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- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Motenten's Macro Book Function ** --
- -- Last Updated: 05/05/14 12:00 AM *Fixed Magic Sets* --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For Magic. Default ACC Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below --
- IdleIndex = 1
- IdleArray = {"Refresh","Regen","Movement"} -- Default Idle Set Is Movement --
- Armor = 'None'
- StunIndex = 0
- Obi = 'OFF' -- Turn Default Obi ON or OFF Here --
- target_distance = 5 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- Non_Obi_Spells = S{
- 'Burn','Choke','Drown','Frost','Rasp','Shock','Impact','Anemohelix','Cryohelix',
- 'Geohelix','Hydrohelix','Ionohelix','Luminohelix','Noctohelix','Pyrohelix'}
- Cure_Spells = {"Cure","Cure II","Cure III","Cure IV"} -- Cure Degradation --
- Curaga_Spells = {"Curaga","Curaga II"} -- Curaga Degradation --
- sc_map = {SC1 = "Composure", SC2 = "Stun", SC3 = "Chainspell"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- -- Idle Sets --
- sets.Idle = {}
- sets.Idle.Refresh = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Mana Ampulla",
- head="Viti. Chapeau +1",
- neck="Wiglen Gorget",
- ear1="Loquac. Earring",
- ear2="Moonshade Earring",
- body="Gende. Bilaut +1",
- hands="Serpentes Cuffs",
- ring1="Sheltered Ring",
- ring2="Defending Ring",
- back="Umbra Cape",
- waist="Fucho-no-Obi",
- legs="Nares Trews",
- feet="Serpentes Sabots"}
- sets.Idle.Regen = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Mana Ampulla",
- head="Viti. Chapeau +1",
- neck="Wiglen Gorget",
- ear1="Loquac. Earring",
- ear2="Moonshade Earring",
- body="Gende. Bilaut +1",
- hands="Serpentes Cuffs",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="Kumbira Cape",
- waist="Slipor Sash",
- legs="Nares Trews",
- feet="Serpentes Sabots"}
- sets.Idle.Movement = set_combine(sets.Idle.Refresh,{})
- sets.Resting = set_combine(sets.Idle.Movement,{
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Mana Ampulla",
- head="Viti. Chapeau +1",
- neck="Wiglen Gorget",
- ear1="Loquac. Earring",
- ear2="Moonshade Earring",
- body="Gende. Bilaut +1",
- hands="Serpentes Cuffs",
- ring1="Sheltered Ring",
- ring2="Defending Ring",
- back="Umbra Cape",
- waist="Fucho-no-Obi",
- legs="Nares Trews",
- feet="Serpentes Sabots"})
- -- PDT Set --
- sets.PDT = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- head="Gende. Caubeen +1",
- neck="Wiglen Torque",
- body="Gende. Bilaut +1",
- hands="Vivi. Gloves +1",
- ring1="Sheltered Ring",
- ring2="Defending Ring",
- back="Umbra Cape",
- waist="Fucho-no-obi",
- legs="Vivi. Tights +1",
- feet="Gende. Galosh. +1"}
- sets.Sublimation = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Mana Ampulla",
- head="Viti. Chapeau +1",
- neck="Wiglen Gorget",
- ear1="Loquac. Earring",
- ear2="Moonshade Earring",
- body="Gende. Bilaut +1",
- hands="Serpentes Cuffs",
- ring1="Sheltered Ring",
- ring2="Defending Ring",
- back="Umbra Cape",
- waist="Fucho-no-Obi",
- legs="Nares Trews",
- feet="Serpentes Sabots"}
- sets.Precast = {}
- -- Fastcast Set --
- sets.Precast.FastCast = {
- head="Atrophy Chapeau +1",
- neck="Orunmila's Torque",
- hands="Gendewitha Gages +1",
- ear1="Loquac. Earring",
- back="Swith Cape +1",
- body="Viti. Tabard +1",
- ring2="Veneficium Ring",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Chelona Boots +1"}
- -- Elemental Staves --
- sets.Precast.Thunder = {main='Apamajas I'}
- sets.Precast.Water = {main='Haoma I'}
- sets.Precast.Fire = {main='Atar I'}
- sets.Precast.Ice = {main='Vourukasha I'}
- sets.Precast.Wind = {main='Vayuvata I'}
- sets.Precast.Earth = {main='Vishrava I'}
- sets.Precast.Light = {main='Arka I'}
- sets.Precast.Dark = {main='Xsaeta I'}
- -- Precast Enhancing Magic --
- sets.Precast['Enhancing Magic'] = set_combine(sets.Precast.FastCast,{
- head="Umuthi Hat",
- waist="Siegel Sash"})
- -- Precast Cure Set --
- sets.Precast.Cure = {
- head="Atrophy Chapeau +1",
- neck="Orunmila's Torque",
- hands="Gendewitha Gages +1",
- ear1="Loquac. Earring",
- ear2="Estq. Earring",
- back="Swith Cape +1",
- body="Viti. Tabard +1",
- ring2="Veneficium Ring",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Chelona Boots +1"}
- -- Midcast Base Set --
- sets.Midcast = {
- main="Seveneyes",
- sub="Genbu's Shield",
- ammo="Incantor Stone",
- head="Gendewitha Caubeen +1",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Magnetic Earring",
- back="Swith Cape +1",
- body="Hedera Cotehardie",
- hands="Vivi. Gloves +1",
- ring2="Veneficium Ring",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Umbani Boots"}
- -- Haste Set --
- sets.Midcast.Haste = {
- main="Seveneyes",
- sub="Genbu's Shield",
- ammo="Incantor Stone",
- head="Gendewitha Caubeen +1",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Magnetic Earring",
- back="Swith Cape +1",
- body="Vanir Cotehardie",
- hands="Vivi. Gloves +1",
- ring2="Veneficium Ring",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Umbani Boots"}
- -- Cure Set --
- sets.Midcast.Cure = {
- main="Tamaxchi",
- sub="Genbu's Shield",
- ammo="Oreiad's Tathlum",
- head="Gende. Caubeen +1",
- neck="Colossus's Torque",
- ear2="Beatific Earring",
- ear1="Novia Earring",
- body="Heka's Kalasiris",
- hands="Hagondes Cuffs +1",
- ring1="Haoma's Ring",
- ring2="Haoma's Ring",
- back="Ghostfyre Cape",
- waist="Pythia Sash +1",
- legs="Artsieq Hose",
- feet="Rubeus Boots"}
- -- Curaga Set --
- sets.Midcast.Curaga = {
- main="Tamaxchi",
- sub="Genbu's Shield",
- ammo="Leisure Musk",
- head="Gende. Caubeen +1",
- neck="Colossus's Torque",
- ear2="Beatific Earring",
- ear1="Novia Earring",
- body="Heka's Kalasiris",
- hands="Hagondes Cuffs +1",
- ring1="Haoma's Ring",
- ring2="Kuchekula Ring",
- back="Ghostfyre Cape",
- waist="Pythia Sash +1",
- legs="Artsieq Hose",
- feet="Rubeus Boots"}
- -- Enhancing Magic --
- sets.Midcast['Enhancing Magic'] = {
- main="Seveneyes",
- sub="Genbu's Shield",
- head="Umuthi Hat",
- neck="Colossus's Torque",
- ear1="Andoaa Earring",
- ear2="Augment. Earring",
- body="Anhur Robe",
- hands="Viti. Gloves +1",
- back="Estoqueur's Cape",
- waist="Olympus Sash",
- legs="Shedir Seraweels",
- feet="Estq. Houseaux +2"}
- -- Stoneskin --
- sets.Midcast.Stoneskin = set_combine(sets.Midcast['Enhancing Magic'],{waist="Siegel Sash",legs="Shedir Seraweels"})
- -- Refresh --
- sets.Midcast.Refresh = set_combine(sets.Midcast.Haste,{feet ="Estq. Houseaux +2",back="Estoqueur's Cape",legs="Estqr. Fuseau +2"})
- -- Cursna --
- sets.Midcast.Cursna = set_combine(sets.Midcast.Haste,{
- main="Seveneyes",
- sub="Genbu's Shield",
- ammo="Leisure Musk",
- head="Gendewitha Caubeen +1",
- neck="Debilis Medallion",
- ear1="Beatific Earring",
- ear2="Magnetic Earring",
- body="Hedera Cotehardie",
- hands="Hieros Mittens",
- ring1="Haoma's Ring",
- ring2="Haoma's Ring",
- back="Swith Cape +1",
- waist="Bishop's Sash",
- legs="Artsieq Hose",
- feet="Gende. Galosh. +1"})
- -- Stun Sets --
- sets.Midcast.Stun = {
- main="Ngqoqwanb",
- sub="Mephitis Grip",
- ammo="Oreiad's Tathlum",
- head="Atrophy Chapeau +1",
- neck="Orunmila's Torque",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- back="Swith Cape +1",
- body="Vanir Cotehardie",
- hands="Lurid Mitts",
- ring1="Perception Ring",
- ring2="Sangoma Ring",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Bokwus Boots"}
- sets.Midcast.Stun.MidACC = set_combine(sets.Midcast.Stun,{})
- sets.Midcast.Stun.HighACC = set_combine(sets.Midcast.Stun.MidACC,{})
- -- Dark Magic Sets --
- sets.Midcast['Dark Magic'] = {
- main="Ngqoqwanb",
- ammo="Oreiad's Tathlum",
- sub="Mephitis Grip",
- head="Atrophy Chapeau +1",
- neck="Orunmila's Torque",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- back="Swith Cape +1",
- body="Vanir Cotehardie",
- hands="Lurid Mitts",
- ring2="Veneficium Ring",
- waist="Witful Belt",
- legs="Artsieq Hose",
- feet="Bokwus Boots"}
- sets.Midcast['Dark Magic'].MidACC = set_combine(sets.Midcast['Dark Magic'],{})
- sets.Midcast['Dark Magic'].HighACC = set_combine(sets.Midcast['Dark Magic'].MidACC,{})
- -- Elemental Sets --
- sets.Midcast['Elemental Magic'] = {
- main="Ngqoqwanb",
- sub="Wizzan Grip",
- ammo="Oreiad's Tathlum",
- neck="Stoicheion Medal",
- head="Hagondes Hat +1",
- ear1="Strophadic Earring",
- ear2="Hecate's Earring",
- back="Toro Cape",
- body="Vanir Cotehardie",
- hands="Otomi Gloves",
- ring1="Strendu Ring",
- ring2="Acumen Ring",
- waist="Sekhmet Corset",
- legs="Hagondes Pants +1",
- feet="Vitivation Boots +1"}
- sets.Midcast['Elemental Magic'].MidACC = set_combine(sets.Midcast['Elemental Magic'],{})
- sets.Midcast['Elemental Magic'].HighACC = set_combine(sets.Midcast['Elemental Magic'].MidACC,{})
- -- Enfeebling Sets --
- sets.Midcast['Enfeebling Magic'] = {
- main="Ngqoqwanb",
- sub="Mephitis Grip",
- ammo="Oreiad's Tathlum",
- head="Viti. Chapeau +1",
- neck="Enfeebling Torque",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- back="Astute Cape",
- body="Atrophy Tabard +1",
- hands="Lurid Mitts",
- ring1="Perception Ring",
- ring2="Sangoma Ring",
- waist="Casso Sash",
- legs="Artsieq Hose",
- feet="Rubeus Boots"}
- sets.Midcast['Enfeebling Magic'].MidACC = set_combine(sets.Midcast['Enfeebling Magic'],{})
- sets.Midcast['Enfeebling Magic'].HighACC = set_combine(sets.Midcast['Enfeebling Magic'].MidACC,{})
- -- Impact --
- sets.Midcast.Impact = {
- main="Ngqoqwanb",
- sub="Wizzan Grip",
- ammo="Oreiad's Tathlum",
- neck="Stoicheion Medal",
- ear1="Strophadic Earring",
- ear2="Hecate's Earring",
- back="Toro Cape",
- body="Twilight Cloak",
- hands="Otomi Gloves",
- ring1="Strendu Ring",
- ring2="Acumen Ring",
- waist="Sekhmet Corset",
- legs="Hagondes Pants +1",
- feet="Vitivation Boots +1"}
- -- Elemental Obi/Twilight Cape --
- sets.Obi = {}
- sets.Obi.Thunder = {back="Twilight Cape",waist='Rairin Obi'}
- sets.Obi.Water = {back="Twilight Cape",waist='Suirin Obi'}
- sets.Obi.Fire = {back="Twilight Cape",waist='Karin Obi'}
- sets.Obi.Ice = {back="Twilight Cape",waist='Hyorin Obi'}
- sets.Obi.Wind = {back="Twilight Cape",waist='Furin Obi'}
- sets.Obi.Earth = {back="Twilight Cape",waist='Dorin Obi'}
- sets.Obi.Light = {back="Twilight Cape",waist='Korin Obi'}
- sets.Obi.Dark = {back="Twilight Cape",waist='Anrin Obi'}
- -- JA Sets --
- sets.JA = {}
- sets.JA.Composure = {
- head="Estq. Chappel +2",
- body="Estq. Sayon +2",
- hands="Estq. Ganthrt. +2",
- legs="Estqr. Fuseau +2",
- feet="Estq. Houseaux +2"}
- sets.JA.Chainspell = {body="Viti. Tabard +1"}
- sets.JA.Saboteur = {hands="Estq. Ganthrt. +2"}
- -- Melee Set --
- sets.Melee = set_combine(sets.Midcast.Haste,{})
- -- WS Base Set --
- sets.WS = {}
- sets.WS["Chant du Cygne"] = {}
- sets.WS.Requiescat = {}
- sets.WS["Knights of Round"] = {}
- sets.WS.Exenterator = {}
- sets.WS.Evisceration = {}
- end
- function pretarget(spell,action)
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu") and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english:ifind("Cure") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Cure_Spells)
- elseif spell.english:ifind("Curaga") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Curaga_Spells)
- elseif buffactive['Light Arts'] or buffactive['Addendum: White'] then
- if spell.english == "Light Arts" and not buffactive['Addendum: White'] then
- cancel_spell()
- send_command('input /ja Addendum: White <me>')
- elseif spell.english == "Manifestation" then
- cancel_spell()
- send_command('input /ja Accession <me>')
- elseif spell.english == "Alacrity" then
- cancel_spell()
- send_command('input /ja Celerity <me>')
- elseif spell.english == "Parsimony" then
- cancel_spell()
- send_command('input /ja Penury <me>')
- end
- elseif buffactive['Dark Arts'] or buffactive['Addendum: Black'] then
- if spell.english == "Dark Arts" and not buffactive['Addendum: Black'] then
- cancel_spell()
- send_command('input /ja Addendum: Black <me>')
- elseif spell.english == "Accession" then
- cancel_spell()
- send_command('input /ja Manifestation <me>')
- elseif spell.english == "Celerity" then
- cancel_spell()
- send_command('input /ja Alacrity <me>')
- elseif spell.english == "Penury" then
- cancel_spell()
- send_command('input /ja Parsimony <me>')
- end
- end
- end
- function precast(spell,action)
- if spell.type:endswith('Magic') or spell.type == "Ninjutsu" then
- if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu If You Are Silenced or Out of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
- return
- else
- if string.find(spell.english,'Cur') and spell.english ~= "Cursna" then
- equip(sets.Precast.Cure)
- elseif spell.english == "Stun" then
- if buffactive.Composure then -- Cancel Composure When You Cast Stun --
- cast_delay(0.2)
- send_command('cancel Composure')
- end
- equip(sets.Precast.FastCast)
- elseif spell.english == "Impact" then
- equip(set_combine(sets.Precast.FastCast,{body="Twilight Cloak"}))
- elseif string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.english .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- elseif sets.Precast[spell.skill] then
- equip(sets.Precast[spell.skill])
- else
- equip(sets.Precast.FastCast)
- end
- end
- elseif spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- if sets.WS[spell.english] then
- equip(sets.WS[spell.english])
- end
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if sets.Precast[spell.element] then
- equip(sets.Precast[spell.element])
- end
- if StunIndex == 1 then
- equip(sets.Midcast.Stun)
- end
- end
- function midcast(spell,action)
- equipSet = {}
- if spell.type:endswith('Magic') or spell.type == 'Ninjutsu' then
- equipSet = sets.Midcast
- if string.find(spell.english,'Cure') then
- equipSet = equipSet.Cure
- elseif string.find(spell.english,'Cura') then
- equipSet = equipSet.Curaga
- elseif string.find(spell.english,'Refresh') then
- equipSet = equipSet.Refresh
- elseif spell.english == "Stoneskin" then
- if buffactive.Stoneskin then
- send_command('@wait 2.8;cancel stoneskin')
- end
- equipSet = equipSet.Stoneskin
- elseif spell.english == "Sneak" then
- if spell.target.name == player.name and buffactive['Sneak'] then
- send_command('cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif spell.english == "Phalanx II" then -- Viti. Gloves +1 For Phalanx II --
- equipSet = set_combine(equipSet,{hands="Viti. Gloves +1"})
- elseif spell.english == "Dia III" or spell.english == "Slow II" then -- Viti. Chapeau +1 For Dia III or Slow II --
- equipSet = set_combine(equipSet['Enfeebling Magic'],{head="Viti. Chapeau +1"})
- elseif spell.english == "Paralyze II" then -- Vitivation Boots +1 For Paralyze II --
- equipSet = set_combine(equipSet,{feet="Vitivation Boots +1"})
- elseif spell.english == "Blind II" or spell.english == "Bio III" then -- Viti. Tights +1 For Blind II or Bio III --
- equipSet = set_combine(equipSet,{legs="Viti. Tights +1"})
- elseif string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
- send_command('@wait 1.7; cancel Copy Image*')
- end
- equipSet = equipSet.Haste
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equipSet = equipSet.Haste
- else
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if equipSet[spell.skill] then
- equipSet = equipSet[spell.skill]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if equipSet[spell.type] then
- equipSet = equipSet[spell.type]
- end
- if (spell.skill == 'Elemental Magic' or string.find(spell.english,'Cur') or string.find(spell.english,'Bio') or string.find(spell.english,'Dia') or spell.english == 'Aspir' or spell.english == 'Drain') and not Non_Obi_Spells:contains(spell.english) and (world.day_element == spell.element or world.weather_element == spell.element) and sets.Obi[spell.element] and Obi == 'ON' and spell.english ~= "Cursna" then -- Use Obi Toggle To Equip Normal Waist Gear --
- equipSet = set_combine(equipSet,sets.Obi[spell.element])
- end
- end
- elseif equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- equip(equipSet)
- if StunIndex == 1 then
- equip(sets.Midcast.Stun)
- end
- end
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.english == "Sleep II" then -- Sleep II Countdown --
- send_command('wait 60;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('wait 30;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Banish II" then -- Banish II Countdown --
- send_command('wait 20;input /echo Banish Effect: [WEARING OFF IN 10 SEC.]')
- end
- end
- status_change(player.status)
- end
- function status_change(new,old)
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif buffactive["Sublimation: Activated"] then
- equip(sets.Sublimation)
- elseif new == 'Engaged' then
- equip(sets.Melee)
- elseif new == 'Idle' then
- equip(sets.Idle[IdleArray[IdleIndex]])
- elseif new == 'Resting' then
- equip(sets.Resting)
- end
- if StunIndex == 1 then
- equip(sets.Midcast.Stun)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if not midaction() then
- status_change(player.status)
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Magic Accuracy Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Magic Accuracy Level: ' .. AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Stun Toggle --
- if StunIndex == 1 then
- StunIndex = 0
- add_to_chat(123,'Stun Set: [Unlocked]')
- else
- StunIndex = 1
- add_to_chat(158,'Stun Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Obi Toggle --
- if Obi == 'ON' then
- Obi = 'OFF'
- add_to_chat(123,'Obi: [OFF]')
- else
- Obi = 'ON'
- add_to_chat(158,'Obi: [ON]')
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
- status_change(player.status)
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function actualCost(originalCost)
- if buffactive["Penury"] then
- return originalCost*.5
- elseif buffactive["Light Arts"] then
- return originalCost*.9
- else
- return originalCost
- end
- end
- function degrade_spell(spell,degrade_array)
- spell_index = table.find(degrade_array,spell.name)
- if spell_index > 1 then
- new_spell = degrade_array[spell_index - 1]
- change_spell(new_spell,spell.target.raw)
- add_to_chat(8,spell.name..' Canceled: [Current MP = ' .. player.mp .. ' | ' .. player.mpp .. '%] Using '..new_spell..' instead.')
- end
- end
- function change_spell(spell_name,target)
- cancel_spell()
- send_command('//'..spell_name..' '..target)
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'WHM' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'BLM' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'SCH' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'DNC' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'WAR' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'NIN' then
- set_macro_page(1, 3)
- else
- set_macro_page(1, 3)
- end
- end
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