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May 22nd, 2015
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C++ 0.22 KB | None | 0 0
  1.          Action *a = actionFromAbilitySlot(managers->commandManager, e, 0);
  2.          a = actionTargetEntity(a, target);
  3.          if (!entityGet(ActionInvalidComponent)(a)){
  4.             entityPushCommand(e, a);
  5.          }
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