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Aug 31st, 2015
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  1. Planning is not your strong suit. Following other people’s plans is not your strong suit. Rushing in swinging with both fists is the only plan you ever need.
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  3. The character must succeed in a Composure (3) Test to resist attacking any identified threat immediately. This attack can be conducted using any Combat skills, any Direct or Indirect Damage spell, drones that can be directed to attack the target, or assaults against the target’s persona or gear using any Matrix or Resonance action that causes Matrix, Stun, or Physical damage.
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  5. The character doesn’t care if the odds are against him, the attack is downright suicidal or just plain stupid: they will attack. Crucially, they will also not bother sharing their attack plan (such as it is) with their teammates.
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  7. The character can, however, recognize they are in a losing situation and back out of the fight, but only after a minimum of 2 Combat Turns have passed.
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  9. If the character roars his or her name as a Free Action right before the first blow is struck, they gain +1 die to their first attack. Good luck.
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