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Mar 21st, 2015
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  1. //another number unnasigned npc - she will have choices to talk about including one regarding the Supreme Genius if you've defeated him
  2. void talk
  3. {
  4. freeze(1)
  5. choice_start();
  6. set_y 240
  7. title_start();
  8. The Cuddlecorner Owner looks at you with a nearly blank but expectant face.
  9. title_end();
  10. "What's with all these silent gnomes?"
  11. "Nice rack."
  12. if(&story == 2);
  13. {
  14. "Do you know anything about The Supreme Genius?"
  15. }
  16. else
  17. {
  18. }
  19. choice_end();
  20.  
  21. if (&result == 1)
  22. {
  23. say_stop("`1I make them.", &current_sprite);
  24. wait(100)
  25. say_stop("Yeah?", 1);
  26. wait(100)
  27. say_stop("`1Yep.", &current_sprite);
  28. wait(100)
  29. say_stop("...nice.", 1);
  30. unfreeze(1)
  31. }
  32. if (&result == 2)
  33. {
  34. say_stop("`1Yeah, they're boobs.", &current_sprite);
  35. wait(100)
  36. say_stop("They sure are.", 1);
  37. wait(500)
  38. say_stop("`1Nice bulge.", &current_sprite);
  39. wait(500)
  40. say_stop("Oh, uh...wow. Thanks.", 1);
  41. wait(100)
  42. say_stop("`1You're welcome.", &current_sprite);
  43. move(1, 2, 1)
  44. wait(50)
  45. say_stop("Wow, that was awkward. I must make girls feel like shit.", 1);
  46. unfreeze(1)
  47. }
  48. if (&result == 3)
  49. {
  50. say_stop("`1The what? That's not a name I'd use.", &current_sprite);
  51. wait(100)
  52. say_stop("Well maybe he changed it.", 1);
  53. wait(100)
  54. say_stop("`1Yeah, maybe. I wouldn't want to be called something like CC-122, either.", &current_sprite);
  55. wait(100)
  56. say_stop("`1But none of the gnomes have spoken up yet...", &current_sprite);
  57. wait(100)
  58. say_stop("`1What did The Supreme Genius look like?", &current_sprite);
  59. wait(100)
  60. say_stop("Uh...a gnome. He had a beard and a point hat?", 1);
  61. wait(100)
  62. say_stop("`1Oh, CC-149. That was a silly one.", &current_sprite);
  63. wait(500)
  64. say_stop("How...how did you know which one it was?", 1);
  65. wait(100)
  66. say_stop("`1You'd think I would forget what my beautiful children look like?", &current_sprite);
  67. wait(100)
  68. say_stop("`1Anyways, that was a special case. I don't know exactly how, but CC-149 turned rogue one day.", &current_sprite);
  69. wait(100)
  70. say_stop("`1Then he just left with some knight.", &current_sprite);
  71. wait(100)
  72. say_stop("A knight, you say?", 1);
  73. wait(100)
  74. say_stop("`1Yeah, I dunno. Some dude who bought the castle to the south.", &current_sprite);
  75. wait(100)
  76. say_stop("`1It's part of Fuzzywinkle soil, but it's close enough that it was ours.", &current_sprite);
  77. wait(100)
  78. say_stop("`1He just showed up one day, bought it, came here and CC-149 left with him.", &current_sprite);
  79. wait(100)
  80. say_stop("Zed Stoolback.", 1);
  81. wait(100)
  82. say_stop("`1What?", &current_sprite);
  83. wait(100)
  84. say_stop("The Supreme Genius mentioned someone called Zed Stoolback. It had to have been him.", 1);
  85. wait(100)
  86. say_stop("`1Maybe. You could ask our mayor. Dunno how you'll see her though.", &current_sprite);
  87. wait(100)
  88. say_stop("I'll try. Thanks for the info.", 1);
  89. wait(100)
  90. say_stop("`1Yep.", &current_sprite);
  91. &story = 3;
  92. unfreeze(1)
  93. }
  94. }
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