaccounted: 99.8%]
  349. 16:16:59: | sending stuff out - [0.151%] [avg time: 0.002 ms]
  350. 16:16:59: ==============================================================
  351. 16:16:59:
  352. 16:16:59:
  353. 16:16:59: Profiler CPU results:
  354. 16:16:59:
  355. 16:16:59: ==============================================================
  356. 16:16:59: video thread frame - [cpu time: avg 1.154 ms, total 265.625 ms] [avg calls per frame: 1]
  357. 16:16:59: | scene->Preprocess - [cpu time: avg 0.747 ms, total 171.875 ms] [avg calls per frame: 1]
  358. 16:16:59: | GPU download and conversion - [cpu time: avg 0.067 ms, total 15.625 ms] [avg calls per frame: 1]
  359. 16:16:59: | | flush - [cpu time: avg 0.067 ms, total 15.625 ms] [avg calls per frame: 1]
  360. 16:16:59: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  361. 16:16:59: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  362. 16:16:59: Convert444Threads - [cpu time: avg 0.431 ms, total 156.25 ms] [avg calls per frame: 2]
  363. 16:16:59: | Convert444toNV12 - [cpu time: avg 0.431 ms, total 156.25 ms] [avg calls per frame: 2]
  364. 16:16:59: encoder thread frame - [cpu time: avg 0.694 ms, total 125 ms] [avg calls per frame: 1]
  365. 16:16:59: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  366. 16:16:59: ==============================================================
  367. 16:16:59:
  368. 16:16:59: =====Stream End: 2016-12-03, 16:16:59=================================================
  369. 16:17:51: =====Stream Start: 2016-12-03, 16:17:51===============================================
  370. 16:17:51: Multithreaded optimizations: On
  371. 16:17:51: Base resolution: 1920x1080
  372. 16:17:51: Output resolution: 1280x720
  373. 16:17:51: ------------------------------------------
  374. 16:17:51: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  375. 16:17:52: ------------------------------------------
  376. 16:17:52: Audio Format: 48000 Hz
  377. 16:17:52: ------------------------------------------
  378. 16:17:52: Audio Channels: 2 Ch
  379. 16:17:52: Playback device Default
  380. 16:17:52: ------------------------------------------
  381. 16:17:52: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
  382. 16:17:52: Global Audio time adjust: 0
  383. 16:17:52: ------------------------------------------
  384. 16:17:52: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
  385. 16:17:52: Mic time offset: 0
  386. 16:17:52: ------------------------------------------
  387. 16:17:52: Audio Encoding: AAC
  388. 16:17:52: bitrate: 96
  389. 16:17:52: Using bitmap image
  390. 16:17:52: ------------------------------------------
  391. 16:17:52: device: Elgato Game Capture HD,
  392. 16:17:52: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  393. 16:17:52: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
  394. 16:17:52: use buffering: true - 0, fourCC: 'UYVY'
  395. 16:17:52:
  396. 16:17:52: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  397. 16:17:54: Elgato Game Capture: force buffering with 1 msec
  398. 16:17:55: Using directshow input
  399. 16:17:57: Scene buffering time set to 700
  400. 16:17:57: ------------------------------------------
  401. 16:17:57: Video Encoding: x264
  402. 16:17:57: fps: 60
  403. 16:17:57: width: 1280, height: 720
  404. 16:17:57: preset: veryfast
  405. 16:17:57: profile: main
  406. 16:17:57: keyint: 120
  407. 16:17:57: CBR: yes
  408. 16:17:57: CFR: yes
  409. 16:17:57: max bitrate: 2000
  410. 16:17:57: buffer size: 2000
  411. 16:17:57: ------------------------------------------
  412. 16:31:55: FlushBufferedVideo: Flushing 29 packets over 467 ms
  413. 16:31:56: Total frames encoded: 50287, total frames duplicated: 1014 (2.02%)
  414. 16:31:56: Number of frames skipped due to encoder lag: 20 (0.04%)
  415. 16:31:56: Total frames rendered: 50271, number of late frames: 19 (0.04%) (it's okay for some frames to be late)
  416. 16:31:59:
  417. 16:31:59: Profiler time results:
  418. 16:31:59:
  419. 16:31:59: ==============================================================
  420. 16:31:59: video thread frame - [100%] [avg time: 2.275 ms] [children: 77.2%] [unaccounted: 22.8%]
  421. 16:31:59: | scene->Preprocess - [67.9%] [avg time: 1.544 ms]
  422. 16:31:59: | GPU download and conversion - [9.36%] [avg time: 0.213 ms] [children: 8.62%] [unaccounted: 0.747%]
  423. 16:31:59: | | flush - [7.74%] [avg time: 0.176 ms]
  424. 16:31:59: | | CopyResource - [0.308%] [avg time: 0.007 ms]
  425. 16:31:59: | | conversion to 4:2:0 - [0.571%] [avg time: 0.013 ms]
  426. 16:31:59: Convert444Threads - [100%] [avg time: 0.505 ms] [children: 99%] [unaccounted: 0.99%]
  427. 16:31:59: | Convert444toNV12 - [99%] [avg time: 0.5 ms]
  428. 16:31:59: encoder thread frame - [100%] [avg time: 1.189 ms] [children: 1.77%] [unaccounted: 98.2%]
  429. 16:31:59: | sending stuff out - [1.77%] [avg time: 0.021 ms]
  430. 16:31:59: ==============================================================
  431. 16:31:59:
  432. 16:31:59:
  433. 16:31:59: Profiler CPU results:
  434. 16:31:59:
  435. 16:31:59: ==============================================================
  436. 16:31:59: video thread frame - [cpu time: avg 1.665 ms, total 83703.1 ms] [avg calls per frame: 1]
  437. 16:31:59: | scene->Preprocess - [cpu time: avg 1.244 ms, total 62546.9 ms] [avg calls per frame: 1]
  438. 16:31:59: | GPU download and conversion - [cpu time: avg 0.032 ms, total 1656.25 ms] [avg calls per frame: 1]
  439. 16:31:59: | | flush - [cpu time: avg 0.024 ms, total 1234.38 ms] [avg calls per frame: 1]
  440. 16:31:59: | | CopyResource - [cpu time: avg 0.002 ms, total 125 ms] [avg calls per frame: 1]
  441. 16:31:59: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 109.375 ms] [avg calls per frame: 1]
  442. 16:31:59: Convert444Threads - [cpu time: avg 0.396 ms, total 39796.9 ms] [avg calls per frame: 2]
  443. 16:31:59: | Convert444toNV12 - [cpu time: avg 0.395 ms, total 39687.5 ms] [avg calls per frame: 2]
  444. 16:31:59: encoder thread frame - [cpu time: avg 0.606 ms, total 30468.8 ms] [avg calls per frame: 1]
  445. 16:31:59: | sending stuff out - [cpu time: avg 0.01 ms, total 515.625 ms] [avg calls per frame: 1]
  446. 16:31:59: ==============================================================
  447. 16:31:59:
  448. 16:31:59: =====Stream End: 2016-12-03, 16:31:59=================================================
  449. 16:51:50: CLR host plugin instance deleted; removing dynamically loaded localization strings
  450. 16:51:50: Terminating 0xd124
  451. 16:51:50: Terminating 0xe08c
  452. 16:51:50: Terminating 0xf6b0
  453. 16:51:50: Terminating 0xf294
  454. 16:51:50: Terminating 0xd9d4
  455.  
  456.  
  457. Last game capture log:
  458. 2016-08-06, 17:22:30: we're booting up:
  459. 17:22:30: CaptureThread: attached to process Wow-64.exe
  460. 17:22:30: D3D9 Present
  461. 17:22:30: DXGI Present
  462. 17:22:30: GL Present
  463. 17:22:30: DirectDraw capture: Windows 8 not supported yet
  464. 17:22:30: (half life scientist) everything.. seems to be in order
  465. 17:25:41: DXGI: Found D3D 11
  466. 17:25:41: setting up d3d11 data
  467. 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
  468. 17:25:41: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
  469. 17:25:41: stop requested, terminating d3d11 capture
  470. 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
  471. 17:25:44: DirectDraw capture: Windows 8 not supported yet
  472. 17:34:36: ---------------------- Cleared D3D11 Capture ----------------------
  473. 17:34:37: DXGI: Found D3D 11
  474. 17:34:37: setting up d3d11 data
  475. 17:34:37: ---------------------- Cleared D3D11 Capture ----------------------
  476. 17:34:38: DirectDraw capture: Windows 8 not supported yet
  477. 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
  478. 17:37:26: DXGI: Found D3D 11
  479. 17:37:26: setting up d3d11 data
  480. 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
  481. 17:37:26: DoD3D11Hook: success
  482. 17:37:28: DirectDraw capture: Windows 8 not supported yet
  483. 17:37:34: ---------------------- Cleared D3D11 Capture ----------------------
  484. 17:37:34: Keepalive no longer found on d3d11, freeing capture data
  485. 17:37:36: DirectDraw capture: Windows 8 not supported yet
  486. 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
  487. 17:39:13: DXGI: Found D3D 11
  488. 17:39:13: setting up d3d11 data
  489. 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
  490. 17:39:16: DirectDraw capture: Windows 8 not supported yet
  491. 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
  492. 17:41:35: DXGI: Found D3D 11
  493. 17:41:35: setting up d3d11 data
  494. 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
  495. 17:41:37: DirectDraw capture: Windows 8 not supported yet
  496. 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
  497. 17:43:07: DXGI: Found D3D 11
  498. 17:43:07: setting up d3d11 data
  499. 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
  500. 17:43:10: DirectDraw capture: Windows 8 not supported yet
  501. 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
  502. 17:44:32: DXGI: Found D3D 11
  503. 17:44:32: setting up d3d11 data
  504. 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
  505. 17:44:35: DirectDraw capture: Windows 8 not supported yet
  506. 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
  507. 17:44:45: DXGI: Found D3D 11
  508. 17:44:45: setting up d3d11 data
  509. 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
  510. 17:44:45: DoD3D11Hook: success
  511. 17:44:45: successfully capturing d3d11 frames via GPU
  512. 17:44:47: DirectDraw capture: Windows 8 not supported yet
  513. 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
  514. 17:55:52: DXGI: Found D3D 11
  515. 17:55:52: setting up d3d11 data
  516. 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
  517. 17:55:52: stop requested, terminating d3d11 capture
  518. 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
  519. 17:55:56: DirectDraw capture: Windows 8 not supported yet
  520. 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
  521. 17:58:46: DXGI: Found D3D 11
  522. 17:58:46: setting up d3d11 data
  523. 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
  524. 17:58:46: DoD3D11Hook: success
  525. 17:58:46: successfully capturing d3d11 frames via GPU
  526. 17:58:48: DirectDraw capture: Windows 8 not supported yet
  527. 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
  528. 17:58:53: DXGI: Found D3D 11
  529. 17:58:53: setting up d3d11 data
  530. 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
  531. 17:58:53: DoD3D11Hook: success
  532. 17:58:53: successfully capturing d3d11 frames via GPU
  533. 17:58:56: DirectDraw capture: Windows 8 not supported yet
  534. 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
  535. 18:01:34: DXGI: Found D3D 11
  536. 18:01:34: setting up d3d11 data
  537. 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
  538. 18:01:34: DoD3D11Hook: success
  539. 18:01:34: successfully capturing d3d11 frames via GPU
  540. 18:01:37: DirectDraw capture: Windows 8 not supported yet
  541. 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
  542. 18:01:46: DXGI: Found D3D 11
  543. 18:01:46: setting up d3d11 data
  544. 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
  545. 18:01:46: DoD3D11Hook: success
  546. 18:01:46: successfully capturing d3d11 frames via GPU
  547. 18:01:49: DirectDraw capture: Windows 8 not supported yet
  548. 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
  549. 18:15:04: DXGI: Found D3D 11
  550. 18:15:04: setting up d3d11 data
  551. 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
  552. 18:15:04: DoD3D11Hook: success
  553. 18:15:04: successfully capturing d3d11 frames via GPU
  554. 18:15:08: DirectDraw capture: Windows 8 not supported yet
  555. 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
  556. 18:48:56: DXGI: Found D3D 11
  557. 18:48:56: setting up d3d11 data
  558. 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
  559. 18:48:56: stop requested, terminating d3d11 capture
  560. 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
  561. 18:48:59: DirectDraw capture: Windows 8 not supported yet
  562.  
  563.  
  564.  
  565. Last Game Capture Log:
  566. 2016-08-06, 17:22:30: we're booting up:
  567. 17:22:30: CaptureThread: attached to process Wow-64.exe
  568. 17:22:30: D3D9 Present
  569. 17:22:30: DXGI Present
  570. 17:22:30: GL Present
  571. 17:22:30: DirectDraw capture: Windows 8 not supported yet
  572. 17:22:30: (half life scientist) everything.. seems to be in order
  573. 17:25:41: DXGI: Found D3D 11
  574. 17:25:41: setting up d3d11 data
  575. 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
  576. 17:25:41: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
  577. 17:25:41: stop requested, terminating d3d11 capture
  578. 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
  579. 17:25:44: DirectDraw capture: Windows 8 not supported yet
  580. 17:34:36: ---------------------- Cleared D3D11 Capture ----------------------
  581. 17:34:37: DXGI: Found D3D 11
  582. 17:34:37: setting up d3d11 data
  583. 17:34:37: ---------------------- Cleared D3D11 Capture ----------------------
  584. 17:34:38: DirectDraw capture: Windows 8 not supported yet
  585. 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
  586. 17:37:26: DXGI: Found D3D 11
  587. 17:37:26: setting up d3d11 data
  588. 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
  589. 17:37:26: DoD3D11Hook: success
  590. 17:37:28: DirectDraw capture: Windows 8 not supported yet
  591. 17:37:34: ---------------------- Cleared D3D11 Capture ----------------------
  592. 17:37:34: Keepalive no longer found on d3d11, freeing capture data
  593. 17:37:36: DirectDraw capture: Windows 8 not supported yet
  594. 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
  595. 17:39:13: DXGI: Found D3D 11
  596. 17:39:13: setting up d3d11 data
  597. 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
  598. 17:39:16: DirectDraw capture: Windows 8 not supported yet
  599. 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
  600. 17:41:35: DXGI: Found D3D 11
  601. 17:41:35: setting up d3d11 data
  602. 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
  603. 17:41:37: DirectDraw capture: Windows 8 not supported yet
  604. 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
  605. 17:43:07: DXGI: Found D3D 11
  606. 17:43:07: setting up d3d11 data
  607. 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
  608. 17:43:10: DirectDraw capture: Windows 8 not supported yet
  609. 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
  610. 17:44:32: DXGI: Found D3D 11
  611. 17:44:32: setting up d3d11 data
  612. 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
  613. 17:44:35: DirectDraw capture: Windows 8 not supported yet
  614. 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
  615. 17:44:45: DXGI: Found D3D 11
  616. 17:44:45: setting up d3d11 data
  617. 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
  618. 17:44:45: DoD3D11Hook: success
  619. 17:44:45: successfully capturing d3d11 frames via GPU
  620. 17:44:47: DirectDraw capture: Windows 8 not supported yet
  621. 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
  622. 17:55:52: DXGI: Found D3D 11
  623. 17:55:52: setting up d3d11 data
  624. 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
  625. 17:55:52: stop requested, terminating d3d11 capture
  626. 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
  627. 17:55:56: DirectDraw capture: Windows 8 not supported yet
  628. 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
  629. 17:58:46: DXGI: Found D3D 11
  630. 17:58:46: setting up d3d11 data
  631. 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
  632. 17:58:46: DoD3D11Hook: success
  633. 17:58:46: successfully capturing d3d11 frames via GPU
  634. 17:58:48: DirectDraw capture: Windows 8 not supported yet
  635. 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
  636. 17:58:53: DXGI: Found D3D 11
  637. 17:58:53: setting up d3d11 data
  638. 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
  639. 17:58:53: DoD3D11Hook: success
  640. 17:58:53: successfully capturing d3d11 frames via GPU
  641. 17:58:56: DirectDraw capture: Windows 8 not supported yet
  642. 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
  643. 18:01:34: DXGI: Found D3D 11
  644. 18:01:34: setting up d3d11 data
  645. 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
  646. 18:01:34: DoD3D11Hook: success
  647. 18:01:34: successfully capturing d3d11 frames via GPU
  648. 18:01:37: DirectDraw capture: Windows 8 not supported yet
  649. 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
  650. 18:01:46: DXGI: Found D3D 11
  651. 18:01:46: setting up d3d11 data
  652. 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
  653. 18:01:46: DoD3D11Hook: success
  654. 18:01:46: successfully capturing d3d11 frames via GPU
  655. 18:01:49: DirectDraw capture: Windows 8 not supported yet
  656. 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
  657. 18:15:04: DXGI: Found D3D 11
  658. 18:15:04: setting up d3d11 data
  659. 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
  660. 18:15:04: DoD3D11Hook: success
  661. 18:15:04: successfully capturing d3d11 frames via GPU
  662. 18:15:08: DirectDraw capture: Windows 8 not supported yet
  663. 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
  664. 18:48:56: DXGI: Found D3D 11
  665. 18:48:56: setting up d3d11 data
  666. 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
  667. 18:48:56: stop requested, terminating d3d11 capture
  668. 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
  669. 18:48:59: DirectDraw capture: Windows 8 not supported yet
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