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T3D console log

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Jun 28th, 2015
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  1. //-------------------------- 6/27/2015 -- 16:31:21 -----
  2. Math Init:
  3. Installing Standard C extensions
  4. Installing Assembly extensions
  5.  
  6. Initializing platform...
  7. Input Init:
  8.  
  9. DebugDrawer Enabled!
  10. GFX Init:
  11. Null device found
  12. OpenGL device found
  13.  
  14. Executing core/parseArgs.cs.
  15. --------- Loading DIRS ---------
  16. Executing levels/main.cs.
  17. Executing art/main.cs.
  18. Executing scripts/main.cs.
  19. Executing core/main.cs.
  20. Executing tools/main.cs.
  21.  
  22. --------- Parsing Arguments ---------
  23. Executing scripts/client/defaults.cs.
  24. Executing core/scripts/client/defaults.cs.
  25. Executing scripts/server/defaults.cs.
  26. Executing core/scripts/server/defaults.cs.
  27. Executing core/scripts/client/core.cs.
  28. Executing core/scripts/client/audio.cs.
  29. Executing core/scripts/client/canvas.cs.
  30. Executing core/scripts/client/cursor.cs.
  31. Executing core/scripts/client/persistenceManagerTest.cs.
  32. Executing core/art/gui/profiles.cs.
  33. Executing core/scripts/gui/cursors.cs.
  34. Executing core/scripts/client/audioEnvironments.cs.
  35. Executing core/scripts/client/audioDescriptions.cs.
  36. Executing core/scripts/client/audioStates.cs.
  37. Executing core/scripts/client/audioAmbiences.cs.
  38. Executing core/scripts/client/oculusVR.cs.
  39. Binding server port to default IP
  40. UDP initialized on port 0
  41. The requested renderer, D3D9, doesn't seem to be available. Trying the default, OpenGL.
  42. Attempting to create GFX device: GeForce GTX 650/PCIe/SSE2 OpenGL []
  43. Device created, setting adapter and enumerating modes
  44. Initializing GFXCardProfiler (GL4.4)
  45. o Chipset : 'NVIDIA Corporation'
  46. o Card : 'GeForce GTX 650/PCIe/SSE2'
  47. o Version : '4.4.0 NVIDIA 340.76'
  48. o VRAM : 2048 MB
  49. - Scanning card capabilities...
  50. GFXCardProfiler (GL4.4) - Setting capability 'maxTextureWidth' to 16384.
  51. GFXCardProfiler (GL4.4) - Setting capability 'maxTextureHeight' to 16384.
  52. GFXCardProfiler (GL4.4) - Setting capability 'maxTextureSize' to 16384.
  53. GFXCardProfiler (GL4.4) - Setting capability 'GL::suppVertexBufferObject' to 1.
  54. GFXCardProfiler (GL4.4) - Setting capability 'GL::suppRenderTexture' to 1.
  55. GFXCardProfiler (GL4.4) - Setting capability 'GL::suppRTBlit' to 1.
  56. GFXCardProfiler (GL4.4) - Setting capability 'GL::suppFloatTexture' to 1.
  57. GFXCardProfiler (GL4.4) - Setting capability 'GL::suppAnisotropic' to 1.
  58. GFXCardProfiler (GL4.4) - Setting capability 'GL::suppFragmentShader' to 1.
  59. GFXCardProfiler (GL4.4) - Setting capability 'GL::APPLE::suppFence' to 0.
  60. GFXCardProfiler (GL4.4) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
  61. GFXCardProfiler (GL4.4) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
  62. GFXCardProfiler (GL4.4) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
  63. GFXCardProfiler (GL4.4) - Setting capability 'GL::Workaround::noManualMips' to 0.
  64. - Loading card profiles...
  65. - No card profile core/profile/GL44.cs exists
  66. - No card profile core/profile/GL44.NVIDIACorporation.cs exists
  67. - No card profile core/profile/GL44.NVIDIACorporation.GeForceGTX650PCIeSSE2.cs exists
  68. - No card profile core/profile/GL44.NVIDIACorporation.GeForceGTX650PCIeSSE2.440NVIDIA34076.cs exists
  69. Executing core/art/gui/console.gui.
  70. Executing core/art/gui/consoleVarDlg.gui.
  71. Executing core/art/gui/netGraphGui.gui.
  72. Executing core/scripts/gui/help.cs.
  73. Executing core/scripts/client/screenshot.cs.
  74. Executing core/scripts/client/scriptDoc.cs.
  75. Executing core/scripts/client/helperfuncs.cs.
  76. Executing core/scripts/client/commands.cs.
  77. Executing core/scripts/client/devHelpers.cs.
  78. Executing core/scripts/client/metrics.cs.
  79. Executing core/art/gui/FrameOverlayGui.gui.
  80. Executing core/scripts/client/recordings.cs.
  81. Executing core/scripts/client/centerPrint.cs.
  82. Executing core/scripts/client/materials.cs.
  83. Executing core/art/materials.cs.
  84. Executing core/art/grids/materials.cs.
  85. Executing core/art/shapes/materials.cs.
  86. Executing core/art/skies/blank/materials.cs.
  87. Executing core/scripts/client/commonMaterialData.cs.
  88. Executing core/scripts/client/shaders.cs.
  89. Executing core/scripts/client/materials.cs.
  90. Executing core/scripts/client/terrainBlock.cs.
  91. Executing core/scripts/client/water.cs.
  92. Executing core/scripts/client/imposter.cs.
  93. Executing core/scripts/client/scatterSky.cs.
  94. Executing core/scripts/client/clouds.cs.
  95. Executing core/scripts/client/postFx.cs.
  96. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  97. Executing core/scripts/client/postFx/fog.cs.
  98. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  99. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  100. Executing core/scripts/client/postFx/glow.cs.
  101. Executing core/scripts/client/postFx/GammaPostFX.cs.
  102. Executing core/scripts/client/postFx/turbulence.cs.
  103. Executing core/scripts/client/postFx/vignette.cs.
  104. Executing core/scripts/client/postFx/hdr.cs.
  105. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
  106. Executing core/scripts/client/postFx/ssao.cs.
  107. Executing core/scripts/client/postFx/MLAA.cs.
  108. Executing core/scripts/client/postFx/caustics.cs.
  109. Executing core/scripts/client/postFx/dof.cs.
  110. Executing core/scripts/client/postFx/chromaticLens.cs.
  111. Executing core/scripts/client/postFx/fxaa.cs.
  112. Executing core/scripts/client/postFx/MotionBlurFx.cs.
  113. Executing core/scripts/client/postFx/lightRay.cs.
  114. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  115. Executing core/scripts/client/postFx/edgeAA.cs.
  116. Executing core/scripts/client/postFx/flash.cs.
  117. Executing core/scripts/client/postFx/postFXManager.gui.
  118. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  119. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  120. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  121. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  122. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  123. % - PostFX Manager - Applying from preset
  124. % - PostFX Manager - PostFX enabled
  125. Executing core/scripts/client/client.cs.
  126. Executing core/scripts/server/server.cs.
  127. Executing core/scripts/gui/guiTreeViewCtrl.cs.
  128. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
  129. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
  130. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
  131. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
  132. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
  133. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
  134. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
  135. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
  136. % - Initialized Core
  137.  
  138. --------- Initializing Directory: scripts ---------
  139. Executing scripts/client/init.cs.
  140. Executing scripts/server/init.cs.
  141. sfxStartup...
  142. SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
  143. Provider: OpenAL
  144. Device: OpenAL Soft
  145. Hardware: No
  146. Buffers: 16
  147.  
  148. --------- Initializing Full: Server Scripts ---------
  149. Executing core/scripts/server/audio.cs.
  150. Executing core/scripts/server/message.cs.
  151. Executing core/scripts/server/commands.cs.
  152. Executing core/scripts/server/levelInfo.cs.
  153. Executing core/scripts/server/missionLoad.cs.
  154. Executing core/scripts/server/missionDownload.cs.
  155. Executing core/scripts/server/clientConnection.cs.
  156. Executing core/scripts/server/kickban.cs.
  157. Executing core/scripts/server/game.cs.
  158. Executing core/scripts/server/spawn.cs.
  159. Executing core/scripts/server/camera.cs.
  160. Executing core/scripts/server/centerPrint.cs.
  161. Executing scripts/server/commands.cs.
  162. Executing scripts/server/game.cs.
  163.  
  164. --------- Initializing Full: Client Scripts ---------
  165. Executing art/gui/defaultGameProfiles.cs.
  166. Executing art/gui/customProfiles.cs.
  167. Executing core/scripts/client/message.cs.
  168. Executing core/scripts/client/mission.cs.
  169. Executing core/scripts/client/missionDownload.cs.
  170. Executing core/scripts/client/actionMap.cs.
  171. Executing core/scripts/client/renderManager.cs.
  172. Executing core/scripts/client/lighting.cs.
  173.  
  174. --------- Initializing Lighting Systems ---------
  175. Executing core/scripts/client/lighting/advanced/init.cs.
  176. Executing core/scripts/client/lighting/advanced/shaders.cs.
  177. Executing core/scripts/client/lighting/advanced/lightViz.cs.
  178. Executing core/scripts/client/lighting/advanced/shadowViz.cs.
  179. Executing core/scripts/client/lighting/advanced/shadowViz.gui.
  180. Executing core/scripts/client/lighting/shadowMaps/init.cs.
  181. Executing core/scripts/client/lighting/basic/init.cs.
  182. Executing core/scripts/client/lighting/basic/shadowFilter.cs.
  183. Using Advanced Lighting
  184. Program shaders/common/gl/particlesV.glsl:
  185. Program shaders/common/gl/particlesP.glsl:
  186. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
  187. Program shaders/common/gl/particleCompositeV.glsl:
  188. Program shaders/common/gl/particleCompositeP.glsl:
  189. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
  190.  
  191.  
  192. --------------
  193. Attempting to set resolution to "1024 768 false 32 60 4"
  194. Accepted Mode:
  195. --Resolution : 1024 768
  196. --Full Screen : No
  197. --Bits Per Pixel : 32
  198. --Refresh Rate : 60
  199. --FSAA Level : 4
  200. --------------
  201. Executing art/gui/defaultGameProfiles.cs.
  202. Executing art/gui/playGui.gui.
  203. Executing art/gui/chatHud.gui.
  204. Executing art/gui/playerList.gui.
  205. Executing art/gui/hudlessGui.gui.
  206. Executing art/gui/mainMenuGui.gui.
  207. Executing art/gui/joinServerDlg.gui.
  208. Executing art/gui/endGameGui.gui.
  209. Executing art/gui/StartupGui.gui.
  210. Executing art/gui/chooseLevelDlg.gui.
  211. Executing art/gui/loadingGui.gui.
  212. Executing art/gui/optionsDlg.gui.
  213. Executing art/gui/remapDlg.gui.
  214. Executing scripts/client/playerList.cs.
  215. Executing scripts/client/chatHud.cs.
  216. Executing scripts/client/messageHud.cs.
  217. Executing scripts/gui/playGui.cs.
  218. Executing scripts/gui/startupGui.cs.
  219. Executing scripts/gui/chooseLevelDlg.cs.
  220. Executing scripts/gui/loadingGui.cs.
  221. Executing scripts/gui/optionsDlg.cs.
  222. Executing scripts/client/client.cs.
  223. Executing scripts/client/game.cs.
  224. Executing scripts/client/missionDownload.cs.
  225. Executing scripts/client/serverConnection.cs.
  226. Executing scripts/client/shaders.cs.
  227. Executing scripts/client/default.bind.cs.
  228. Could not create a description for binding: thumbrx
  229. Could not create a description for binding: thumbry
  230. Could not create a description for binding: thumblx
  231. Could not create a description for binding: thumbly
  232. Could not create a description for binding: btn_a
  233. Could not create a description for binding: btn_back
  234. Could not create a description for binding: dpadl
  235. Could not create a description for binding: dpadu
  236. Could not create a description for binding: dpadd
  237. Could not create a description for binding: dpadr
  238. Could not create a description for binding: btn_b
  239. Could not create a description for binding: triggerr
  240. Could not create a description for binding: triggerl
  241. Could not create a description for binding: btn_start
  242. Could not create a description for binding: btn_x
  243. Could not create a description for binding: thumblx
  244. Could not create a description for binding: btn_a
  245. Could not create a description for binding: btn_b
  246. Could not create a description for binding: btn_x
  247. Could not create a description for binding: btn_y
  248. Executing core/scripts/client/materials.cs.
  249. Executing core/art/materials.cs.
  250. Executing core/art/grids/materials.cs.
  251. Executing core/art/shapes/materials.cs.
  252. Executing core/art/skies/blank/materials.cs.
  253. Executing art/roads/materials.cs.
  254. Executing art/decals/materials.cs.
  255. Executing art/environment/materials.cs.
  256. Executing art/terrains/materials.cs.
  257. Executing art/lights/materials.cs.
  258. Executing art/ribbons/materials.cs.
  259. Executing art/shapes/items/kit/materials.cs.
  260. Executing art/shapes/teleporter/materials.cs.
  261. Executing art/shapes/station/materials.cs.
  262. Executing art/shapes/actors/Soldier/materials.cs.
  263. Executing art/shapes/actors/Soldier/FP/materials.cs.
  264. Executing art/shapes/actors/common/materials.cs.
  265. Executing art/shapes/cube/materials.cs.
  266. Executing art/shapes/Cheetah/materials.cs.
  267. Executing art/shapes/trees/defaulttree/materials.cs.
  268. Executing art/shapes/weapons/Turret/materials.cs.
  269. Executing art/shapes/weapons/shared/materials.cs.
  270. Executing art/shapes/weapons/Lurker/materials.cs.
  271. Executing art/shapes/weapons/ProxMine/materials.cs.
  272. Executing art/shapes/weapons/Ryder/materials.cs.
  273. Executing art/shapes/weapons/Grenade/materials.cs.
  274. Executing art/skies/night/materials.cs.
  275. Executing art/skies/Desert_Sky/materials.cs.
  276. Binding server port to default IP
  277. UDP initialized on port 0
  278. Executing scripts/client/audioData.cs.
  279. % - Initializing Tools
  280. Executing tools/gui/cursors.ed.cs.
  281. Executing tools/gui/profiles.ed.cs.
  282. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  283. Executing tools/gui/guiDialogs.ed.cs.
  284. Executing tools/gui/fileDialogBase.ed.cs.
  285. Executing tools/gui/openFileDialog.ed.cs.
  286. Executing tools/gui/saveFileDialog.ed.cs.
  287. Executing tools/gui/saveChangesMBDlg.ed.gui.
  288. Executing tools/gui/simViewDlg.ed.gui.
  289. Executing tools/gui/colorPicker.ed.gui.
  290. Executing tools/gui/materialSelector.ed.gui.
  291. Executing tools/gui/scriptEditorDlg.ed.gui.
  292. Executing tools/gui/colladaImport.ed.gui.
  293. Executing tools/gui/EditorLoadingGui.gui.
  294. Executing tools/gui/GuiEaseEditDlg.ed.gui.
  295. Executing tools/gui/GuiEaseEditDlg.ed.cs.
  296. Executing tools/gui/guiObjectInspector.ed.cs.
  297. Executing tools/gui/uvEditor.ed.gui.
  298. Executing tools/gui/objectSelection.ed.cs.
  299. Executing tools/gui/guiPlatformGenericMenubar.ed.cs.
  300. Executing tools/gui/guiPlatformGenericMenubar.ed.gui.
  301. Executing tools/editorClasses/main.cs.
  302. % - Initializing Tools Base
  303. Executing tools/editorClasses/scripts/fileLoader.ed.cs.
  304. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
  305. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  306. Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
  307. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
  308. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
  309. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
  310. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
  311. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
  312. Executing tools/editorClasses/scripts/expandos.ed.cs.
  313. Executing tools/editorClasses/scripts/utility.ed.cs.
  314. Executing tools/editorClasses/scripts/contextPopup.ed.cs.
  315. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
  316. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
  317. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
  318. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
  319. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
  320. Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
  321. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
  322. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
  323. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
  324. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
  325. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
  326. Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
  327. Executing tools/base/main.cs.
  328. % - Initializing Base Editor
  329. Compiling tools/base/canvas/baseCanvas.ed.cs...
  330. Executing tools/base/canvas/baseCanvas.ed.cs.
  331. Compiling tools/base/menuBar/fileMenu.ed.cs...
  332. Compiling tools/base/menuBar/menuBuilder.ed.cs...
  333. Compiling tools/base/menuBar/baseMenu.ed.cs...
  334. Executing tools/base/menuBar/fileMenu.ed.cs.
  335. Executing tools/base/menuBar/menuBuilder.ed.cs.
  336. Executing tools/base/menuBar/baseMenu.ed.cs.
  337. Compiling tools/base/utils/inspector.ed.cs...
  338. Compiling tools/base/utils/undoActions.ed.cs...
  339. Compiling tools/base/utils/objectNameValidation.ed.cs...
  340. Compiling tools/base/utils/swatchButtons.ed.cs...
  341. Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
  342. Executing tools/base/utils/inspector.ed.cs.
  343. Executing tools/base/utils/undoActions.ed.cs.
  344. Executing tools/base/utils/objectNameValidation.ed.cs.
  345. Executing tools/base/utils/swatchButtons.ed.cs.
  346. Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
  347. Executing tools/worldEditor/main.cs.
  348. % - Initializing World Editor
  349. Executing tools/worldEditor/gui/profiles.ed.cs.
  350. Executing tools/worldEditor/scripts/cursors.ed.cs.
  351. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
  352. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.
  353. Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
  354. Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
  355. Executing tools/worldEditor/gui/EditorGui.ed.gui.
  356. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
  357. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
  358. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
  359. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
  360. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
  361. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
  362. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
  363. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
  364. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
  365. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
  366. Executing tools/worldEditor/scripts/menus.ed.cs.
  367. Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
  368. Executing tools/worldEditor/scripts/editor.ed.cs.
  369. Executing tools/worldEditor/scripts/editor.bind.ed.cs.
  370. Executing tools/worldEditor/scripts/undoManager.ed.cs.
  371. Executing tools/worldEditor/scripts/lighting.ed.cs.
  372. Executing tools/worldEditor/scripts/EditorGui.ed.cs.
  373. Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
  374. Executing tools/worldEditor/scripts/editorRender.ed.cs.
  375. Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
  376. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
  377. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
  378. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
  379. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
  380. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
  381. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
  382. Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
  383. Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
  384. Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
  385. Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
  386. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
  387. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
  388. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
  389. Executing tools/worldEditor/scripts/editors/creator.ed.cs.
  390. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
  391. Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
  392. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
  393. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
  394. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
  395. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
  396. Executing tools/meshRoadEditor/main.cs.
  397. % - Initializing Mesh Road Editor
  398. Executing tools/meshRoadEditor/meshRoadEditor.cs.
  399. Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
  400. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
  401. Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
  402. Executing tools/roadEditor/main.cs.
  403. - Initializing Road and Path Editor
  404. Executing tools/roadEditor/roadEditor.cs.
  405. Executing tools/roadEditor/RoadEditorGui.gui.
  406. Executing tools/roadEditor/RoadEditorToolbar.gui.
  407. Executing tools/roadEditor/roadEditorGui.cs.
  408. Executing tools/materialEditor/main.cs.
  409. % - Initializing Material Editor
  410. Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
  411. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
  412. Executing tools/materialEditor/scripts/materialEditor.ed.cs.
  413. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
  414. Executing tools/navEditor/main.cs.
  415. % - Initializing Navigation Editor
  416. Missing file: tools/navEditor/NavEditor.cs!
  417. Executing tools/navEditor/NavEditorGui.gui.
  418. Executing tools/navEditor/NavEditorToolbar.gui.
  419. Executing tools/navEditor/NavEditorConsoleDlg.gui.
  420. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
  421. Executing tools/navEditor/CreateNewNavMeshDlg.gui.
  422. Executing tools/missionAreaEditor/main.cs.
  423. % - Initializing Mission Area Editor
  424. Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
  425. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
  426. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
  427. Executing tools/debugger/main.cs.
  428. % - Initializing Debugger
  429. Missing file: tools/debugger/Scripts/debugger.ed.cs!
  430. Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
  431. Missing file: tools/debugger/Gui/connectDlg.ed.gui!
  432. Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
  433. Missing file: tools/debugger/Gui/findDlg.ed.gui!
  434. Missing file: tools/debugger/Gui/debugger.ed.gui!
  435. Missing file: tools/debugger/Gui/watchDlg.ed.gui!
  436. Executing tools/riverEditor/main.cs.
  437. % - Initializing River Editor
  438. Executing tools/riverEditor/riverEditor.cs.
  439. Executing tools/riverEditor/RiverEditorGui.gui.
  440. Executing tools/riverEditor/RiverEditorToolbar.gui.
  441. Executing tools/riverEditor/riverEditorGui.cs.
  442. Executing tools/decalEditor/main.cs.
  443. % - Initializing Decal Editor
  444. Executing tools/decalEditor/decalEditor.cs.
  445. Executing tools/decalEditor/decalEditorGui.gui.
  446. Executing tools/decalEditor/decalEditorGui.cs.
  447. Executing tools/decalEditor/decalEditorActions.cs.
  448. Executing tools/guiEditor/main.cs.
  449. % - Initializing Gui Editor
  450. Executing tools/guiEditor/gui/guiEditor.ed.gui.
  451. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
  452. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
  453. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
  454. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
  455. Executing tools/guiEditor/scripts/guiEditor.ed.cs.
  456. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
  457. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
  458. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
  459. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
  460. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
  461. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
  462. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
  463. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
  464. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
  465. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
  466. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
  467. Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
  468. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
  469. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
  470. Executing tools/physicsTools/main.cs.
  471. % - Initializing Physics Tools
  472. No physics plugin exists.
  473. Executing tools/forestEditor/main.cs.
  474. % - Initializing Forest Editor
  475. Executing tools/forestEditor/forestEditor.cs.
  476. Executing tools/forestEditor/forestEditorGui.gui.
  477. Executing tools/forestEditor/forestEditToolbar.ed.gui.
  478. Executing tools/forestEditor/forestEditorGui.cs.
  479. Executing tools/forestEditor/tools.cs.
  480. Executing tools/convexEditor/main.cs.
  481. % - Initializing Sketch Tool
  482. Executing tools/convexEditor/convexEditor.cs.
  483. Executing tools/convexEditor/convexEditorGui.gui.
  484. Executing tools/convexEditor/convexEditorToolbar.ed.gui.
  485. Executing tools/convexEditor/convexEditorGui.cs.
  486. Executing tools/shapeEditor/main.cs.
  487. % - Initializing Shape Editor
  488. Executing tools/shapeEditor/gui/Profiles.ed.cs.
  489. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
  490. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
  491. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
  492. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.
  493. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
  494. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
  495. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
  496. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
  497. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
  498. Executing tools/datablockEditor/main.cs.
  499. - Initializing Datablock Editor
  500. Executing tools/datablockEditor/datablockEditor.cs.
  501. Executing tools/datablockEditor/datablockEditorUndo.cs.
  502. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
  503. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
  504. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
  505. Executing tools/particleEditor/main.cs.
  506. % - Initializing Particle Editor
  507. Executing tools/particleEditor/ParticleEditor.ed.gui.
  508. Executing tools/particleEditor/particleEditor.ed.cs.
  509. Executing tools/particleEditor/particleEditorUndo.ed.cs.
  510. Executing tools/particleEditor/particleEmitterEditor.ed.cs.
  511. Executing tools/particleEditor/particleParticleEditor.ed.cs.
  512. Engine initialized...
  513. Started up in 5.56 seconds...
  514. Window focus status changed: focus: 1
  515. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  516. Program shaders/common/fixedFunction/gl/colorV.glsl:
  517. Program shaders/common/fixedFunction/gl/colorP.glsl:
  518. Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl:
  519. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl:
  520. Program shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  521. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  522. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl:
  523. Program shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  524. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  525. Program shaders/common/fixedFunction/gl/textureV.glsl:
  526. Program shaders/common/fixedFunction/gl/textureP.glsl:
  527. Program shaders/common/fixedFunction/gl/textureV.glsl / shaders/common/fixedFunction/gl/textureP.glsl:
  528. Exporting server prefs...
  529. Executing core/art/datablocks/datablockExec.cs.
  530. Executing core/art/datablocks/camera.cs.
  531. Executing core/art/datablocks/markers.cs.
  532. Executing core/art/datablocks/defaultparticle.cs.
  533. Executing art/ribbons/ribbonExec.cs.
  534. Executing art/ribbons/ribbons.cs.
  535. Executing art/particles/managedParticleData.cs.
  536. Executing art/particles/managedParticleEmitterData.cs.
  537. Executing art/decals/managedDecalData.cs.
  538. Executing art/datablocks/managedDatablocks.cs.
  539. Executing art/forest/managedItemData.cs.
  540. Executing art/datablocks/datablockExec.cs.
  541. Executing art/datablocks/audioProfiles.cs.
  542. Executing art/datablocks/lights.cs.
  543. Executing art/datablocks/particles.cs.
  544. Executing art/datablocks/environment.cs.
  545. Executing art/datablocks/triggers.cs.
  546. Executing art/datablocks/rigidShape.cs.
  547. Executing art/datablocks/health.cs.
  548. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  549. Executing art/datablocks/weapon.cs.
  550. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  551. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  552. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  553. Executing art/datablocks/weapons/grenadefx.cs.
  554. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  555. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  556. Executing art/datablocks/weapons/rocketfx.cs.
  557. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  558. Executing art/datablocks/weapons/Lurker.cs.
  559. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  560. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  561. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  562. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  563. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  564. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  565. Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  566. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  567. Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  568. Executing art/datablocks/weapons/Ryder.cs.
  569. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  570. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  571. Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  572. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  573. Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  574. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  575. Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  576. Executing art/datablocks/weapons/ProxMine.cs.
  577. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  578. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  579. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  580. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  581. Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  582. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  583. Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  584. Executing art/datablocks/weapons/Turret.cs.
  585. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  586. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  587. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  588. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  589. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  590. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts
  591. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  592. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  593. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts
  594. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  595. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  596. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  597. Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts
  598. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  599. Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts
  600. Executing art/datablocks/teleporter.cs.
  601. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  602. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  603. Executing art/datablocks/player.cs.
  604. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  605. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  606. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  607. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  608. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  609. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  610. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  611. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  612. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  613. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  614. Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts
  615. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  616. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  617. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  618. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  619. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  620. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  621. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  622. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  623. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  624. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  625. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  626. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  627. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  628. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  629. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  630. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  631. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  632. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  633. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  634. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  635. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  636. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  637. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  638. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  639. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  640. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  641. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  642. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  643. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  644. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  645. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  646. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  647. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  648. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  649. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  650. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  651. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  652. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  653. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  654. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  655. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  656. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  657. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  658. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  659. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  660. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  661. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  662. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  663. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  664. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  665. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  666. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  667. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  668. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  669. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  670. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  671. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  672. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  673. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  674. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  675. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  676. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  677. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  678. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  679. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  680. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  681. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  682. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  683. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  684. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  685. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  686. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  687. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  688. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  689. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  690. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  691. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  692. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  693. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  694. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  695. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  696. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  697. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  698. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  699. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  700. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  701. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  702. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  703. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  704. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  705. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  706. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  707. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  708. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  709. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  710. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  711. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  712. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  713. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  714. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  715. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  716. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  717. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  718. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  719. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  720. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  721. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  722. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  723. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  724. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  725. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  726. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  727. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  728. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  729. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  730. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  731. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  732. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  733. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  734. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  735. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  736. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  737. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  738. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  739. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  740. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  741. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  742. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  743. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  744. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  745. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  746. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  747. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  748. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  749. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  750. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  751. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  752. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  753. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  754. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  755. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  756. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  757. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  758. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  759. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  760. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  761. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  762. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  763. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  764. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  765. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  766. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  767. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  768. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  769. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  770. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  771. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  772. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  773. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  774. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  775. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  776. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  777. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  778. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  779. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  780. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  781. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  782. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  783. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  784. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  785. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  786. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  787. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  788. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  789. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  790. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  791. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  792. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  793. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  794. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  795. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  796. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  797. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  798. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  799. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  800. Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  801. Executing art/datablocks/aiPlayer.cs.
  802. Executing art/datablocks/vehicles/cheetahCar.cs.
  803. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  804. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  805. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  806. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  807. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  808. Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  809. Executing art/shapes/Cheetah/Cheetah_Turret.cs.
  810. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Turret.cached.dts
  811. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  812. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  813. Executing art/shapes/Cheetah/wheel.cs.
  814. Loaded cached Collada shape from art/shapes/Cheetah/wheel.cached.dts
  815. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  816. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  817. Executing art/shapes/Cheetah/wheelBack.cs.
  818. Loaded cached Collada shape from art/shapes/Cheetah/wheelBack.cached.dts
  819. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  820. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  821. Executing art/shapes/Cheetah/Cheetah_Body.cs.
  822. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Body.cached.dts
  823. Executing scripts/server/scriptExec.cs.
  824. Executing scripts/server/camera.cs.
  825. Executing scripts/server/triggers.cs.
  826. Executing scripts/server/inventory.cs.
  827. Executing scripts/server/shapeBase.cs.
  828. Executing scripts/server/item.cs.
  829. Executing scripts/server/health.cs.
  830. Executing scripts/server/projectile.cs.
  831. Executing scripts/server/radiusDamage.cs.
  832. Executing scripts/server/teleporter.cs.
  833. Executing scripts/server/weapon.cs.
  834. Executing scripts/server/proximityMine.cs.
  835. Executing scripts/server/player.cs.
  836. Executing scripts/server/aiPlayer.cs.
  837. Executing scripts/server/vehicle.cs.
  838. Executing scripts/server/vehicleWheeled.cs.
  839. Executing scripts/server/cheetah.cs.
  840. Executing scripts/server/turret.cs.
  841. Executing scripts/server/gameCore.cs.
  842. Executing scripts/server/gameDM.cs.
  843. *** LOADING MISSION: levels/Empty Room.mis
  844. *** Stage 1 load
  845. *** Stage 2 load
  846. Executing levels/Empty Room.mis.
  847. Game -> activatePackages
  848. *** Mission loaded
  849. Connect request from: IP:0.0.0.0:0
  850. Connection established 4341
  851. CADD: 4342 local
  852. *** Sending mission load to client: levels/Empty Room.mis
  853. Mapping string: ServerMessage to index: 0
  854. Mapping string: MsgConnectionError to index: 1
  855. Mapping string: MsgLoadInfo to index: 2
  856. Mapping string: MsgLoadDescripition to index: 3
  857. Mapping string: MsgLoadInfoDone to index: 4
  858. Mapping string: MissionStartPhase1 to index: 5
  859. *** New Mission: levels/Empty Room.mis
  860. *** Phase 1: Download Datablocks & Targets
  861. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  862. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  863. % - PostFX Manager - Applying from preset
  864. % - PostFX Manager - PostFX enabled
  865. Mapping string: MissionStartPhase1Ack to index: 0
  866. Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  867. Material - debri_debris(1940) - Failed to load diffuse map art/shapes/weapons/Grenade/rock_diffuse.dds for stage 0
  868. Material - debri_debris(1940) - Failed to load normal map art/shapes/weapons/Grenade/rock_normals.dds for stage 0
  869. Material - debri_debris(1940) - Failed to load specular map art/shapes/weapons/Grenade/rock_specular.dds for stage 0
  870. Program shadergen:/f80b9372a7c474b0_V.glsl:
  871. Program shadergen:/f80b9372a7c474b0_P.glsl:
  872. Program shadergen:/f80b9372a7c474b0_V.glsl / shadergen:/f80b9372a7c474b0_P.glsl:
  873. Program shadergen:/87b5194bea8332b_V.glsl:
  874. Program shadergen:/87b5194bea8332b_P.glsl:
  875. Program shadergen:/87b5194bea8332b_V.glsl / shadergen:/87b5194bea8332b_P.glsl:
  876. Loaded cached Collada shape from art/shapes/weapons/shared/RifleShell.cached.dts
  877. Program shadergen:/fcbe4acd89bd47f2_V.glsl:
  878. Program shadergen:/fcbe4acd89bd47f2_P.glsl:
  879. Program shadergen:/fcbe4acd89bd47f2_V.glsl / shadergen:/fcbe4acd89bd47f2_P.glsl:
  880. Program shadergen:/d5429777462ac351_V.glsl:
  881. Program shadergen:/d5429777462ac351_P.glsl:
  882. Program shadergen:/d5429777462ac351_V.glsl / shadergen:/d5429777462ac351_P.glsl:
  883. Program shadergen:/a70d2393bdd03807_V.glsl:
  884. Program shadergen:/a70d2393bdd03807_P.glsl:
  885. Program shadergen:/a70d2393bdd03807_V.glsl / shadergen:/a70d2393bdd03807_P.glsl:
  886. Program shadergen:/59bd5b16c3ddaa5b_V.glsl:
  887. Program shadergen:/59bd5b16c3ddaa5b_P.glsl:
  888. Program shadergen:/59bd5b16c3ddaa5b_V.glsl / shadergen:/59bd5b16c3ddaa5b_P.glsl:
  889. Program shadergen:/b5432d617ed94cb2_V.glsl:
  890. Program shadergen:/b5432d617ed94cb2_P.glsl:
  891. Program shadergen:/b5432d617ed94cb2_V.glsl / shadergen:/b5432d617ed94cb2_P.glsl:
  892. Program shadergen:/1921024033be9a42_V.glsl:
  893. Program shadergen:/1921024033be9a42_P.glsl:
  894. Program shadergen:/1921024033be9a42_V.glsl / shadergen:/1921024033be9a42_P.glsl:
  895. Program shadergen:/4b510a1158aea3c6_V.glsl:
  896. Program shadergen:/4b510a1158aea3c6_P.glsl:
  897. Program shadergen:/4b510a1158aea3c6_V.glsl / shadergen:/4b510a1158aea3c6_P.glsl:
  898. Program shadergen:/aad7131f98629eae_V.glsl:
  899. Program shadergen:/aad7131f98629eae_P.glsl:
  900. Program shadergen:/aad7131f98629eae_V.glsl / shadergen:/aad7131f98629eae_P.glsl:
  901. Program shadergen:/5a0843ed59463d17_V.glsl:
  902. Program shadergen:/5a0843ed59463d17_P.glsl:
  903. Program shadergen:/5a0843ed59463d17_V.glsl / shadergen:/5a0843ed59463d17_P.glsl:
  904. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  905. Program shadergen:/ef2f8e3c60f2b78c_V.glsl:
  906. Program shadergen:/ef2f8e3c60f2b78c_P.glsl:
  907. Program shadergen:/ef2f8e3c60f2b78c_V.glsl / shadergen:/ef2f8e3c60f2b78c_P.glsl:
  908. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  909. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  910. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  911. Program shadergen:/9993c8d4678e15b0_V.glsl:
  912. Program shadergen:/9993c8d4678e15b0_P.glsl:
  913. Program shadergen:/9993c8d4678e15b0_V.glsl / shadergen:/9993c8d4678e15b0_P.glsl:
  914. Program shadergen:/b12a767dec12097c_V.glsl:
  915. Program shadergen:/b12a767dec12097c_P.glsl:
  916. Program shadergen:/b12a767dec12097c_V.glsl / shadergen:/b12a767dec12097c_P.glsl:
  917. Mapping string: MissionStartPhase2 to index: 6
  918. *** Phase 2: Download Ghost Objects
  919. Mapping string: MissionStartPhase2Ack to index: 1
  920. Program shadergen:/b524839793fade4e_V.glsl:
  921. Program shadergen:/b524839793fade4e_P.glsl:
  922. Program shadergen:/b524839793fade4e_V.glsl / shadergen:/b524839793fade4e_P.glsl:
  923. Program shadergen:/9d2cca1bcc29c8e3_V.glsl:
  924. Program shadergen:/9d2cca1bcc29c8e3_P.glsl:
  925. Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl:
  926. [Material::mapMaterial] - Cannot map unnamed Material
  927. Program shadergen:/f5806b103f047a43_V.glsl:
  928. Program shadergen:/f5806b103f047a43_P.glsl:
  929. Program shadergen:/f5806b103f047a43_V.glsl / shadergen:/f5806b103f047a43_P.glsl:
  930. [Material::mapMaterial] - Cannot map unnamed Material
  931. Program shadergen:/632b5031898a125e_V.glsl:
  932. Program shadergen:/632b5031898a125e_P.glsl:
  933. Program shadergen:/632b5031898a125e_V.glsl / shadergen:/632b5031898a125e_P.glsl:
  934. Ghost Always objects received.
  935. Mapping string: MissionStartPhase3 to index: 7
  936. Client Replication Startup has Happened!
  937. fxFoliageReplicator - replicated client foliage for 0 objects
  938. Failed to create resource: [levels/Empty Room.mis.decals]
  939. *** Phase 3: Mission Lighting
  940. Mission lighting done
  941. Mapping string: MissionStartPhase3Ack to index: 2
  942. Mapping string: MissionStart to index: 8
  943. Mapping string: SyncClock to index: 9
  944. Mapping string: RefreshWeaponHud to index: 10
  945. Mapping string: SetAmmoAmountHud to index: 11
  946. Mapping string: ryder.png to index: 12
  947. Mapping string: MsgClientJoin to index: 13
  948. Mapping string: Welcome to the Torque demo app %1. to index: 14
  949. Mapping string:  Visitor to index: 15
  950. *** Initial Control Object
  951. *** Control Object Changed
  952. Mapping string: DarkGreen to index: 16
  953. Program shadergen:/304692596e3781e6_V.glsl:
  954. Program shadergen:/304692596e3781e6_P.glsl:
  955. Program shadergen:/304692596e3781e6_V.glsl / shadergen:/304692596e3781e6_P.glsl:
  956. Program shadergen:/c529a0fe8e939a1_V.glsl:
  957. Program shadergen:/c529a0fe8e939a1_P.glsl:
  958. Program shadergen:/c529a0fe8e939a1_V.glsl / shadergen:/c529a0fe8e939a1_P.glsl:
  959. Program shadergen:/3cb0e29bc4f75b2_V.glsl:
  960. Program shadergen:/3cb0e29bc4f75b2_P.glsl:
  961. Program shadergen:/3cb0e29bc4f75b2_V.glsl / shadergen:/3cb0e29bc4f75b2_P.glsl:
  962. Program shadergen:/c42cdf4092ef6580_V.glsl:
  963. Program shadergen:/c42cdf4092ef6580_P.glsl:
  964. Program shadergen:/c42cdf4092ef6580_V.glsl / shadergen:/c42cdf4092ef6580_P.glsl:
  965. Program shadergen:/bed0efea459b6f85_V.glsl:
  966. Program shadergen:/bed0efea459b6f85_P.glsl:
  967. Program shadergen:/bed0efea459b6f85_V.glsl / shadergen:/bed0efea459b6f85_P.glsl:
  968. Program shadergen:/14841cf054131e51_V.glsl:
  969. Program shadergen:/14841cf054131e51_P.glsl:
  970. Program shadergen:/14841cf054131e51_V.glsl / shadergen:/14841cf054131e51_P.glsl:
  971. Program shadergen:/f04ad263e891c04c_V.glsl:
  972. Program shadergen:/f04ad263e891c04c_P.glsl:
  973. Program shadergen:/f04ad263e891c04c_V.glsl / shadergen:/f04ad263e891c04c_P.glsl:
  974. Program shadergen:/c74b275969540357_V.glsl:
  975. Program shadergen:/c74b275969540357_P.glsl:
  976. Program shadergen:/c74b275969540357_V.glsl / shadergen:/c74b275969540357_P.glsl:
  977. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  978. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  979. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  980. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  981. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  982. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  983. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  984. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  985. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  986. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  987. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  988. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  989. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  990. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  991. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  992. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  993. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  994. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  995. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  996. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  997. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  998. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  999. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1000. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1001. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1002. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1003. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1004. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1005. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1006. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1007. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1008. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1009. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1010. Program shadergen:/eb944c49e4d869f0_V.glsl:
  1011. Program shadergen:/eb944c49e4d869f0_P.glsl:
  1012. Program shadergen:/eb944c49e4d869f0_V.glsl / shadergen:/eb944c49e4d869f0_P.glsl: Vertex info
  1013. -----------
  1014. 0(471) : warning C7050: "objToTangentSpace[0]" might be used before being initialized
  1015. 0(471) : warning C7050: "objToTangentSpace[1]" might be used before being initialized
  1016. 0(471) : warning C7050: "objToTangentSpace[2]" might be used before being initialized
  1017.  
  1018. Program shadergen:/64bc8ad0a1dfcb22_V.glsl:
  1019. Program shadergen:/64bc8ad0a1dfcb22_P.glsl:
  1020. Program shadergen:/64bc8ad0a1dfcb22_V.glsl / shadergen:/64bc8ad0a1dfcb22_P.glsl: Vertex info
  1021. -----------
  1022. 0(459) : warning C7050: "objToTangentSpace[0]" might be used before being initialized
  1023. 0(459) : warning C7050: "objToTangentSpace[1]" might be used before being initialized
  1024. 0(459) : warning C7050: "objToTangentSpace[2]" might be used before being initialized
  1025.  
  1026. Program shadergen:/c68bd769a68a449c_V.glsl:
  1027. Program shadergen:/c68bd769a68a449c_P.glsl:
  1028. Program shadergen:/c68bd769a68a449c_V.glsl / shadergen:/c68bd769a68a449c_P.glsl:
  1029. Program shaders/common/postFx/gl/postFxV.glsl:
  1030. Program shaders/common/postFx/gl/passthruP.glsl:
  1031. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/passthruP.glsl:
  1032. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1033. Program shadergen:/8625023c97ea6cf9_V.glsl:
  1034. Program shadergen:/8625023c97ea6cf9_P.glsl:
  1035. Program shadergen:/8625023c97ea6cf9_V.glsl / shadergen:/8625023c97ea6cf9_P.glsl:
  1036. Program shadergen:/71298d72cfd05274_V.glsl:
  1037. Program shadergen:/71298d72cfd05274_P.glsl:
  1038. Program shadergen:/71298d72cfd05274_V.glsl / shadergen:/71298d72cfd05274_P.glsl:
  1039. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1040. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1041. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1042. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1043. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1044. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1045. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1046. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1047. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1048. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1049. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1050. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1051. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1052. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1053. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1054. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1055. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1056. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1057. Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl:
  1058. Program shaders/common/lighting/advanced/gl/vectorLightP.glsl:
  1059. Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl / shaders/common/lighting/advanced/gl/vectorLightP.glsl:
  1060. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1061. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1062. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1063. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1064. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1065. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1066. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1067. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1068. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1069. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1070. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1071. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1072. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1073. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1074. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1075. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1076. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1077. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1078. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1079. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1080. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1081. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1082. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1083. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1084. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1085. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1086. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1087. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1088. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1089. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1090. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1091. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1092. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1093. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1094. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1095. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1096. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1097. Program shaders/common/postFx/gl/postFxV.glsl:
  1098. Program shaders/common/postFx/gl/fogP.glsl:
  1099. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/fogP.glsl:
  1100. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1101. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1102. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1103. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1104. Program shaders/common/postFx/gl/postFxV.glsl:
  1105. Program shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl:
  1106. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl:
  1107. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1108. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1109. Program shaders/common/postFx/gl/postFxV.glsl:
  1110. Program shaders/common/postFx/gl/gammaP.glsl:
  1111. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/gammaP.glsl:
  1112. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1113. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1114. Program shaders/common/postFx/fxaa/gl/fxaaV.glsl:
  1115. Program shaders/common/postFx/fxaa/gl/fxaaP.glsl:
  1116. Program shaders/common/postFx/fxaa/gl/fxaaV.glsl / shaders/common/postFx/fxaa/gl/fxaaP.glsl:
  1117. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1118. OPENGL: GL_INVALID_OPERATION error generated. No active program.
  1119. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1120. OPENGL: GL_INVALID_OPERATION error generated. Invalid component count.
  1121. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1122. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1123. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1124. OPENGL: GL_INVALID_OPERATION error generated. Invalid component count.
  1125. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1126. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1127. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1128. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
  1129. OPENGL: GL_INVALID_OPERATION error generated. <location> is invalid.
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