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- #include <a_samp>
- enum info
- {
- Speak
- }
- new Sprache[MAX_PLAYERS][info];
- new sprachstring[512];
- stock SetPlayerSprache(playerid,Sprachid)
- {
- return Sprache[playerid][Speak] = Sprachid;
- }
- stock SendClientSprachMessage(playerid,color,const German[],const English[])
- {
- if(Sprache[playerid][Speak]==0)
- {
- format(sprachstring,512,("%s",German));
- SendClientMessage(playerid,color,sprachstring);
- }
- else if(Sprache[playerid][Speak]==1)
- {
- format(sprachstring,512,("%s",English));
- SendClientMessage(playerid,color,sprachstring);
- }
- return 1;
- }
- stock SendSprachMessageToAll(color,const German[],const English[])
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(Sprache[i][Speak]==0)
- {
- format(sprachstring,512,("%s",German));
- SendClientMessageToAll(color,sprachstring);
- }
- else if(Sprache[i][Speak]==1)
- {
- format(sprachstring,512,("%s",English));
- SendClientMessageToAll(color,sprachstring);
- }
- }
- return 1;
- }
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