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- ammo_grenade_limit_default 1
- ammo_grenade_limit_flashbang 2
- ammo_grenade_limit_total 4
- sv_accelerate 5.6 //( def. "10" ) client notify replicated
- sv_allow_votes 0 // Allow voting?
- sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
- sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
- sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
- sv_cheats 0
- sv_consistency 0 // Whether the server enforces file consistency for critical files
- sv_contact 0 // Contact email for server sysop
- sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
- sv_deadtalk 0 // Dead players can speak (voice, text) to the living
- sv_forcepreload 0 // Force server side preloading.
- sv_friction 4.8 // World friction.
- sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
- sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
- sv_lan 0
- sv_log_onefile 0 // Log server information to only one file.
- sv_logbans 1 // Log server bans in the server logs.
- sv_logecho 1 // Echo log information to the console.
- sv_logfile 1 // Log server information in the log file.
- sv_logflush 0 // Flush the log file to disk on each write (slow).
- sv_logsdir logfiles
- sv_maxcmdrate 128 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
- sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
- sv_pausable 1
- sv_pure_kick_clients 1
- sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
- sv_voiceenable 0
- mp_afterroundmoney 0 // amount of money awared to every player after each round
- mp_autokick 0 // Kick idle/team-killing players
- mp_autoteambalance 0
- mp_buytime 15
- mp_c4timer 35
- mp_death_drop_defuser 1 // Drop defuser on player death
- mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
- mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
- mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
- mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
- mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
- mp_freezetime 12
- mp_halftime_duration 15 // Number of seconds that halftime lasts
- mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
- mp_limitteams 0
- mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
- mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
- mp_maxmoney 16000 // maximum amount of money allowed in a player's account
- mp_playercashawards 1 // Players can earn money by performing in-game actions
- mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
- mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
- mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
- mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
- mp_roundtime 1.25
- mp_startmoney 10000
- mp_teamcashawards 1 // Teams can earn money by performing in-game actions
- mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
- mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
- mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
- mp_solid_teammates 1 //Determines whether teammates are solid or not.
- mp_free_armor 0 //Determines whether armor and helmet are given automatically.
- mp_weapons_allow_zeus 1 //Determines whether the Zeus is purchasable or not.
- mp_halftime 1 //Determines whether or not the match has a team-swapping halftime event.
- mp_logdetail 3
- sv_damage_print_enable 0
- sv_pure 1
- sv_clockcorrection_msecs 15
- sv_kick_players_with_cooldown 0
- sv_kick_ban_duration 0
- sv_competitive_minspec 1
- bot_quota "0" // Determines the total number of bots in the game
- //
- sv_steamgroup_exclusive 0
- sv_competitive_official_5v5 1
- cash_team_terrorist_win_bomb 3500
- cash_team_elimination_hostage_map 3000
- cash_team_elimination_bomb_map 3250
- cash_team_win_by_time_running_out 3250
- cash_team_win_by_defusing_bomb 3500
- cash_team_win_by_hostage_rescue 3500
- cash_team_loser_bonus 1400
- cash_team_loser_bonus_consecutive_rounds 500
- cash_team_rescued_hostage 750
- cash_team_hostage_alive 150
- cash_team_planted_bomb_but_defused 800
- cash_team_hostage_interaction 150
- cash_player_killed_teammate -3300
- cash_player_killed_enemy_default 300
- cash_player_killed_enemy_factor 1
- cash_player_bomb_planted 300
- cash_player_bomb_defused 300
- cash_player_rescued_hostage 1000
- cash_player_interact_with_hostage 150
- cash_player_damage_hostage -30
- cash_player_killed_hostage -1000
- mp_friendlyfire 1
- ff_damage_reduction_grenade 0.85
- ff_damage_reduction_bullets 0.33
- ff_damage_reduction_other 0.4
- ff_damage_reduction_grenade_self 1
- mp_maxrounds 18
- mp_timelimit 0
- mp_forcecamera 1
- sv_ignoregrenaderadio 0
- mp_molotovusedelay 0
- spec_freeze_time 5.0
- spec_freeze_panel_extended_time 0
- mp_roundtime_defuse 1.25
- mp_weapons_allow_map_placed 1
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