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Fingon.ini

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Mar 26th, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. EnableHighPolyChars=False
  35. SkeletalMeshLODBias=4
  36. ParticleLODBias=0
  37. DetailMode=0
  38. ShadowFilterQualityBias=0
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=64
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=1120
  44. MaxWholeSceneDominantShadowResolution=1344
  45. ShadowFadeResolution=128
  46. PreShadowFadeResolution=16
  47. ShadowFadeExponent=0.250000
  48. PlayerShadowFadeResolution=16
  49. ResX=1920
  50. ResY=1080
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.273240
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. OneFrameThreadLag=False
  85. m_TrShadowLODGroup=0
  86. m_TrTextureLODGroup=0
  87. ShadowFilterQualityBias=-1
  88.  
  89. [TribesGame.TrAudioSettings]
  90. m_nVolumeMaster=100
  91. m_nVolumeEffects=100
  92. m_nVolumeMusic=0
  93. m_nVolumeVoice=90
  94.  
  95. [WinDrv.WindowsClient]
  96. DisplayGamma=2.8
  97.  
  98. [TribesGame.TrGameEngine]
  99. bSmoothFrameRate=True
  100. MaxSmoothedFrameRate=200
  101. AllowScreenDoorFade=False
  102. AllowNvidiaStereo3d=False
  103. bForceStaticTerrain=True
  104.  
  105. [Engine.GameViewportClient]
  106. bUseHardwareCursorWhenWindowed=TRUE
  107.  
  108. [TribesGame.TrDevice]
  109. m_bTinyWeaponsEnabled=True
  110.  
  111. [Engine.Engine]
  112. bForceStaticTerrain=True
  113.  
  114. [Engine.ISVHacks]
  115. bInitializeShadersOnDemand=False
  116. DisableATITextureFilterOptimizationChecks=True
  117. UseMinimalNVIDIADriverShaderOptimization=True
  118. PumpWindowMessagesWhenRenderThreadStalled=False
  119.  
  120. [TextureStreaming]
  121. PoolSize=250
  122. MemoryMargin=20
  123. MemoryLoss=0
  124. HysteresisLimit=20
  125. DropMipLevelsLimit=16
  126. StopIncreasingLimit=12
  127. StopStreamingLimit=8
  128. MinEvictSize=10
  129. MinFudgeFactor=1
  130. FudgeFactorIncreaseRateOfChange=0.5
  131. FudgeFactorDecreaseRateOfChange=-0.4
  132. MinRequestedMipsToConsider=11
  133. MinTimeToGuaranteeMinMipCount=2
  134. MaxTimeToGuaranteeMinMipCount=12
  135. UseTextureFileCache=TRUE
  136. LoadMapTimeLimit=5.0
  137. LightmapStreamingFactor=0.04
  138. ShadowmapStreamingFactor=0.04
  139. MaxLightmapRadius=2000.0
  140. AllowStreamingLightmaps=True
  141. TextureFileCacheBulkDataAlignment=1
  142. UsePriorityStreaming=True
  143. bAllowSwitchingStreamingSystem=False
  144. UseDynamicStreaming=True
  145. bEnableAsyncDefrag=False
  146. bEnableAsyncReallocation=False
  147. MaxDefragRelocations=256
  148. MaxDefragDownShift=128
  149.  
  150. [XAudio2.XAudio2Device]
  151. MaxChannels=32
  152. m_bEnableBassBoost=True
  153.  
  154. [TribesGame.TrPlayerController]
  155. m_bEnableChatFilter=False
  156. m_bShowHUDObjectives=false
  157. m_bShowHUDNotifications=true
  158. m_bShowHUDFriendStateNotifications=True
  159. m_bEnableOverheadDamageIndicators=true
  160. m_bShowHUDObjectives=False
  161. m_bShowHUDReticule=False
  162. m_bShowHUDCredits=false
  163. m_bShowHUDAccolades=False
  164. m_bShowHUDBadges=False
  165. m_bShowHUDScores=True
  166. m_bShowHUDHealthBar=true
  167. m_bShowHUDVisor=False
  168. m_bShowHUDChat=true
  169. m_bShowHUDCombatLog=true
  170. m_bShowHUDKillbox=True
  171. m_bShowHUDDeathcam=true
  172. m_bShowHUDHeroText=False
  173. m_bShowHUDPromptPanel=true
  174. m_bShowHUDRespawnTimer=true
  175. m_bShowHUDSkiBars=true
  176. m_bShowHUDFriendColoring=true
  177. m_WhisperFilter=0
  178. m_bShowHUDCracks=False
  179. EnableAlienFX=False
  180. m_bAnimMenu=false
  181. m_bAllowSimulatedProjectiles=True
  182.  
  183. [TribesGame.TrEntryPlayerController]
  184. m_bEnableChatFilter=false
  185. m_bShowHUDObjectives=true
  186. m_bShowHUDNotifications=true
  187. m_bShowHUDFriendStateNotifications=true
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