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TheInsidiousOne

Carnage Jul 12

Jul 12th, 2018
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  1. Archfiend Pyromancer
  2. Level 4 FIRE Fiend/Effect Monster
  3. If a face-up "Archfiend" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. During each of your Standby Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. During your Standby Phase: Target 1 Level 4 or lower Fiend monster in your GY, except "Archfiend Pyromancer"; Special Summon that target in Defense Position. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect. You can only use this effect of "Archfiend Pyromancer" once per turn.
  4. 1800 ATK/1200 DEF
  5.  
  6. Brickbuilder Synchron
  7. Level 5 EARTH Rock/Tuner/Effect Monster
  8. You can discard 1 other monster; Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 Level 5 or higher Breakdown monster from your hand, but destroy it during the End Phase. You can only use each effect of "Brickbuilder Synchron" once per turn.
  9. 500 ATK/500 DEF
  10.  
  11. Crazy Quazar
  12. Level 5 DARK Psychic/Synchro/Effect Monster
  13. 1 Tuner + 1+ non-Tuner monsters
  14. Cannot be Tributed. Gains ATK equal to its Level x300. If this card destroys an opponent's monster by battle: You can increase this card's Level by the Strength Classification of the destroyed monster.
  15. 0 ATK/0 DEF
  16.  
  17. Cyber Punk the Techno Freak
  18. Points ↑, ↓ EARTH Cyberse/Link/Effect Monster
  19. 2 Cyberse monsters
  20. This co-linked card you control can make up to 2 attacks during each Battle Phase. Once per turn, at the start of the Damage Step, if this linked card attacks an opponent's monster: Destroy that monster.
  21. 1100 ATK/LINK-2
  22.  
  23. Cybertech Magician
  24. Level 7 EARTH Spellcaster/Synchro/Effect Monster
  25. 1 Tuner + 1+ non-Tuner monsters
  26. If this card destroys an opponent's monster by battle: You can send 1 monster from your Extra Deck to the GY; this card can make a second attack in a row.
  27. [Extra Burst 2] If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  28. [Extra Burst 3] This card is also always treated as a Machine. Banish any monster this card destroys by battle.
  29. 2500 ATK/2000 DEF
  30.  
  31. (Extra Burst is an effect that activates if the number of Extra Deck monsters on the field and in the Graveyard equals or exceeds the number next to it.)
  32.  
  33. Dragonlancer of Scarlet Flame
  34. Level 4 FIRE Warrior/Effect Monster
  35. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "LV" monster from your Deck.
  36. 1800 ATK/1200 DEF
  37.  
  38. Dread Lich
  39. Level 4 DARK Zombie/Breakdown/Effect Monster
  40. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. You can reveal this card from your hand, then target 1 Level 6 or higher Breakdown monster you control; destroy it. You can only use this effect of "Dread Lich" once per turn. Once per turn: You can discard 1 card and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type.
  41. 2900 ATK/2900 DEF
  42.  
  43. Dread Phantom
  44. Level 10 DARK Zombie/Breakdown/Effect Monster
  45. Breakdown Level 8
  46. You can reveal this card from your hand, then target 1 Level 11 or 12 Breakdown monster you control; destroy it. You can only use this effect of "Dread Phantom" once per turn. If this card is Breakdown Summoned: You can target 1 monster your opponent controls; this turn, it loses 1100 ATK, also you gain 500 LP. You can only use this effect of "Dread Phantom" once per turn.
  47. 1100 ATK/1100 DEF
  48.  
  49. Dread Revenant
  50. Level 6 DARK Zombie/Breakdown/Effect Monster
  51. Breakdown Level 4
  52. You can reveal this card from your hand, then target 1 Level 8 or higher Breakdown monster you control; destroy it. You can only use this effect of "Dread Revenant" once per turn. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK.
  53. 2300 ATK/2300 DEF
  54.  
  55. Dread Wisp
  56. Level 12 DARK Zombie/Breakdown/Effect Monster
  57. Breakdown Level 10
  58. If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned: You can add 1 Level 7 or higher Breakdown monster from your Deck to your hand, except "Dread Wisp". You can only use this effect of "Dread Wisp" once per turn.
  59. 500 ATK/500 DEF
  60.  
  61. Dread Wraith
  62. Level 8 DARK Zombie/Breakdown/Effect Monster
  63. Breakdown Level 6
  64. You can reveal this card from your hand, then target 1 Level 10 or higher Breakdown monster you control; destroy it. You can only use this effect of "Dread Wraith" once per turn. If this card is Breakdown Summoned: You can target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Dread Wraith" once per turn.
  65. 1700 ATK/1700 DEF
  66.  
  67. Druid of the Ice Barrier
  68. Level 2 WATER Pixie/Tuner/Effect Monster
  69. If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Druid of the Ice Barrier" from your hand, Deck, and/or GY. You can only use this effect of "Druid of the Ice Barrier" once per turn. You can banish this card from your GY, then target 1 WATER Synchro Monster in your GY; Special Summon it. You can only use this effect of "Druid of the Ice Barrier" once per turn.
  70. 200 ATK/2100 DEF
  71.  
  72. Fiend Physician
  73. Normal Trap
  74. Target 2 cards on the field and toss a coin and call it. If you call it right, destroy both targets. If you call it wrong, those cards cannot be destroyed by battle (if any of them are monsters) or card effects for the rest of this turn. You can only activate 1 "Fiend Physician" per turn.
  75.  
  76. Flarewings Swan
  77. Level 4 FIRE Winged Beast/Effect Monster
  78. If a Link Monster points to this card, destroy this card. If this card is destroyed by a card effect and sent to the GY: You can inflict 500 damage to your opponent. You can only use this effect of "Flarewings Swan" once per turn.
  79. 2100 ATK/1900 DEF
  80.  
  81. Force of Deep Destruction
  82. Normal Trap
  83. Banish all face-up banished cards face-down, and if you do, gain 100 LP for each face-down banished card. You can only activate 1 "Force of Deep Destruction" per turn.
  84.  
  85. Global Warfare Defense Net
  86. Normal Spell
  87. Special Summon up to 2 Link-2 or lower Cyberse Link Monsters from your GY. "Lord of T." must be on the field to activate and to resolve this effect. You cannot Special Summon other monsters the turn you use this effect.
  88.  
  89. Gone Fishin'
  90. Normal Spell
  91. If you have 3 or more banished Fish, Sea Serpent, or Aqua monsters: Target 1 Fish, Sea Serpent, or Aqua monster that is banished or in your GY; Special Summon it. You can only activate 1 "Gone Fishin'" per turn.
  92.  
  93. Graceful Graveyard
  94. Level 3 EARTH Zombie/Effect Monster
  95. When this card is sent to the GY: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 1200 ATK/DEF while equipped with this card.
  96. 1200 ATK/800 DEF
  97.  
  98. Infamous Soldier of Dust
  99. Level 7 EARTH Warrior/Breakdown/Effect Monster
  100. Breakdown Level 4
  101. You can target 1 monster your opponent controls; retun that target to the hand, also destroy this card. You can only use this effect of "Infamous Soldier of Dust" once per turn. You can banish this card from your GY; add 1 Level 4 or lower Breakdown monster from your Deck to your hand. You can only use this effect of "Infamous Soldier of Dust" once per turn.
  102. 1800 ATK/1200 DEF
  103.  
  104. Knole of the Boulder Beast
  105. Level 4 EARTH Rock/Effect Monster
  106. When an attack is declared involving your Rock monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. You can discard 1 card; Special Summon 1 Level 4 or lower Rock monster from your Deck, except "Knole of the Boulder Beast". You can only use this effect of "Knole of the Boulder Beast" once per turn.
  107. 1900 ATK/1200 DEF
  108.  
  109. Lord of T.
  110. Level 4 LIGHT Cyberse/Effect Monster
  111. Cyberse monsters on the field cannot be destroyed by card effects.
  112. 1200 ATK/1100 DEF
  113.  
  114. Martyr of the Macabre
  115. Level 4 LIGHT Spellcaster/Effect Monster
  116. If this card destroys an opponent's monster by battle: You can place 1 Spell Counter on this card. Monsters your opponent controls lose 300 ATK for each Spell Counter on this card.
  117. 1700 ATK/0 DEF
  118.  
  119. Mass Attack Hydro Carrier
  120. Points ←, →, ↙, ↘ WATER Machine/Joint/Effect Monster
  121. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 4 Machine monsters from your GY. During your Main Phase: You can target 1 of your banished Machine monsters; Special Summon that target. (Quick Effect): You can Tribute 1 monster this card points to, then target 1 Spell/Trap your opponent controls; destroy it. You can only use 1 "Mass Attack Hydro Carrier" effect per turn, and only once that turn.
  122. 2600 ATK/LINK-4
  123.  
  124. Phoenixian Lancer
  125. Level 4 FIRE Plant/Tuner/Effect Monster
  126. If a face-up Plant monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can target 1 Plant monster in your GY; banish both it and this card, and if you do, Special Summon 1 Plant Synchro Monster from your Extra Deck, whose Level equals the combined Levels of the banished monsters. (This is treated as a Synchro Summon.) You can only use each effect of "Phoenixian Lancer" once per turn.
  127. 1800 ATK/1800 DEF
  128.  
  129. Points of Authority
  130. Normal Spell
  131. Target 1 Relay monster you control; dispose 1 of its Points, and if you do, draw 2 cards. You can only activate 1 "Points of Authority" per turn.
  132.  
  133. Portrait of the Mad King
  134. Stage 0 EARTH Fiend/Evolute/Effect Monster
  135. 2: EARTH, Fiend
  136. If this card is Evolute Summoned: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. You can remove 3 E-C from this card and discard 1 card, then target 1 monster your opponent controls; take control of that target, but send it to the GY during the next End Phase.
  137. 2700 ATK/2500 DEF
  138.  
  139. Quadblaze Thornbush
  140. Points ←, → FIRE Plant/Link/Breakdown/Effect Monster
  141. 2 monsters with different Types and Attributes
  142. Must be Breakdown Summoned. If this card is Breakdown Summoned: You can target 1 monster your opponent controls; if that target leaves the field while this card is on the field, destroy all cards your opponent controls. You can only use this effect of "Quadblaze Thornbush" once per turn. Once per turn, if your opponent activates a card effect from the GY (Quick Effect): You can negate the activation, and if you do, destroy that card.
  143. 2600 ATK/LINK-2
  144.  
  145. Revendread Locater
  146. Level 7 DARK Zombie/Ritual/Effect Monster
  147. You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field or in your GY. If this card destroys an opponent's monster by battle: You can send 1 other "Vendread" card from your hand or field to the GY; this card can make a second attack in a row. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Locater" once per turn.
  148. 2700 ATK/0 DEF
  149.  
  150. Rugged Ranger
  151. Level 6 EARTH Warrior/Sunrise/Effect Monster
  152. 2 Warrior monsters with different names
  153. If this card is Sunrise Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Rugged Ranger" once per turn. If this card destroys a monster by battle: You can have this card make a second attack in a row.
  154. [REKKA] (Its original name is "Rugged Ranger".) Place underneath this card any monster this card destroys by battle. Once per turn: You can send 1 monster underneath this card to the GY, then target 1 "Rugged Ranger" in your GY; Special Summon that target. (This is treated as a Sunrise Summon.)
  155. 2100 ATK/1700 DEF
  156.  
  157. Screwloose Clockworks
  158. Continuous Spell
  159. If you control no "Clockwork" monsters, destroy this card. Any monster with a Clockwork Counter on it that would be sent to the GY is banished instead.
  160.  
  161. Shiverfrost Worm
  162. Rank 8 WATER Wyrm/Xyz/Breakdown/Effect Monster
  163. 2 Level 8 monsters
  164. Breakdown Rank 5
  165. If this card is Xyz Summoned: You can add 1 WATER monster from your Deck to your hand that includes Ice Counter in its card text. You can only use this effect of "Shiverfrost Worm" once per turn. Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; place 1 Frost Counter on it. At the start of the Damage Step, if this card attacks an opponent's monster: Destroy that monster, also destroy this card.
  166. 1600 ATK/1200 DEF
  167.  
  168. Shiverglacier Dragon
  169. Rank 3 WATER Wyrm/Xyz/Breakdown/Effect Monster
  170. 2 Level 3 monsters
  171. Must be Breakdown Summoned. If this card is Breakdown Summoned: Target 2 WATER Xyz Monsters in your GY; attach them to this card as materials. You can detach 1 material from this card, then target 1 monster your opponent controls with a Frost Counter on it; destroy it, and if you do, inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Shiverglacier Dragon" once per turn. At the start of the Damage Step, if this card battles an opponent's monster: You can make that monster unable to be destroyed by that battle, also place 1 Frost Counter on it.
  172. 2800 ATK/2100 DEF
  173.  
  174. Shiverice Wyvern
  175. Rank 5 WATER Wyrm/Xyz/Breakdown/Effect Monster
  176. 2 Level 5 monsters
  177. Breakdown Rank 3
  178. If this card is Breakdown Summoned: Target 1 WATER Xyz Monster in your GY; attach it to this card as a material. You can detach 1 material from this card, then target 1 monster your opponent controls with a Frost Counter on it; destroy it, and if you do, place 1 Frost Counter to 1 monster your opponent controls. You can only use this effect of "Shiverice Wyvern" once per turn. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster, also destroy this card.
  179. 2300 ATK/1700 DEF
  180.  
  181. Sludge Tsunami
  182. Field Spell
  183. All Strength Classification 2 or lower WATER monsters you control gain 800 ATK/DEF. If a Strength Classification 2 or lower WATER monster you control attacks an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step.
  184.  
  185. Sphere of Destiny
  186. Level 3 DARK Fiend/Effect Monster
  187. If this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or higher Breakdown monster from your hand or Deck, but destroy it during the End Phase of this turn.
  188. 1700 ATK/1200 DEF
  189.  
  190. Sphere of Fate
  191. Level 3 DARK Fiend/Effect Monster
  192. (Quick Effect): You can discard this card, then target 1 "LV" monster you control; this turn, it cannot be destroyed by battle or card effects. You can banish this card from your GY; Set 1 "Level Up!" directly from your Deck. You can only use 1 "Sphere of Fate" effect per turn, and only once that turn.
  193. 1600 ATK/0 DEF
  194.  
  195. Starfire Knight
  196. Level 6 LIGHT Warrior/Synchro/Breakdown/Effect Monster
  197. 1 Tuner + 1+ non-Tuner monsters
  198. Breakdown Level 2
  199. If this card is Breakdown Summoned: You can target 1 monster in your GY; send 1 monster with the same name as that monster from your Deck or Extra Deck to the GY. You can only use this effect of "Starfire Knight" once per turn. Gains 200 ATK for each monster in your GY.
  200. 2000 ATK/2000 DEF
  201.  
  202. Starlight Squire
  203. Level 10 LIGHT Warrior/Synchro/Breakdown/Effect Monster
  204. 1 Tuner + 1+ non-Tuner monsters
  205. Breakdown Level 6
  206. If this card is Synchro Summoned: You can draw 1 card, then discard 1 card. You can only use this effect of "Starlight Squire" once per turn. You take no damage from battles involving this card.
  207. 1000 ATK/1000 DEF
  208.  
  209. Starnova Paladin
  210. Level 2 LIGHT Warrior/Synchro/Breakdown/Effect Monster
  211. 1 Tuner + 1 non-Tuner monster
  212. Must be Breakdown Summoned. If this card is Breakdown Summoned: You can target 1 monster in your GY; send 1 monster with the same name as that monster from your Deck or Extra Deck to the GY. You can only use this effect of "Starnova Paladin" once per turn. All monsters your opponent controls lose 300 ATK/DEF for each monster in your GY. If a monster's ATK becomes 0 by this card's effect, destroy that monster.
  213. 3000 ATK/3000 DEF
  214.  
  215. Superb Supremacy
  216. Normal Trap
  217. Target 1 Level 4 or lower monster you control; add 1 Spell/Trap from your Deck to your hand that specifically lists the name of the targeted monster in its text. You can only activate 1 "Superb Supremacy" per turn.
  218.  
  219. Sylvan Plumagician
  220. Level 3 WATER Plant/Effect Monster
  221. Once per turn: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the GY by a card effect: You can target 1 "Sylvan" monster in your GY, except "Sylvan Plumagician"; add it to your hand.
  222. 1700 ATK/300 DEF
  223.  
  224. The Lady in Scarlet
  225. Rank 4 FIRE Pyro/Xyz/Effect Monster
  226. 2 Level 4 FIRE and/or Dragon monsters
  227. You can detach 1 material from this card; send 1 Level 7 or 8 Dragon monster from your Deck to your GY. If a Level 7 or 8 monster is Special Summoned to your field while this card is on the field: You can target 1 card your opponent controls; destroy it. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use each effect of "The Lady in Scarlet" once per turn.
  228. 2200 ATK/2300 DEF
  229.  
  230. Triflare Rose
  231. Points ←, →, ↓ FIRE Plant/Link/Breakdown/Effect Monster
  232. 3 monsters with different Types and Attributes
  233. Breakdown Link 2
  234. If this card is Breakdown Summoned: You can target 1 monster your opponent controls; if that target leaves the field while this card is on the field, destroy 1 card your opponent controls. You can only use this effect of "Triflare Rose" once per turn. If this card destroys an opponent's monster by battle: Destroy this card.
  235. 1900 ATK/LINK-3
  236.  
  237. Tundra Temple
  238. Normal Trap
  239. If your opponent Tribute Summons a monster: Draw 1 card for each card Tributed for that Tribute Summon. You can only activate 1 "Tundra Temple" per turn.
  240.  
  241. Twinflame Bud
  242. Points ↑, ←, →, ↓ FIRE Plant/Link/Breakdown/Effect Monster
  243. 4 monsters with different Types and Attributes
  244. Breakdown Link 3
  245. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster, also destroy this card.
  246. 1200 ATK/LINK-4
  247.  
  248. Undignified Unification
  249. Continuous Trap
  250. Once per turn, during each player's Standby Phase: The turn player declares an Attribute, then sends all face-up monsters they control with a different Attribute to the GY.
  251.  
  252. Unknown Berserker of the Plains
  253. Level 4 EARTH Warrior/Breakdown/Effect Monster
  254. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. If this card is Breakdown Summoned: You can send 1 random card from your opponent's hand to the GY, and if that card is a Monster Card, inflict 500 damage to your opponent. You can only use this effect of "Unknown Berserker of the Plains" once per turn. Once per turn: You can target 1 monster in your opponent's GY; banish it, and if you do, this card gains ATK equal to the banished monster's Strength Classification x200 until the end of this turn.
  255. 2300 ATK/2200 DEF
  256.  
  257. Vendread Chaos
  258. Continuous Spell
  259. You can discard 1 card; send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Vendread Chaos" once per turn. If this face-up card is sent from your Spell & Trap Zone to the GY: You can add 1 "Vendread" card from your GY to your hand, except "Vendread Chaos". You can only use this effect of "Vendread Chaos" once per turn.
  260.  
  261. Vendread Serpent
  262. Level 4 DARK Zombie/Effect Monster
  263. If this card is Tributed, or banished, for a Ritual Summon: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Serpent" once per turn.
  264. * Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it.
  265. 1600 ATK/1900 DEF
  266.  
  267. Harbinger of Pandemonium
  268. Level 7 Scales 1/8 DARK Fiend/Synchro/Pandemonium/Effect Monster
  269. When a card or effect is activated that would destroy a card(s) on the field: You can negate the activation, and if you do, destroy this card.
  270. ----
  271. 1 Tuner + 1+ non-Tuner Pandemonium Monsters
  272. If this card is Special Summoned: You can inflict 100 damage to your opponent for each card on the field, then, if this card was Synchro Summoned using a DARK Pandemonium Monster as material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Harbinger of Pandemonium" once per turn. Banish any monster this card destroys by battle, face-down. If this card in the Monster Zone is destroyed: You can Set it in your Spell & Trap Zone.
  273. 2500 ATK/2100 DEF
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