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- //another number unnasigned npc - she will have choices to talk about including one regarding the Supreme Genius if you've defeated him
- void talk
- {
- freeze(1)
- choice_start();
- set_y 240
- title_start();
- The Cuddlecorner Owner looks at you with a nearly blank but expectant face.
- title_end();
- "What's with all these silent gnomes?"
- "Nice rack."
- if(&story == 2);
- {
- "Do you know anything about The Supreme Genius?"
- }
- else
- {
- }
- choice_end();
- if (&result == 1)
- {
- say_stop("`1I make them.", ¤t_sprite);
- wait(100)
- say_stop("Yeah?", 1);
- wait(100)
- say_stop("`1Yep.", ¤t_sprite);
- wait(100)
- say_stop("...nice.", 1);
- unfreeze(1)
- }
- if (&result == 2)
- {
- say_stop("`1Yeah, they're boobs.", ¤t_sprite);
- wait(100)
- say_stop("They sure are.", 1);
- wait(500)
- say_stop("`1Nice bulge.", ¤t_sprite);
- wait(500)
- say_stop("Oh, uh...wow. Thanks.", 1);
- wait(100)
- say_stop("`1You're welcome.", ¤t_sprite);
- move(1, 2, 1)
- wait(50)
- say_stop("Wow, that was awkward. I must make girls feel like shit.", 1);
- unfreeze(1)
- }
- if (&result == 3)
- {
- say_stop("`1The what? That's not a name I'd use.", ¤t_sprite);
- wait(100)
- say_stop("Well maybe he changed it.", 1);
- wait(100)
- say_stop("`1Yeah, maybe. I wouldn't want to be called something like CC-122, either.", ¤t_sprite);
- wait(100)
- say_stop("`1But none of the gnomes have spoken up yet...", ¤t_sprite);
- wait(100)
- say_stop("`1What did The Supreme Genius look like?", ¤t_sprite);
- wait(100)
- say_stop("Uh...a gnome. He had a beard and a point hat?", 1);
- wait(100)
- say_stop("`1Oh, CC-149. That was a silly one.", ¤t_sprite);
- wait(500)
- say_stop("How...how did you know which one it was?", 1);
- wait(100)
- say_stop("`1You'd think I would forget what my beautiful children look like?", ¤t_sprite);
- wait(100)
- say_stop("`1Anyways, that was a special case. I don't know exactly how, but CC-149 turned rogue one day.", ¤t_sprite);
- wait(100)
- say_stop("`1Then he just left with some knight.", ¤t_sprite);
- wait(100)
- say_stop("A knight, you say?", 1);
- wait(100)
- say_stop("`1Yeah, I dunno. Some dude who bought the castle to the south.", ¤t_sprite);
- wait(100)
- say_stop("`1It's part of Fuzzywinkle soil, but it's close enough that it was ours.", ¤t_sprite);
- wait(100)
- say_stop("`1He just showed up one day, bought it, came here and CC-149 left with him.", ¤t_sprite);
- wait(100)
- say_stop("Zed Stoolback.", 1);
- wait(100)
- say_stop("`1What?", ¤t_sprite);
- wait(100)
- say_stop("The Supreme Genius mentioned someone called Zed Stoolback. It had to have been him.", 1);
- wait(100)
- say_stop("`1Maybe. You could ask our mayor. Dunno how you'll see her though.", ¤t_sprite);
- wait(100)
- say_stop("I'll try. Thanks for the info.", 1);
- wait(100)
- say_stop("`1Yep.", ¤t_sprite);
- &story = 3;
- unfreeze(1)
- }
- }
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