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- Force 5 Sustaining Focus: 50k
- Alpha Platelet Factories: 50k .16
- Alpha Cerebral Booster 3: 60k 0.48
- Alpha Trauma Damper: 80k 0.16
- Alpha Cybereyes 3: 2k 12 0.16
- -Thermographic 1k 2
- -Low Light 1k 2
- -Flare Comp 750 1
- -Vision Enhancement 3 4500 3
- -Vision Magnification 1000 2
- -Retinal Duplication 2 30k 2
- Milspec Armor+mobility 19.5k
- One year house rent: 84k
- Force 6 Spellcasting Focus (Illusion) 90k
- Total: 473,750 nuyen
- Rules:
- Trauma Damper:
- Whenever Physical or Stun damage is in icted upon a character
- with a trauma damper, the damper helps reduce the damage. If the
- damage is Physical, shi 1 box from Physical to Stun; if the trauma
- stems from Stun damage, subtract 1 box , to a minimum of 1 box
- of damage. For example, a character who su ers a Physical wound
- with a DV 6 marks o 5 boxes of Physical Damage Track and 1 box
- on Stun Damage Track; if it had been Stun damage with DV 6, the
- character would only mark o 5 boxes on his Stun Damage Track.
- Platelet Factories:
- Platelet factories increase the body’s ability
- to handle Physical damage by accelerating the production of platelets
- within bone marrow, thus lessening the trauma from large wounds and
- quickly stopping bleeding. Any time the user suffers 2 or more points
- of damage, the damage is instantly reduced by one point.
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