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- HITshell = ((90 + sqrt(LUK*1.5) + sqrt(LVL)*2 + equipACC + improveBonus)*formationMod*moraleMod + fitBonus)*artillerySpotMod*APShellMod
- HITtorp = (85 + sqrt(LUK*1.5) + sqrt(LVL)*2 + equipACC + improveBonus + torpedoPower/5 + shipBaseTorpAcc)*formationMod*moraleMod
- HITnight = (69 + sqrt(LUK*1.5) + sqrt(LVL)*2 + equipACC + flareBonus)*formationMod*specialAttackMod*moraleMod + CABonus + searchlightBonus + fitBonus
- HITairstrike = 95
- HITasw = (80 + sqrt(LUK*1.5) + sqrt(LVL)*2 + sonarASW*2 + improveBonus)*formationMod*moraleMod*pvpMod
- fatigueMod: shell torp
- sparkling: 1.2 1.3
- normal: 1 1
- orange-face: .8 .7
- red-face: .5 .35
- artillerySpotMod
- DA: 1.1
- secgun cut-in: 1.3
- radar cut-in: 1.5
- ap+secgun cut-in: 1.3
- ap cut-in: 1.2
- flareBonus: 5 if active
- *NB has no improve bonus
- pvpMod: 1.5 if PVP
- APShellMod:
- gun+sub+radar: 1.3
- gun+sub: 1.2
- gun+radar: 1.25
- gun: 1.1
- fitBonus affects CL, CLT, CT, FBB, BB, BBV
- If max HP > 92, no fit bonus or penalty (Yamato, married Nagato, married Bismarck)
- gun classes:
- 1: 46cm
- 2: proto 46cm
- 3: 41cm, proto 41cm
- 4: all 35.6cm, 38cm
- 5: all 381mm
- 6: all 14/15.2cm single
- 7: all 14/15.2cm twin
- FBB1: Kongou-class, Iowa
- FBB2: Bismarck, Littorio, Roma
- fitMod
- 1 2 3 4 5
- FBB1 -10 -7 -5 4 -2
- FBB2 -10 -7 -5 4 1
- BB -7 -3 2 2 2
- BBV -7 -3 2 4 2
- marriage modifier is .6, applies to all (positive or negative) of 1, 2, 3, 5, but not 4, 6, 7
- BB fitBonus = sum_gunclasses( fitMod * sqrt(numguns) )
- CL fitBonus = 4*sqrt(numSingles) + 3*sqrt(numTwins) - 2
- *all CLs get a -2 ACC penalty by default
- *CLs can get a higher total bonus (7) equipping one Single and one Twin than two of one type
- plane proficiency bonus:
- exp = internal proficiency, 0 - 120 (?)
- amount of exp probably correspond to displayed ranks:
- 0 <= exp < 10: no rank
- 10 <= exp < 25: |
- 25 <= exp < 40: ||
- 40 <= exp < 55: |||
- 55 <= exp < 70: /
- 70 <= exp < 80: //
- 80 <= exp < 100: ///
- 100 <= exp: >>
- accuracy:
- avgExp = average internal prof of all planes
- baseBonus = sqrt(.1*avgExp)
- additionalBonus:
- avgExp = |: 0
- avgExp = ||: 1
- avgExp = |||: 2
- avgExp = /: 3
- avgExp = //: 4
- avgExp = ///: 6
- avgExp = >>: 9
- if at least rank |, acc bonus = baseBonus + additionalBonus
- crit:
- assuming cht1 is crit rate bonus, cht2 is crit damage bonus (these are calculated but not used in Kai)
- ///: +5.6 to cht1, +(sqrt(exp)+5.6)/200 to cht2
- >>: +8 to cht1, +(sqrt(exp)+8)/200 to cht2
- bonus to cht2 doubled if plane in first slot
- lower ranks give no bonus
- air power:
- baseBonus: sqrt(.1*exp)
- additionalBonus:
- fighter zuiun
- |: 0 0
- ||: 2 1
- |||: 5 1
- /: 9 1
- //: 14 3
- ///: 14 3
- >>: 22 6
- always add baseBonus (even rank 0)
- bonusAP = baseBonus + additionalBonus
- Artillery spotting chance:
- if taiha or less than AS: 0
- if no mainguns or no recon: 0
- eqLOS = sum LOS of all equips
- shipLOS = sum base LOS of each ship
- reconLOS = equipLOS * floor(sqrt(slots)) for all SEAPLANE/SEAPLANEBOMBER
- fLOS = shipLOS+reconLOS
- luckLOS = floor(sqrt(LUCK)+10)
- LOS = floor(sqrt(fLOS)+fLOS/10)
- if AS+: floor(LOS + 10 + .7(equipLOS*1.6 + luckLOS)) + flagshipBonus
- if AS: floor(LOS + .6(equipLOS*1.2 + luckLOS)) + flagshipBonus
- chance = LOS / spval
- spval:
- DA: 130
- CI1: 120
- CI2: 130
- CI3: 140
- CI4: 150
- Anything with speed = 0 is considered an installation
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