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  1. [Server] Script Error #1: lua/Team.lua:540: Player isn't on team!
  2. Call stack:
  3. #1: assert [C]:-1
  4. #2: RespawnPlayer lua/Team.lua:540
  5. self = ReadyRoomTeam { }
  6. player = MarineSpectator-485 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=false, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=107, playerSkill=1647, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=4, standingBodyYaw=4.6862859725952, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=1, teamNumber=1, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1118, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  7. origin = nil
  8. angles = nil
  9. #3: ReplaceRespawnPlayer lua/ReadyRoomTeam.lua:74
  10. self = ReadyRoomTeam { }
  11. player = Spectator-2767 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=107, playerSkill=1647, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=4.6862859725952, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=1, teamNumber=-1, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=287.21078491211, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=244, viewPitch=0, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  12. origin = nil
  13. angles = nil
  14. mapName = "marinespectator"
  15. isEmbryo = false
  16. newPlayer = MarineSpectator-485 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=false, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=107, playerSkill=1647, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=4, standingBodyYaw=4.6862859725952, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=1, teamNumber=1, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=1118, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  17. #4: old_NS2Gamerules_JoinTeam lua/NS2Gamerules.lua:1433
  18. self = NS2Gamerules-3884 { }
  19. player = Spectator-2767 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=107, playerSkill=1647, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=4.6862859725952, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=1, teamNumber=-1, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=287.21078491211, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=244, viewPitch=0, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  20. newTeamNumber = 0
  21. force = nil
  22. client = ServerClient { }
  23. success = false
  24. newPlayer = nil
  25. oldPlayerWasSpectating = nil
  26. oldTeamNumber = 3
  27. team = ReadyRoomTeam { }
  28. oldTeam = SpectatingTeam { }
  29. #5: OldFunc lua/IMNS2Gamerules.lua:70
  30. self = NS2Gamerules-3884 { }
  31. player = Spectator-2767 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=107, playerSkill=1647, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=4.6862859725952, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=1, teamNumber=-1, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=287.21078491211, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=244, viewPitch=0, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  32. newTeamNumber = 0
  33. force = nil
  34. #6: ReadyRoom lua/shine/core/shared/hook.lua:596
  35. OldFunc = function
  36. self = NS2Gamerules-3884 { }
  37. Player = Spectator-2767 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=107, playerSkill=1647, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=4.6862859725952, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=1, teamNumber=-1, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=287.21078491211, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=244, viewPitch=0, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  38. NewTeam = 0
  39. Force = nil
  40. ShineForce = nil
  41. Override = nil
  42. OverrideTeam = nil
  43. OldTeam = 3
  44. #7: lua/NS2ConsoleCommands_Server.lua:87
  45. client = ServerClient { }
  46. player = Spectator-2767 {activeWeaponId=-1, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=107, playerSkill=1647, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=15, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=4.6862859725952, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=1, teamNumber=-1, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0.30000001192093, transitionStart=287.21078491211, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=244, viewPitch=0, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
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