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- v--SIMPLE BOT
- function ENT:OnKilled(dmg)
- print(self.nameOfNpcDB)
- hook.Call("KilledNPCHandler", GAMEMODE, self,self,self,self,self)
- local item = GAMEMODE.Items[1]
- for i=1,2 do
- local ent = ents.Create("xp_orb")
- ent:SetPos(self:GetPos() + VectorRand()*Vector(15,15,0))
- ent:Spawn()
- ent:Activate()
- ent:SetXP(10,100)
- end
- for i=1,2 do
- local ent = ents.Create("dropped_item")
- ent:SetModel("models/weapons/w_crowbar.mdl")
- ent:SetPos(self:GetPos() + VectorRand()*Vector(15,15,0))
- ent:Spawn()
- ent:SetNWString("id","weapon_crowbar")
- end
- self:BecomeRagdoll(dmg)
- //self.loopingSound:Stop()
- end
- -- INIT FILE
- function KilledNPCHandlerz(npc)
- timer.Simple(2,function()
- for i,v in ipairs(possibleNPCNames)do
- if(v[2]==npc.nameOfNpcDB)then
- v[1]=false
- end
- end
- end)
- end
- hook.Add( "KilledNPCHandler", "npcHandler", KilledNPCHandlerz )
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