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  1. #### AAC Config
  2. #
  3. # NOTE: Most of the values here have been tried and tested to work.
  4. # It is not recommended that you change them unless you are
  5. # getting false positives.
  6. #
  7. # It would be a good idea to make sure the false positives you're getting aren't actually hackers....
  8. #
  9. #
  10. # The configurable commands will replace "{player}" with the name of the player. Multiple commands should be seperated by a ';'
  11. # e.g: kick {player} Hacking;broadcast {player} is a haxor
  12. #
  13. # will run:
  14. # kick {player} Hacking
  15. # broadcast {player} is a haxor
  16. #
  17. ## If you need any help configuring AAC, or you're getting false positives and you don't know why, feel free to PM me on Spigot.
  18.  
  19. # Angle forces players to look at entites they want to attack
  20. angle:
  21. # Do you want to enable the angle check
  22. enabled: true
  23.  
  24. # How far off the entity should the player be able to look
  25. max_diff: 0.35
  26.  
  27. # How close must the players be to bypass the angle check?
  28. min_dist: 3.0
  29.  
  30. # Should AAC cancel false hits
  31. cancel_false_hits: true
  32.  
  33. # How many violations before the command is excecuted (-1 for none)
  34. threshold: 4
  35.  
  36. # Command to excecute when AAC thinks a player is hacking
  37. command: "aackick {player} Angle"
  38.  
  39. # BadPackets prevents players from using packets to exploit the server
  40. badpackets:
  41. # Do you want to enable the badpackets check
  42. enabled: true
  43.  
  44. # After how many moves should packets be cancelled?
  45. cancel_threshold: 5
  46.  
  47. # How many moves should a player be able to send in 3 ticks
  48. # An unmodified client should send 3 moves in 3 ticks. Be sure to think about lag
  49. # The violation value will be increased by (how many packets the player sends - max_moves) / 10
  50. max_moves: 50
  51.  
  52. # How many violations before the cogmmand is excecuted (-1 for none)
  53. threshold: 25
  54.  
  55. # Command to excecute when AAC thinks a player is hacking
  56. command: "aackick {player} BadPackets"
  57.  
  58. # Criticals prevents players from getting critical hits when it's not possible
  59. criticals:
  60. # Do you want to enable the criticals check?
  61. enabled: true
  62.  
  63. # How many critical hits should a player be able to chain
  64. max_chained_crits: 20
  65.  
  66. # Should a hit be cancelled if it is a critical and the player is on the ground?
  67. cancel_false_hit: false
  68.  
  69. # How many violations before the command is excecuted (-1 for none)
  70. threshold: 5
  71.  
  72. # Command to excecute when AAC thinks a player is hacking
  73. command: "aackick {player} Criticals"
  74.  
  75. # Fastbow prevents players from shooting their bow too quickly
  76. fastbow:
  77. # Do you want to enable the fastbow check
  78. enabled: true
  79.  
  80. # What is the minimum force of a shot for it to be registered
  81. # This goes from 0 to 1, 1 being a fully charged bow
  82. min_force: 0.15
  83.  
  84. # How many of these shots should a player be able to fire in 1 second
  85. # it takes 1.2 seconds to fully draw a bow
  86. shots_fired_threshold: 3
  87.  
  88. # How many violations before the command is excecuted (-1 for none)
  89. threshold: 6
  90.  
  91. # Command to excecute when AAC thinks a player is hacking
  92. command: "aackick {player} FastBow"
  93.  
  94. # FightSpeed prevents players from attacking too quickly
  95. fightspeed:
  96. # Do you want to enable the fightspeed check
  97. enabled: true
  98.  
  99. # How many times should a player be able to attack in 1 second
  100. # NoCheatPlus's fightspeed check allows 15 hits per second
  101. max_hits_per_second: 20
  102.  
  103. # How many violations before the command is excecuted (-1 for none)
  104. threshold: 5
  105.  
  106. # Command to excecute when AAC thinks a player is hacking
  107. command: "aackick {player} FightSpeed"
  108.  
  109. # Fly kicks players who move too high
  110. fly:
  111. # Do you want to enable the fly check
  112. enabled: true
  113.  
  114. # Base max jump height. Expected max is 1.3
  115. max_jump: 1.5
  116.  
  117. # How high a player will be allowed to jump after bouncing off a slime block
  118. slime_allow: 60.0
  119.  
  120. # These options prevent false positives with things like jump pads
  121. velocity_multiplier: 1.2
  122. velocity_adder: 3.0
  123.  
  124. # How high should a player be allowed to jump after taking damage
  125. knockback_allow: 3.7
  126.  
  127. # How many violations before the command is excecuted (-1 for none)
  128. threshold: 10
  129.  
  130. # Command to excecute when AAC thinks a player is hacking
  131. command: "aackick {player} Fly"
  132.  
  133. # Speed kicks players who move too quickly
  134. speed:
  135. # Do you want to enable the speed check
  136. enabled: true
  137.  
  138. # Speed limits per tick
  139. sprinting_speed: 0.30
  140. sneaking_speed: 0.05
  141.  
  142. # On and under water
  143. surface_speed: 0.15
  144. underwater_speed: 0.15
  145.  
  146. # Vehicles
  147. horse_speed: 1.8
  148. minecart_speed: 1.5
  149. boat_speed: 1.4
  150.  
  151. # Other
  152. cobweb_speed: 0.10
  153. blocking_speed: 0.15
  154. soul_sand_speed: 0.39
  155.  
  156. # Required horizontal velocity to bypass speed check
  157. horizontal_velocity: 0.1
  158.  
  159. # Multiplier of the maximum distance if the player is jumping
  160. jump_multiplier: 1.5
  161.  
  162. # Ticks a player should not be checked after entering the water
  163. dive_period: 30
  164.  
  165. # Should AAC use movement counting to prevent clients from bypassing by sending too many moves?
  166. # This feature is experimental
  167. use_move_counting: false
  168.  
  169. # How many moves per second should be assumed as legitimate?
  170. max_moves: 40
  171.  
  172. # Multiplier for speed. Increase if you have false positives.
  173. speed_multiplier: 0.75
  174.  
  175. # Multiplier for slowness. Decrease if you have false positives.
  176. slow_multiplier: 0.03
  177.  
  178. # How many violations before the command is excecuted (-1 for none)
  179. threshold: 10
  180.  
  181. # Command to excecute when AAC thinks a player is hacking
  182. command: "aackick {player} Speed"
  183.  
  184. # Forcefield detects combat hacks which hit entities around the player
  185. forcefield:
  186. # Do you want to enable the forcefield check
  187. enabled: true
  188.  
  189. # Do you want the player above you to be invisible
  190. # Be warned, some hacked clients do not target invisible entities
  191. head_player_invisible: false
  192.  
  193. # How high above the player should the headplayer be spawned?
  194. # Anything under 2.7 could affect hit detection
  195. # Anything above 4.5 could be out of range of the player
  196. head_player_height: 3.6
  197.  
  198. # Should the head player be spawned if the player is looking up?
  199. # This is to prevent players from creating false positives by hitting the head player (if it is visible)
  200. no_head_player_looking_up: true
  201.  
  202. # Should the head and/or ground players be visible if the player is not in PVP?
  203. # This makes the visible head player and ground player less distracting, but may comprimise detection on join.
  204. visible_outside_pvp: false
  205.  
  206. # Should the player be checked for forcefield at all outside pvp?
  207. # This *WILL* comprimise detection on join, so the player will not be kicked as soon as they turn forcefield on
  208. check_outside_pvp: true
  209.  
  210. # Do you want to spawn the side players
  211. # This spawns players within the users' FOV to confuse click aimbot
  212. # Side players are invisible, as they are within the user's FOV.
  213. use_side_players: true
  214.  
  215. # Use online player names
  216. # This sets the names of the fake players to players who are online right now.
  217. # If false, randomly generated player names will be used
  218. # The name of the ground player is always randomly generated
  219. online_player_names: false
  220.  
  221. # How often should AAC do a headplayer check whilst looking up?
  222. # This is AAC's last line of defense against killaura combined with headroll/similar
  223. # This can allow players to generate false positives on purpose, be warned.
  224. always_check_interval: 100
  225.  
  226. # How long should this headplayer be spawned for?
  227. always_check_time: 7
  228.  
  229. # How many violations before the command is excecuted (-1 for none)
  230. threshold: 7
  231.  
  232. # Command to excecute when AAC thinks a player is hacking
  233. command: "aackick {player} Forcefield"
  234.  
  235. # Knockback checks if the player moves after he is hit
  236. knockback:
  237. # Do you want to enable the knockback check
  238. enabled: true
  239.  
  240. # Do you want to use the launcher if a player is detected for Knockback
  241. launch_enabled: true
  242.  
  243. # At what velocity should the player be launched
  244. launcher_velocity: 2.0
  245.  
  246. # Do you want to check the player if he is against a wall?
  247. # It is difficult for a player to take knockback when he is against a wall :P
  248. wall_check: false
  249.  
  250. # Do you want to check the player if he is more than 1.5 blocks above the attacker?
  251. # If the player is too far above the attacker, the player will be knocked up instead of back
  252. height_check: false
  253.  
  254. # Should AAC do the same position check? (stayed in the same position when attacked)
  255. same_pos_check: true
  256.  
  257. # How long should AAC wait to check?
  258. ticks: 14
  259.  
  260. # How far must a player move into his attacker's sector to be detected?
  261. min_movement: 1.8
  262.  
  263. # How many violations before the command is excecuted (-1 for none)
  264. threshold: 6
  265.  
  266. # Command to excecute when AAC thinks a player is hacking
  267. command: "aackick {player} Anti-Knockback"
  268.  
  269. # Reach checks if entites the player hits are close enough to the player
  270. reach:
  271. # Do you want to enable the reach check
  272. enabled: true
  273.  
  274. # How far should AAC allow the player to reach
  275. max_reach: 5.3
  276.  
  277. # How far does bukkit allow players to reach (Don't change this)
  278. max_bukkit_reach: 9.0
  279.  
  280. # How many violations before the command is excecuted (-1 for none)
  281. threshold: 5
  282.  
  283. # Command to excecute when AAC thinks a player is hacking
  284. command: "aackick {player} Reach"
  285.  
  286. # NoFall ensures players take fall damage
  287. nofall:
  288. # Do you want to enable the NoFall check
  289. enabled: true
  290.  
  291. # How many violations before the command is excecuted (-1 for none)
  292. threshold: 7
  293.  
  294. # Command to excecute when AAC thinks a player is hacking
  295. command: "aackick {player} NoFall"
  296.  
  297. # Glide ensures players fall at the right speed
  298. glide:
  299. # Do you want to enable the Glide check
  300. enabled: true
  301.  
  302. # How many violations before the command is excecuted (-1 for none)
  303. threshold: 10
  304.  
  305. # How strongly should AAC enforce fall speeds (smaller values are more accurate)
  306. tolerance: 1.0
  307.  
  308. # A vertical displacement >= this will be ignored by glide, and left for the Fly check
  309. max_vertical: 1.0
  310.  
  311. # Command to excecute when AAC thinks a player is hacking
  312. command: "aackick {player} Glide"
  313.  
  314. # Blink stops players moving too far in one go
  315. blink:
  316. # Do you want to enable the Blink check
  317. enabled: true
  318.  
  319. # How far should the player be allowed to move in 3 ticks
  320. max_dist: 12.0
  321.  
  322. # Max horizontal velocity before a player bypasses the blink check
  323. max_velocity: 0.8
  324.  
  325. # How many violations before the command is excecuted (-1 for none)
  326. threshold: 15
  327.  
  328. # Command to excecute when AAC thinks a player is hacking
  329. command: "aackick {player} Blink"
  330.  
  331. # Spam prevents players from spamming the server chat
  332. spam:
  333. # Do you want to enable the spam check?
  334. enabled: true
  335.  
  336. # What words should not be covered by the anti-spam check?
  337. # messages less than 3 letters are already ignored
  338. whitelist:
  339. - "lol"
  340. - "hello"
  341. - "okay"
  342.  
  343. # How many messages should a player be able to send in 10 seconds
  344. message_limit: 5
  345.  
  346. # How fast can a player send messages (ticks)
  347. chat_speed: 10
  348.  
  349. # How many violations before the command is excecuted (-1 for none)
  350. threshold: 15
  351.  
  352. # Command to excecute when AAC thinks a player is spamming
  353. command: "kick {player} Spam"
  354.  
  355. # NoSwing makes sure players swing their arm when attacking
  356. noswing:
  357. # Do you want to enable the noswing check
  358. enabled: true
  359.  
  360. # How many violations before the command is excecuted (-1 for none)
  361. threshold: 6
  362.  
  363. # Command to excecute when AAC thinks a player is hacking
  364. command: "aackick {player} NoSwing"
  365.  
  366. ### General things
  367.  
  368. # How many times must a player be kicked before he is banned (-1 for no autoban)
  369. ban_threshold: 10
  370.  
  371. # What command should be executed when a player is banned?
  372. ban_command: "aacban {player}"
  373.  
  374. # How long after a player is kicked should he be allowed to log in (ticks)
  375. kick_ticks: 100
  376.  
  377. # How long before a player leaves combat after dealing/taking damage
  378. combat_time: 15
  379.  
  380. # Should AAC kill combat loggers (combat_time)
  381. kill_loggers: false
  382.  
  383. # Should AAC log events to a file?
  384. log_file: false
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