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- wieldview.get_item_texture = function(self, item)
- local texture = "3d_armor_trans.png"
- if item ~= "" then
- if minetest.registered_items[item] then
- if minetest.registered_items[item].inventory_image ~= "" then
- texture = minetest.registered_items[item].inventory_image
- elseif node_tiles == true and minetest.registered_items[item].tiles
- and type(minetest.registered_items[item].tiles[1]) == "string"
- and minetest.registered_items[item].tiles[1] ~= "" then
- texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
- end
- end
- if wieldview.transform[item] then
- texture = texture.."^[transform"..wieldview.transform[item]
- end
- end
- return texture
- end
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