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- #### AAC Config
- #
- # NOTE: Most of the values here have been tried and tested to work.
- # It is not recommended that you change them unless you are
- # getting false positives.
- #
- # It would be a good idea to make sure the false positives you're getting aren't actually hackers....
- #
- #
- # The configurable commands will replace "{player}" with the name of the player. Multiple commands should be seperated by a ';'
- # e.g: kick {player} Hacking;broadcast {player} is a haxor
- #
- # will run:
- # kick {player} Hacking
- # broadcast {player} is a haxor
- #
- ## If you need any help configuring AAC, or you're getting false positives and you don't know why, feel free to PM me on Spigot.
- # Angle forces players to look at entites they want to attack
- angle:
- # Do you want to enable the angle check
- enabled: true
- # How far off the entity should the player be able to look
- max_diff: 0.35
- # How close must the players be to bypass the angle check?
- min_dist: 3.0
- # Should AAC cancel false hits
- cancel_false_hits: true
- # How many violations before the command is excecuted (-1 for none)
- threshold: 4
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Angle"
- # BadPackets prevents players from using packets to exploit the server
- badpackets:
- # Do you want to enable the badpackets check
- enabled: true
- # After how many moves should packets be cancelled?
- cancel_threshold: 5
- # How many moves should a player be able to send in 3 ticks
- # An unmodified client should send 3 moves in 3 ticks. Be sure to think about lag
- # The violation value will be increased by (how many packets the player sends - max_moves) / 10
- max_moves: 50
- # How many violations before the cogmmand is excecuted (-1 for none)
- threshold: 25
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} BadPackets"
- # Criticals prevents players from getting critical hits when it's not possible
- criticals:
- # Do you want to enable the criticals check?
- enabled: true
- # How many critical hits should a player be able to chain
- max_chained_crits: 20
- # Should a hit be cancelled if it is a critical and the player is on the ground?
- cancel_false_hit: false
- # How many violations before the command is excecuted (-1 for none)
- threshold: 5
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Criticals"
- # Fastbow prevents players from shooting their bow too quickly
- fastbow:
- # Do you want to enable the fastbow check
- enabled: true
- # What is the minimum force of a shot for it to be registered
- # This goes from 0 to 1, 1 being a fully charged bow
- min_force: 0.15
- # How many of these shots should a player be able to fire in 1 second
- # it takes 1.2 seconds to fully draw a bow
- shots_fired_threshold: 3
- # How many violations before the command is excecuted (-1 for none)
- threshold: 6
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} FastBow"
- # FightSpeed prevents players from attacking too quickly
- fightspeed:
- # Do you want to enable the fightspeed check
- enabled: true
- # How many times should a player be able to attack in 1 second
- # NoCheatPlus's fightspeed check allows 15 hits per second
- max_hits_per_second: 20
- # How many violations before the command is excecuted (-1 for none)
- threshold: 5
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} FightSpeed"
- # Fly kicks players who move too high
- fly:
- # Do you want to enable the fly check
- enabled: true
- # Base max jump height. Expected max is 1.3
- max_jump: 1.5
- # How high a player will be allowed to jump after bouncing off a slime block
- slime_allow: 60.0
- # These options prevent false positives with things like jump pads
- velocity_multiplier: 1.2
- velocity_adder: 3.0
- # How high should a player be allowed to jump after taking damage
- knockback_allow: 3.7
- # How many violations before the command is excecuted (-1 for none)
- threshold: 10
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Fly"
- # Speed kicks players who move too quickly
- speed:
- # Do you want to enable the speed check
- enabled: true
- # Speed limits per tick
- sprinting_speed: 0.30
- sneaking_speed: 0.05
- # On and under water
- surface_speed: 0.15
- underwater_speed: 0.15
- # Vehicles
- horse_speed: 1.8
- minecart_speed: 1.5
- boat_speed: 1.4
- # Other
- cobweb_speed: 0.10
- blocking_speed: 0.15
- soul_sand_speed: 0.39
- # Required horizontal velocity to bypass speed check
- horizontal_velocity: 0.1
- # Multiplier of the maximum distance if the player is jumping
- jump_multiplier: 1.5
- # Ticks a player should not be checked after entering the water
- dive_period: 30
- # Should AAC use movement counting to prevent clients from bypassing by sending too many moves?
- # This feature is experimental
- use_move_counting: false
- # How many moves per second should be assumed as legitimate?
- max_moves: 40
- # Multiplier for speed. Increase if you have false positives.
- speed_multiplier: 0.75
- # Multiplier for slowness. Decrease if you have false positives.
- slow_multiplier: 0.03
- # How many violations before the command is excecuted (-1 for none)
- threshold: 10
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Speed"
- # Forcefield detects combat hacks which hit entities around the player
- forcefield:
- # Do you want to enable the forcefield check
- enabled: true
- # Do you want the player above you to be invisible
- # Be warned, some hacked clients do not target invisible entities
- head_player_invisible: false
- # How high above the player should the headplayer be spawned?
- # Anything under 2.7 could affect hit detection
- # Anything above 4.5 could be out of range of the player
- head_player_height: 3.6
- # Should the head player be spawned if the player is looking up?
- # This is to prevent players from creating false positives by hitting the head player (if it is visible)
- no_head_player_looking_up: true
- # Should the head and/or ground players be visible if the player is not in PVP?
- # This makes the visible head player and ground player less distracting, but may comprimise detection on join.
- visible_outside_pvp: false
- # Should the player be checked for forcefield at all outside pvp?
- # This *WILL* comprimise detection on join, so the player will not be kicked as soon as they turn forcefield on
- check_outside_pvp: true
- # Do you want to spawn the side players
- # This spawns players within the users' FOV to confuse click aimbot
- # Side players are invisible, as they are within the user's FOV.
- use_side_players: true
- # Use online player names
- # This sets the names of the fake players to players who are online right now.
- # If false, randomly generated player names will be used
- # The name of the ground player is always randomly generated
- online_player_names: false
- # How often should AAC do a headplayer check whilst looking up?
- # This is AAC's last line of defense against killaura combined with headroll/similar
- # This can allow players to generate false positives on purpose, be warned.
- always_check_interval: 100
- # How long should this headplayer be spawned for?
- always_check_time: 7
- # How many violations before the command is excecuted (-1 for none)
- threshold: 7
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Forcefield"
- # Knockback checks if the player moves after he is hit
- knockback:
- # Do you want to enable the knockback check
- enabled: true
- # Do you want to use the launcher if a player is detected for Knockback
- launch_enabled: true
- # At what velocity should the player be launched
- launcher_velocity: 2.0
- # Do you want to check the player if he is against a wall?
- # It is difficult for a player to take knockback when he is against a wall :P
- wall_check: false
- # Do you want to check the player if he is more than 1.5 blocks above the attacker?
- # If the player is too far above the attacker, the player will be knocked up instead of back
- height_check: false
- # Should AAC do the same position check? (stayed in the same position when attacked)
- same_pos_check: true
- # How long should AAC wait to check?
- ticks: 14
- # How far must a player move into his attacker's sector to be detected?
- min_movement: 1.8
- # How many violations before the command is excecuted (-1 for none)
- threshold: 6
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Anti-Knockback"
- # Reach checks if entites the player hits are close enough to the player
- reach:
- # Do you want to enable the reach check
- enabled: true
- # How far should AAC allow the player to reach
- max_reach: 5.3
- # How far does bukkit allow players to reach (Don't change this)
- max_bukkit_reach: 9.0
- # How many violations before the command is excecuted (-1 for none)
- threshold: 5
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Reach"
- # NoFall ensures players take fall damage
- nofall:
- # Do you want to enable the NoFall check
- enabled: true
- # How many violations before the command is excecuted (-1 for none)
- threshold: 7
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} NoFall"
- # Glide ensures players fall at the right speed
- glide:
- # Do you want to enable the Glide check
- enabled: true
- # How many violations before the command is excecuted (-1 for none)
- threshold: 10
- # How strongly should AAC enforce fall speeds (smaller values are more accurate)
- tolerance: 1.0
- # A vertical displacement >= this will be ignored by glide, and left for the Fly check
- max_vertical: 1.0
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Glide"
- # Blink stops players moving too far in one go
- blink:
- # Do you want to enable the Blink check
- enabled: true
- # How far should the player be allowed to move in 3 ticks
- max_dist: 12.0
- # Max horizontal velocity before a player bypasses the blink check
- max_velocity: 0.8
- # How many violations before the command is excecuted (-1 for none)
- threshold: 15
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} Blink"
- # Spam prevents players from spamming the server chat
- spam:
- # Do you want to enable the spam check?
- enabled: true
- # What words should not be covered by the anti-spam check?
- # messages less than 3 letters are already ignored
- whitelist:
- - "lol"
- - "hello"
- - "okay"
- # How many messages should a player be able to send in 10 seconds
- message_limit: 5
- # How fast can a player send messages (ticks)
- chat_speed: 10
- # How many violations before the command is excecuted (-1 for none)
- threshold: 15
- # Command to excecute when AAC thinks a player is spamming
- command: "kick {player} Spam"
- # NoSwing makes sure players swing their arm when attacking
- noswing:
- # Do you want to enable the noswing check
- enabled: true
- # How many violations before the command is excecuted (-1 for none)
- threshold: 6
- # Command to excecute when AAC thinks a player is hacking
- command: "aackick {player} NoSwing"
- ### General things
- # How many times must a player be kicked before he is banned (-1 for no autoban)
- ban_threshold: 10
- # What command should be executed when a player is banned?
- ban_command: "aacban {player}"
- # How long after a player is kicked should he be allowed to log in (ticks)
- kick_ticks: 100
- # How long before a player leaves combat after dealing/taking damage
- combat_time: 15
- # Should AAC kill combat loggers (combat_time)
- kill_loggers: false
- # Should AAC log events to a file?
- log_file: false
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