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Jul 27th, 2014
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  1. wieldview.get_item_texture = function(self, item)
  2. local texture = "3d_armor_trans.png"
  3. if item ~= "" then
  4. if minetest.registered_items[item] then
  5. if minetest.registered_items[item].inventory_image ~= "" then
  6. texture = minetest.registered_items[item].inventory_image
  7. elseif node_tiles == true and minetest.registered_items[item].tiles
  8. and type(minetest.registered_items[item].tiles[1]) == "string"
  9. and minetest.registered_items[item].tiles[1] ~= "" then
  10. texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
  11. end
  12. end
  13. if wieldview.transform[item] then
  14. texture = texture.."^[transform"..wieldview.transform[item]
  15. end
  16. end
  17. return texture
  18. end
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