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- #include <SPI.h>
- #include <Gamebuino.h>
- Gamebuino gb;
- const byte tilemap1[] PROGMEM = {17,11,
- 8,8,
- 2, 2, 2, 2, 2, 2, 2,19,30,26,26,26,26,26,26,26, 2,
- 2, 2, 2, 2, 2, 2, 2,19, 8,26,26,26,26,26,26,26,20,
- 2, 2, 2, 2, 2, 2, 2,19, 8,26,26,25,25,25,25,25,20,
- 2, 2, 2, 2, 2, 2,18, 4, 8,25,26,56,57,58,59,60,20,
- 2, 2, 2, 2, 2, 4, 8, 8, 8,65,25,51,52,53,54,55,20,
- 2, 2, 2, 2, 4, 8, 8, 8, 8, 8, 8,46,47,48,49,50,20, /////////112x64 pix res
- 18,18,18, 4, 8, 8, 8, 8, 8, 8,8, 8,79, 8, 8, 8, 3,
- 28, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,29,
- 21,21, 6, 8, 8, 8,22,23,24, 8, 8, 8, 8, 8, 5,21,21,
- 2, 2,19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,20, 2, 2,
- 2, 2, 2,21,21,21,21,21,21,21,21,21,21,21, 2, 2, 2};
- const byte tilemap2[] PROGMEM = {17,11,
- 8,8,
- 2, 2, 2, 2, 2, 2, 2,19,30,30, 3,18,18,18,18,18, 2,
- 2, 2, 2, 2, 2, 2, 2,19, 8, 8,27,27,27,27,27,27,20,
- 2, 2, 2, 2, 2, 2, 2,19, 8, 8,26,26,26,26,26,26,20,
- 2, 2, 2, 2, 2, 2,18, 4, 8, 8,25,26,26,26,26,26,20,
- 2, 2, 2, 2, 2, 4, 8, 8, 8, 8, 8,26,26,26,26,26,20,
- 2, 2, 2, 2, 4, 8, 8, 8, 8, 8, 8,26,26,26,26,26,20, /////////112x64 pix res
- 18,18,18, 4, 8, 8, 8,27, 8, 8, 8, 8,25,25,25,25, 3,
- 28, 8, 8, 8, 8, 8,27,26,27, 8, 8, 8, 8, 8, 8, 8,29,
- 21,21, 6, 8, 8,27,26,26,26,27, 8, 8, 8, 8, 5,21,21,
- 2, 2,19, 8, 8,25,25,25,25,25, 8, 8, 8, 8,20, 2, 2,
- 2, 2, 2,21,21,21,21,21,21,21,21,21,21,21, 2, 2, 2};
- const byte tilemap3[] PROGMEM = {17,11,
- 8,8,
- 2, 2, 2, 2, 2, 2, 2, 2,18,18,18,18,18,18,18,18, 2,
- 2, 2, 2, 2, 2, 2, 2,19, 8, 8, 8, 8, 8, 8, 8, 8,20,
- 2, 2, 2, 2, 2, 2, 2,19, 8, 8, 8, 8, 8, 8, 8, 8,20,
- 2,18,18,18,18,18,18, 4, 8, 8, 8, 8, 5,21,21,21, 2,
- 19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 2, 2, 2, 2, 2,
- 19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 2, 2, 2, 2, 2, 2, /////////112x64 pix res
- 19, 8, 8, 5,21,21,21, 6, 8, 8,20, 2, 2, 2, 2, 2, 2,
- 19, 8, 8,20, 2, 2, 2,19, 8, 8,20, 2, 2, 2, 2, 2, 2,
- 19,34, 8,20, 2, 2, 2,19, 8, 8,20, 2, 2, 2, 2, 2, 2,
- 2,21,21, 2, 2, 2, 2,19, 8, 8,20, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2,19,28,28,20, 2, 2, 2, 2, 2, 2};
- const byte tilemap4[] PROGMEM = {17,11,
- 8,8,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2,18,18,18,18,18, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 19, 8, 8, 8,36, 8,20, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 19, 8, 8, 8, 8, 8,20, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, /////////112x64 pix res
- 19, 8, 8, 5,21,21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 19, 8, 8,20, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 19,35, 8,20, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2,21,21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2};
- const byte tilemap7[] PROGMEM = {12,11,
- 8,8,
- 45,45,45,45,45,45,45,45,45,45,45,45,
- 45,45,37,37,37,37,37,37,37,45,45,45,
- 45,41,61,61,61,61,66,62,61,40,45,45,
- 45,41, 8, 8, 8, 8,67,63, 8,40,45,45,
- 45,41, 8, 8, 8, 8, 8,64, 8,40,45,45,
- 45,41, 8, 8, 8, 8, 8, 8, 8,40,45,45, /////////112x64 pix res
- 45,41, 8, 8, 8, 8, 8, 8, 8,40,45,45,
- 45,41,77,78, 8, 8, 8, 8, 8,40,45,45,
- 45,41,75,76, 8, 8, 8, 8, 8,40,45,45,
- 45,41, 8, 8, 8, 8, 8, 8, 8,40,45,45,
- 45,45,42,42,44,28,43,42,42,45,45,45,};
- const byte tilemap6[] PROGMEM = {20,20,
- 8,8,
- 2,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18, 2, 2, 2, 2,
- 19,56,57,58,59,60, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,20, 2, 2, 2,
- 19,51,52,53,54,55, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 2, 2, 2,
- 19,46,47,48,49,50, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,27,20, 2, 2,
- 19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,27,27,26, 3, 2, 2,
- 19, 8, 8, 8, 8, 8, 8, 8, 8,56,57,58,59,60,25,26,26,27, 3, 2,
- 19, 8, 8, 8, 8, 8, 8, 8, 8,51,52,53,54,55, 8,25,26,26,27,20,
- 19, 8, 8, 8, 8, 8, 8, 8, 8,46,47,80,49,50, 8, 8,25,26,26,20,
- 19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,25,26,20,
- 19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,25,20,
- 19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,20,
- 19, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,20,
- 2, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,20,
- 2, 2, 6, 8, 5,21, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,20,
- 2,18, 4, 8, 3,18, 2,21, 6, 8, 8, 8, 8,56,57,58,59,60, 8,20,
- 19,27, 8, 8, 8, 8,20, 2,19, 8, 8, 8, 8,51,52,53,54,55,27,20,
- 19,25, 8, 8, 8, 8,20, 2, 2, 6, 8, 8, 8,46,47,48,49,50,25,20,
- 19, 8, 8, 8, 8, 8,20, 2, 2, 2, 6, 8, 8, 8, 8, 8, 8, 8, 8,20,
- 2,21, 6, 8, 5,21, 2, 2, 2, 2, 2,21, 6, 8, 8, 8, 8, 8, 8,20,
- 2, 2,19,28,20, 2, 2, 2, 2, 2, 2, 2, 2,21,21,21,21,21,21, 2,};
- /////////////ELLIE'S (my daughters) ROOM////////////
- const byte tilemap5[] PROGMEM = {17,11,
- 8,8,
- 45,45,45,37,37,37,37,37,37,37,37,37,37,37,45,45,45,
- 45,45,41,61,61,61,61,61,61,61,61,66,61,61,40,45,45,
- 45,45,41,65, 8, 8, 8, 8, 8, 8, 8,67,73,74,40,45,45,
- 45,45,41, 8, 8, 8, 8, 8, 8, 8, 8, 8,75,76,40,45,45,
- 45,45,41, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,40,45,45,
- 45,45,41, 8, 8,77,78, 8, 8, 8, 8, 8, 8, 8,40,45,45, /////////112x64 pix res
- 45,45,41, 8, 8,75,76, 8, 8, 8, 8, 8, 8, 8,40,45,45,
- 45,45,41, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,40,45,45,
- 45,45,41, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,40,45,45,
- 45,45,41, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,40,45,45,
- 45,45,45,42,42,42,42,44,28,43,42,42,42,42,45,45,45,};
- const byte bush[] PROGMEM = {B00101100,B01010010,B10001001,B01000010,B10010001,B01001010,B00100100,B01111110,}; //
- const byte port_noir[] PROGMEM = {B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,}; //
- const byte rock_terrain_master[] PROGMEM = {B00000010,B00010000,B01000000,B00000010,B00010000,B00001000,B01000001,B00000100,}; //
- const byte rock_valley_ne[] PROGMEM = {B10100000,B11001001,B01110000,B00001100,B00000101,B00000100,B00000110,B00000011,}; //
- const byte rock_valley_nw[] PROGMEM = {B00000101,B10010011,B00001110,B00110000,B10100000,B00100000,B01100000,B11000000,}; //
- const byte rock_valley_se[] PROGMEM = {B00000011,B00000110,B00000100,B00000101,B00001100,B01110000,B11001001,B10100000,}; //
- const byte rock_valley_sw[] PROGMEM = {B11000000,B01100000,B00100000,B10100000,B00110000,B00001110,B10010011,B00000101,}; //
- const byte turtle_rock[] PROGMEM = {B01101100,B10110010,B11010001,B01010101,B01010010,B10011001,B10000001,B11111110,}; //
- const byte void_tile[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte water_left_bottom[] PROGMEM = {B10001111,B10000000,B11110000,B10000000,B10001111,B10000000,B11110000,B11111111,}; //
- const byte water_left_middle[] PROGMEM = {B10001111,B10000000,B11110000,B10000000,B10001111,B10000000,B11110000,B10000000,}; //
- const byte water_left_top[] PROGMEM = {B11111111,B10000000,B11110000,B10001111,B10000000,B10000000,B11110000,B10000000,}; //
- const byte water_right_bottom[] PROGMEM = {B1110001,B00000001,B0000111,B00000001,B11110001,B00000001,B00001111,B11111111,}; //
- const byte water_right_middle[] PROGMEM = {B11110001,B00000001,B00001111,B00000001,B11110001,B00000001,B00001111,B00000001,}; //
- const byte water_right_top[] PROGMEM = {B11111111,B00000001,B00001111,B00000001,B11110001,B00000001,B00001111,B00000001,}; //
- const byte water_middle_bottom[] PROGMEM = {B11110000,B00000000,B00001111,B00000000,B11110000,B00000000,B00001111,B11111111,}; //
- const byte water_middle_middle[] PROGMEM = {B11110000,B00000000,B00001111,B00000000,B11110000,B00000000,B00001111,B00000000,}; //
- const byte water_middle_top[] PROGMEM = {B11111111,B00000000,B11110000,B00000000,B00001111,B00000000,B11110000,B00000000,}; //
- const byte rock_s[] PROGMEM = {B00010010,B00000000,B01001000,B00000100,B00100001,B10001100,B01110010,B10000001,};
- const byte rock_e[] PROGMEM = {B00000101,B00100010,B00001010,B10000010,B00100100,B00010100,B10000010,B00001001,};
- const byte rock_n[] PROGMEM = {B10000001,B01110010,B10001100,B00100001,B00000100,B01001000,B00000000,B00010010,};
- const byte rock_w[] PROGMEM = {B10100000,B01000100,B01010000,B01000001,B00100100,B00101000,B01000001,B10010000,};
- const byte bush_left[] PROGMEM = {B00111011,B01000100,B10100000,B10010100,B01000010,B10000000,B10001000,B01110111,};
- const byte bush_middle[] PROGMEM = {B10111101,B01000010,B00001000,B10000100,B00010000,B00100001,B10001000,B01110111,};
- const byte bush_right[] PROGMEM = {B11011100,B00100010,B00000101,B00101001,B01000010,B00000001,B00010001,B11101110,};
- const byte tree_base[] PROGMEM = {B01010100,B01000100,B10100010,B10001010,B10000010,B01101100,B00101000,B00101000,};
- const byte tree_repeat[] PROGMEM = {B01010100,B01000100,B10000010,B10010010,B10101010,B01101100,B00101000,B01000100,};
- const byte tree_top[] PROGMEM = {B00000000,B00000000,B00000000,B00010000,B00101000,B00101000,B00101000,B01000100,};
- const byte exit_1[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte exit_2[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte exit_3[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte exit_4[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte exit_5[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte exit_6[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte cave_ladder[] PROGMEM = {B11000011,B11011011,B11000011,B11011011,B11000011,B11011011,B11000011,B11011011,};
- const byte ladder[] PROGMEM = {B00111100,B00100100,B00111100,B00100100,B00111100,B00100100,B00111100,B00100100,};
- const byte tombstone[] PROGMEM = {B00111100,B01000010,B10000001,B10111001,B10000001,B10101101,B10000001,B11111111,};
- const byte WallB[] PROGMEM = {B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B00000000,B11111111,};
- const byte WallBL[] PROGMEM = {B10111111,B10111111,B10111111,B10111111,B10111111,B10111111,B10000000,B11111111,};
- const byte WallBR[] PROGMEM = {B11111101,B11111101,B11111101,B11111101,B11111101,B11111101,B00000001,B11111111,};
- const byte WallL[] PROGMEM = {B10111111,B10111111,B10111111,B10111111,B10111111,B10111111,B10111111,B10111111,};
- const byte WallR[] PROGMEM = {B11111101,B11111101,B11111101,B11111101,B11111101,B11111101,B11111101,B11111101,};
- const byte WallT[] PROGMEM = {B11111111,B00000000,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,};
- const byte WallTL[] PROGMEM = {B11111111,B10000000,B10111111,B10111111,B10111111,B10111111,B10111111,B10111111,};
- const byte WallTR[] PROGMEM = {B11111111,B00000001,B11111101,B11111101,B11111101,B11111101,B11111101,B11111101,};
- const byte blackwall[] PROGMEM = {B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,};
- const byte houseB1[] PROGMEM = {B01010011,B01010010,B01010010,B01010001,B11110000,B10011111,B10010010,B11111111,};
- const byte houseB2[] PROGMEM = {B11111000,B01001000,B01001000,B11110000,B00000000,B11111111,B01001000,B11111111,};
- const byte houseB3[] PROGMEM = {B00111100,B01100110,B11000011,B10011001,B10000001,B10000101,B10000001,B11111111,};
- const byte houseB4[] PROGMEM = {B00011111,B00010010,B00010010,B00001111,B00000000,B11111111,B00010010,B11111111,};
- const byte houseB5[] PROGMEM = {B11001010,B01001010,B01001010,B10001010,B00001111,B11111001,B01001001,B11111111,};
- const byte houseT1[] PROGMEM = {B11111111,B01010010,B01011111,B01010000,B01010000,B11110001,B10010010,B11110010,};
- const byte houseT2[] PROGMEM = {B11111111,B01001001,B11111111,B00000000,B00000000,B11110000,B01001000,B01001000,};
- const byte houseT3[] PROGMEM = {B11111111,B00100100,B11111111,B00000000,B01111110,B10100101,B11111111,B00000000,};
- const byte houseT4[] PROGMEM = {B11111111,B10010010,B11111111,B00000000,B00000000,B00001111,B00010010,B00010010,};
- const byte houseT5[] PROGMEM = {B11111111,B01001010,B11111010,B00001010,B00001010,B10001111,B01001001,B01001111,};
- const byte roof1[] PROGMEM = {B00000000,B00011111,B00110010,B00101101,B01000000,B01010010,B11101101,B10000000,};
- const byte roof2[] PROGMEM = {B00000000,B11111111,B01001001,B10110110,B00000000,B01001001,B10110110,B00000000,};
- const byte roof3[] PROGMEM = {B00000000,B11111111,B00100100,B11011011,B00000000,B00100100,B11011011,B00000000,};
- const byte roof4[] PROGMEM = {B00000111,B11111100,B10010111,B01101100,B00000100,B10010111,B01101101,B00000000,};
- const byte roof5[] PROGMEM = {B10000000,B11111000,B11001100,B10110100,B10000010,B11001010,B10110111,B00000001,};
- const byte wallpaper[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,};
- const byte bedbottom[] PROGMEM = {B10111101,B11000011,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte bedmid[] PROGMEM = {B11111111,B10000001,B10000001,B10000001,B10111101,B11000011,B10000001,B10000001,};
- const byte bedtop[] PROGMEM = {B00000000,B00000000,B00000000,B00111100,B11000011,B10000001,B10111101,B10100101,};
- const byte menu1[] PROGMEM = {88,49,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B00000000,B00001100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B00000000,B00010001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000,B10000000,B00100110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,B01000000,B00101000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B01000000,B01001000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B00100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B11111111,B11111000,B00111111,B11111110,B00001111,B11111111,B10000011,B11111111,B11100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B10000000,B00001000,B00100000,B00000010,B00001000,B00000000,B10000010,B00000000,B00100000,B10100000,B01010000,B11111111,B11111000,B00111111,B11111110,B00001111,B11111111,B10000011,B11111111,B11100000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000001,B11111111,B11111111,B11111111,B11111111,B11111000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000010,B00000000,B00000000,B00000000,B00000000,B00000100,B00000000,B00000000,B10100000,B01001000,B00000000,B00000100,B11111111,B11111111,B11111111,B11111111,B11110010,B00000000,B00000001,B00100000,B00101000,B00000000,B00000101,B00000000,B00000000,B00000000,B00000000,B00001010,B00000000,B00000001,B01000000,B00100110,B00000000,B00000101,B01110000,B00000000,B00000010,B00000000,B00001010,B00000000,B00000110,B01000000,B00010001,B11111111,B11111101,B00100110,B01010011,B01100111,B00100110,B10101011,B11111111,B11111000,B10000000,B00001100,B00000000,B00000001,B00100101,B01010110,B01010010,B01010100,B11101000,B00000000,B00000011,B00000000,B00000011,B11111111,B11111101,B01110101,B00100011,B01010010,B00100100,B00101011,B11111111,B11111100,B00000000,B00000000,B00000000,B00000101,B00000000,B00000000,B00000000,B00000000,B11001010,B00000000,B00000000,B00000000,B00000000,B00000000,B00000101,B00000000,B00000000,B00000000,B00000000,B00001010,B00000000,B00000000,B00000000,B00000000,B00000000,B00000100,B11111111,B11111111,B11111111,B11111111,B11110010,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,B00000000,B00000000,B00000000,B00000000,B00000100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,B11111111,B11111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte menu2[] PROGMEM = {88,49,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B00000000,B00001110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B00000000,B00011001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111001,B10000000,B00010111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B10000000,B00110111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B11000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B00000000,B00000111,B11000000,B00000001,B11110000,B00000000,B01111100,B00000000,B00011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B01111111,B11110111,B11011111,B11111101,B11110111,B11111111,B01111101,B11111111,B11011111,B01000000,B00101111,B00000000,B00000111,B11000000,B00000001,B11110000,B00000000,B01111100,B00000000,B00011111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111110,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,B01000000,B00101111,B11111111,B11111101,B11111111,B11111111,B11111111,B11111111,B11111011,B11111111,B11111111,B01000000,B00110111,B11111111,B11111011,B00000000,B00000000,B00000000,B00000000,B00001101,B11111111,B11111110,B11000000,B00010111,B11111111,B11111010,B11111111,B11111111,B11111111,B11111111,B11110101,B11111111,B11111110,B10000000,B00011001,B11111111,B11111010,B10001111,B11111111,B11111101,B11111111,B11110101,B11111111,B11111001,B10000000,B00001110,B00000000,B00000010,B11011001,B10101100,B10011000,B11011001,B01010100,B00000000,B00000111,B00000000,B00000011,B11111111,B11111110,B11011010,B10101001,B10101101,B10101011,B00010111,B11111111,B11111100,B00000000,B00000000,B00000000,B00000010,B10001010,B11011100,B10101101,B11011011,B11010100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,B11111111,B11111111,B11111111,B11111111,B00110100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,B11111111,B11111111,B11111111,B11111111,B11110100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B00000000,B00001100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,B11111111,B11111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte key[] PROGMEM = {16,21,B11111111,B11111000,B10000000,B00001000,B10000000,B00001000,B10000000,B00001000,B10000001,B11001000,B10000001,B01001000,B10001011,B11001000,B10010111,B00001000,B10001110,B00001000,B10001100,B00001000,B10000000,B00001000,B10000000,B00001000,B11111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01000000,B00000000,B01010011,B01010000,B01100110,B01110000,B01010011,B00010000,B00000000,B01100000,};
- const byte key2[] PROGMEM = {16,21,B11111111,B11111000,B10000000,B00001000,B10000000,B00001000,B10000000,B00001000,B10000001,B11001000,B10000001,B01001000,B10001011,B11001000,B10010111,B00001000,B10001110,B00001000,B10001100,B00001000,B10000000,B00001000,B10000000,B00001000,B11111111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01000000,B00000000,B01010011,B01010000,B01100110,B01110000,B01010011,B00010000,B00000000,B01100000,};
- const byte chest[] PROGMEM = {B00000000,B00000000,B01111110,B10000001,B11111111,B10011001,B10000001,B11111111,};
- const byte bedsidebottom[] PROGMEM = {B10000001,B10111101,B10100101,B10111101,B10000001,B11111111,B00000000,B00000000,};
- const byte bedsidetop[] PROGMEM = {B00000000,B00000000,B00000000,B11111111,B10000001,B10000001,B10000001,B11111111,};
- const byte sox[] PROGMEM = {16,21,B01111111,B11111100,B01000000,B00000100,B01000000,B00000100,B01000001,B11100100,B01000001,B00100100,B01000001,B11100100,B01000111,B00100100,B01001000,B00100100,B01001000,B01000100,B01000111,B10000100,B01000000,B00000100,B01000000,B00000100,B01111111,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01100000,B00001000,B10000100,B01101010,B00101010,B10001100,B11000100,B01101010,B00000000,B00000000,};
- const byte narrativeblack[] PROGMEM = {88,48,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B00000000,B00001100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B00000000,B00010001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000,B10000000,B00100110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,B01000000,B00101000,B00011111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B01000000,B01001000,B00100000,B00000100,B00000000,B00000000,B00000101,B00000000,B00000000,B00000000,B00000001,B00100000,B01010000,B01000000,B00000010,B00000000,B01010000,B00000101,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B11111000,B01010011,B01010101,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B11100000,B00000000,B00000100,B01110110,B01110000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10011111,B11111110,B00011000,B01010011,B00010101,B01010100,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B11100000,B00000000,B01100000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10010000,B00001001,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10100000,B00000101,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B00000000,B01000100,B00000000,B00000000,B00000001,B00000000,B00000000,B10100000,B01010000,B10001000,B00010001,B00000000,B01101101,B01000110,B10001001,B10100001,B10001100,B11000000,B10100000,B01010001,B10011000,B00011001,B10000000,B01010101,B11000101,B01010101,B01010001,B01010100,B10000000,B10100000,B01010010,B10000000,B10000001,B01000000,B01000100,B01000101,B01001001,B01010001,B01001101,B10000000,B10100000,B01010010,B10000001,B10000001,B01000000,B00000001,B10000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010001,B10000000,B00000001,B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B01000011,B11000010,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00100011,B11000100,B00000000,B00000000,B00000000,B00000000,B00010000,B00000000,B00100000,B10100000,B01010000,B00010000,B00001000,B00000000,B01100100,B11000110,B00010010,B10111000,B01101100,B01100000,B10100000,B01010000,B00001100,B00110000,B00000000,B01101010,B10101100,B00101010,B10010000,B10101010,B10100000,B10100000,B01010000,B00000011,B11000000,B00000000,B00100100,B10100110,B00010001,B10010000,B01101010,B01100000,B10100000,B01010000,B00000000,B00000000,B00000000,B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01000000,B10100000,B01010000,B01000000,B00010000,B00000100,B00100100,B00000000,B01000000,B00000000,B00000000,B01000000,B10100000,B01010000,B01001000,B11010100,B11001100,B01110110,B00110000,B11001000,B10011000,B00000001,B01010000,B10100000,B01010000,B01010101,B00011001,B10010100,B00100101,B01100001,B01010101,B01010000,B00000000,B11100000,B10100000,B01010000,B01001000,B11010100,B11001100,B00100101,B00110000,B11001000,B10010000,B00000000,B01000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11100000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,B00010000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000100,B11001000,B10100000,B01010000,B00000000,B00000100,B01000000,B00000000,B00001000,B00001000,B00000000,B00000101,B00101000,B10100000,B01010000,B00110010,B01010100,B11000010,B10010010,B10001100,B01101011,B00000000,B00000101,B11101000,B10100000,B01010000,B01000101,B01010101,B01000011,B10101010,B10001010,B11001010,B10000000,B00000101,B00101000,B10100000,B01010000,B00110010,B00110100,B11000000,B10010001,B10001010,B01101011,B00101010,B10000010,B00010000,B10100000,B01001000,B00000000,B00000000,B00000011,B00000000,B00000000,B00000010,B00000000,B00000001,B11100001,B00100000,B00101000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B01000000,B00100110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,B01000000,B00010001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000,B10000000,B00001100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B00000000,B00000011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte narrativeblack2[] PROGMEM = {88,48,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B00000000,B00001100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B00000000,B00010001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000,B10000000,B00100110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,B01000000,B00101000,B00011111,B11111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B01000000,B01001000,B00100000,B00000100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B00100000,B01010000,B01000000,B00000010,B00000000,B00000000,B00000010,B10000000,B10000100,B10000000,B00000000,B10100000,B01010000,B10000000,B00000001,B11111000,B01101000,B11000100,B00110001,B10001110,B11000110,B00000000,B10100000,B01010000,B11100000,B00000000,B00000100,B01010101,B10000110,B10101010,B10000100,B10101100,B00000000,B10100000,B01010000,B10011111,B11111110,B00011000,B01010100,B11000100,B10101001,B10000100,B10100110,B00000000,B10100000,B01010000,B10000000,B00000001,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10010000,B00001001,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10100000,B00000101,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B00000000,B00000000,B00000000,B00000010,B00000000,B00011000,B11000000,B10100000,B01010000,B10001000,B00010001,B00000000,B00110110,B00110110,B01100010,B10011010,B10000100,B00100000,B10100000,B01010001,B10011000,B00011001,B10000000,B00100101,B01010100,B11000011,B00110011,B10000000,B00000000,B10100000,B01010010,B10000000,B10000001,B01000000,B01100110,B00110100,B01100010,B10011000,B10001000,B01000000,B10100000,B01010010,B10000001,B10000001,B01000000,B00000100,B00000000,B00000000,B00000011,B00000000,B00000000,B10100000,B01010001,B10000000,B00000001,B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B10000000,B00000001,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B01000011,B11000010,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00100011,B11000100,B00000000,B00000100,B00000000,B00000000,B00000000,B00001010,B00000000,B10100000,B01010000,B00010000,B00001000,B00000000,B00110110,B00110001,B10001001,B10110100,B01101010,B10100000,B10100000,B01010000,B00001100,B00110000,B00000000,B00100101,B01100001,B01010101,B00101010,B10101010,B11100000,B10100000,B01010000,B00000011,B11000000,B00000000,B01100101,B00110001,B01001001,B00101010,B01101010,B00100000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01000000,B10100000,B01010000,B01000100,B01000000,B00000100,B10000000,B00000000,B00000000,B00100000,B00000000,B01000000,B10100000,B01010000,B01100000,B11001100,B11000001,B11000011,B01100100,B10101100,B01100000,B00000001,B01010000,B10100000,B01010000,B01010101,B01011000,B10000100,B10000101,B01001010,B10101010,B10100000,B00000000,B11100000,B10100000,B01010000,B01010100,B11001101,B10000100,B10000011,B01000100,B01101010,B01100000,B00000000,B01000000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11100000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,B00010000,B10100000,B01010000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000100,B11001000,B10100000,B01010000,B01000000,B00000000,B00000000,B00000000,B00000000,B00100000,B00000000,B01010101,B00101000,B10100000,B01010000,B01100011,B01100110,B00011001,B00110100,B01101000,B10110001,B10110011,B01010101,B11101000,B10100000,B01010000,B01010110,B01001100,B00010010,B10101010,B11001010,B10101011,B00100110,B00000101,B00101000,B10100000,B01010000,B01010011,B01000110,B00110001,B00101010,B01100101,B00101001,B10100011,B01010010,B00010000,B10100000,B01001000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11100001,B00100000,B00101000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B01000000,B00100110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,B01000000,B00010001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000,B10000000,B00001100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B00000000,B00000011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte narrativewhite[] PROGMEM = {88,48,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11110000,B11110011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B11110000,B11101110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B01110000,B11011001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111001,B10110000,B11010111,B11100000,B00000111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B10110000,B10110111,B11011111,B11111011,B11111111,B11111111,B11111010,B11111111,B11111111,B11111111,B11111110,B11010000,B10101111,B10111111,B11111101,B11111111,B10101111,B11111010,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B00000111,B10101100,B10101010,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B00011111,B11111111,B11111011,B10001001,B10001111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01100000,B00000001,B11100111,B10101100,B11101010,B10101011,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B00011111,B11111111,B10011111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01101111,B11110110,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01011111,B11111010,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B11111111,B10111011,B11111111,B11111111,B11111110,B11111111,B11111111,B01010000,B10101111,B01110111,B11101110,B11111111,B10010010,B10111001,B01110110,B01011110,B01110011,B00111111,B01010000,B10101110,B01100111,B11100110,B01111111,B10101010,B00111010,B10101010,B10101110,B10101011,B01111111,B01010000,B10101101,B01111111,B01111110,B10111111,B10111011,B10111010,B10110110,B10101110,B10110010,B01111111,B01010000,B10101101,B01111110,B01111110,B10111111,B11111110,B01111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101110,B01111111,B11111110,B01111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B10111100,B00111101,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B11011100,B00111011,B11111111,B11111111,B11111111,B11111111,B11101111,B11111111,B11011111,B01010000,B10101111,B11101111,B11110111,B11111111,B10011011,B00111001,B11101101,B01000111,B10010011,B10011111,B01010000,B10101111,B11110011,B11001111,B11111111,B10010101,B01010011,B11010101,B01101111,B01010101,B01011111,B01010000,B10101111,B11111100,B00111111,B11111111,B11011011,B01011001,B11101110,B01101111,B10010101,B10011111,B01010000,B10101111,B11111111,B11111111,B11111111,B10011111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10111111,B01010000,B10101111,B10111111,B11101111,B11111011,B11011011,B11111111,B10111111,B11111111,B11111111,B10111111,B01010000,B10101111,B10110111,B00101011,B00110011,B10001001,B11001111,B00110111,B01100111,B11111110,B10101111,B01010000,B10101111,B10101010,B11100110,B01101011,B11011010,B10011110,B10101010,B10101111,B11111111,B00011111,B01010000,B10101111,B10110111,B00101011,B00110011,B11011010,B11001111,B00110111,B01101111,B11111111,B10111111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B00011111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111101,B11101111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111011,B00110111,B01010000,B10101111,B11111111,B11111011,B10111111,B11111111,B11110111,B11110111,B11111111,B11111010,B11010111,B01010000,B10101111,B11001101,B10101011,B00111101,B01101101,B01110011,B10010100,B11111111,B11111010,B00010111,B01010000,B10101111,B10111010,B10101010,B10111100,B01010101,B01110101,B00110101,B01111111,B11111010,B11010111,B01010000,B10101111,B11001101,B11001011,B00111111,B01101110,B01110101,B10010100,B11010101,B01111101,B11101111,B01010000,B10110111,B11111111,B11111111,B11111100,B11111111,B11111111,B11111101,B11111111,B11111110,B00011110,B11010000,B11010111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B10110000,B11011001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111001,B10110000,B11101110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B01110000,B11110011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B11110000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11110000,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,};
- const byte narrativewhite2[] PROGMEM = {88,48,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11110000,B11110011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B11110000,B11101110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B01110000,B11011001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111001,B10110000,B11010111,B11100000,B00000111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B10110000,B10110111,B11011111,B11111011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B11010000,B10101111,B10111111,B11111101,B11111111,B11111111,B11111101,B01111111,B01111011,B01111111,B11111111,B01010000,B10101111,B01111111,B11111110,B00000111,B10010111,B00111011,B11001110,B01110001,B00111001,B11111111,B01010000,B10101111,B00011111,B11111111,B11111011,B10101010,B01111001,B01010101,B01111011,B01010011,B11111111,B01010000,B10101111,B01100000,B00000001,B11100111,B10101011,B00111011,B01010110,B01111011,B01011001,B11111111,B01010000,B10101111,B01111111,B11111110,B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01101111,B11110110,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01011111,B11111010,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B11111111,B11111111,B11111111,B11111101,B11111111,B11100111,B00111111,B01010000,B10101111,B01110111,B11101110,B11111111,B11001001,B11001001,B10011101,B01100101,B01111011,B11011111,B01010000,B10101110,B01100111,B11100110,B01111111,B11011010,B10101011,B00111100,B11001100,B01111111,B11111111,B01010000,B10101101,B01111111,B01111110,B10111111,B10011001,B11001011,B10011101,B01100111,B01110111,B10111111,B01010000,B10101101,B01111110,B01111110,B10111111,B11111011,B11111111,B11111111,B11111100,B11111111,B11111111,B01010000,B10101110,B01111111,B11111110,B01111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B01111111,B11111110,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B10111100,B00111101,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B11011100,B00111011,B11111111,B11111011,B11111111,B11111111,B11111111,B11110101,B11111111,B01010000,B10101111,B11101111,B11110111,B11111111,B11001001,B11001110,B01110110,B01001011,B10010101,B01011111,B01010000,B10101111,B11110011,B11001111,B11111111,B11011010,B10011110,B10101010,B11010101,B01010101,B00011111,B01010000,B10101111,B11111100,B00111111,B11111111,B10011010,B11001110,B10110110,B11010101,B10010101,B11011111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B00111111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10111111,B01010000,B10101111,B10111011,B10111111,B11111011,B01111111,B11111111,B11111111,B11011111,B11111111,B10111111,B01010000,B10101111,B10011111,B00110011,B00111110,B00111100,B10011011,B01010011,B10011111,B11111110,B10101111,B01010000,B10101111,B10101010,B10100111,B01111011,B01111010,B10110101,B01010101,B01011111,B11111111,B00011111,B01010000,B10101111,B10101011,B00110010,B01111011,B01111100,B10111011,B10010101,B10011111,B11111111,B10111111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B00011111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111101,B11101111,B01010000,B10101111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111011,B00110111,B01010000,B10101111,B10111111,B11111111,B11111111,B11111111,B11111111,B11011111,B11111111,B10101010,B11010111,B01010000,B10101111,B10011100,B10011001,B11100110,B11001011,B10010111,B01001110,B01001100,B10101010,B00010111,B01010000,B10101111,B10101001,B10110011,B11101101,B01010101,B00110101,B01010100,B11011001,B11111010,B11010111,B01010000,B10101111,B10101100,B10111001,B11001110,B11010101,B10011010,B11010110,B01011100,B10101101,B11101111,B01010000,B10110111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B00011110,B11010000,B11010111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111110,B10110000,B11011001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111001,B10110000,B11101110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B01110000,B11110011,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111100,B11110000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11110000,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,};
- const byte trigger[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte triggerN[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte triggerE[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte triggerS[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte triggerW[] PROGMEM = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte bedside1[] PROGMEM = {B11111111,B10000000,B10010000,B10100000,B10100000,B10100000,B10000000,B11111111,};
- const byte bedside2[] PROGMEM = {B11111111,B00100001,B00111101,B00100101,B00100101,B00111101,B00100001,B11111111,};
- const byte bedside3[] PROGMEM = {B10000000,B11111111,B10100000,B11100000,B00000000,B00000000,B00000000,B00000000,};
- const byte bedside4[] PROGMEM = {B00000001,B11111111,B00000101,B00000111,B00000000,B00000000,B00000000,B00000000,};
- const byte tabletop1[] PROGMEM = {B11111111,B10000000,B10000000,B10000000,B10000000,B10000000,B10000000,B11111111,};
- const byte tabletop2[] PROGMEM = {B11111111,B00000001,B00000001,B00000001,B00000001,B00000001,B00000001,B11111111,};
- const byte npc1[] PROGMEM = {B01111110,B01000010,B01111111,B01100110,B01000010,B00111100,B01111110,B00100100,};
- const byte houseB32[] PROGMEM = {B00111100,B01100110,B11000011,B10011001,B10000001,B10000101,B10000001,B11111111,};
- const byte nothing[] PROGMEM = {16,10,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,};
- const byte *spritesheet[] = {bush, //0
- port_noir, //1
- rock_terrain_master, //2
- rock_valley_ne, //3
- rock_valley_nw, //4
- rock_valley_se, //5
- rock_valley_sw, //6
- turtle_rock, //7
- void_tile, //8
- water_left_bottom, //9
- water_left_middle, //10
- water_left_top, //11
- water_right_bottom, //12
- water_right_middle, //13
- water_right_top, //14
- water_middle_bottom, //15
- water_middle_middle, //16
- water_middle_top, //17
- rock_s, //18
- rock_e, //19
- rock_w, //20
- rock_n, //21
- bush_left, //22
- bush_middle, //23
- bush_right, //24
- tree_base, //25
- tree_repeat, //26
- tree_top, //27
- exit_1, //28
- exit_2, //29
- exit_3, //30
- exit_4, //31
- exit_5, //32
- exit_6, //33
- cave_ladder, //34
- ladder, //35
- tombstone, //36
- WallB, //37
- WallBL, //38
- WallBR, //39
- WallL, //40
- WallR, //41
- WallT, //42
- WallTL, //43
- WallTR, //44
- blackwall, //45
- houseB1, //46
- houseB2, //47
- houseB3, //48
- houseB4, //49
- houseB5, //50
- houseT1, //51
- houseT2, //52
- houseT3, //53
- houseT4, //54
- houseT5, //55
- roof1, //56
- roof2, //57
- roof3, //58
- roof4, //59
- roof5, //60
- wallpaper, //61
- bedtop, //62
- bedmid, //63
- bedbottom, //64
- chest, //65
- bedsidetop, //66
- bedsidebottom, //67
- trigger, //68
- triggerN, //69
- triggerE, //70
- triggerS, //71
- triggerW, //72
- bedside1, //73
- bedside2, //74
- bedside3, //75
- bedside4, //76
- tabletop1, //77
- tabletop2, //78
- npc1, //79
- houseB32}; //80
- const byte backblack[] PROGMEM = {8,8,0x7E,0x42,0x42,0x3C,0x7E,0x3C,0x3C,0x24,};
- const byte backwhite[] PROGMEM = {8,8,0x0,0x3C,0x3C,0x0,0x0,0x0,0x0,0x0,};
- const byte frontblack[] PROGMEM = {8,8,0x7E,0x66,0x42,0x3C,0x7E,0x3C,0x3C,0x24,};
- const byte frontwhite[] PROGMEM = {8,8,0x0,0x18,0x3C,0x0,0x0,0x0,0x0,0x0,};
- const byte leftblack[] PROGMEM = {8,8,0x7C,0x64,0x44,0x38,0x78,0x38,0x38,0x28,};
- const byte leftwhite[] PROGMEM = {8,8,0x0,0x18,0x38,0x0,0x0,0x0,0x0,0x0,};
- const byte rightblack[] PROGMEM = {8,8,0x3E,0x26,0x22,0x1C,0x1E,0x1C,0x1C,0x14,};
- const byte rightwhite[] PROGMEM = {8,8,0x0,0x18,0x1C,0x0,0x0,0x0,0x0,0x0,};
- int player_x = 70; //cant get these to center
- int player_y = 40; //cant get these to center
- int player_direction = 0;
- int room = 1;
- int co_ords = 0;
- int menu_1 = 1;
- int key_1 = 1;
- int key_2 = 1;
- int sox_1 = 1;
- int narrative = 0;
- int timer = 0;
- int x,y;
- int menuy = -84;
- int keyy = -76;
- int scroll1;
- int cameraroomx = -20;
- int cameraroomy = -20;
- //////CAMERA//////
- int camerax = -20 ;
- int cameray = -20 ;
- int Active_slot;
- int S1 = 0;
- int S2 = 0;
- int S3 = 0;
- int S4 = 0;
- /////add item_loc's here////
- int key_loc;
- int key2_loc;
- int sox_loc;
- ////item slot locations////
- int keyslot;
- int keyslot2;
- int soxslot;
- void setup() {
- gb.begin();
- gb.titleScreen(F("NaeD's Adventure"));
- gb.setFrameRate(62); ////////for sprite
- gb.display.persistence = false;
- }
- void loop() {
- if(gb.update()){
- if (gb.buttons.repeat(BTN_RIGHT,1));{x--;}
- if (gb.buttons.repeat(BTN_LEFT,1));{x++;}
- if (gb.buttons.repeat(BTN_DOWN,1));{y--;}
- if (gb.buttons.repeat(BTN_UP,1));{y++;}
- if(player_x > 59 && camerax < 0 && camerax > cameraroomx){player_x = 59;camerax--;}
- else if(player_x < 15 && camerax < 0 && camerax > cameraroomx){player_x = 15;camerax++;}
- else if(player_x > 59 && camerax <= 0 && camerax >= cameraroomx)camerax--;
- else if(player_x < 15 && camerax <= 0 && camerax >= cameraroomx)camerax++;
- if(player_y > 28 && cameray < 0 && cameray > cameraroomy){player_y = 28;cameray--;}
- else if(player_y < 15 && cameray < 0 && cameray > cameraroomy){player_y = 15;cameray++;}
- else if(player_y > 28 && cameray <= 0 && cameray >= cameraroomy)cameray--;
- else if(player_y < 15 && cameray <= 0 && cameray >= cameraroomy)cameray++;
- if(camerax > 0)camerax= 0;
- else if(camerax < cameraroomx) camerax = cameraroomx;
- if(cameray > 0)cameray= 0;
- else if(cameray < cameraroomy) cameray = cameraroomy;
- if(room == 1){
- cameraroomx = -52;
- cameraroomy = -40;
- gb.display.clear();
- gb.display.drawTilemap(camerax,cameray,tilemap1,spritesheet);} // draw the tilemap
- if(room == 2){
- cameraroomx = -52;
- cameraroomy = -40;
- gb.display.clear();
- gb.display.drawTilemap(camerax,cameray,tilemap2,spritesheet);} // draw the tilemap
- if(room == 3){
- cameraroomx = -52;
- cameraroomy = -40;
- gb.display.clear();
- gb.display.drawTilemap(camerax,cameray,tilemap3,spritesheet);} // draw the tilemap
- if(room == 4){
- cameraroomx = -52;
- cameraroomy = -40;
- gb.display.clear();
- gb.display.drawTilemap(camerax,cameray,tilemap4,spritesheet);} // draw the tilemap
- if(room == 5){
- cameraroomx = -52;
- cameraroomy = -40;
- gb.display.clear();
- gb.display.drawTilemap(camerax,cameray,tilemap5,spritesheet);} // draw the tilemap
- if(room == 6){
- cameraroomx = -76;
- cameraroomy = -112;
- gb.display.clear();
- gb.display.drawTilemap(camerax,cameray,tilemap6,spritesheet);} // draw the tilemap
- if(room == 7){
- cameraroomx = -52;
- cameraroomy = -40;
- gb.display.clear();
- gb.display.drawTilemap(camerax,cameray,tilemap7,spritesheet);} // draw the tilemap
- if(gb.buttons.repeat(BTN_UP,1)){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,backblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,backwhite);
- }
- gb.display.setColor(BLACK);
- player_direction = 1;
- player_y = player_y - 1;
- if(checkcolision())player_y++; // ADD by Summoner123 - If have colision on the new position regreat one Pixel
- }
- if(player_y <= 0){
- player_y = 0;}
- if(gb.buttons.repeat(BTN_DOWN,1)){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,frontblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,frontwhite);
- }
- gb.display.setColor(BLACK);
- player_direction = 2;
- player_y = player_y + 1;
- if(checkcolision())player_y--; // ADD by Summoner123 - If have colision on the new position regreat one Pixel
- }
- if(player_y >= 40){
- player_y = 40;}
- if(gb.buttons.repeat(BTN_RIGHT,1)){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,rightblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,rightwhite);
- }
- gb.display.setColor(BLACK);
- player_direction = 3;
- player_x = player_x + 1;
- if(checkcolision())player_x--; // ADD by Summoner123 - If have colision on the new position regreat one Pixel
- }
- if(player_x >= 77){
- player_x = 77;}
- if(gb.buttons.repeat(BTN_LEFT,1)){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,leftblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,leftwhite);
- }
- gb.display.setColor(BLACK);
- player_direction = 4;
- player_x = player_x - 1;
- if(checkcolision())player_x++; // ADD by Summoner123 - If have colision on the new position regreat one Pixel
- }
- if(player_x <= -2){
- player_x = -2;}
- ////////////PLAYER DIRECTION/////////////
- if (player_direction == 1){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,backblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,backwhite);
- }
- gb.display.setColor(BLACK);
- }
- else if (player_direction == 2){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,frontblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,frontwhite);
- }
- gb.display.setColor(BLACK);
- }
- else if (player_direction == 3){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,rightblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,rightwhite);
- }
- gb.display.setColor(BLACK);
- }
- else if (player_direction == 4){
- gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,leftblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,leftwhite);
- }
- gb.display.setColor(BLACK);
- }
- else { gb.display.setColor(BLACK);{
- gb.display.drawBitmap(player_x,player_y,frontblack);
- }
- gb.display.setColor(WHITE);{
- gb.display.drawBitmap(player_x,player_y,frontwhite);
- }
- gb.display.setColor(BLACK);
- }
- }
- gb.display.setColor(BLACK);
- if(gb.buttons.held(BTN_B,20)){
- co_ords = co_ords + 1;}
- if(co_ords == 0){
- gb.display.cursorY = 12; gb.display.println( Active_slot );gb.display.println( room );}
- if(co_ords == 1){
- gb.display.cursorY = 12; gb.display.println( player_x );gb.display.println( player_y );}
- else if(co_ords == 2){
- gb.display.cursorY = 12; gb.display.println( camerax );gb.display.println( cameray );}
- else if(co_ords >= 3){
- co_ords = 0;}
- /////////////////////////////////////TEST INVENTORY OVERLAY///////////////////////////////////////////////
- if(S1==0 && S2==0 && S3==0 && S4==0){Active_slot = 1;}
- else if(S1==1 && S2==0 && S3==0 && S4==0){Active_slot = 2;}
- else if(S1==1 && S2==1 && S3==0 && S4==0){Active_slot = 3;}
- else if(S1==1 && S2==1 && S3==1 && S4==0){Active_slot = 4;}
- else if(S1==1 && S2==1 && S3==1 && S4==1){Active_slot = 0;}
- else if(S1==1 && S2==0 && S3==1 && S4==0){Active_slot = 2;}
- else if(S1==1 && S2==0 && S3==1 && S4==1){Active_slot = 2;}
- else if(S1==1 && S2==0 && S3==0 && S4==1){Active_slot = 2;}
- else if(S1==1 && S2==1 && S3==0 && S4==1){Active_slot = 3;}
- else if(S1==0 && S2==1 && S3==0 && S4==0){Active_slot = 1;}
- else if(S1==0 && S2==1 && S3==1 && S4==0){Active_slot = 1;}
- else if(S1==0 && S2==1 && S3==1 && S4==1){Active_slot = 1;}
- else if(S1==0 && S2==1 && S3==0 && S4==1){Active_slot = 1;}
- else if(S1==0 && S2==0 && S3==1 && S4==0){Active_slot = 1;}
- else if(S1==0 && S2==0 && S3==1 && S4==1){Active_slot = 1;}
- else if(S1==0 && S2==0 && S3==0 && S4==1){Active_slot = 1;}
- //////////////////////////////////////
- if (narrative != 1 && narrative != 2 && (gb.buttons.pressed(BTN_C))){
- menu_1 ++;}
- if(menu_1 == 3){
- scroll1 = 1;
- gb.display.setColor(BLACK);
- gb.display.drawBitmap(0,menuy,menu1);
- gb.display.setColor(WHITE);
- gb.display.drawBitmap(0,menuy,menu2);
- gb.display.setColor(BLACK);}
- else if(menu_1 >= 5){
- scroll1 =2;
- gb.display.setColor(BLACK);
- gb.display.drawBitmap(0,menuy,menu1);
- gb.display.setColor(WHITE);
- gb.display.drawBitmap(0,menuy,menu2);
- gb.display.setColor(BLACK);
- }
- if((menu_1 == 3 && key_1 == 3 && Active_slot==1) || (menu_1 == 5 && key_1 == 3 && Active_slot==1)){gb.display.drawBitmap(key_loc,keyy,key);}
- if((menu_1 == 3 && key_1 == 3 && Active_slot==2) || (menu_1 == 5 && key_1 == 3 && Active_slot==2)){gb.display.drawBitmap(key_loc,keyy,key);}
- if((menu_1 == 3 && key_1 == 3 && Active_slot==3) || (menu_1 == 5 && key_1 == 3 && Active_slot==3)){gb.display.drawBitmap(key_loc,keyy,key);}
- if((menu_1 == 3 && key_1 == 3 && Active_slot==4) || (menu_1 == 5 && key_1 == 3 && Active_slot==4)){gb.display.drawBitmap(key_loc,keyy,key);}
- if(keyslot==1 && gb.buttons.pressed(BTN_B)){key_1 = 5, S1 = 0, keyslot=0 ;} //////test remove item key
- if(keyslot==2 && gb.buttons.pressed(BTN_B)){key_1 = 5, S2 = 0, keyslot=0 ;}
- if(keyslot==3 && gb.buttons.pressed(BTN_B)){key_1 = 5, S3 = 0, keyslot=0 ;}
- if(keyslot==4 && gb.buttons.pressed(BTN_B)){key_1 = 5, S4 = 0, keyslot=0 ;}
- if((menu_1 == 3 && key_2 == 3 && Active_slot==1) || (menu_1 == 5 && key_2 == 3 && Active_slot==1)){gb.display.drawBitmap(key2_loc,keyy,key2);}
- if((menu_1 == 3 && key_2 == 3 && Active_slot==2) || (menu_1 == 5 && key_2 == 3 && Active_slot==2)){gb.display.drawBitmap(key2_loc,keyy,key2);}
- if((menu_1 == 3 && key_2 == 3 && Active_slot==3) || (menu_1 == 5 && key_2 == 3 && Active_slot==3)){gb.display.drawBitmap(key2_loc,keyy,key2);}
- if((menu_1 == 3 && key_2 == 3 && Active_slot==4) || (menu_1 == 5 && key_2 == 3 && Active_slot==4)){gb.display.drawBitmap(key2_loc,keyy,key2);}
- //if(keyslot2==1 && gb.buttons.pressed(BTN_B)){key_1 = 5, S1 = 0, keyslot2=0 ;} //////test remove item key
- //if(keyslot2==2 && gb.buttons.pressed(BTN_B)){key_1 = 5, S2 = 0, keyslot2=0 ;}
- //if(keyslot2==3 && gb.buttons.pressed(BTN_B)){key_1 = 5, S3 = 0, keyslot2=0 ;}
- //if(keyslot2==4 && gb.buttons.pressed(BTN_B)){key_1 = 5, S4 = 0, keyslot2=0 ;}
- if((menu_1 == 3 && sox_1 == 3 && Active_slot==1) || (menu_1 == 5 && sox_1 == 3 && Active_slot==1)){gb.display.drawBitmap(sox_loc,keyy,sox);}
- if((menu_1 == 3 && sox_1 == 3 && Active_slot==2) || (menu_1 == 5 && sox_1 == 3 && Active_slot==2)){gb.display.drawBitmap(sox_loc,keyy,sox);}
- if((menu_1 == 3 && sox_1 == 3 && Active_slot==3) || (menu_1 == 5 && sox_1 == 3 && Active_slot==3)){gb.display.drawBitmap(sox_loc,keyy,sox);}
- if((menu_1 == 3 && sox_1 == 3 && Active_slot==4) || (menu_1 == 5 && sox_1 == 3 && Active_slot==4)){gb.display.drawBitmap(sox_loc,keyy,sox);}
- //if(soxslot==1 && gb.buttons.pressed(BTN_B)){sox_1 = 5, S1 = 0;} //////test remove item sock
- //if(soxslot==2 && gb.buttons.pressed(BTN_B)){sox_1 = 5, S2 = 0;}
- //if(soxslot==3 && gb.buttons.pressed(BTN_B)){sox_1 = 5, S3 = 0;}
- //if(soxslot==4 && gb.buttons.pressed(BTN_B)){sox_1 = 5, S4 = 0;}
- if (scroll1 == 1 && menuy < 0){
- menuy = menuy + 2; ////2 = menu speed down
- keyy = keyy + 2;} ////2 = menu speed down
- if (scroll1 == 2 && menuy > -84){
- menuy = menuy - 2; ////2 = menu speed up
- keyy = keyy - 2;} ////2 = menu speed up
- if (menuy == -84 && scroll1 == 2){
- menu_1 ++;}
- if (menu_1 > 7){
- menu_1 = 1;
- scroll1 = 0;}
- ////////////////////////TEST NARRATIVE///////////////////////////////////
- if ((gb.buttons.pressed(BTN_A)) && narrative == 1 && timer > 5){
- narrative = 2;
- gb.frameCount = 0;}
- if (narrative == 1){
- gb.display.setColor(BLACK);
- gb.display.drawBitmap(0,0,narrativeblack);
- gb.display.setColor(WHITE);
- gb.display.drawBitmap(0,0,narrativewhite);
- gb.display.setColor(BLACK);
- timer = gb.frameCount;
- //gb.display.cursorY = 12; gb.display.println( timer );
- }
- else if (narrative == 2){
- gb.display.setColor(BLACK);
- gb.display.drawBitmap(0,0,narrativeblack2);
- gb.display.setColor(WHITE);
- gb.display.drawBitmap(0,0,narrativewhite2);
- gb.display.setColor(BLACK);
- timer = gb.frameCount;
- //gb.display.cursorY = 12; gb.display.println( timer );
- }
- if ((gb.buttons.pressed(BTN_A)) && narrative == 2 && timer > 5){
- narrative = 3;
- gb.frameCount = 0;}
- } ////last }
- bool checkcolision() // Transformed it into a function
- {
- uint16_t i;
- for(i=0; i < gb.display.numcolision + 1; i++)
- {
- if(gb.collideRectRect(player_x,player_y,8,8,gb.display.solid[i].x,gb.display.solid[i].y,8,8))///changed player_x,y back to 8
- {
- // if(gb.display.solid[i].spritecol == void_tile); //Do nothing because it's floor - This line not needed
- if(gb.display.solid[i].spritecol == bush) return true;
- else if(gb.display.solid[i].spritecol == port_noir) return true;
- else if(gb.display.solid[i].spritecol == rock_terrain_master) {gb.popup(F(" ""Rock"" "),1); return true;} //Return True if character have touched the wall
- else if(gb.display.solid[i].spritecol == rock_valley_ne) return true;
- else if(gb.display.solid[i].spritecol == rock_valley_nw) return true;
- else if(gb.display.solid[i].spritecol == rock_valley_se) return true;
- else if(gb.display.solid[i].spritecol == rock_valley_sw) return true;
- else if(gb.display.solid[i].spritecol == turtle_rock) return true;
- else if(gb.display.solid[i].spritecol == water_left_bottom) return true;
- else if(gb.display.solid[i].spritecol == water_left_middle) return true;
- else if(gb.display.solid[i].spritecol == water_left_top) return true;
- else if(gb.display.solid[i].spritecol == water_right_bottom) return true;
- else if(gb.display.solid[i].spritecol == water_right_middle) return true;
- else if(gb.display.solid[i].spritecol == water_right_top) return true;
- else if(gb.display.solid[i].spritecol == water_middle_bottom) return true;
- else if(gb.display.solid[i].spritecol == water_middle_middle) return true;
- else if(gb.display.solid[i].spritecol == water_middle_top) return true;
- else if(gb.display.solid[i].spritecol == rock_n) return true;
- else if(gb.display.solid[i].spritecol == rock_e) return true;
- else if(gb.display.solid[i].spritecol == rock_s) return true;
- else if(gb.display.solid[i].spritecol == rock_w) return true;
- else if(gb.display.solid[i].spritecol == bush_left) return true;
- else if(gb.display.solid[i].spritecol == bush_middle) return true;
- else if(gb.display.solid[i].spritecol == bush_right) return true;
- else if(gb.display.solid[i].spritecol == tree_base) return true;
- else if(gb.display.solid[i].spritecol == tree_repeat) return true;
- else if(gb.display.solid[i].spritecol == tree_top) return true;
- else if(gb.display.solid[i].spritecol == houseB4) return true;
- else if(gb.display.solid[i].spritecol == houseB5) return true;
- else if(gb.display.solid[i].spritecol == houseT1) return true;
- else if(gb.display.solid[i].spritecol == houseT2) return true;
- else if(gb.display.solid[i].spritecol == houseT3) return true;
- else if(gb.display.solid[i].spritecol == houseT4) return true;
- else if(gb.display.solid[i].spritecol == houseT5) return true;
- else if(gb.display.solid[i].spritecol == roof1) return true;
- else if(gb.display.solid[i].spritecol == roof2) return true;
- else if(gb.display.solid[i].spritecol == roof3) return true;
- else if(gb.display.solid[i].spritecol == roof4) return true;
- else if(gb.display.solid[i].spritecol == roof5) return true;
- else if(gb.display.solid[i].spritecol == WallB) return true;
- else if(gb.display.solid[i].spritecol == WallBL) return true;
- else if(gb.display.solid[i].spritecol == WallBR) return true;
- else if(gb.display.solid[i].spritecol == WallT) return true;
- else if(gb.display.solid[i].spritecol == WallTL) return true;
- else if(gb.display.solid[i].spritecol == WallTR) return true;
- else if(gb.display.solid[i].spritecol == WallL) return true;
- else if(gb.display.solid[i].spritecol == WallR) return true;
- else if(gb.display.solid[i].spritecol == houseB1) return true;
- else if(gb.display.solid[i].spritecol == houseB2) return true;
- else if(gb.display.solid[i].spritecol == bedsidetop) return true;
- //else if(gb.display.solid[i].spritecol == bedside1) return true;
- //else if(gb.display.solid[i].spritecol == bedside2) return true;
- else if(gb.display.solid[i].spritecol == tabletop1) return true;
- else if(gb.display.solid[i].spritecol == tabletop2) return true;
- ////ROOM 1 EXITS//////
- else if((gb.display.solid[i].spritecol == exit_1) && room == 1) {room = 2; player_x = 68; camerax = -52;}
- else if((gb.display.solid[i].spritecol == exit_2) && room == 1) {room = 2; player_x = 9; camerax = 0;}
- //else if((gb.display.solid[i].spritecol == houseB3) && room == 1 && key_1 > 1) {room = 5; player_y = 32; player_x = 40; camerax = -0; cameray = -40;}
- else if((gb.display.solid[i].spritecol == houseB3) && room == 1 //&& key_1 > 1//
- ) {room = 5; player_y = 32; player_x = 36; camerax = -28; cameray = -40;}
- else if((gb.display.solid[i].spritecol == exit_3) && room == 1) {room = 6; cameraroomx = 0; cameraroomy = -112; camerax = 0; cameray = -112; player_y = 32; player_x = 24;}
- ////ROOM 2 EXITS/////
- else if((gb.display.solid[i].spritecol == exit_1) && room == 2) {room = 1; player_x = 68; camerax = -52;}
- else if((gb.display.solid[i].spritecol == exit_2) && room == 2) {room = 1; player_x = 9; camerax = 0;}
- else if((gb.display.solid[i].spritecol == exit_3) && room == 2) {room = 3; player_y = 32; cameray = -40;}
- ////ROOM 3 EXITS/////
- else if((gb.display.solid[i].spritecol == exit_1) && room == 3) {room = 2; player_y = 9; cameray = 0;}
- else if((gb.display.solid[i].spritecol == cave_ladder) && room ==3) {room = 4; player_x = 16; player_y = 24; camerax = 0; cameray = -48;}
- ////ROOM 4 EXITS/////
- else if((gb.display.solid[i].spritecol == ladder) && room == 4) {room = 3; player_x = 16; player_y = 24; camerax = 0; cameray = -48;}
- ////ROOM 5 EXITS/////
- else if((gb.display.solid[i].spritecol == exit_1) && room == 5) {room = 1; player_y = 27; player_x = 59; camerax = -45; cameray = -21;}
- ////ROOM 6 EXITS/////
- else if((gb.display.solid[i].spritecol == exit_1) && room == 6) {room = 1; cameraroomx = -21; cameraroomy = 0; camerax = -21; cameray = 0; player_y = 8; player_x = 43;}
- else if((gb.display.solid[i].spritecol == houseB32) && room == 6) {room = 7; player_y = 32; player_x = 40; camerax = -0; cameray = -40;}
- ////ROOM 7 EXITS/////
- else if((gb.display.solid[i].spritecol == exit_1) && room == 7) {room = 6; player_y = 24; player_x = 39; camerax = -49; cameray = -40;}
- ////PICKUP ITEMS/EMPTY LOCATIONS/////
- else if((gb.display.solid[i].spritecol == houseB3) && room == 1 && key_1 == 1) {gb.popup(F(" ""It's locked!!"" "),20); return true;}
- else if((gb.display.solid[i].spritecol == houseB3) && room == 6) {gb.popup(F(" ""It's locked!!"" "),20); return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 1 && Active_slot == 1 && gb.buttons.pressed(BTN_A) && key_1 == 1) {gb.popup(F(" ""You got key"" "),20); key_1 = 3, S1=1, key_loc=8, keyslot=1; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 1 && Active_slot == 2 && gb.buttons.pressed(BTN_A) && key_1 == 1) {gb.popup(F(" ""You got key"" "),20); key_1 = 3, S2=1, key_loc=26, keyslot=2 ; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 1 && Active_slot == 3 && gb.buttons.pressed(BTN_A) && key_1 == 1) {gb.popup(F(" ""You got key"" "),20); key_1 = 3, S3=1, key_loc=44, keyslot=3; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 1 && Active_slot == 4 && gb.buttons.pressed(BTN_A) && key_1 == 1) {gb.popup(F(" ""You got key"" "),20); key_1 = 3, S4=1, key_loc=62, keyslot=4; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 1 && gb.buttons.pressed(BTN_A) && key_1 > 1) {gb.popup(F(" ""It's empty!!"" "),20); return true;}
- //else if(gb.display.solid[i].spritecol == chest) return true;
- else if((gb.display.solid[i].spritecol == chest) && room == 5 && Active_slot == 1 && gb.buttons.pressed(BTN_A) && key_2 == 1) {gb.popup(F(" ""You got key"" "),20); key_2 = 3, S1=1, key2_loc=8, keyslot2=1; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 5 && Active_slot == 2 && gb.buttons.pressed(BTN_A) && key_2 == 1) {gb.popup(F(" ""You got key"" "),20); key_2 = 3, S2=1, key2_loc=26, keyslot2=2 ; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 5 && Active_slot == 3 && gb.buttons.pressed(BTN_A) && key_2 == 1) {gb.popup(F(" ""You got key"" "),20); key_2 = 3, S3=1, key2_loc=44, keyslot2=3; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 5 && Active_slot == 4 && gb.buttons.pressed(BTN_A) && key_2 == 1) {gb.popup(F(" ""You got key"" "),20); key_2 = 3, S4=1, key2_loc=62, keyslot2=4; return true;}
- else if((gb.display.solid[i].spritecol == chest) && room == 5 && gb.buttons.pressed(BTN_A) && key_2 > 1) {gb.popup(F(" ""It's empty!!"" "),20); return true;}
- else if(gb.display.solid[i].spritecol == chest) return true;
- else if((gb.display.solid[i].spritecol == bedsidebottom) && room == 5 && Active_slot == 1 && gb.buttons.pressed(BTN_A) && sox_1 == 1) {gb.popup(F(" ""You got a sock?"" "),20); sox_1 = 3, S1=1, sox_loc=7, soxslot=1; return true;}
- else if((gb.display.solid[i].spritecol == bedsidebottom) && room == 5 && Active_slot == 2 && gb.buttons.pressed(BTN_A) && sox_1 == 1) {gb.popup(F(" ""You got a sock?"" "),20); sox_1 = 3, S2=1, sox_loc=25, soxslot=1; return true;}
- else if((gb.display.solid[i].spritecol == bedsidebottom) && room == 5 && Active_slot == 3 && gb.buttons.pressed(BTN_A) && sox_1 == 1) {gb.popup(F(" ""You got a sock?"" "),20); sox_1 = 3, S3=1, sox_loc=43, soxslot=1; return true;}
- else if((gb.display.solid[i].spritecol == bedsidebottom) && room == 5 && Active_slot == 4 && gb.buttons.pressed(BTN_A) && sox_1 == 1) {gb.popup(F(" ""You got a sock?"" "),20); sox_1 = 3, S4=1, sox_loc=61, soxslot=1; return true;}
- else if((gb.display.solid[i].spritecol == bedsidebottom) && room == 5 && gb.buttons.pressed(BTN_A) && sox_1 > 1) {gb.popup(F(" ""It's empty!!"" "),20); return true;}
- else if(gb.display.solid[i].spritecol == bedsidebottom) return true;
- ////INTERACTIONS/////
- else if((gb.display.solid[i].spritecol == tombstone) && gb.buttons.pressed(BTN_A)) {gb.popup(F(" ""Here Lies Dave!"" "),20); return true;}
- else if(gb.display.solid[i].spritecol == tombstone) return true;
- else if((gb.display.solid[i].spritecol == bedtop) && gb.buttons.pressed(BTN_A)) {gb.popup(F(" ""Aaah! My bed"" "),20); return true;}
- else if((gb.display.solid[i].spritecol == bedmid) && gb.buttons.pressed(BTN_A)) {gb.popup(F(" ""Aaah! My bed"" "),20); return true;}
- else if((gb.display.solid[i].spritecol == bedbottom) && gb.buttons.pressed(BTN_A)) {gb.popup(F(" ""Aaah! My bed"" "),20);}
- else if(gb.display.solid[i].spritecol == bedtop) return true;
- else if(gb.display.solid[i].spritecol == bedmid) return true;
- else if((gb.display.solid[i].spritecol == bedside1) && gb.buttons.pressed(BTN_A)) {gb.popup(F(" ""It looks comfy"" "),20); return true;}
- else if((gb.display.solid[i].spritecol == bedside2) && gb.buttons.pressed(BTN_A)) {gb.popup(F(" ""It looks comfy"" "),20); return true;}
- else if(gb.display.solid[i].spritecol == bedside1) return true;
- else if(gb.display.solid[i].spritecol == bedside2) return true;
- ////STORYLINE NARRATION/////
- else if((gb.display.solid[i].spritecol == npc1) && room == 1 && narrative == 0 && narrative != 3 && gb.buttons.pressed(BTN_A)) {gb.frameCount = 0; narrative = 1; return true;}
- //else if(gb.display.solid[i].spritecol == npc1) return true;
- else if((gb.display.solid[i].spritecol == npc1) && room == 1 && narrative == 3 && gb.buttons.pressed(BTN_A)) {gb.popup(F(" ""He looks sad"" "),20); return true;}
- else if(gb.display.solid[i].spritecol == npc1) return true;
- }
- }
- return false; // Return false if don't touch anything
- }
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