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  1.  
  2. Vigoroth Offense aka ''John Cena'' - [USER=202117]Megazard[/USER]
  3. [hide=Description]This team did good in the livetour, mostly because vigoroth is broken. Started around that, then added Machoke to check all the ghosts for it. Rest talk is way underrated, it doesnt get dealt with easily by residual like 4 attacks. Threw on Metang because it helps with stout and can get chip on Grumpig, one of the main threats to the team (the other one being fast NP missy, Ursaring to a degree, and maybe a well played ninjask team, idt I'm missing something else). At this point I need speed and Jumpluff came on as a cool annoyer and pivot, and I paired it with Zebstrika which gives me a stop to volt switch spam because I don't need sap sipper with all the Jumpluff checks on this team. Last slot in the live tour went to swanna but Gabite gives some nice speed, checks Rapidash and fires in general much better, and dual chop breaks subs and sashes. I think Fagtron used CB Gabite and I stole the set but made it scarf or something, so yeah credit.
  4. [/hide][hide=Importable]Machoke @ Eviolite
  5. Ability: Guts
  6. EVs: 248 HP / 252 Atk / 8 SpD
  7. Adamant Nature
  8. - Knock Off
  9. - Close Combat
  10. - Rest
  11. - Sleep Talk
  12.  
  13. Metang @ Eviolite
  14. Ability: Clear Body
  15. EVs: 248 HP / 8 Atk / 252 Def
  16. Impish Nature
  17. - Stealth Rock
  18. - Meteor Mash
  19. - Zen Headbutt
  20. - Pursuit
  21.  
  22. Jumpluff
  23. Ability: Infiltrator
  24. EVs: 252 Atk / 4 SpD / 252 Spe
  25. Jolly Nature
  26. - Acrobatics
  27. - U-turn
  28. - Encore
  29. - Seed Bomb
  30.  
  31. Zebstrika @ Magnet
  32. Ability: Lightning Rod
  33. EVs: 252 SpA / 4 SpD / 252 Spe
  34. Timid Nature
  35. - Volt Switch
  36. - Thunderbolt
  37. - Overheat
  38. - Hidden Power [Ice]
  39.  
  40. Vigoroth @ Eviolite
  41. Ability: Vital Spirit
  42. EVs: 252 HP / 244 SpD / 12 Spe
  43. Jolly Nature
  44. - Bulk Up
  45. - Return
  46. - Slack Off
  47. - Taunt
  48.  
  49. Gabite @ Choice Scarf
  50. Ability: Rough Skin
  51. EVs: 252 Atk / 4 SpD / 252 Spe
  52. Jolly Nature
  53. - Earthquake
  54. - Outrage
  55. - Dual Chop
  56. - Stone Edge
  57. [/hide]
  58.  
  59. Vigoroth Bulky Offense - [USER=11407]2xTheTap[/USER]
  60. [hide=Description]
  61. I wanted to submit another sample team that is extremely easy to use for any newcomer to PU, and at the same time, build the team in such a way that it is very forgiving if the user happens to screw up and mispredict at some point. This team accomplishes exactly that: while the team is fast, offensive, and hazard based like Hyper Offense is, it uses bulkier Pokemon like Vigoroth, Solrock, and Roselia who all have access to reliable recovery moves that allow them to either stall-break or setup hazards consistently throughout a match. Another reason why this team is user-friendly is due in part to how easy hazard stacking is with Roselia + Solrock here. PU lacks spinners/defoggers who don't lose to the speedy offensive mons that I've packed into this team - in other words, there's too much offensive pressure on them to do what they need to do, so your opponent's team will often be whittled away by Spikes and SR.
  62.  
  63. In a nutshell, this is built around Bulk Up Vigoroth and the synergy it shares with Jumpluff: Jumpluff is easily beaten by Pokemon like Piloswine and Zebstrika, but Vigoroth is able to Taunt Piloswine out of SR and setup on it with BU, while eating any hit LO Zeb can throw at Vigoroth (at worst, Zebstrika's LO Thunderbolt is a 3HKO on Vigoroth with SR factored in).
  64.  
  65. Next, given that Vigoroth is weak to Toxic Spikes (and status in general) and strong Fighting attacks, I wanted a grounded Poison type who would soak up Toxic Spikes, take Focus Blasts, and deal with any kind of status with ease, so I chose Roselia for this role. Roselia's 252+ Leaf Storm also OHKOs Piloswine, which helps out Raichu and Jumpluff immensely. You can run a slower spread of 212 HP / 252 SpA / 44 Spe for more bulk if you'd like, since that still beats uninvested base 70s like Solrock.
  66.  
  67. From here, I decided to go with Solrock as my SR user for how well it protects Roselia from physically based threats. It easily beats Stoutland, Arbok, Rapidash, Dodrio (if it's not taking a CB Knock Off), variants of Machoke, and many others. I could've gone with something like Probopass instead of Solrock, but with my only Ground immunity being Jumpluff here, I didn't want to be Piloswine weak, so Solrock completed this hazard laying core with Roselia nicely. With Floatzel Dry Passing over both Spikes and SR and forming a fast momentum core with Jumpluff's U-turn, it becomes very easy to punish your opponent for making poorly thought out switches.
  68.  
  69. The team needed to pressure defoggers/spinners more and outspeed Pokemon in the upper Speed tiers that outspeed Jumpluff and Raichu, while simultaneously resisting Ice for the team, so Floatzel became an easy choice. Its set with Choice Scarf is very unpredictable, and can easily lead opposing Zebstrika to mistakenly stay in on Floatzel, thinking they'll be able to Thunderbolt and score an easy KO. Removing Zebstrika using this tactic, along with Vigoroth being an easy switch-in to Zebstrika if you don't want to reveal your Choice Scarf just yet, makes it so Jumpluff is safe to use Sleep Powder whenever it needs to, giving you extra opportunities to setup with both Vigoroth and Raichu. You can run Timid over Modest on Floatzel in order to outspeed Swift Swim Golduck in the Rain by 3 points while keeping your immunity to Burn in tact, but that's an optional change that doesn't always come into play, so Modest is listed here as Floatzel's default nature here.
  70.  
  71. Finally, NP Raichu is here to check Simipour, CB Dodrio, CB Stoutland (after SR), and act as an Electric immunity to put an end to momentum gained via Volt Switch. Raichu can easily lure in Piloswine into a predicted Volt Switch, use Nasty Plot as it switches in, and get an easy kill with a +2 LO Focus Blast afterward. NP Raichu also runs through hazard removal in PU (beats Pelipper, Swanna, Vullaby, Vibrava, and even lesser used options like Torkoal, Avalugg, Armaldo, Wartortle), which means losing Roselia and Solrock's hazards for the whole match is really unlikely. Hope you enjoy the team!
  72. [/hide][hide=Importable]Jumpluff
  73. Ability: Infiltrator
  74. EVs: 252 Atk / 4 SpD / 252 Spe
  75. Jolly Nature
  76. - U-turn
  77. - Acrobatics
  78. - Sleep Powder
  79. - Seed Bomb
  80.  
  81. Vigoroth @ Eviolite
  82. Ability: Vital Spirit
  83. EVs: 248 HP / 248 SpD / 12 Spe
  84. Jolly Nature
  85. - Bulk Up
  86. - Taunt
  87. - Body Slam
  88. - Slack Off
  89.  
  90. Roselia @ Eviolite
  91. Ability: Natural Cure
  92. EVs: 160 HP / 252 SpA / 96 Spe
  93. Modest Nature
  94. IVs: 0 Atk
  95. - Leaf Storm
  96. - Synthesis
  97. - Spikes
  98. - Sludge Bomb
  99.  
  100. Solrock @ Rocky Helmet
  101. Ability: Levitate
  102. EVs: 248 HP / 8 Atk / 252 Def
  103. Impish Nature
  104. - Stealth Rock
  105. - Will-O-Wisp
  106. - Morning Sun
  107. - Zen Headbutt
  108.  
  109. Floatzel @ Choice Scarf
  110. Ability: Water Veil
  111. EVs: 252 SpA / 4 SpD / 252 Spe
  112. Modest Nature
  113. IVs: 1 Atk / 30 SpA
  114. - Baton Pass
  115. - Hydro Pump
  116. - Ice Beam
  117. - Hidden Power [Electric]
  118.  
  119. Raichu @ Life Orb
  120. Ability: Lightning Rod
  121. EVs: 252 SpA / 4 SpD / 252 Spe
  122. Timid Nature
  123. IVs: 29 HP / 0 Atk / 30 Def
  124. - Nasty Plot
  125. - Thunderbolt
  126. - Focus Blast
  127. - Hidden Power [Ice]
  128. [/hide]
  129.  
  130.  
  131. Hazard Stack - [USER=213583]TONE114[/USER]
  132. [hide=Description]
  133. Simple Hyper Offense Team I had for a while. Whirlipede acts as the lead suicide spiker getting up Spikes and Toxic Spikes as fast as possible with Endeavor bringing pokemon down to 1 HP. Piloswine adds to the hazards by laying down Stealth Rock and deal damage with its STAB attacks. Pawniard makes opponent refrain from using Defog with Defiant giving it a +2 attack boost making it more lethal with hazards up. Ursaring is the wallbreaker on the team, dishing out a lot of damage with its wide range of moves combined with Quick Feet making up for its lackluster speed. The team became very Fighting weak at this point so Misdreavus was added for a needed Fighting immunity as well as a spinblocker with Taunt shutting down pokemon attempting to Defog or use status or setup moves. Finally, Mr. Mime was added to provide another Fighting resist to ease the burden off off Missy. Originally this was a NP + 3 attacks LO Mr. Mime, but has since been changed to Scarfed Mime with Healing Wish + 3 attacks as the team was a bit slow for Hyper Offense and Healing Wish provides one of the teammates a second chance to sweep.
  134. [/hide][hide=Importable]
  135. Whirlipede @ Focus Sash
  136. Ability: Speed Boost
  137. EVs: 244 HP / 12 Def / 252 Spe
  138. Jolly Nature
  139. - Spikes
  140. - Toxic Spikes
  141. - Protect
  142. - Endeavor
  143.  
  144. Piloswine @ Eviolite
  145. Ability: Thick Fat
  146. EVs: 240 HP / 252 Atk / 16 Spe
  147. Adamant Nature
  148. - Stealth Rock
  149. - Ice Shard
  150. - Icicle Spear
  151. - Earthquake
  152.  
  153. Pawniard @ Eviolite
  154. Ability: Defiant
  155. EVs: 252 Atk / 4 Def / 252 Spe
  156. Adamant Nature
  157. - Swords Dance
  158. - Iron Head
  159. - Knock Off
  160. - Sucker Punch
  161.  
  162. Ursaring (M) @ Toxic Orb
  163. Ability: Quick Feet
  164. EVs: 252 Atk / 4 Def / 252 Spe
  165. Jolly Nature
  166. - Protect / Swords Dance
  167. - Facade
  168. - Close Combat
  169. - Crunch
  170.  
  171. Misdreavus @ Eviolite
  172. Ability: Levitate
  173. EVs: 112 HP / 252 SpA / 144 Spe
  174. Modest Nature
  175. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  176. - Will-O-Wisp
  177. - Destiny Bond
  178. - Shadow Ball
  179. - Hidden Power [Fighting]
  180.  
  181. Mr. Mime @ Choice Scarf
  182. Ability: Soundproof
  183. EVs: 252 SpA / 4 SpD / 252 Spe
  184. Timid Nature
  185. IVs: 0 Atk
  186. - Healing Wish
  187. - Psychic
  188. - Dazzling Gleam
  189. - Focus Blast
  190. [/hide]
  191.  
  192. Balanced (Anty is bad) - [USER=238708]GrimoireGod[/USER]
  193. [hide=description]This is a really nice semi stall / balance team that I used against Spirit in round 1 of PUPL. In a nutshell, the idea of the team is to use Piloswine, Pelipper, Tangela, and Clefairy to completely wall 90% of the metagame, paralyze stuff with Tangela and Clefairy, and then sweep with Ninetales or Arbok which are both really cool wallbreakers that are very hard to stop with paralysis support. Healing Wish on Clefairy also helps with this because it can bring one of the two back to wreak havok. Honestly though, I often ended up winning simply because people do not really prepare for fat builds and are unable to break through the team. The biggest threats to the team are Duosion, Substitute Ninetales, and Pawniard. Duosion sets up on Tangela, Piloswine, Clefairy, and Pelipper, and I only really have Ninetales to threaten it by boosting faster than it. However, Ninetales is easily worn down by switching into entry hazards, particularly Stealth Rock, and takes a good chunk from Psyshock as well. Substitute Ninetales is annoying because it doesn't get paralyzed. You have to try to not let the opponent set up Stealth Rock so Spdef Pelipper avoids the 2HKO from Ninetales at +2. Pawniard is annoying because it gets a boost from Arbok's Intimidate and annoys most of the team with Knock Off. It can usually be handled with Substitute Ninetales or paralysing it and then checking it with Piloswine.[/hide][hide=importable]Iced Shell (Piloswine) @ Eviolite
  194. Ability: Thick Fat
  195. EVs: 248 HP / 252 Atk / 8 Spe
  196. Adamant Nature
  197. - Stealth Rock
  198. - Earthquake
  199. - Icicle Crash
  200. - Ice Shard
  201.  
  202. Wings of Love (Pelipper) @ Leftovers
  203. Ability: Keen Eye
  204. EVs: 248 HP / 252 SpD / 8 Spe
  205. Calm Nature
  206. IVs: 0 Atk
  207. - Scald
  208. - Air Slash
  209. - Roost
  210. - Defog
  211.  
  212. Fairy Glitter (Clefairy) @ Eviolite
  213. Ability: Magic Guard
  214. EVs: 252 HP / 252 SpD / 4 Spe
  215. Calm Nature
  216. IVs: 0 Atk
  217. - Moonblast
  218. - Thunder Wave
  219. - Soft-Boiled
  220. - Healing Wish
  221.  
  222. Crimson Lotus (Ninetales) @ Leftovers
  223. Ability: Flash Fire
  224. EVs: 4 Def / 252 SpA / 252 Spe
  225. Timid Nature
  226. IVs: 1 Atk
  227. - Nasty Plot
  228. - Fire Blast
  229. - Energy Ball
  230. - Substitute
  231.  
  232. Grow Flow (Tangela) @ Eviolite
  233. Ability: Regenerator
  234. EVs: 248 HP / 252 Def / 8 Spe
  235. Bold Nature
  236. - Giga Drain
  237. - Stun Spore
  238. - Synthesis
  239. - Hidden Power [Ice]
  240.  
  241. Cubellios (Arbok) @ Black Sludge
  242. Ability: Intimidate
  243. EVs: 80 HP / 252 Atk / 176 Spe
  244. Adamant Nature
  245. - Coil
  246. - Gunk Shot
  247. - Earthquake
  248. - Sucker Punch[/hide]
  249.  
  250. Sun In the Rain - [USER=213583]TONE114[/USER]
  251. [hide=Description]
  252. With all the attention sun has gotten over the past few weeks, I decided to try my hand at utilizing Rain for a change of pace. Relicanth is the lead in most cases, getting up both Stealth Rock and Rain Dance for its teammates. Everything else here is pretty standard with Golduck, Floatzel, and Armaldo as the rain sweepers, but rain isn't needed as much for Floatzel as it is fast enough to function outside of rain. Zebstrika provides the team with an Electric- and Grass-type check which would otherwise run over this team. Enjoy the team. ⌐■_■
  253. [/hide][hide=Importable]
  254. Relicanth @ Damp Rock
  255. Ability: Sturdy
  256. EVs: 252 Atk / 4 Def / 252 Spe
  257. Jolly Nature
  258. - Stealth Rock
  259. - Rain Dance
  260. - Waterfall
  261. - Head Smash
  262.  
  263. Volbeat @ Damp Rock
  264. Ability: Prankster
  265. EVs: 248 HP / 252 Def / 8 SpD
  266. Relaxed Nature
  267. IVs: 0 Spe
  268. - Rain Dance
  269. - Encore
  270. - Thunder Wave
  271. - U-turn
  272.  
  273. Golduck @ Life Orb
  274. Ability: Swift Swim
  275. EVs: 252 SpA / 4 SpD / 252 Spe
  276. Modest Nature
  277. IVs: 29 HP
  278. - Rain Dance
  279. - Hydro Pump
  280. - Ice Beam
  281. - Psyshock
  282.  
  283. Floatzel @ Life Orb
  284. Ability: Swift Swim
  285. EVs: 252 SpA / 4 SpD / 252 Spe
  286. Timid Nature
  287. IVs: 29 HP / 1 Atk / 30 SpA
  288. - Hydro Pump
  289. - Ice Beam
  290. - Hidden Power [Electric]
  291. - Taunt
  292.  
  293. Armaldo @ Life Orb
  294. Ability: Swift Swim
  295. EVs: 252 Atk / 4 SpD / 252 Spe
  296. Adamant Nature
  297. IVs: 29 HP
  298. - Swords Dance
  299. - Stone Edge
  300. - Earthquake
  301. - Aqua Jet
  302.  
  303. Zebstrika @ Life Orb
  304. Ability: Sap Sipper
  305. EVs: 252 SpA / 4 SpD / 252 Spe
  306. Timid Nature
  307. IVs: 29 HP / 0 Atk / 30 SpA
  308. - Thunderbolt / Thunder
  309. - Volt Switch
  310. - Overheat
  311. - Hidden Power [Grass]
  312. [/hide]
  313.  
  314.  
  315. Fuccboi Balance - [USER=177336]Anty[/USER]
  316. [hide="Description"]This team was originally made to showcase a very underrated/underused poke at the time; barbaracle. Baracles biggest stop is grass types so i decided a fire type would be a decent team mate, i changed that slot around a bit because from testing with pokes like simisear/ninetales, i felt i needed a solid fire type switch in so i chose rapidash who has recovery. Torterra completes the coincidental FWG core and is important for checking barbaracle and costa, as well as being a solid switch into pokes like pawniard. I chose toxic to cripple tangela and other fat pokes, as i have stealth rocks on clef. SDef clefairy is a really great pokemon as few pokes can consistently switch into poliwrath/simipour/etc while also providing support in stealth rocks. Knock off is nice for rose, which can be annoying while healing wish can also be used to help support baracle. Machoke was mostly chosen for offensive support as many pokes that annoy this team were weak to fighting, and priority is nice. This is another poke u can change around, ie guts cc over no guard, but i like the hax and the no def drops. Lastly Raichu helps revenge kill as it is faster than pretty much every boosted poke, while can provide momentum and the wearing down of grass types by volt switch. This team doesnt have any clear weaknesses, although rapidash can be annoying, and so can roselia if it gets a lot of sludge bomb poisons[/hide][hide="Importable"]
  317. Barbaracle @ White Herb
  318. Ability: Tough Claws
  319. EVs: 252 Atk / 4 SpD / 252 Spe
  320. Adamant Nature
  321. - Shell Smash
  322. - Razor Shell
  323. - Stone Edge
  324. - Aerial Ace
  325.  
  326. Rapidash @ Flame Plate
  327. Ability: Flash Fire
  328. EVs: 252 Atk / 4 SpD / 252 Spe
  329. Jolly Nature
  330. - Flare Blitz
  331. - Wild Charge
  332. - Drill Run
  333. - Morning Sun
  334.  
  335. Torterra @ Leftovers
  336. Ability: Overgrow
  337. EVs: 252 HP / 252 Atk / 4 Spe
  338. Adamant Nature
  339. - Toxic
  340. - Synthesis
  341. - Earthquake
  342. - Wood Hammer
  343.  
  344. Clefairy @ Eviolite
  345. Ability: Magic Guard
  346. EVs: 252 HP / 4 Def / 252 SpD
  347. Calm Nature
  348. - Stealth Rock
  349. - Soft-Boiled
  350. - Moonblast
  351. - Knock Off
  352.  
  353. Machoke @ Eviolite
  354. Ability: No Guard
  355. EVs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
  356. Adamant Nature
  357. - Dynamic Punch
  358. - Knock Off
  359. - Bullet Punch
  360. - Ice Punch
  361.  
  362. Raichu @ Choice Scarf
  363. Ability: Lightning Rod
  364. EVs: 252 SpA / 4 SpD / 252 Spe
  365. Timid Nature
  366. - Volt Switch
  367. - Thunderbolt
  368. - Focus Blast
  369. - Hidden Power [Ice]
  370. [/hide]
  371.  
  372. Venipede Spikes Offense - [USER=176313]Kushalos[/USER]
  373. [hide=description]
  374. Venipede and Golem set up hazards. Pawniard punishes Defog, Poliwrath sets up rain and smashes offense teams. Gourgeist blocks rare spins and stalls with tspikes and leech seed. Rotom revenges shit. cmon an explanation doesnt have to be long its just pokemon lol[/hide][hide=Importable]
  375. Venipede @ Focus Sash
  376. Ability: Speed Boost
  377. EVs: 252 Def / 252 Spe
  378. Timid Nature
  379. IVs: 0 Atk
  380. - Spikes
  381. - Toxic Spikes
  382. - Endeavor
  383. - Protect / Toxic
  384.  
  385. Golem @ Normal Gem / Custap Berry
  386. Ability: Sturdy
  387. EVs: 252 Atk / 4 SpD / 252 Spe
  388. Adamant Nature
  389. - Stealth Rock
  390. - Rock Blast
  391. - Earthquake
  392. - Explosion
  393.  
  394. Pawniard @ Eviolite
  395. Ability: Defiant
  396. EVs: 80 HP / 252 Atk / 16 Def / 16 SpD / 144 Spe
  397. Adamant Nature
  398. - Swords Dance
  399. - Knock Off
  400. - Sucker Punch
  401. - Iron Head
  402.  
  403. Poliwrath @ Life Orb
  404. Ability: Swift Swim
  405. EVs: 252 SpA / 4 SpD / 252 Spe
  406. Modest Nature
  407. IVs: 29 HP / 0 Atk
  408. - Rain Dance
  409. - Hydro Pump
  410. - Focus Blast
  411. - Ice Beam
  412.  
  413. Gourgeist-Small @ Leftovers
  414. Ability: Frisk
  415. EVs: 152 HP / 80 Def / 24 SpD / 252 Spe
  416. Timid Nature
  417. IVs: 0 Atk
  418. - Leech Seed
  419. - Substitute
  420. - Protect
  421. - Disable
  422.  
  423. Rotom-Frost @ Choice Scarf
  424. Ability: Levitate
  425. EVs: 252 SpA / 4 SpD / 252 Spe
  426. Timid Nature
  427. IVs: 0 Atk
  428. - Thunderbolt
  429. - Blizzard
  430. - Volt Switch
  431. - Trick / Hidden Power [Ice]
  432. [/hide]
  433.  
  434. Gotta Go Fast - [USER=177336]Anty[/USER]
  435. [hide=Description] This team is based around Rock Polish Torterra, which is a cool sweeper that needs a decent amount of team support to do well. Immediately after deciding this, I wanted to pair it with special Poliwrath as it not only beats both common Ice Shard users, Piloswine and Sneasel, but it also baits in Pokemon like Tangela which torterra struggles with. Rapidash was added as more reliable answer to Grass-types, a faster Pokemon, as well as a Ninetales check, which this team needed. After some testing i made the set which everybody uses today (yes im claiming innovation), as it bluffs a choice item and Mourning Sun allows it to check said pokes throughout the battle. I still needed more speed, so i decided on using scarf Mr Mime, as it can revenge kill, and heal up torterra if necessary, while baton passing on pokes like lickilicky which torterra uses as set up fodder. Next up is my stealth rocker and primary electric check, Piloswine. It also provides priority and a general switch in which i often didnt mind sacking as i have another Ground-type. Zebstrika was chosen as my last Pokemon as it can revenge kill non scarf or boosted pokes more effectively as it has more strength and coverage. I also found that it put in the most work as it was a Piloswine lure (2*Hp grass+ 1 overheat KOs- and most of the time pilo rock t1), and would offensively pressure Flying-types.
  436.  
  437. Although this team is designed for Torterra to sweep, often i will just use it as a mid game wallbreaker and let Rapidash or Zebstrika clean late game. Also remember that you can always switch out a weakened Torterra and healing wish up and sweep with it later.[/hide][hide=Importable]
  438. Torterra @ Life Orb
  439. Ability: Overgrow
  440. EVs: 252 Atk / 4 Def / 252 Spe
  441. Jolly Nature
  442. - Rock Polish
  443. - Wood Hammer
  444. - Earthquake
  445. - Stone Edge
  446.  
  447. Poliwrath @ Leftovers
  448. Ability: Water Absorb
  449. EVs: 200 HP / 252 SpA / 56 Spe
  450. Modest Nature
  451. - Hydro Pump
  452. - Ice Beam
  453. - Focus Blast
  454. - Vacuum Wave
  455.  
  456. Rapidash @ Charcoal
  457. Ability: Flash Fire
  458. EVs: 252 Atk / 4 SpD / 252 Spe
  459. Jolly Nature
  460. - Flare Blitz
  461. - Wild Charge
  462. - Drill Run
  463. - Morning Sun
  464.  
  465. Mr. Mime @ Choice Scarf
  466. Ability: Soundproof
  467. EVs: 252 SpA / 4 SpD / 252 Spe
  468. Timid Nature
  469. - Psychic
  470. - Dazzling Gleam
  471. - Healing Wish
  472. - Baton Pass
  473.  
  474. Piloswine @ Eviolite
  475. Ability: Thick Fat
  476. EVs: 248 HP / 252 Atk / 8 SpD
  477. Adamant Nature
  478. - Stealth Rock
  479. - Icicle Spear
  480. - Ice Shard
  481. - Earthquake
  482.  
  483. Zebstrika @ Life Orb
  484. Ability: Sap Sipper
  485. EVs: 252 SpA / 4 SpD / 252 Spe
  486. Timid Nature
  487. - Volt Switch
  488. - Thunderbolt
  489. - Hidden Power [Grass]
  490. - Overheat
  491. [/hide]
  492.  
  493. HO Balance Breaker - [USER=159908]galbia[/USER]
  494. [hide=description]Simipour is such an amazing Pokemon and paired with Arbok it is just the death of most balanced teams. The whole team's goal is to overload Ice-type resistances which are usually limited to Piloswine and bulky Water-types which Simipour + Shuca Berry Arbok can dismantle pretty easily for a Regice Sweep. Pawniard is another Pokemon that is especially effective with the Water-types being weakened and can help by luring and Knocking Off Poliwrath's item. Gabite is the chosen Stealth Rock setter since without it the team is very weak to Pokemon such as Rapidash and Ninetales. Finally Kadabra is added as a revenge killer for opposing sweepers and fast Pokemon in general.[/hide][hide=importable]Kadabra @ Focus Sash
  495. Ability: Magic Guard
  496. EVs: 4 HP / 252 SpA / 252 Spe
  497. Timid Nature
  498. IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  499. - Psychic
  500. - Shadow Ball
  501. - Encore
  502. - Hidden Power [Fighting]
  503.  
  504. Regice @ Life Orb
  505. Ability: Clear Body
  506. EVs: 4 Def / 252 SpA / 252 Spe
  507. Modest Nature
  508. - Rock Polish
  509. - Ice Beam
  510. - Thunderbolt
  511. - Focus Blast
  512.  
  513. Pawniard @ Eviolite
  514. Ability: Defiant
  515. EVs: 4 HP / 252 Atk / 252 Spe
  516. Adamant Nature
  517. - Swords Dance
  518. - Knock Off
  519. - Iron Head
  520. - Sucker Punch
  521.  
  522. Simipour @ Life Orb
  523. Ability: Torrent
  524. EVs: 4 Atk / 252 SpA / 252 Spe
  525. Naive Nature
  526. - Knock Off
  527. - Hydro Pump
  528. - Ice Beam
  529. - Grass Knot
  530.  
  531. Gabite @ Eviolite
  532. Ability: Rough Skin
  533. EVs: 248 HP / 56 Atk / 104 Def / 100 Spe
  534. Adamant Nature
  535. - Stealth Rock
  536. - Earthquake
  537. - Dragon Claw
  538. - Toxic
  539.  
  540. Arbok @ Shuca Berry
  541. Ability: Intimidate
  542. EVs: 252 Atk / 4 SpD / 252 Spe
  543. Adamant Nature
  544. - Aqua Tail
  545. - Gunk Shot
  546. - Sucker Punch
  547. - Coil[/hide]
  548.  
  549. Fire and Water - [USER=193973]Magnemite[/USER]
  550.  
  551. [hide=Description]this is a pretty standard offense team from the garbodor meta, but with a couple of moderately underrated threats. the first of these is weakness policy golem. it isn't that underrated, but it is so much better than i thought it would be. being able to set up sr and also "set up" at the same time is fantastic, and golem takes a lot more super effective attacks than you would think it would. getting up pretty much guaranteed rocks and denting stuff with +2 sucker is really good for an offensive team in this meta. the other one of these threats is simipour, which again isn't that underrated but it's really low in the usage stats for some reason. anyway, simipour is a fantastic pokemon in this metagame as it is easily able to get into torrent / salac range and demolish everything with hydro pump while outspeeding common revenge killers such as scarf rotom-f, adamant scarf tauros, and scarf haunter. it isn't a slouch against defensive teams either, as +2 torrent boosted hydro hits ridiculously hard. its only real downside is the ubiquity of poliwrath, but other than that it's fantastic in this meta. the rest of my team is pretty standard, with standard garbodor, ninetales, and scarf rotom being very potent threats. finally, throh is a fantastic glue mon as it is one of the best checks to sneasel and also being a great status absorber and kecleon check. taunt + toxic may seem weird to those unfamiliar with it, but these two moves let throh cripple its usual switchins, particularly garbodor and pelipper, as both of them can set up spikes / defog respectively against this team quite easily otherwise, but if you taunt them on the switch then you are in a favorable position. this team is pretty weak to fast threats, particularly kadabra, tauros (lol what team isn't weak to tauros), scarf haunter, etc, but otherwise it's a pretty solid team that i recommend trying out before garbodor's inevitable departure from PU.[/hide][hide=Importable]
  552. Golem @ Weakness Policy
  553. Ability: Sturdy
  554. EVs: 4 HP / 252 Atk / 252 Spe
  555. Adamant Nature
  556. - Stealth Rock
  557. - Earthquake
  558. - Stone Edge
  559. - Sucker Punch
  560.  
  561. Simipour (F) @ Salac Berry
  562. Ability: Torrent
  563. EVs: 4 HP / 252 SpA / 252 Spe
  564. Timid Nature
  565. - Substitute
  566. - Nasty Plot
  567. - Hydro Pump
  568. - Ice Beam
  569.  
  570. Throh @ Leftovers
  571. Ability: Guts
  572. EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
  573. Adamant Nature
  574. - Storm Throw
  575. - Knock Off
  576. - Taunt
  577. - Toxic
  578.  
  579. Rotom-Frost @ Choice Scarf
  580. Ability: Levitate
  581. Shiny: Yes
  582. EVs: 252 SpA / 4 SpD / 252 Spe
  583. Timid Nature
  584. - Volt Switch
  585. - Blizzard
  586. - Thunderbolt
  587. - Hidden Power [Ice]
  588.  
  589. Ninetales (F) @ Life Orb
  590. Ability: Flash Fire
  591. Shiny: Yes
  592. EVs: 8 HP / 248 SpA / 252 Spe
  593. Timid Nature
  594. - Nasty Plot
  595. - Fire Blast
  596. - Psyshock
  597. - Energy Ball
  598.  
  599. Garbodor (M) @ Black Sludge
  600. Ability: Aftermath
  601. Shiny: Yes
  602. EVs: 248 HP / 244 Def / 16 Spe
  603. Impish Nature
  604. - Gunk Shot
  605. - Spikes
  606. - Toxic Spikes
  607. - Haze[/hide]
  608.  
  609.  
  610. Volt turn - [USER=242493]Dundies[/USER]
  611. [hide="Description"]
  612. Ok so I made this team and it was so successful that I went from the bottom of the ladder to #7 in one night. The team is based on getting up rocks with Barbaracle and keeping them up with the use of Taunt and by keeping offensive pressure with the common volt-turn core of Raichu and Scyther. Since Barbaracle and Misdreavus both carry taunt, it is easy to taunt on bulky Ghost types then hard switch into Bouffalant, allowing a free Substitute and usually a Swords Dance. Once you've severely weakened your opponent's team with Raichu and Scyther, Bouffalant and Misdreavus are usually able to cleanly sweep. Enjoy the team. :][/hide][hide="Importable"]
  613. Barbara (Barbaracle) (F) @ Focus Sash
  614. Ability: Tough Claws
  615. EVs: 252 Atk / 4 SpD / 252 Spe
  616. Jolly Nature
  617. - Stealth Rock
  618. - Stone Edge
  619. - Razor Shell
  620. - Taunt
  621.  
  622. Afro SMASH (Bouffalant) @ Leftovers
  623. Ability: Sap Sipper
  624. EVs: 168 HP / 252 Atk / 88 Spe
  625. Adamant Nature
  626. - Substitute
  627. - Swords Dance
  628. - Return
  629. - Earthquake
  630.  
  631. Nitro (Scyther) @ Choice Band
  632. Ability: Technician
  633. EVs: 252 Atk / 4 SpD / 252 Spe
  634. Jolly Nature
  635. - U-turn
  636. - Aerial Ace
  637. - Knock Off
  638. - Quick Attack
  639.  
  640. TheCritMagnet (Raichu) @ Choice Scarf
  641. Ability: Lightning Rod
  642. EVs: 4 Def / 252 SpA / 252 Spe
  643. Timid Nature
  644. - Volt Switch
  645. - Thunderbolt
  646. - Focus Blast
  647. - Hidden Power [Ice]
  648.  
  649. Berg (Avalugg) @ Leftovers
  650. Ability: Sturdy
  651. EVs: 248 HP / 8 Def / 252 SpD
  652. Careful Nature
  653. - Avalanche
  654. - Toxic
  655. - Recover
  656. - Rapid Spin
  657.  
  658. churros (Misdreavus) @ Eviolite
  659. Ability: Levitate
  660. EVs: 4 Def / 252 SpA / 252 Spe
  661. Timid Nature
  662. - Nasty Plot
  663. - Shadow Ball
  664. - Hidden Power [Fighting]
  665. - Taunt
  666. [/hide]
  667.  
  668.  
  669. Jumpluff Cute Offense(◕‿◕✿) - [USER=159908]galbia[/USER]
  670. [hide=Description]
  671. I originally built a Jumpluff team as a joke and i was surprising how useful it was early game with its Flying-type STAB and incredibly deadly Sleeping capabilities thanks to 110 Base Speed Sleep Powder so i decided to build something serious around it after Garbodor was banned and this team was born. Planning on ysing this in Slacker Tour I decided to build an offensive team with a Volt-Turn core in which every member also had some decent pivoting abilities in order to deal with bulky offense just as well as against opposing offense and with a strong win condition against stall in Ninetales. I decided to abuse Jumpluff's ability to pivot into Poliwrath and Throh quite easily that are usually troublesome for VolTurn teams since Garbodor left and then the structure of the team just came along. Expert Belt Raichu makes for an awesome combination with Scyther as i am able to freely able to spam Volt Switch to lure in Scyther Checks such as Golem to then weaken them with Grass Knot or Surf and the ability to weaken or take out Piloswine is appreciated by Jumpluff too. Pelipper is just a solid Defogger needed to substain Scyther and Jumpluff's Stealth Rock weakness and alleviating pressure from them of dealing with opposing Fighting types. It is also the closest counter to Sneasel in this team. Ninetales is a necessity versus stall and i really see no reason not to use it in PU now that Camerupt has left and Torterra is just a Stealth Rock setter that is not weak to Water and has decent lead matchups all around too but i guess Piloswine works too in that slot. Jumpluff works really well as a lead and late game with Swords Dance if you can set it up (protip it is not hard at all). So just have fun! and screw [USER=203593]TRC[/USER][/hide][hide=importabile]
  672. Jumpluff
  673. Ability: Infiltrator
  674. EVs: 252 Atk / 4 SpD / 252 Spe
  675. Jolly Nature
  676. - Acrobatics
  677. - Swords Dance
  678. - Seed Bomb
  679. - Sleep Powder
  680.  
  681. Scyther @ Choice Band
  682. Ability: Technician
  683. EVs: 252 Atk / 4 SpD / 252 Spe
  684. Jolly Nature
  685. - U-turn
  686. - Wing Attack
  687. - Bug Bite
  688. - Quick Attack
  689.  
  690. Raichu @ Expert Belt
  691. Ability: Static
  692. EVs: 252 SpA / 4 SpD / 252 Spe
  693. Timid Nature
  694. IVs: 0 Atk
  695. - Grass Knot
  696. - Thunderbolt
  697. - Volt Switch
  698. - Surf / Hidden Power Ice
  699.  
  700. Pelipper @ Leftovers
  701. Ability: Keen Eye
  702. EVs: 248 HP / 252 Def / 8 SpD
  703. Bold Nature
  704. IVs: 0 Atk
  705. - U-turn / Toxic
  706. - Scald
  707. - Defog
  708. - Roost
  709.  
  710. Ninetales @ Leftovers
  711. Ability: Flash Fire
  712. EVs: 252 SpA / 4 SpD / 252 Spe
  713. Timid Nature
  714. - Fire Blast
  715. - Nasty Plot
  716. - Energy Ball
  717. - Psyshock
  718.  
  719. Torterra @ Leftovers
  720. Ability: Overgrow
  721. EVs: 248 HP / 252 Atk / 8 Spe
  722. Adamant Nature
  723. - Earthquake
  724. - Synthesis
  725. - Stealth Rock
  726. - Seed Bomb
  727. [/hide]
  728.  
  729.  
  730. Bulky Offense - [USER=155229]Raiza.[/USER]
  731. [hide=Description]This team is a balanced that makes use of Spikestacking thanks to Roselia that puts to sleep dangerous threats to the team like bulky fighting mons and Probopass, who places Stealth Rock, uses Toxic on opponent's key pokémons and makes a really good volturn core with Pelipper, also helping and making Keclon even more broken giving him way more switch ins. The team is pretty slow paced but most of the times Pawniard and Kecleon's priorities make up for it. Misdreavus works as a spinblocker and with Will-O-Wisp it lures the opponent's team, also giving various occations of cleaning to Kecleon and Pawniard, which usually enters on Defog users and takes advantage of it with Defiant.[/hide][hide=Importable]
  732. chameleon (Kecleon) @ Life Orb
  733. Ability: Protean
  734. EVs: 248 HP / 252 Atk / 8 SpD
  735. Adamant Nature
  736. - Sucker Punch
  737. - Drain Punch
  738. - Knock Off
  739. - Fake Out
  740.  
  741. Pelipper @ Leftovers
  742. Ability: Keen Eye
  743. EVs: 248 HP / 252 Def / 8 SpD
  744. Bold Nature
  745. - Scald
  746. - Roost
  747. - Defog
  748. - Hurricane
  749.  
  750. Pawniard @ Eviolite
  751. Ability: Defiant
  752. EVs: 252 Atk / 4 Def / 252 Spe
  753. Adamant Nature
  754. - Swords Dance
  755. - Iron Head
  756. - Knock Off
  757. - Sucker Punch
  758.  
  759. Misdreavus @ Eviolite
  760. Ability: Levitate
  761. EVs: 120 HP / 252 SpA / 136 Spe
  762. Modest Nature
  763. IVs: 0 Atk
  764. - Nasty Plot
  765. - Will-O-Wisp
  766. - Shadow Ball
  767. - Thunderbolt
  768.  
  769. Probopass @ Leftovers
  770. Ability: Sturdy
  771. EVs: 252 HP / 172 SpD / 84 Spe
  772. Calm Nature
  773. - Stealth Rock
  774. - Toxic
  775. - Volt Switch
  776. - Power Gem
  777.  
  778. Roselia @ Eviolite
  779. Ability: Natural Cure
  780. EVs: 252 HP / 120 Def / 136 SpD
  781. Calm Nature
  782. - Spikes
  783. - Sludge Bomb
  784. - Giga Drain
  785. - Sleep Powder
  786. [/hide]
  787.  
  788.  
  789. Spam of the Dark - [USER=235312]GasQuake[/USER] and [USER=11407]Hayabusa[/USER]
  790. [hide=Description]
  791. This is proboably one of the best teams I've had the pleasure of using in a while. I hope you enjoy it. The idea is to first stack hazards with the Roselia + Carracosta defensive core, then to protect them by using Misdreavus to spin block or kill defoggers with Thunderbolt. While this core is weak to Ninetales, Sneasel makes up for this by switching into Psyshocks aimed at Throh or by revenging with Knock Off after Stealth Rock damage. Throh is also here to absorb knock offs for Misdreavus and Roselia and to rack up hazard damage by shuffling your opponent, all while maintaining maximum bulk via its EV spread. Once the other team has been weakened enough, both Sneasel and Moxie Mightyena are able to clean nicely with priority.
  792. [/hide][hide=Importable]
  793. Mightyena @ Life Orb
  794. Ability: Moxie
  795. EVs: 252 Atk / 4 SpD / 252 Spe
  796. Adamant Nature
  797. IVs: 29 HP
  798. - Iron Tail
  799. - Play Rough
  800. - Crunch
  801. - Sucker Punch
  802.  
  803. Sneasel @ Life Orb
  804. Ability: Inner Focus
  805. EVs: 252 Atk / 4 Def / 252 Spe
  806. Jolly Nature
  807. IVs: 29 HP
  808. - Knock Off
  809. - Icicle Crash
  810. - Ice Shard
  811. - Low Kick
  812.  
  813. Roselia @ Eviolite
  814. Ability: Natural Cure
  815. EVs: 252 HP / 56 Def / 202 SpD
  816. Calm Nature
  817. IVs: 0 Atk
  818. - Giga Drain
  819. - Sludge Bomb
  820. - Synthesis
  821. - Spikes
  822.  
  823. Carracosta @ Leftovers
  824. Ability: Solid Rock
  825. EVs: 248 HP / 252 Def / 8 SpD
  826. Impish Nature
  827. - Stealth Rock
  828. - Knock Off
  829. - Aqua Jet
  830. - Scald
  831.  
  832. Misdreavus @ Eviolite
  833. Ability: Levitate
  834. EVs: 248 HP / 244 Def / 16 Spe
  835. Bold Nature
  836. IVs: 0 Atk
  837. - Shadow Ball
  838. - Thunderbolt
  839. - Taunt
  840. - Will-O-Wisp
  841.  
  842. Throh (M) @ Leftovers
  843. Ability: Guts
  844. EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
  845. Adamant Nature
  846. - Rest
  847. - Sleep Talk
  848. - Knock Off
  849. - Circle Throw
  850. [/hide]
  851.  
  852. Dark Spam - [USER=193973]Magnemite[/USER]
  853. [hide=Description]
  854. I took a more offensive approach to this tour than gasquake did. The first thing you'll notice about this team is that it lacks a revenge killer but has 4 priority users. This is on purpose, as it lets me bluff Scarf Haunter with SubDisable (which is an amazing set in the current meta btw) much more easily, while the priority users keep me from being roflstomped by setup sweepers (not the only reason, but one of them). Basculin is there to help wallbreak and give priority, while Golem is a really standard SR setter that gives me a decent check to Electric-types and a Normal and Flying resist. Finally, offensive Roselia is used as I wanted Mightyena to have Toxic Spikes support but wanted a more offensive hazard setter (Whirlipede wouldn't really work on this team) and Roselia is a good check to a lot of things that can still hit pretty hard and put things to sleep. Overall, this team is nothing amazing, but it's one of the better teams I've built in a while and the meta is about to shift quite a bit so I figured I might as well post it here.[/hide][hide=Importable]
  855. Mightyena (M) @ Life Orb
  856. Ability: Moxie
  857. EVs: 252 Atk / 4 SpD / 252 Spe
  858. Adamant Nature
  859. IVs: 29 HP
  860. - Sucker Punch
  861. - Crunch
  862. - Play Rough
  863. - Iron Tail
  864.  
  865. Sneasel (F) @ Life Orb
  866. Ability: Inner Focus
  867. Shiny: Yes
  868. EVs: 252 Atk / 4 SpD / 252 Spe
  869. Jolly Nature
  870. IVs: 29 HP
  871. - Knock Off
  872. - Icicle Crash
  873. - Low Kick
  874. - Ice Shard
  875.  
  876. Basculin (Basculin-Blue-Striped) (M) @ Life Orb
  877. Ability: Adaptability
  878. Shiny: Yes
  879. EVs: 252 Atk / 4 SpA / 252 Spe
  880. Naive Nature
  881. IVs: 29 HP
  882. - Waterfall
  883. - Aqua Jet
  884. - Ice Beam
  885. - Zen Headbutt
  886.  
  887. Golem @ Weakness Policy
  888. Ability: Sturdy
  889. EVs: 4 HP / 252 Atk / 252 Spe
  890. Jolly Nature
  891. - Stealth Rock
  892. - Stone Edge
  893. - Earthquake
  894. - Sucker Punch
  895.  
  896. Haunter (M) @ Black Sludge
  897. Ability: Levitate
  898. Shiny: Yes
  899. EVs: 252 SpA / 4 SpD / 252 Spe
  900. Timid Nature
  901. - Shadow Ball
  902. - Sludge Bomb
  903. - Substitute
  904. - Disable
  905.  
  906. Roselia (F) @ Eviolite
  907. Ability: Natural Cure
  908. Shiny: Yes
  909. EVs: 248 HP / 252 SpA / 8 Spe
  910. Modest Nature
  911. - Toxic Spikes
  912. - Sludge Bomb
  913. - Giga Drain
  914. - Sleep Powder[/hide]
  915.  
  916.  
  917. Focus Sash Haunter Hyper Offense - [USER=176313]Kushalos[/USER]
  918. [hide=Description]Just some offense team i made. Lead either with Haunter to put something to sleep and fuck shit up or Golem to get up rocks and use that shiny new custap goodness. After that i got some standard shit dont really feel like explaining you should be able to tell how to use it.[/hide][hide=Importable]
  919. Pawniard @ Eviolite
  920. Ability: Defiant
  921. EVs: 96 HP / 252 Atk / 16 SpD / 144 Spe
  922. Adamant Nature
  923. - Swords Dance
  924. - Knock Off
  925. - Iron Head
  926. - Sucker Punch
  927.  
  928. Haunter @ Focus Sash
  929. Ability: Levitate
  930. EVs: 252 SpA / 4 SpD / 252 Spe
  931. Timid Nature
  932. IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  933. - Shadow Ball
  934. - Sludge Wave
  935. - Hidden Power [Fighting]
  936. - Hypnosis / Destiny Bond
  937.  
  938. Golem @ Custap Berry
  939. Ability: Sturdy
  940. EVs: 252 Atk / 4 SpD / 252 Spe
  941. Adamant Nature
  942. - Stealth Rock
  943. - Rock Blast
  944. - Earthquake
  945. - Explosion
  946.  
  947. Poliwrath @ Leftovers
  948. Ability: Water Absorb
  949. EVs: 192 HP / 252 Atk / 64 Spe
  950. Adamant Nature
  951. - Substitute
  952. - Focus Punch
  953. - Waterfall
  954. - Toxic
  955.  
  956. Roselia @ Eviolite
  957. Ability: Natural Cure
  958. EVs: 16 HP / 20 Def / 232 SpA / 20 SpD / 220 Spe
  959. Modest Nature
  960. IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  961. - Giga Drain
  962. - Sludge Bomb
  963. - Hidden Power [Fighting]
  964. - Spikes
  965.  
  966. Rotom-Frost @ Choice Scarf
  967. Ability: Levitate
  968. EVs: 252 SpA / 4 SpD / 252 Spe
  969. Timid Nature
  970. IVs: 0 Atk
  971. - Thunderbolt
  972. - Blizzard
  973. - Volt Switch
  974. - Trick
  975. [/hide]
  976.  
  977.  
  978. standard.sand - [USER=202117]Megazard[/USER]
  979. [hide=description]
  980. Standard sand core is standard. Hippo and stoutland are fairly regular, although using facade over play rough because you almost never click play rough and facade helps you stay in on pelipper. Added Carrapig defensive core as a backbone for the team that provides SR and counters to sneasel and Ninetales, two of the most threatening sweepers in the tier. I wanted a physically defensive grass type to back up the core but torterra's synthesis would be nerfed, so I decided to go with gogoat. It could be bulkier ngl, but it's essential for checking marowak, golem, torterra, throh and tangela. Stoutland really doesn't appreciate ghost types stopping him from clicking frustration, so I added water veil CB floatzel to trap wisp misdreavus and non-scarf haunter. The team remains weak to 4 attacks simipour, but it isn't impossible to wear down and revenge, and grumpig does decently against it, although it can't switch in again and again. Also beware roselia, keep doubling to make sure it gets up one spike maximum.
  981. [/hide][hide=Importable]
  982. Hippopotas @ Smooth Rock
  983. Ability: Sand Stream
  984. EVs: 252 HP / 4 Atk / 252 Def
  985. Impish Nature
  986. - Stealth Rock
  987. - Toxic
  988. - Whirlwind
  989. - Earthquake
  990.  
  991. Stoutland @ Choice Band
  992. Ability: Sand Rush
  993. Happiness: 0
  994. EVs: 252 Atk / 4 SpD / 252 Spe
  995. Adamant Nature
  996. - Frustration
  997. - Crunch
  998. - Superpower
  999. - Facade
  1000.  
  1001. Grumpig @ Leftovers
  1002. Ability: Thick Fat
  1003. EVs: 252 HP / 4 SpA / 252 SpD
  1004. Calm Nature
  1005. - Heal Bell
  1006. - Thunder Wave
  1007. - Psychic
  1008. - Whirlwind
  1009.  
  1010. Floatzel @ Choice Band
  1011. Ability: Water Veil
  1012. EVs: 252 Atk / 4 SpD / 252 Spe
  1013. Jolly Nature
  1014. - Pursuit
  1015. - Waterfall
  1016. - Aqua Jet
  1017. - Ice Punch
  1018.  
  1019. Carracosta @ Leftovers
  1020. Ability: Solid Rock
  1021. EVs: 252 HP / 252 Def / 4 SpA
  1022. Relaxed Nature
  1023. - Scald
  1024. - Aqua Jet
  1025. - Stealth Rock
  1026. - Knock Off
  1027.  
  1028. Gogoat @ Leftovers
  1029. Ability: Sap Sipper
  1030. EVs: 252 HP / 4 Atk / 252 Def
  1031. Impish Nature
  1032. - Milk Drink
  1033. - Horn Leech
  1034. - Toxic
  1035. - Leech Seed
  1036. [/hide]
  1037.  
  1038.  
  1039. Here Comes The Sun - [USER=242493]Dundies[/USER]
  1040. [hide="Description"]
  1041. I originally was going to use this team to ladder quickly for the OM Ladder Challenge, and I had a lot of success. But I noticed that there's no broked Sun team like there was in the XY meta so here it is. As suggested by Magnemite and Gasquakee, Onix is actually a better Sun setter than Carbink because it is faster and it has Taunt, therefore it doesn't have to rely on 50/50s with Magic Coat. The rest is pretty standard, with the two sun sweepers in Victreebel and Leafeon, a hard hitting Fire-type in Rapidash, and a Prankster setter in Volbeat. As my last Pokemon, I chose Zebstrika, aka the Jumpluff counter, since this team is extremely weak to Jumpluff without sun up. Enjoy :]
  1042. [/hide][hide="Importable"]
  1043. Onix @ Heat Rock
  1044. Ability: Sturdy
  1045. EVs: 248 HP / 8 Atk / 252 Spe
  1046. Jolly Nature
  1047. - Stealth Rock
  1048. - Sunny Day
  1049. - Explosion
  1050. - Taunt
  1051.  
  1052. Volbeat (M) @ Heat Rock
  1053. Ability: Prankster
  1054. EVs: 248 HP / 252 Def / 8 SpD
  1055. Relaxed Nature
  1056. IVs: 0 Spe
  1057. - U-turn
  1058. - Sunny Day
  1059. - Encore
  1060. - Thunder Wave
  1061.  
  1062. Victreebel @ Life Orb
  1063. Ability: Chlorophyll
  1064. EVs: 252 SpA / 4 SpD / 252 Spe
  1065. Modest Nature
  1066. - Sleep Powder
  1067. - Solar Beam
  1068. - Sludge Bomb
  1069. - Weather Ball
  1070.  
  1071. Leafeon @ Meadow Plate
  1072. Ability: Chlorophyll
  1073. EVs: 200 HP / 252 Atk / 56 Spe
  1074. Adamant Nature
  1075. - Swords Dance
  1076. - Leaf Blade
  1077. - Knock Off
  1078. - Synthesis
  1079.  
  1080. Zebstrika @ Life Orb
  1081. Ability: Sap Sipper
  1082. EVs: 252 SpA / 4 SpD / 252 Spe
  1083. Timid Nature
  1084. - Volt Switch
  1085. - Thunderbolt
  1086. - Overheat
  1087. - Hidden Power [Grass]
  1088.  
  1089. Rapidash @ Charcoal
  1090. Ability: Flash Fire
  1091. EVs: 252 Atk / 4 SpD / 252 Spe
  1092. Jolly Nature
  1093. - Flare Blitz
  1094. - Wild Charge
  1095. - Drill Run
  1096. - Morning Sun
  1097. [/hide]
  1098.  
  1099.  
  1100. Cotton Candy - [USER=155229]Raiza.[/USER]
  1101. [hide=description]I felt like Jumpluff and Armaldo could have fit really well into an Offense and I didn't really build a pure Offense yet so I thought building one when I had the chance. Since this was the period when Buried Treasure around Zweilous and two other pokemon I don't remember was out I also caught the occasion to try it out so I figured to put it in the team just to see how it performed since the strategy really needed a strong Wallbreaker to open the enemy team like butter. Of course butter needed a solid base too so I put Poliwrath for reasons also stated in this post which I suggest all of you reading: http://www.smogon.com/forums/threads/np-stage-1-building-steam-with-a-grain-of-salt-chatter-quicksuspect-vote.3528897/page-3#post-6089220
  1102. I figured out the team was really walled by Physical Tanks so I decided to add Regice, which also worked well as a Special Tank with my surprise even if It carried an offensive set. As a last slot I put Mr. Mime since I needed a revengekiller and the team lacked a recovery and was not really durable against Entry Hazards so Healing Wish made up for it. [/hide][hide=importable]
  1103. Armaldo @ Leftovers
  1104. Ability: Battle Armor
  1105. EVs: 252 HP / 252 Atk / 4 Def
  1106. Adamant Nature
  1107. - Rapid Spin
  1108. - Rock Blast
  1109. - Earthquake
  1110. - Stealth Rock
  1111.  
  1112. Zweilous @ Choice Band
  1113. Ability: Hustle
  1114. EVs: 4 HP / 252 Atk / 252 Spe
  1115. Adamant Nature
  1116. - Outrage
  1117. - Crunch
  1118. - Head Smash
  1119. - Sleep Talk
  1120.  
  1121. Jumpluff
  1122. Ability: Infiltrator
  1123. Shiny: Yes
  1124. EVs: 252 Atk / 4 SpD / 252 Spe
  1125. Jolly Nature
  1126. - Sleep Powder
  1127. - Swords Dance
  1128. - Seed Bomb
  1129. - Acrobatics
  1130.  
  1131. Poliwrath @ Leftovers
  1132. Ability: Water Absorb
  1133. EVs: 252 HP / 252 Def / 4 SpD
  1134. Relaxed Nature
  1135. - Circle Throw
  1136. - Scald
  1137. - Rest
  1138. - Sleep Talk
  1139.  
  1140. Regice @ Life Orb
  1141. Ability: Clear Body
  1142. EVs: 252 SpA / 4 SpD / 252 Spe
  1143. Modest Nature
  1144. - Rock Polish
  1145. - Ice Beam
  1146. - Thunderbolt
  1147. - Focus Blast
  1148.  
  1149. Mr. Mime @ Choice Scarf
  1150. Ability: Soundproof
  1151. EVs: 252 SpA / 4 SpD / 252 Spe
  1152. Timid Nature
  1153. IVs: 0 Atk
  1154. - Healing Wish
  1155. - Psychic
  1156. - Dazzling Gleam
  1157. - Focus Blast
  1158. [/hide]
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