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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.17.9481
  6. Passed cmdline options:
  7. -spec_exp 5.5
  8. -ogl_spec 30
  9. -spec_static 0.4
  10. -spec_point 0.3
  11. -spec_tube 0.2
  12. -ambient_factor 100
  13. -nomotiondebris
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 25
  19. -fxaa_preset 9
  20. -shadow_quality 0
  21. -cache_bitmaps
  22. -no_vsync
  23. -ballistic_gauge
  24. -dualscanlines
  25. -orbradar
  26. -rearm_timer
  27. -targetinfo
  28. -3dwarp
  29. -ship_choice_3d
  30. -weapon_choice_3d
  31. -warp_flash
  32. -snd_preload
  33. -mod updated_ships,updated_effects,updated_assets,new_ships,blueplanet2,blueplanet,mediavps_3612
  34. Building file index...
  35. Found root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' with a checksum of 0x0ccbbc15
  36. Found root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' with a checksum of 0xbd01c0f0
  37. Found root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
  38. Found root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' with a checksum of 0xbfadf6e9
  39. Found root pack 'H:\FreeSpace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
  40. Found root pack 'H:\FreeSpace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
  41. Found root pack 'H:\FreeSpace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
  42. Found root pack 'H:\FreeSpace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
  43. Found root pack 'H:\FreeSpace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
  44. Found root pack 'H:\FreeSpace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
  45. Found root pack 'H:\FreeSpace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
  46. Found root pack 'H:\FreeSpace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
  47. Found root pack 'H:\FreeSpace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
  48. Found root pack 'H:\FreeSpace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
  49. Found root pack 'H:\FreeSpace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
  50. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  51. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  52. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  53. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  54. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  55. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  56. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  57. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  58. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  59. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  60. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  61. Found root pack 'H:\FreeSpace 2\Root_fs2.vp' with a checksum of 0x747372cc
  62. Found root pack 'H:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  63. Found root pack 'H:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  64. Found root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  65. Found root pack 'H:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  66. Found root pack 'H:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  67. Found root pack 'H:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  68. Found root pack 'H:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  69. Found root pack 'H:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  70. Searching root 'H:\FreeSpace 2\updated_ships\' ... 314 files
  71. Searching root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' ... 12 files
  72. Searching root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' ... 26 files
  73. Searching root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' ... 11 files
  74. Searching root 'H:\FreeSpace 2\updated_effects\' ... 304 files
  75. Searching root 'H:\FreeSpace 2\updated_assets\' ... 13 files
  76. Searching root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' ... 32 files
  77. Searching root 'H:\FreeSpace 2\new_ships\' ... 85 files
  78. Searching root 'H:\FreeSpace 2\blueplanet2\' ... 0 files
  79. Searching root pack 'H:\FreeSpace 2\blueplanet2\adv-bp2.vp' ... 33 files
  80. Searching root pack 'H:\FreeSpace 2\blueplanet2\bp2-audio1.vp' ... 243 files
  81. Searching root pack 'H:\FreeSpace 2\blueplanet2\bp2-core.vp' ... 92 files
  82. Searching root pack 'H:\FreeSpace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
  83. Searching root pack 'H:\FreeSpace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
  84. Searching root 'H:\FreeSpace 2\blueplanet\' ... 0 files
  85. Searching root pack 'H:\FreeSpace 2\blueplanet\adv-bp.vp' ... 358 files
  86. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-audio1.vp' ... 41 files
  87. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-audio2.vp' ... 683 files
  88. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-core.vp' ... 47 files
  89. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-visuals1.vp' ... 400 files
  90. Searching root pack 'H:\FreeSpace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  91. Searching root 'H:\FreeSpace 2\mediavps_3612\' ... 17 files
  92. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  93. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  94. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  95. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  96. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  97. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  98. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  99. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  100. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
  101. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  102. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
  103. Searching root 'H:\FreeSpace 2\' ... 4 files
  104. Searching root pack 'H:\FreeSpace 2\Root_fs2.vp' ... 157 files
  105. Searching root pack 'H:\FreeSpace 2\smarty_fs2.vp' ... 10 files
  106. Searching root pack 'H:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
  107. Searching root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
  108. Searching root pack 'H:\FreeSpace 2\stu_fs2.vp' ... 2355 files
  109. Searching root pack 'H:\FreeSpace 2\tango1_fs2.vp' ... 32 files
  110. Searching root pack 'H:\FreeSpace 2\tango2_fs2.vp' ... 15 files
  111. Searching root pack 'H:\FreeSpace 2\tango3_fs2.vp' ... 10 files
  112. Searching root pack 'H:\FreeSpace 2\warble_fs2.vp' ... 52 files
  113. Found 43 roots and 21308 files.
  114. ERROR: Unknown Language Checksum: -1162327434
  115. Using default language settings...
  116. Setting language to English
  117. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  118. Initializing OpenAL...
  119. OpenAL Vendor : Creative Labs Inc.
  120. OpenAL Renderer : Software
  121. OpenAL Version : 1.1
  122.  
  123. Found extension "ALC_EXT_EFX".
  124.  
  125. Sample rate: 44100 (128)
  126. EFX version: 1.0
  127. Max auxiliary sends: 1
  128. Playback device: Generic Software on Headset Earphone (Microsoft LifeChat LX-3000 )
  129. Capture device: Microphone (HD Webcam C310)
  130. ... OpenAL successfully initialized!
  131. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  132. Initializing WGL...
  133. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  134. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  135. OpenGL Vendor : ATI Technologies Inc.
  136. OpenGL Renderer : ATI Radeon HD 5700 Series
  137. OpenGL Version : 4.2.11762 Compatibility Profile Context
  138.  
  139. Using extension "GL_EXT_fog_coord".
  140. Using extension "GL_ARB_multitexture".
  141. Using extension "GL_ARB_texture_env_add".
  142. Using extension "GL_ARB_texture_compression".
  143. Using extension "GL_EXT_texture_compression_s3tc".
  144. Using extension "GL_EXT_texture_filter_anisotropic".
  145. Using extension "GL_ARB_texture_env_combine".
  146. Using extension "GL_EXT_compiled_vertex_array".
  147. Using extension "GL_EXT_draw_range_elements".
  148. Using extension "GL_ARB_texture_mirrored_repeat".
  149. Using extension "GL_ARB_texture_non_power_of_two".
  150. Using extension "GL_ARB_vertex_buffer_object".
  151. Using extension "GL_ARB_pixel_buffer_object".
  152. Using extension "GL_SGIS_generate_mipmap".
  153. Using extension "GL_EXT_framebuffer_object".
  154. Using extension "GL_ARB_texture_rectangle".
  155. Using extension "GL_EXT_bgra".
  156. Using extension "GL_ARB_texture_cube_map".
  157. Using extension "GL_EXT_texture_lod_bias".
  158. Using extension "GL_ARB_point_sprite".
  159. Using extension "GL_ARB_shading_language_100".
  160. Using extension "GL_ARB_shader_objects".
  161. Using extension "GL_ARB_vertex_shader".
  162. Using extension "GL_ARB_fragment_shader".
  163. Using extension "GL_ARB_shader_texture_lod".
  164. Using extension "GL_ARB_texture_float".
  165. Using extension "GL_ARB_draw_elements_base_vertex".
  166. Using extension "GL_EXT_framebuffer_blit".
  167. Using extension "GL_EXT_geometry_shader4".
  168. Using extension "GL_EXT_texture_array".
  169. Found special extension function "wglSwapIntervalEXT".
  170.  
  171. Compiling new shader:
  172. Loading built-in default shader for: soft-v.sdr
  173. Loading built-in default shader for: soft-f.sdr
  174. Shader features:
  175. Depth-blended Particles
  176. Compiling new shader:
  177. Loading built-in default shader for: soft-v.sdr
  178. Loading built-in default shader for: soft-f.sdr
  179. Shader features:
  180. Distorted Particles
  181. Compiling deferred light shader...
  182. Loading built-in default shader for: deferred-v.sdr
  183. Loading built-in default shader for: deferred-f.sdr
  184.  
  185. Compiling post-processing shader 1 ...
  186. Loading built-in default shader for: post-v.sdr
  187. Loading built-in default shader for: post-f.sdr
  188. Compiling post-processing shader 2 ...
  189. Loading built-in default shader for: post-v.sdr
  190. Loading built-in default shader for: blur-f.sdr
  191. Compiling post-processing shader 3 ...
  192. Loading built-in default shader for: post-v.sdr
  193. Loading built-in default shader for: blur-f.sdr
  194. Compiling post-processing shader 4 ...
  195. Loading built-in default shader for: post-v.sdr
  196. Loading built-in default shader for: brightpass-f.sdr
  197. Compiling post-processing shader 5 ...
  198. Loading built-in default shader for: fxaa-v.sdr
  199. Loading built-in default shader for: fxaa-f.sdr
  200. Compiling post-processing shader 6 ...
  201. Loading built-in default shader for: post-v.sdr
  202. Loading built-in default shader for: fxaapre-f.sdr
  203. Compiling post-processing shader 7 ...
  204. Loading built-in default shader for: post-v.sdr
  205. Loading built-in default shader for: ls-f.sdr
  206. Compiling post-processing shader 8 ...
  207. Loading built-in default shader for: shadowdebug-v.sdr
  208. Loading built-in default shader for: shadowdebug-f.sdr
  209.  
  210. Max texture units: 8 (16)
  211. Max elements vertices: 2147483647
  212. Max elements indices: 16777215
  213. Max texture size: 16384x16384
  214. Max render buffer size: 16384x16384
  215. Can use compressed textures: YES
  216. Texture compression available: YES
  217. Post-processing enabled: YES
  218. Using trilinear texture filter.
  219. OpenGL Shader Version: 4.20
  220. ... OpenGL init is complete!
  221. Size of bitmap info = 742 KB
  222. Size of bitmap extra info = 48 bytes
  223. ANI cursorweb with size 24x24 (25.0% wasted)
  224. GRAPHICS: Initializing default colors...
  225. Game Settings Table: Using Standard Loops For SEXP Arguments
  226. Game Settings Table: Using standard event chaining behavior
  227. Game Settings Table: External shaders are DISABLED
  228. SCRIPTING: Beginning initialization sequence...
  229. SCRIPTING: Beginning Lua initialization...
  230. LUA: Opening LUA state...
  231. LUA: Initializing base Lua libraries...
  232. LUA: Beginning ADE initialization
  233. ADE: Initializing enumeration constants...
  234. ADE: Assigning Lua session...
  235. SCRIPTING: Beginning main hook parse sequence....
  236. Wokka! Error opening file (scripting.tbl)!
  237. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  238. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  239. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  240. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  241. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  242. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  243. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  244. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  245. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  246. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  247. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  248. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  249. SCRIPTING: Inititialization complete.
  250. SCRIPTING: Splash screen overrides checked
  251. SCRIPTING: Splash hook has been run
  252. SCRIPTING: Splash screen conditional hook has been run
  253. Using high memory settings...
  254. Wokka! Error opening file (interface.tbl)!
  255. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  256. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  257. TBM => Starting parse of 'bp-sdf.tbm' ...
  258. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  259. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  260. Windows reported 16 joysticks, we found 0
  261. Current soundtrack set to -1 in event_music_reset_choices
  262. TBM => Starting parse of 'mv_music-mus.tbm' ...
  263. TBM => Starting parse of 'bp-mus.tbm' ...
  264. TBM => Starting parse of 'bp2-mus.tbm' ...
  265. TABLES => Starting parse of 'colors.tbl'...
  266. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  267. TBM => Starting parse of 'bp-mfl.tbm' ...
  268. TBM => Starting parse of 'bp2-mfl.tbm' ...
  269. Wokka! Error opening file (armor.tbl)!
  270. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  271. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  272. TBM => Starting parse of 'bp2-amr.tbm' ...
  273. TBM => Starting parse of 'bp-aip.tbm' ...
  274. TBM => Starting parse of 'bp2-aip.tbm' ...
  275. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  276. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  277. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  278. TBM => Starting parse of 'bp-wxp.tbm' ...
  279. TBM => Starting parse of 'bp2-wxp.tbm' ...
  280. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  281. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  282. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  283. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  284. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  285. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  286. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  287. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  288. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  289. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  290. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  291. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  292. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  293. TBM => Starting parse of 'mv_core-wep.tbm' ...
  294. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  295. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  296. TBM => Starting parse of 'bp-wep.tbm' ...
  297. TBM => Starting parse of 'bp2-wep.tbm' ...
  298. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  299. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  300. TBM => Starting parse of 'tornado-wep.tbm' ...
  301. TBM => Starting parse of 'rockeye-wep.tbm' ...
  302. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  303. TBM => Starting parse of 'bp2-obt.tbm' ...
  304. TBM => Starting parse of 'mv_core-shp.tbm' ...
  305. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  306. TBM => Starting parse of 'bp-shp.tbm' ...
  307. TBM => Starting parse of 'bp2-shp.tbm' ...
  308. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  309. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  310. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  311. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  312. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  313. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  314. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  315. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  316. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  317. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  318. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  319. Particle effect for impact spew disabled on ship 'The GRID'.
  320. Particle effect for damage spew disabled on ship 'The GRID'.
  321. TBM => Starting parse of 'UEA_Nostradamus-shp.tbm' ...
  322. TBM => Starting parse of 'Shuttle-shp.tbm' ...
  323. TBM => Starting parse of 'Sobek-shp.tbm' ...
  324. TBM => Starting parse of 'Sath-shp.tbm' ...
  325. TBM => Starting parse of 'Rak-shp.tbm' ...
  326. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  327. TBM => Starting parse of 'mentu-shp.tbm' ...
  328. TBM => Starting parse of 'Ma'at-shp.tbm' ...
  329. TBM => Starting parse of 'boa-shp.tbm' ...
  330. TBM => Starting parse of 'artemistest-shp.tbm' ...
  331. TBM => Starting parse of 'Arcadia-shp.tbm' ...
  332. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  333. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  334. ANI support1 with size 108x24 (25.0% wasted)
  335. ANI damage1 with size 148x25 (21.9% wasted)
  336. ANI wingman1 with size 71x53 (17.2% wasted)
  337. ANI wingman2 with size 35x53 (17.2% wasted)
  338. ANI wingman3 with size 14x53 (17.2% wasted)
  339. ANI toggle1 with size 57x20 (37.5% wasted)
  340. ANI head1 with size 164x132 (48.4% wasted)
  341. ANI weapons1 with size 126x20 (37.5% wasted)
  342. ANI weapons1_b with size 150x20 (37.5% wasted)
  343. ANI objective1 with size 149x21 (34.4% wasted)
  344. ANI energy1 with size 12x41 (35.9% wasted)
  345. ANI targetview1 with size 137x156 (39.1% wasted)
  346. ANI targetview2 with size 4x96 (25.0% wasted)
  347. ANI targetview3 with size 7x20 (37.5% wasted)
  348. ANI 2_radar1 with size 209x170 (33.6% wasted)
  349. ANI 2_energy2 with size 86x96 (25.0% wasted)
  350. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  351. ANI targhit1 with size 31x21 (34.4% wasted)
  352. ANI 2_leftarc with size 103x252 (1.6% wasted)
  353. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  354. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  355. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  356. ANI netlag1 with size 29x30 (6.3% wasted)
  357. ANI 2_lead1 with size 26x26 (18.8% wasted)
  358. ANI 2_lock1 with size 56x53 (17.2% wasted)
  359. ANI 2_lockspin with size 100x100 (21.9% wasted)
  360. ANI time1 with size 47x23 (28.1% wasted)
  361. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  362. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  363. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  364. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  365. TBM => Starting parse of 'mv_effects-str.tbm' ...
  366. TBM => Starting parse of 'bp-str.tbm' ...
  367. TBM => Starting parse of 'bp2-str.tbm' ...
  368. loading animated cursor "cursor"
  369. TBM => Starting parse of 'bp-main-hall.tbm' ...
  370. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  371. MediaVPs: Flaming debris script loaded!
  372. MediaVPs: Explosions script loaded!
  373. Ships.tbl is : INVALID!!!!
  374. Weapons.tbl is : INVALID!!!!
  375. cfile_init() took 978
  376. Compiling video-processing shader ...
  377. Loading built-in default shader for: video-v.sdr
  378. Loading built-in default shader for: video-f.sdr
  379. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  380. PLR => Verifying 'Blue Planet.plr' with version 0...
  381. PLR => Parsing: Flags...
  382. PLR => Verifying complete!
  383. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  384. PLR => Loading 'Blue Planet.plr' with version 0...
  385. PLR => Parsing: Flags...
  386. PLR => Parsing: Info...
  387. PLR => Parsing: Scoring...
  388. PLR => Parsing: ScoringMulti...
  389. PLR => Parsing: HUD...
  390. PLR => Parsing: Variables...
  391. PLR => Parsing: Multiplayer...
  392. PLR => Parsing: Controls...
  393. PLR => Parsing: Settings...
  394. PLR => Loading complete!
  395. CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
  396. CSG => Parsing: Flags...
  397. CSG => Parsing: Info...
  398. CSG => Parsing: Missions...
  399. CSG => Parsing: Techroom...
  400. CSG => Parsing: Loadout...
  401. CSG => Parsing: Scoring...
  402. CSG => Parsing: RedAlert...
  403. CSG => Parsing: HUD...
  404. CSG => Parsing: Variables...
  405. CSG => Parsing: Settings...
  406. CSG => Parsing: Controls...
  407. CSG => Parsing: Cutscenes...
  408. CSG => Loading complete!
  409. CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
  410. CSG => Parsing: Flags...
  411. CSG => Parsing: Info...
  412. CSG => Parsing: Missions...
  413. CSG => Parsing: Techroom...
  414. CSG => Parsing: Loadout...
  415. CSG => Parsing: Scoring...
  416. CSG => Parsing: RedAlert...
  417. CSG => Parsing: HUD...
  418. CSG => Parsing: Variables...
  419. CSG => Parsing: Settings...
  420. CSG => Parsing: Controls...
  421. CSG => Parsing: Cutscenes...
  422. CSG => Loading complete!
  423. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  424. CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
  425. CSG => Parsing: Flags...
  426. CSG => Parsing: Info...
  427. CSG => Parsing: Missions...
  428. CSG => Parsing: Techroom...
  429. CSG => Parsing: Loadout...
  430. CSG => Parsing: Scoring...
  431. CSG => Parsing: RedAlert...
  432. CSG => Parsing: HUD...
  433. CSG => Parsing: Variables...
  434. CSG => Parsing: Settings...
  435. CSG => Parsing: Controls...
  436. CSG => Parsing: Cutscenes...
  437. CSG => Loading complete!
  438. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  439. =================== STARTING LEVEL LOAD ==================
  440. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  441. Starting model page in...
  442. Beginning level bitmap paging...
  443. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  444. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  445. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  446. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  447. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  448. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  449. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  450. Loading warp model
  451. Loading model 'warp.pof'
  452. Compiling new shader:
  453. Loading built-in default shader for: main-v.sdr
  454. Loading built-in default shader for: main-f.sdr
  455. Shader features:
  456. Lighting
  457. Animated Effects
  458. Compiling new shader:
  459. Loading built-in default shader for: main-v.sdr
  460. Loading built-in default shader for: main-f.sdr
  461. Shader features:
  462. Lighting
  463. Fog Effect
  464. Animated Effects
  465. Compiling new shader:
  466. Loading built-in default shader for: main-v.sdr
  467. Loading built-in default shader for: main-f.sdr
  468. Loading built-in default shader for: main-g.sdr
  469. Shader features:
  470. Geometry Transformation
  471. Shadow Mapping
  472. Compiling new shader:
  473. Loading built-in default shader for: main-v.sdr
  474. Loading built-in default shader for: main-f.sdr
  475. Shader features:
  476. Lighting
  477. Deferred lighting
  478. Compiling new shader:
  479. Loading built-in default shader for: main-v.sdr
  480. Loading built-in default shader for: main-f.sdr
  481. Shader features:
  482. Lighting
  483. Fog Effect
  484. Deferred lighting
  485. IBX: Found a good IBX to read for 'warp.pof'.
  486. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  487. 300
  488. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  489. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  490. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  491. SHOCKWAVE => Loading default shockwave model...
  492. Loading model 'shockwave.pof'
  493. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  494. Compiling new shader:
  495. Loading built-in default shader for: main-v.sdr
  496. Loading built-in default shader for: main-f.sdr
  497. Shader features:
  498. Lighting
  499. Diffuse Mapping
  500. Glow Mapping
  501. Animated Effects
  502. Compiling new shader:
  503. Loading built-in default shader for: main-v.sdr
  504. Loading built-in default shader for: main-f.sdr
  505. Shader features:
  506. Lighting
  507. Fog Effect
  508. Diffuse Mapping
  509. Glow Mapping
  510. Animated Effects
  511. Compiling new shader:
  512. Loading built-in default shader for: main-v.sdr
  513. Loading built-in default shader for: main-f.sdr
  514. Shader features:
  515. Lighting
  516. Diffuse Mapping
  517. Glow Mapping
  518. Deferred lighting
  519. Compiling new shader:
  520. Loading built-in default shader for: main-v.sdr
  521. Loading built-in default shader for: main-f.sdr
  522. Shader features:
  523. Lighting
  524. Fog Effect
  525. Diffuse Mapping
  526. Glow Mapping
  527. Deferred lighting
  528. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  529. IBX: Found a good IBX to read for 'shockwave.pof'.
  530. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  531. SHOCKWAVE => Default model load: SUCCEEDED!!
  532. MISSION LOAD: 'bp2-23.fs2'
  533. Hmmm... Extension passed to mission_load...
  534. Using callsign: Laporte
  535. Could not load replacement texture gtc_sycorax for ship Sycorax
  536. Using alternate ship type name: Information Packet
  537. Using alternate ship type name: Information Packet
  538. Using alternate ship type name: Information Packet
  539. Using alternate ship type name: Information Packet
  540. Using alternate ship type name: #
  541. Using alternate ship type name: #
  542. Using alternate ship type name: Unknown Type
  543. Using callsign: Samuel Bei
  544. Using alternate ship type name: Unknown Type
  545. Using alternate ship type name: Unknown Type
  546. Using alternate ship type name: Unknown Type
  547. Using alternate ship type name: Unknown Type
  548. Using alternate ship type name: Unknown Type
  549. Using alternate ship type name: Unknown Type
  550. Using alternate ship type name: Unknown Type
  551. Using alternate ship type name: Unknown Type
  552. Using alternate ship type name: Unknown Type
  553. Using alternate ship type name: Unknown Type
  554. Using alternate ship type name: Unknown Type
  555. Using alternate ship type name: Unknown Type
  556. Using alternate ship type name: Unknown Type
  557. Using alternate ship type name: Unknown Type
  558. Using alternate ship type name: Unknown Type
  559. Using alternate ship type name: #
  560. Using callsign: Kovacs
  561. Using callsign: Falconer
  562. Using callsign: Vidaura
  563. Loading model 'newearth1.pof'
  564. Compiling new shader:
  565. Loading built-in default shader for: main-v.sdr
  566. Loading built-in default shader for: main-f.sdr
  567. Shader features:
  568. Lighting
  569. Diffuse Mapping
  570. Animated Effects
  571. Compiling new shader:
  572. Loading built-in default shader for: main-v.sdr
  573. Loading built-in default shader for: main-f.sdr
  574. Shader features:
  575. Lighting
  576. Fog Effect
  577. Diffuse Mapping
  578. Animated Effects
  579. Compiling new shader:
  580. Loading built-in default shader for: main-v.sdr
  581. Loading built-in default shader for: main-f.sdr
  582. Shader features:
  583. Lighting
  584. Diffuse Mapping
  585. Deferred lighting
  586. Compiling new shader:
  587. Loading built-in default shader for: main-v.sdr
  588. Loading built-in default shader for: main-f.sdr
  589. Shader features:
  590. Lighting
  591. Fog Effect
  592. Diffuse Mapping
  593. Deferred lighting
  594. Model newearth1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  595. IBX: Found a good IBX to read for 'newearth1.pof'.
  596. IBX-DEBUG => POF checksum: 0x6b8f939a, IBX checksum: 0xc0c81359 -- "newearth1.pof"
  597. Loading model 'starfield.pof'
  598. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  599. IBX: Found a good IBX to read for 'starfield.pof'.
  600. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  601. Loading model 'Kato.pof'
  602. Compiling new shader:
  603. Loading built-in default shader for: main-v.sdr
  604. Loading built-in default shader for: main-f.sdr
  605. Shader features:
  606. Lighting
  607. Diffuse Mapping
  608. Glow Mapping
  609. Specular Mapping
  610. Normal Mapping
  611. Environment Mapping
  612. Animated Effects
  613. Compiling new shader:
  614. Loading built-in default shader for: main-v.sdr
  615. Loading built-in default shader for: main-f.sdr
  616. Shader features:
  617. Lighting
  618. Fog Effect
  619. Diffuse Mapping
  620. Glow Mapping
  621. Specular Mapping
  622. Normal Mapping
  623. Environment Mapping
  624. Animated Effects
  625. Compiling new shader:
  626. Loading built-in default shader for: main-v.sdr
  627. Loading built-in default shader for: main-f.sdr
  628. Shader features:
  629. Lighting
  630. Diffuse Mapping
  631. Glow Mapping
  632. Specular Mapping
  633. Normal Mapping
  634. Environment Mapping
  635. Deferred lighting
  636. Compiling new shader:
  637. Loading built-in default shader for: main-v.sdr
  638. Loading built-in default shader for: main-f.sdr
  639. Shader features:
  640. Lighting
  641. Fog Effect
  642. Diffuse Mapping
  643. Glow Mapping
  644. Specular Mapping
  645. Normal Mapping
  646. Environment Mapping
  647. Deferred lighting
  648. Compiling new shader:
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. Shader features:
  652. Lighting
  653. Diffuse Mapping
  654. Specular Mapping
  655. Environment Mapping
  656. Animated Effects
  657. Compiling new shader:
  658. Loading built-in default shader for: main-v.sdr
  659. Loading built-in default shader for: main-f.sdr
  660. Shader features:
  661. Lighting
  662. Fog Effect
  663. Diffuse Mapping
  664. Specular Mapping
  665. Environment Mapping
  666. Animated Effects
  667. Compiling new shader:
  668. Loading built-in default shader for: main-v.sdr
  669. Loading built-in default shader for: main-f.sdr
  670. Shader features:
  671. Lighting
  672. Diffuse Mapping
  673. Specular Mapping
  674. Environment Mapping
  675. Deferred lighting
  676. Compiling new shader:
  677. Loading built-in default shader for: main-v.sdr
  678. Loading built-in default shader for: main-f.sdr
  679. Shader features:
  680. Lighting
  681. Fog Effect
  682. Diffuse Mapping
  683. Specular Mapping
  684. Environment Mapping
  685. Deferred lighting
  686. IBX: Found a good IBX to read for 'Kato.pof'.
  687. IBX-DEBUG => POF checksum: 0xe5eadf36, IBX checksum: 0x871d37bb -- "Kato.pof"
  688. Loading model 'fighter13.pof'
  689. Compiling new shader:
  690. Loading built-in default shader for: main-v.sdr
  691. Loading built-in default shader for: main-f.sdr
  692. Shader features:
  693. Lighting
  694. Diffuse Mapping
  695. Glow Mapping
  696. Specular Mapping
  697. Environment Mapping
  698. Animated Effects
  699. Compiling new shader:
  700. Loading built-in default shader for: main-v.sdr
  701. Loading built-in default shader for: main-f.sdr
  702. Shader features:
  703. Lighting
  704. Fog Effect
  705. Diffuse Mapping
  706. Glow Mapping
  707. Specular Mapping
  708. Environment Mapping
  709. Animated Effects
  710. Compiling new shader:
  711. Loading built-in default shader for: main-v.sdr
  712. Loading built-in default shader for: main-f.sdr
  713. Shader features:
  714. Lighting
  715. Diffuse Mapping
  716. Glow Mapping
  717. Specular Mapping
  718. Environment Mapping
  719. Deferred lighting
  720. Compiling new shader:
  721. Loading built-in default shader for: main-v.sdr
  722. Loading built-in default shader for: main-f.sdr
  723. Shader features:
  724. Lighting
  725. Fog Effect
  726. Diffuse Mapping
  727. Glow Mapping
  728. Specular Mapping
  729. Environment Mapping
  730. Deferred lighting
  731. IBX: Found a good IBX to read for 'fighter13.pof'.
  732. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
  733. Loading model 'blackholebox.pof'
  734. Model blackholebox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  735. IBX: Found a good IBX to read for 'blackholebox.pof'.
  736. IBX-DEBUG => POF checksum: 0xfb7b8fdd, IBX checksum: 0xc13c3673 -- "blackholebox.pof"
  737. Loading model 'saturn-htsb.pof'
  738. Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  739. IBX: Found a good IBX to read for 'saturn-htsb.pof'.
  740. IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
  741. Loading model 'dreamscape.pof'
  742. Model dreamscape.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  743. IBX: Found a good IBX to read for 'dreamscape.pof'.
  744. IBX-DEBUG => POF checksum: 0xad22299c, IBX checksum: 0x061a7220 -- "dreamscape.pof"
  745. Loading model 'subspacenode.pof'
  746. IBX: Found a good IBX to read for 'subspacenode.pof'.
  747. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  748. Starting mission message count : 294
  749. Ending mission message count : 316
  750. Current soundtrack set to -1 in event_music_reset_choices
  751. Current soundtrack set to -1 in event_music_set_soundtrack
  752. Loading model 'nighthawk.pof'
  753. Compiling new shader:
  754. Loading built-in default shader for: main-v.sdr
  755. Loading built-in default shader for: main-f.sdr
  756. Shader features:
  757. Lighting
  758. Diffuse Mapping
  759. Specular Mapping
  760. Normal Mapping
  761. Environment Mapping
  762. Animated Effects
  763. Compiling new shader:
  764. Loading built-in default shader for: main-v.sdr
  765. Loading built-in default shader for: main-f.sdr
  766. Shader features:
  767. Lighting
  768. Fog Effect
  769. Diffuse Mapping
  770. Specular Mapping
  771. Normal Mapping
  772. Environment Mapping
  773. Animated Effects
  774. Compiling new shader:
  775. Loading built-in default shader for: main-v.sdr
  776. Loading built-in default shader for: main-f.sdr
  777. Shader features:
  778. Lighting
  779. Diffuse Mapping
  780. Specular Mapping
  781. Normal Mapping
  782. Environment Mapping
  783. Deferred lighting
  784. Compiling new shader:
  785. Loading built-in default shader for: main-v.sdr
  786. Loading built-in default shader for: main-f.sdr
  787. Shader features:
  788. Lighting
  789. Fog Effect
  790. Diffuse Mapping
  791. Specular Mapping
  792. Normal Mapping
  793. Environment Mapping
  794. Deferred lighting
  795. Compiling new shader:
  796. Loading built-in default shader for: main-v.sdr
  797. Loading built-in default shader for: main-f.sdr
  798. Shader features:
  799. Lighting
  800. Diffuse Mapping
  801. Glow Mapping
  802. Normal Mapping
  803. Animated Effects
  804. Compiling new shader:
  805. Loading built-in default shader for: main-v.sdr
  806. Loading built-in default shader for: main-f.sdr
  807. Shader features:
  808. Lighting
  809. Fog Effect
  810. Diffuse Mapping
  811. Glow Mapping
  812. Normal Mapping
  813. Animated Effects
  814. Compiling new shader:
  815. Loading built-in default shader for: main-v.sdr
  816. Loading built-in default shader for: main-f.sdr
  817. Shader features:
  818. Lighting
  819. Diffuse Mapping
  820. Glow Mapping
  821. Normal Mapping
  822. Deferred lighting
  823. Compiling new shader:
  824. Loading built-in default shader for: main-v.sdr
  825. Loading built-in default shader for: main-f.sdr
  826. Shader features:
  827. Lighting
  828. Fog Effect
  829. Diffuse Mapping
  830. Glow Mapping
  831. Normal Mapping
  832. Deferred lighting
  833. IBX: Found a good IBX to read for 'nighthawk.pof'.
  834. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
  835. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  836. Loading model 'raynor.pof'
  837. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  838. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  839. IBX: Found a good IBX to read for 'raynor.pof'.
  840. IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
  841. Allocating space for at least 47 new ship subsystems ... a total of 200 is now available (47 in-use).
  842. Loading model 'Sathanas.pof'
  843. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Sathanas.pof
  844. Found live debris model for 'turret01'
  845. Found live debris model for 'turret02'
  846. Found live debris model for 'turret03'
  847. Found live debris model for 'turret04'
  848. Found live debris model for 'turret49'
  849. Found live debris model for 'turret50'
  850. IBX: Found a good IBX to read for 'Sathanas.pof'.
  851. IBX-DEBUG => POF checksum: 0x0f724334, IBX checksum: 0xdc74f1e9 -- "Sathanas.pof"
  852. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  853. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  854. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  855. Allocating space for at least 64 new ship subsystems ... a total of 400 is now available (239 in-use).
  856. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  857. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  858. Loading model 'dante.pof'
  859. BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps.
  860. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
  861. Potential problem found: Unrecognized subsystem type 'forcefield1', believed to be in ship dante.pof
  862. Potential problem found: Unrecognized subsystem type 'forcefield3', believed to be in ship dante.pof
  863. Potential problem found: Unrecognized subsystem type 'forcefield4', believed to be in ship dante.pof
  864. Potential problem found: Unrecognized subsystem type 'forcefield2', believed to be in ship dante.pof
  865. IBX: Found a good IBX to read for 'dante.pof'.
  866. IBX-DEBUG => POF checksum: 0xee292354, IBX checksum: 0xa10a1ab6 -- "dante.pof"
  867. WARNING: "For ship 'SJ Dante', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8787
  868. Allocating space for at least 67 new ship subsystems ... a total of 600 is now available (434 in-use).
  869. Loading model 'capital04.pof'
  870. BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps.
  871. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
  872. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
  873. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
  874. IBX: Found a good IBX to read for 'capital04.pof'.
  875. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
  876. Submodel 'capital04b' is detail level 1 of 'capital04a'
  877. Submodel 'capital04c' is detail level 2 of 'capital04a'
  878. Submodel 'capital04d' is detail level 3 of 'capital04a'
  879. Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
  880. Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
  881. Loading model 'carrier3t-01.pof'
  882. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
  883. IBX: Found a good IBX to read for 'carrier3t-01.pof'.
  884. IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
  885. Loading model 'cruiser3t-01.pof'
  886. IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
  887. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
  888. Loading model 'corvette3t-03.pof'
  889. IBX: Found a good IBX to read for 'corvette3t-03.pof'.
  890. IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
  891. Loading model 'corvette3t-01.pof'
  892. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  893. IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
  894. Allocating space for at least 32 new ship subsystems ... a total of 800 is now available (620 in-use).
  895. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  896. Loading model 'bomber10.pof'
  897. BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
  898. IBX: Found a good IBX to read for 'bomber10.pof'.
  899. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  900. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  901. Loading model 'fighter03.pof'
  902. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  903. IBX: Found a good IBX to read for 'fighter03.pof'.
  904. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
  905. Loading model 'fighter2s-02.pof'
  906. BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
  907. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  908. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
  909. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  910. Allocating space for at least 64 new ship subsystems ... a total of 1000 is now available (848 in-use).
  911. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  912. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  913. WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8787
  914. Allocating space for at least 64 new ship subsystems ... a total of 1200 is now available (1040 in-use).
  915. Loading model 'capital2s-01.pof'
  916. BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
  917. BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
  918. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
  919. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
  920. IBX: Found a good IBX to read for 'capital2s-01.pof'.
  921. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof"
  922. Allocating space for at least 38 new ship subsystems ... a total of 1400 is now available (1228 in-use).
  923. Loading model 'capital2t-01.pof'
  924. Compiling new shader:
  925. Loading built-in default shader for: main-v.sdr
  926. Loading built-in default shader for: main-f.sdr
  927. Shader features:
  928. Lighting
  929. Diffuse Mapping
  930. Normal Mapping
  931. Animated Effects
  932. Compiling new shader:
  933. Loading built-in default shader for: main-v.sdr
  934. Loading built-in default shader for: main-f.sdr
  935. Shader features:
  936. Lighting
  937. Fog Effect
  938. Diffuse Mapping
  939. Normal Mapping
  940. Animated Effects
  941. Compiling new shader:
  942. Loading built-in default shader for: main-v.sdr
  943. Loading built-in default shader for: main-f.sdr
  944. Shader features:
  945. Lighting
  946. Diffuse Mapping
  947. Normal Mapping
  948. Deferred lighting
  949. Compiling new shader:
  950. Loading built-in default shader for: main-v.sdr
  951. Loading built-in default shader for: main-f.sdr
  952. Shader features:
  953. Lighting
  954. Fog Effect
  955. Diffuse Mapping
  956. Normal Mapping
  957. Deferred lighting
  958. Unknown special object type $path45 while reading model capital2t-01.pof
  959. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
  960. IBX: Found a good IBX to read for 'capital2t-01.pof'.
  961. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
  962. Loading model 'ezec8guns.pof'
  963. IBX: Found a good IBX to read for 'ezec8guns.pof'.
  964. IBX-DEBUG => POF checksum: 0x14c538ad, IBX checksum: 0xf254c52f -- "ezec8guns.pof"
  965. Loading model 'corvette2t-01.pof'
  966. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  967. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  968. Loading model 'artemisDH.pof'
  969. IBX: Found a good IBX to read for 'artemisDH.pof'.
  970. IBX-DEBUG => POF checksum: 0x5ff52933, IBX checksum: 0x144ccf9c -- "artemisDH.pof"
  971. Loading model 'capital01c.pof'
  972. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
  973. IBX: Found a good IBX to read for 'capital01c.pof'.
  974. IBX-DEBUG => POF checksum: 0x2be1178d, IBX checksum: 0xdc2c4506 -- "capital01c.pof"
  975. Submodel 'turret01b' is detail level 1 of 'turret01a'
  976. Submodel 'turret01c' is detail level 2 of 'turret01a'
  977. Submodel 'turret02b' is detail level 1 of 'turret02a'
  978. Submodel 'turret02c' is detail level 2 of 'turret02a'
  979. Submodel 'turret03b' is detail level 1 of 'turret03a'
  980. Submodel 'turret03c' is detail level 2 of 'turret03a'
  981. Submodel 'turret04b' is detail level 1 of 'turret04a'
  982. Submodel 'turret04c' is detail level 2 of 'turret04a'
  983. Submodel 'turret05b' is detail level 1 of 'turret05a'
  984. Submodel 'turret05c' is detail level 2 of 'turret05a'
  985. Loading model 'freighter2t-01.pof'
  986. IBX: Found a good IBX to read for 'freighter2t-01.pof'.
  987. IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof"
  988. Loading model 'Bomb2t-01.pof'
  989. BMPMAN: Found EFF (bomb2t-01-glow.eff) with 43 frames at 20 fps.
  990. IBX: Found a good IBX to read for 'Bomb2t-01.pof'.
  991. IBX-DEBUG => POF checksum: 0xfe8aa84e, IBX checksum: 0x64979d38 -- "Bomb2t-01.pof"
  992. Allocating space for at least 38 new ship subsystems ... a total of 1600 is now available (1434 in-use).
  993. Loading model 'Blip.pof'
  994. IBX: Found a good IBX to read for 'Blip.pof'.
  995. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  996. Submodel 'blipb' is detail level 1 of 'blipa'
  997. Submodel 'blipc' is detail level 2 of 'blipa'
  998. Submodel 'blipd' is detail level 3 of 'blipa'
  999. Loading model 'fighter2s-03.pof'
  1000. BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps.
  1001. IBX: Found a good IBX to read for 'fighter2s-03.pof'.
  1002. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xec91e864 -- "fighter2s-03.pof"
  1003. Submodel 'fighter-b' is detail level 1 of 'fighter-a'
  1004. Submodel 'fighter-c' is detail level 2 of 'fighter-a'
  1005. Submodel 'fighter-d' is detail level 3 of 'fighter-a'
  1006. Loading model 'fighter11.pof'
  1007. BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps.
  1008. IBX: Found a good IBX to read for 'fighter11.pof'.
  1009. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
  1010. Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
  1011. Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
  1012. Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
  1013. Loading model 'beamsaber_fixed.pof'
  1014. Potential problem found: Unrecognized subsystem type 'grind01a', believed to be in ship beamsaber_fixed.pof
  1015. Potential problem found: Unrecognized subsystem type 'grind02a', believed to be in ship beamsaber_fixed.pof
  1016. IBX: Found a good IBX to read for 'beamsaber_fixed.pof'.
  1017. IBX-DEBUG => POF checksum: 0x028a6449, IBX checksum: 0xbb584573 -- "beamsaber_fixed.pof"
  1018. Submodel 'grind01b' is detail level 1 of 'grind01a'
  1019. Submodel 'grind01c' is detail level 2 of 'grind01a'
  1020. Submodel 'grind02b' is detail level 1 of 'grind02a'
  1021. Submodel 'grind02c' is detail level 2 of 'grind02a'
  1022. Loading model 'worm.pof'
  1023. IBX: Found a good IBX to read for 'worm.pof'.
  1024. IBX-DEBUG => POF checksum: 0x14770bbc, IBX checksum: 0xb3e684f4 -- "worm.pof"
  1025. Loading model 'Comm2S-01.pof'
  1026. BMPMAN: Found EFF (commtiles1-glow.eff) with 40 frames at 26 fps.
  1027. BMPMAN: Found EFF (commtiles2-glow.eff) with 35 frames at 40 fps.
  1028. Potential problem found: Unrecognized subsystem type 'piece1a', believed to be in ship Comm2S-01.pof
  1029. Potential problem found: Unrecognized subsystem type 'piece2a', believed to be in ship Comm2S-01.pof
  1030. Potential problem found: Unrecognized subsystem type 'piece3a', believed to be in ship Comm2S-01.pof
  1031. Potential problem found: Unrecognized subsystem type 'piece4a', believed to be in ship Comm2S-01.pof
  1032. Potential problem found: Unrecognized subsystem type 'piece5a', believed to be in ship Comm2S-01.pof
  1033. Potential problem found: Unrecognized subsystem type 'core', believed to be in ship Comm2S-01.pof
  1034. IBX: Found a good IBX to read for 'Comm2S-01.pof'.
  1035. IBX-DEBUG => POF checksum: 0x41c0fde1, IBX checksum: 0xf6df38b5 -- "Comm2S-01.pof"
  1036. Submodel 'shcommb' is detail level 1 of 'shcomma'
  1037. Submodel 'shcommc' is detail level 2 of 'shcomma'
  1038. Submodel 'shcommd' is detail level 3 of 'shcomma'
  1039. Submodel 'piece1b' is detail level 1 of 'piece1a'
  1040. Submodel 'piece1c' is detail level 2 of 'piece1a'
  1041. Submodel 'piece2b' is detail level 1 of 'piece2a'
  1042. Submodel 'piece2c' is detail level 2 of 'piece2a'
  1043. Submodel 'piece3b' is detail level 1 of 'piece3a'
  1044. Submodel 'piece3c' is detail level 2 of 'piece3a'
  1045. Submodel 'piece4b' is detail level 1 of 'piece4a'
  1046. Submodel 'piece4c' is detail level 2 of 'piece4a'
  1047. Submodel 'piece5b' is detail level 1 of 'piece5a'
  1048. Submodel 'piece5c' is detail level 2 of 'piece5a'
  1049. Loading model 'Gate2a-01.pof'
  1050. Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Gate2a-01.pof
  1051. Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Gate2a-01.pof
  1052. Unknown special object type $path01 while reading model Gate2a-01.pof
  1053. Found live debris model for 'jump1a'
  1054. Found live debris model for 'jump1a'
  1055. Found live debris model for 'jump1a'
  1056. Found live debris model for 'jump1a'
  1057. Found live debris model for 'jump2a'
  1058. Found live debris model for 'jump2a'
  1059. Found live debris model for 'jump2a'
  1060. Found live debris model for 'jump2a'
  1061. IBX: Found a good IBX to read for 'Gate2a-01.pof'.
  1062. IBX-DEBUG => POF checksum: 0xd1e60d57, IBX checksum: 0x2dd1a8ca -- "Gate2a-01.pof"
  1063. Submodel 'jump1b' is detail level 1 of 'jump1a'
  1064. Submodel 'jump1c' is detail level 2 of 'jump1a'
  1065. Submodel 'jump1d' is detail level 3 of 'jump1a'
  1066. Submodel 'jump2b' is detail level 1 of 'jump2a'
  1067. Submodel 'jump2c' is detail level 2 of 'jump2a'
  1068. Submodel 'jump2d' is detail level 3 of 'jump2a'
  1069. Loading model 'capital02.pof'
  1070. Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship capital02.pof
  1071. Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship capital02.pof
  1072. Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship capital02.pof
  1073. Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship capital02.pof
  1074. Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship capital02.pof
  1075. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital02.pof
  1076. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital02.pof
  1077. Unknown special object type $baddaboom01-01 while reading model capital02.pof
  1078. Unknown special object type $baddaboom02-01 while reading model capital02.pof
  1079. IBX: Found a good IBX to read for 'capital02.pof'.
  1080. IBX-DEBUG => POF checksum: 0xd50a4925, IBX checksum: 0xb8859552 -- "capital02.pof"
  1081. Loading model 'cruiser03.pof'
  1082. IBX: Found a good IBX to read for 'cruiser03.pof'.
  1083. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  1084. Loading model 'Asura.pof'
  1085. IBX: Found a good IBX to read for 'Asura.pof'.
  1086. IBX-DEBUG => POF checksum: 0xbec68e77, IBX checksum: 0xc21ff73f -- "Asura.pof"
  1087. Loading model 'cruiser03x.pof'
  1088. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  1089. IBX-DEBUG => POF checksum: 0xa0a9c7db, IBX checksum: 0x6a7ac8ab -- "cruiser03x.pof"
  1090. Loading model 'Rakshasa.pof'
  1091. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship Rakshasa.pof
  1092. IBX: Found a good IBX to read for 'Rakshasa.pof'.
  1093. IBX-DEBUG => POF checksum: 0x93232af3, IBX checksum: 0x15826657 -- "Rakshasa.pof"
  1094. Loading model 'corvette2s-01.pof'
  1095. BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
  1096. Unknown special object type $path17 while reading model corvette2s-01.pof
  1097. Unknown special object type $path25 while reading model corvette2s-01.pof
  1098. Unknown special object type $path15 while reading model corvette2s-01.pof
  1099. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
  1100. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
  1101. IBX: Found a good IBX to read for 'corvette2s-01.pof'.
  1102. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
  1103. Loading model 'fighter2t-02.pof'
  1104. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1105. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  1106. Loading model 'AWACS2t-01.pof'
  1107. Found live debris model for 'radara'
  1108. Found live debris model for 'radara'
  1109. Found live debris model for 'radara'
  1110. IBX: Found a good IBX to read for 'AWACS2t-01.pof'.
  1111. IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0xca614f2b -- "AWACS2t-01.pof"
  1112. Submodel 'awact01c' is detail level 2 of 'awact01a'
  1113. Submodel 'awact01b' is detail level 1 of 'awact01a'
  1114. Submodel 'awact01d' is detail level 3 of 'awact01a'
  1115. Submodel 'radarc' is detail level 2 of 'radara'
  1116. Submodel 'radarb' is detail level 1 of 'radara'
  1117. Loading model 'xdread.pof'
  1118. Potential problem found: Unrecognized subsystem type 'Stabilizer', believed to be in ship xdread.pof
  1119. IBX: Found a good IBX to read for 'xdread.pof'.
  1120. IBX-DEBUG => POF checksum: 0xc393dbc9, IBX checksum: 0x7df13c6a -- "xdread.pof"
  1121. Loading model 'Miner.pof'
  1122. Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
  1123. Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
  1124. Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
  1125. Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
  1126. Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
  1127. Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
  1128. Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
  1129. Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
  1130. Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
  1131. Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
  1132. IBX: Found a good IBX to read for 'Miner.pof'.
  1133. IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof"
  1134. Submodel 'Tank8b' is detail level 1 of 'Tank8a'
  1135. Submodel 'Tank7b' is detail level 1 of 'Tank7a'
  1136. Submodel 'Tank6b' is detail level 1 of 'Tank6a'
  1137. Submodel 'Tank5b' is detail level 1 of 'Tank5a'
  1138. Submodel 'Tank4b' is detail level 1 of 'Tank4a'
  1139. Submodel 'Tank3b' is detail level 1 of 'Tank3a'
  1140. Submodel 'Tank2b' is detail level 1 of 'Tank2a'
  1141. Submodel 'Tank1b' is detail level 1 of 'Tank1a'
  1142. Loading model 'orion2.pof'
  1143. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship orion2.pof
  1144. IBX: Found a good IBX to read for 'orion2.pof'.
  1145. IBX-DEBUG => POF checksum: 0xcfd3885f, IBX checksum: 0xff104a5a -- "orion2.pof"
  1146. Submodel 'radardish01b' is detail level 1 of 'radardish01a'
  1147. Submodel 'radardish02b' is detail level 1 of 'radardish02a'
  1148. Submodel 'radardish03b' is detail level 1 of 'radardish03a'
  1149. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1150. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1151. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1152. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1153. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1154. Submodel 'turret03c' is detail level 2 of 'turret03a'
  1155. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1156. Submodel 'turret04c' is detail level 2 of 'turret04a'
  1157. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1158. Submodel 'turret05c' is detail level 2 of 'turret05a'
  1159. Loading model 'AWACS2V-01.pof'
  1160. Found live debris model for 'radara'
  1161. Found live debris model for 'radara'
  1162. Found live debris model for 'radara'
  1163. Found live debris model for 'radara'
  1164. IBX: Found a good IBX to read for 'AWACS2V-01.pof'.
  1165. IBX-DEBUG => POF checksum: 0xb9ad220a, IBX checksum: 0x0d431c67 -- "AWACS2V-01.pof"
  1166. Submodel 'awac2vb' is detail level 1 of 'awac2va'
  1167. Submodel 'awac2vc' is detail level 2 of 'awac2va'
  1168. Submodel 'awac2vd' is detail level 3 of 'awac2va'
  1169. Submodel 'radarb' is detail level 1 of 'radara'
  1170. Submodel 'radarc' is detail level 2 of 'radara'
  1171. Submodel 'radarb-destroyed' is detail level 1 of 'radara-destroyed'
  1172. Submodel 'radarc-destroyed' is detail level 2 of 'radara-destroyed'
  1173. Loading model 'akrotiri.pof'
  1174. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship akrotiri.pof
  1175. Found live debris model for 'turret01a'
  1176. Found live debris model for 'turret01a'
  1177. IBX: Found a good IBX to read for 'akrotiri.pof'.
  1178. IBX-DEBUG => POF checksum: 0x64a841ba, IBX checksum: 0xfa11d86c -- "akrotiri.pof"
  1179. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1180. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1181. Loading model 'Attis.pof'
  1182. IBX: Found a good IBX to read for 'Attis.pof'.
  1183. IBX-DEBUG => POF checksum: 0x09ec45a7, IBX checksum: 0x3f9d4572 -- "Attis.pof"
  1184. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1185. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1186. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1187. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1188. Loading model 'afightnew.pof'
  1189. IBX: Found a good IBX to read for 'afightnew.pof'.
  1190. IBX-DEBUG => POF checksum: 0xd891d208, IBX checksum: 0xeb0dfa24 -- "afightnew.pof"
  1191. Loading model 'Zakros.pof'
  1192. IBX: Found a good IBX to read for 'Zakros.pof'.
  1193. IBX-DEBUG => POF checksum: 0x6b0a7ffb, IBX checksum: 0xa22b8341 -- "Zakros.pof"
  1194. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1195. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  1196. Loading model 'corvette2r-01.pof'
  1197. Unknown special object type $path29 while reading model corvette2r-01.pof
  1198. IBX: Found a good IBX to read for 'corvette2r-01.pof'.
  1199. IBX-DEBUG => POF checksum: 0x7420b86f, IBX checksum: 0x4dc3a564 -- "corvette2r-01.pof"
  1200. Submodel 'turret21b' is detail level 1 of 'turret21a'
  1201. Submodel 'turret22b' is detail level 1 of 'turret22a'
  1202. Loading model 'transport03.pof'
  1203. BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps.
  1204. IBX: Found a good IBX to read for 'transport03.pof'.
  1205. IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
  1206. Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
  1207. Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
  1208. Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
  1209. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1210. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1211. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1212. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1213. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1214. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1215. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1216. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1217. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  1218. Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
  1219. Loading model 'fighter2v-01.pof'
  1220. IBX: Found a good IBX to read for 'fighter2v-01.pof'.
  1221. IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof"
  1222. Loading model 'KarunaMk1.pof'
  1223. Compiling new shader:
  1224. Loading built-in default shader for: main-v.sdr
  1225. Loading built-in default shader for: main-f.sdr
  1226. Shader features:
  1227. Lighting
  1228. Diffuse Mapping
  1229. Glow Mapping
  1230. Specular Mapping
  1231. Normal Mapping
  1232. Environment Mapping
  1233. Animated Effects
  1234. Utility mapping
  1235. Compiling new shader:
  1236. Loading built-in default shader for: main-v.sdr
  1237. Loading built-in default shader for: main-f.sdr
  1238. Shader features:
  1239. Lighting
  1240. Fog Effect
  1241. Diffuse Mapping
  1242. Glow Mapping
  1243. Specular Mapping
  1244. Normal Mapping
  1245. Environment Mapping
  1246. Animated Effects
  1247. Utility mapping
  1248. Compiling new shader:
  1249. Loading built-in default shader for: main-v.sdr
  1250. Loading built-in default shader for: main-f.sdr
  1251. Shader features:
  1252. Lighting
  1253. Diffuse Mapping
  1254. Glow Mapping
  1255. Specular Mapping
  1256. Normal Mapping
  1257. Environment Mapping
  1258. Utility mapping
  1259. Deferred lighting
  1260. Compiling new shader:
  1261. Loading built-in default shader for: main-v.sdr
  1262. Loading built-in default shader for: main-f.sdr
  1263. Shader features:
  1264. Lighting
  1265. Fog Effect
  1266. Diffuse Mapping
  1267. Glow Mapping
  1268. Specular Mapping
  1269. Normal Mapping
  1270. Environment Mapping
  1271. Utility mapping
  1272. Deferred lighting
  1273. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  1274. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  1275. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  1276. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  1277. Found live debris model for 'navigation'
  1278. Found live debris model for 'navigation'
  1279. Found live debris model for 'sensors'
  1280. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  1281. IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
  1282. Submodel 'engine01b' is detail level 1 of 'engine01a'
  1283. Submodel 'engine01c' is detail level 2 of 'engine01a'
  1284. Submodel 'engine01d' is detail level 3 of 'engine01a'
  1285. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  1286. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  1287. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  1288. Submodel 'engine02b' is detail level 1 of 'engine02a'
  1289. Submodel 'engine02c' is detail level 2 of 'engine02a'
  1290. Submodel 'engine02d' is detail level 3 of 'engine02a'
  1291. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  1292. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  1293. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  1294. Submodel 'engine03b' is detail level 1 of 'engine03a'
  1295. Submodel 'engine03c' is detail level 2 of 'engine03a'
  1296. Submodel 'engine03d' is detail level 3 of 'engine03a'
  1297. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  1298. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  1299. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  1300. Submodel 'engine04b' is detail level 1 of 'engine04a'
  1301. Submodel 'engine04c' is detail level 2 of 'engine04a'
  1302. Submodel 'engine04d' is detail level 3 of 'engine04a'
  1303. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  1304. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  1305. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  1306. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  1307. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  1308. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  1309. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  1310. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  1311. Submodel 'rotatord' is detail level 3 of 'rotatora'
  1312. Loading model 'Wraith.pof'
  1313. Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
  1314. Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
  1315. Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
  1316. Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
  1317. Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
  1318. Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
  1319. Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
  1320. Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
  1321. Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
  1322. IBX: Found a good IBX to read for 'Wraith.pof'.
  1323. IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof"
  1324. Loading model 'Tethis.pof'
  1325. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis.pof
  1326. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis.pof
  1327. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis.pof
  1328. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis.pof
  1329. Found live debris model for 'Engine01a'
  1330. Found live debris model for 'Engine02a'
  1331. Found live debris model for 'Engine03a'
  1332. Found live debris model for 'RotatorLRa'
  1333. Found live debris model for 'RotatorLRa'
  1334. Found live debris model for 'RotatorSMa'
  1335. Found live debris model for 'RotatorSMa'
  1336. Found live debris model for 'Turret01a'
  1337. Found live debris model for 'Turret02a'
  1338. IBX: Found a good IBX to read for 'Tethis.pof'.
  1339. IBX-DEBUG => POF checksum: 0x47c0510f, IBX checksum: 0x1e3c2171 -- "Tethis.pof"
  1340. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  1341. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  1342. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  1343. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  1344. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  1345. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  1346. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  1347. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  1348. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  1349. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  1350. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  1351. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  1352. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  1353. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  1354. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  1355. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  1356. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  1357. Loading model 'artemis.pof'
  1358. IBX: Found a good IBX to read for 'artemis.pof'.
  1359. IBX-DEBUG => POF checksum: 0xed2b2e20, IBX checksum: 0x28b1f872 -- "artemis.pof"
  1360. Loading model 'TF-13_Kvasir.pof'
  1361. IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
  1362. IBX-DEBUG => POF checksum: 0xabf66929, IBX checksum: 0x0fc3b1a6 -- "TF-13_Kvasir.pof"
  1363. Loading model 'fighterSC-01.POF'
  1364. IBX: Found a good IBX to read for 'fighterSC-01.POF'.
  1365. IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF"
  1366. Loading model 'pfighter01.pof'
  1367. IBX: Found a good IBX to read for 'pfighter01.pof'.
  1368. IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof"
  1369. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1370. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1371. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  1372. Loading model 'fighter2t-01.pof'
  1373. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  1374. IBX-DEBUG => POF checksum: 0x1934a7e5, IBX checksum: 0xabda126a -- "fighter2t-01.pof"
  1375. Allocating space for at least 5 new ship subsystems ... a total of 1800 is now available (1602 in-use).
  1376. OpenGL: Created 512x512 FBO!
  1377. =================== STARTING LEVEL DATA LOAD ==================
  1378. Loading model 'support2t-01.pof'
  1379. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1380. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  1381. Submodel 'bodyb' is detail level 1 of 'bodya'
  1382. Submodel 'bodyc' is detail level 2 of 'bodya'
  1383. Submodel 'bodyd' is detail level 3 of 'bodya'
  1384. Loading model 'support2v-01.pof'
  1385. IBX: Found a good IBX to read for 'support2v-01.pof'.
  1386. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  1387. Submodel 'hercb' is detail level 1 of 'herca'
  1388. Submodel 'hercc' is detail level 2 of 'herca'
  1389. Submodel 'hercd' is detail level 3 of 'herca'
  1390. Loading model 'uefsupport.pof'
  1391. IBX: Found a good IBX to read for 'uefsupport.pof'.
  1392. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  1393. Allocating space for at least 2104 new ship subsystems ... a total of 3800 is now available (1627 in-use).
  1394. About to page in ships!
  1395. ANI shieldft-02 with size 112x93 (27.3% wasted)
  1396. ANI shield-f13 with size 112x93 (27.3% wasted)
  1397. ANI shieldft-01 with size 112x93 (27.3% wasted)
  1398. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  1399. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  1400. ANI shield-f03 with size 112x93 (27.3% wasted)
  1401. ANI shield-f11 with size 112x93 (27.3% wasted)
  1402. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  1403. ANI shieldfs-03 with size 112x93 (27.3% wasted)
  1404. ANI shield-b10 with size 112x93 (27.3% wasted)
  1405. ANI shieldkulas with size 112x93 (27.3% wasted)
  1406. ANI genericshield with size 112x93 (27.3% wasted)
  1407. ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
  1408. ANI shieldnyx with size 112x93 (27.3% wasted)
  1409. ANI Shield-Draco with size 112x93 (27.3% wasted)
  1410. ANI shieldwraith with size 112x93 (27.3% wasted)
  1411. ANI shieldainsarii with size 112x93 (27.3% wasted)
  1412. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1413. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1414. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1415. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  1416. BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps.
  1417. Loading model 'avenger3.pof'
  1418. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1419. IBX: Found a good IBX to read for 'avenger3.pof'.
  1420. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  1421. Loading model 'FB11a.pof'
  1422. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1423. IBX: Found a good IBX to read for 'FB11a.pof'.
  1424. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  1425. Loading model 'Redeemer.pof'
  1426. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1427. IBX: Found a good IBX to read for 'Redeemer.pof'.
  1428. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  1429. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  1430. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  1431. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  1432. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
  1433. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1434. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  1435. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1436. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1437. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  1438. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  1439. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  1440. BMPMAN: Found EFF (particle_turq.eff) with 11 frames at 22 fps.
  1441. BMPMAN: Found EFF (ABeamAGlow.eff) with 40 frames at 30 fps.
  1442. BMPMAN: Found EFF (vbeamglow.eff) with 60 frames at 26 fps.
  1443. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  1444. Loading model 'Tempest.pof'
  1445. IBX: Found a good IBX to read for 'Tempest.pof'.
  1446. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  1447. Loading model 'NewHornet.pof'
  1448. IBX: Found a good IBX to read for 'NewHornet.pof'.
  1449. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  1450. Loading model 'bombardier.pof'
  1451. Model bombardier.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1452. IBX: Found a good IBX to read for 'bombardier.pof'.
  1453. IBX-DEBUG => POF checksum: 0xa532d3e2, IBX checksum: 0xf41a50af -- "bombardier.pof"
  1454. Loading model 'crossbow.pof'
  1455. No subsystems found for model "crossbow.pof".
  1456. IBX: Found a good IBX to read for 'crossbow.pof'.
  1457. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  1458. Loading model 'trebuchet.pof'
  1459. IBX: Found a good IBX to read for 'trebuchet.pof'.
  1460. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  1461. Loading model 'piranha.pof'
  1462. IBX: Found a good IBX to read for 'piranha.pof'.
  1463. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  1464. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1465. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  1466. Loading model 'belial.pof'
  1467. IBX: Found a good IBX to read for 'belial.pof'.
  1468. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  1469. Loading model 'cmeasure01.pof'
  1470. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1471. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1472. Loading model 'S_Rockeye.pof'
  1473. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  1474. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  1475. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  1476. Loading model 'S_Hornet.pof'
  1477. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  1478. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  1479. Loading model 'S_Harpoon.pof'
  1480. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  1481. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  1482. Loading model 'S_Trebuchet.pof'
  1483. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  1484. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  1485. Loading model 'ShivanCluster.pof'
  1486. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  1487. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  1488. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  1489. Loading model 'S_Bomb.pof'
  1490. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  1491. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  1492. Loading model 'S_MegaBomb.pof'
  1493. IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
  1494. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
  1495. Loading model 'amissile.pof'
  1496. IBX: Found a good IBX to read for 'amissile.pof'.
  1497. IBX-DEBUG => POF checksum: 0x49a52765, IBX checksum: 0x9b487593 -- "amissile.pof"
  1498. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  1499. Loading model 'abomb.pof'
  1500. IBX: Found a good IBX to read for 'abomb.pof'.
  1501. IBX-DEBUG => POF checksum: 0x6a7b0021, IBX checksum: 0xfb3b9fa2 -- "abomb.pof"
  1502. Loading model 'dart.pof'
  1503. IBX: Found a good IBX to read for 'dart.pof'.
  1504. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  1505. Loading model 'swarmpod.pof'
  1506. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1507. IBX: Found a good IBX to read for 'swarmpod.pof'.
  1508. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  1509. Loading model 'Slammer.pof'
  1510. IBX: Found a good IBX to read for 'Slammer.pof'.
  1511. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  1512. Loading model 'SlammerPOD.pof'
  1513. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1514. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  1515. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  1516. Loading model 'MX-50.pof'
  1517. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  1518. IBX: Found a good IBX to read for 'MX-50.pof'.
  1519. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
  1520. Loading model 'MissileM.pof'
  1521. IBX: Found a good IBX to read for 'MissileM.pof'.
  1522. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  1523. Loading model 'MissileL.pof'
  1524. IBX: Found a good IBX to read for 'MissileL.pof'.
  1525. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
  1526. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  1527. Loading model 'MissileXL.pof'
  1528. IBX: Found a good IBX to read for 'MissileXL.pof'.
  1529. IBX-DEBUG => POF checksum: 0xb416c200, IBX checksum: 0x625a69cc -- "MissileXL.pof"
  1530. Loading model 'hornet.pof'
  1531. IBX: Found a good IBX to read for 'hornet.pof'.
  1532. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1533. Loading model 'SlammerCluster.pof'
  1534. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  1535. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  1536. Loading model 'debris01.pof'
  1537. IBX: Found a good IBX to read for 'debris01.pof'.
  1538. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1539. Loading model 'debris02.pof'
  1540. IBX: Found a good IBX to read for 'debris02.pof'.
  1541. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1542. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1543. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1544. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1545. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1546. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1547. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1548. Paging in mission messages
  1549. Stopping model page in...
  1550. ANI support1.ani with size 108x24 (25.0% wasted)
  1551. ANI damage1.ani with size 148x25 (21.9% wasted)
  1552. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1553. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1554. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1555. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1556. ANI head1.ani with size 164x132 (48.4% wasted)
  1557. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1558. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1559. ANI objective1.ani with size 149x21 (34.4% wasted)
  1560. ANI energy1.ani with size 12x41 (35.9% wasted)
  1561. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1562. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1563. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1564. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1565. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1566. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1567. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1568. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1569. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1570. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1571. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1572. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1573. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1574. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1575. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1576. ANI time1.ani with size 47x23 (28.1% wasted)
  1577. Malloc failed!!!!!!!!!!!!!!!!!!!
  1578. ERROR: Malloc Failed!
  1579.  
  1580. File: windebug.cpp
  1581. Line: 1787
  1582. Freeing all existing models...
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