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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25.  
  26. MaxVehicleLimit = 300; // Default = 50
  27. MaxDynamicDebris = 500; // Default = 100
  28. dayz_MapArea = 14000; // Default = 10000
  29. dayz_maxLocalZombies = 30; // Default = 30
  30.  
  31. dayz_paraSpawn = false;
  32.  
  33. dayz_minpos = -1;
  34. dayz_maxpos = 16000;
  35.  
  36. dayz_sellDistance_vehicle = 10;
  37. dayz_sellDistance_boat = 30;
  38. dayz_sellDistance_air = 40;
  39.  
  40. dayz_maxAnimals = 5; // Default: 8
  41. dayz_tameDogs = true;
  42. DynamicVehicleDamageLow = 0; // Default: 0
  43. DynamicVehicleDamageHigh = 100; // Default: 100
  44.  
  45. DZE_BuildOnRoads = false; // Default: False
  46.  
  47. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  48. dayz_fullMoonNights = true;
  49.  
  50. //Load in compiled functions
  51. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  52. progressLoadingScreen 0.1;
  53. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  54. progressLoadingScreen 0.2;
  55. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  56. progressLoadingScreen 0.4;
  57. call compile preprocessFileLineNumbers "custom\compiles.sqf";
  58. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  59. progressLoadingScreen 0.5;
  60. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  61. progressLoadingScreen 1.0;
  62.  
  63. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  64.  
  65. if (isServer) then {
  66. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  67. //Compile vehicle configs
  68.  
  69. // Add trader citys
  70. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  71. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  72. };
  73.  
  74. if (!isDedicated) then {
  75. //Conduct map operations
  76. 0 fadeSound 0;
  77. waitUntil {!isNil "dayz_loadScreenMsg"};
  78. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  79.  
  80. //Run the player monitor
  81. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  82. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  83.  
  84. //anti Hack
  85. [] execVM "\z\addons\dayz_code\system\antihack.sqf";
  86.  
  87. //Lights
  88. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  89.  
  90. };
  91.  
  92. #include "\z\addons\dayz_code\system\REsec.sqf"
  93.  
  94. //Start Dynamic Weather
  95. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  96.  
  97.  
  98. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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