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  1. Initialize engine version: 5.5.2f1 (3829d7f588f3)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon HD 5800 Series (ID=0x6898)
  6. Vendor: ATI
  7. VRAM: 1012 MB
  8. Driver: 15.200.1062.1004
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\BehaviorDesignerRuntime.dll (this message is harmless)
  35. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\BehaviorDesignerRuntime.dll into Unity Child Domain
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\CruncherScripts.dll (this message is harmless)
  37. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\CruncherScripts.dll into Unity Child Domain
  38. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll (this message is harmless)
  39. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll into Unity Child Domain
  40. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
  41. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
  42. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\websocket-sharp.dll (this message is harmless)
  43. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\websocket-sharp.dll into Unity Child Domain
  44. - Completed reload, in 0.097 seconds
  45. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Core.dll (this message is harmless)
  46. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.dll (this message is harmless)
  47. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  48. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  49. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  50. <RI> Initializing input.
  51.  
  52. <RI> Input initialized.
  53.  
  54. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
  55. <RI> Initialized touch support.
  56.  
  57. UnloadTime: 2.825518 ms
  58. Setting up 1 worker threads for Enlighten.
  59. Thread -> id: 6a4 -> priority: 1
  60. Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
  61. UnloadTime: 2.772531 ms
  62. [ACTk] Injection Detector: was started without any callbacks. Please configure Detection Event in the inspector, or pass the callback Action to the StartDetection method.
  63.  
  64. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  65.  
  66.  
  67. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 9597.
  68. Total: 7.116456 ms (FindLiveObjects: 0.734335 ms CreateObjectMapping: 0.512312 ms MarkObjects: 5.823648 ms DeleteObjects: 0.045184 ms)
  69.  
  70. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=235
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. 6.2977 Steamworks setup done
  75.  
  76. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  77.  
  78. Architecture Test: Unity64bits=True and System64bits=False
  79.  
  80. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82. Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
  83. UnloadTime: 4.812352 ms
  84. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Xml.dll (this message is harmless)
  85. ###########################################
  86.  
  87.  
  88. Game Version: 259 Network Version: 259 Build=5666 S=True
  89.  
  90. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  91.  
  92. Best region found in PlayerPrefs. Connecting to: us
  93.  
  94. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  95.  
  96.  
  97. Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 29917.
  98. Total: 60.196991 ms (FindLiveObjects: 5.010971 ms CreateObjectMapping: 3.783827 ms MarkObjects: 30.650955 ms DeleteObjects: 20.750263 ms)
  99.  
  100. PressedEnlistButton
  101.  
  102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  103.  
  104. currentSquad != null
  105.  
  106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  107.  
  108. Joniing squad: DonkeyWankersIII on role 0
  109.  
  110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  111.  
  112. 47.67922 Loading _9Aisne_BAKED
  113.  
  114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  115.  
  116. Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
  117. Already loading another screen, lets not load _9Aisne_BAKED
  118.  
  119. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  120.  
  121.  
  122. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30502.
  123. Total: 39.459732 ms (FindLiveObjects: 6.845672 ms CreateObjectMapping: 3.248110 ms MarkObjects: 29.243071 ms DeleteObjects: 0.120926 ms)
  124.  
  125. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  126. UnloadTime: 47.670052 ms
  127. LevelLoaderEmpty start
  128.  
  129. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  130.  
  131.  
  132. Unloading 4519 unused Assets to reduce memory usage. Loaded Objects now: 9993.
  133. Total: 84.588379 ms (FindLiveObjects: 3.577082 ms CreateObjectMapping: 5.700121 ms MarkObjects: 8.783746 ms DeleteObjects: 66.526779 ms)
  134.  
  135. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  136.  
  137. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9993.
  138. Total: 17.130596 ms (FindLiveObjects: 4.446322 ms CreateObjectMapping: 1.721251 ms MarkObjects: 10.898334 ms DeleteObjects: 0.062413 ms)
  139.  
  140. LevelLoaderEmpty load level..
  141.  
  142. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  143.  
  144. Unloading 2 Unused Serialized files (Serialized files now loaded: 13)
  145. UnloadTime: 2.101259 ms
  146.  
  147. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 21907.
  148. Total: 35.639172 ms (FindLiveObjects: 4.472003 ms CreateObjectMapping: 3.257862 ms MarkObjects: 27.730841 ms DeleteObjects: 0.177163 ms)
  149.  
  150. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  151.  
  152. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21907.
  153. Total: 24.331247 ms (FindLiveObjects: 2.179601 ms CreateObjectMapping: 2.224461 ms MarkObjects: 19.844616 ms DeleteObjects: 0.080617 ms)
  154.  
  155. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  156.  
  157. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21904.
  158. Total: 25.387728 ms (FindLiveObjects: 2.976676 ms CreateObjectMapping: 2.298902 ms MarkObjects: 19.978546 ms DeleteObjects: 0.131653 ms)
  159.  
  160. The referenced script on this Behaviour is missing!
  161.  
  162. (Filename: Line: 1526)
  163.  
  164. The referenced script on this Behaviour (Game Object '<null>') is missing!
  165.  
  166. (Filename: Line: 1754)
  167.  
  168. The referenced script on this Behaviour is missing!
  169.  
  170. (Filename: Line: 1526)
  171.  
  172. The referenced script on this Behaviour (Game Object '<null>') is missing!
  173.  
  174. (Filename: Line: 1754)
  175.  
  176. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  177. The tree trunk1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
  178.  
  179. (Filename: Line: 140)
  180.  
  181. The tree trunk2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
  182.  
  183. (Filename: Line: 140)
  184.  
  185. The tree trunk4 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
  186.  
  187. (Filename: Line: 140)
  188.  
  189. UnloadTime: 3.640796 ms
  190. RoomPropsChanged. Running=_9Aisne new NEXTMAP=_7Flanders
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  193.  
  194.  
  195. Unloading 1700 unused Assets to reduce memory usage. Loaded Objects now: 227032.
  196. Total: 376.094269 ms (FindLiveObjects: 79.585861 ms CreateObjectMapping: 11.872572 ms MarkObjects: 64.366356 ms DeleteObjects: 220.267868 ms)
  197.  
  198. QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  199.  
  200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  201.  
  202. Init player match with: Level:_9Aisne Gametype:BOTDEFENCE serverGameStatus: 4 matchWinner 2 team1 1 team2 2 team1wins 0 team2wins 1 currentRoundIndex 0 roundTimeLimit 2147483647 roundLimit 1 realtimeSinceStartup=63.51665
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  205.  
  206. 63.52558 GameStatus now from MatchStart to MatchEnd
  207.  
  208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  209.  
  210. Aborting addround since we are in MatchEnd. Should be loading the next map any time now.
  211.  
  212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  213.  
  214. RECEIVED NETWORK MEDALS: 0 total.
  215.  
  216.  
  217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  218.  
  219. Shifted LOD levels on 3786 LOD groups.
  220.  
  221. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  222.  
  223. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  224.  
  225. Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 217864.
  226. Total: 86.839821 ms (FindLiveObjects: 26.533930 ms CreateObjectMapping: 8.191466 ms MarkObjects: 50.324257 ms DeleteObjects: 1.789516 ms)
  227.  
  228. OnMasterClientSwitched from player Mr Blaaaake {76561198008466694} [58 & 33] to player Ober {76561198045239379} [58 & 33]. Players=['Ober' (master)] {76561198045239379}['Tinjinkin' (local)] {76561197995451230}
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  231.  
  232. OnMasterClientSwitched from player Ober {76561198045239379} [55 & 69] to player Tinjinkin {76561197995451230} [55 & 69]. Players=['Tinjinkin' (master) (local)] {76561197995451230}
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  235.  
  236. [1203 - P2PSessionConnectFail] - 76561198008466694 -- 4
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  239.  
  240. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  241. 130.7229 Loading _1MainMenu_BAKED
  242.  
  243. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  244.  
  245.  
  246. Unloading 3473 unused Assets to reduce memory usage. Loaded Objects now: 35047.
  247. Total: 86.364571 ms (FindLiveObjects: 12.741487 ms CreateObjectMapping: 6.178626 ms MarkObjects: 34.139290 ms DeleteObjects: 33.303860 ms)
  248.  
  249. CloseConnection from: 'Tinjinkin' (master) userid=76561197995451230
  250.  
  251. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  252.  
  253. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  254.  
  255. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35054.
  256. Total: 69.886055 ms (FindLiveObjects: 9.443315 ms CreateObjectMapping: 14.564812 ms MarkObjects: 45.634457 ms DeleteObjects: 0.242177 ms)
  257.  
  258. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  259. UnloadTime: 636.062744 ms
  260.  
  261. Unloading 9649 unused Assets to reduce memory usage. Loaded Objects now: 18452.
  262. Total: 372.555542 ms (FindLiveObjects: 4.515887 ms CreateObjectMapping: 3.528971 ms MarkObjects: 21.871759 ms DeleteObjects: 342.637299 ms)
  263.  
  264. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  265.  
  266. Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 18391.
  267. Total: 32.720032 ms (FindLiveObjects: 2.381470 ms CreateObjectMapping: 1.039252 ms MarkObjects: 20.027956 ms DeleteObjects: 9.270377 ms)
  268.  
  269. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  270.  
  271. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18390.
  272. Total: 23.707436 ms (FindLiveObjects: 3.514668 ms CreateObjectMapping: 1.193336 ms MarkObjects: 18.952620 ms DeleteObjects: 0.045509 ms)
  273.  
  274. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  275. UnloadTime: 4.526290 ms
  276. ###########################################
  277.  
  278.  
  279. Game Version: 259 Network Version: 259 Build=5666 S=True
  280.  
  281. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  282.  
  283.  
  284. Unloading 1204 unused Assets to reduce memory usage. Loaded Objects now: 30198.
  285. Total: 60.434620 ms (FindLiveObjects: 9.325640 ms CreateObjectMapping: 4.100446 ms MarkObjects: 30.789110 ms DeleteObjects: 16.218122 ms)
  286.  
  287. PressedEnlistButton
  288.  
  289. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  290.  
  291. currentSquad != null
  292.  
  293. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  294.  
  295. Joniing squad: Adolf was right on role 1
  296.  
  297. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  298.  
  299. 151.6695 Loading _4Vosges_BAKED
  300.  
  301. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  302.  
  303. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  304. Already loading another screen, lets not load _4Vosges_BAKED
  305.  
  306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  307.  
  308.  
  309. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 30587.
  310. Total: 37.613327 ms (FindLiveObjects: 5.049329 ms CreateObjectMapping: 3.228931 ms MarkObjects: 28.839983 ms DeleteObjects: 0.492807 ms)
  311.  
  312. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  313. UnloadTime: 18.072327 ms
  314.  
  315. Unloading 4515 unused Assets to reduce memory usage. Loaded Objects now: 10167.
  316. Total: 73.742706 ms (FindLiveObjects: 2.266720 ms CreateObjectMapping: 1.623080 ms MarkObjects: 9.759933 ms DeleteObjects: 60.091995 ms)
  317.  
  318. LevelLoaderEmpty start
  319.  
  320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  321.  
  322. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  323.  
  324. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 10162.
  325. Total: 18.995205 ms (FindLiveObjects: 3.190898 ms CreateObjectMapping: 1.902966 ms MarkObjects: 11.921007 ms DeleteObjects: 1.979032 ms)
  326.  
  327. LevelLoaderEmpty load level..
  328.  
  329. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  330.  
  331. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  332. UnloadTime: 2.452661 ms
  333.  
  334. Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 21993.
  335. Total: 39.304020 ms (FindLiveObjects: 5.011621 ms CreateObjectMapping: 2.619748 ms MarkObjects: 31.264688 ms DeleteObjects: 0.405688 ms)
  336.  
  337. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  338.  
  339. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21993.
  340. Total: 26.468590 ms (FindLiveObjects: 2.459162 ms CreateObjectMapping: 2.172450 ms MarkObjects: 21.752459 ms DeleteObjects: 0.083868 ms)
  341.  
  342. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  343.  
  344. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21992.
  345. Total: 25.911419 ms (FindLiveObjects: 3.058919 ms CreateObjectMapping: 2.307679 ms MarkObjects: 20.457050 ms DeleteObjects: 0.086793 ms)
  346.  
  347. The referenced script on this Behaviour is missing!
  348.  
  349. (Filename: Line: 1526)
  350.  
  351. The referenced script on this Behaviour (Game Object '<null>') is missing!
  352.  
  353. (Filename: Line: 1754)
  354.  
  355. The referenced script on this Behaviour is missing!
  356.  
  357. (Filename: Line: 1526)
  358.  
  359. The referenced script on this Behaviour (Game Object '<null>') is missing!
  360.  
  361. (Filename: Line: 1754)
  362.  
  363. The referenced script on this Behaviour is missing!
  364.  
  365. (Filename: Line: 1526)
  366.  
  367. The referenced script on this Behaviour (Game Object '<null>') is missing!
  368.  
  369. (Filename: Line: 1754)
  370.  
  371. The referenced script on this Behaviour is missing!
  372.  
  373. (Filename: Line: 1526)
  374.  
  375. The referenced script on this Behaviour (Game Object '<null>') is missing!
  376.  
  377. (Filename: Line: 1754)
  378.  
  379. The referenced script on this Behaviour is missing!
  380.  
  381. (Filename: Line: 1526)
  382.  
  383. The referenced script on this Behaviour (Game Object '<null>') is missing!
  384.  
  385. (Filename: Line: 1754)
  386.  
  387. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  388. The tree destroyed_pine_prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
  389.  
  390. (Filename: Line: 140)
  391.  
  392. The tree destroyed_pine_prefab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
  393.  
  394. (Filename: Line: 140)
  395.  
  396. The tree foliage_fern_02_mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
  397.  
  398. (Filename: Line: 140)
  399.  
  400. UnloadTime: 3.962616 ms
  401.  
  402. Unloading 2174 unused Assets to reduce memory usage. Loaded Objects now: 138237.
  403. Total: 272.454102 ms (FindLiveObjects: 50.106133 ms CreateObjectMapping: 5.812921 ms MarkObjects: 41.627632 ms DeleteObjects: 174.906784 ms)
  404.  
  405. QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  406.  
  407. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  408.  
  409. Init player match with: Level:_4Vosges Gametype:BOTDEFENCE serverGameStatus: 2 matchWinner 1 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2147483647 roundLimit 1 realtimeSinceStartup=161.9761
  410.  
  411. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  412.  
  413. 161.9816 GameStatus now from MatchStart to RoundPlaying
  414.  
  415. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  416.  
  417. AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: Entente team1RoundScore 3 team2RoundScore 0 roundTimeLimit 2.147484E+09 running True roundStartTime 20 synchedRound True statusRoundPlaying
  418.  
  419. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  420.  
  421. Shifted LOD levels on 3402 LOD groups.
  422.  
  423. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  424.  
  425. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  426.  
  427. Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 100470.
  428. Total: 212.719376 ms (FindLiveObjects: 29.350670 ms CreateObjectMapping: 90.064201 ms MarkObjects: 91.227959 ms DeleteObjects: 2.075253 ms)
  429.  
  430. CRC Mismatch. Provided 2295e7fc, calculated 9fe98ffc from data. Will not load AssetBundle 'C:/Program Files (x86)/Steam/steamapps/common/Verdun/Verdun_Data/BundlesWin/assets/3p_equipment_model70.unity3d'
  431.  
  432. (Filename: Line: 420)
  433.  
  434. CRC error on C:/Program Files (x86)/Steam/steamapps/common/Verdun/Verdun_Data/BundlesWin/assets/3p_equipment_model70.unity3d, known CRC length: 426
  435.  
  436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  437.  
  438. BundlesWin/BundlesWin=-1767409596
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  750. BundlesLinux/assets/3p_equipment_material6a.unity3d=503096825
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  771. BundlesLinux/assets/3p_equipment_model72.unity3d=644137931
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  773. BundlesLinux/assets/3p_equipment_model74.unity3d=55981821
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  794. BundlesWSA/assets/1p_180ab62f.unity3d=705293230
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  800. BundlesWSA/assets/1p_2c699930.unity3d=1402197299
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  803. BundlesWSA/assets/1p_364d97df.unity3d=1055733077
  804. BundlesWSA/assets/1p_386f8f47.unity3d=1993474919
  805. BundlesWSA/assets/1p_3ce8c255.unity3d=1142266036
  806. BundlesWSA/assets/1p_3ebca5a9.unity3d=268018384
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  811. BundlesWSA/assets/1p_595c9dec.unity3d=512213990
  812. BundlesWSA/assets/1p_5c88e5c0.unity3d=1325402936
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  834. BundlesWSA/assets/1p_ce78f8b2.unity3d=-736895279
  835. BundlesWSA/assets/1p_cf4e45d6.unity3d=1883323093
  836. BundlesWSA/assets/1p_d2d817db.unity3d=-1425269585
  837. BundlesWSA/assets/1p_d3d6ec63.unity3d=-532250536
  838. BundlesWSA/assets/1p_d46db386.unity3d=-1666377919
  839. BundlesWSA/assets/1p_d8a87f47.unity3d=-959148140
  840. BundlesWSA/assets/1p_dc5474d7.unity3d=-1031588765
  841. BundlesWSA/assets/1p_de13aab0.unity3d=1870246643
  842. BundlesWSA/assets/1p_e712a419.unity3d=522547411
  843. BundlesWSA/assets/1p_ec42db0b.unity3d=-94937607
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  846. BundlesWSA/assets/1p_fde4ddbd.unity3d=-641680509
  847. BundlesWSA/assets/1p_fe369244.unity3d=806884670
  848. BundlesWSA/assets/3p_equipment_model64.unity3d=-797199720
  849. BundlesWSA/assets/3p_equipment_model65.unity3d=390580483
  850. BundlesWSA/assets/3p_equipment_model66.unity3d=1202292078
  851. BundlesWSA/assets/3p_equipment_model67.unity3d=504089830
  852. BundlesWSA/assets/3p_equipment_model68.unity3d=1910647662
  853. BundlesWSA/assets/3p_equipment_model69.unity3d=406160784
  854. BundlesWSA/assets/3p_equipment_model6a.unity3d=917285923
  855. BundlesWSA/assets/3p_equipment_model6b.unity3d=82866354
  856. BundlesWSA/assets/3p_equipment_model6c.unity3d=-251455682
  857. BundlesWSA/assets/3p_equipment_model6d.unity3d=71644566
  858. BundlesWSA/assets/3p_equipment_model6e.unity3d=-1118687586
  859. BundlesWSA/assets/3p_equipment_model6f.unity3d=-751046161
  860. BundlesWSA/assets/3p_equipment_model70.unity3d=273454906
  861. BundlesWSA/assets/3p_equipment_model72.unity3d=2063112429
  862. BundlesWSA/assets/gore.unity3d=-844195768
  863. BundlesWSA/assets/sleeves.unity3d=1156862001
  864.  
  865.  
  866. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  867.  
  868. Couldnt load the avatar from an assetbundle for character Character/3p/Avatars/Prefabs/avatarprefab_gb_scottish_rifleman_1914
  869.  
  870. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  871.  
  872. NullReferenceException: Object reference not set to an instance of an object
  873. at ThirdPersonPoolManager.retargetRagdoll (.AvatarController GMNFDCJNGGM, RootMotion.Dynamics.PuppetMaster PMGAEHBFKMG) [0x00000] in <filename unknown>:0
  874. at ThirdPersonPoolManager+<GetPooledObjects>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  875. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  876.  
  877. (Filename: Line: -1)
  878.  
  879. CRC error on C:/Program Files (x86)/Steam/steamapps/common/Verdun/Verdun_Data/BundlesWin/assets/3p_equipment_model70.unity3d, known CRC length: 426
  880.  
  881. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  882.  
  883. BundlesWin/BundlesWin=-1767409596
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  900. BundlesWin/assets/1p_1611d47e.unity3d=1607494644
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  902. BundlesWin/assets/1p_19626cb7.unity3d=-1507686667
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  920. BundlesWin/assets/1p_66c95c9c.unity3d=-129265104
  921. BundlesWin/assets/1p_6b0a000b.unity3d=687926345
  922. BundlesWin/assets/1p_7016e0d4.unity3d=-859596358
  923. BundlesWin/assets/1p_72a846e.unity3d=-1392177530
  924. BundlesWin/assets/1p_74fde3f1.unity3d=1108731085
  925. BundlesWin/assets/1p_756895fa.unity3d=1133986201
  926. BundlesWin/assets/1p_9360db53.unity3d=1914065705
  927. BundlesWin/assets/1p_9515d69d.unity3d=-623173659
  928. BundlesWin/assets/1p_963d9a7b.unity3d=2020837037
  929. BundlesWin/assets/1p_9beb5ade.unity3d=2104300924
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  932. BundlesWin/assets/1p_a38adc86.unity3d=218510099
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  1286. BundlesWSA/assets/1p_de13aab0.unity3d=1870246643
  1287. BundlesWSA/assets/1p_e712a419.unity3d=522547411
  1288. BundlesWSA/assets/1p_ec42db0b.unity3d=-94937607
  1289. BundlesWSA/assets/1p_f0a40870.unity3d=-2086178828
  1290. BundlesWSA/assets/1p_f89aa251.unity3d=-476316022
  1291. BundlesWSA/assets/1p_fde4ddbd.unity3d=-641680509
  1292. BundlesWSA/assets/1p_fe369244.unity3d=806884670
  1293. BundlesWSA/assets/3p_equipment_model64.unity3d=-797199720
  1294. BundlesWSA/assets/3p_equipment_model65.unity3d=390580483
  1295. BundlesWSA/assets/3p_equipment_model66.unity3d=1202292078
  1296. BundlesWSA/assets/3p_equipment_model67.unity3d=504089830
  1297. BundlesWSA/assets/3p_equipment_model68.unity3d=1910647662
  1298. BundlesWSA/assets/3p_equipment_model69.unity3d=406160784
  1299. BundlesWSA/assets/3p_equipment_model6a.unity3d=917285923
  1300. BundlesWSA/assets/3p_equipment_model6b.unity3d=82866354
  1301. BundlesWSA/assets/3p_equipment_model6c.unity3d=-251455682
  1302. BundlesWSA/assets/3p_equipment_model6d.unity3d=71644566
  1303. BundlesWSA/assets/3p_equipment_model6e.unity3d=-1118687586
  1304. BundlesWSA/assets/3p_equipment_model6f.unity3d=-751046161
  1305. BundlesWSA/assets/3p_equipment_model70.unity3d=273454906
  1306. BundlesWSA/assets/3p_equipment_model72.unity3d=2063112429
  1307. BundlesWSA/assets/gore.unity3d=-844195768
  1308. BundlesWSA/assets/sleeves.unity3d=1156862001
  1309.  
  1310.  
  1311. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1312.  
  1313. Couldnt load the avatar from an assetbundle for character Character/3p/Avatars/Prefabs/avatarprefab_gb_scottish_nco_1914
  1314.  
  1315. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1316.  
  1317. NullReferenceException: Object reference not set to an instance of an object
  1318. at ThirdPersonPoolManager.retargetRagdoll (.AvatarController GMNFDCJNGGM, RootMotion.Dynamics.PuppetMaster PMGAEHBFKMG) [0x00000] in <filename unknown>:0
  1319. at ThirdPersonPoolManager+<GetPooledObjects>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  1320. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  1321.  
  1322. (Filename: Line: -1)
  1323.  
  1324. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC SetTarget
  1325.  
  1326. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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