Advertisement
flowtron

AC pub.shotty.wip 001g

Sep 17th, 2011
251
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.94 KB | None | 0 0
  1. == DOWNLOADS: ==
  2. ----------- : ---- : -----------------------------------------------------
  3. game-home : 44MB : http://www.mediafire.com/download.php?lu0muy1bc229bhz
  4. ----------- : ---- : -----------------------------------------------------
  5. win32 :Ärkef.: http://test.bcfh.eu/shotty_win.zip
  6. Mac OS X : R.R.: http://pbclan.tk/sekret_files/SST_assaultcube.dmg
  7. linux64-bin : flow: http://www.mediafire.com/download.php?2k0rqi6ktah3q63
  8. ----------- : ---- : -----------------------------------------------------
  9. sourcediffs : 6KB: http://www.mediafire.com/download.php?7gda642opko5tdt
  10. full-source : 300KB: http://www.mediafire.com/download.php?0xaa3kfh9hzxphm
  11. ----------- : ---- : -----------------------------------------------------
  12.  
  13. == HowTo: ==
  14. Everybody needs 'game-home' (media); unpack contained ACshotgun folder to e.g. Desktop.
  15. - Create a new link to game-launcher (assaultcube (.BAT)) and
  16. - pass it the additional argument "--home=/PATH/TO/DESKTOP/ACshotgun",
  17. with PATH/TO/DESKTOP being your real path to where you unpacked the GameHome.
  18. - use this launcher to test-play
  19.  
  20. - sgpat.cfg gives LCTRL & RCTRL (left/right control keys) new meaning
  21. left displays the last shot-pattern, right brings up the config-menu.
  22.  
  23. == Caveats: ==
  24.  
  25. Windows: the client is still called ac_client.exe - rename to ac_shotgun.exe and
  26. adapt a _copy_ of the BAT-file-launcher to match that new name.
  27.  
  28. Linux: you can copy the binaries to the bin_unix of your 1104 installation,
  29. the gamehome replaces all the media so it matches the SVN-file-layout.
  30.  
  31. MAPS: you might have trouble spawning on maps, if so remove the "official" and "servermaps"
  32. subdirectories of the packages/maps-folder in your unpacked-gamehome data!
  33.  
  34. == Technical background: ==
  35. The shotgun uses 3 rings: center, middle and outer
  36. Each ring gets 21 pellets distributed evenly (!) inside it's area.
  37. The pellets (in their sum) can do a given percentage of the total-damage /if/ they actually hit.
  38. All of these attributes can be configured.
  39. The circles can be made to overlap each other, or leave segments free even -
  40. whether this is a sensible setting though is highly questionable.
  41. The default settings were picked to most closely approximate the behaviour so far.
  42.  
  43. It is recommended that you first get a feel for the changes in settings,
  44. try to generate such free segments as mentioned above ..
  45. just keep shooting and pressing LCTRL.
  46. Once you've got a feel for that you can
  47. start fiddeling together something you think would behave in some fashion,
  48. start a BOT DEATHMATCH and set "/idlebots 1" .. have a go at shooting the bots
  49. from different angles and distances.
  50.  
  51. HTH
  52.  
  53. These are the latest values "to try out":
  54. --------------
  55. shotgun_tryout = [
  56. SGDMGTOTAL 88
  57. SGCCdmg 500
  58. SGCMdmg 325
  59. SGCOdmg 175
  60. SGDMGDISTB 50
  61. SGDMGBONUS 62
  62. SGCCbase 0
  63. SGCCrange 45
  64. SGCMbase 25
  65. SGCMrange 60
  66. SGCObase 50
  67. SGCOrange 75
  68. ]
  69. --------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement