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Aug 31st, 2016
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  1. What a Tiny Nationbuilder
  2.  
  3. Nation Name: [Every bodies got a name]
  4. Race: [What are these little things][No races with built in flight or waterbreathing]
  5. Location:[Cellar][Yard][Farmhouse][Attic]
  6. Background: [What do your nation do]
  7.  
  8. --Don’t touch---
  9. Pop: 5 +1/turn [Cannot exceed food/Minus 2x #/turns when above food
  10. Food: 5 +1/turn
  11. Resources [Wood: 5][Foliage: 5][Mana: 5]
  12. Settlements
  13. Structures:
  14. Defenses:
  15. Military:
  16. Magic:
  17. Technology:
  18. Bonuses:
  19.  
  20.  
  21. [Settlements]
  22. Settlements are the back bone your nation housing all of your population and increasing resource gain with expansion.
  23. Level 1: (Outpost) 3 resource buildings at production 1 /10
  24. Level 2: (Town) 5 resource buildings at production 2 /15
  25. Level 3: (City) 7 resource buildings at production 3 /20
  26.  
  27. [Magic]
  28. [Technology]
  29. [Resources]
  30. In the Tiny World there are many materials that can be used to create or improve many things! Anything generated in quantities is counted as a resource from Wood to metal salvaged from the wreckages of the old world. Resources can be spent at a 1:1 bonus for rolls.
  31. [Military]
  32. Max units = Population/5
  33. Unit power = Tech/Magic Levels/5
  34. Construction Cost = 1 relevant resource per 1 power level
  35. Upkeep = 1 relevant resources x power level
  36. Movement = Armies move 1 length a turn unless [Fyling] or other relevant tag
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