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- glViewport(0, 0, 1280, 720)
- glClearColor(0.00, 0.00, 0.00, 1.00)
- glClear(GL_COLOR_BUFFER_BIT)
- glUseProgram(9)
- glGetUniformLocation(9, 0x0ac24d80) = 1
- glGetError() = GL_NO_ERROR
- glGetAttribLocation(9, 0x0ac24e10) = 0
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(9, 0x0ac24e28) = 0
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(9, 0x0ac24ed0) = -1
- glGetError() = GL_NO_ERROR
- glBindBuffer(GL_ARRAY_BUFFER, 1)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2)
- glGetError() = GL_NO_ERROR
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 16, 0x00000000)
- glGetError() = GL_NO_ERROR
- glEnableVertexAttribArray(0)
- glGetError() = GL_NO_ERROR
- glUniformMatrix4fv(1, 1, GL_FALSE, 0x524fe344)
- glUniform2fv(0, 4, 0x53d1bd44)
- glGetError() = GL_NO_ERROR
- glUniform4fv(-1, 4, 0x53d1bd24)
- glGetError() = GL_NO_ERROR
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0x00000000)
- glGetError() = GL_NO_ERROR
- glDisableVertexAttribArray(0)
- glGetError() = GL_NO_ERROR
- glBindBuffer(GL_ARRAY_BUFFER, 0)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
- glGetError() = GL_NO_ERROR
- glUseProgram(6)
- glGetError() = GL_NO_ERROR
- glEnable(GL_BLEND)
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
- glGetUniformLocation(6, 0x0a8146d8) = 4
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0ac29a98) = 3
- glGetError() = GL_NO_ERROR
- glGetAttribLocation(6, 0x0ac29b58) = 0
- glGetError() = GL_NO_ERROR
- glGetAttribLocation(6, 0x0ac29960) = 1
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0aaf7108) = 2
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0ac29750) = 1
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0ac29780) = 0
- glGetError() = GL_NO_ERROR
- glBindBuffer(GL_ARRAY_BUFFER, 3)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 4)
- glGetError() = GL_NO_ERROR
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 16, 0x00000000)
- glGetError() = GL_NO_ERROR
- glActiveTexture(GL_TEXTURE0)
- glBindTexture(GL_TEXTURE_2D, 5)
- glUniform1i(4, 0)
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 16, 0x00000008)
- glGetError() = GL_NO_ERROR
- glEnableVertexAttribArray(0)
- glGetError() = GL_NO_ERROR
- glEnableVertexAttribArray(1)
- glGetError() = GL_NO_ERROR
- glUniformMatrix4fv(3, 1, GL_FALSE, 0x51ced6ec)
- glGetError() = GL_NO_ERROR
- glUniform2f(1, 150.00, 150.00)
- glGetError() = GL_NO_ERROR
- glUniform4f(0, 1.00, 1.00, 1.00, 1.00)
- glUniform1i(2, 1)
- glGetError() = GL_NO_ERROR
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0x00000000)
- glGetError() = GL_NO_ERROR
- glDisableVertexAttribArray(0)
- glGetError() = GL_NO_ERROR
- glBindBuffer(GL_ARRAY_BUFFER, 0)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
- glGetError() = GL_NO_ERROR
- glDisable(GL_BLEND)
- glUseProgram(6)
- glGetError() = GL_NO_ERROR
- glEnable(GL_BLEND)
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
- glGetUniformLocation(6, 0x0ac61158) = 4
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0ac612f0) = 3
- glGetError() = GL_NO_ERROR
- glGetAttribLocation(6, 0x0ac61380) = 0
- glGetError() = GL_NO_ERROR
- glGetAttribLocation(6, 0x0ac613b0) = 1
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0aaf7988) = 2
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0ac61518) = 1
- glGetError() = GL_NO_ERROR
- glGetUniformLocation(6, 0x0ac615a8) = 0
- glGetError() = GL_NO_ERROR
- glBindBuffer(GL_ARRAY_BUFFER, 5)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 6)
- glGetError() = GL_NO_ERROR
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 16, 0x00000000)
- glGetError() = GL_NO_ERROR
- glActiveTexture(GL_TEXTURE0)
- glBindTexture(GL_TEXTURE_2D, 2)
- glUniform1i(4, 0)
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 16, 0x00000008)
- glGetError() = GL_NO_ERROR
- glEnableVertexAttribArray(0)
- glGetError() = GL_NO_ERROR
- glEnableVertexAttribArray(1)
- glGetError() = GL_NO_ERROR
- glUniformMatrix4fv(3, 1, GL_FALSE, 0x5257a484)
- glGetError() = GL_NO_ERROR
- glUniform2f(1, 150.00, 150.00)
- glGetError() = GL_NO_ERROR
- glUniform4f(0, 1.00, 1.00, 1.00, 1.00)
- glUniform1i(2, 0)
- glGetError() = GL_NO_ERROR
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0x00000000)
- glGetError() = GL_NO_ERROR
- glDisableVertexAttribArray(0)
- glGetError() = GL_NO_ERROR
- glBindBuffer(GL_ARRAY_BUFFER, 0)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
- glGetError() = GL_NO_ERROR
- glDisable(GL_BLEND)
- glGetError() = GL_NO_ERROR
- eglGetError()
- eglSwapBuffers(0x00000001, 0x4c7b0a47) = EGL_TRUE
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