Jumbuck

Flashstep path

Jan 22nd, 2016
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  1. Path of Courage
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  3. Special: Maneuver path
  4. When you enter the Path of Courage, you gain a unique resource called Endurance Points (EP). When you first enter this path, you gain one EP. If you have all path features in this path, you gain one extra EP.
  5. If you have entered this path, you can no longer enter another path that grants you EP.
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  7. * Flurry: By expending one EP, you can make a second attack as a minor action. This attack deals half damage compared to your normal attacks.
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  9. * Blink: By expending one EP, you can instantly move up to your movement as a free action.
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  11. * Sudden Parry: By expending one EP, you may use the Parry action as a reaction.
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  13. * Minor Haste: By expending one EP, you gain one extra minor action.
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  15. * Limit Pusher: You can push yourself beyond your limits. When you use a maneuver, you can choose to make a Constitution check DC 10 instead of expending one EP. You can do this any number of times, but the DC scales as you continue to use it. The DC starts out at 10, but it increases by +5 for each use. If you succeed, you perform the maneuver without expending one EP. If you fail, you don't perform the maneuver, and you gain one level of exhaustion. When you take a long rest, the DC goes back to 10.
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