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- public OnPlayerText(playerid, text[])
- {
- SetPlayerChatBubble(playerid, text, COLOR_WHITE, 20.0, 10000);
- new giver[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new tmp[256];
- new string[256];
- new giveplayerid;
- /*if(strfind(text, "189.", true) != -1 || strfind(text, "201.", true) != -1 || strfind(text, "200.", true) != -1 || strfind(text, "69.", true) != -1 || strfind(text, "187.", true) != -1){
- SendClientMessage(playerid,LARANJA,"Se seu server é uma merda e está falindo, não venha chorar aqui! ;)");
- format(string, sizeof(string), "~%s levou kick automático. Motivo: Tentou divulgar IP!" ,PlayerNamex(playerid));
- SendClientMessageToAll(LARANJA, string);
- Kick(playerid);
- return 0;
- }*/
- /*if(strfind(text, "Porra", true) != -1 || strfind(text, "Mizera", true) != -1 || strfind(text, "kct", true) != -1 || strfind(text, "cu", true) != -1 || strfind(text, "cú", true) != -1){
- SendClientMessage(playerid,LARANJA,"*******");
- return 0;
- }*/
- if(PlayerInfo[playerid][pMuted] == 1)
- {
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Voce nao pode falar, voce foi calado");
- return 0;
- }
- if(SelectChar[playerid] == 255)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
- {
- switch (SelectCharID[playerid])
- {
- case 1: //Policia Militar
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 283); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 283; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 150); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 150; }
- }
- case 2: //GATE
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 141; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 285; }
- }
- case 3: //Exército
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
- }
- case 4: //SAMU
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 251); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 251; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
- }
- case 5: //Varrios Los Aztecas
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 116; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 41; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
- }
- case 6: //LIFG
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 235); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 235; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 234); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 234; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 233); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 233; }
- }
- case 7: //Prefeito
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 164; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 163; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 153); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 153; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 141; }
- }
- case 8: //Hitman Agency
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 166; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 165; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 152); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 152; }
- }
- case 9: //Rede Globo
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 299); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 299; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 237); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 237; }
- }
- case 10: //Vazio
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 50); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 50; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 56); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 56; }
- }
- case 11: //Driving/Flying School
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 59); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 59; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 60); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 60; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 55); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 55; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
- }
- case 12: //Bomberitos
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 277; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 278); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 278; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 251); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 251; }
- }
- case 13: //Mongols MC
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 254); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 254; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 247; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 248; }
- }
- case 14: //Transnacional
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 61); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 61; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 255; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 233); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 233; }
- }
- case 15: //Grove
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 271; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 105; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 106; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 107; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 56); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 56; }
- //else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[50][0]; }
- }
- case 16: //FARC
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 46; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 47; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 48; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 244); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 244; }
- }
- case 17: //Policia Civil
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 217); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 217; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 240); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 240; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 211); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 211; }
- }
- case 18: //Ballas
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 63); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 63; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
- }
- case 19: //Vagos
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
- }
- case 20: //Yakuza
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 40; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 118; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 117; }
- }
- case 21: //Comando Vermelho
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 134); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 134; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 183); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 183; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 79); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 79; }
- }
- case 22: //Máfia La Hermandad
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 120); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 120; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 125); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 125; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 150); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 150; }
- }
- case 23: //G-MOB
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 24); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 24; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 21); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 21; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 20); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 20; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 28); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 28; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 12); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 12; }
- }
- case 24: //Drifters
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 23); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 23; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 29); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 29; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 60); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 60; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
- }
- case 25: //Policia Federal
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
- }
- case 26: //TransTaxi
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 61); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 61; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 255; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 233); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 233; }
- }
- case 27: //SBT
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 299); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 299; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 237); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 237; }
- }
- case 28: //Policia Rodoviaria
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 284); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 284; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 194); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 194; }
- }
- case 29: //C.T.P
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 179); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 179; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 164; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
- }
- case 30: //Governo Federal
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 164; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 163; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 153); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 153; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 141; }
- }
- }
- return 0;
- }
- else if ((strcmp("Confirma", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Confirma")))
- {
- if(ChangePos2[playerid][1] == 1)
- {
- SetPlayerInterior(playerid, ChangePos2[playerid][0]);
- SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
- ChangePos2[playerid][1] = 0;
- return 0;
- }
- PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
- PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
- SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
- gTeam[playerid] = PlayerInfo[playerid][pTeam];
- SetPlayerToTeamColor(playerid);
- MedicBill[playerid] = 0;
- SpawnPlayer(playerid);
- SelectCharPlace[playerid] = 0;
- SelectCharID[playerid] = 0;
- SelectChar[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'Proximo', ou 'Confirma'.");
- return 0;
- }
- }
- if(RegistrationStep[playerid] > 0)
- {
- if(RegistrationStep[playerid] == 1)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("homem", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Homem")))
- {
- SetPlayerCameraPos(playerid, 1527.5671,-1756.6531,33.4297);
- SetPlayerCameraLookAt(playerid, 1531.2134,-1671.3048,13.3828);
- SetPlayerPos(playerid, 1541.7875,-1703.0524,13.9816);
- PlayerInfo[playerid][pSexo] = 1;
- SetPlayerSkin(playerid, 26);
- PlayerInfo[playerid][pModel] = 26;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok, Voce e macho!.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Você ja jogou em outros servidores de RPG? (Sim/Não)");
- RegistrationStep[playerid] = 2;
- return 0;
- }
- else if((strcmp("mulher", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Mulher")))
- {
- SetPlayerCameraPos(playerid, 1527.5671,-1756.6531,33.4297);
- SetPlayerCameraLookAt(playerid, 1531.2134,-1671.3048,13.3828);
- SetPlayerPos(playerid, 1541.7875,-1703.0524,13.9816);
- PlayerInfo[playerid][pSexo] = 2;
- SetPlayerSkin(playerid, 193);
- PlayerInfo[playerid][pModel] = 193;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok, Voce e mulher");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Você já jogou alguma vez em outro servidor RPG? (Sim/Não)");
- RegistrationStep[playerid] = 2;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Voce e 'Homem' ou 'Mulher' (Digite).");
- }
- return 0;
- }
- else if(RegistrationStep[playerid] == 2)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("Sim", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Sim")))
- {
- SetPlayerCameraPos(playerid, 1527.5671,-1756.6531,33.4297);
- SetPlayerCameraLookAt(playerid, 1531.2134,-1671.3048,13.3828);
- SetPlayerPos(playerid, 1541.7875,-1703.0524,13.9816);
- PlayerInfo[playerid][pOrigem] = 1;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok, Você ja jogou em outros servidores de RPG.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Obrigado pelas respostas !, Siga o tutorial");
- RegistrationStep[playerid] = 0;
- TutTime[playerid] = 1;
- return 0;
- }
- else if((strcmp("Não", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Não")))
- {
- SetPlayerCameraPos(playerid, 1527.5671,-1756.6531,33.4297);
- SetPlayerCameraLookAt(playerid, 1531.2134,-1671.3048,13.3828);
- SetPlayerPos(playerid, 1541.7875,-1703.0524,13.9816);
- PlayerInfo[playerid][pOrigem] = 2;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok, Você é novo no RPG.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Obrigado pelas respostas !, Siga o tutorial");
- RegistrationStep[playerid] = 0;
- TutTime[playerid] = 1;
- return 0;
- }
- /*else if((strcmp("favela", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("favela")))
- {
- PlayerInfo[playerid][pOrigem] = 3;
- SendClientMessage(playerid, COLOR_YELLOW2, "Ok, voce é da Favela!.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "Obrigado pelas respostas !, Siga o tutorial");
- RegistrationStep[playerid] = 0;
- TutTime[playerid] = 1;
- return 0;
- }*/
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Você ja jogou em outros servidores de RPG? (Sim/Não)");
- }
- return 0;
- }
- return 0;
- }
- if(MarriageCeremoney[playerid] > 0)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("sim", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("sim")))
- {
- if(GotProposedBy[playerid] < 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "Padre: %s voce aceita %s como sua amada esposa? (Digite 'sim', qualquer outra coisa cancela o cansamento).", giveplayer,sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_WHITE, string);
- MarriageCeremoney[GotProposedBy[playerid]] = 1;
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 1;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] < 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- if(PlayerInfo[playerid][pSexo] == 1 && PlayerInfo[ProposedTo[playerid]][pSexo] == 2)
- {
- format(string, sizeof(string), "Padre: %s e %s eu os declaro Marido e Mulher, Pode Beijar a Noiva.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Padre: %s e %s eu os declaro Marido e Mulher, Pode Beijar o Noivo.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Noticia de Casamento: Temos um novo Casal, %s e %s Felicidades Para Voces.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- else if(PlayerInfo[playerid][pSexo] == 1 && PlayerInfo[ProposedTo[playerid]][pSexo] == 1)
- {
- format(string, sizeof(string), "Padre: %s e %s eu os declaro Boiola e Bichona, Pode Beijar o Gayzão.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Padre: %s e %s eu os declaro Boiola e Bichona, Pode Beijar o Gayzão.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Noticia de Casamento: Temos um novo Casal Gay, %s e %s Muita queima rosca para vocês.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- else if(PlayerInfo[playerid][pSexo] == 2 && PlayerInfo[ProposedTo[playerid]][pSexo] == 2)
- {
- format(string, sizeof(string), "Padre: %s e %s eu os declaro Lesbica e Sapatão, Pode Beijar a Sapatão.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Padre: %s e %s eu os declaro Lesbica e Sapatão, Pode Beijar a Sapatão", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "Noticia de Casamento: Temos um novo Casal de Lesbicas, %s e %s Felicidades Para Voces.", sendername, giveplayer);
- OOCNews(COLOR_WHITE, string);
- }
- MarriageCeremoney[ProposedTo[playerid]] = 0;
- MarriageCeremoney[playerid] = 0;
- format(string, sizeof(string), "%s", sendername);
- strmid(PlayerInfo[ProposedTo[playerid]][pMarriedTo], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s", giveplayer);
- strmid(PlayerInfo[playerid][pMarriedTo], string, 0, strlen(string), 255);
- GivePlayerMoneyEx(playerid, - 100000);
- PlayerInfo[playerid][pMarried] = 1;
- PlayerInfo[ProposedTo[playerid]][pMarried] = 1;
- PlayerInfo[ProposedTo[playerid]][pPHousekey] = PlayerInfo[playerid][pPHousekey];
- PlayerInfo[ProposedTo[playerid]][pPbiskey] = PlayerInfo[playerid][pPbiskey];
- ProposedTo[playerid] = 999;
- MarriageCeremoney[playerid] = 0;
- return 1;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- else
- {
- if(GotProposedBy[playerid] < 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* Voce deseja se casar com %s, Se Quizer Digite 'sim'.",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s quer casar com voce, um 'sim' foi dito.",sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] < 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* Voce deseja se casar com %s, Se Quizer Digite 'sim'.",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s quer casar com voce, um 'sim' foi dito.",sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- return 0;
- }
- /* if(WritingPaper[playerid] > 0)
- {
- new line;
- new nstring[256];
- new idx;
- new length = strlen(text);
- while ((idx < length) && (text[idx] <= ' '))
- {
- idx++;
- }
- new offset = idx;
- new result[64];
- while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
- {
- result[idx - offset] = text[idx];
- idx++;
- }
- result[idx - offset] = EOS;
- if(!strlen(result))
- {
- if(WritingLine[playerid] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "* Por favor, Digite o título do seu jornal."); }
- else { SendClientMessage(playerid, COLOR_LIGHTRED, "*.Por favor Digite em uma linha de texto do seu jornal"); }
- return 0;
- }
- format(nstring, sizeof(nstring), "%s", text);
- switch(WritingLine[playerid])
- {
- case 1:
- {
- new fstring[MAX_PLAYER_NAME];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(fstring, sizeof(fstring), "%s", sendername);
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperMaker], fstring, 0, strlen(fstring), 255);
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperTitle], nstring, 0, strlen(nstring), 255);
- line = 0; WritingLine[playerid] = 2;
- SendClientMessage(playerid, COLOR_LIGHTRED, "*.Agora você pode anotar as Linhas Novas, 7 restantes");
- }
- case 2:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText1], nstring, 0, strlen(nstring), 255);
- line = 1; WritingLine[playerid] = 3;
- }
- case 3:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText2], nstring, 0, strlen(nstring), 255);
- line = 2; WritingLine[playerid] = 4;
- }
- case 4:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText3], nstring, 0, strlen(nstring), 255);
- line = 3; WritingLine[playerid] = 5;
- }
- case 5:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText4], nstring, 0, strlen(nstring), 255);
- line = 4; WritingLine[playerid] = 6;
- }
- case 6:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText5], nstring, 0, strlen(nstring), 255);
- line = 5; WritingLine[playerid] = 7;
- }
- case 7:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText6], nstring, 0, strlen(nstring), 255);
- line = 6; WritingLine[playerid] = 8;
- }
- case 8:
- {
- strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText7], nstring, 0, strlen(nstring), 255);
- PaperInfo[WritingPaperNumber[playerid]][PaperUsed] = 1;
- SavePapers();
- line = 7; WritingLine[playerid] = 0; WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999;
- }
- }
- if(line > 0)
- {
- format(string, sizeof(string), "* Voce escreveu a linha %d do Jornal.", line);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- if(line == 7)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Seu jornal foi adicionado à Lista de Notícias (Pelo Intregador de Jornal).");
- }
- }
- return 0;
- }*/
- if(ConnectedToPC[playerid] == 255)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("Contratos", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Contratos")))
- {
- if(PlayerInfo[playerid][pCargo] < 4)
- {
- SendClientMessage(playerid, COLOR_GREY, " Apenas cargo 4 pode ler os contratos !");
- return 0;
- }
- SearchingHit(playerid);
- return 0;
- }
- else if ((strcmp("News", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("News")))
- {
- new x_nr[256];
- x_nr = strtok(text, idx);
- if(!strlen(x_nr)) {
- SendClientMessage(playerid, COLOR_WHITE, "|__________________ Hitman Agency News __________________|");
- SendClientMessage(playerid, COLOR_WHITE, "USE: News [number] ou News delete [number] ou News delete all");
- format(string, sizeof(string), "1: %s :: Hitman: %s", News[hAdd1], News[hContact1]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "2: %s :: Hitman: %s", News[hAdd2], News[hContact2]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "3: %s :: Hitman: %s", News[hAdd3], News[hContact3]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "4: %s :: Hitman: %s", News[hAdd4], News[hContact4]);
- SendClientMessage(playerid, COLOR_GREY, string);
- format(string, sizeof(string), "5: %s :: Hitman: %s", News[hAdd5], News[hContact5]);
- SendClientMessage(playerid, COLOR_GREY, string);
- SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
- return 0;
- }//lets start
- if(strcmp(x_nr,"1",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken1] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd1], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact1], string, 0, strlen(string), 255);
- News[hTaken1] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 1 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"2",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken2] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd2], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact2], string, 0, strlen(string), 255);
- News[hTaken2] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 2 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"3",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken3] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd3], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact3], string, 0, strlen(string), 255);
- News[hTaken3] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 3 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"4",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken4] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd4], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact4], string, 0, strlen(string), 255);
- News[hTaken4] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 4 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"5",true) == 0)
- {
- if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
- if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
- if(News[hTaken5] == 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
- format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd5], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s",sendername); strmid(News[hContact5], string, 0, strlen(string), 255);
- News[hTaken5] = 1; PlacedNews[playerid] = 1;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Spot 5 is already Taken !");
- return 0;
- }
- }
- else if(strcmp(x_nr,"delete",true) == 0)
- {
- if(PlayerInfo[playerid][pCargo] < 4)
- {
- SendClientMessage(playerid, COLOR_GREY, " Você precisa de cargo 4 parar delatr as chamadas !");
- return 0;
- }
- new string1[MAX_PLAYER_NAME];
- new x_tel[256];
- x_tel = strtok(text, idx);
- if(!strlen(x_tel)) {
- SendClientMessage(playerid, COLOR_WHITE, "USE: News delete [number] ou News delete all.");
- return 0;
- }
- if(strcmp(x_tel,"1",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255);
- News[hTaken1] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (1) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"2",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd2], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact2], string1, 0, strlen(string1), 255);
- News[hTaken2] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (2) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"3",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd3], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact3], string1, 0, strlen(string1), 255);
- News[hTaken3] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (3) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"4",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd4], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact4], string1, 0, strlen(string1), 255);
- News[hTaken4] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (4) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"5",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd5], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact5], string1, 0, strlen(string1), 255);
- News[hTaken5] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (5) from the Hitman Agency's News Channel.");
- return 0;
- }
- else if(strcmp(x_tel,"all",true) == 0)
- {
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255);
- News[hTaken1] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd2], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact2], string1, 0, strlen(string1), 255);
- News[hTaken2] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd3], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact3], string1, 0, strlen(string1), 255);
- News[hTaken3] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd4], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact4], string1, 0, strlen(string1), 255);
- News[hTaken4] = 0;
- format(string, sizeof(string), "Nothing"); strmid(News[hAdd5], string, 0, strlen(string), 255);
- format(string1, sizeof(string1), "No-one"); strmid(News[hContact5], string1, 0, strlen(string1), 255);
- News[hTaken5] = 0;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce deletou todas as mensagens de novidades dos Hitmans.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "USE: News delete [number] ou News delete all.");
- return 0;
- }
- }
- else { return 0; }
- }
- //Entregar contrato
- else if ((strcmp("entregarcont", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("entregarcont")))
- {
- if(PlayerInfo[playerid][pCargo] < 4)
- {
- SendClientMessage(playerid, COLOR_GREY, " Você precisa Cargo 4 para dar os contratos para os Assasinos!");
- return 0;
- }
- if(hitfound == 0)
- {
- SendClientMessage(playerid, COLOR_GREY, " Nenhum contrato lido ainda, use: contratos!");
- return 0;
- }
- tmp = strtok(text, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD1, "USO: entregarcont [ID do jogador]");
- return 0;
- }
- //giveplayerid = strval(tmp);
- giveplayerid = ReturnUser(tmp);
- if(IsPlayerConnected(giveplayerid))
- {
- if(giveplayerid != INVALID_PLAYER_ID)
- {
- if(PlayerInfo[giveplayerid][pMembro] == 8 && PlayerInfo[giveplayerid][pLider] == 8)
- {
- SendClientMessage(playerid, COLOR_GREY, " Isso não é um jogador Assasino!");
- return 0;
- }
- if(GoChase[giveplayerid] < 999)
- {
- SendClientMessage(playerid, COLOR_GREY, " Assasino que já está ocupado com um Contrato!");
- return 0;
- }
- if(IsPlayerConnected(hitid))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(giveplayerid, giver, sizeof(giver));
- GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
- //format(string, sizeof(string), "* You assigned%s to kill: %s(ID:%d), for R$%d.", giver, giveplayer, hitid, PlayerInfo[hitid][pValue]);
- //SendClientMessage(playerid, COLOR_YELLOW, string);
- //format(string, sizeof(string), "* Hitman %s has assigned you to kill: %s(ID:%d), for R$%d.", sendername, giveplayer, hitid, PlayerInfo[hitid][pValue]);
- //SendClientMessage(giveplayerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* Assasino %s, entregou contrato para %s matar: %s(ID:%d), por R$%d.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
- SendFamilyMessage(8, COLOR_YELLOW, string);
- GoChase[giveplayerid] = hitid;
- GetChased[hitid] = giveplayerid;
- GotHit[hitid] = 1;
- PlayerInfo[hitid][pMask] = 1;
- hitid = 0;
- hitfound = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Os contratos estão offline !");
- return 0;
- }
- }
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Assassino Offline ou não é assassino !");
- return 0;
- }
- }
- else if ((strcmp("Cargos", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Ranks")))
- {
- SendClientMessage(playerid, COLOR_WHITE, "|__________________ Cargos __________________|");
- for(new i=0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerInfo[i][pMembro] == 8||PlayerInfo[i][pLider] == 8)
- {
- GetPlayerName(i, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* %s: Cargo %d", giveplayer,PlayerInfo[i][pCargo]);
- SendClientMessage(playerid, COLOR_GREY, string);
- }
- }
- }
- }
- else if ((strcmp("Pacotes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Pacotes")))
- {
- if(OrderReady[playerid] > 0)
- {
- SendClientMessage(playerid, COLOR_GREY, " Voce ja encomendou seu pacotes, va na agencia e pegue ele !");
- return 0;
- }
- tmp = strtok(text, idx);
- if ((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1")))
- {
- if(PlayerInfo[playerid][pCargo] < 1) { SendClientMessage(playerid, COLOR_GREY, " Seu cargo nao permite comprar este pacote !"); return 0; }
- if(GetPlayerMoneyEx(playerid) > 1499)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce encomendou um pacote de (R$1500), Agora va na Agencia buscar.");
- OrderReady[playerid] = 1;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Voce nao pode comprar este pacote !");
- return 0;
- }
- }
- else if ((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
- {
- if(PlayerInfo[playerid][pCargo] < 2) { SendClientMessage(playerid, COLOR_GREY, " Seu cargo nao permite comprar este pacote !"); return 0; }
- if(GetPlayerMoneyEx(playerid) > 1999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce encomendou um pacote de (R$2000), Agora va na Agencia buscar.");
- OrderReady[playerid] = 2;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Voce nao pode comprar este pacote !");
- return 0;
- }
- }
- else if ((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
- {
- if(PlayerInfo[playerid][pCargo] < 2) { SendClientMessage(playerid, COLOR_GREY, " Seu cargo nao permite comprar este pacote !"); return 0; }
- if(GetPlayerMoneyEx(playerid) > 2499)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce encomendou um pacote de (R$2500), Agora va na Agencia buscar.");
- OrderReady[playerid] = 3;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Voce nao pode comprar este pacote !");
- return 0;
- }
- }
- else if ((strcmp("4", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("4")))
- {
- if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, " Seu cargo nao permite comprar este pacote !"); return 0; }
- if(GetPlayerMoneyEx(playerid) > 2999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce encomendou um pacote de (R$3000), Agora va na Agencia buscar.");
- OrderReady[playerid] = 4;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Voce nao pode comprar este pacote !");
- return 0;
- }
- }
- else if ((strcmp("5", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("5")))
- {
- if(PlayerInfo[playerid][pCargo] < 3) { SendClientMessage(playerid, COLOR_GREY, " Seu cargo nao permite comprar este pacote !"); return 0; }
- if(GetPlayerMoneyEx(playerid) > 3999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce encomendou um pacote de (R$4000), Agora va na Agencia buscarr.");
- OrderReady[playerid] = 5;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Voce nao pode comprar este pacote !");
- return 0;
- }
- }
- else if ((strcmp("6", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("6")))
- {
- if(PlayerInfo[playerid][pCargo] < 4) { SendClientMessage(playerid, COLOR_GREY, " Seu cargo nao permite comprar este pacote !"); return 0; }
- if(GetPlayerMoneyEx(playerid) > 4999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce encomendou um pacote de (R$5000), Agora va na Agencia buscar.");
- OrderReady[playerid] = 6;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Voce nao pode comprar este pacote !");
- return 0;
- }
- }
- else if ((strcmp("7", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("7")))
- {
- if(PlayerInfo[playerid][pCargo] < 4) { SendClientMessage(playerid, COLOR_GREY, " Seu cargo nao permite comprar este pacote !"); return 0; }
- if(GetPlayerMoneyEx(playerid) > 4999)
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce encomendou um pacote de (R$5000), Agora va na Agencia buscar.");
- OrderReady[playerid] = 7;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Voce nao pode comprar este pacote !");
- return 0;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "|__________________ Available Packages __________________|");
- if(PlayerInfo[playerid][pCargo] >= 1) { SendClientMessage(playerid, COLOR_GREY, "|(1) (R$1500 ) Pacote 1 - 4: Desert, Mp5, Rifle e Faca"); }
- if(PlayerInfo[playerid][pCargo] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(2) (R$2000 ) Pacote 2 - 4: Desert, Mp5, Sniper, Faca"); }
- if(PlayerInfo[playerid][pCargo] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(3) (R$2500 ) Pacote 3 - 4: Desert, Mp5, Rifle, Ak47, Faca"); }
- if(PlayerInfo[playerid][pCargo] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(4) (R$3000) Pacote 4 - 6: Desert, Mp5, Sniper, Colt(m4),Faca,Flor"); }
- if(PlayerInfo[playerid][pCargo] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(5) (R$4000) Pacote 5 - 6: Desert, Mp5, Rifle, Ak47, Faca, Flor"); }
- if(PlayerInfo[playerid][pCargo] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(6) (R$5000) Pacote 6 - 6: Desert, Mp5, Sniper, M4, Faca, Flor"); }
- if(PlayerInfo[playerid][pCargo] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(7) (R$5000) Pacote 7 - 6: Desert, Mp5, Sniper, Ak47, Faca, Flor"); }
- SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
- return 0;
- }
- }
- else if ((strcmp("Desligar", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Desligar")))
- {
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Voce desligou seu laptop, e se desconectou da agencia.");
- ConnectedToPC[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "|___ Hitman Agency ___|");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - News");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Contratos");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Entregarcont - Membro");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Pegarcont - Lider");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Backup");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Pacotes");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Cargos");
- SendClientMessage(playerid, COLOR_YELLOW2, "| - Desligar");
- SendClientMessage(playerid, COLOR_YELLOW2, "|");
- SendClientMessage(playerid, COLOR_WHITE, "|______________|00:00|");
- return 0;
- }
- return 0;
- }
- if(CallAdvogado[playerid] == 111)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("sim", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("sim")))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "** %s esta na prisao e um advogado irá ate a DP tentar te soltar.", sendername);
- SendEmpregoMessage(2, TEAM_AZTECAS_COLOR, string);
- SendEmpregoMessage(2, TEAM_AZTECAS_COLOR, "* Quando o Advogado estiver na dp, peça a um Policia para te aceitalo - /aceitar advogado.");
- SendClientMessage(playerid, COLOR_LIGHTRED, "A Mensagem foi enviada para todos os advogados, Por favor espere.");
- WantAdvogado[playerid] = 0;
- CallAdvogado[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Nao tem advogado para voce, o tempo na cadeia começou.");
- WantAdvogado[playerid] = 0;
- CallAdvogado[playerid] = 0;
- return 0;
- }
- }
- if(TalkingLive[playerid] != 255)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(PlayerInfo[playerid][pEmprego] == 6)
- {
- format(string, sizeof(string), "AoVivo %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTGREEN, string);
- }
- else
- {
- format(string, sizeof(string), "AoVivo %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTGREEN, string);
- }
- return 0;
- }
- if(Mobile[playerid] != 255)
- {
- new idx;
- tmp = strtok(text, idx);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "%s diz (Celular): %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- //printf("callers line %d called %d caller %d",Mobile[Mobile[playerid]],Mobile[playerid],playerid);
- if(Mobile[playerid] == 191)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Denuncia: Desculpe, Nao intendi");
- return 0;
- }
- new turner[MAX_PLAYER_NAME];
- new wanted[128];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Denuncia: Temos alertado todas as unidades na área.");
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Obrigado por Relatar o Ocorrido");
- format(wanted, sizeof(wanted), "Denuncia: Todas Unidades IA: Chamador: %s",turner);
- SendTeamBeepMessage(1, TEAM_CYAN_COLOR, wanted);
- format(wanted, sizeof(wanted), "Denuncia: Incidente: %s",text);
- SendTeamMessage(1, TEAM_CYAN_COLOR, wanted);
- SendClientMessage(playerid, COLOR_GRAD2, " Ninghem na linha...");
- Mobile[playerid] = 255;
- return 0;
- }
- if(Mobile[playerid] == 191)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGÊNCIA: Desculpe eu não entendo");
- return 0;
- }
- if ((strcmp("nao", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("nao")))
- {
- new turner[MAX_PLAYER_NAME];
- new wanted[128];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, COLOR_DBLUE, "COP: Alertamos todos as unidades perto do local.");
- SendClientMessage(playerid, COLOR_DBLUE, "Obrigado por ter relatado o Ocorrido");
- format(wanted, sizeof(wanted), "HQ: Todas as unidadess: Denunciador: %s",turner);
- SendFamilyMessage(1, COLOR_DBLUE, wanted);
- format(wanted, sizeof(wanted), "HQ: Crime: %s, Suspeito: Unknown",PlayerCrime[playerid][pAccusing]);
- SendFamilyMessage(1, COLOR_DBLUE, wanted);
- SendClientMessage(playerid, COLOR_GRAD2, " Ninguém na linha.....");
- Mobile[playerid] = 255;
- return 0;
- }
- new badguy;
- //badguy = strval(tmp);
- badguy = ReturnUser(tmp);
- if (IsPlayerConnected(badguy))
- {
- if(badguy != INVALID_PLAYER_ID)
- {
- if (gTeam[badguy] == 2 || gTeam[badguy] == 1)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Polícia HQ: Você terá que entrar em contato com os assuntos internos. Esta é uma linha de emergência");
- SendClientMessage(playerid, COLOR_GRAD2, " Ninghem na linha...");
- Mobile[playerid] = 255;
- return 0;
- }
- if (WantedPoints[badguy] > 0)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Polícia HQ: Unidades já estão atribuídos a esse caso.");
- SendClientMessage(playerid, COLOR_DBLUE, "Obrigado por denunciar este crime");
- SendClientMessage(playerid, COLOR_GRAD2, " Ninguémm na linha...");
- Mobile[playerid] = 255;
- return 0;
- }
- if (badguy == playerid)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "Polícia HQ: Esta linha e de emergencia.");
- SendClientMessage(playerid, COLOR_GRAD2, " Ninguémm na linha...");
- Mobile[playerid] = 255;
- return 0;
- }
- SendClientMessage(playerid, COLOR_DBLUE, "Polícia HQ: Temos alertado todas as unidades na área.");
- SendClientMessage(playerid, COLOR_DBLUE, "Obrigado por denunciar este crime");
- SetPlayerCriminal(badguy,playerid, PlayerCrime[playerid][pAccusing]);
- if(WantedPoints[badguy] > 0) { } else { WantedPoints[badguy] += 2; }
- SendClientMessage(playerid, COLOR_GRAD2, "Ninguémm na linha...");
- Mobile[playerid] = 255;
- return 0;
- }//invalid id
- return 0;
- }//not connected
- else
- {
- format(string, sizeof(string), "Police HQ: Nenhuma informação sobre %s, o nome citado esta correto?",tmp);
- SendClientMessage(playerid, COLOR_DBLUE, string);
- return 0;
- }
- }
- /*if(Mobile[playerid] == 912)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCIA: Desculpe, nao entendi.");
- return 0;
- }
- strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);
- SendClientMessage(playerid, COLOR_DBLUE, "Polícia HQ: Se você souber o nome do assaltante ou de parte dele, me fale, ou simplesmente dizer não");
- Mobile[playerid] = 913;
- return 0;
- }
- if(Mobile[playerid] == 190)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCIA: Desculpe não entendo... Policia ou SAMU?");
- return 0;
- }
- else if ((strcmp("policia", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("policia")))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCIA: Voce optou por Policia, Espere.");
- Mobile[playerid] = 912;
- SendClientMessage(playerid, COLOR_DBLUE, "Polícia HQ: Por favor me dê uma breve descrição do crime.");
- return 0;
- }
- else if ((strcmp("SAMU", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("SAMU")))
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCIA: Voce optou por SAMU, Espere.");
- Mobile[playerid] = 914;
- SendClientMessage(playerid, TEAM_CYAN_COLOR, "Denuncia: Por favor me dê uma breve descrição do Incidente.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCIA: Desculpe não entendo... Policia ou SAMU?");
- return 0;
- }
- }*/
- if(IsPlayerConnected(Mobile[playerid]))
- {
- if(Mobile[Mobile[playerid]] == playerid)
- {
- SendClientMessage(Mobile[playerid], COLOR_YELLOW,string);
- }
- }
- else
- {
- //SendClientMessage(playerid, COLOR_YELLOW,"Ninguém lá");
- }
- return 0;
- }
- if (realchat)
- {
- if(gPlayerLogged[playerid] == 0)
- {
- return 0;
- }
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(PlayerInfo[playerid][pMaskuse] == 1)
- {
- format(string, sizeof(string), "Mascarado diz: %s", text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- format(string, sizeof(string), "%s diz: %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- }
- else
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(PlayerInfo[playerid][pMaskuse] == 1)
- {
- format(string, sizeof(string), "Mascarado diz: %s", text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- format(string, sizeof(string), "%s diz: %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- }
- else
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(PlayerInfo[playerid][pMaskuse] == 1)
- {
- format(string, sizeof(string), "Mascarado diz: %s", text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- format(string, sizeof(string), "%s diz: %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- }
- else
- {
- if(PlayerInfo[playerid][pMaskuse] == 1)
- {
- format(string, sizeof(string), "Mascarado diz: %s", text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- format(string, sizeof(string), "%s diz: %s", sendername, text);
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- }
- }
- }
- return 0;
- }
- return 1;
- } //acaba aqui
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