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- 16:01:45: CLR host plugin strings not found, dynamically loading 4 strings
- 16:01:45: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
- 16:01:45: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
- 16:01:45: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
- 16:01:45: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
- 16:01:45: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
- 16:01:46: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
- 16:01:46: CLRHost:: Could not find/load browser settings at location C:\Users\George\AppData\Roaming\OBS\pluginData\browser.json
- 16:01:46: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\George\AppData\Roaming\OBS\pluginData\browser.json'.
- 16:01:46: File name: 'C:\Users\George\AppData\Roaming\OBS\pluginData\browser.json'
- 16:01:46: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 16:01:46: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 16:01:46: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- 16:01:46: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
- 16:01:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
- 16:02:04: CUDA loaded successfully
- 16:02:04: 1 CUDA capable devices found
- 16:02:04: [ GPU #0 - < GeForce GTX 980 > has Compute SM 5.2, NVENC Available ]
- 16:02:19: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
- 16:02:19: -------------------------------
- 16:02:19: CPU Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
- 16:02:19: CPU Speed: 3500MHz
- 16:02:19: Physical Memory: 4095MB Total, 3634MB Free
- 16:02:19: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 16:02:19: monitor 1: pos={0, 0}, size={1920, 1080}
- 16:02:19: monitor 2: pos={1920, 0}, size={1920, 1080}
- 16:02:19: Windows Version: 10.0 Build 14393 (revision 0)
- 16:02:19: Aero is Enabled
- 16:02:19: -------------------------------
- 16:02:19: OBS Modules:
- 16:02:19: Base Address Module
- 16:02:19: 00130000 OBS.exe
- 16:02:19: 6A9C0000 OBSApi.dll
- 16:02:19: 6A560000 CLRHostPlugin.dll
- 16:02:19: 69A70000 DShowPlugin.dll
- 16:02:19: 69A40000 GraphicsCapture.dll
- 16:02:19: 69A10000 NoiseGate.dll
- 16:02:19: 699F0000 PSVPlugin.dll
- 16:02:19: 699D0000 scenesw.dll
- 16:02:19: ------------------------------------------
- 16:02:19: Adapter 1
- 16:02:19: Video Adapter: NVIDIA GeForce GTX 980
- 16:02:19: Video Adapter Dedicated Video Memory: 3221225472
- 16:02:19: Video Adapter Shared System Memory: 1073676288
- 16:02:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 16:02:19: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
- 16:02:19: ------------------------------------------
- 16:02:19: Adapter 2
- 16:02:19: Video Adapter: Intel(R) HD Graphics 4600
- 16:02:19: Video Adapter Dedicated Video Memory: 117964800
- 16:02:19: Video Adapter Shared System Memory: 2147483648
- 16:02:19: =====Stream Start: 2016-12-03, 16:02:19===============================================
- 16:02:19: Multithreaded optimizations: On
- 16:02:19: Base resolution: 1920x1080
- 16:02:19: Output resolution: 1280x720
- 16:02:19: ------------------------------------------
- 16:02:19: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 16:02:19: ------------------------------------------
- 16:02:19: Audio Format: 48000 Hz
- 16:02:19: ------------------------------------------
- 16:02:19: Audio Channels: 2 Ch
- 16:02:19: Playback device Default
- 16:02:19: ------------------------------------------
- 16:02:19: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
- 16:02:19: Global Audio time adjust: 0
- 16:02:19: ------------------------------------------
- 16:02:19: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
- 16:02:19: Mic time offset: 0
- 16:02:19: ------------------------------------------
- 16:02:19: Audio Encoding: AAC
- 16:02:19: bitrate: 96
- 16:02:19: Using bitmap image
- 16:02:19: ------------------------------------------
- 16:02:19: device: Elgato Game Capture HD,
- 16:02:19: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
- 16:02:19: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
- 16:02:19: use buffering: true - 0, fourCC: 'UYVY'
- 16:02:19:
- 16:02:19: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 16:02:22: Elgato Game Capture: force buffering with 1 msec
- 16:02:23: Using directshow input
- 16:02:25: Scene buffering time set to 700
- 16:02:25: ------------------------------------------
- 16:02:25: Video Encoding: x264
- 16:02:25: fps: 60
- 16:02:25: width: 1280, height: 720
- 16:02:25: preset: veryfast
- 16:02:25: profile: main
- 16:02:25: keyint: 120
- 16:02:25: CBR: yes
- 16:02:25: CFR: yes
- 16:02:25: max bitrate: 1000
- 16:02:25: buffer size: 1000
- 16:02:25: ------------------------------------------
- 16:04:04: FlushBufferedVideo: Flushing 27 packets over 433 ms
- 16:04:04: Total frames encoded: 5930, total frames duplicated: 130 (2.19%)
- 16:04:04: Total frames rendered: 5953, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 16:04:07:
- 16:04:07: Profiler time results:
- 16:04:07:
- 16:04:07: ==============================================================
- 16:04:07: video thread frame - [100%] [avg time: 2.262 ms] [children: 77.1%] [unaccounted: 22.9%]
- 16:04:07: | scene->Preprocess - [67.4%] [avg time: 1.525 ms]
- 16:04:07: | GPU download and conversion - [9.68%] [avg time: 0.219 ms] [children: 8.97%] [unaccounted: 0.707%]
- 16:04:07: | | flush - [8.09%] [avg time: 0.183 ms]
- 16:04:07: | | CopyResource - [0.442%] [avg time: 0.01 ms]
- 16:04:07: | | conversion to 4:2:0 - [0.442%] [avg time: 0.01 ms]
- 16:04:07: Convert444Threads - [100%] [avg time: 0.502 ms] [children: 99.2%] [unaccounted: 0.797%]
- 16:04:07: | Convert444toNV12 - [99.2%] [avg time: 0.498 ms]
- 16:04:07: encoder thread frame - [100%] [avg time: 1.08 ms] [children: 0.278%] [unaccounted: 99.7%]
- 16:04:07: | sending stuff out - [0.278%] [avg time: 0.003 ms]
- 16:04:07: ==============================================================
- 16:04:07:
- 16:04:07:
- 16:04:07: Profiler CPU results:
- 16:04:07:
- 16:04:07: ==============================================================
- 16:04:07: video thread frame - [cpu time: avg 1.614 ms, total 9609.38 ms] [avg calls per frame: 1]
- 16:04:07: | scene->Preprocess - [cpu time: avg 1.286 ms, total 7656.25 ms] [avg calls per frame: 1]
- 16:04:07: | GPU download and conversion - [cpu time: avg 0.044 ms, total 265.625 ms] [avg calls per frame: 1]
- 16:04:07: | | flush - [cpu time: avg 0.031 ms, total 187.5 ms] [avg calls per frame: 1]
- 16:04:07: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:04:07: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 31.25 ms] [avg calls per frame: 1]
- 16:04:07: Convert444Threads - [cpu time: avg 0.394 ms, total 4656.25 ms] [avg calls per frame: 2]
- 16:04:07: | Convert444toNV12 - [cpu time: avg 0.391 ms, total 4625 ms] [avg calls per frame: 2]
- 16:04:07: encoder thread frame - [cpu time: avg 0.669 ms, total 3953.13 ms] [avg calls per frame: 1]
- 16:04:07: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:04:07: ==============================================================
- 16:04:07:
- 16:04:07: =====Stream End: 2016-12-03, 16:04:07=================================================
- 16:04:09: =====Stream Start: 2016-12-03, 16:04:09===============================================
- 16:04:09: Multithreaded optimizations: On
- 16:04:09: Base resolution: 1920x1080
- 16:04:09: Output resolution: 1280x720
- 16:04:09: ------------------------------------------
- 16:04:09: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 16:04:09: ------------------------------------------
- 16:04:09: Audio Format: 48000 Hz
- 16:04:09: ------------------------------------------
- 16:04:09: Audio Channels: 2 Ch
- 16:04:09: Playback device Default
- 16:04:09: ------------------------------------------
- 16:04:09: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
- 16:04:09: Global Audio time adjust: 0
- 16:04:09: ------------------------------------------
- 16:04:09: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
- 16:04:09: Mic time offset: 0
- 16:04:09: ------------------------------------------
- 16:04:09: Audio Encoding: AAC
- 16:04:09: bitrate: 96
- 16:04:09: Using bitmap image
- 16:04:09: ------------------------------------------
- 16:04:09: device: Elgato Game Capture HD,
- 16:04:09: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
- 16:04:09: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
- 16:04:09: use buffering: true - 0, fourCC: 'UYVY'
- 16:04:09:
- 16:04:09: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 16:04:11: Elgato Game Capture: force buffering with 1 msec
- 16:04:13: Using directshow input
- 16:04:14: Scene buffering time set to 700
- 16:04:14: ------------------------------------------
- 16:04:14: Video Encoding: x264
- 16:04:14: fps: 60
- 16:04:14: width: 1280, height: 720
- 16:04:14: preset: veryfast
- 16:04:14: profile: main
- 16:04:14: keyint: 120
- 16:04:14: CBR: yes
- 16:04:14: CFR: yes
- 16:04:14: max bitrate: 1000
- 16:04:14: buffer size: 1000
- 16:04:14: ------------------------------------------
- 16:04:25: FlushBufferedVideo: Flushing 27 packets over 434 ms
- 16:04:26: Total frames encoded: 644, total frames duplicated: 4 (0.62%)
- 16:04:26: Total frames rendered: 668, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
- 16:04:29:
- 16:04:29: Profiler time results:
- 16:04:29:
- 16:04:29: ==============================================================
- 16:04:29: video thread frame - [100%] [avg time: 1.893 ms] [children: 71.4%] [unaccounted: 28.6%]
- 16:04:29: | scene->Preprocess - [60.7%] [avg time: 1.149 ms]
- 16:04:29: | GPU download and conversion - [10.7%] [avg time: 0.203 ms] [children: 10.3%] [unaccounted: 0.423%]
- 16:04:29: | | flush - [9.83%] [avg time: 0.186 ms]
- 16:04:29: | | CopyResource - [0.264%] [avg time: 0.005 ms]
- 16:04:29: | | conversion to 4:2:0 - [0.211%] [avg time: 0.004 ms]
- 16:04:29: Convert444Threads - [100%] [avg time: 0.544 ms] [children: 99.1%] [unaccounted: 0.919%]
- 16:04:29: | Convert444toNV12 - [99.1%] [avg time: 0.539 ms]
- 16:04:29: encoder thread frame - [100%] [avg time: 1.164 ms] [children: 1.12%] [unaccounted: 98.9%]
- 16:04:29: | sending stuff out - [1.12%] [avg time: 0.013 ms]
- 16:04:29: ==============================================================
- 16:04:29:
- 16:04:29:
- 16:04:29: Profiler CPU results:
- 16:04:29:
- 16:04:29: ==============================================================
- 16:04:29: video thread frame - [cpu time: avg 1.45 ms, total 968.75 ms] [avg calls per frame: 1]
- 16:04:29: | scene->Preprocess - [cpu time: avg 1.005 ms, total 671.875 ms] [avg calls per frame: 1]
- 16:04:29: | GPU download and conversion - [cpu time: avg 0.046 ms, total 31.25 ms] [avg calls per frame: 1]
- 16:04:29: | | flush - [cpu time: avg 0.023 ms, total 15.625 ms] [avg calls per frame: 1]
- 16:04:29: | | CopyResource - [cpu time: avg 0.025 ms, total 15.625 ms] [avg calls per frame: 1]
- 16:04:29: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:04:29: Convert444Threads - [cpu time: avg 0.366 ms, total 453.125 ms] [avg calls per frame: 2]
- 16:04:29: | Convert444toNV12 - [cpu time: avg 0.366 ms, total 453.125 ms] [avg calls per frame: 2]
- 16:04:29: encoder thread frame - [cpu time: avg 0.658 ms, total 406.25 ms] [avg calls per frame: 1]
- 16:04:29: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:04:29: ==============================================================
- 16:04:29:
- 16:04:29: =====Stream End: 2016-12-03, 16:04:29=================================================
- 16:05:44: =====Stream Start: 2016-12-03, 16:05:44===============================================
- 16:05:44: Multithreaded optimizations: On
- 16:05:44: Base resolution: 1920x1080
- 16:05:44: Output resolution: 1280x720
- 16:05:44: ------------------------------------------
- 16:05:44: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 16:05:44: ------------------------------------------
- 16:05:44: Audio Format: 48000 Hz
- 16:05:44: ------------------------------------------
- 16:05:44: Audio Channels: 2 Ch
- 16:05:44: Playback device Default
- 16:05:44: ------------------------------------------
- 16:05:44: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
- 16:05:44: Global Audio time adjust: 0
- 16:05:44: ------------------------------------------
- 16:05:44: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
- 16:05:44: Mic time offset: 0
- 16:05:44: ------------------------------------------
- 16:05:44: Audio Encoding: AAC
- 16:05:44: bitrate: 96
- 16:05:44: Using bitmap image
- 16:05:44: ------------------------------------------
- 16:05:44: device: Elgato Game Capture HD,
- 16:05:44: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
- 16:05:44: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
- 16:05:44: use buffering: true - 0, fourCC: 'UYVY'
- 16:05:44:
- 16:05:44: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 16:05:47: Elgato Game Capture: force buffering with 1 msec
- 16:05:48: Using directshow input
- 16:05:49: Scene buffering time set to 700
- 16:05:49: ------------------------------------------
- 16:05:49: Video Encoding: x264
- 16:05:49: fps: 60
- 16:05:49: width: 1280, height: 720
- 16:05:49: preset: veryfast
- 16:05:49: profile: main
- 16:05:49: keyint: 120
- 16:05:49: CBR: yes
- 16:05:49: CFR: yes
- 16:05:49: max bitrate: 1000
- 16:05:49: buffer size: 1000
- 16:05:49: ------------------------------------------
- 16:12:23: FlushBufferedVideo: Flushing 28 packets over 450 ms
- 16:12:23: Total frames encoded: 23575, total frames duplicated: 1025 (4.35%)
- 16:12:23: Number of frames skipped due to encoder lag: 1 (0.00%)
- 16:12:23: Total frames rendered: 23525, number of late frames: 73 (0.31%) (it's okay for some frames to be late)
- 16:12:26:
- 16:12:26: Profiler time results:
- 16:12:26:
- 16:12:26: ==============================================================
- 16:12:26: video thread frame - [100%] [avg time: 2.318 ms] [children: 74.9%] [unaccounted: 25.1%]
- 16:12:26: | scene->Preprocess - [63.5%] [avg time: 1.473 ms]
- 16:12:26: | GPU download and conversion - [11.3%] [avg time: 0.263 ms] [children: 9.71%] [unaccounted: 1.64%]
- 16:12:26: | | flush - [8.97%] [avg time: 0.208 ms]
- 16:12:26: | | CopyResource - [0.302%] [avg time: 0.007 ms]
- 16:12:26: | | conversion to 4:2:0 - [0.431%] [avg time: 0.01 ms]
- 16:12:26: Convert444Threads - [100%] [avg time: 0.483 ms] [children: 99.2%] [unaccounted: 0.828%]
- 16:12:26: | Convert444toNV12 - [99.2%] [avg time: 0.479 ms]
- 16:12:26: encoder thread frame - [100%] [avg time: 1.765 ms] [children: 0.907%] [unaccounted: 99.1%]
- 16:12:26: | sending stuff out - [0.907%] [avg time: 0.016 ms]
- 16:12:26: ==============================================================
- 16:12:26:
- 16:12:26:
- 16:12:26: Profiler CPU results:
- 16:12:26:
- 16:12:26: ==============================================================
- 16:12:26: video thread frame - [cpu time: avg 1.526 ms, total 35906.3 ms] [avg calls per frame: 1]
- 16:12:26: | scene->Preprocess - [cpu time: avg 1.197 ms, total 28171.9 ms] [avg calls per frame: 1]
- 16:12:26: | GPU download and conversion - [cpu time: avg 0.04 ms, total 953.125 ms] [avg calls per frame: 1]
- 16:12:26: | | flush - [cpu time: avg 0.037 ms, total 875 ms] [avg calls per frame: 1]
- 16:12:26: | | CopyResource - [cpu time: avg 0.002 ms, total 62.5 ms] [avg calls per frame: 1]
- 16:12:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:12:26: Convert444Threads - [cpu time: avg 0.559 ms, total 26281.3 ms] [avg calls per frame: 2]
- 16:12:26: | Convert444toNV12 - [cpu time: avg 0.558 ms, total 26218.8 ms] [avg calls per frame: 2]
- 16:12:26: encoder thread frame - [cpu time: avg 0.556 ms, total 13109.4 ms] [avg calls per frame: 1]
- 16:12:26: | sending stuff out - [cpu time: avg 0.007 ms, total 187.5 ms] [avg calls per frame: 1]
- 16:12:26: ==============================================================
- 16:12:26:
- 16:12:26: =====Stream End: 2016-12-03, 16:12:26=================================================
- 16:16:46: =====Stream Start: 2016-12-03, 16:16:46===============================================
- 16:16:46: Multithreaded optimizations: On
- 16:16:46: Base resolution: 1920x1080
- 16:16:46: Output resolution: 1280x720
- 16:16:46: ------------------------------------------
- 16:16:46: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 16:16:47: ------------------------------------------
- 16:16:47: Audio Format: 48000 Hz
- 16:16:47: ------------------------------------------
- 16:16:47: Audio Channels: 2 Ch
- 16:16:47: Playback device Default
- 16:16:47: ------------------------------------------
- 16:16:47: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
- 16:16:47: Global Audio time adjust: 0
- 16:16:47: ------------------------------------------
- 16:16:47: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
- 16:16:47: Mic time offset: 0
- 16:16:47: ------------------------------------------
- 16:16:47: Audio Encoding: AAC
- 16:16:47: bitrate: 96
- 16:16:47: Using bitmap image
- 16:16:47: ------------------------------------------
- 16:16:47: device: Elgato Game Capture HD,
- 16:16:47: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
- 16:16:47: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
- 16:16:47: use buffering: true - 0, fourCC: 'UYVY'
- 16:16:47:
- 16:16:47: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 16:16:49: Elgato Game Capture: force buffering with 1 msec
- 16:16:51: Using directshow input
- 16:16:52: Scene buffering time set to 700
- 16:16:52: ------------------------------------------
- 16:16:52: Video Encoding: x264
- 16:16:52: fps: 60
- 16:16:52: width: 1280, height: 720
- 16:16:52: preset: veryfast
- 16:16:52: profile: main
- 16:16:52: keyint: 120
- 16:16:52: CBR: yes
- 16:16:52: CFR: yes
- 16:16:52: max bitrate: 1000
- 16:16:52: buffer size: 1000
- 16:16:52: ------------------------------------------
- 16:16:56: FlushBufferedVideo: Flushing 27 packets over 433 ms
- 16:16:56: Total frames encoded: 207, total frames duplicated: 2 (0.97%)
- 16:16:56: Total frames rendered: 230, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 16:16:59:
- 16:16:59: Profiler time results:
- 16:16:59:
- 16:16:59: ==============================================================
- 16:16:59: video thread frame - [100%] [avg time: 1.435 ms] [children: 57.8%] [unaccounted: 42.2%]
- 16:16:59: | scene->Preprocess - [48.3%] [avg time: 0.693 ms]
- 16:16:59: | GPU download and conversion - [9.48%] [avg time: 0.136 ms] [children: 9.06%] [unaccounted: 0.418%]
- 16:16:59: | | flush - [8.29%] [avg time: 0.119 ms]
- 16:16:59: | | CopyResource - [0.418%] [avg time: 0.006 ms]
- 16:16:59: | | conversion to 4:2:0 - [0.348%] [avg time: 0.005 ms]
- 16:16:59: Convert444Threads - [100%] [avg time: 0.588 ms] [children: 99%] [unaccounted: 1.02%]
- 16:16:59: | Convert444toNV12 - [99%] [avg time: 0.582 ms]
- 16:16:59: encoder thread frame - [100%] [avg time: 1.323 ms] [children: 0.151%] [unaccounted: 99.8%]
- 16:16:59: | sending stuff out - [0.151%] [avg time: 0.002 ms]
- 16:16:59: ==============================================================
- 16:16:59:
- 16:16:59:
- 16:16:59: Profiler CPU results:
- 16:16:59:
- 16:16:59: ==============================================================
- 16:16:59: video thread frame - [cpu time: avg 1.154 ms, total 265.625 ms] [avg calls per frame: 1]
- 16:16:59: | scene->Preprocess - [cpu time: avg 0.747 ms, total 171.875 ms] [avg calls per frame: 1]
- 16:16:59: | GPU download and conversion - [cpu time: avg 0.067 ms, total 15.625 ms] [avg calls per frame: 1]
- 16:16:59: | | flush - [cpu time: avg 0.067 ms, total 15.625 ms] [avg calls per frame: 1]
- 16:16:59: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:16:59: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:16:59: Convert444Threads - [cpu time: avg 0.431 ms, total 156.25 ms] [avg calls per frame: 2]
- 16:16:59: | Convert444toNV12 - [cpu time: avg 0.431 ms, total 156.25 ms] [avg calls per frame: 2]
- 16:16:59: encoder thread frame - [cpu time: avg 0.694 ms, total 125 ms] [avg calls per frame: 1]
- 16:16:59: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:16:59: ==============================================================
- 16:16:59:
- 16:16:59: =====Stream End: 2016-12-03, 16:16:59=================================================
- 16:17:51: =====Stream Start: 2016-12-03, 16:17:51===============================================
- 16:17:51: Multithreaded optimizations: On
- 16:17:51: Base resolution: 1920x1080
- 16:17:51: Output resolution: 1280x720
- 16:17:51: ------------------------------------------
- 16:17:51: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 16:17:52: ------------------------------------------
- 16:17:52: Audio Format: 48000 Hz
- 16:17:52: ------------------------------------------
- 16:17:52: Audio Channels: 2 Ch
- 16:17:52: Playback device Default
- 16:17:52: ------------------------------------------
- 16:17:52: Using desktop audio input: Headset Earphone (2- ASTRO Wireless Transmitter )
- 16:17:52: Global Audio time adjust: 0
- 16:17:52: ------------------------------------------
- 16:17:52: Using auxilary audio input: Headset Microphone (2- ASTRO Wireless Transmitter )
- 16:17:52: Mic time offset: 0
- 16:17:52: ------------------------------------------
- 16:17:52: Audio Encoding: AAC
- 16:17:52: bitrate: 96
- 16:17:52: Using bitmap image
- 16:17:52: ------------------------------------------
- 16:17:52: device: Elgato Game Capture HD,
- 16:17:52: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
- 16:17:52: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
- 16:17:52: use buffering: true - 0, fourCC: 'UYVY'
- 16:17:52:
- 16:17:52: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 16:17:54: Elgato Game Capture: force buffering with 1 msec
- 16:17:55: Using directshow input
- 16:17:57: Scene buffering time set to 700
- 16:17:57: ------------------------------------------
- 16:17:57: Video Encoding: x264
- 16:17:57: fps: 60
- 16:17:57: width: 1280, height: 720
- 16:17:57: preset: veryfast
- 16:17:57: profile: main
- 16:17:57: keyint: 120
- 16:17:57: CBR: yes
- 16:17:57: CFR: yes
- 16:17:57: max bitrate: 2000
- 16:17:57: buffer size: 2000
- 16:17:57: ------------------------------------------
- 16:31:55: FlushBufferedVideo: Flushing 29 packets over 467 ms
- 16:31:56: Total frames encoded: 50287, total frames duplicated: 1014 (2.02%)
- 16:31:56: Number of frames skipped due to encoder lag: 20 (0.04%)
- 16:31:56: Total frames rendered: 50271, number of late frames: 19 (0.04%) (it's okay for some frames to be late)
- 16:31:59:
- 16:31:59: Profiler time results:
- 16:31:59:
- 16:31:59: ==============================================================
- 16:31:59: video thread frame - [100%] [avg time: 2.275 ms] [children: 77.2%] [unaccounted: 22.8%]
- 16:31:59: | scene->Preprocess - [67.9%] [avg time: 1.544 ms]
- 16:31:59: | GPU download and conversion - [9.36%] [avg time: 0.213 ms] [children: 8.62%] [unaccounted: 0.747%]
- 16:31:59: | | flush - [7.74%] [avg time: 0.176 ms]
- 16:31:59: | | CopyResource - [0.308%] [avg time: 0.007 ms]
- 16:31:59: | | conversion to 4:2:0 - [0.571%] [avg time: 0.013 ms]
- 16:31:59: Convert444Threads - [100%] [avg time: 0.505 ms] [children: 99%] [unaccounted: 0.99%]
- 16:31:59: | Convert444toNV12 - [99%] [avg time: 0.5 ms]
- 16:31:59: encoder thread frame - [100%] [avg time: 1.189 ms] [children: 1.77%] [unaccounted: 98.2%]
- 16:31:59: | sending stuff out - [1.77%] [avg time: 0.021 ms]
- 16:31:59: ==============================================================
- 16:31:59:
- 16:31:59:
- 16:31:59: Profiler CPU results:
- 16:31:59:
- 16:31:59: ==============================================================
- 16:31:59: video thread frame - [cpu time: avg 1.665 ms, total 83703.1 ms] [avg calls per frame: 1]
- 16:31:59: | scene->Preprocess - [cpu time: avg 1.244 ms, total 62546.9 ms] [avg calls per frame: 1]
- 16:31:59: | GPU download and conversion - [cpu time: avg 0.032 ms, total 1656.25 ms] [avg calls per frame: 1]
- 16:31:59: | | flush - [cpu time: avg 0.024 ms, total 1234.38 ms] [avg calls per frame: 1]
- 16:31:59: | | CopyResource - [cpu time: avg 0.002 ms, total 125 ms] [avg calls per frame: 1]
- 16:31:59: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 109.375 ms] [avg calls per frame: 1]
- 16:31:59: Convert444Threads - [cpu time: avg 0.396 ms, total 39796.9 ms] [avg calls per frame: 2]
- 16:31:59: | Convert444toNV12 - [cpu time: avg 0.395 ms, total 39687.5 ms] [avg calls per frame: 2]
- 16:31:59: encoder thread frame - [cpu time: avg 0.606 ms, total 30468.8 ms] [avg calls per frame: 1]
- 16:31:59: | sending stuff out - [cpu time: avg 0.01 ms, total 515.625 ms] [avg calls per frame: 1]
- 16:31:59: ==============================================================
- 16:31:59:
- 16:31:59: =====Stream End: 2016-12-03, 16:31:59=================================================
- 16:51:50: CLR host plugin instance deleted; removing dynamically loaded localization strings
- 16:51:50: Terminating 0xd124
- 16:51:50: Terminating 0xe08c
- 16:51:50: Terminating 0xf6b0
- 16:51:50: Terminating 0xf294
- 16:51:50: Terminating 0xd9d4
- Last game capture log:
- 2016-08-06, 17:22:30: we're booting up:
- 17:22:30: CaptureThread: attached to process Wow-64.exe
- 17:22:30: D3D9 Present
- 17:22:30: DXGI Present
- 17:22:30: GL Present
- 17:22:30: DirectDraw capture: Windows 8 not supported yet
- 17:22:30: (half life scientist) everything.. seems to be in order
- 17:25:41: DXGI: Found D3D 11
- 17:25:41: setting up d3d11 data
- 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
- 17:25:41: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
- 17:25:41: stop requested, terminating d3d11 capture
- 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
- 17:25:44: DirectDraw capture: Windows 8 not supported yet
- 17:34:36: ---------------------- Cleared D3D11 Capture ----------------------
- 17:34:37: DXGI: Found D3D 11
- 17:34:37: setting up d3d11 data
- 17:34:37: ---------------------- Cleared D3D11 Capture ----------------------
- 17:34:38: DirectDraw capture: Windows 8 not supported yet
- 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
- 17:37:26: DXGI: Found D3D 11
- 17:37:26: setting up d3d11 data
- 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
- 17:37:26: DoD3D11Hook: success
- 17:37:28: DirectDraw capture: Windows 8 not supported yet
- 17:37:34: ---------------------- Cleared D3D11 Capture ----------------------
- 17:37:34: Keepalive no longer found on d3d11, freeing capture data
- 17:37:36: DirectDraw capture: Windows 8 not supported yet
- 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
- 17:39:13: DXGI: Found D3D 11
- 17:39:13: setting up d3d11 data
- 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
- 17:39:16: DirectDraw capture: Windows 8 not supported yet
- 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
- 17:41:35: DXGI: Found D3D 11
- 17:41:35: setting up d3d11 data
- 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
- 17:41:37: DirectDraw capture: Windows 8 not supported yet
- 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
- 17:43:07: DXGI: Found D3D 11
- 17:43:07: setting up d3d11 data
- 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
- 17:43:10: DirectDraw capture: Windows 8 not supported yet
- 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:32: DXGI: Found D3D 11
- 17:44:32: setting up d3d11 data
- 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:35: DirectDraw capture: Windows 8 not supported yet
- 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:45: DXGI: Found D3D 11
- 17:44:45: setting up d3d11 data
- 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:45: DoD3D11Hook: success
- 17:44:45: successfully capturing d3d11 frames via GPU
- 17:44:47: DirectDraw capture: Windows 8 not supported yet
- 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
- 17:55:52: DXGI: Found D3D 11
- 17:55:52: setting up d3d11 data
- 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
- 17:55:52: stop requested, terminating d3d11 capture
- 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
- 17:55:56: DirectDraw capture: Windows 8 not supported yet
- 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:46: DXGI: Found D3D 11
- 17:58:46: setting up d3d11 data
- 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:46: DoD3D11Hook: success
- 17:58:46: successfully capturing d3d11 frames via GPU
- 17:58:48: DirectDraw capture: Windows 8 not supported yet
- 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:53: DXGI: Found D3D 11
- 17:58:53: setting up d3d11 data
- 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:53: DoD3D11Hook: success
- 17:58:53: successfully capturing d3d11 frames via GPU
- 17:58:56: DirectDraw capture: Windows 8 not supported yet
- 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:34: DXGI: Found D3D 11
- 18:01:34: setting up d3d11 data
- 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:34: DoD3D11Hook: success
- 18:01:34: successfully capturing d3d11 frames via GPU
- 18:01:37: DirectDraw capture: Windows 8 not supported yet
- 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:46: DXGI: Found D3D 11
- 18:01:46: setting up d3d11 data
- 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:46: DoD3D11Hook: success
- 18:01:46: successfully capturing d3d11 frames via GPU
- 18:01:49: DirectDraw capture: Windows 8 not supported yet
- 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
- 18:15:04: DXGI: Found D3D 11
- 18:15:04: setting up d3d11 data
- 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
- 18:15:04: DoD3D11Hook: success
- 18:15:04: successfully capturing d3d11 frames via GPU
- 18:15:08: DirectDraw capture: Windows 8 not supported yet
- 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
- 18:48:56: DXGI: Found D3D 11
- 18:48:56: setting up d3d11 data
- 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
- 18:48:56: stop requested, terminating d3d11 capture
- 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
- 18:48:59: DirectDraw capture: Windows 8 not supported yet
- Last Game Capture Log:
- 2016-08-06, 17:22:30: we're booting up:
- 17:22:30: CaptureThread: attached to process Wow-64.exe
- 17:22:30: D3D9 Present
- 17:22:30: DXGI Present
- 17:22:30: GL Present
- 17:22:30: DirectDraw capture: Windows 8 not supported yet
- 17:22:30: (half life scientist) everything.. seems to be in order
- 17:25:41: DXGI: Found D3D 11
- 17:25:41: setting up d3d11 data
- 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
- 17:25:41: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
- 17:25:41: stop requested, terminating d3d11 capture
- 17:25:41: ---------------------- Cleared D3D11 Capture ----------------------
- 17:25:44: DirectDraw capture: Windows 8 not supported yet
- 17:34:36: ---------------------- Cleared D3D11 Capture ----------------------
- 17:34:37: DXGI: Found D3D 11
- 17:34:37: setting up d3d11 data
- 17:34:37: ---------------------- Cleared D3D11 Capture ----------------------
- 17:34:38: DirectDraw capture: Windows 8 not supported yet
- 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
- 17:37:26: DXGI: Found D3D 11
- 17:37:26: setting up d3d11 data
- 17:37:26: ---------------------- Cleared D3D11 Capture ----------------------
- 17:37:26: DoD3D11Hook: success
- 17:37:28: DirectDraw capture: Windows 8 not supported yet
- 17:37:34: ---------------------- Cleared D3D11 Capture ----------------------
- 17:37:34: Keepalive no longer found on d3d11, freeing capture data
- 17:37:36: DirectDraw capture: Windows 8 not supported yet
- 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
- 17:39:13: DXGI: Found D3D 11
- 17:39:13: setting up d3d11 data
- 17:39:13: ---------------------- Cleared D3D11 Capture ----------------------
- 17:39:16: DirectDraw capture: Windows 8 not supported yet
- 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
- 17:41:35: DXGI: Found D3D 11
- 17:41:35: setting up d3d11 data
- 17:41:35: ---------------------- Cleared D3D11 Capture ----------------------
- 17:41:37: DirectDraw capture: Windows 8 not supported yet
- 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
- 17:43:07: DXGI: Found D3D 11
- 17:43:07: setting up d3d11 data
- 17:43:07: ---------------------- Cleared D3D11 Capture ----------------------
- 17:43:10: DirectDraw capture: Windows 8 not supported yet
- 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:32: DXGI: Found D3D 11
- 17:44:32: setting up d3d11 data
- 17:44:32: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:35: DirectDraw capture: Windows 8 not supported yet
- 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:45: DXGI: Found D3D 11
- 17:44:45: setting up d3d11 data
- 17:44:45: ---------------------- Cleared D3D11 Capture ----------------------
- 17:44:45: DoD3D11Hook: success
- 17:44:45: successfully capturing d3d11 frames via GPU
- 17:44:47: DirectDraw capture: Windows 8 not supported yet
- 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
- 17:55:52: DXGI: Found D3D 11
- 17:55:52: setting up d3d11 data
- 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
- 17:55:52: stop requested, terminating d3d11 capture
- 17:55:52: ---------------------- Cleared D3D11 Capture ----------------------
- 17:55:56: DirectDraw capture: Windows 8 not supported yet
- 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:46: DXGI: Found D3D 11
- 17:58:46: setting up d3d11 data
- 17:58:46: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:46: DoD3D11Hook: success
- 17:58:46: successfully capturing d3d11 frames via GPU
- 17:58:48: DirectDraw capture: Windows 8 not supported yet
- 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:53: DXGI: Found D3D 11
- 17:58:53: setting up d3d11 data
- 17:58:53: ---------------------- Cleared D3D11 Capture ----------------------
- 17:58:53: DoD3D11Hook: success
- 17:58:53: successfully capturing d3d11 frames via GPU
- 17:58:56: DirectDraw capture: Windows 8 not supported yet
- 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:34: DXGI: Found D3D 11
- 18:01:34: setting up d3d11 data
- 18:01:34: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:34: DoD3D11Hook: success
- 18:01:34: successfully capturing d3d11 frames via GPU
- 18:01:37: DirectDraw capture: Windows 8 not supported yet
- 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:46: DXGI: Found D3D 11
- 18:01:46: setting up d3d11 data
- 18:01:46: ---------------------- Cleared D3D11 Capture ----------------------
- 18:01:46: DoD3D11Hook: success
- 18:01:46: successfully capturing d3d11 frames via GPU
- 18:01:49: DirectDraw capture: Windows 8 not supported yet
- 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
- 18:15:04: DXGI: Found D3D 11
- 18:15:04: setting up d3d11 data
- 18:15:04: ---------------------- Cleared D3D11 Capture ----------------------
- 18:15:04: DoD3D11Hook: success
- 18:15:04: successfully capturing d3d11 frames via GPU
- 18:15:08: DirectDraw capture: Windows 8 not supported yet
- 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
- 18:48:56: DXGI: Found D3D 11
- 18:48:56: setting up d3d11 data
- 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
- 18:48:56: stop requested, terminating d3d11 capture
- 18:48:56: ---------------------- Cleared D3D11 Capture ----------------------
- 18:48:59: DirectDraw capture: Windows 8 not supported yet
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