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- [Underwater] Ozma - 01 Timing Changes
- Linking Error
- Original
- Dialogue: 0,0:01:26.08,0:01:27.87,Default,,0000,0000,0000,,Since the beginning,
- Dialogue: 0,0:01:27.87,0:01:30.69,Default,,0000,0000,0000,,the Earth has undergone \Nmany such trials.
- Changed
- Dialogue: 0,0:01:26.08,0:01:27.44,Default,,0000,0000,0000,,Since the beginning,
- Dialogue: 0,0:01:27.44,0:01:30.69,Default,,0000,0000,0000,,the Earth has undergone \Nmany such trials.
- Ending the first line at the end of the scene and bringing in the second line earlier just looks a lot better. Having it extend over a scene change and a short lead-in for the second line just doesn't feel good. This works and flows nicely because the second line is long and ties in with the following lines.
- Linking Error
- Original
- Dialogue: 0,0:01:38.57,0:01:41.81,Default,,0000,0000,0000,,The land dries out, \Nthe oceans vanish,
- Dialogue: 0,0:01:42.69,0:01:45.18,Default,,0000,0000,0000,,and vast seas of sand are born.
- Dialogue: 0,0:01:45.53,0:01:51.67,Default,,0000,0000,0000,,Most life survives only \Nunder threat of extinction,
- Dialogue: 0,0:01:52.24,0:01:56.48,Default,,0000,0000,0000,,clinging to the thin \Natmosphere that remains.
- Changed
- Dialogue: 0,0:01:38.57,0:01:41.81,Default,,0000,0000,0000,,The land dries out, \Nthe oceans vanish,
- Dialogue: 0,0:01:42.69,0:01:44.70,Default,,0000,0000,0000,,and vast seas of sand are born.
- Dialogue: 0,0:01:45.34,0:01:51.67,Default,,0000,0000,0000,,Most life survives only \Nunder threat of extinction,
- Dialogue: 0,0:01:52.08,0:01:56.48,Default,,0000,0000,0000,,clinging to the thin \Natmosphere that remains.
- Second line lingers on much too long and close to the third line giving a blinking sub feel. End the second line earlier and give the third line a lead-in. Last line needed a lead-in as well.
- Linking Error
- Original
- Dialogue: 0,0:02:02.36,0:02:07.44,Default,,0000,0000,0000,,Nonetheless, some struggle on,
- Dialogue: 0,0:02:07.44,0:02:10.43,Default,,0000,0000,0000,,seeking out a tiny glimpse of hope...
- Dialogue: 0,0:02:10.43,0:02:16.97,Default,,0000,0000,0000,,in the dry seas of sand.
- Changed
- Dialogue: 0,0:02:02.28,0:02:06.75,Default,,0000,0000,0000,,Nonetheless, some struggle on,
- Dialogue: 0,0:02:07.43,0:02:13.25,Default,,0000,0000,0000,,seeking out a tiny glimpse of hope...
- Dialogue: 0,0:02:14.03,0:02:16.97,Default,,0000,0000,0000,,in the dry seas of sand.
- This whole part is just poorly done overall. The translation is way too short for what is being said on screen which leads to having lines stay on for way past the dialogue; and having 2 second lead-outs just to join the lines doesn't work at all. I'd re-translate this part to fit in better overall with the actual dialogue.
- Key-frame Snap
- Original
- Dialogue: 0,0:04:37.40,0:04:40.06,Default,,0000,0000,0000,,please don't make this difficult.
- Changed
- Dialogue: 0,0:04:37.40,0:04:40.41,Default,,0000,0000,0000,,please don't make this difficult.
- Snap it to the end, it's close.
- Key-frame Snap
- Original
- Dialogue: 0,0:04:59.19,0:05:01.43,Default,,0000,0000,0000,,What the hell's going on?
- Changed
- Dialogue: 0,0:04:59.11,0:05:01.43,Default,,0000,0000,0000,,What the hell's going on?
- Snap it to the start, it's close.
- Key-frame Snap
- Original
- Dialogue: 0,0:05:22.92,0:05:25.03,Default,,0000,0000,0000,,Doppler radar's showing \Nsomething off the bow.
- Changed
- Dialogue: 0,0:05:22.67,0:05:25.03,Default,,0000,0000,0000,,Doppler radar's showing \Nsomething off the bow.
- As above.
- Key-frame Snap
- Original
- Dialogue: 0,0:05:27.65,0:05:28.39,Default,,0000,0000,0000,,What?
- Changed
- Dialogue: 0,0:05:27.34,0:05:28.39,Default,,0000,0000,0000,,What?
- As above.
- Key-frame Snap
- Original
- Dialogue: 0,0:05:28.62,0:05:30.36,Default,,0000,0000,0000,,It's currently below ground,
- Changed
- Dialogue: 0,0:05:28.39,0:05:30.36,Default,,0000,0000,0000,,It's currently below ground,
- As above.
- Key-frame Snap
- Original
- Dialogue: 0,0:05:50.09,0:05:51.28,Default,,0000,0000,0000,,Hard to port!
- Changed
- Dialogue: 0,0:05:49.78,0:05:51.28,Default,,0000,0000,0000,,Hard to port!
- As above.
- Key-frame Snap
- Original
- Dialogue: 0,0:06:23.13,0:06:24.25,Default,,0000,0000,0000,,Oh, crap!
- Changed
- Dialogue: 0,0:06:23.02,0:06:24.25,Default,,0000,0000,0000,,Oh, crap!
- As above.
- Linking Error
- Original
- Dialogue: 0,0:07:57.67,0:07:59.69,Default,,0000,0000,0000,,My name is Maya.
- Dialogue: 0,0:08:00.10,0:08:03.33,Default,,0000,0000,0000,,Um... Thank you for saving me.
- Changed
- Dialogue: 0,0:07:57.67,0:07:59.57,Default,,0000,0000,0000,,My name is Maya.
- Dialogue: 0,0:08:00.10,0:08:03.33,Default,,0000,0000,0000,,Um... Thank you for saving me.
- Shorten the lead-out on first line to lessen the blinking sub look.
- Key-frame Snap
- Original
- Dialogue: 0,0:09:29.98,0:09:32.38,Default,,0000,0000,0000,,This way, careful now...
- Changed
- Dialogue: 0,0:09:29.71,0:09:32.38,Default,,0000,0000,0000,,This way, careful now...
- Link to the starting key-frame, it's close.
- Key-frame Snap
- Original
- Dialogue: 0,0:09:34.80,0:09:36.18,Default,,0000,0000,0000,,Watch where you're going!
- Changed
- Dialogue: 0,0:09:34.59,0:09:36.18,Default,,0000,0000,0000,,Watch where you're going!
- As above.
- Linking Error
- Original
- Dialogue: 0,0:10:00.92,0:10:04.52,Default,,0000,0000,0000,,And here's our ship's mess hall.
- Dialogue: 0,0:10:04.88,0:10:07.29,Default,,0000,0000,0000,,As always, it's pretty busy...
- Changed
- Dialogue: 0,0:10:00.92,0:10:04.70,Default,,0000,0000,0000,,And here's our ship's mess hall.
- Dialogue: 0,0:10:04.70,0:10:07.29,Default,,0000,0000,0000,,As always, it's pretty busy...
- Extend the lead-out on the first line and lead-in on the second line to remove blinking sub effect.
- Key-frame Snap
- Original
- Dialogue: 0,0:10:07.66,0:10:11.30,Default,,0000,0000,0000,,The chef here's the best in Oase.
- Changed
- Dialogue: 0,0:10:07.29,0:10:11.30,Default,,0000,0000,0000,,The chef here's the best in Oase.
- Link to starting key-frame, it's close.
- Key-frame Snap
- Original
- Dialogue: 0,0:10:45.88,0:10:50.94,Default,,0000,0000,0000,,Say no more! You can have two sand lizard eggs. On the house!
- Changed
- Dialogue: 0,0:10:45.58,0:10:50.94,Default,,0000,0000,0000,,Say no more! You can have two sand lizard eggs. On the house!
- As above.
- Scene Bleed #1 - 1 Frame Early Bleed
- Original
- Dialogue: 0,0:11:16.24,0:11:17.48,Default,,0000,0000,0000,,Hey, stop pushing!
- Changed
- Dialogue: 0,0:11:16.28,0:11:17.48,Default,,0000,0000,0000,,Hey, stop pushing!
- So close boys, so close.
- Key-frame Snap
- Original
- Dialogue: 0,0:11:54.89,0:11:57.90,Default,,0000,0000,0000,,Did you report to the captain?
- Changed
- Dialogue: 0,0:11:54.65,0:11:57.90,Default,,0000,0000,0000,,Did you report to the captain?
- Link to starting key-frame, it's close.
- Excessive Lead-in
- Original
- Dialogue: 0,0:12:22.76,0:12:25.14,Default,,0000,0000,0000,,That'll do it.
- Changed
- Dialogue: 0,0:12:23.02,0:12:25.14,Default,,0000,0000,0000,,That'll do it.
- Don't add a 500ms lead-in, please. Especially when it bleeds onto the next scene. You should have split it into two lines of "All right" and "That'll do it." or start the line on the next scene and ignore the first part of the dialogue which is just an idle response.
- Awkward Lead-out
- Original
- Dialogue: 0,0:12:25.14,0:12:27.63,Default,,0000,0000,0000,,Um... Thank you.
- Changed
- Dialogue: 0,0:12:25.14,0:12:27.51,Default,,0000,0000,0000,,Um... Thank you.
- The lead-out is too long to snap to the end-frame (which is actually another 400ms away) so end it slightly sooner so it doesn't flash off, then have the scene change following it.
- Key-frame Snap
- Original
- Dialogue: 0,0:12:34.38,0:12:36.48,Default,,0000,0000,0000,,Want a drink? \NYou'll feel better in no time!
- Changed
- Dialogue: 0,0:12:34.19,0:12:36.48,Default,,0000,0000,0000,,Want a drink? \NYou'll feel better in no time!
- Link to starting key-frame, it's close.
- Key-frame Snap and Linking Error
- Original
- Dialogue: 0,0:13:04.04,0:13:05.70,Default,,0000,0000,0000,,You're the worst.
- Dialogue: 0,0:13:05.70,0:13:07.92,Default,,0000,0000,0000,,I thought you were going out \Nto look for sand whales,
- Dialogue: 0,0:13:07.92,0:13:10.60,Default,,0000,0000,0000,,but instead you've been \Npicking up chicks?!
- Dialogue: 0,0:13:10.84,0:13:11.85,Default,,0000,0000,0000,,It's not like that!
- Changed
- Dialogue: 0,0:13:04.04,0:13:05.70,Default,,0000,0000,0000,,You're the worst.
- Dialogue: 0,0:13:05.70,0:13:07.34,Default,,0000,0000,0000,,I thought you were going out \Nto look for sand whales,
- Dialogue: 0,0:13:07.34,0:13:10.78,Default,,0000,0000,0000,,but instead you've been \Npicking up chicks?!
- Dialogue: 0,0:13:10.78,0:13:11.85,Default,,0000,0000,0000,,It's not like that!
- End second line at key-frame, bring in third line to follow on, end third line later, bring fourth line in earlier. Linking lines aren't hard.
- Key-frame Snap
- Original
- Dialogue: 0,0:13:13.84,0:13:16.44,Default,,0000,0000,0000,,She was being chased \Nby a Theseus Destroyer,
- Dialogue: 0,0:13:16.78,0:13:20.32,Default,,0000,0000,0000,,and then an Ozma... \NA sand whale appeared...
- Changed
- Dialogue: 0,0:13:13.84,0:13:16.60,Default,,0000,0000,0000,,She was being chased \Nby a Theseus Destroyer,
- Dialogue: 0,0:13:16.60,0:13:20.32,Default,,0000,0000,0000,,and then an Ozma... \NA sand whale appeared...
- Snap first line to the key-frame at the end and bring the second line earlier to link on.
- Key-frame Snap
- Original
- Dialogue: 0,0:13:34.75,0:13:36.33,Default,,0000,0000,0000,,I-It's not like that!
- Changed
- Dialogue: 0,0:13:34.50,0:13:36.33,Default,,0000,0000,0000,,I-It's not like that!
- Link to starting key-frame, it's close.
- Key-frame Snap
- Original
- Dialogue: 0,0:14:00.40,0:14:02.18,Default,,0000,0000,0000,,Wh-What are you talking about?
- Changed
- Dialogue: 0,0:14:00.06,0:14:02.18,Default,,0000,0000,0000,,Wh-What are you talking about?
- As above.
- Key-frame Snap
- Original
- Dialogue: 0,0:14:02.52,0:14:05.07,Default,,0000,0000,0000,,What? I wasn't listening.
- Changed
- Dialogue: 0,0:14:02.19,0:14:05.07,Default,,0000,0000,0000,,What? I wasn't listening.
- As above.
- Key-frame Snap
- Original
- Dialogue: 0,0:14:13.14,0:14:15.33,Default,,0000,0000,0000,,The military's \Ngoing to try and land.
- Changed
- Dialogue: 0,0:14:12.91,0:14:15.33,Default,,0000,0000,0000,,The military's \Ngoing to try and land.
- As above.
- Key-frame Snap
- Original
- Dialogue: 0,0:14:32.10,0:14:33.32,Default,,0000,0000,0000,,What're those?
- Changed
- Dialogue: 0,0:14:32.10,0:14:33.43,Default,,0000,0000,0000,,What're those?
- Snap to the end, it's close.
- Key-frame Snap
- Original
- Dialogue: 0,0:15:13.90,0:15:16.22,Default,,0000,0000,0000,,Your kind aren't welcome here!
- Changed
- Dialogue: 0,0:15:13.85,0:15:16.22,Default,,0000,0000,0000,,Your kind aren't welcome here!
- 1 frame away from the key-frame...
- Key-frame Snap
- Original
- Dialogue: 0,0:15:16.55,0:15:18.43,Default,,0000,0000,0000,,Damn straight! Get the hell out!
- Changed
- Dialogue: 0,0:15:16.22,0:15:18.43,Default,,0000,0000,0000,,Damn straight! Get the hell out!
- Snap to the start, it's not that far off.
- Key-frame Snap
- Original
- Dialogue: 0,0:15:40.66,0:15:43.41,Default,,0000,0000,0000,,For the military to \Ncome out this far...
- Changed
- Dialogue: 0,0:15:40.41,0:15:43.41,Default,,0000,0000,0000,,For the military to \Ncome out this far...
- Snap to the start, it's not that far off.
- Key-frame Snap
- Original
- Dialogue: 0,0:16:08.28,0:16:10.49,Default,,0000,0000,0000,,That was quite the entrance.
- Changed
- Dialogue: 0,0:16:08.28,0:16:10.78,Default,,0000,0000,0000,,That was quite the entrance.
- Snap to the end.
- Key-frame Snap
- Original
- Dialogue: 0,0:16:14.78,0:16:16.37,Default,,0000,0000,0000,,Are you the captain?
- Changed
- Dialogue: 0,0:16:14.78,0:16:16.78,Default,,0000,0000,0000,,Are you the captain?
- Snap to the end.
- Key-frame Snap
- Original
- Dialogue: 0,0:16:17.02,0:16:19.40,Default,,0000,0000,0000,,We've received information
- Changed
- Dialogue: 0,0:16:16.78,0:16:19.40,Default,,0000,0000,0000,,We've received information
- Snap to the start.
- Key-frame Snap
- Original
- Dialogue: 0,0:16:22.86,0:16:26.13,Default,,0000,0000,0000,,I don't know what \Nyou're talking about.
- Changed
- Dialogue: 0,0:16:22.75,0:16:26.13,Default,,0000,0000,0000,,I don't know what \Nyou're talking about.
- Snap to the start. Come on guys, this is like basic work. It's like 4 frames off the key-frame.
- Key-frame Snap
- Original
- Dialogue: 0,0:16:26.46,0:16:29.38,Default,,0000,0000,0000,,Lower the plank. \NThat's a military order!
- Changed
- Dialogue: 0,0:16:26.13,0:16:29.38,Default,,0000,0000,0000,,Lower the plank. \NThat's a military order!
- Snap to the start.
- Scene Bleed #2 - 1 Frame Early Bleed
- Original
- Dialogue: 0,0:18:12.09,0:18:14.40,Default,,0000,0000,0000,,What? What are they doing?
- Changed
- Dialogue: 0,0:18:12.11,0:18:14.40,Default,,0000,0000,0000,,What? What are they doing?
- Linking Error
- Original
- Dialogue: 0,0:18:27.24,0:18:29.50,Default,,0000,0000,0000,,Get to work, men!
- Dialogue: 0,0:18:29.52,0:18:30.38,Default,,0000,0000,0000,,Aye aye!
- Changed
- Dialogue: 0,0:18:27.24,0:18:29.50,Default,,0000,0000,0000,,Get to work, men!
- Dialogue: 0,0:18:29.50,0:18:30.38,Default,,0000,0000,0000,,Aye aye!
- 1 frame off...
- Linking Error
- Original
- Dialogue: 0,0:19:36.22,0:19:37.44,Default,,0000,0000,0000,,The Doppler radar!
- Dialogue: 0,0:19:37.44,0:19:39.69,Default,,0000,0000,0000,,We're picking up something \Naround the sand pirate ship!
- Dialogue: 0,0:19:40.06,0:19:40.65,Default,,0000,0000,0000,,What?
- Changed
- Dialogue: 0,0:19:36.22,0:19:37.44,Default,,0000,0000,0000,,The Doppler radar!
- Dialogue: 0,0:19:37.44,0:19:40.01,Default,,0000,0000,0000,,We're picking up something \Naround the sand pirate ship!
- Dialogue: 0,0:19:40.01,0:19:40.65,Default,,0000,0000,0000,,What?
- Extended lead-out on second line and extended lead-in on third line so that it links.
- Linking Error
- Original
- Dialogue: 0,0:19:48.68,0:19:51.16,Default,,0000,0000,0000,,It matches the \NFFT curve of the QTF.
- Dialogue: 0,0:19:51.17,0:19:52.62,Default,,0000,0000,0000,,They're perfectly identical.
- Changed
- Dialogue: 0,0:19:48.68,0:19:51.16,Default,,0000,0000,0000,,It matches the \NFFT curve of the QTF.
- Dialogue: 0,0:19:51.17,0:19:52.62,Default,,0000,0000,0000,,They're perfectly identical.
- 1 frame off...
- Key-frame Snap
- Original
- Dialogue: 0,0:20:29.26,0:20:30.40,Default,,0000,0000,0000,,Looking good.
- Changed
- Dialogue: 0,0:20:29.04,0:20:30.40,Default,,0000,0000,0000,,Looking good.
- Snap to the start boys.
- Linking Error
- Original
- Dialogue: 0,0:20:36.54,0:20:37.88,Default,,0000,0000,0000,,Aye aye!
- Dialogue: 0,0:20:37.90,0:20:41.13,Default,,0000,0000,0000,,Quantum transition engine \Noutput set to maximum.
- Changed
- Dialogue: 0,0:20:36.54,0:20:37.90,Default,,0000,0000,0000,,Aye aye!
- Dialogue: 0,0:20:37.90,0:20:41.13,Default,,0000,0000,0000,,Quantum transition engine \Noutput set to maximum.
- Everything matters, even that 2ms.
- Key-frame Snap
- Original
- Dialogue: 0,0:20:47.50,0:20:48.73,Default,,0000,0000,0000,,What is this?
- Changed
- Dialogue: 0,0:20:47.14,0:20:48.73,Default,,0000,0000,0000,,What is this?
- Snap to the start.
- Key-frame Snap
- Original
- Dialogue: 0,0:20:52.27,0:20:57.36,Default,,0000,0000,0000,,I'm running the survey radar's \Nfluctuation pattern through a dip filter.
- Changed
- Dialogue: 0,0:20:51.89,0:20:57.36,Default,,0000,0000,0000,,I'm running the survey radar's \Nfluctuation pattern through a dip filter.
- Snap to the start.
- Key-frame Snap
- Original
- Dialogue: 0,0:21:20.34,0:21:21.57,Default,,0000,0000,0000,,Did you hear me?
- Changed
- Dialogue: 0,0:21:20.25,0:21:21.57,Default,,0000,0000,0000,,Did you hear me?
- Snap to the start.
- Key-frame Snap
- Original
- Dialogue: 0,0:21:31.62,0:21:35.56,Default,,0000,0000,0000,,Enemy targeting laser \Nhas locked on to our stern.
- Changed
- Dialogue: 0,0:21:31.35,0:21:35.56,Default,,0000,0000,0000,,Enemy targeting laser \Nhas locked on to our stern.
- Snap to the start.
- Key-frame Snap
- Original
- Dialogue: 0,0:21:44.49,0:21:45.79,Default,,0000,0000,0000,,Trim 45.
- Changed
- Dialogue: 0,0:21:44.28,0:21:45.79,Default,,0000,0000,0000,,Trim 45.
- Snap to the start.
- Key-frame Snap
- Original
- Dialogue: 0,0:24:07.23,0:24:08.92,Default,,0000,0000,0000,,The boundary phase \Nhas gone underground.
- Changed
- Dialogue: 0,0:24:07.00,0:24:08.92,Default,,0000,0000,0000,,The boundary phase \Nhas gone underground.
- Snap to the start.
- Scene Bleed #3 - 2 Frame Extended Bleed
- Original
- Dialogue: 0,0:24:07.00,0:24:08.92,Default,,0000,0000,0000,,The boundary phase \Nhas gone underground.
- Changed
- Dialogue: 0,0:24:07.00,0:24:08.84,Default,,0000,0000,0000,,The boundary phase \Nhas gone underground.
- This one was really easy to spot.
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