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Jun 12th, 2013
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C++ 4.23 KB | None | 0 0
  1. glViewport(0, 0, 1280, 720)
  2. glClearColor(0.00, 0.00, 0.00, 1.00)
  3. glClear(GL_COLOR_BUFFER_BIT)
  4. glUseProgram(9)
  5. glGetUniformLocation(9, 0x0ac24d80) = 1
  6. glGetError() = GL_NO_ERROR
  7. glGetAttribLocation(9, 0x0ac24e10) = 0
  8. glGetError() = GL_NO_ERROR
  9. glGetUniformLocation(9, 0x0ac24e28) = 0
  10. glGetError() = GL_NO_ERROR
  11. glGetUniformLocation(9, 0x0ac24ed0) = -1
  12. glGetError() = GL_NO_ERROR
  13. glBindBuffer(GL_ARRAY_BUFFER, 1)
  14. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2)
  15. glGetError() = GL_NO_ERROR
  16. glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 16, 0x00000000)
  17. glGetError() = GL_NO_ERROR
  18. glEnableVertexAttribArray(0)
  19. glGetError() = GL_NO_ERROR
  20. glUniformMatrix4fv(1, 1, GL_FALSE, 0x524fe344)
  21. glUniform2fv(0, 4, 0x53d1bd44)
  22. glGetError() = GL_NO_ERROR
  23. glUniform4fv(-1, 4, 0x53d1bd24)
  24. glGetError() = GL_NO_ERROR
  25. glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0x00000000)
  26. glGetError() = GL_NO_ERROR
  27. glDisableVertexAttribArray(0)
  28. glGetError() = GL_NO_ERROR
  29. glBindBuffer(GL_ARRAY_BUFFER, 0)
  30. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
  31. glGetError() = GL_NO_ERROR
  32. glUseProgram(6)
  33. glGetError() = GL_NO_ERROR
  34. glEnable(GL_BLEND)
  35. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
  36. glGetUniformLocation(6, 0x0a8146d8) = 4
  37. glGetError() = GL_NO_ERROR
  38. glGetUniformLocation(6, 0x0ac29a98) = 3
  39. glGetError() = GL_NO_ERROR
  40. glGetAttribLocation(6, 0x0ac29b58) = 0
  41. glGetError() = GL_NO_ERROR
  42. glGetAttribLocation(6, 0x0ac29960) = 1
  43. glGetError() = GL_NO_ERROR
  44. glGetUniformLocation(6, 0x0aaf7108) = 2
  45. glGetError() = GL_NO_ERROR
  46. glGetUniformLocation(6, 0x0ac29750) = 1
  47. glGetError() = GL_NO_ERROR
  48. glGetUniformLocation(6, 0x0ac29780) = 0
  49. glGetError() = GL_NO_ERROR
  50. glBindBuffer(GL_ARRAY_BUFFER, 3)
  51. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 4)
  52. glGetError() = GL_NO_ERROR
  53. glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 16, 0x00000000)
  54. glGetError() = GL_NO_ERROR
  55. glActiveTexture(GL_TEXTURE0)
  56. glBindTexture(GL_TEXTURE_2D, 5)
  57. glUniform1i(4, 0)
  58. glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 16, 0x00000008)
  59. glGetError() = GL_NO_ERROR
  60. glEnableVertexAttribArray(0)
  61. glGetError() = GL_NO_ERROR
  62. glEnableVertexAttribArray(1)
  63. glGetError() = GL_NO_ERROR
  64. glUniformMatrix4fv(3, 1, GL_FALSE, 0x51ced6ec)
  65. glGetError() = GL_NO_ERROR
  66. glUniform2f(1, 150.00, 150.00)
  67. glGetError() = GL_NO_ERROR
  68. glUniform4f(0, 1.00, 1.00, 1.00, 1.00)
  69. glUniform1i(2, 1)
  70. glGetError() = GL_NO_ERROR
  71. glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0x00000000)
  72. glGetError() = GL_NO_ERROR
  73. glDisableVertexAttribArray(0)
  74. glGetError() = GL_NO_ERROR
  75. glBindBuffer(GL_ARRAY_BUFFER, 0)
  76. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
  77. glGetError() = GL_NO_ERROR
  78. glDisable(GL_BLEND)
  79. glUseProgram(6)
  80. glGetError() = GL_NO_ERROR
  81. glEnable(GL_BLEND)
  82. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
  83. glGetUniformLocation(6, 0x0ac61158) = 4
  84. glGetError() = GL_NO_ERROR
  85. glGetUniformLocation(6, 0x0ac612f0) = 3
  86. glGetError() = GL_NO_ERROR
  87. glGetAttribLocation(6, 0x0ac61380) = 0
  88. glGetError() = GL_NO_ERROR
  89. glGetAttribLocation(6, 0x0ac613b0) = 1
  90. glGetError() = GL_NO_ERROR
  91. glGetUniformLocation(6, 0x0aaf7988) = 2
  92. glGetError() = GL_NO_ERROR
  93. glGetUniformLocation(6, 0x0ac61518) = 1
  94. glGetError() = GL_NO_ERROR
  95. glGetUniformLocation(6, 0x0ac615a8) = 0
  96. glGetError() = GL_NO_ERROR
  97. glBindBuffer(GL_ARRAY_BUFFER, 5)
  98. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 6)
  99. glGetError() = GL_NO_ERROR
  100. glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 16, 0x00000000)
  101. glGetError() = GL_NO_ERROR
  102. glActiveTexture(GL_TEXTURE0)
  103. glBindTexture(GL_TEXTURE_2D, 2)
  104. glUniform1i(4, 0)
  105. glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 16, 0x00000008)
  106. glGetError() = GL_NO_ERROR
  107. glEnableVertexAttribArray(0)
  108. glGetError() = GL_NO_ERROR
  109. glEnableVertexAttribArray(1)
  110. glGetError() = GL_NO_ERROR
  111. glUniformMatrix4fv(3, 1, GL_FALSE, 0x5257a484)
  112. glGetError() = GL_NO_ERROR
  113. glUniform2f(1, 150.00, 150.00)
  114. glGetError() = GL_NO_ERROR
  115. glUniform4f(0, 1.00, 1.00, 1.00, 1.00)
  116. glUniform1i(2, 0)
  117. glGetError() = GL_NO_ERROR
  118. glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0x00000000)
  119. glGetError() = GL_NO_ERROR
  120. glDisableVertexAttribArray(0)
  121. glGetError() = GL_NO_ERROR
  122. glBindBuffer(GL_ARRAY_BUFFER, 0)
  123. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
  124. glGetError() = GL_NO_ERROR
  125. glDisable(GL_BLEND)
  126. glGetError() = GL_NO_ERROR
  127. eglGetError()
  128. eglSwapBuffers(0x00000001, 0x4c7b0a47) = EGL_TRUE
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