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- Vigoroth Offense aka ''John Cena'' - [USER=202117]Megazard[/USER]
- [hide=Description]This team did good in the livetour, mostly because vigoroth is broken. Started around that, then added Machoke to check all the ghosts for it. Rest talk is way underrated, it doesnt get dealt with easily by residual like 4 attacks. Threw on Metang because it helps with stout and can get chip on Grumpig, one of the main threats to the team (the other one being fast NP missy, Ursaring to a degree, and maybe a well played ninjask team, idt I'm missing something else). At this point I need speed and Jumpluff came on as a cool annoyer and pivot, and I paired it with Zebstrika which gives me a stop to volt switch spam because I don't need sap sipper with all the Jumpluff checks on this team. Last slot in the live tour went to swanna but Gabite gives some nice speed, checks Rapidash and fires in general much better, and dual chop breaks subs and sashes. I think Fagtron used CB Gabite and I stole the set but made it scarf or something, so yeah credit.
- [/hide][hide=Importable]Machoke @ Eviolite
- Ability: Guts
- EVs: 248 HP / 252 Atk / 8 SpD
- Adamant Nature
- - Knock Off
- - Close Combat
- - Rest
- - Sleep Talk
- Metang @ Eviolite
- Ability: Clear Body
- EVs: 248 HP / 8 Atk / 252 Def
- Impish Nature
- - Stealth Rock
- - Meteor Mash
- - Zen Headbutt
- - Pursuit
- Jumpluff
- Ability: Infiltrator
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Acrobatics
- - U-turn
- - Encore
- - Seed Bomb
- Zebstrika @ Magnet
- Ability: Lightning Rod
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Volt Switch
- - Thunderbolt
- - Overheat
- - Hidden Power [Ice]
- Vigoroth @ Eviolite
- Ability: Vital Spirit
- EVs: 252 HP / 244 SpD / 12 Spe
- Jolly Nature
- - Bulk Up
- - Return
- - Slack Off
- - Taunt
- Gabite @ Choice Scarf
- Ability: Rough Skin
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Earthquake
- - Outrage
- - Dual Chop
- - Stone Edge
- [/hide]
- Vigoroth Bulky Offense - [USER=11407]2xTheTap[/USER]
- [hide=Description]
- I wanted to submit another sample team that is extremely easy to use for any newcomer to PU, and at the same time, build the team in such a way that it is very forgiving if the user happens to screw up and mispredict at some point. This team accomplishes exactly that: while the team is fast, offensive, and hazard based like Hyper Offense is, it uses bulkier Pokemon like Vigoroth, Solrock, and Roselia who all have access to reliable recovery moves that allow them to either stall-break or setup hazards consistently throughout a match. Another reason why this team is user-friendly is due in part to how easy hazard stacking is with Roselia + Solrock here. PU lacks spinners/defoggers who don't lose to the speedy offensive mons that I've packed into this team - in other words, there's too much offensive pressure on them to do what they need to do, so your opponent's team will often be whittled away by Spikes and SR.
- In a nutshell, this is built around Bulk Up Vigoroth and the synergy it shares with Jumpluff: Jumpluff is easily beaten by Pokemon like Piloswine and Zebstrika, but Vigoroth is able to Taunt Piloswine out of SR and setup on it with BU, while eating any hit LO Zeb can throw at Vigoroth (at worst, Zebstrika's LO Thunderbolt is a 3HKO on Vigoroth with SR factored in).
- Next, given that Vigoroth is weak to Toxic Spikes (and status in general) and strong Fighting attacks, I wanted a grounded Poison type who would soak up Toxic Spikes, take Focus Blasts, and deal with any kind of status with ease, so I chose Roselia for this role. Roselia's 252+ Leaf Storm also OHKOs Piloswine, which helps out Raichu and Jumpluff immensely. You can run a slower spread of 212 HP / 252 SpA / 44 Spe for more bulk if you'd like, since that still beats uninvested base 70s like Solrock.
- From here, I decided to go with Solrock as my SR user for how well it protects Roselia from physically based threats. It easily beats Stoutland, Arbok, Rapidash, Dodrio (if it's not taking a CB Knock Off), variants of Machoke, and many others. I could've gone with something like Probopass instead of Solrock, but with my only Ground immunity being Jumpluff here, I didn't want to be Piloswine weak, so Solrock completed this hazard laying core with Roselia nicely. With Floatzel Dry Passing over both Spikes and SR and forming a fast momentum core with Jumpluff's U-turn, it becomes very easy to punish your opponent for making poorly thought out switches.
- The team needed to pressure defoggers/spinners more and outspeed Pokemon in the upper Speed tiers that outspeed Jumpluff and Raichu, while simultaneously resisting Ice for the team, so Floatzel became an easy choice. Its set with Choice Scarf is very unpredictable, and can easily lead opposing Zebstrika to mistakenly stay in on Floatzel, thinking they'll be able to Thunderbolt and score an easy KO. Removing Zebstrika using this tactic, along with Vigoroth being an easy switch-in to Zebstrika if you don't want to reveal your Choice Scarf just yet, makes it so Jumpluff is safe to use Sleep Powder whenever it needs to, giving you extra opportunities to setup with both Vigoroth and Raichu. You can run Timid over Modest on Floatzel in order to outspeed Swift Swim Golduck in the Rain by 3 points while keeping your immunity to Burn in tact, but that's an optional change that doesn't always come into play, so Modest is listed here as Floatzel's default nature here.
- Finally, NP Raichu is here to check Simipour, CB Dodrio, CB Stoutland (after SR), and act as an Electric immunity to put an end to momentum gained via Volt Switch. Raichu can easily lure in Piloswine into a predicted Volt Switch, use Nasty Plot as it switches in, and get an easy kill with a +2 LO Focus Blast afterward. NP Raichu also runs through hazard removal in PU (beats Pelipper, Swanna, Vullaby, Vibrava, and even lesser used options like Torkoal, Avalugg, Armaldo, Wartortle), which means losing Roselia and Solrock's hazards for the whole match is really unlikely. Hope you enjoy the team!
- [/hide][hide=Importable]Jumpluff
- Ability: Infiltrator
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - U-turn
- - Acrobatics
- - Sleep Powder
- - Seed Bomb
- Vigoroth @ Eviolite
- Ability: Vital Spirit
- EVs: 248 HP / 248 SpD / 12 Spe
- Jolly Nature
- - Bulk Up
- - Taunt
- - Body Slam
- - Slack Off
- Roselia @ Eviolite
- Ability: Natural Cure
- EVs: 160 HP / 252 SpA / 96 Spe
- Modest Nature
- IVs: 0 Atk
- - Leaf Storm
- - Synthesis
- - Spikes
- - Sludge Bomb
- Solrock @ Rocky Helmet
- Ability: Levitate
- EVs: 248 HP / 8 Atk / 252 Def
- Impish Nature
- - Stealth Rock
- - Will-O-Wisp
- - Morning Sun
- - Zen Headbutt
- Floatzel @ Choice Scarf
- Ability: Water Veil
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 1 Atk / 30 SpA
- - Baton Pass
- - Hydro Pump
- - Ice Beam
- - Hidden Power [Electric]
- Raichu @ Life Orb
- Ability: Lightning Rod
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 29 HP / 0 Atk / 30 Def
- - Nasty Plot
- - Thunderbolt
- - Focus Blast
- - Hidden Power [Ice]
- [/hide]
- Hazard Stack - [USER=213583]TONE114[/USER]
- [hide=Description]
- Simple Hyper Offense Team I had for a while. Whirlipede acts as the lead suicide spiker getting up Spikes and Toxic Spikes as fast as possible with Endeavor bringing pokemon down to 1 HP. Piloswine adds to the hazards by laying down Stealth Rock and deal damage with its STAB attacks. Pawniard makes opponent refrain from using Defog with Defiant giving it a +2 attack boost making it more lethal with hazards up. Ursaring is the wallbreaker on the team, dishing out a lot of damage with its wide range of moves combined with Quick Feet making up for its lackluster speed. The team became very Fighting weak at this point so Misdreavus was added for a needed Fighting immunity as well as a spinblocker with Taunt shutting down pokemon attempting to Defog or use status or setup moves. Finally, Mr. Mime was added to provide another Fighting resist to ease the burden off off Missy. Originally this was a NP + 3 attacks LO Mr. Mime, but has since been changed to Scarfed Mime with Healing Wish + 3 attacks as the team was a bit slow for Hyper Offense and Healing Wish provides one of the teammates a second chance to sweep.
- [/hide][hide=Importable]
- Whirlipede @ Focus Sash
- Ability: Speed Boost
- EVs: 244 HP / 12 Def / 252 Spe
- Jolly Nature
- - Spikes
- - Toxic Spikes
- - Protect
- - Endeavor
- Piloswine @ Eviolite
- Ability: Thick Fat
- EVs: 240 HP / 252 Atk / 16 Spe
- Adamant Nature
- - Stealth Rock
- - Ice Shard
- - Icicle Spear
- - Earthquake
- Pawniard @ Eviolite
- Ability: Defiant
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Swords Dance
- - Iron Head
- - Knock Off
- - Sucker Punch
- Ursaring (M) @ Toxic Orb
- Ability: Quick Feet
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Protect / Swords Dance
- - Facade
- - Close Combat
- - Crunch
- Misdreavus @ Eviolite
- Ability: Levitate
- EVs: 112 HP / 252 SpA / 144 Spe
- Modest Nature
- IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- - Will-O-Wisp
- - Destiny Bond
- - Shadow Ball
- - Hidden Power [Fighting]
- Mr. Mime @ Choice Scarf
- Ability: Soundproof
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Healing Wish
- - Psychic
- - Dazzling Gleam
- - Focus Blast
- [/hide]
- Balanced (Anty is bad) - [USER=238708]GrimoireGod[/USER]
- [hide=description]This is a really nice semi stall / balance team that I used against Spirit in round 1 of PUPL. In a nutshell, the idea of the team is to use Piloswine, Pelipper, Tangela, and Clefairy to completely wall 90% of the metagame, paralyze stuff with Tangela and Clefairy, and then sweep with Ninetales or Arbok which are both really cool wallbreakers that are very hard to stop with paralysis support. Healing Wish on Clefairy also helps with this because it can bring one of the two back to wreak havok. Honestly though, I often ended up winning simply because people do not really prepare for fat builds and are unable to break through the team. The biggest threats to the team are Duosion, Substitute Ninetales, and Pawniard. Duosion sets up on Tangela, Piloswine, Clefairy, and Pelipper, and I only really have Ninetales to threaten it by boosting faster than it. However, Ninetales is easily worn down by switching into entry hazards, particularly Stealth Rock, and takes a good chunk from Psyshock as well. Substitute Ninetales is annoying because it doesn't get paralyzed. You have to try to not let the opponent set up Stealth Rock so Spdef Pelipper avoids the 2HKO from Ninetales at +2. Pawniard is annoying because it gets a boost from Arbok's Intimidate and annoys most of the team with Knock Off. It can usually be handled with Substitute Ninetales or paralysing it and then checking it with Piloswine.[/hide][hide=importable]Iced Shell (Piloswine) @ Eviolite
- Ability: Thick Fat
- EVs: 248 HP / 252 Atk / 8 Spe
- Adamant Nature
- - Stealth Rock
- - Earthquake
- - Icicle Crash
- - Ice Shard
- Wings of Love (Pelipper) @ Leftovers
- Ability: Keen Eye
- EVs: 248 HP / 252 SpD / 8 Spe
- Calm Nature
- IVs: 0 Atk
- - Scald
- - Air Slash
- - Roost
- - Defog
- Fairy Glitter (Clefairy) @ Eviolite
- Ability: Magic Guard
- EVs: 252 HP / 252 SpD / 4 Spe
- Calm Nature
- IVs: 0 Atk
- - Moonblast
- - Thunder Wave
- - Soft-Boiled
- - Healing Wish
- Crimson Lotus (Ninetales) @ Leftovers
- Ability: Flash Fire
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 1 Atk
- - Nasty Plot
- - Fire Blast
- - Energy Ball
- - Substitute
- Grow Flow (Tangela) @ Eviolite
- Ability: Regenerator
- EVs: 248 HP / 252 Def / 8 Spe
- Bold Nature
- - Giga Drain
- - Stun Spore
- - Synthesis
- - Hidden Power [Ice]
- Cubellios (Arbok) @ Black Sludge
- Ability: Intimidate
- EVs: 80 HP / 252 Atk / 176 Spe
- Adamant Nature
- - Coil
- - Gunk Shot
- - Earthquake
- - Sucker Punch[/hide]
- Sun In the Rain - [USER=213583]TONE114[/USER]
- [hide=Description]
- With all the attention sun has gotten over the past few weeks, I decided to try my hand at utilizing Rain for a change of pace. Relicanth is the lead in most cases, getting up both Stealth Rock and Rain Dance for its teammates. Everything else here is pretty standard with Golduck, Floatzel, and Armaldo as the rain sweepers, but rain isn't needed as much for Floatzel as it is fast enough to function outside of rain. Zebstrika provides the team with an Electric- and Grass-type check which would otherwise run over this team. Enjoy the team. ⌐■_■
- [/hide][hide=Importable]
- Relicanth @ Damp Rock
- Ability: Sturdy
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Stealth Rock
- - Rain Dance
- - Waterfall
- - Head Smash
- Volbeat @ Damp Rock
- Ability: Prankster
- EVs: 248 HP / 252 Def / 8 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Rain Dance
- - Encore
- - Thunder Wave
- - U-turn
- Golduck @ Life Orb
- Ability: Swift Swim
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 29 HP
- - Rain Dance
- - Hydro Pump
- - Ice Beam
- - Psyshock
- Floatzel @ Life Orb
- Ability: Swift Swim
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 29 HP / 1 Atk / 30 SpA
- - Hydro Pump
- - Ice Beam
- - Hidden Power [Electric]
- - Taunt
- Armaldo @ Life Orb
- Ability: Swift Swim
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- IVs: 29 HP
- - Swords Dance
- - Stone Edge
- - Earthquake
- - Aqua Jet
- Zebstrika @ Life Orb
- Ability: Sap Sipper
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 29 HP / 0 Atk / 30 SpA
- - Thunderbolt / Thunder
- - Volt Switch
- - Overheat
- - Hidden Power [Grass]
- [/hide]
- Fuccboi Balance - [USER=177336]Anty[/USER]
- [hide="Description"]This team was originally made to showcase a very underrated/underused poke at the time; barbaracle. Baracles biggest stop is grass types so i decided a fire type would be a decent team mate, i changed that slot around a bit because from testing with pokes like simisear/ninetales, i felt i needed a solid fire type switch in so i chose rapidash who has recovery. Torterra completes the coincidental FWG core and is important for checking barbaracle and costa, as well as being a solid switch into pokes like pawniard. I chose toxic to cripple tangela and other fat pokes, as i have stealth rocks on clef. SDef clefairy is a really great pokemon as few pokes can consistently switch into poliwrath/simipour/etc while also providing support in stealth rocks. Knock off is nice for rose, which can be annoying while healing wish can also be used to help support baracle. Machoke was mostly chosen for offensive support as many pokes that annoy this team were weak to fighting, and priority is nice. This is another poke u can change around, ie guts cc over no guard, but i like the hax and the no def drops. Lastly Raichu helps revenge kill as it is faster than pretty much every boosted poke, while can provide momentum and the wearing down of grass types by volt switch. This team doesnt have any clear weaknesses, although rapidash can be annoying, and so can roselia if it gets a lot of sludge bomb poisons[/hide][hide="Importable"]
- Barbaracle @ White Herb
- Ability: Tough Claws
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Shell Smash
- - Razor Shell
- - Stone Edge
- - Aerial Ace
- Rapidash @ Flame Plate
- Ability: Flash Fire
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Flare Blitz
- - Wild Charge
- - Drill Run
- - Morning Sun
- Torterra @ Leftovers
- Ability: Overgrow
- EVs: 252 HP / 252 Atk / 4 Spe
- Adamant Nature
- - Toxic
- - Synthesis
- - Earthquake
- - Wood Hammer
- Clefairy @ Eviolite
- Ability: Magic Guard
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Stealth Rock
- - Soft-Boiled
- - Moonblast
- - Knock Off
- Machoke @ Eviolite
- Ability: No Guard
- EVs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
- Adamant Nature
- - Dynamic Punch
- - Knock Off
- - Bullet Punch
- - Ice Punch
- Raichu @ Choice Scarf
- Ability: Lightning Rod
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Volt Switch
- - Thunderbolt
- - Focus Blast
- - Hidden Power [Ice]
- [/hide]
- Venipede Spikes Offense - [USER=176313]Kushalos[/USER]
- [hide=description]
- Venipede and Golem set up hazards. Pawniard punishes Defog, Poliwrath sets up rain and smashes offense teams. Gourgeist blocks rare spins and stalls with tspikes and leech seed. Rotom revenges shit. cmon an explanation doesnt have to be long its just pokemon lol[/hide][hide=Importable]
- Venipede @ Focus Sash
- Ability: Speed Boost
- EVs: 252 Def / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Spikes
- - Toxic Spikes
- - Endeavor
- - Protect / Toxic
- Golem @ Normal Gem / Custap Berry
- Ability: Sturdy
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Stealth Rock
- - Rock Blast
- - Earthquake
- - Explosion
- Pawniard @ Eviolite
- Ability: Defiant
- EVs: 80 HP / 252 Atk / 16 Def / 16 SpD / 144 Spe
- Adamant Nature
- - Swords Dance
- - Knock Off
- - Sucker Punch
- - Iron Head
- Poliwrath @ Life Orb
- Ability: Swift Swim
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 29 HP / 0 Atk
- - Rain Dance
- - Hydro Pump
- - Focus Blast
- - Ice Beam
- Gourgeist-Small @ Leftovers
- Ability: Frisk
- EVs: 152 HP / 80 Def / 24 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Leech Seed
- - Substitute
- - Protect
- - Disable
- Rotom-Frost @ Choice Scarf
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Thunderbolt
- - Blizzard
- - Volt Switch
- - Trick / Hidden Power [Ice]
- [/hide]
- Gotta Go Fast - [USER=177336]Anty[/USER]
- [hide=Description] This team is based around Rock Polish Torterra, which is a cool sweeper that needs a decent amount of team support to do well. Immediately after deciding this, I wanted to pair it with special Poliwrath as it not only beats both common Ice Shard users, Piloswine and Sneasel, but it also baits in Pokemon like Tangela which torterra struggles with. Rapidash was added as more reliable answer to Grass-types, a faster Pokemon, as well as a Ninetales check, which this team needed. After some testing i made the set which everybody uses today (yes im claiming innovation), as it bluffs a choice item and Mourning Sun allows it to check said pokes throughout the battle. I still needed more speed, so i decided on using scarf Mr Mime, as it can revenge kill, and heal up torterra if necessary, while baton passing on pokes like lickilicky which torterra uses as set up fodder. Next up is my stealth rocker and primary electric check, Piloswine. It also provides priority and a general switch in which i often didnt mind sacking as i have another Ground-type. Zebstrika was chosen as my last Pokemon as it can revenge kill non scarf or boosted pokes more effectively as it has more strength and coverage. I also found that it put in the most work as it was a Piloswine lure (2*Hp grass+ 1 overheat KOs- and most of the time pilo rock t1), and would offensively pressure Flying-types.
- Although this team is designed for Torterra to sweep, often i will just use it as a mid game wallbreaker and let Rapidash or Zebstrika clean late game. Also remember that you can always switch out a weakened Torterra and healing wish up and sweep with it later.[/hide][hide=Importable]
- Torterra @ Life Orb
- Ability: Overgrow
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Rock Polish
- - Wood Hammer
- - Earthquake
- - Stone Edge
- Poliwrath @ Leftovers
- Ability: Water Absorb
- EVs: 200 HP / 252 SpA / 56 Spe
- Modest Nature
- - Hydro Pump
- - Ice Beam
- - Focus Blast
- - Vacuum Wave
- Rapidash @ Charcoal
- Ability: Flash Fire
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Flare Blitz
- - Wild Charge
- - Drill Run
- - Morning Sun
- Mr. Mime @ Choice Scarf
- Ability: Soundproof
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Psychic
- - Dazzling Gleam
- - Healing Wish
- - Baton Pass
- Piloswine @ Eviolite
- Ability: Thick Fat
- EVs: 248 HP / 252 Atk / 8 SpD
- Adamant Nature
- - Stealth Rock
- - Icicle Spear
- - Ice Shard
- - Earthquake
- Zebstrika @ Life Orb
- Ability: Sap Sipper
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Volt Switch
- - Thunderbolt
- - Hidden Power [Grass]
- - Overheat
- [/hide]
- HO Balance Breaker - [USER=159908]galbia[/USER]
- [hide=description]Simipour is such an amazing Pokemon and paired with Arbok it is just the death of most balanced teams. The whole team's goal is to overload Ice-type resistances which are usually limited to Piloswine and bulky Water-types which Simipour + Shuca Berry Arbok can dismantle pretty easily for a Regice Sweep. Pawniard is another Pokemon that is especially effective with the Water-types being weakened and can help by luring and Knocking Off Poliwrath's item. Gabite is the chosen Stealth Rock setter since without it the team is very weak to Pokemon such as Rapidash and Ninetales. Finally Kadabra is added as a revenge killer for opposing sweepers and fast Pokemon in general.[/hide][hide=importable]Kadabra @ Focus Sash
- Ability: Magic Guard
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- - Psychic
- - Shadow Ball
- - Encore
- - Hidden Power [Fighting]
- Regice @ Life Orb
- Ability: Clear Body
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- - Rock Polish
- - Ice Beam
- - Thunderbolt
- - Focus Blast
- Pawniard @ Eviolite
- Ability: Defiant
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Swords Dance
- - Knock Off
- - Iron Head
- - Sucker Punch
- Simipour @ Life Orb
- Ability: Torrent
- EVs: 4 Atk / 252 SpA / 252 Spe
- Naive Nature
- - Knock Off
- - Hydro Pump
- - Ice Beam
- - Grass Knot
- Gabite @ Eviolite
- Ability: Rough Skin
- EVs: 248 HP / 56 Atk / 104 Def / 100 Spe
- Adamant Nature
- - Stealth Rock
- - Earthquake
- - Dragon Claw
- - Toxic
- Arbok @ Shuca Berry
- Ability: Intimidate
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Aqua Tail
- - Gunk Shot
- - Sucker Punch
- - Coil[/hide]
- Fire and Water - [USER=193973]Magnemite[/USER]
- [hide=Description]this is a pretty standard offense team from the garbodor meta, but with a couple of moderately underrated threats. the first of these is weakness policy golem. it isn't that underrated, but it is so much better than i thought it would be. being able to set up sr and also "set up" at the same time is fantastic, and golem takes a lot more super effective attacks than you would think it would. getting up pretty much guaranteed rocks and denting stuff with +2 sucker is really good for an offensive team in this meta. the other one of these threats is simipour, which again isn't that underrated but it's really low in the usage stats for some reason. anyway, simipour is a fantastic pokemon in this metagame as it is easily able to get into torrent / salac range and demolish everything with hydro pump while outspeeding common revenge killers such as scarf rotom-f, adamant scarf tauros, and scarf haunter. it isn't a slouch against defensive teams either, as +2 torrent boosted hydro hits ridiculously hard. its only real downside is the ubiquity of poliwrath, but other than that it's fantastic in this meta. the rest of my team is pretty standard, with standard garbodor, ninetales, and scarf rotom being very potent threats. finally, throh is a fantastic glue mon as it is one of the best checks to sneasel and also being a great status absorber and kecleon check. taunt + toxic may seem weird to those unfamiliar with it, but these two moves let throh cripple its usual switchins, particularly garbodor and pelipper, as both of them can set up spikes / defog respectively against this team quite easily otherwise, but if you taunt them on the switch then you are in a favorable position. this team is pretty weak to fast threats, particularly kadabra, tauros (lol what team isn't weak to tauros), scarf haunter, etc, but otherwise it's a pretty solid team that i recommend trying out before garbodor's inevitable departure from PU.[/hide][hide=Importable]
- Golem @ Weakness Policy
- Ability: Sturdy
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Stealth Rock
- - Earthquake
- - Stone Edge
- - Sucker Punch
- Simipour (F) @ Salac Berry
- Ability: Torrent
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Substitute
- - Nasty Plot
- - Hydro Pump
- - Ice Beam
- Throh @ Leftovers
- Ability: Guts
- EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
- Adamant Nature
- - Storm Throw
- - Knock Off
- - Taunt
- - Toxic
- Rotom-Frost @ Choice Scarf
- Ability: Levitate
- Shiny: Yes
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Volt Switch
- - Blizzard
- - Thunderbolt
- - Hidden Power [Ice]
- Ninetales (F) @ Life Orb
- Ability: Flash Fire
- Shiny: Yes
- EVs: 8 HP / 248 SpA / 252 Spe
- Timid Nature
- - Nasty Plot
- - Fire Blast
- - Psyshock
- - Energy Ball
- Garbodor (M) @ Black Sludge
- Ability: Aftermath
- Shiny: Yes
- EVs: 248 HP / 244 Def / 16 Spe
- Impish Nature
- - Gunk Shot
- - Spikes
- - Toxic Spikes
- - Haze[/hide]
- Volt turn - [USER=242493]Dundies[/USER]
- [hide="Description"]
- Ok so I made this team and it was so successful that I went from the bottom of the ladder to #7 in one night. The team is based on getting up rocks with Barbaracle and keeping them up with the use of Taunt and by keeping offensive pressure with the common volt-turn core of Raichu and Scyther. Since Barbaracle and Misdreavus both carry taunt, it is easy to taunt on bulky Ghost types then hard switch into Bouffalant, allowing a free Substitute and usually a Swords Dance. Once you've severely weakened your opponent's team with Raichu and Scyther, Bouffalant and Misdreavus are usually able to cleanly sweep. Enjoy the team. :][/hide][hide="Importable"]
- Barbara (Barbaracle) (F) @ Focus Sash
- Ability: Tough Claws
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Stealth Rock
- - Stone Edge
- - Razor Shell
- - Taunt
- Afro SMASH (Bouffalant) @ Leftovers
- Ability: Sap Sipper
- EVs: 168 HP / 252 Atk / 88 Spe
- Adamant Nature
- - Substitute
- - Swords Dance
- - Return
- - Earthquake
- Nitro (Scyther) @ Choice Band
- Ability: Technician
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - U-turn
- - Aerial Ace
- - Knock Off
- - Quick Attack
- TheCritMagnet (Raichu) @ Choice Scarf
- Ability: Lightning Rod
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Volt Switch
- - Thunderbolt
- - Focus Blast
- - Hidden Power [Ice]
- Berg (Avalugg) @ Leftovers
- Ability: Sturdy
- EVs: 248 HP / 8 Def / 252 SpD
- Careful Nature
- - Avalanche
- - Toxic
- - Recover
- - Rapid Spin
- churros (Misdreavus) @ Eviolite
- Ability: Levitate
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Nasty Plot
- - Shadow Ball
- - Hidden Power [Fighting]
- - Taunt
- [/hide]
- Jumpluff Cute Offense(◕‿◕✿) - [USER=159908]galbia[/USER]
- [hide=Description]
- I originally built a Jumpluff team as a joke and i was surprising how useful it was early game with its Flying-type STAB and incredibly deadly Sleeping capabilities thanks to 110 Base Speed Sleep Powder so i decided to build something serious around it after Garbodor was banned and this team was born. Planning on ysing this in Slacker Tour I decided to build an offensive team with a Volt-Turn core in which every member also had some decent pivoting abilities in order to deal with bulky offense just as well as against opposing offense and with a strong win condition against stall in Ninetales. I decided to abuse Jumpluff's ability to pivot into Poliwrath and Throh quite easily that are usually troublesome for VolTurn teams since Garbodor left and then the structure of the team just came along. Expert Belt Raichu makes for an awesome combination with Scyther as i am able to freely able to spam Volt Switch to lure in Scyther Checks such as Golem to then weaken them with Grass Knot or Surf and the ability to weaken or take out Piloswine is appreciated by Jumpluff too. Pelipper is just a solid Defogger needed to substain Scyther and Jumpluff's Stealth Rock weakness and alleviating pressure from them of dealing with opposing Fighting types. It is also the closest counter to Sneasel in this team. Ninetales is a necessity versus stall and i really see no reason not to use it in PU now that Camerupt has left and Torterra is just a Stealth Rock setter that is not weak to Water and has decent lead matchups all around too but i guess Piloswine works too in that slot. Jumpluff works really well as a lead and late game with Swords Dance if you can set it up (protip it is not hard at all). So just have fun! and screw [USER=203593]TRC[/USER][/hide][hide=importabile]
- Jumpluff
- Ability: Infiltrator
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Acrobatics
- - Swords Dance
- - Seed Bomb
- - Sleep Powder
- Scyther @ Choice Band
- Ability: Technician
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - U-turn
- - Wing Attack
- - Bug Bite
- - Quick Attack
- Raichu @ Expert Belt
- Ability: Static
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Grass Knot
- - Thunderbolt
- - Volt Switch
- - Surf / Hidden Power Ice
- Pelipper @ Leftovers
- Ability: Keen Eye
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- IVs: 0 Atk
- - U-turn / Toxic
- - Scald
- - Defog
- - Roost
- Ninetales @ Leftovers
- Ability: Flash Fire
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Fire Blast
- - Nasty Plot
- - Energy Ball
- - Psyshock
- Torterra @ Leftovers
- Ability: Overgrow
- EVs: 248 HP / 252 Atk / 8 Spe
- Adamant Nature
- - Earthquake
- - Synthesis
- - Stealth Rock
- - Seed Bomb
- [/hide]
- Bulky Offense - [USER=155229]Raiza.[/USER]
- [hide=Description]This team is a balanced that makes use of Spikestacking thanks to Roselia that puts to sleep dangerous threats to the team like bulky fighting mons and Probopass, who places Stealth Rock, uses Toxic on opponent's key pokémons and makes a really good volturn core with Pelipper, also helping and making Keclon even more broken giving him way more switch ins. The team is pretty slow paced but most of the times Pawniard and Kecleon's priorities make up for it. Misdreavus works as a spinblocker and with Will-O-Wisp it lures the opponent's team, also giving various occations of cleaning to Kecleon and Pawniard, which usually enters on Defog users and takes advantage of it with Defiant.[/hide][hide=Importable]
- chameleon (Kecleon) @ Life Orb
- Ability: Protean
- EVs: 248 HP / 252 Atk / 8 SpD
- Adamant Nature
- - Sucker Punch
- - Drain Punch
- - Knock Off
- - Fake Out
- Pelipper @ Leftovers
- Ability: Keen Eye
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- - Scald
- - Roost
- - Defog
- - Hurricane
- Pawniard @ Eviolite
- Ability: Defiant
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Swords Dance
- - Iron Head
- - Knock Off
- - Sucker Punch
- Misdreavus @ Eviolite
- Ability: Levitate
- EVs: 120 HP / 252 SpA / 136 Spe
- Modest Nature
- IVs: 0 Atk
- - Nasty Plot
- - Will-O-Wisp
- - Shadow Ball
- - Thunderbolt
- Probopass @ Leftovers
- Ability: Sturdy
- EVs: 252 HP / 172 SpD / 84 Spe
- Calm Nature
- - Stealth Rock
- - Toxic
- - Volt Switch
- - Power Gem
- Roselia @ Eviolite
- Ability: Natural Cure
- EVs: 252 HP / 120 Def / 136 SpD
- Calm Nature
- - Spikes
- - Sludge Bomb
- - Giga Drain
- - Sleep Powder
- [/hide]
- Spam of the Dark - [USER=235312]GasQuake[/USER] and [USER=11407]Hayabusa[/USER]
- [hide=Description]
- This is proboably one of the best teams I've had the pleasure of using in a while. I hope you enjoy it. The idea is to first stack hazards with the Roselia + Carracosta defensive core, then to protect them by using Misdreavus to spin block or kill defoggers with Thunderbolt. While this core is weak to Ninetales, Sneasel makes up for this by switching into Psyshocks aimed at Throh or by revenging with Knock Off after Stealth Rock damage. Throh is also here to absorb knock offs for Misdreavus and Roselia and to rack up hazard damage by shuffling your opponent, all while maintaining maximum bulk via its EV spread. Once the other team has been weakened enough, both Sneasel and Moxie Mightyena are able to clean nicely with priority.
- [/hide][hide=Importable]
- Mightyena @ Life Orb
- Ability: Moxie
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- IVs: 29 HP
- - Iron Tail
- - Play Rough
- - Crunch
- - Sucker Punch
- Sneasel @ Life Orb
- Ability: Inner Focus
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- IVs: 29 HP
- - Knock Off
- - Icicle Crash
- - Ice Shard
- - Low Kick
- Roselia @ Eviolite
- Ability: Natural Cure
- EVs: 252 HP / 56 Def / 202 SpD
- Calm Nature
- IVs: 0 Atk
- - Giga Drain
- - Sludge Bomb
- - Synthesis
- - Spikes
- Carracosta @ Leftovers
- Ability: Solid Rock
- EVs: 248 HP / 252 Def / 8 SpD
- Impish Nature
- - Stealth Rock
- - Knock Off
- - Aqua Jet
- - Scald
- Misdreavus @ Eviolite
- Ability: Levitate
- EVs: 248 HP / 244 Def / 16 Spe
- Bold Nature
- IVs: 0 Atk
- - Shadow Ball
- - Thunderbolt
- - Taunt
- - Will-O-Wisp
- Throh (M) @ Leftovers
- Ability: Guts
- EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
- Adamant Nature
- - Rest
- - Sleep Talk
- - Knock Off
- - Circle Throw
- [/hide]
- Dark Spam - [USER=193973]Magnemite[/USER]
- [hide=Description]
- I took a more offensive approach to this tour than gasquake did. The first thing you'll notice about this team is that it lacks a revenge killer but has 4 priority users. This is on purpose, as it lets me bluff Scarf Haunter with SubDisable (which is an amazing set in the current meta btw) much more easily, while the priority users keep me from being roflstomped by setup sweepers (not the only reason, but one of them). Basculin is there to help wallbreak and give priority, while Golem is a really standard SR setter that gives me a decent check to Electric-types and a Normal and Flying resist. Finally, offensive Roselia is used as I wanted Mightyena to have Toxic Spikes support but wanted a more offensive hazard setter (Whirlipede wouldn't really work on this team) and Roselia is a good check to a lot of things that can still hit pretty hard and put things to sleep. Overall, this team is nothing amazing, but it's one of the better teams I've built in a while and the meta is about to shift quite a bit so I figured I might as well post it here.[/hide][hide=Importable]
- Mightyena (M) @ Life Orb
- Ability: Moxie
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- IVs: 29 HP
- - Sucker Punch
- - Crunch
- - Play Rough
- - Iron Tail
- Sneasel (F) @ Life Orb
- Ability: Inner Focus
- Shiny: Yes
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- IVs: 29 HP
- - Knock Off
- - Icicle Crash
- - Low Kick
- - Ice Shard
- Basculin (Basculin-Blue-Striped) (M) @ Life Orb
- Ability: Adaptability
- Shiny: Yes
- EVs: 252 Atk / 4 SpA / 252 Spe
- Naive Nature
- IVs: 29 HP
- - Waterfall
- - Aqua Jet
- - Ice Beam
- - Zen Headbutt
- Golem @ Weakness Policy
- Ability: Sturdy
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Stealth Rock
- - Stone Edge
- - Earthquake
- - Sucker Punch
- Haunter (M) @ Black Sludge
- Ability: Levitate
- Shiny: Yes
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Shadow Ball
- - Sludge Bomb
- - Substitute
- - Disable
- Roselia (F) @ Eviolite
- Ability: Natural Cure
- Shiny: Yes
- EVs: 248 HP / 252 SpA / 8 Spe
- Modest Nature
- - Toxic Spikes
- - Sludge Bomb
- - Giga Drain
- - Sleep Powder[/hide]
- Focus Sash Haunter Hyper Offense - [USER=176313]Kushalos[/USER]
- [hide=Description]Just some offense team i made. Lead either with Haunter to put something to sleep and fuck shit up or Golem to get up rocks and use that shiny new custap goodness. After that i got some standard shit dont really feel like explaining you should be able to tell how to use it.[/hide][hide=Importable]
- Pawniard @ Eviolite
- Ability: Defiant
- EVs: 96 HP / 252 Atk / 16 SpD / 144 Spe
- Adamant Nature
- - Swords Dance
- - Knock Off
- - Iron Head
- - Sucker Punch
- Haunter @ Focus Sash
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- - Shadow Ball
- - Sludge Wave
- - Hidden Power [Fighting]
- - Hypnosis / Destiny Bond
- Golem @ Custap Berry
- Ability: Sturdy
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Stealth Rock
- - Rock Blast
- - Earthquake
- - Explosion
- Poliwrath @ Leftovers
- Ability: Water Absorb
- EVs: 192 HP / 252 Atk / 64 Spe
- Adamant Nature
- - Substitute
- - Focus Punch
- - Waterfall
- - Toxic
- Roselia @ Eviolite
- Ability: Natural Cure
- EVs: 16 HP / 20 Def / 232 SpA / 20 SpD / 220 Spe
- Modest Nature
- IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- - Giga Drain
- - Sludge Bomb
- - Hidden Power [Fighting]
- - Spikes
- Rotom-Frost @ Choice Scarf
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Thunderbolt
- - Blizzard
- - Volt Switch
- - Trick
- [/hide]
- standard.sand - [USER=202117]Megazard[/USER]
- [hide=description]
- Standard sand core is standard. Hippo and stoutland are fairly regular, although using facade over play rough because you almost never click play rough and facade helps you stay in on pelipper. Added Carrapig defensive core as a backbone for the team that provides SR and counters to sneasel and Ninetales, two of the most threatening sweepers in the tier. I wanted a physically defensive grass type to back up the core but torterra's synthesis would be nerfed, so I decided to go with gogoat. It could be bulkier ngl, but it's essential for checking marowak, golem, torterra, throh and tangela. Stoutland really doesn't appreciate ghost types stopping him from clicking frustration, so I added water veil CB floatzel to trap wisp misdreavus and non-scarf haunter. The team remains weak to 4 attacks simipour, but it isn't impossible to wear down and revenge, and grumpig does decently against it, although it can't switch in again and again. Also beware roselia, keep doubling to make sure it gets up one spike maximum.
- [/hide][hide=Importable]
- Hippopotas @ Smooth Rock
- Ability: Sand Stream
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Stealth Rock
- - Toxic
- - Whirlwind
- - Earthquake
- Stoutland @ Choice Band
- Ability: Sand Rush
- Happiness: 0
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Frustration
- - Crunch
- - Superpower
- - Facade
- Grumpig @ Leftovers
- Ability: Thick Fat
- EVs: 252 HP / 4 SpA / 252 SpD
- Calm Nature
- - Heal Bell
- - Thunder Wave
- - Psychic
- - Whirlwind
- Floatzel @ Choice Band
- Ability: Water Veil
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Pursuit
- - Waterfall
- - Aqua Jet
- - Ice Punch
- Carracosta @ Leftovers
- Ability: Solid Rock
- EVs: 252 HP / 252 Def / 4 SpA
- Relaxed Nature
- - Scald
- - Aqua Jet
- - Stealth Rock
- - Knock Off
- Gogoat @ Leftovers
- Ability: Sap Sipper
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Milk Drink
- - Horn Leech
- - Toxic
- - Leech Seed
- [/hide]
- Here Comes The Sun - [USER=242493]Dundies[/USER]
- [hide="Description"]
- I originally was going to use this team to ladder quickly for the OM Ladder Challenge, and I had a lot of success. But I noticed that there's no broked Sun team like there was in the XY meta so here it is. As suggested by Magnemite and Gasquakee, Onix is actually a better Sun setter than Carbink because it is faster and it has Taunt, therefore it doesn't have to rely on 50/50s with Magic Coat. The rest is pretty standard, with the two sun sweepers in Victreebel and Leafeon, a hard hitting Fire-type in Rapidash, and a Prankster setter in Volbeat. As my last Pokemon, I chose Zebstrika, aka the Jumpluff counter, since this team is extremely weak to Jumpluff without sun up. Enjoy :]
- [/hide][hide="Importable"]
- Onix @ Heat Rock
- Ability: Sturdy
- EVs: 248 HP / 8 Atk / 252 Spe
- Jolly Nature
- - Stealth Rock
- - Sunny Day
- - Explosion
- - Taunt
- Volbeat (M) @ Heat Rock
- Ability: Prankster
- EVs: 248 HP / 252 Def / 8 SpD
- Relaxed Nature
- IVs: 0 Spe
- - U-turn
- - Sunny Day
- - Encore
- - Thunder Wave
- Victreebel @ Life Orb
- Ability: Chlorophyll
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Sleep Powder
- - Solar Beam
- - Sludge Bomb
- - Weather Ball
- Leafeon @ Meadow Plate
- Ability: Chlorophyll
- EVs: 200 HP / 252 Atk / 56 Spe
- Adamant Nature
- - Swords Dance
- - Leaf Blade
- - Knock Off
- - Synthesis
- Zebstrika @ Life Orb
- Ability: Sap Sipper
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Volt Switch
- - Thunderbolt
- - Overheat
- - Hidden Power [Grass]
- Rapidash @ Charcoal
- Ability: Flash Fire
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Flare Blitz
- - Wild Charge
- - Drill Run
- - Morning Sun
- [/hide]
- Cotton Candy - [USER=155229]Raiza.[/USER]
- [hide=description]I felt like Jumpluff and Armaldo could have fit really well into an Offense and I didn't really build a pure Offense yet so I thought building one when I had the chance. Since this was the period when Buried Treasure around Zweilous and two other pokemon I don't remember was out I also caught the occasion to try it out so I figured to put it in the team just to see how it performed since the strategy really needed a strong Wallbreaker to open the enemy team like butter. Of course butter needed a solid base too so I put Poliwrath for reasons also stated in this post which I suggest all of you reading: http://www.smogon.com/forums/threads/np-stage-1-building-steam-with-a-grain-of-salt-chatter-quicksuspect-vote.3528897/page-3#post-6089220
- I figured out the team was really walled by Physical Tanks so I decided to add Regice, which also worked well as a Special Tank with my surprise even if It carried an offensive set. As a last slot I put Mr. Mime since I needed a revengekiller and the team lacked a recovery and was not really durable against Entry Hazards so Healing Wish made up for it. [/hide][hide=importable]
- Armaldo @ Leftovers
- Ability: Battle Armor
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Rapid Spin
- - Rock Blast
- - Earthquake
- - Stealth Rock
- Zweilous @ Choice Band
- Ability: Hustle
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Outrage
- - Crunch
- - Head Smash
- - Sleep Talk
- Jumpluff
- Ability: Infiltrator
- Shiny: Yes
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Sleep Powder
- - Swords Dance
- - Seed Bomb
- - Acrobatics
- Poliwrath @ Leftovers
- Ability: Water Absorb
- EVs: 252 HP / 252 Def / 4 SpD
- Relaxed Nature
- - Circle Throw
- - Scald
- - Rest
- - Sleep Talk
- Regice @ Life Orb
- Ability: Clear Body
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Rock Polish
- - Ice Beam
- - Thunderbolt
- - Focus Blast
- Mr. Mime @ Choice Scarf
- Ability: Soundproof
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Healing Wish
- - Psychic
- - Dazzling Gleam
- - Focus Blast
- [/hide]
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