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- public EntityVehicle(World worldIn)
- {
- super(worldIn);
- this.isBoatEmpty = true;
- this.speedMultiplier = 0.07D;
- this.preventEntitySpawning = true;
- this.setSize(9.5F, 6F);
- this.stepHeight = 1.0F;
- this.ignoreFrustumCheck = true;
- }
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