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Oct 8th, 2015
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  1. m_frameDestRect = { 0, 0, 480, 320 };
  2. m_frameSrcRect = { 0, 0, 480, 320 };
  3. m_pTexSprite = IMG_LoadTexture(pRenderer, "image.png");
  4.  
  5. SDL_RenderCopy(m_pRenderer, m_pTexSprite, &m_frameSrcRect, &m_frameDestRect);
  6.  
  7. uint32_t frameX = (m_frame + 1) % 5;
  8. uint32_t col = (m_frame + 1) / 5;
  9.  
  10. m_frameSrcRect = { frameX * 480, col * 320, 480, 320 };
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