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  1. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
  2. Setting breakpad minidump AppID = 251570
  3. o'
  4. Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
  5. Creating user config folder: /home/sdtd/.config/unity3d
  6. PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
  7. PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
  8. Forcing GfxDevice: 4
  9. NullGfxDevice:
  10. Version: NULL 1.0 [1.0]
  11. Renderer: Null Device
  12. Vendor: Unity Technologies
  13. NullGfxDevice:
  14. Version: NULL 1.0 [1.0]
  15. Renderer: Null Device
  16. Vendor: Unity Technologies
  17. Total system RAM: 4096 MiB
  18. Initialize engine version: 4.5.0f6 (fd4616464986)
  19. AudioManager: Using Unknown: NoSound Driver
  20. Begin MonoManager ReloadAssembly
  21. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  22. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  23. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  24. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  25. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  26. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  27. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  28. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  29. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  30. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  31. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  32. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  33. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  34. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  35. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
  36. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  37. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  38. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  39. - Completed reload, in 0.052 seconds
  40. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  41. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  42. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  43. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  44. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  45. The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
  46. [Position out of bounds! 929988 > 929984]
  47.  
  48. (Filename: Line: 273)
  49.  
  50. The class named 'Localization' is abstract. The script class can't be abstract!
  51.  
  52. (Filename: Line: 1633)
  53.  
  54. 0.000 Version: Alpha 9.0 (b33) Compatibility Version: Alpha 9.0, OS: Windows 32 Bit
  55.  
  56. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  57.  
  58. 0.015 Last played version: Alpha 9.0
  59.  
  60. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  61.  
  62. 0.025 Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/mainworld/logs/output_log.txt -configfile=/home/sdtd/instances/mainworld/config.xml -dedicated
  63.  
  64. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  65.  
  66. 0.084 Starting dedicated server level= game name=My Game
  67.  
  68. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  69.  
  70. 0.085 Maximum allowed players: 8
  71.  
  72. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  73.  
  74. 0.085 Game mode: GameModeSurvival
  75.  
  76. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  77.  
  78. Failed to wait on a semaphore (Interrupted system call)
  79.  
  80.  
  81. (Filename: Line: 48)
  82.  
  83. The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  84. [Position out of bounds! 162948 > 162944]
  85.  
  86. (Filename: Line: 273)
  87.  
  88. The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  89. [Position out of bounds! 163536 > 163532]
  90.  
  91. (Filename: Line: 273)
  92.  
  93. UnloadTime: 0.394000 ms
  94. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
  95. 3.360 Awake
  96.  
  97. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  98.  
  99. Failed to wait on a semaphore (Interrupted system call)
  100.  
  101.  
  102. (Filename: Line: 48)
  103.  
  104. 3.374 GamePref.AdminFileName = serveradmin.xml
  105.  
  106. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  107.  
  108. 3.374 GamePref.AirDropFrequency = 24
  109.  
  110. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  111.  
  112. 3.374 GamePref.AutopilotMode = 0
  113.  
  114. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  115.  
  116. 3.374 GamePref.BlockDurabilityModifier = 100
  117.  
  118. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  119.  
  120. 3.376 GamePref.BuildCreate = False
  121.  
  122. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  123.  
  124. 3.376 GamePref.ConnectToServerIP = 127.0.0.1
  125.  
  126. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  127.  
  128. 3.376 GamePref.ConnectToServerPort = 25000
  129.  
  130. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  131.  
  132. 3.376 GamePref.ControlPanelEnabled = False
  133.  
  134. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  135.  
  136. 3.376 GamePref.ControlPanelPassword =
  137.  
  138. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  139.  
  140. 3.376 GamePref.ControlPanelPort = 8080
  141.  
  142. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  143.  
  144. 3.376 GamePref.CraftTimer = 1
  145.  
  146. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  147.  
  148. 3.376 GamePref.CreateLevelDim = 6
  149.  
  150. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  151.  
  152. 3.376 GamePref.CreateLevelName = My Level
  153.  
  154. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  155.  
  156. 3.376 GamePref.DayCount = 3
  157.  
  158. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  159.  
  160. 3.376 GamePref.DayNightLength = 40
  161.  
  162. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  163.  
  164. 3.376 GamePref.DebugMenuEnabled = False
  165.  
  166. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  167.  
  168. 3.376 GamePref.DebugMenuShowTasks = False
  169.  
  170. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  171.  
  172. 3.376 GamePref.DebugStopEnemiesMoving = False
  173.  
  174. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  175.  
  176. 3.376 GamePref.DedicatedServer = True
  177.  
  178. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  179.  
  180. 3.376 GamePref.DisableNAT = False
  181.  
  182. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  183.  
  184. 3.376 GamePref.DropOnDeath = 0
  185.  
  186. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  187.  
  188. 3.376 GamePref.DropOnQuit = 1
  189.  
  190. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  191.  
  192. 3.376 GamePref.DynamicSpawner =
  193.  
  194. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  195.  
  196. 3.376 GamePref.EnemyDifficulty = 0
  197.  
  198. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  199.  
  200. 3.376 GamePref.EnemySenseMemory = 60
  201.  
  202. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  203.  
  204. 3.376 GamePref.EnemySpawning = True
  205.  
  206. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  207.  
  208. 3.376 GamePref.EnemySpawnMode = 3
  209.  
  210. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  211.  
  212. 3.376 GamePref.FavoriteServersList =
  213.  
  214. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  215.  
  216. 3.376 GamePref.FragLimit = 20
  217.  
  218. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  219.  
  220. 3.376 GamePref.FriendlyFire = True
  221.  
  222. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  223.  
  224. 3.376 GamePref.GameDifficulty = 2
  225.  
  226. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  227.  
  228. 3.376 GamePref.GameMode = GameModeSurvival
  229.  
  230. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  231.  
  232. 3.376 GamePref.GameName = My Game
  233.  
  234. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  235.  
  236. 3.376 GamePref.GameVersion = Alpha 9.0
  237.  
  238. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  239.  
  240. 3.376 GamePref.GameWorld =
  241.  
  242. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  243.  
  244. 3.376 GamePref.JoiningOptions = True
  245.  
  246. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  247.  
  248. 3.376 GamePref.LandClaimDeadZone = 30
  249.  
  250. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  251.  
  252. 3.376 GamePref.LandClaimDecayMode = 0
  253.  
  254. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  255.  
  256. 3.376 GamePref.LandClaimExpiryTime = 3
  257.  
  258. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  259.  
  260. 3.376 GamePref.LandClaimOfflineDurabilityModifier = 4
  261.  
  262. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  263.  
  264. 3.376 GamePref.LandClaimOnlineDurabilityModifier = 4
  265.  
  266. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  267.  
  268. 3.376 GamePref.LandClaimSize = 7
  269.  
  270. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  271.  
  272. 3.376 GamePref.LootAbundance = 100
  273.  
  274. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  275.  
  276. 3.376 GamePref.LootRespawnDays = 7
  277.  
  278. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  279.  
  280. 3.376 GamePref.LootTimer = 1
  281.  
  282. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  283.  
  284. 3.376 GamePref.MatchLength = 10
  285.  
  286. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  287.  
  288. 3.377 GamePref.MaxSpawnedZombies = 60
  289.  
  290. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  291.  
  292. 3.377 GamePref.NightPercentage = 35
  293.  
  294. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  295.  
  296. 3.377 GamePref.OptionsAA = 1
  297.  
  298. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  299.  
  300. 3.377 GamePref.OptionsAmbientVolumeLevel = 0.2
  301.  
  302. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  303.  
  304. 3.377 GamePref.OptionsDeferredLighting = True
  305.  
  306. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  307.  
  308. 3.377 GamePref.OptionsFieldOfView = 60
  309.  
  310. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  311.  
  312. 3.377 GamePref.OptionsImageEffects = False
  313.  
  314. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  315.  
  316. 3.377 GamePref.OptionsInvertMouse = False
  317.  
  318. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  319.  
  320. 3.377 GamePref.OptionsLODDistance = 0.6
  321.  
  322. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  323.  
  324. 3.377 GamePref.OptionsMicVolumeLevel = 0.75
  325.  
  326. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  327.  
  328. 3.377 GamePref.OptionsMouseSensitivity = 6
  329.  
  330. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  331.  
  332. 3.377 GamePref.OptionsMusicVolumeLevel = 0.1
  333.  
  334. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  335.  
  336. 3.377 GamePref.OptionsOverallAudioVolumeLevel = 1
  337.  
  338. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  339.  
  340. 3.377 GamePref.OptionsPlayerModel = playerMale
  341.  
  342. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  343.  
  344. 3.377 GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  345.  
  346. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  347.  
  348. 3.377 GamePref.OptionsReflectiveWater = True
  349.  
  350. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  351.  
  352. 3.377 GamePref.OptionsShadowDistance = 2
  353.  
  354. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  355.  
  356. 3.377 GamePref.OptionsViewDistance = 9
  357.  
  358. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  359.  
  360. 3.377 GamePref.OptionsVoiceChatEnabled = False
  361.  
  362. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  363.  
  364. 3.377 GamePref.OptionsVoiceVolumeLevel = 0.75
  365.  
  366. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  367.  
  368. 3.377 GamePref.PlayerAutologin = False
  369.  
  370. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  371.  
  372. 3.377 GamePref.PlayerDamageGiven = 2
  373.  
  374. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  375.  
  376. 3.377 GamePref.PlayerDamageRecieved = 2
  377.  
  378. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  379.  
  380. 3.377 GamePref.PlayerId =
  381.  
  382. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  383.  
  384. 3.377 GamePref.PlayerName = Player
  385.  
  386. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  387.  
  388. 3.377 GamePref.PlayerPassword =
  389.  
  390. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  391.  
  392. 3.377 GamePref.PlayerToken =
  393.  
  394. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  395.  
  396. 3.377 GamePref.RebuildMap = False
  397.  
  398. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  399.  
  400. 3.377 GamePref.SaveGameFolder = /home/sdtd/Documents/7 Days To Die/Saves
  401.  
  402. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  403.  
  404. 3.377 GamePref.SelectionContextMode = 0
  405.  
  406. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  407.  
  408. 3.377 GamePref.SelectionOperationMode = 0
  409.  
  410. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  411.  
  412. 3.377 GamePref.ServerIP =
  413.  
  414. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  415.  
  416. 3.377 GamePref.ServerIsPublic = False
  417.  
  418. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  419.  
  420. 3.377 GamePref.ServerMaxPlayerCount = 8
  421.  
  422. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  423.  
  424. 3.377 GamePref.ServerName = Default Server
  425.  
  426. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  427.  
  428. 3.377 GamePref.ServerPassword =
  429.  
  430. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  431.  
  432. 3.377 GamePref.ServerPasswordCache =
  433.  
  434. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  435.  
  436. 3.377 GamePref.ServerPort = 25000
  437.  
  438. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  439.  
  440. 3.377 GamePref.ShowFriendPlayerOnMap = True
  441.  
  442. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  443.  
  444. 3.377 GamePref.TelnetEnabled = False
  445.  
  446. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  447.  
  448. 3.377 GamePref.TelnetPassword =
  449.  
  450. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  451.  
  452. 3.377 GamePref.TelnetPort = 25003
  453.  
  454. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  455.  
  456. 3.377 GamePref.VACEnabled = False
  457.  
  458. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  459.  
  460. 3.377 GamePref.ZombiePlayers = True
  461.  
  462. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  463.  
  464. 3.377 GamePref.ZombiesRun = 0
  465.  
  466. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  467.  
  468. 3.383 GameStat.AirDropFrequency = 0
  469.  
  470. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  471.  
  472. 3.383 GameStat.BlockDurabilityModifier = 1
  473.  
  474. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  475.  
  476. 3.383 GameStat.CraftTimer = 1
  477.  
  478. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  479.  
  480. 3.383 GameStat.CurrentRoundIx = 0
  481.  
  482. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  483.  
  484. 3.383 GameStat.DayLimitActive = False
  485.  
  486. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  487.  
  488. 3.383 GameStat.DayLimitThisRound = 0
  489.  
  490. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  491.  
  492. 3.383 GameStat.Difficulty = 2
  493.  
  494. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  495.  
  496. 3.383 GameStat.DropOnDeath = 1
  497.  
  498. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  499.  
  500. 3.383 GameStat.DropOnQuit = 0
  501.  
  502. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  503.  
  504. 3.383 GameStat.EnemyCount = 0
  505.  
  506. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  507.  
  508. 3.383 GameStat.EnemyDifficulty = Normal
  509.  
  510. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  511.  
  512. 3.383 GameStat.EnemySenseMemory = 60
  513.  
  514. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  515.  
  516. 3.383 GameStat.EnemySpawnMode = 3
  517.  
  518. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  519.  
  520. 3.383 GameStat.FragLimitActive = False
  521.  
  522. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  523.  
  524. 3.383 GameStat.FragLimitThisRound = 0
  525.  
  526. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  527.  
  528. 3.383 GameStat.GameModeId = 0
  529.  
  530. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  531.  
  532. 3.383 GameStat.GameState = 0
  533.  
  534. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  535.  
  536. 3.383 GameStat.IsCreativeMenuEnabled = False
  537.  
  538. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  539.  
  540. 3.383 GameStat.IsFlyingEnabled = False
  541.  
  542. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  543.  
  544. 3.383 GameStat.IsFriendlyFire = True
  545.  
  546. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  547.  
  548. 3.383 GameStat.IsPlayerCheckDone = False
  549.  
  550. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  551.  
  552. 3.383 GameStat.IsPlayerCollisionEnabled = True
  553.  
  554. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  555.  
  556. 3.383 GameStat.IsPlayerDamageEnabled = True
  557.  
  558. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  559.  
  560. 3.383 GameStat.IsResetMapOnRestart = False
  561.  
  562. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  563.  
  564. 3.384 GameStat.IsSaveSupplyCrates = True
  565.  
  566. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  567.  
  568. 3.384 GameStat.IsSpawnEnemies = True
  569.  
  570. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  571.  
  572. 3.384 GameStat.IsSpawnNearOtherPlayer = False
  573.  
  574. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  575.  
  576. 3.384 GameStat.IsTeleportEnabled = False
  577.  
  578. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  579.  
  580. 3.384 GameStat.IsVersionCheckDone = False
  581.  
  582. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  583.  
  584. 3.384 GameStat.LandClaimDeadZone = 30
  585.  
  586. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  587.  
  588. 3.384 GameStat.LandClaimDecayMode = 0
  589.  
  590. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  591.  
  592. 3.384 GameStat.LandClaimExpiryTime = 3
  593.  
  594. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  595.  
  596. 3.384 GameStat.LandClaimOfflineDurabilityModifier = 32
  597.  
  598. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  599.  
  600. 3.384 GameStat.LandClaimOnlineDurabilityModifier = 32
  601.  
  602. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  603.  
  604. 3.384 GameStat.LandClaimSize = 7
  605.  
  606. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  607.  
  608. 3.384 GameStat.LoadScene =
  609.  
  610. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  611.  
  612. 3.384 GameStat.LootTimer = 1
  613.  
  614. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  615.  
  616. 3.384 GameStat.NightPercentage = 50
  617.  
  618. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  619.  
  620. 3.384 GameStat.PlayerDamageGiven = 2
  621.  
  622. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  623.  
  624. 3.384 GameStat.PlayerDamageRecieved = 2
  625.  
  626. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  627.  
  628. 3.384 GameStat.ScoreDiedMultiplier = -5
  629.  
  630. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  631.  
  632. 3.384 GameStat.ScorePlayerKillMultiplier = 1
  633.  
  634. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  635.  
  636. 3.384 GameStat.ScoreZombieKillMultiplier = 1
  637.  
  638. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  639.  
  640. 3.384 GameStat.ShowAllPlayersOnMap = False
  641.  
  642. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  643.  
  644. 3.384 GameStat.ShowFriendPlayerOnMap = True
  645.  
  646. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  647.  
  648. 3.384 GameStat.ShowSpawnWindow = False
  649.  
  650. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  651.  
  652. 3.384 GameStat.ShowWindow =
  653.  
  654. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  655.  
  656. 3.384 GameStat.ShowZombieCounter = False
  657.  
  658. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  659.  
  660. 3.384 GameStat.TimeLimitActive = False
  661.  
  662. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  663.  
  664. 3.384 GameStat.TimeLimitThisRound = 0
  665.  
  666. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  667.  
  668. 3.384 GameStat.TimeOfDayIncPerSec = 20
  669.  
  670. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  671.  
  672. 3.384 GameStat.ZombieHordeMeter = False
  673.  
  674. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  675.  
  676. 3.384 Dedicated server only build
  677.  
  678. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  679.  
  680. 3.489 S default
  681.  
  682. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  683.  
  684. 3.498 E default. Time 7ms
  685.  
  686. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  687.  
  688. Failed to wait on a semaphore (Interrupted system call)
  689.  
  690.  
  691. (Filename: Line: 48)
  692.  
  693. Failed to wait on a semaphore (Interrupted system call)
  694.  
  695.  
  696. (Filename: Line: 48)
  697.  
  698. Failed to wait on a semaphore (Interrupted system call)
  699.  
  700.  
  701. (Filename: Line: 48)
  702.  
  703. Failed to wait on a semaphore (Interrupted system call)
  704.  
  705.  
  706. (Filename: Line: 48)
  707.  
  708. Failed to wait on a semaphore (Interrupted system call)
  709.  
  710.  
  711. (Filename: Line: 48)
  712.  
  713. Failed to wait on a semaphore (Interrupted system call)
  714.  
  715.  
  716. (Filename: Line: 48)
  717.  
  718. Failed to wait on a semaphore (Interrupted system call)
  719.  
  720.  
  721. (Filename: Line: 48)
  722.  
  723. Failed to wait on a semaphore (Interrupted system call)
  724.  
  725.  
  726. (Filename: Line: 48)
  727.  
  728. Failed to wait on a semaphore (Interrupted system call)
  729.  
  730.  
  731. (Filename: Line: 48)
  732.  
  733. Failed to wait on a semaphore (Interrupted system call)
  734.  
  735.  
  736. (Filename: Line: 48)
  737.  
  738. Failed to wait on a semaphore (Interrupted system call)
  739.  
  740.  
  741. (Filename: Line: 48)
  742.  
  743. 4.832 WorldStaticData.Init() needed 1.332ms
  744.  
  745. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  746.  
  747. AssetBundle.Unload(false) shouldn't be called because used assets might have to be reloaded at any point in time. If no assets are used, call AssetBundle.Unload(true).
  748.  
  749. (Filename: Line: 866)
  750.  
  751. 4.842 StartAsServer
  752.  
  753. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  754.  
  755. 4.853 createWorld: , My Game, GameModeSurvival
  756.  
  757. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  758.  
  759. 4.983 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  760.  
  761. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  762.  
  763. 4.988 Loading of #0 chunks took 6ms
  764.  
  765. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  766.  
  767. 4.990 createWorld() done
  768.  
  769. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  770.  
  771. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  772. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  773. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  774. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  775. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  776. 5.093 Awake done
  777.  
  778. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  779.  
  780. Failed to wait on a semaphore (Interrupted system call)
  781.  
  782.  
  783. (Filename: Line: 48)
  784.  
  785. Failed to wait on a semaphore (Interrupted system call)
  786.  
  787.  
  788. (Filename: Line: 48)
  789.  
  790. Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
  791.  
  792. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 94035.
  793. Total: 149.931000 ms (FindLiveObjects: 24.505001 ms CreateObjectMapping: 0.747000 ms MarkObjects: 124.199005 ms DeleteObjects: 0.387000 ms)
  794.  
  795. Failed to wait on a semaphore (Interrupted system call)
  796.  
  797.  
  798. (Filename: Line: 48)
  799.  
  800. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  801. Failed to wait on a semaphore (Interrupted system call)
  802.  
  803.  
  804. (Filename: Line: 48)
  805.  
  806. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Mono.Security.dll (this message is harmless)
  807. Failed to wait on a semaphore (Interrupted system call)
  808.  
  809.  
  810. (Filename: Line: 48)
  811.  
  812. Failed to wait on a semaphore (Interrupted system call)
  813.  
  814.  
  815. (Filename: Line: 48)
  816.  
  817. Failed to wait on a semaphore (Interrupted system call)
  818.  
  819.  
  820. (Filename: Line: 48)
  821.  
  822. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  823. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  824. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  825. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  826. NullReferenceException: Object reference not set to an instance of an object
  827. at GameServerInfo.ToString () [0x00000] in <filename unknown>:0
  828. at SteamMasterServer.RegisterGameServer () [0x00000] in <filename unknown>:0
  829. at SteamMasterServer+scl0000.MoveNext () [0x00000] in <filename unknown>:0
  830. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  831. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  832. scl0000:MoveNext()
  833.  
  834. (Filename: Line: -1)
  835.  
  836. 37.158 Time: 0.50m FPS: 60.43 Heap: 251.3MB Max: 251.3MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  837.  
  838. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  839.  
  840. 37.158 STATS: 0.50,60.43,251.3,251.3,0,0,0,0,0,170,20
  841.  
  842. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  843.  
  844. 67.153 Time: 1.00m FPS: 60.45 Heap: 251.9MB Max: 251.9MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  845.  
  846. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  847.  
  848. 67.153 STATS: 1.00,60.45,251.9,251.9,0,0,0,0,0,170,20
  849.  
  850. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  851.  
  852. 97.156 Time: 1.50m FPS: 60.44 Heap: 252.7MB Max: 252.7MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  853.  
  854. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  855.  
  856. 97.156 STATS: 1.50,60.44,252.7,252.7,0,0,0,0,0,170,20
  857.  
  858. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  859.  
  860. Failed to wait on a semaphore (Interrupted system call)
  861.  
  862.  
  863. (Filename: Line: 48)
  864.  
  865. 127.285 Time: 2.00m FPS: 60.26 Heap: 220.3MB Max: 252.7MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  866.  
  867. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  868.  
  869. 127.285 STATS: 2.00,60.26,220.3,252.7,0,0,0,0,0,170,20
  870.  
  871. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  872.  
  873. 157.288 Time: 2.50m FPS: 60.43 Heap: 220.4MB Max: 252.7MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  874.  
  875. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  876.  
  877. 157.288 STATS: 2.50,60.43,220.4,252.7,0,0,0,0,0,170,20
  878.  
  879. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  880.  
  881. 187.291 Time: 3.00m FPS: 60.45 Heap: 220.7MB Max: 252.7MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  882.  
  883. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  884.  
  885. 187.291 STATS: 3.00,60.45,220.7,252.7,0,0,0,0,0,170,20
  886.  
  887. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  888.  
  889. 217.292 Time: 3.50m FPS: 60.47 Heap: 221.1MB Max: 252.7MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
  890.  
  891. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  892.  
  893. 217.293 STATS: 3.50,60.47,221.1,252.7,0,0,0,0,0,170,20
  894.  
  895. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  896.  
  897. Failed to wait on a semaphore (Interrupted system call)
  898.  
  899.  
  900. (Filename: Line: 48)
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