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- == DOWNLOADS: ==
- ----------- : ---- : -----------------------------------------------------
- game-home : 44MB : http://www.mediafire.com/download.php?lu0muy1bc229bhz
- ----------- : ---- : -----------------------------------------------------
- win32 :Ärkef.: http://test.bcfh.eu/shotty_win.zip
- Mac OS X : R.R.: http://pbclan.tk/sekret_files/SST_assaultcube.dmg
- linux64-bin : flow: http://www.mediafire.com/download.php?2k0rqi6ktah3q63
- ----------- : ---- : -----------------------------------------------------
- sourcediffs : 6KB: http://www.mediafire.com/download.php?7gda642opko5tdt
- full-source : 300KB: http://www.mediafire.com/download.php?0xaa3kfh9hzxphm
- ----------- : ---- : -----------------------------------------------------
- == HowTo: ==
- Everybody needs 'game-home' (media); unpack contained ACshotgun folder to e.g. Desktop.
- - Create a new link to game-launcher (assaultcube (.BAT)) and
- - pass it the additional argument "--home=/PATH/TO/DESKTOP/ACshotgun",
- with PATH/TO/DESKTOP being your real path to where you unpacked the GameHome.
- - use this launcher to test-play
- - sgpat.cfg gives LCTRL & RCTRL (left/right control keys) new meaning
- left displays the last shot-pattern, right brings up the config-menu.
- == Caveats: ==
- Windows: the client is still called ac_client.exe - rename to ac_shotgun.exe and
- adapt a _copy_ of the BAT-file-launcher to match that new name.
- Linux: you can copy the binaries to the bin_unix of your 1104 installation,
- the gamehome replaces all the media so it matches the SVN-file-layout.
- MAPS: you might have trouble spawning on maps, if so remove the "official" and "servermaps"
- subdirectories of the packages/maps-folder in your unpacked-gamehome data!
- == Technical background: ==
- The shotgun uses 3 rings: center, middle and outer
- Each ring gets 21 pellets distributed evenly (!) inside it's area.
- The pellets (in their sum) can do a given percentage of the total-damage /if/ they actually hit.
- All of these attributes can be configured.
- The circles can be made to overlap each other, or leave segments free even -
- whether this is a sensible setting though is highly questionable.
- The default settings were picked to most closely approximate the behaviour so far.
- It is recommended that you first get a feel for the changes in settings,
- try to generate such free segments as mentioned above ..
- just keep shooting and pressing LCTRL.
- Once you've got a feel for that you can
- start fiddeling together something you think would behave in some fashion,
- start a BOT DEATHMATCH and set "/idlebots 1" .. have a go at shooting the bots
- from different angles and distances.
- HTH
- These are the latest values "to try out":
- --------------
- shotgun_tryout = [
- SGDMGTOTAL 88
- SGCCdmg 500
- SGCMdmg 325
- SGCOdmg 175
- SGDMGDISTB 50
- SGDMGBONUS 62
- SGCCbase 0
- SGCCrange 45
- SGCMbase 25
- SGCMrange 60
- SGCObase 50
- SGCOrange 75
- ]
- --------------
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