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  1. <GamerProfile bFirstUplayBoot="1" bFirstMPBoot="1" bNeverShowUplayFlow="0" bAskAgainLaterToS="0">
  2. <SoundProfile MusicEnabled="1" GlobalVolume="100" MusicVolume="100" LicencedMusicVolume="100" SFXVolume="100" VoiceVolume="100" AutoplayMusicInVehicles="1" VoiceChatEnabled="1" VoiceChatPlaybackVolume="50" />
  3. <RenderProfile PCCustomTextureQuality="high" PCCustomAntialiasingQuality="txaa2x" RAWCPUScore="6000.03" AlphaToCoverage="1" ResolutionX="1920" ResolutionY="1080" Quality="custom" QualityEditor="pc_editor" WindowMode="2" WindowPosX="-1" WindowPosY="-1" Force16_9="0" ForceWidescreen="0" WidescreenFOV="0" OutputScalingFactor="1" AspectRatio="0" VSync="1" MaxPrerenderedFrames="3" RefreshRate="60" MaxDriverBufferedFrames="0" ShowFPS="0" IsCalibrationSetup="1" ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1.030" NewGammaRamp="0.930" GammaRampR="1.020" GammaRampG="1.070" GammaRampB="1.060" AllowAsynchShaderLoading="1" >
  4. <CustomQuality>
  5. <quality ResolutionX="1920" ResolutionY="1080" EnvironmentQuality="ultra" AntiPortalQuality="pc" PostFxQuality="ultra" TextureQuality="pc" TextureResolutionQuality="high" WaterQuality="ultra" ParaboloidReflectionQuality="ultra" DepthPassQuality="pc" VegetationQuality="ultra" TerrainQuality="ultra" GeometryQuality="ultra" LodDitheringQuality="pc" ShadowQuality="ultra" ShadingQuality="high" RoadQuality="pc" EditorQuality="pc" ParticlesQuality="ultra" DeferredFxQuality="pc" HDR="1" Post="1" ArtisticPost="1" PostFxHDR="1" Bloom="1" SuperSampling="0" HighPrecisionNormal="1" RenderSplashes="1" RenderRain="1" MotionBlurQuality="pc" SSAOQuality="hbao+_high" DepthOfFieldQuality="pc" AntiAliasingQuality="txaa2x" NearPassZMin="0.01" NearPassZMax="5"
  6. DisableVehicleDamage="0"
  7. DisableTerrain="0"
  8. DisableParticles="0"
  9. DisableObjects="0"
  10. DisablePrimitives="0"
  11. DisableClusters="0"
  12. DisableRealtrees="0"
  13. DisableAntiPortals="0"
  14. SkipMipLevelLoading="0"
  15. GrassWindFactor="0.6914"
  16. GrassWindFactorLerpTime="1"
  17. GrassWindMin="0.7"
  18. GrassWindMax="10"
  19. MaxDriverBufferedFrames="0"
  20. GammaRamp="0.930"
  21. DisableMeshMerging="0"
  22. ClusterInstancing="9"
  23. DisableRealtreesNotInstanced="0"
  24. DisableRealtreesInstanced="0"
  25. DisableRealtreesCluster="0"
  26. Platform="d3d11"
  27. useD3D11="1"
  28. GrassMotionFrenquency="8"
  29. GrassMotionFrenquency2="9"
  30. GrassMotionOnSlope="1.7"
  31. GrassMotionPerturbationSin1="0.1"
  32. GrassMotionPerturbationSin2="0.3"
  33. GrassMotionPerturbationRadius1="0.1"
  34. GrassMotionPerturbationRadius2="0.1"
  35. ShowFPS="0"
  36. TerrainCompilerLOD1Tolerance="1.5"
  37. TerrainCompilerLOD2Tolerance="3.0"
  38. TerrainCompilerLOD3Tolerance="7.0"
  39. AmbientSkyOcclusionTreeOpacityR="0.25"
  40. AmbientSkyOcclusionTreeOpacityG="0.20"
  41. AmbientSkyOcclusionTreeOpacityB="0.48"
  42. AmbientSkyOcclusionMinVisibility="0.01"
  43. AmbientSkyOcclusionDynamicMinVisibility="0.01"
  44. AlphaToCoverage="1"
  45. MaxShadersToPreload="5000"
  46. MaxShadersToPreloadPerFrame="200"
  47. MaxShaderObjectToCreateRuntime="200"
  48. MaxShaderObjectToCreateLoadtime="10"
  49. MaxShaderObjectToProcessLoadtime="100"
  50. LightProbesMinAmbient="0.0099"
  51. LightProbesMaxAmbient="99"
  52. LightProbesMinAmbientShades="0.25, 0.95, 0.45, 0.4"
  53. SnapDecalOffset="0.01" id="custom" />
  54. </CustomQuality>
  55.  
  56. <Shaders>
  57. <shader name="Mesh_Weapon" add="QUALITYCUSTOM" remove=""/>
  58. <shader name="Mesh_Character" add="QUALITYCUSTOM" remove=""/>
  59. <shader name="Mesh_Rain" add="QUALITYCUSTOM" remove=""/>
  60. <shader name="Mesh_VolumeAmbientOcclusion" add="QUALITYCUSTOM" remove=""/>
  61. <shader name="Mesh_WaterFlow" add="QUALITYCUSTOM" remove=""/>
  62. <shader name="Mesh_Background" add="QUALITYCUSTOM" remove=""/>
  63. <shader name="PostFxAtmosphericScattering" add="QUALITYCUSTOM" remove=""/>
  64. <shader name="Osirisao" add="QUALITYCUSTOM" remove=""/>
  65. <shader name="PostFxBloom" add="QUALITYCUSTOM" remove=""/>
  66. <shader name="PostFxAtmosphericScattering" add="QUALITYCUSTOM" remove=""/>
  67. <shader name="Pdatraficlines" add="QUALITYCUSTOM" remove=""/>
  68. <shader name="PostFxBrush" add="QUALITYCUSTOM" remove=""/>
  69. <shader name="PostFxColorGrading" add="QUALITYCUSTOM" remove=""/>
  70. <shader name="PostFxComposite" add="QUALITYCUSTOM" remove=""/>
  71. <shader name="PostFxDepthOfField" add="QUALITYCUSTOM" remove=""/>
  72. <shader name="PostFxDistortion" add="QUALITYCUSTOM" remove=""/>
  73. <shader name="PostFxMotionBlur" add="QUALITYCUSTOM" remove=""/>
  74. <shader name="PostFxSimple" add="QUALITYCUSTOM" remove=""/>
  75. <shader name="PostFxColorGrading" add="QUALITYCUSTOM" remove=""/>
  76. <shader name="Primitive" add="QUALITYCUSTOM" remove=""/>
  77. <shader name="ProjectDecal" add="QUALITYCUSTOM" remove=""/>
  78. <shader name="RainLight" add="QUALITYCUSTOM" remove=""/>
  79. <shader name="RainMeshInstance" add="QUALITYCUSTOM" remove=""/>
  80. <shader name="ParticleLighting" add="QUALITYCUSTOM" remove=""/>
  81. </Shaders>
  82.  
  83. <ParaboloidReflection>
  84. <quality id="ultra"
  85. DisableParaboloidReflection="0"
  86. ParaboloidReflectionGeometryLevel="2"
  87. ParaboloidReflectionSizeThreshold="1.6"
  88. ParaboloidReflectionMaxDistanceScaleModifier="1"
  89. ParaboloidReflectionTextureSize="1920"
  90. ParaboloidReflectionMultiSampleMode="4"
  91. ParaboloidReflectionCullingSize="400"
  92. ParaboloidReflectionBuildingCullingSize="500"
  93. ParaboloidReflectionTextureNbrMips="4"
  94. ParaboloidReflectionBlurFactor="0.0"
  95. ParaboloidReflectionRenderDownward="0"
  96. ParaboloidReflectionCullingProjectionScale="0.05"
  97. ParaboloidReflectionSampleShadow="1" />
  98. </ParaboloidReflection>
  99.  
  100. <Environment>
  101. <quality id="ultra"
  102. DisableSky="0"
  103. AmbientSkyColorMultiplier="50"
  104. AmbientGroundIntensityOverride="1"
  105. StaticReflectionIntensityDay="50"
  106. curveRimLightIntensity="100"
  107. curveGlobalLightsIntensity0="20"
  108. curveGlobalLightsIntensity1="40"
  109. curveGlobalLightsIntensity2="60"
  110. curveGlobalLightsIntensity3="100"
  111. ProbeSkyBounceMultiplierOverride="1"
  112. curveProbeSkyDirectMultiplier="50"
  113. curveProbeSunBounceMultiplier="150"
  114. curveWorldAOMultiply="50"
  115. curveLightHDRMul="50"
  116. RainNumSplashesPerSecond="99"
  117. RainDensityFactor="150.0"
  118. RainOccluderLength="250.0"
  119. ParticleUniformFogRangeThreshold="0.25"
  120. ParticleUniformFogDensityFactor="999"
  121. DisableGodRayCloudMasking="0"
  122. HighQualityParticles="1"
  123. HighQualityEnvironmentDOF="1"
  124. HairSpecularMinNumLights="0"
  125. HairSpecularMaxNumLights="7"
  126. HairSpecularFadeDistance="28"
  127. SkinSpecularMinNumLights="0"
  128. SkinSpecularMaxNumLights="7"
  129. SkinSpecularFadeDistance="18"
  130. ParticlesMinNumLights="0"
  131. ParticlesMaxNumLights="75"
  132. PhysicsQuality="VeryHigh"
  133. ParticlesLightsFadeDistance="150" />
  134. </Environment>
  135.  
  136. <Post>
  137. <quality id="ultra"
  138. Post="1"
  139. ArtisticPost="1"
  140. PostFxHDR="1"
  141. UseCompactFPRenderTarget="0"
  142. UseHalfSizeSceneTexture="0"
  143. DelayDownsampleSceneTexture="0"
  144. UpdatePostFxMaskInGbuffer="0"
  145. UseColorGrading="1"
  146. ProjectedClouds="1" />
  147. </Post>
  148.  
  149. <Shadow>
  150. <quality id="ultra"
  151. SunShadowFadeRange="15"
  152. EnableCSMShadows="1"
  153. SunShadowRange0="15"
  154. SunShadowRange1="60"
  155. SunShadowRange2="280"
  156. ShadowMapSize="5120"
  157. CascadedShadowMapSize="5120"
  158. RainShadowMapSize="1024"
  159. SoftShadows="1"
  160. Use16BitFormat="0"
  161. DisableShadow="0"
  162. SunShadowSnap="1"
  163. DisableShadowGeneration="0"
  164. DisableShadowGenTerrain="0"
  165. LeavesShadowRatio="1.0f"
  166. MinProjectedRatio="0.03"
  167. ForceLeafSingleSlice="0"
  168. DepthBiasCSM0="0.002"
  169. DepthBiasCSM1="0.002"
  170. DepthBiasCSM2="0.002"
  171. SlopeScaleDepthBiasCSM0="1"
  172. SlopeScaleDepthBiasCSM1="1"
  173. SlopeScaleDepthBiasCSM2="1"
  174. SpotDepthBias="0.001"
  175. SpotSlopeScaleDepthBias="30"
  176. CharacterSpotDepthBias="0.0009"
  177. SpotsCastShadows="1"
  178. ReflectionShadowZBias="3.0f"
  179. FSMShadowMapSize="5120"
  180. FSMDepthBias="0.0001"
  181. FSMSlopeScaleDepthBias="2.5"
  182. FSMShadowRange="700.0"
  183. FSMShadowQuality="99.0"
  184. FSMShadowFadeStart="0.25"
  185. FSMShadowCameraSnap="2.0"
  186. MinObjectSizeCSM0="0.1"
  187. MinObjectSizeCSM1="0.1"
  188. MinObjectSizeCSM2="0.1"
  189. MinRealTreeSizeCSM0="0.1"
  190. MinRealTreeSizeCSM1="0.1"
  191. MinRealTreeSizeCSM2="0.1"
  192. LRShadowDisable="0"
  193. LRShadowZBias="1.0"
  194. LRShadowXYBias="2.5"
  195. LRShadowDensity="1.5"
  196. LRShadowNumSamples="8"
  197. LRShadowMinHeight="0.0"
  198. LRShadowMaxHeight="600.0"
  199. LRShadowTileSize="256"
  200. LRShadowCullMinObjectRadius="6.0"
  201. LRShadowCullViewDistance="250.0"
  202. LRShadowCullMinProjectedSize="0.2"
  203. LRShadowTileUpdateFlipCount="150"
  204. LRShadowKillDistanceScale="1.0"
  205. LRShadowHighPriorityNearDistance="200"
  206. LRShadowCoverOnlyTerrainArea="0"
  207. ShadowBilateralBlur="1"
  208. ShadowBilateralBlurDepthThreshold="0.03"
  209. ShadowBilateralBlurNumSamples="9"
  210. ShadowBilateralBlurNumPasses="1"
  211. MaxStaticShadowMaps="4"
  212. StaticShadowMapSize="1536"
  213. ShadowOmniSpotMinCoverage="0.0002" />
  214. </Shadow>
  215.  
  216. <Particles>
  217. <quality id="ultra"
  218. AmbianceParticlesMaxStarted="4000"
  219. AmbianceParticlesMaxMemory="995472"
  220. AmbianceParticlesDelayBeforeRespawn="2"
  221. AmbianceParticlesDelayBeforeDestroy="50"
  222. MaxTessellationFactorPerScreenSpaceUnit="250"
  223. MaxTessellationFactor="15" />
  224. </Particles>
  225.  
  226. <Texture>
  227. <quality id="pc"
  228. TextureFilteringQuality="1" />
  229. </Texture>
  230.  
  231. <SSAO>
  232. <quality id="hbao+_high"
  233. UseSSAO="1"
  234. UseHBAOPlus="2" />
  235. </SSAO>
  236.  
  237. <Water>
  238. <quality id="ultra"
  239. DisableScreenSpaceReflection="0"
  240. DisableSplinesInReflection="0"
  241. ReflectionMaxDistanceScaleModifier="1.0"
  242. WaterRefraction="1"
  243. WaterReflectionSizeThreshold="2"
  244. WaterReflectionQuality="7"
  245. ReflectionTextureSizeX="2048"
  246. ReflectionTextureSizeY="2048"
  247. ReflectionMultiSampleMode="4"
  248. DisableWater="0"
  249. WaterNextGenQuality="1536" />
  250. </Water>
  251.  
  252. <Shading>
  253. <quality id="high"
  254. LightOmniQuadraticCutoff="0"
  255. AllowHighPrecisionNormal="1"
  256. AllowRainDropSplash="1" />
  257. </Shading>
  258.  
  259. <Terrain>
  260. <quality id="ultra"
  261. TerrainLodScale="0.7"
  262. TerrainDetailViewDistance="650"
  263. TerrainDetailBlendViewDistance="150"
  264. TerrainComputeMaxErrorLODs="0"
  265. TerrainAffectedByMuzzleFlash="1"
  266. TerrainMaxErrorTolerance="0.02f" />
  267. </Terrain>
  268.  
  269. <Road>
  270. <quality id="pc"
  271. DisableCurvedRoads="0"
  272. RoadSpawnSacredZoneRadius="13"
  273. RoadPhysErrorTolerance="0.0005"
  274. RoadMaxNbrBuildJobsPerFrame="50">
  275. <LODErrorTolerances>
  276. <LOD Distance="150.0f"
  277. ErrorTolerance="0.0005"/>
  278. <LOD Distance="256.0f"
  279. ErrorTolerance="1.0"/>
  280. <LOD Distance="100000.0f"
  281. ErrorTolerance="10.0"/>
  282. </LODErrorTolerances>
  283. <LODDistances>
  284. <LOD Distance="0" />
  285. <LOD Distance="32" />
  286. <LOD Distance="64" />
  287. <LOD Distance="150" />
  288. <LOD Distance="256" />
  289. <LOD Distance="800" />
  290. </LODDistances>
  291. </quality>
  292. </Road>
  293.  
  294. <Geometry>
  295. <quality id="ultra"
  296. DetailDistanceScaleModifier="0.8"
  297. LodScale="2.0"
  298. KillLodScale="2.0"
  299. BuildingKillLodScale="1.2"
  300. ClustersLodScale="1.2"
  301. RealTreesLodScale="2.0"
  302. LeavesRatio="0.7"
  303. ClusterZoomFactorScale="0.7"
  304. RealTreeCapsMaxDistance="100.0f"
  305. TerrainLodScale="0.8"
  306. SceneObjectDepthPassMinSize="0.001"
  307. RealtreeReflectionMinLODLeaf="4"
  308. RealtreeReflectionMinLODTrunk="5"
  309. MaxDecalCount="600"
  310. MaxDecalCountPerType="90"
  311. DisableGraphicObjectInstancing="1"
  312. MinZoomFactor="0.05"
  313. ClusterObjectMinSize="0.001"
  314. ClusterObjectMinSizeDetail="0.001"
  315. SceneObjectMinSize="0.001"
  316. SceneObjectMinSizeDetail="0.001"
  317. FSMObjectMinSize="5.0"
  318. FSMRealTreeMinSize="7.0"
  319. FSMObjectFadeRange="5.0"
  320. BuildingKillDistance="1900"
  321. BuildingWorldKillDistance="6000"
  322. BuildingSwitchDistance="150"
  323. BuildingRoofSwitchDistance="400"
  324. VegetationLodScale="0.9" />
  325. </Geometry>
  326.  
  327. </RenderProfile>
  328. <NetworkProfile EnableNatTraversal="1" VoiceChatEnabled="1" OnlineEnginePort="9000" OnlineServicePort="9001" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" />
  329. <GameProfile Sensitivity="0.9" MouseLookSensitivityX="50" MouseLookSensitivityY="50" MouseInvertX="0" MouseInvertY="0" UseMouseSmooth="0" Smoothness="1" Sprint_UseToggle="0" Stroll_UseToggle="0" Gamepad_vibration="1" UseCompassMiniMap="1" UseRoadSignHilight="1" UseSubtitles="1" UseReticle="1" UseWaypoint="1" UseHintsAndTutorial="1" UsePdaNotification="1" UseMinimap="1" UseDynamicMission="1" UseItemAndRewards="1" UseMissionUpdate="1" UseFelony="1" UseEquipmentAndTools="1" UseAmbx="0" DifficultyLevel="1" IEn="1" NeutralFireEnabled="0" FriendlyFireEnabled="0" selGamepadControlScheme="0" CameraSpeedCoefficient="1" CameraSensitivityCoefficient="1" CameraInvertX="0" CameraInvertY="0" selAimAssist="1" selDifficulty="1">
  330. <FireConfig QualitySetting="VeryHigh" />
  331. <AutoConsoleCommands />
  332. </GameProfile>
  333. <RealTreeProfile />
  334. <EngineProfile>
  335. <PhysicConfig QualitySetting="VeryHigh" />
  336. </EngineProfile>
  337. <ControlMapProfile>
  338. <Action_Hack Device="%$646CA0E7" Control="%$F500AE27" />
  339. <Action_Interact Device="%$646CA0E7" Control="%$EFDA7A5A" />
  340. <Tool_Profiler Device="%$646CA0E7" Control="%$62D277AF" />
  341. <Tool_Focus Device="%$646CA0E7" Control="%$B986C337" />
  342. <Tool_Smartphone Device="%$AF35B6ED" Control="%$32360761" />
  343. <Map_Open Device="%$646CA0E7" Control="%$E101F268" />
  344. <SetWaypoint Device="%$646CA0E7" Control="%$8CDC1683" />
  345. <Inventory_Open Device="%$646CA0E7" Control="%$73E3430C" />
  346. <Inventory_EquipPrimary Device="%$646CA0E7" Control="%$83DCEFB7" />
  347. <Inventory_EquipSecondary Device="%$646CA0E7" Control="%$1AD5BE0D" />
  348. <Inventory_EquipTertiary Device="%$646CA0E7" Control="%$6DD28E9B" />
  349. <Inventory_EquipSpecial Device="%$646CA0E7" Control="%$F3B61B38" />
  350. <Inventory_CycleProjectiles Device="%$646CA0E7" Control="%$84B12BAE" />
  351. <Nav_Up Device="%$646CA0E7" Control="%$1C630B12" />
  352. <Nav_Down Device="%$646CA0E7" Control="%$1B0ECF0B" />
  353. <Nav_Left Device="%$646CA0E7" Control="%$E8B7BE43" />
  354. <Nav_Right Device="%$646CA0E7" Control="%$98DD4ACC" />
  355. <Nav_Stroll Device="%$646CA0E7" Control="%$8781A73E" />
  356. <Nav_Sprint Device="%$646CA0E7" Control="%$ADDDA2DA" />
  357. <Nav_Climb Device="%$646CA0E7" Control="%$2972C13A" />
  358. <Nav_EnterCover Device="%$646CA0E7" Control="%$06B9DF6F" />
  359. <Nav_ExitCover Device="%$646CA0E7" Control="%$6B643B84" />
  360. <Combat_DrawWeapon Device="%$646CA0E7" Control="%$856A5AA8" />
  361. <Combat_Aim Device="%$AF35B6ED" Control="%$FF6C09FF" />
  362. <Combat_Shoot Device="%$AF35B6ED" Control="%$2B2D3620" />
  363. <Combat_Projectile Device="%$646CA0E7" Control="%$01D41B76" />
  364. <Combat_Takedown Device="%$646CA0E7" Control="%$76D32BE0" />
  365. <Combat_Reload Device="%$646CA0E7" Control="%$6C09FF9D" />
  366. <Vehicle_Accelerate Device="%$646CA0E7" Control="%$1C630B12" />
  367. <Vehicle_Brake Device="%$646CA0E7" Control="%$1B0ECF0B" />
  368. <Vehicle_SteerLeft Device="%$646CA0E7" Control="%$E8B7BE43" />
  369. <Vehicle_SteerRight Device="%$646CA0E7" Control="%$98DD4ACC" />
  370. <Vehicle_ChangeCam Device="%$646CA0E7" Control="%$06B9DF6F" />
  371. <Vehicle_RadioOnOff Device="%$646CA0E7" Control="%$71BEEFF9" />
  372. <Vehicle_RadioSkip Device="%$646CA0E7" Control="%$7808A3D2" />
  373. <Vehicle_Handbrake Device="%$646CA0E7" Control="%$2972C13A" />
  374. <Vehicle_LookBack Device="%$646CA0E7" Control="%$ADDDA2DA" />
  375. <Vehicle_Horn Device="%$646CA0E7" Control="%$8781A73E" />
  376. <Vehicle_HideInCar Device="%$646CA0E7" Control="%$76D32BE0" />
  377. </ControlMapProfile>
  378. <AlternateControlMapProfile>
  379. <Action_Hack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  380. <Action_Interact Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  381. <Tool_Profiler Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  382. <Tool_Focus Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  383. <Tool_Smartphone Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  384. <Map_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  385. <SetWaypoint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  386. <Inventory_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  387. <Inventory_EquipPrimary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  388. <Inventory_EquipSecondary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  389. <Inventory_EquipTertiary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  390. <Inventory_EquipSpecial Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  391. <Inventory_CycleProjectiles Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  392. <Nav_Up Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  393. <Nav_Down Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  394. <Nav_Left Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  395. <Nav_Right Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  396. <Nav_Stroll Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  397. <Nav_Sprint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  398. <Nav_Climb Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  399. <Nav_EnterCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  400. <Nav_ExitCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  401. <Combat_DrawWeapon Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  402. <Combat_Aim Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  403. <Combat_Shoot Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  404. <Combat_Projectile Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  405. <Combat_Takedown Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  406. <Combat_Reload Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  407. <Vehicle_Accelerate Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  408. <Vehicle_Brake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  409. <Vehicle_SteerLeft Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  410. <Vehicle_SteerRight Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  411. <Vehicle_ChangeCam Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  412. <Vehicle_RadioOnOff Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  413. <Vehicle_RadioSkip Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  414. <Vehicle_Handbrake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  415. <Vehicle_LookBack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  416. <Vehicle_Horn Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  417. <Vehicle_HideInCar Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
  418. </AlternateControlMapProfile>
  419. </GamerProfile>
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