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NolanSyKinsley

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Mar 26th, 2016
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  1. Setting breakpad minidump AppID = 251570
  2. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198029477337 [API loaded no]
  3. ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. IP address: 127.0.0.1
  6. IP address: 192.168.0.3
  7.  
  8.  
  9. Selecting FBConfig
  10. GLX_FBCONFIG_ID=167
  11. GLX_BUFFER_SIZE=32
  12. GLX_DOUBLEBUFFER=1
  13. GLX_RED_SIZE=8
  14. GLX_GREEN_SIZE=8
  15. GLX_BLUE_SIZE=8
  16. GLX_ALPHA_SIZE=8
  17. GLX_DEPTH_SIZE=24
  18. GLX_STENCIL_SIZE=8
  19. GLX_SAMPLES_ARB=0
  20. GLX_SAMPLE_BUFFERS_ARB=0
  21. GLX_STEREO=0
  22. GLX_CONFIG_CAVEAT=NONE
  23.  
  24. Desktop is 1680 x 1050 @ 60 Hz
  25. Initialize engine version: 5.3.3p3 (1d2e01741d9f)
  26. GfxDevice: creating device client; threaded=1
  27. GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
  28. OpenGL:
  29. Version: OpenGL 4.5 [4.5.0 NVIDIA 352.79]
  30. Renderer: GeForce GTX 950/PCIe/SSE2
  31. Vendor: NVIDIA Corporation
  32. VRAM: 2048 MB
  33. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  34. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  35. Setting maxVSyncInterval to 4
  36. GL: Detected 2048 MB VRAM
  37. AudioManager: Using PulseAudio: Default Output Device
  38. Begin MonoManager ReloadAssembly
  39. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  40. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  41. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  42. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  43. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  44. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  45. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  46. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  47. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  48. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  49. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  50. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  51. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  52. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  53. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
  54. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  55. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  56. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  57. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  58. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  59. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  60. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  61. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
  62. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  63. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  64. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  65. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  66. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  67. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  68. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  69. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
  70. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
  71. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  72. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  73. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  74. Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  75. - Completed reload, in 0.523 seconds
  76. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  77. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  78. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  79. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  80. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  81. Default vsync count 1
  82. requesting resize 1440 x 950
  83.  
  84. Selecting FBConfig
  85. GLX_FBCONFIG_ID=207
  86. GLX_BUFFER_SIZE=32
  87. GLX_DOUBLEBUFFER=1
  88. GLX_RED_SIZE=8
  89. GLX_GREEN_SIZE=8
  90. GLX_BLUE_SIZE=8
  91. GLX_ALPHA_SIZE=8
  92. GLX_DEPTH_SIZE=24
  93. GLX_STENCIL_SIZE=8
  94. GLX_SAMPLES_ARB=2
  95. GLX_SAMPLE_BUFFERS_ARB=1
  96. GLX_STEREO=0
  97. GLX_CONFIG_CAVEAT=NON-CONFORMANT
  98.  
  99. resizing window to 1440 x 950
  100. Desktop is 1680 x 1050 @ 60 Hz
  101. Using libudev for joystick management
  102.  
  103.  
  104. Importing game controller configs
  105. UnloadTime: 57.327000 ms
  106. 2016-03-26T16:25:36 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
  107. 2016-03-26T16:25:36 0.037 INF NET: InitCallbacks
  108. 2016-03-26T16:25:36 0.040 INF [EAC] Initializing ...
  109. 2016-03-26T16:25:36 0.076 INF Texture quality is set to 2
  110. 2016-03-26T16:25:36 0.076 INF Not precaching files, not enough RAM
  111. 2016-03-26T16:25:36 0.892 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  112. 2016-03-26T16:25:39 3.760 INF Loading main scene
  113. The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
  114.  
  115. (Filename: Line: 1655)
  116.  
  117. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  118. UnloadTime: 5.306000 ms
  119. 2016-03-26T16:25:41 5.462 INF Awake
  120. 2016-03-26T16:25:41 5.496 INF Version: Alpha 14 (b92) Compatibility Version: Alpha 14, Build: Linux 64 Bit
  121. 2016-03-26T16:25:41 5.496 INF System information:
  122. 2016-03-26T16:25:41 5.741 INF OS: Linux 4.4 ManjaroLinux 15.12 64bit
  123. 2016-03-26T16:25:41 5.744 INF CPU: AMD Phenom(tm) II X4 940 Processor (cores: 4)
  124. 2016-03-26T16:25:41 5.744 INF RAM: 3956 MB
  125. 2016-03-26T16:25:41 5.744 INF GPU: GeForce GTX 950/PCIe/SSE2 (2048 MB)
  126. 2016-03-26T16:25:41 5.749 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.79] (shader level 3.0)
  127. 2016-03-26T16:25:41 5.749 INF Last played version: Alpha 13.8
  128. 2016-03-26T16:25:41 5.750 INF Local UTC offset: -7 hours
  129. 2016-03-26T16:25:41 5.752 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-26__16-25-29.txt
  130. 2016-03-26T16:25:41 5.771 INF Texture quality is set to 2
  131. 2016-03-26T16:25:42 5.988 INF Load key config check
  132. 2016-03-26T16:25:42 5.989 INF Reset key config
  133. 2016-03-26T16:25:42 5.990 INF Save key config
  134. 2016-03-26T16:25:42 6.002 INF [MODS] No mods folder found
  135. 2016-03-26T16:25:42 6.077 INF Loading permissions file at '/home/paco/.local/share/7DaysToDie/Saves/serveradmin.xml'
  136. 2016-03-26T16:25:42 6.192 INF Loading permissions file done.
  137. 2016-03-26T16:25:42 6.192 INF Awake done
  138. 2016-03-26T16:25:43 6.956 INF Atlas reset took 288 ms
  139. 2016-03-26T16:25:43 6.957 INF Atlas load took 761 ms
  140.  
  141. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13918.
  142. Total: 20.056000 ms (FindLiveObjects: 1.978000 ms CreateObjectMapping: 0.329000 ms MarkObjects: 17.697001 ms DeleteObjects: 0.050000 ms)
  143.  
  144. Setting up 1 worker threads for Enlighten.
  145. Thread -> id: 7f2ae0d8a700 -> priority: 1
  146. requesting resize 1440 x 950
  147. resizing window to 1440 x 950
  148. Desktop is 1680 x 1050 @ 60 Hz
  149. UMA Overlay loading took 2551 ms
  150.  
  151. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  152.  
  153. UMA Slot loading took 3 ms
  154.  
  155. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  156.  
  157. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  158. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  159. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  160. WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
  161. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  162. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  163. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  164. 2016-03-26T16:26:17 41.227 INF XUI loading took 5522ms
  165. 2016-03-26T16:26:17 41.229 INF WorldStaticData.Init() needed 27.458s
  166. 2016-03-26T16:26:17 41.388 INF [Steamworks.NET] Login ok.
  167. 2016-03-26T16:26:39 63.729 INF Texture quality is set to 2
  168. 2016-03-26T16:26:39 63.730 INF Persistent GamePrefs saved
  169. requesting resize 1680 x 1050
  170. Using native desktop resolution 1680 x 1050
  171. requesting fullscreen 1680 x 1050 at 0 Hz
  172. Desktop is 1680 x 1050 @ 60 Hz
  173. Changing real window size to 1680 x 1050
  174. Changing real window size to 1680 x 1050
  175. 2016-03-26T16:27:09 93.187 INF Texture quality is set to 1
  176. 2016-03-26T16:27:09 93.187 INF Persistent GamePrefs saved
  177. requesting resize 1680 x 1050
  178. Using native desktop resolution 1680 x 1050
  179.  
  180. Selecting FBConfig
  181. GLX_FBCONFIG_ID=167
  182. GLX_BUFFER_SIZE=32
  183. GLX_DOUBLEBUFFER=1
  184. GLX_RED_SIZE=8
  185. GLX_GREEN_SIZE=8
  186. GLX_BLUE_SIZE=8
  187. GLX_ALPHA_SIZE=8
  188. GLX_DEPTH_SIZE=24
  189. GLX_STENCIL_SIZE=8
  190. GLX_SAMPLES_ARB=0
  191. GLX_SAMPLE_BUFFERS_ARB=0
  192. GLX_STEREO=0
  193. GLX_CONFIG_CAVEAT=NONE
  194.  
  195. requesting fullscreen 1680 x 1050 at 0 Hz
  196. Desktop is 1680 x 1050 @ 60 Hz
  197. Changing real window size to 1680 x 1050
  198. Changing real window size to 1680 x 1050
  199. Changing real window size to 1680 x 1050
  200. Changing real window size to 1680 x 1050
  201. 2016-03-26T16:27:14 98.800 INF Texture quality is set to 1
  202. 2016-03-26T16:27:14 98.800 INF Persistent GamePrefs saved
  203. requesting resize 1680 x 1050
  204. Using native desktop resolution 1680 x 1050
  205. requesting fullscreen 1680 x 1050 at 0 Hz
  206. Desktop is 1680 x 1050 @ 60 Hz
  207. 2016-03-26T16:27:42 126.881 INF NET: Starting server protocols
  208. 2016-03-26T16:27:42 126.948 INF NET: Unity NW server started
  209. 2016-03-26T16:27:42 126.948 INF [Steamworks.NET] NET: Server started
  210. 2016-03-26T16:27:43 126.949 INF StartGame
  211. 2016-03-26T16:27:43 127.812 INF Atlas reset took 861 ms
  212. 2016-03-26T16:27:44 128.361 INF Persistent GamePrefs saved
  213. GamePref.AdminFileName = serveradmin.xml
  214. GamePref.AirDropFrequency = 72
  215. GamePref.AutopilotMode = 0
  216. GamePref.BlockDurabilityModifier = 100
  217. GamePref.BuildCreate = False
  218. GamePref.ConnectToServerIP = 38.130.218.108
  219. GamePref.ConnectToServerPort = 26900
  220. GamePref.ControlPanelEnabled = False
  221. GamePref.ControlPanelPort = 8080
  222. GamePref.CraftTimer =
  223. GamePref.CreateLevelDim = 8
  224. GamePref.CreateLevelName = My Level
  225. GamePref.CreativeMenuEnabled = False
  226. GamePref.DayCount = 3
  227. GamePref.DayLightLength = 18
  228. GamePref.DayNightLength = 60
  229. GamePref.DebugMenuEnabled = False
  230. GamePref.DebugMenuShowTasks = False
  231. GamePref.DebugStopEnemiesMoving = False
  232. GamePref.DropOnDeath = 2
  233. GamePref.DropOnQuit = 0
  234. GamePref.DynamicSpawner =
  235. GamePref.EACEnabled = False
  236. GamePref.EnemyDifficulty = 0
  237. GamePref.EnemySenseMemory = 60
  238. GamePref.EnemySpawnMode = 3
  239. GamePref.FavoriteServersList =
  240. GamePref.FragLimit = 20
  241. GamePref.FriendlyFire = True
  242. GamePref.GameDifficulty = 1
  243. GamePref.GameMode = GameModeSurvivalSP
  244. GamePref.GameName = A14
  245. GamePref.GameNameClient = My Game
  246. GamePref.GameVersion = Alpha 14
  247. GamePref.GameWorld = Random Gen
  248. GamePref.JoiningOptions = True
  249. GamePref.LandClaimDeadZone = 30
  250. GamePref.LandClaimDecayMode = 0
  251. GamePref.LandClaimExpiryTime = 3
  252. GamePref.LandClaimOfflineDurabilityModifier = 4
  253. GamePref.LandClaimOnlineDurabilityModifier = 4
  254. GamePref.LandClaimSize = 7
  255. GamePref.LastGameResetRevision = 8
  256. GamePref.LootAbundance = 150
  257. GamePref.LootRespawnDays = 15
  258. GamePref.LootTimer =
  259. GamePref.MatchLength = 10
  260. GamePref.MaxSpawnedAnimals = 50
  261. GamePref.MaxSpawnedZombies = 60
  262. GamePref.NoGraphicsMode = False
  263. GamePref.OptionsAA = 0
  264. GamePref.OptionsAllowController = False
  265. GamePref.OptionsAmbientVolumeLevel = 0.5
  266. GamePref.OptionsBackgroundGlobalOpacity = 0.5
  267. GamePref.OptionsBloom = True
  268. GamePref.OptionsDeferredLighting = True
  269. GamePref.OptionsDOF = True
  270. GamePref.OptionsFieldOfView = 67
  271. GamePref.OptionsForegroundGlobalOpacity = 1
  272. GamePref.OptionsGamma = 0.375
  273. GamePref.OptionsGraphicsQuality = 4
  274. GamePref.OptionsGrassDistance = 3
  275. GamePref.OptionsHudOpacity = 0
  276. GamePref.OptionsHudSize = 2
  277. GamePref.OptionsImageEffects = True
  278. GamePref.OptionsInvertMouse = False
  279. GamePref.OptionsLODDistance = 1
  280. GamePref.OptionsMicVolumeLevel = 0.75
  281. GamePref.OptionsMotionBlur = 3
  282. GamePref.OptionsMouseSensitivity = 0.653266
  283. GamePref.OptionsMusicVolumeLevel = 0.2
  284. GamePref.OptionsObjectBlur = False
  285. GamePref.OptionsOverallAudioVolumeLevel = 1
  286. GamePref.OptionsPlayerModel = playerMale
  287. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  288. GamePref.OptionsReflectedShadows = True
  289. GamePref.OptionsReflectionQuality = 4
  290. GamePref.OptionsResolution = 0
  291. GamePref.OptionsShadowDistance = 4
  292. GamePref.OptionsShowCompass = True
  293. GamePref.OptionsShowCrosshair = True
  294. GamePref.OptionsSSAO = True
  295. GamePref.OptionsStabSpawnBlocksOnGround = True
  296. GamePref.OptionsSunShafts = True
  297. GamePref.OptionsTempCelsius = False
  298. GamePref.OptionsTextureQuality = 0
  299. GamePref.OptionsTreeQuality = 3
  300. GamePref.OptionsViewDistance = 11
  301. GamePref.OptionsVoiceChatEnabled = True
  302. GamePref.OptionsVoiceVolumeLevel = 0.75
  303. GamePref.OptionsVsync = 1
  304. GamePref.OptionsWaterQuality = 1
  305. GamePref.PersistentPlayerProfiles = True
  306. GamePref.PlayerAutologin = False
  307. GamePref.PlayerId = 76561198029477337
  308. GamePref.PlayerName = NolanSyKinsley
  309. GamePref.PlayerSafeZoneHours = 7
  310. GamePref.PlayerSafeZoneLevel = 5
  311. GamePref.PlayerToken =
  312. GamePref.RebuildMap = False
  313. GamePref.SaveGameFolder = /home/paco/.local/share/7DaysToDie/Saves
  314. GamePref.SelectionContextMode = 0
  315. GamePref.SelectionOperationMode = 0
  316. GamePref.ServerDescription =
  317. GamePref.ServerDisabledNetworkProtocols =
  318. GamePref.ServerIP =
  319. GamePref.ServerIsPublic = True
  320. GamePref.ServerMaxPlayerCount = 8
  321. GamePref.ServerName = Default Server
  322. GamePref.ServerPort = 26900
  323. GamePref.ServerWebsiteURL =
  324. GamePref.ShowFriendPlayerOnMap = True
  325. GamePref.TelnetEnabled = False
  326. GamePref.TelnetPort = 25003
  327. GamePref.ZombiePlayers = True
  328. GamePref.ZombiesRun = 0
  329. GameStat.AirDropFrequency = 0
  330. GameStat.AnimalCount = 0
  331. GameStat.BlockDurabilityModifier = 1
  332. GameStat.CraftTimer =
  333. GameStat.CurrentRoundIx = 0
  334. GameStat.DayLightLength = 16
  335. GameStat.DayLimitActive = False
  336. GameStat.DayLimitThisRound = 0
  337. GameStat.Difficulty = 2
  338. GameStat.DropOnDeath = 1
  339. GameStat.DropOnQuit = 0
  340. GameStat.EnemyCount = 0
  341. GameStat.EnemyDifficulty = Normal
  342. GameStat.EnemySenseMemory = 60
  343. GameStat.EnemySpawnMode = 3
  344. GameStat.FragLimitActive = False
  345. GameStat.FragLimitThisRound = 0
  346. GameStat.GameDifficulty = 2
  347. GameStat.GameModeId = 0
  348. GameStat.GameState = 0
  349. GameStat.GlobalMessageToShow =
  350. GameStat.IsCreativeMenuEnabled = False
  351. GameStat.IsFlyingEnabled = False
  352. GameStat.IsFriendlyFire = True
  353. GameStat.IsPlayerCollisionEnabled = True
  354. GameStat.IsPlayerDamageEnabled = True
  355. GameStat.IsResetMapOnRestart = False
  356. GameStat.IsSaveSupplyCrates = True
  357. GameStat.IsSpawnEnemies = True
  358. GameStat.IsSpawnNearOtherPlayer = False
  359. GameStat.IsTeleportEnabled = False
  360. GameStat.IsVersionCheckDone = True
  361. GameStat.LandClaimDeadZone = 30
  362. GameStat.LandClaimDecayMode = 0
  363. GameStat.LandClaimExpiryTime = 3
  364. GameStat.LandClaimOfflineDurabilityModifier = 32
  365. GameStat.LandClaimOnlineDurabilityModifier = 32
  366. GameStat.LandClaimSize = 7
  367. GameStat.LoadScene =
  368. GameStat.LootTimer =
  369. GameStat.ScoreDiedMultiplier = -5
  370. GameStat.ScorePlayerKillMultiplier = 1
  371. GameStat.ScoreZombieKillMultiplier = 1
  372. GameStat.ShowAllPlayersOnMap = False
  373. GameStat.ShowFriendPlayerOnMap = True
  374. GameStat.ShowSpawnWindow = False
  375. GameStat.ShowWindow =
  376. GameStat.ShowZombieCounter = False
  377. GameStat.TimeLimitActive = False
  378. GameStat.TimeLimitThisRound = 0
  379. GameStat.TimeOfDayIncPerSec = 20
  380. GameStat.ZombieHordeMeter = False
  381. 2016-03-26T16:27:44 128.605 INF StartAsServer
  382. 2016-03-26T16:27:44 128.609 INF createWorld: Random Gen, A14, GameModeSurvivalSP
  383. 2016-03-26T16:27:44 128.783 INF Started thread EK
  384. 2016-03-26T16:27:44 128.783 INF Started thread thread_Regenerating
  385. 2016-03-26T16:27:45 129.264 INF World.Load: Random Gen
  386. 2016-03-26T16:27:45 129.360 INF Started thread thread_Pathfinder
  387. 2016-03-26T16:27:45 129.445 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  388. 2016-03-26T16:27:45 129.488 INF Started thread thread_GenerateChunks
  389. 2016-03-26T16:27:45 129.520 INF Loading and parsing of generator took 30ms
  390. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  391. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  392. 2016-03-26T16:27:53 137.403 INF createWorld() done
  393. 2016-03-26T16:27:53 137.406 INF Loading players.xml
  394. 2016-03-26T16:28:00 144.042 INF Created player with id=171
  395. PPS: setLocalPlayerEntity -> 171
  396.  
  397. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  398.  
  399. 2016-03-26T16:28:00 144.063 INF Adding observed entity: 1, (1408.0, 120.7, 2505.8), 11
  400. 2016-03-26T16:28:00 144.101 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 60, default = 50
  401. 2016-03-26T16:28:00 144.101 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0
  402. 2016-03-26T16:28:00 144.102 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
  403. 2016-03-26T16:28:00 144.102 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
  404. 2016-03-26T16:28:00 144.221 INF StartGame done
  405. Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
  406. 2016-03-26T16:28:12 155.992 INF [Steamworks.NET] GameServer.Init successful
  407. 2016-03-26T16:28:12 156.446 INF ************************Weather Packages Created FROM BIOMES :D ************************
  408. 2016-03-26T16:28:13 157.157 INF [Steamworks.NET] Create Lobby
  409. 2016-03-26T16:28:13 157.167 INF [Steamworks.NET] GameServer.LogOn successful
  410. 2016-03-26T16:28:13 157.451 INF [Steamworks.NET] Lobby creation succeeded
  411. 2016-03-26T16:28:13 157.456 INF [Steamworks.NET] Lobby entered: 109775242922505095
  412. 2016-03-26T16:28:32 176.426 INF BiomeSpawnManager spawned animalRabbit pos=(1474.5, 153.3, 2508.5) id=172 CBD=BiomeId=1 XZ=1408/2448 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  413. 2016-03-26T16:28:32 176.433 INF BiomeSpawnManager spawned animalChicken pos=(1465.5, 152.3, 2569.5) id=173 CBD=BiomeId=1 XZ=1408/2528 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  414. 2016-03-26T16:28:33 177.459 INF BiomeSpawnManager spawned animalBear pos=(1391.5, 152.0, 2481.5) id=174 CBD=BiomeId=1 XZ=1328/2448 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  415. 2016-03-26T16:28:33 177.466 INF BiomeSpawnManager spawned animalBear pos=(1352.5, 145.0, 2560.5) id=175 CBD=BiomeId=1 XZ=1328/2528 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  416. 2016-03-26T16:28:44 187.955 INF Time: 1.78m FPS: 34.57 Heap: 233.5MB Max: 233.5MB Chunks: 449 CGO: 256 Ply: 1 Zom: 2 Ent: 5 (5) Items: 0 CO: 1
  417. 2016-03-26T16:29:14 217.966 INF Time: 2.28m FPS: 35.29 Heap: 267.6MB Max: 267.6MB Chunks: 627 CGO: 471 Ply: 1 Zom: 2 Ent: 5 (5) Items: 0 CO: 1
  418. 2016-03-26T16:29:44 247.986 INF Time: 2.78m FPS: 36.44 Heap: 263.8MB Max: 267.6MB Chunks: 635 CGO: 480 Ply: 1 Zom: 2 Ent: 5 (5) Items: 0 CO: 1
  419. 2016-03-26T16:29:45 249.517 INF BiomeSpawnManager spawned animalPig pos=(1511.5, 158.6, 2484.5) id=176 CBD=BiomeId=1 XZ=1488/2448 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  420. 2016-03-26T16:29:45 249.524 INF BiomeSpawnManager spawned animalRabbit pos=(1543.5, 157.0, 2594.5) id=177 CBD=BiomeId=1 XZ=1488/2528 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  421. 2016-03-26T16:29:56 260.770 INF Saving 494 of chunks took 1044ms
  422. 2016-03-26T16:29:58 262.773 INF Saving 154 of chunks took 301ms
  423. 2016-03-26T16:30:35 299.508 INF Time: 3.28m FPS: 38.71 Heap: 343.4MB Max: 343.4MB Chunks: 635 CGO: 480 Ply: 1 Zom: 2 Ent: 7 (7) Items: 0 CO: 1
  424. Unloading 4 Unused Serialized files (Serialized files now loaded: 3)
  425.  
  426. Unloading 4188 unused Assets to reduce memory usage. Loaded Objects now: 259953.
  427. Total: 385.609009 ms (FindLiveObjects: 40.220997 ms CreateObjectMapping: 9.778001 ms MarkObjects: 323.088989 ms DeleteObjects: 12.520000 ms)
  428.  
  429. 2016-03-26T16:30:51 315.090 INF BiomeSpawnManager spawned animalPig pos=(1531.5, 152.0, 2393.5) id=178 CBD=BiomeId=1 XZ=1488/2368 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  430. 2016-03-26T16:30:52 316.091 INF BiomeSpawnManager spawned animalChicken pos=(1448.5, 152.0, 2403.5) id=179 CBD=BiomeId=1 XZ=1408/2368 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  431. 2016-03-26T16:31:00 324.088 INF BiomeSpawnManager spawned animalRabbit pos=(1644.5, 132.1, 2387.5) id=180 CBD=BiomeId=1 XZ=1568/2368 AnimalsAll_Any: c=1/r=0
  432. 2016-03-26T16:31:00 324.106 INF BiomeSpawnManager spawned snowzombie pos=(1602.5, 152.8, 2485.5) id=181 CBD=BiomeId=1 XZ=1568/2448 SnowZombies_Any: c=1/r=0
  433. 2016-03-26T16:31:02 326.088 INF BiomeSpawnManager spawned snowzombie pos=(1573.5, 148.3, 2388.5) id=182 CBD=BiomeId=1 XZ=1568/2368 AnimalsAll_Any: c=1/r=0 SnowZombies_Any: c=1/r=0
  434. 2016-03-26T16:31:02 326.096 INF BiomeSpawnManager spawned animalStag pos=(1615.5, 152.4, 2521.5) id=183 CBD=BiomeId=1 XZ=1568/2448 SnowZombies_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0
  435. 2016-03-26T16:31:05 329.609 INF Time: 3.78m FPS: 35.63 Heap: 260.1MB Max: 343.4MB Chunks: 647 CGO: 482 Ply: 1 Zom: 2 Ent: 9 (9) Items: 0 CO: 1
  436. 2016-03-26T16:31:06 330.094 INF BiomeSpawnManager spawned animalBear pos=(1622.5, 108.4, 2290.5) id=184 CBD=BiomeId=1 XZ=1568/2288 AnimalsAll_Any: c=1/r=0
  437. 2016-03-26T16:31:07 331.092 INF BiomeSpawnManager spawned animalStag pos=(1518.5, 137.2, 2316.5) id=185 CBD=BiomeId=1 XZ=1488/2288 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  438. 2016-03-26T16:31:08 332.084 INF BiomeSpawnManager spawned snowzombie pos=(1624.5, 114.4, 2314.5) id=186 CBD=BiomeId=1 XZ=1568/2288 AnimalsAll_Any: c=1/r=0 SnowZombies_Any: c=1/r=0
  439. 2016-03-26T16:31:12 336.103 INF BiomeSpawnManager spawned animalStag pos=(1619.5, 120.2, 2329.5) id=187 CBD=BiomeId=1 XZ=1568/2288 AnimalsAll_Any: c=1/r=0 SnowZombies_Any: c=1/r=0
  440. 2016-03-26T16:31:16 340.102 INF BiomeSpawnManager spawned snowzombie pos=(1646.5, 122.0, 2366.5) id=188 CBD=BiomeId=1 XZ=1568/2288 AnimalsAll_Any: c=1/r=0 SnowZombies_Any: c=1/r=0
  441. 2016-03-26T16:31:18 342.085 INF BiomeSpawnManager spawned animalPig pos=(1464.5, 138.4, 2348.5) id=189 CBD=BiomeId=1 XZ=1408/2288 SnowZombies_Any: c=0/r=14103 AnimalsAll_Any: c=1/r=0
  442. 2016-03-26T16:31:25 349.678 INF Saving 334 of chunks took 696ms
  443. 2016-03-26T16:31:42 366.117 INF Texture quality is set to 1
  444. 2016-03-26T16:31:42 366.118 INF Persistent GamePrefs saved
  445. requesting resize 1680 x 1050
  446. Using native desktop resolution 1680 x 1050
  447.  
  448. Selecting FBConfig
  449. GLX_FBCONFIG_ID=207
  450. GLX_BUFFER_SIZE=32
  451. GLX_DOUBLEBUFFER=1
  452. GLX_RED_SIZE=8
  453. GLX_GREEN_SIZE=8
  454. GLX_BLUE_SIZE=8
  455. GLX_ALPHA_SIZE=8
  456. GLX_DEPTH_SIZE=24
  457. GLX_STENCIL_SIZE=8
  458. GLX_SAMPLES_ARB=2
  459. GLX_SAMPLE_BUFFERS_ARB=1
  460. GLX_STEREO=0
  461. GLX_CONFIG_CAVEAT=NON-CONFORMANT
  462.  
  463. requesting fullscreen 1680 x 1050 at 0 Hz
  464. Desktop is 1680 x 1050 @ 60 Hz
  465. Changing real window size to 1680 x 1050
  466. Changing real window size to 1680 x 1050
  467. Changing real window size to 1680 x 1050
  468. Changing real window size to 1680 x 1050
  469. 2016-03-26T16:31:54 378.849 INF Time: 4.28m FPS: 37.97 Heap: 391.6MB Max: 391.6MB Chunks: 647 CGO: 563 Ply: 1 Zom: 2 Ent: 9 (9) Items: 0 CO: 1
  470. 2016-03-26T16:32:11 395.430 INF Saving 174 of chunks took 321ms
  471. 2016-03-26T16:32:37 421.121 INF Texture quality is set to 2
  472. 2016-03-26T16:32:37 421.181 INF Persistent GamePrefs saved
  473. requesting resize 1680 x 1050
  474. Using native desktop resolution 1680 x 1050
  475.  
  476. Selecting FBConfig
  477. GLX_FBCONFIG_ID=167
  478. GLX_BUFFER_SIZE=32
  479. GLX_DOUBLEBUFFER=1
  480. GLX_RED_SIZE=8
  481. GLX_GREEN_SIZE=8
  482. GLX_BLUE_SIZE=8
  483. GLX_ALPHA_SIZE=8
  484. GLX_DEPTH_SIZE=24
  485. GLX_STENCIL_SIZE=8
  486. GLX_SAMPLES_ARB=0
  487. GLX_SAMPLE_BUFFERS_ARB=0
  488. GLX_STEREO=0
  489. GLX_CONFIG_CAVEAT=NONE
  490.  
  491. requesting fullscreen 1680 x 1050 at 0 Hz
  492. Desktop is 1680 x 1050 @ 60 Hz
  493. Changing real window size to 1680 x 1050
  494. Changing real window size to 1680 x 1050
  495. Changing real window size to 1680 x 1050
  496. Changing real window size to 1680 x 1050
  497. 2016-03-26T16:32:43 427.381 INF Saving 177 of chunks took 381ms
  498. 2016-03-26T16:32:47 431.576 INF Disconnect
  499. 2016-03-26T16:32:47 431.585 INF NET: Stopping server protocols
  500. 2016-03-26T16:32:47 431.694 INF NET: Untiy NW server stopped
  501. 2016-03-26T16:32:47 431.694 INF [Steamworks.NET] NET: Server stopped
  502. 2016-03-26T16:32:47 431.695 INF [NET] ServerShutdown
  503. 2016-03-26T16:32:47 431.696 INF SaveAndCleanupWorld
  504. 2016-03-26T16:32:48 432.152 INF Saving 173 of chunks took 425ms
  505. 2016-03-26T16:32:48 432.243 INF [Steamworks.NET] Stopping server
  506. 2016-03-26T16:32:48 432.735 INF World.Unload
  507. 2016-03-26T16:32:48 432.818 INF Exited thread thread_GenerateChunks
  508. 2016-03-26T16:32:49 433.237 INF Exited thread thread_Pathfinder
  509. 2016-03-26T16:32:49 433.239 INF World.Cleanup
  510. 2016-03-26T16:32:49 433.240 INF Exited thread thread_Regenerating
  511. 2016-03-26T16:32:49 433.241 INF Exited thread EK
  512. 2016-03-26T16:32:49 433.241 INF Removing observed entity 1
  513. 2016-03-26T16:33:18 462.674 INF Persistent GamePrefs saved
  514. 2016-03-26T16:33:18 462.674 INF Cleanup
  515. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  516.  
  517. Unloading 19693 unused Assets to reduce memory usage. Loaded Objects now: 214650.
  518. Total: 346.239014 ms (FindLiveObjects: 36.502998 ms CreateObjectMapping: 9.328000 ms MarkObjects: 162.906998 ms DeleteObjects: 137.499008 ms)
  519.  
  520. 2016-03-26T16:33:19 463.512 INF OnApplicationQuit
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