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- #
- # _ _ _
- # | | | | | |
- # | | | |_ __ __ _ _ __ __ _ __| | ___ ___
- # | | | | '_ \ / _` | '__/ _` |/ _` |/ _ \/ __|
- # | |__| | |_) | (_| | | | (_| | (_| | __/\__ \
- # \____/| .__/ \__, |_| \__,_|\__,_|\___||___/
- # | | __/ |
- # |_| |___/
- # ____ _
- # | _ \ _ /\ (_)
- # | |_) |_ _(_) / \ _ __ ___ ____ _ _ __
- # | _ <| | | | / /\ \ | |/ _` \ \/ / _` | '_ \
- # | |_) | |_| |_ / ____ \| | (_| |> < (_| | | | |
- # |____/ \__, (_) /_/ \_\ |\__,_/_/\_\__,_|_| |_|
- # __/ | _/ |
- # |___/ |__/
- #
- ###------------------------- Config ---------------------------###
- ### Here are the configurable options for the plugin ###
- ### For help, contact me on my Bukkit page ###
- ### http://dev.bukkit.org/bukkit-plugins/upgrades/ ###
- ### Suggestions are welcome! ###
- ###------------------------------------------------------------###
- Config:
- # The color code character for the name of the upgrade
- # Color codes can be found on the Minecraft Wiki.
- UpgradeNameColor: '6'
- # Should the anvil sound play whenever a player adds an upgrade to an item?
- UpgradeAnvilSound: true
- # Should recipes be enabled for upgrades?
- EnableRecipes: true
- # Should Mobs be allowed to drop upgrades?
- EnableMobDrops: true
- # How often should mobs drop an upgrade?
- # Any value 1-100. 5 = 5% of the time
- UpgradeDropChance: 5
- # Should the experience orb sound play when a mob drops an item?
- UpgradeDropSound: true
- # Which Mobs should drop items?
- ItemDropMobs:
- - ZOMBIE
- - SKELETON
- - SPIDER
- - CREEPER
- - ENDERMAN
- # This section allows you to change any text that a user may see.
- # You can use it to give the plugin a completely different feel.
- # It's important to remember that this will not change any upgrades
- # that already exist.
- # Example: If you had an Ruestung upgrade that gave Schutz 2,
- # instead of saying "Ruestung Upgrade: Schutz - 2" it could say
- # "Body Enhancement: Ruestung - 2" and still have the same effect.
- # This is done by giving the groups and enchantments different
- # names.
- # Finally, this can be used to change the language for players
- # from English to whatever you wish.
- Language:
- # These are the instructions displayed on any upgrade created.
- OnItemInstructions:
- - "Nimm das Upgrade in die Hand. Rechtsklick."
- - "Nimm dann das Item das du Verzaubern willst"
- - "in die Hand und Rechtsklick dann erneut."
- # These are the instructions displayed after a player right clicks an upgrade.
- OnRightClickInstructions: "Rechtsklicke jetzt das Item das tu verzaubern willst."
- # This is the message sent to a player who tries to use the wrong item with an upgrade.
- WrongItemforUpgrade: "Du kannst das Upgrade nicht darauf Verzaubern."
- # This is where you can change the name "Upgrade" to whatever other phrase you like.
- UpgradeName: "Upgrade"
- # This is where you can rename the groups.
- # NOTE: You must also change the group names on upgrades themselves!
- Groups:
- Armor: "Ruestung"
- Helmet: "Helm"
- Boots: "Stiefel"
- Weapon: "Waffen"
- Tool: "Werkzeug"
- Bow: "Bogen"
- FishingRod: "Angelrute"
- # This is where you can rename Enchantments.
- # NOTE: You must also change the enchantment names on upgrades themselves!
- Enchantments:
- # Ruestung
- Schutz: "Schutz"
- FireProtection: "Feuerschutz"
- BlastProtection: "Explusionsschutz"
- ProjectileProtection: "Schusssicher"
- Thorns: "Dornen"
- # Helm
- AquaAffinity: "Wasser Affinitaet"
- Respiration: "Atmung"
- # Stiefel
- FeatherFalling: "Federfall"
- # Waffen
- Sharpness: "Schaerfe"
- Smite: "Bann"
- BaneofArthropods: "Nemesis der Gliederfuesser"
- Knockback: "Rueckstoss"
- FireAspect: "Verbrennung"
- Looting: "Pluenderung"
- # Bogen
- Power: "Staerke"
- Punch: "Schlag"
- Flame: "Flamme"
- Infinity: "Unendlich"
- # Werkzeug
- Efficiency: "Effizienz"
- SilkTouch: "Behutsamkeit"
- Fortune: "Glueck"
- Lure: "Koeder"
- LuckoftheSea: "Glueck des Meeres"
- # All
- Unbreaking: "Haltbarkeit"
- #=============================================================================================================#
- # It is possible to make as many upgrades as you want as long as you follow the configuration file examples. #
- #=============================================================================================================#
- #Upgrades:
- # The upgrade name. (Only used in commands)
- # Spikes1:
- # DisplayName: "Ruestung Spikes" -- The upgrade display name. This is what the name of the upgrade will be.
- #
- # DisplayItem: IRON_FENCE -- The upgrade display item. This is what the upgrade will be.
- #
- # Group: "Ruestung" -- This is what type of items should be allowed to use this upgrade.
- # -- Groups: Ruestung, Helm, Stiefel, Waffen, Werkzeug, Bogen, Fishing Rod
- #
- # Enchantment: "Dornen" -- This is what Enchantment the upgrade will give.
- # -- Enchantments: (Ruestung) Explusionsschutz, Feuerschutz, Schusssicher,
- # Schutz, Dornen, Unbreaking, (Helm) Atmung, Wasser Affinitaet,
- # (Stiefel) Federfall, (Waffen) Schaerfe, Bann, Nemesis der Gliederfuesser,
- # Rueckstoss, Verbrennung, Pluenderung, (Werkzeug) Effizienz, Silk Touch, Fortune,
- # (Bogen) Schlag, Staerke, Flamme, Unendlich, (Fishing Rod) Lure, Luck of the Sea.
- #
- # EnchantStrength: "1" -- This is the strength of the enchantment.
- # -- If the strength is not allowed normally, it won't work here.
- # So you can't create a "Schutz 10" Helm
- #
- # DropChance: 20 -- The chance that this particular upgrade will be dropped.
- # DropChance is proportional to all DropChance counts added together
- # So, if all DropChance counts added together = 500 and the item has
- # a DropChance of 50 the, the chance to drop is 500/50 or 10%.
- # Not making any sense? Make sure all the DropChances only add up to 100 then.
- #
- # Recipe:[LEATHER,WOOD,AIR,LEATHER,AIR,AIR,LEATHER,WOOD,AIR]
- # -- The crafting recipe used to craft the item.
- # -- If the above recipe was put into a crafting table, it would look like this:
- # _____________________
- # |leather | wood | air |
- # |leather | air | air |
- # |leather | wood | air |
- # |_____________________|
- #
- # -- The first three on the list make up the first row of the crafting table and
- # the second group of three on the list make up the second row of the crafting table
- # and the final three in the list make up the third row of the crafting table.
- Upgrades:
- #================#
- # Ruestung UPGRADES #
- #================#
- # Schutz #
- Protection1:
- DisplayName: "Ruestungs Spikes"
- DisplayItem: 371
- Group: "Ruestung"
- Enchantment: "Schutz"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [LEATHER,COBBLESTONE,AIR,LEATHER,COBBLESTONE,AIR,LEATHER,COBBLESTONE,AIR]
- Protection2:
- DisplayName: "Ruestungs Verstaerkung"
- DisplayItem: 334
- Group: "Ruestung"
- Enchantment: "Schutz"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [LEATHER,LEATHER,AIR,LEATHER,LEATHER,AIR,LEATHER,LEATHER,AIR]
- Protection3:
- DisplayName: "Erweiterte Ruestungs Spikes"
- DisplayItem: 370
- Group: "Ruestung"
- Enchantment: "Schutz"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [LEATHER,IRON_INGOT,AIR,LEATHER,IRON_INGOT,AIR,LEATHER,IRON_INGOT,AIR]
- Protection4:
- DisplayName: "Erweiterte Ruestungs Verstaerkung"
- DisplayItem: 406
- Group: "Ruestung"
- Enchantment: "Schutz"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [LEATHER,DIAMOND,AIR,LEATHER,DIAMOND,AIR,LEATHER,DIAMOND,AIR]
- # Feuerschutz #
- FireProtection1:
- DisplayName: "Netherstaub Ueberzug"
- DisplayItem: INK_SACK
- DyeColorNumber: 1
- Group: "Ruestung"
- Enchantment: "Feuerschutz"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [LEATHER,NETHERRACK,AIR,LEATHER,NETHERRACK,AIR,LEATHER,NETHERRACK,AIR]
- FireProtection2:
- DisplayName: "Schleim Ueberzug"
- DisplayItem: INK_SACK
- DyeColorNumber: 10
- Group: "Ruestung"
- Enchantment: "Feuerschutz"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [LEATHER,SLIME_BALL ,AIR,LEATHER,SLIME_BALL ,AIR,LEATHER,SLIME_BALL ,AIR]
- FireProtection3:
- DisplayName: "Fischschleim Ueberzug"
- DisplayItem: INK_SACK
- DyeColorNumber: 11
- Group: "Ruestung"
- Enchantment: "Feuerschutz"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [LEATHER,RAW_FISH,AIR,LEATHER,RAW_FISH,AIR,LEATHER,RAW_FISH,AIR]
- FireProtection4:
- DisplayName: "Prisma Ueberzug"
- DisplayItem: INK_SACK
- DyeColorNumber: 6
- Group: "Ruestung"
- Enchantment: "Feuerschutz"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [LEATHER,ICE,AIR,LEATHER,ICE,AIR,LEATHER,ICE,AIR]
- # Explusionsschutz #
- BlastProtection1:
- DisplayName: "Spinnenseidenpolster"
- DisplayItem: WOOL
- DyeColorNumber: 0
- Group: "Ruestung"
- Enchantment: "Explusionsschutz"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [LEATHER,STRING,AIR,LEATHER,STRING,AIR,LEATHER,STRING,AIR]
- BlastProtection2:
- DisplayName: "Wollpolster"
- DisplayItem: WOOL
- DyeColorNumber: 8
- Group: "Ruestung"
- Enchantment: "Explusionsschutz"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [LEATHER,WOOL,AIR,LEATHER,WOOL,AIR,LEATHER,WOOL,AIR]
- BlastProtection3:
- DisplayName: "Quartzpolster"
- DisplayItem: WOOL
- DyeColorNumber: 7
- Group: "Ruestung"
- Enchantment: "Explusionsschutz"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [LEATHER,QUARTZ,AIR,LEATHER,QUARTZ,AIR,LEATHER,QUARTZ,AIR]
- BlastProtection4:
- DisplayName: "Obsidianpolster"
- DisplayItem: WOOL
- DyeColorNumber: 15
- Group: "Ruestung"
- Enchantment: "Explusionsschutz"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [LEATHER,OBSIDIAN,AIR,LEATHER,OBSIDIAN,AIR,LEATHER,OBSIDIAN,AIR]
- # Schusssicher #
- ProjectileProtection1:
- DisplayName: "Holzpolster"
- DisplayItem: WOOD_STEP
- Group: "Ruestung"
- Enchantment: "Schusssicher"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [LEATHER,WOOD,AIR,LEATHER,WOOD,AIR,LEATHER,WOOD,AIR]
- ProjectileProtection2:
- DisplayName: "Hartholzpolster"
- DisplayItem: WOOD_STEP
- Group: "Ruestung"
- Enchantment: "Schusssicher"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [LEATHER,LOG,AIR,LEATHER,LOG,AIR,LEATHER,LOG,AIR]
- ProjectileProtection3:
- DisplayName: "Feuerstein Deflektoren"
- DisplayItem: FLINT
- Group: "Ruestung"
- Enchantment: "Schusssicher"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [LEATHER,FLINT,AIR,LEATHER,FLINT,AIR,LEATHER,FLINT,AIR]
- ProjectileProtection4:
- DisplayName: "Smaragd Deflektoren"
- DisplayItem: EMERALD
- Group: "Ruestung"
- Enchantment: "Schusssicher"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [LEATHER,EMERALD,AIR,LEATHER,EMERALD,AIR,LEATHER,EMERALD,AIR]
- # Dornen #
- Spikes1:
- DisplayName: "Dornenruestung"
- DisplayItem: IRON_FENCE
- Group: "Ruestung"
- Enchantment: "Dornen"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [LEATHER,WOOD,AIR,LEATHER,AIR,AIR,LEATHER,WOOD,AIR]
- Spikes2:
- DisplayName: "Erwiterte Dornenruestung"
- DisplayItem: IRON_FENCE
- Group: "Ruestung"
- Enchantment: "Dornen"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [LEATHER,COBBLESTONE,AIR,LEATHER,AIR,AIR,LEATHER,COBBLESTONE,AIR]
- Spikes3:
- DisplayName: "Ueberlegene Dornenruestung"
- DisplayItem: IRON_FENCE
- Group: "Ruestung"
- Enchantment: "Dornen"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [LEATHER,IRON_INGOT,AIR,LEATHER,AIR,AIR,LEATHER,IRON_INGOT,AIR]
- #=================#
- # Helm UPGRADES #
- #=================#
- # Atmung #
- Respiration1:
- DisplayName: "Kuerbis Pulver"
- DisplayItem: INK_SACK
- DyeColorNumber: 14
- Group: "Helm"
- Enchantment: "Atmung"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [AIR,PUMPKIN,AIR,PUMPKIN,LEATHER,PUMPKIN,LEATHER,AIR,LEATHER]
- Respiration2:
- DisplayName: "Tintenfisch Pulver"
- DisplayItem: INK_SACK
- DyeColorNumber: 4
- Group: "Helm"
- Enchantment: "Atmung"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [AIR,INK_SACK,AIR,INK_SACK,LEATHER,INK_SACK,LEATHER,AIR,LEATHER]
- Respiration3:
- DisplayName: "Prisma Puvler"
- DisplayItem: INK_SACK
- DyeColorNumber: 6
- Group: "Helm"
- Enchantment: "Atmung"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [AIR,ICE,AIR,ICE,LEATHER,ICE,LEATHER,AIR,LEATHER]
- # Wasser Affinitaet #
- AquaAffinity1:
- DisplayName: "Helm Visier"
- DisplayItem: THIN_GLASS
- Group: "Helm"
- Enchantment: "Wasser Affinitaet"
- EnchantStrength: "1"
- DropChance: 5
- Recipe: [AIR,GLASS,AIR,GLASS,LEATHER,GLASS,LEATHER,AIR,LEATHER]
- #================#
- # Stiefel UPGRADES #
- #================#
- # Federfall #
- FeatherFalling1:
- DisplayName: "Lederpolster"
- DisplayItem: WOOL
- DyeColorNumber: 12
- Group: "Stiefel"
- Enchantment: "Federfall"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,LEATHER,AIR,LEATHER]
- FeatherFalling2:
- DisplayName: "Wollpolster"
- DisplayItem: WOOL
- DyeColorNumber: 0
- Group: "Stiefel"
- Enchantment: "Federfall"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,WOOL,AIR,WOOL]
- FeatherFalling3:
- DisplayName: "Heupolster"
- DisplayItem: HAY_BLOCK
- Group: "Stiefel"
- Enchantment: "Federfall"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,HAY_BLOCK,AIR,HAY_BLOCK]
- FeatherFalling4:
- DisplayName: "Spinnennetzpolster"
- DisplayItem: WEB
- Group: "Stiefel"
- Enchantment: "Federfall"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,WEB,AIR,WEB]
- #=================#
- # Waffen UPGRADES #
- #=================#
- # Schaerfe #
- Sharpness1:
- DisplayName: "Abschliffener Stein"
- DisplayItem: ANVIL
- Group: "Waffen"
- Enchantment: "Schaerfe"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [STONE,STONE,STONE,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
- Sharpness2:
- DisplayName: "Erweitert abschliffener Stein"
- DisplayItem: ANVIL
- Group: "Waffen"
- Enchantment: "Schaerfe"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [IRON_INGOT,IRON_INGOT,IRON_INGOT,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
- Sharpness3:
- DisplayName: "Ueberlegener abschliffener Stein"
- DisplayItem: ANVIL
- Group: "Waffen"
- Enchantment: "Schaerfe"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [OBSIDIAN,OBSIDIAN,OBSIDIAN,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
- Sharpness4:
- DisplayName: "Episch abschliffener Stein"
- DisplayItem: ANVIL
- Group: "Waffen"
- Enchantment: "Schaerfe"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [EMERALD,EMERALD,EMERALD,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
- Sharpness5:
- DisplayName: "Legendaer abschliffener Stein"
- DisplayItem: ANVIL
- Group: "Waffen"
- Enchantment: "Schaerfe"
- EnchantStrength: "5"
- DropChance: 1
- Recipe: [DIAMOND,DIAMOND,DIAMOND,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
- # Bann #
- Smite1:
- DisplayName: "Kreuz"
- DisplayItem: STICK
- Group: "Waffen"
- Enchantment: "Bann"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [AIR,STICK,AIR,STICK,STICK,STICK,AIR,STICK,AIR]
- Smite2:
- DisplayName: "Juweliertes Kreuz"
- DisplayItem: BLAZE_ROD
- Group: "Waffen"
- Enchantment: "Bann"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [AIR,STICK,AIR,STICK,GOLD_INGOT,STICK,AIR,STICK,AIR]
- Smite3:
- DisplayName: "Moll Segen"
- DisplayItem: BOOK
- Group: "Waffen"
- Enchantment: "Bann"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [AIR,AIR,AIR,GOLD_INGOT,BOOK,GOLD_INGOT,AIR,AIR,AIR]
- Smite4:
- DisplayName: "Segen"
- DisplayItem: WRITTEN_BOOK
- Group: "Waffen"
- Enchantment: "Bann"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [AIR,AIR,AIR,EMERALD,BOOK,EMERALD,AIR,AIR,AIR]
- Smite5:
- DisplayName: "Großer Segen"
- DisplayItem: ENCHANTED_BOOK
- Group: "Waffen"
- Enchantment: "Bann"
- EnchantStrength: "5"
- DropChance: 1
- Recipe: [AIR,AIR,AIR,DIAMOND,BOOK,DIAMOND,AIR,AIR,AIR]
- # Nemesis der Gliederfuesser #
- BaneofArthropods1:
- DisplayName: "Holzoel"
- DisplayItem: EXP_BOTTLE
- Group: "Waffen"
- Enchantment: "Nemesis der Gliederfuesser"
- EnchantStrength: "1"
- DropChance: 20
- Recipe: [AIR,AIR,AIR,LOG,POTION,LOG,AIR,AIR,AIR]
- BaneofArthropods2:
- DisplayName: "Schleimoel"
- DisplayItem: EXP_BOTTLE
- Group: "Waffen"
- Enchantment: "Nemesis der Gliederfuesser"
- EnchantStrength: "2"
- DropChance: 15
- Recipe: [AIR,AIR,AIR,SLIME_BALL,POTION,SLIME_BALL,AIR,AIR,AIR]
- BaneofArthropods3:
- DisplayName: "Melonenoel"
- DisplayItem: EXP_BOTTLE
- Group: "Waffen"
- Enchantment: "Nemesis der Gliederfuesser"
- EnchantStrength: "3"
- DropChance: 10
- Recipe: [AIR,AIR,AIR,MELON,POTION,MELON,AIR,AIR,AIR]
- BaneofArthropods4:
- DisplayName: "Netherwarzenoel"
- DisplayItem: EXP_BOTTLE
- Group: "Waffen"
- Enchantment: "Nemesis der Gliederfuesser"
- EnchantStrength: "4"
- DropChance: 5
- Recipe: [AIR,AIR,AIR,NETHER_WARTS,POTION,NETHER_WARTS,AIR,AIR,AIR]
- BaneofArthropods5:
- DisplayName: "Magmaoel"
- DisplayItem: EXP_BOTTLE
- Group: "Waffen"
- Enchantment: "Nemesis der Gliederfuesser"
- EnchantStrength: "5"
- DropChance: 1
- Recipe: [AIR,AIR,AIR,MAGMA_CREAM,POTION,MAGMA_CREAM,AIR,AIR,AIR]
- # Rueckstoss #
- Knockback1:
- DisplayName: "Gewicht"
- DisplayItem: CLAY_BRICK
- Group: "Waffen"
- Enchantment: "Rueckstoss"
- EnchantStrength: "1"
- DropChance: 10
- Recipe: [AIR,CLAY_BRICK,AIR,AIR,CLAY_BRICK,AIR,AIR,CLAY_BRICK,AIR]
- Knockback2:
- DisplayName: "Schwergewicht"
- DisplayItem: NETHER_BRICK_ITEM
- Group: "Waffen"
- Enchantment: "Rueckstoss"
- EnchantStrength: "2"
- DropChance: 5
- Recipe: [AIR,NETHER_BRICK_ITEM,AIR,AIR,NETHER_BRICK_ITEM,AIR,AIR,NETHER_BRICK_ITEM,AIR]
- # Verbrennung #
- FireAspect1:
- DisplayName: "Feuer Pulver"
- DisplayItem: INK_SACK
- DyeColorNumber: 1
- Group: "Waffen"
- Enchantment: "Verbrennung"
- EnchantStrength: "1"
- DropChance: 10
- Recipe: [AIR,COAL,AIR,AIR,COAL,AIR,AIR,COAL,AIR]
- FireAspect2:
- DisplayName: "Inferno Pulver"
- DisplayItem: BLAZE_POWDER
- Group: "Waffen"
- Enchantment: "Verbrennung"
- EnchantStrength: "2"
- DropChance: 5
- Recipe: [AIR,BLAZE_POWDER,AIR,AIR,BLAZE_POWDER,AIR,AIR,BLAZE_POWDER,AIR]
- # Pluenderung #
- Looting1:
- DisplayName: "Zusatz Pulver"
- DisplayItem: INK_SACK
- DyeColorNumber: 7
- Group: "Waffen"
- Enchantment: "Pluenderung"
- EnchantStrength: "1"
- DropChance: 15
- Recipe: [AIR,BONE,AIR,AIR,BONE,AIR,AIR,BONE,AIR]
- Looting2:
- DisplayName: "Multiplizierendes Pulver"
- DisplayItem: INK_SACK
- DyeColorNumber: 8
- Group: "Waffen"
- Enchantment: "Pluenderung"
- EnchantStrength: "2"
- DropChance: 10
- Recipe: [AIR,SULPHUR,AIR,AIR,SULPHUR,AIR,AIR,SULPHUR,AIR]
- Looting3:
- DisplayName: "Exponentielles Pulver"
- DisplayItem: INK_SACK
- DyeColorNumber: 6
- Group: "Waffen"
- Enchantment: "Pluenderung"
- EnchantStrength: "3"
- DropChance: 5
- Recipe: [AIR,ENDER_PEARL,AIR,AIR,ENDER_PEARL,AIR,AIR,ENDER_PEARL,AIR]
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