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  1. HITshell = ((90 + sqrt(LUK*1.5) + sqrt(LVL)*2 + equipACC + improveBonus)*formationMod*moraleMod + fitBonus)*artillerySpotMod*APShellMod
  2. HITtorp = (85 + sqrt(LUK*1.5) + sqrt(LVL)*2 + equipACC + improveBonus + torpedoPower/5 + shipBaseTorpAcc)*formationMod*moraleMod
  3. HITnight = (69 + sqrt(LUK*1.5) + sqrt(LVL)*2 + equipACC + flareBonus)*formationMod*specialAttackMod*moraleMod + CABonus + searchlightBonus + fitBonus
  4. HITairstrike = 95
  5. HITasw = (80 + sqrt(LUK*1.5) + sqrt(LVL)*2 + sonarASW*2 + improveBonus)*formationMod*moraleMod*pvpMod
  6.  
  7. fatigueMod: shell torp
  8. sparkling: 1.2 1.3
  9. normal: 1 1
  10. orange-face: .8 .7
  11. red-face: .5 .35
  12.  
  13. artillerySpotMod
  14. DA: 1.1
  15. secgun cut-in: 1.3
  16. radar cut-in: 1.5
  17. ap+secgun cut-in: 1.3
  18. ap cut-in: 1.2
  19.  
  20. flareBonus: 5 if active
  21. *NB has no improve bonus
  22.  
  23. pvpMod: 1.5 if PVP
  24.  
  25. APShellMod:
  26. gun+sub+radar: 1.3
  27. gun+sub: 1.2
  28. gun+radar: 1.25
  29. gun: 1.1
  30.  
  31. fitBonus affects CL, CLT, CT, FBB, BB, BBV
  32. If max HP > 92, no fit bonus or penalty (Yamato, married Nagato, married Bismarck)
  33.  
  34.  
  35.  
  36. gun classes:
  37. 1: 46cm
  38. 2: proto 46cm
  39. 3: 41cm, proto 41cm
  40. 4: all 35.6cm, 38cm
  41. 5: all 381mm
  42. 6: all 14/15.2cm single
  43. 7: all 14/15.2cm twin
  44.  
  45.  
  46. FBB1: Kongou-class, Iowa
  47. FBB2: Bismarck, Littorio, Roma
  48.  
  49. fitMod
  50. 1 2 3 4 5
  51. FBB1 -10 -7 -5 4 -2
  52. FBB2 -10 -7 -5 4 1
  53. BB -7 -3 2 2 2
  54. BBV -7 -3 2 4 2
  55.  
  56. marriage modifier is .6, applies to all (positive or negative) of 1, 2, 3, 5, but not 4, 6, 7
  57.  
  58. BB fitBonus = sum_gunclasses( fitMod * sqrt(numguns) )
  59. CL fitBonus = 4*sqrt(numSingles) + 3*sqrt(numTwins) - 2
  60.  
  61. *all CLs get a -2 ACC penalty by default
  62. *CLs can get a higher total bonus (7) equipping one Single and one Twin than two of one type
  63.  
  64.  
  65. plane proficiency bonus:
  66. exp = internal proficiency, 0 - 120 (?)
  67. amount of exp probably correspond to displayed ranks:
  68. 0 <= exp < 10: no rank
  69. 10 <= exp < 25: |
  70. 25 <= exp < 40: ||
  71. 40 <= exp < 55: |||
  72. 55 <= exp < 70: /
  73. 70 <= exp < 80: //
  74. 80 <= exp < 100: ///
  75. 100 <= exp: >>
  76.  
  77. accuracy:
  78. avgExp = average internal prof of all planes
  79. baseBonus = sqrt(.1*avgExp)
  80. additionalBonus:
  81. avgExp = |: 0
  82. avgExp = ||: 1
  83. avgExp = |||: 2
  84. avgExp = /: 3
  85. avgExp = //: 4
  86. avgExp = ///: 6
  87. avgExp = >>: 9
  88. if at least rank |, acc bonus = baseBonus + additionalBonus
  89.  
  90. crit:
  91. assuming cht1 is crit rate bonus, cht2 is crit damage bonus (these are calculated but not used in Kai)
  92.  
  93. ///: +5.6 to cht1, +(sqrt(exp)+5.6)/200 to cht2
  94. >>: +8 to cht1, +(sqrt(exp)+8)/200 to cht2
  95. bonus to cht2 doubled if plane in first slot
  96. lower ranks give no bonus
  97.  
  98. air power:
  99. baseBonus: sqrt(.1*exp)
  100. additionalBonus:
  101. fighter zuiun
  102. |: 0 0
  103. ||: 2 1
  104. |||: 5 1
  105. /: 9 1
  106. //: 14 3
  107. ///: 14 3
  108. >>: 22 6
  109. always add baseBonus (even rank 0)
  110. bonusAP = baseBonus + additionalBonus
  111.  
  112.  
  113.  
  114.  
  115. Artillery spotting chance:
  116. if taiha or less than AS: 0
  117. if no mainguns or no recon: 0
  118. eqLOS = sum LOS of all equips
  119. shipLOS = sum base LOS of each ship
  120. reconLOS = equipLOS * floor(sqrt(slots)) for all SEAPLANE/SEAPLANEBOMBER
  121. fLOS = shipLOS+reconLOS
  122. luckLOS = floor(sqrt(LUCK)+10)
  123.  
  124. LOS = floor(sqrt(fLOS)+fLOS/10)
  125. if AS+: floor(LOS + 10 + .7(equipLOS*1.6 + luckLOS)) + flagshipBonus
  126. if AS: floor(LOS + .6(equipLOS*1.2 + luckLOS)) + flagshipBonus
  127.  
  128. chance = LOS / spval
  129.  
  130. spval:
  131. DA: 130
  132. CI1: 120
  133. CI2: 130
  134. CI3: 140
  135. CI4: 150
  136.  
  137.  
  138. Anything with speed = 0 is considered an installation
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