Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Server-Side Cleanup">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"init",0,250,-65.004578,-391.651611,24.995417,-341.651672,0.000000,"init"};
- item1[] = {"true",8,218,-62.976639,-315.185364,27.023363,-265.185364,0.000000,"true"};
- item2[] = {"Share__Work_load",2,250,-64.183350,-224.681931,25.816656,-174.681931,0.000000,"Share " \n "Work-load"};
- item3[] = {"true",8,218,-54.709698,75.189262,35.290302,125.189262,0.000000,"true"};
- item4[] = {"Time_Check",4,218,-219.425827,-133.310532,-129.425964,-83.310455,0.000000,"Time Check"};
- item5[] = {"Delete_Dead_Cars",2,4346,-220.186951,-29.248400,-130.187195,20.751413,0.000000,"Delete" \n "Dead" \n "Cars"};
- item6[] = {"",7,210,-312.538239,95.295059,-304.538239,103.295059,0.000000,""};
- item7[] = {"",7,210,-311.750000,-203.033707,-303.750000,-195.033707,0.000000,""};
- link0[] = {0,1};
- link1[] = {1,2};
- link2[] = {2,4};
- link3[] = {3,6};
- link4[] = {4,5};
- link5[] = {5,3};
- link6[] = {6,7};
- link7[] = {7,2};
- globals[] = {0.000000,0,0,0,0,640,480,1,46,6316128,1,-629.444153,611.207214,293.309357,-434.050568,1243,911,1};
- window[] = {2,-1,-1,-32000,-32000,910,150,1793,150,3,1261};
- *//*%FSM</HEAD>*/
- class FSM
- {
- fsmName = "Server-Side Cleanup";
- class States
- {
- class init
- {
- name = "init";
- init = "private[""_impound"",""_cars"",""_objs"",""_totCars"",""_thread""];" \n
- "_impound = time;" \n
- "_cars = time;" \n
- "_objs = time;";
- precondition = "";
- class Links
- {
- class true
- {
- priority = 0.000000;
- to="Share__Work_load";
- precondition = "";
- condition="true";
- action="";
- };
- };
- };
- class Share__Work_load
- {
- name = "Share__Work_load";
- init = "";
- precondition = "";
- class Links
- {
- class Time_Check
- {
- priority = 0.000000;
- to="Delete_Dead_Cars";
- precondition = "";
- condition="((time - _cars) > (3 * 60))";
- action="";
- };
- };
- };
- class Delete_Dead_Cars
- {
- name = "Delete_Dead_Cars";
- init = "{" \n
- " if(!alive _x) then" \n
- " {" \n
- " _dbInfo = _x getVariable[""dbInfo"",[]];" \n
- " if(count _dbInfo > 0) then" \n
- " {" \n
- " _uid = _dbInfo select 0;" \n
- " _plate = _dbInfo select 1;" \n
- "" \n
- " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];" \n
- " _query spawn {" \n
- " " \n
- " _thread = [_this,1] spawn DB_fnc_asyncCall;" \n
- " };" \n
- " };" \n
- " if(!isNil ""_x"" && {!isNull _x}) then {" \n
- " deleteVehicle _x;" \n
- " };" \n
- " };" \n
- "} foreach allMissionObjects ""LandVehicle"";" \n
- "" \n
- "{" \n
- " if(!alive _x) then" \n
- " {" \n
- " _dbInfo = _x getVariable[""dbInfo"",[]];" \n
- " if(count _dbInfo > 0) then" \n
- " {" \n
- " _uid = _dbInfo select 0;" \n
- " _plate = _dbInfo select 1;" \n
- "" \n
- " _query = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];" \n
- " _query spawn {" \n
- " " \n
- " _thread = [_this,1] spawn DB_fnc_asyncCall;" \n
- " };" \n
- " };" \n
- " if(!isNil ""_x"" && {!isNull _x}) then {" \n
- " deleteVehicle _x;" \n
- " };" \n
- " };" \n
- "} foreach allMissionObjects ""Air"";" \n
- "" \n
- "_cars = time;";
- precondition = "";
- class Links
- {
- class true
- {
- priority = 0.000000;
- to="Share__Work_load";
- precondition = "";
- condition="true";
- action="";
- };
- };
- };
- };
- initState="init";
- finalStates[] =
- {
- };
- };
- /*%FSM</COMPILE>*/
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement