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Aug 14th, 2015
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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: false
  14. enable-signs: true
  15. config-version: 5
  16. disable-waterlife: true
  17. keep-spawn-in-memory: true
  18. enable-api: true
  19.  
  20. #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
  21. #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
  22. # -- 'limit-only-fly' ONLY limit players who are currently flying
  23. # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
  24. # -- to another. Going faster over chunks then that number will cancel their movement
  25. player-speed-limiter:
  26. enabled: false
  27. chunk-to-chunk-time: 6000
  28. limit-only-fly: true
  29.  
  30. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  31. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  32. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  33. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  34. mob-breeding-limiter:
  35. enabled: false
  36. max-mobs: 6
  37. check-radius: 15
  38.  
  39. #Should clearlag purge logs under /logs when the server starts?
  40. # -- days-old means how many days old can the log be to be deleted
  41. log-purger:
  42. enabled: false
  43. days-old: 3
  44.  
  45. #What type of entities SHOULD NOT be removed while doing /lagg area?
  46. area-filter:
  47. - Itemframe
  48. - Painting
  49. - Wolf
  50. - Villager
  51. - Horse
  52.  
  53. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  54. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  55. config-updater:
  56. force-update: false
  57.  
  58. #This limits the mob egg spawners so players cannot "overload" the server with them
  59. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  60. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  61. mobegg-limiter:
  62. enabled: false
  63. check-radius: 8
  64. max-mobs: 5
  65.  
  66. #Disable new chunk generation, or just put a cap on how many can load at once.
  67. # -- THIS DOES NOT WORK WITH 1.6.4!
  68. chunk-limiter:
  69. enabled: true
  70. limit: 6000
  71. create-new-chunks: true
  72.  
  73. #This modifies not only the view of the mobs, but will also simplify how they spawn
  74. # -- Lower it is, the better your entity tick will be
  75. # -- If it's too high, expect bugs / lots of lag
  76. mob-range:
  77. enabled: false
  78. zombie: 30
  79. skeleton: 30
  80. creeper: 20
  81.  
  82. #How long should items/Mobs be left on the ground
  83. # -- Goes by seconds
  84. live-time:
  85. enabled: false
  86. interval: 10
  87. mobtimer: true
  88. itemtimer: true
  89. arrowtimer: true
  90. arrowkilltime: 15
  91. moblivetime: 600
  92. itemlivetime: 240
  93.  
  94. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  95. # -- This will also respect cancelations, unlike minecraft's native code
  96. custom-mobspawner:
  97. enabled: false
  98. #How many times should clearlag attempt to find a safe location for the mob to spawn
  99. max-tries: 50
  100. #(In seconds) how often should clearlag try to spawn mobs?
  101. interval: 30
  102. #This is the radius around the player
  103. radius: 30
  104. #This is the radius FROM the player (in blocks!)
  105. radius-from: 7
  106. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  107. mob-radius: 1010
  108. #Should we keep trying to spawn a mob if a clear location isn't found
  109. forcespawn: false
  110. #4 = nighttime, what light level should mobs spawn in
  111. lightlevel: 4
  112. #Chance mobs will have armor/sword, 1 being diamond every time
  113. armor-chance: 30
  114. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  115. - zombie 5
  116. - skeleton 3
  117. - creeper
  118. - enderman
  119. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  120. - pig 4
  121. - sheep 1
  122. - cow 6
  123. - chicken 2
  124.  
  125. #This option disallows the placement of too many tnt-minecarts
  126. tnt-minecart:
  127. enabled: false
  128. max: 2
  129. radius: 6
  130.  
  131. #This option reduces global dispenser rate
  132. dispenser-reducer:
  133. enabled: false
  134. time: 100
  135.  
  136. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  137. tnt:
  138. tnt-reducer: false
  139.  
  140. #This option reduces fire spread rate
  141. firespread-reducer:
  142. enabled: false
  143. time: 2000
  144.  
  145. #How many entities should one chunk be allowed to hold?
  146. chunk-entity-limiter:
  147. enabled: false
  148. limit: 40
  149.  
  150. spawn-limiter:
  151. enabled: false
  152. interval: 15
  153. monsters: 300
  154. animals: 300
  155.  
  156. #Meters your TPS, if it goes to low, run the commands you wrote below!
  157. tps-meter:
  158. enabled: false
  159. interval: 1
  160. tps-trigger: 18.0
  161. commands:
  162. - 'sampler start'
  163. - 'cd 5 s sampler export autotpsreport'
  164. - 'cd 5 s sampler stop'
  165. - 'bc Lagspike detected, starting automatic Java profiling for 5 seconds...'
  166.  
  167. #This is /lagg killmobs, put what you DON'T want removed!
  168. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  169. kill-mobs:
  170. disable-build-wither: false
  171. mob-filter:
  172. - Villager
  173. - Wolf
  174. - Horse
  175.  
  176. #This takes care of mob spawners
  177. # -- max-spawn is the max entities that can be within the check-radius
  178. # -- check-radius is x/z radius, y-radius is y radius (up/down)
  179. mobspawner:
  180. enabled: false
  181. max-spawn: 4
  182. check-radius: 15
  183. y-radius: 30
  184.  
  185. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  186. item-merger:
  187. enabled: false
  188. radius: 6
  189.  
  190. #Auto-removal options
  191. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  192. # -- NOTE: The below 'remove' section applies to this remover!
  193. # -- NOTE: Putting the interval to low will cause issues!
  194. auto-removal:
  195. enabled: false
  196. broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  197. broadcast-warning: true
  198. autoremoval-interval: 460
  199. warnings:
  200. - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
  201. - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
  202.  
  203. #What should be removed during an auto-removal
  204. remove:
  205. world-filter:
  206. - this_world
  207. broadcast-removal: true
  208. boat: true
  209. falling-block: true
  210. experienceOrb: true
  211. painting: true
  212. projectile: true
  213. item: true
  214. itemframe: false
  215. minecart: true
  216. primed-tnt: true
  217. arrow: true
  218. snowball: true
  219. fireball: true
  220. ender-signal: true
  221. item-filter:
  222. # - 264
  223. # - 265
  224. # - 311
  225. # - 312
  226. # - 266
  227. remove-mobs:
  228. # - cow
  229.  
  230. #What should be removed during /lagg clear
  231. command-remove:
  232. world-filter:
  233. - this_world
  234. broadcast-removal: false
  235. boat: true
  236. falling-block: true
  237. experienceOrb: true
  238. painting: true
  239. projectile: true
  240. item: true
  241. itemframe: false
  242. minecart: true
  243. primed-tnt: true
  244. arrow: true
  245. snowball: true
  246. fireball: true
  247. ender-signal: true
  248. item-filter:
  249. # - 264
  250. # - 265
  251. # - 311
  252. # - 312
  253. # - 266
  254. remove-mobs:
  255. # - cow
  256.  
  257. check:
  258. world-filter:
  259. - this_world
  260. boat: true
  261. falling-block: true
  262. experienceOrb: true
  263. painting: true
  264. projectile: true
  265. item: true
  266. itemframe: false
  267. minecart: true
  268. primed-tnt: true
  269. arrow: true
  270. snowball: true
  271. fireball: true
  272. ender-signal: true
  273. item-filter:
  274. # - 264
  275. # - 265
  276. # - 311
  277. # - 312
  278. # - 266
  279. mobs:
  280. creature: true
  281. animals: true
  282. monster: true
  283.  
  284. limit:
  285. enable-limit: false
  286. max: 1000
  287. check-interval: 60
  288. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  289. world-filter:
  290. - this_world
  291. broadcast-removal: true
  292. boat: true
  293. falling-block: true
  294. experienceOrb: true
  295. painting: true
  296. projectile: true
  297. item: true
  298. itemframe: false
  299. minecart: true
  300. primed-tnt: true
  301. arrow: true
  302. snowball: true
  303. fireball: true
  304. ender-signal: true
  305. item-filter:
  306. # - 264
  307. # - 265
  308. # - 311
  309. # - 312
  310. # - 266
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