Advertisement
Plexa

GS Any% WIP

Sep 14th, 2016
433
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.68 KB | None | 0 0
  1. TLDR everything same up until altin
  2.  
  3. After first Statue...
  4.  
  5. 0ac 2 Calamar (13 GRN advances entering cave is accurate)
  6. Move after Calamar, 0ac Spider (get this fight near retreat position)
  7. Get into Retreat glitch position (corner); SB all djinn, cure with isaac
  8.  
  9. Video: https://www.twitch.tv/tl_plexa/v/89269200
  10.  
  11. Bass cycle = long note then short note is one cycle
  12.  
  13. Hard Reset, Load Mercury, Soft Reset
  14. Up+Left until screen shift, then hold Up
  15. 3rd Bass starts = you're up enough, hold up right for 2 bass "cycles" (bass section has like 3 cycles of same melody)
  16. Then up+left (x2 calamar, 0ac)
  17. Up+Left until 2nd long bass note (start cycle 2), then up right and freedom
  18.  
  19. Lamakan Desert
  20.  
  21. Fuck this place
  22.  
  23. Hard reset right in front of Manticore (need 0 BRN)
  24.  
  25. Manticore
  26.  
  27. Ramses/Kirin/Zephyr/Mist
  28. Atk/Def/Thor/Neptune
  29. Fever/Flint/Plasma/Tundra
  30. 1ac Ramses/Atk/Ray/Sleet
  31.  
  32. Vine: Setup Thor on Bridge
  33. Atk/Def/Thor/Def
  34.  
  35. Enter/exit cave on way to Kalay then 0ac the fight
  36.  
  37. Kalay-Kraken
  38.  
  39. Captain Menu:
  40. Isaac: 1V2Ma Zephyr
  41. Garet: 2V1Ma Gust
  42. Ivan: 1V1Ma 2J
  43. Mia: Me
  44.  
  45. Stand by all djinn.
  46.  
  47. Ivan summons Thor > Meteor > Judgement for trash battles(makes ivan in base class to outspeed in last fight)
  48. Recover djinn, SB all, set Zephyr, Gust, Mist
  49.  
  50. Kraken:
  51. astral blast/weaken/ray/mist
  52. zephyr/weaken/def/neptune
  53. judge/meteor/procne/def
  54.  
  55. If Garet goes before Isaac in T3, recover two sets of djinn
  56. [one outside if possible]
  57. Else recover one set of Djinn
  58. [probably inside]
  59.  
  60. Tolbi:
  61.  
  62. Before vine, standby Zephyr on Isaac then use growth
  63. Heal everyone with Mia, Frost the puddle
  64.  
  65. [Ablade+Kimono] https://www.twitch.tv/tl_plexa/v/89272287
  66.  
  67. Toss immediately (a blade), growth, exit/enter, outer ring (kimono) [top crab passing right to left through outer ring, usually asap after lowering water level]
  68.  
  69. 1ac encounter
  70. Fix djinn on bridge (I:V G:Ma V:J M: Me + Ember), equip ablade and kimono
  71.  
  72. Hail:
  73. Atk/Def/Impact/Def
  74.  
  75. [tight movement]
  76. 1ac (enter docks from left edge)
  77. 0ac
  78.  
  79. Altmiller
  80.  
  81. R1: Move, 1ac
  82. R2: 0ac (step before going downstairs! care!)
  83. R3: 2ac
  84. R4: 6ac
  85. Squall: 3ac Atk/Def/Impact/Def (blut bolt on IG)
  86. Step on three stones before going down
  87. R5: caught by surprise, 0ac, 1ac
  88. R6: 1ac
  89. Blue-White
  90.  
  91. Frost (after retreat) 2ac 0ac 4ac
  92.  
  93. Colosso [remark; mars setup zeto claims saves two turns]
  94.  
  95. Djinn: I: Hail/Scorch swap, Granite/Ground swap. Gust/Fizz Swap (for BRN manip later on)
  96. Djinn should be like this
  97. Isaac:Flint, Quartz, Vine, Ground, Scorch
  98. Garet: Granite + Forge + Fever + Corona + Hail
  99. Ivan: Fizz + Breeze + Zephyr + Squall
  100. Mia: Gust + Sleet + Mist + Ember
  101.  
  102. Azart: Get oil drop (second chest)
  103. SB Quartz/Granite
  104. Ground/Vine/Scorch/Oil Drop/Judgement
  105.  
  106. Satrage
  107. Vine/Scorch/Atk/Judgement/Spire/Spire
  108.  
  109. Navampa (get a nut)
  110. Nut/Atk/Atk
  111.  
  112. Suhalla:
  113.  
  114. Leave tolbi (expect normal Mole fight)
  115. 0ac
  116. growth (mash A to do this) before leaving Gondowan Passage
  117. Bee 0ac
  118.  
  119. Storm Lizard 1 Menu:
  120. SB scorch
  121. E shirt to Isaac
  122. Atk/Granite/Def/Def
  123.  
  124. Storm Lizard 2 Menu:
  125. Remove eshirt from Isaac
  126. Set Granite
  127. 2ac Atk/Granite/Impact/Def
  128.  
  129. Storm Lizard 3:
  130. Just run in
  131. 1ac Atk/Def/Breeze/Def
  132.  
  133. 0ac
  134.  
  135. Video for next segment: https://www.twitch.tv/tl_plexa/v/89272722
  136.  
  137. Flash: Wedge into bottom right corner so that looking up talks to Flash
  138. Heal ivan before the fight
  139. SB all djinn
  140. 1ac Def/Def/Procne/Boreas (RNG control)
  141.  
  142. Manticore 2ac (should be just after climbing up ladder)
  143.  
  144. x2 Trolls = 1ac, 1ac
  145. x2 Stone soldiers = 1ac, 2ac
  146.  
  147. Suhalla Gate Third screen (i.e. after the hold right room) use Frost
  148.  
  149. Dew: SB all, set Fever
  150. 1ac Judgement/Fever/Thor/Def
  151. Move
  152. Climb vines to leave
  153.  
  154. Venus 1
  155. Video: https://www.twitch.tv/tl_plexa/v/89273384
  156.  
  157. Exit/Enter through right side
  158. R1: No reveal
  159. R2: Step reveal
  160. Carry room: Step open chest, RNG control
  161. R2: No reveal
  162. R3: No reveal
  163. R4: Reveal entire thing (don't walk outside of reveal)
  164. R5: No reveal
  165. R6: Reveal (obvious)
  166. R7: Don't need to reveal until path opens up, then spam to end
  167. Retreat
  168. Should avoid encounters to Lalivero.
  169.  
  170. Sell psycrystals and water of lifes, buy
  171. Crown for Ivan
  172. Mirror shield for Isaac
  173. Knight helm for Garet
  174. Steel armor for Garet
  175. Circlet for Mia
  176.  
  177. Tunnel Ruins
  178.  
  179. Run into second Babi lighthouse screen, sb all djinn,
  180. Cure well Ivan/Mia
  181. Set a venus on Garet and Scorch on Isaac
  182. Frost x5
  183.  
  184. Set all djinn before luff
  185. Talk to Luff from below to make movement a tiny bit more lenient
  186. 2ac Atk/Granite/Breeze/Def
  187. Frost afterwards
  188.  
  189. [TIGHT MOVEMENT] https://www.twitch.tv/tl_plexa/v/89449541
  190. If bad movement, Skeleton Mob, Flee/1ac Flee
  191.  
  192. Save crawl starting when enter tunnel ruins.
  193.  
  194. Venus 2
  195.  
  196. If everything done optimally up to this point, then SB all djinn = 5PP
  197.  
  198. Venus Aerie:
  199. Djinn at the moment should be [remark; Fizz and Gust got swapped at some point....]
  200. I: Flint Quartz Vine Ground Dew Scorch
  201. G: Granite Hail Forge Fever Corona Luff
  202. V: Fizz Breeze Zephyr Smog Squall
  203. M: Sleet Mist Ember Flash Gust
  204.  
  205. Items: Potion or Vial to Mia
  206. A blade to Ivan (but I really doubt it does anything, test w/o)
  207. Kimono to Mia
  208. E shirt to Ivan
  209. Gaia/Warrior Helm/Gradon Scales to Isaac
  210.  
  211. Djinn: (number = order to be SB)
  212. Isaac: Flint (1) Ground Sleet (1) Hail (2) Corona Scorch
  213. Garet: Granite (1) Fizz (Last) Fever Ember Flash
  214. Ivan: Quartz (1) Vine (2) Mist (1) Dew (2) Forge
  215. Mia: Gust (1) Breeze Zephyr Smog (2) Squall (3) Luff (4)
  216.  
  217. Only SB order which matters is Quartz > Vine and Fizz last
  218.  
  219.  
  220. T1: Judgement (M)/Flash/Mars (S)/Zephyr
  221. T2: Ground (S)/Def/Thor (S)/Boreas (M)
  222. T3: 1ac Flint (M)/Flash/Quartz (V)/Breeze
  223. T4: Judgement (S)/Granite/Atalanta (S)/Mars (S)
  224. T5: 1ac Hail (S)/Def/Wind Slash (S)/Potion Mia (or Vial)
  225.  
  226.  
  227. T1: Mars/Flash/Vine/Atk
  228. T2: Ground/Def/Mist/Wish
  229. T3: Mars/Flash/Dew (G)/Zephyr (OSOS)
  230. T4: Judgement/Granite/Quartz (V)/Boreas (DD SB1)
  231. T5: Sleet/Flash/Mars/Wish
  232. T6: Flint/Fizz (M)/Mist/Wish
  233. T7: Ground/Granite/Dew (G)/Boreas
  234. T8: Judgement/Flash/Vine/Luff
  235. T9: Def/Def/Atalanta/Def
  236.  
  237.  
  238.  
  239.  
  240.  
  241.  
  242.  
  243.  
  244. Obsoleted Stuff:
  245.  
  246. 1ac Luff + save in last room also give unicorn seed
  247.  
  248. Statue puzzle: (1:07 time, RNG consistent)
  249. Jupiter right (one square past goal), then down
  250. Then Venus into position
  251. Mars up then left into position
  252. Mercury right until in line
  253. Gold into center
  254. Mercury up into position
  255. Fix jupiter
  256.  
  257.  
  258. Sap??
  259. 20s to vault
  260. 39 to get into cave
  261. 9 to retreat osition
  262. 17 to retreat war
  263. 6 seconds oob
  264. 20 to get djinn
  265. about 33 to get back to kalay
  266. approx: 146s, 2m 26s to get Sap in an optimal scenario
  267.  
  268. Lucky medal on boat ~ 10s to get
  269.  
  270.  
  271. Lucky medal near vine ~7s to get, faster than on boat
  272.  
  273. Fountain:
  274. Either Hundo setup to get Ablade + Nhood
  275. Or Just throw to get Ablade
  276.  
  277. [Ablade Nhood setup]
  278. Hail:
  279. On bridge, get elemental djinn aligned properly (IV, GMa, VJ, MMe)
  280. Get fight right at top of Forest
  281. Atk/Def/Impact/Def
  282.  
  283. Mind read after Hail, 1ac (MOVEMENT IS TIGHT!! Hug left edge entering Tolbi docks)
  284. Get ground
  285. Mind Read once you leave the docks
  286. 1ac
  287.  
  288. Altmiller Cave:
  289. Move upon enter
  290. R1: 1ac
  291. R2: None
  292. R3: 0ac, 3ac (you'll have to waste time)
  293. R4: 3ac
  294. Squall:
  295. Set all Djinn, Trade Fizz and Gust (impt for zephyr to advance 4 brn and not 5)
  296. Atk/Atk/Zephyr/Def
  297. R5: Step-Move, (caught by surprise) 0ac, Move after fight
  298. R6: 4ac, 1ac
  299. Yellow-Blue
  300. Control RNG/Retreat
  301. R1: Move, 0ac, 1ac
  302. R2: None
  303. R3: 0ac
  304.  
  305. [Ablade Setup]
  306. 0ac
  307. Fix djinn, equip Ablade
  308. Atk/Def/Impact/Def
  309.  
  310. 1ac, get Ground, 4ac on the way back
  311.  
  312. Altmiller
  313. R1: 0ac
  314. R2: 1ac
  315. R3: 0ac
  316. R4: 0ac 4ac
  317. R5: None
  318. Squall:
  319. Set all Djinn, Trade Fizz and Gust (impt for zephyr to advance 4 brn and not 5)
  320. Atk/Atk/Zephyr/Def
  321. R6: Caught by surprise 1ac, growth
  322. R7: 2ac
  323. Yellow-Green
  324. R1: exit/enter, 3ac, 0ac
  325. R2: Growth
  326. R3: 1ac
  327.  
  328. Unrelated note: New game x2 then center/outer ring = ablade+ninjahood
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement