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- TLDR everything same up until altin
- After first Statue...
- 0ac 2 Calamar (13 GRN advances entering cave is accurate)
- Move after Calamar, 0ac Spider (get this fight near retreat position)
- Get into Retreat glitch position (corner); SB all djinn, cure with isaac
- Video: https://www.twitch.tv/tl_plexa/v/89269200
- Bass cycle = long note then short note is one cycle
- Hard Reset, Load Mercury, Soft Reset
- Up+Left until screen shift, then hold Up
- 3rd Bass starts = you're up enough, hold up right for 2 bass "cycles" (bass section has like 3 cycles of same melody)
- Then up+left (x2 calamar, 0ac)
- Up+Left until 2nd long bass note (start cycle 2), then up right and freedom
- Lamakan Desert
- Fuck this place
- Hard reset right in front of Manticore (need 0 BRN)
- Manticore
- Ramses/Kirin/Zephyr/Mist
- Atk/Def/Thor/Neptune
- Fever/Flint/Plasma/Tundra
- 1ac Ramses/Atk/Ray/Sleet
- Vine: Setup Thor on Bridge
- Atk/Def/Thor/Def
- Enter/exit cave on way to Kalay then 0ac the fight
- Kalay-Kraken
- Captain Menu:
- Isaac: 1V2Ma Zephyr
- Garet: 2V1Ma Gust
- Ivan: 1V1Ma 2J
- Mia: Me
- Stand by all djinn.
- Ivan summons Thor > Meteor > Judgement for trash battles(makes ivan in base class to outspeed in last fight)
- Recover djinn, SB all, set Zephyr, Gust, Mist
- Kraken:
- astral blast/weaken/ray/mist
- zephyr/weaken/def/neptune
- judge/meteor/procne/def
- If Garet goes before Isaac in T3, recover two sets of djinn
- [one outside if possible]
- Else recover one set of Djinn
- [probably inside]
- Tolbi:
- Before vine, standby Zephyr on Isaac then use growth
- Heal everyone with Mia, Frost the puddle
- [Ablade+Kimono] https://www.twitch.tv/tl_plexa/v/89272287
- Toss immediately (a blade), growth, exit/enter, outer ring (kimono) [top crab passing right to left through outer ring, usually asap after lowering water level]
- 1ac encounter
- Fix djinn on bridge (I:V G:Ma V:J M: Me + Ember), equip ablade and kimono
- Hail:
- Atk/Def/Impact/Def
- [tight movement]
- 1ac (enter docks from left edge)
- 0ac
- Altmiller
- R1: Move, 1ac
- R2: 0ac (step before going downstairs! care!)
- R3: 2ac
- R4: 6ac
- Squall: 3ac Atk/Def/Impact/Def (blut bolt on IG)
- Step on three stones before going down
- R5: caught by surprise, 0ac, 1ac
- R6: 1ac
- Blue-White
- Frost (after retreat) 2ac 0ac 4ac
- Colosso [remark; mars setup zeto claims saves two turns]
- Djinn: I: Hail/Scorch swap, Granite/Ground swap. Gust/Fizz Swap (for BRN manip later on)
- Djinn should be like this
- Isaac:Flint, Quartz, Vine, Ground, Scorch
- Garet: Granite + Forge + Fever + Corona + Hail
- Ivan: Fizz + Breeze + Zephyr + Squall
- Mia: Gust + Sleet + Mist + Ember
- Azart: Get oil drop (second chest)
- SB Quartz/Granite
- Ground/Vine/Scorch/Oil Drop/Judgement
- Satrage
- Vine/Scorch/Atk/Judgement/Spire/Spire
- Navampa (get a nut)
- Nut/Atk/Atk
- Suhalla:
- Leave tolbi (expect normal Mole fight)
- 0ac
- growth (mash A to do this) before leaving Gondowan Passage
- Bee 0ac
- Storm Lizard 1 Menu:
- SB scorch
- E shirt to Isaac
- Atk/Granite/Def/Def
- Storm Lizard 2 Menu:
- Remove eshirt from Isaac
- Set Granite
- 2ac Atk/Granite/Impact/Def
- Storm Lizard 3:
- Just run in
- 1ac Atk/Def/Breeze/Def
- 0ac
- Video for next segment: https://www.twitch.tv/tl_plexa/v/89272722
- Flash: Wedge into bottom right corner so that looking up talks to Flash
- Heal ivan before the fight
- SB all djinn
- 1ac Def/Def/Procne/Boreas (RNG control)
- Manticore 2ac (should be just after climbing up ladder)
- x2 Trolls = 1ac, 1ac
- x2 Stone soldiers = 1ac, 2ac
- Suhalla Gate Third screen (i.e. after the hold right room) use Frost
- Dew: SB all, set Fever
- 1ac Judgement/Fever/Thor/Def
- Move
- Climb vines to leave
- Venus 1
- Video: https://www.twitch.tv/tl_plexa/v/89273384
- Exit/Enter through right side
- R1: No reveal
- R2: Step reveal
- Carry room: Step open chest, RNG control
- R2: No reveal
- R3: No reveal
- R4: Reveal entire thing (don't walk outside of reveal)
- R5: No reveal
- R6: Reveal (obvious)
- R7: Don't need to reveal until path opens up, then spam to end
- Retreat
- Should avoid encounters to Lalivero.
- Sell psycrystals and water of lifes, buy
- Crown for Ivan
- Mirror shield for Isaac
- Knight helm for Garet
- Steel armor for Garet
- Circlet for Mia
- Tunnel Ruins
- Run into second Babi lighthouse screen, sb all djinn,
- Cure well Ivan/Mia
- Set a venus on Garet and Scorch on Isaac
- Frost x5
- Set all djinn before luff
- Talk to Luff from below to make movement a tiny bit more lenient
- 2ac Atk/Granite/Breeze/Def
- Frost afterwards
- [TIGHT MOVEMENT] https://www.twitch.tv/tl_plexa/v/89449541
- If bad movement, Skeleton Mob, Flee/1ac Flee
- Save crawl starting when enter tunnel ruins.
- Venus 2
- If everything done optimally up to this point, then SB all djinn = 5PP
- Venus Aerie:
- Djinn at the moment should be [remark; Fizz and Gust got swapped at some point....]
- I: Flint Quartz Vine Ground Dew Scorch
- G: Granite Hail Forge Fever Corona Luff
- V: Fizz Breeze Zephyr Smog Squall
- M: Sleet Mist Ember Flash Gust
- Items: Potion or Vial to Mia
- A blade to Ivan (but I really doubt it does anything, test w/o)
- Kimono to Mia
- E shirt to Ivan
- Gaia/Warrior Helm/Gradon Scales to Isaac
- Djinn: (number = order to be SB)
- Isaac: Flint (1) Ground Sleet (1) Hail (2) Corona Scorch
- Garet: Granite (1) Fizz (Last) Fever Ember Flash
- Ivan: Quartz (1) Vine (2) Mist (1) Dew (2) Forge
- Mia: Gust (1) Breeze Zephyr Smog (2) Squall (3) Luff (4)
- Only SB order which matters is Quartz > Vine and Fizz last
- T1: Judgement (M)/Flash/Mars (S)/Zephyr
- T2: Ground (S)/Def/Thor (S)/Boreas (M)
- T3: 1ac Flint (M)/Flash/Quartz (V)/Breeze
- T4: Judgement (S)/Granite/Atalanta (S)/Mars (S)
- T5: 1ac Hail (S)/Def/Wind Slash (S)/Potion Mia (or Vial)
- T1: Mars/Flash/Vine/Atk
- T2: Ground/Def/Mist/Wish
- T3: Mars/Flash/Dew (G)/Zephyr (OSOS)
- T4: Judgement/Granite/Quartz (V)/Boreas (DD SB1)
- T5: Sleet/Flash/Mars/Wish
- T6: Flint/Fizz (M)/Mist/Wish
- T7: Ground/Granite/Dew (G)/Boreas
- T8: Judgement/Flash/Vine/Luff
- T9: Def/Def/Atalanta/Def
- Obsoleted Stuff:
- 1ac Luff + save in last room also give unicorn seed
- Statue puzzle: (1:07 time, RNG consistent)
- Jupiter right (one square past goal), then down
- Then Venus into position
- Mars up then left into position
- Mercury right until in line
- Gold into center
- Mercury up into position
- Fix jupiter
- Sap??
- 20s to vault
- 39 to get into cave
- 9 to retreat osition
- 17 to retreat war
- 6 seconds oob
- 20 to get djinn
- about 33 to get back to kalay
- approx: 146s, 2m 26s to get Sap in an optimal scenario
- Lucky medal on boat ~ 10s to get
- Lucky medal near vine ~7s to get, faster than on boat
- Fountain:
- Either Hundo setup to get Ablade + Nhood
- Or Just throw to get Ablade
- [Ablade Nhood setup]
- Hail:
- On bridge, get elemental djinn aligned properly (IV, GMa, VJ, MMe)
- Get fight right at top of Forest
- Atk/Def/Impact/Def
- Mind read after Hail, 1ac (MOVEMENT IS TIGHT!! Hug left edge entering Tolbi docks)
- Get ground
- Mind Read once you leave the docks
- 1ac
- Altmiller Cave:
- Move upon enter
- R1: 1ac
- R2: None
- R3: 0ac, 3ac (you'll have to waste time)
- R4: 3ac
- Squall:
- Set all Djinn, Trade Fizz and Gust (impt for zephyr to advance 4 brn and not 5)
- Atk/Atk/Zephyr/Def
- R5: Step-Move, (caught by surprise) 0ac, Move after fight
- R6: 4ac, 1ac
- Yellow-Blue
- Control RNG/Retreat
- R1: Move, 0ac, 1ac
- R2: None
- R3: 0ac
- [Ablade Setup]
- 0ac
- Fix djinn, equip Ablade
- Atk/Def/Impact/Def
- 1ac, get Ground, 4ac on the way back
- Altmiller
- R1: 0ac
- R2: 1ac
- R3: 0ac
- R4: 0ac 4ac
- R5: None
- Squall:
- Set all Djinn, Trade Fizz and Gust (impt for zephyr to advance 4 brn and not 5)
- Atk/Atk/Zephyr/Def
- R6: Caught by surprise 1ac, growth
- R7: 2ac
- Yellow-Green
- R1: exit/enter, 3ac, 0ac
- R2: Growth
- R3: 1ac
- Unrelated note: New game x2 then center/outer ring = ablade+ninjahood
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