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#starbound - March 10, 2012

Mar 10th, 2012
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  1. Mar 10 14:11:35 <@Tiy> So guys
  2. Mar 10 14:11:37 <@Tiy> lets talk about combat
  3. Mar 10 14:11:40 <XZolon> Yay!
  4. Mar 10 14:11:41 <@Tiy> give me your thoughts on the shield stuff
  5. Mar 10 14:11:42 <Agronis> Ok.
  6. Mar 10 14:11:46 <XZolon> I like it, Tiy.
  7. Mar 10 14:11:49 <Catchouli> didnt see that thing yet
  8. Mar 10 14:11:51 <GenC> Mortal Kombat!
  9. Mar 10 14:11:53 <Catchouli> i only got hat n scarf
  10. Mar 10 14:11:54 <GenC> Fight!
  11. Mar 10 14:11:57 <BrainManiac> Catchouli: do it :o
  12. Mar 10 14:11:57 <Catchouli> blonde hair and long hair
  13. Mar 10 14:12:00 <Agronis> Will there be unblockable attacks and/or attacks that you won't be able to shield Tiy?
  14. Mar 10 14:12:01 <Suwako> Tiy, are there Iron Rings in the game?
  15. Mar 10 14:12:01 <XZolon> Are you working on multi-size shields and such?
  16. Mar 10 14:12:01 <Catchouli> thats all i got so far
  17. Mar 10 14:12:09 <@WelshPixie> Tiy - the alien in the gif on the site article has boobies!
  18. Mar 10 14:12:10 <Catchouli> but i still have no idea what extactly to do
  19. Mar 10 14:12:12 <LadyAijou> @Tiy, I love it, I think having everything not just automatically kill you is win
  20. Mar 10 14:12:14 <Catchouli> exactly
  21. Mar 10 14:12:15 <Catchouli> *
  22. Mar 10 14:12:15 <@Tiy> yeah there will be Agronis
  23. Mar 10 14:12:18 <Suwako> Or throwable sircles?
  24. Mar 10 14:12:19 <Agronis> Cool cool.
  25. Mar 10 14:12:26 <BrainManiac> WelshPixie: i didn't look at it as an alien o-e
  26. Mar 10 14:12:26 <Suwako> circles*
  27. Mar 10 14:12:30 <Arcore> sec, swapping over to my pc
  28. Mar 10 14:12:33 <@Tiy> I kind of want to slow the game down a bit more than your usual platformer too
  29. Mar 10 14:12:36 <DevilBro> http://static.zerochan.net/full/08/35/286758.jpg
  30. Mar 10 14:12:41 <@Tiy> I'd like the combat to be more methodical and thoughtful
  31. Mar 10 14:12:42 <GenC> I like the idea of the shield,but I dont think a counter should always crit , would be better if you had a % chance of getting a crit
  32. Mar 10 14:12:43 <@Tiy> than run and gun
  33. Mar 10 14:12:46 <@Tiy> what do you guys think of that
  34. Mar 10 14:12:48 <XZolon> That's cool
  35. Mar 10 14:12:50 <GenC> err shouldnt
  36. Mar 10 14:12:53 <LadyAijou> EPIC. That just made my day <3
  37. Mar 10 14:12:59 <DoctorRagnarok> Any chance that shields will be used to push an enemy backward? i like when you get that distancing mechanic
  38. Mar 10 14:13:07 <Agronis> I don't mind having paced and metered combat
  39. Mar 10 14:13:07 * Arcore_ (--snip--) has joined #starbound
  40. Mar 10 14:13:13 <LadyAijou> I'd like a game that I have to think about HOW to defeat something, to watch it and see its behavior
  41. Mar 10 14:13:14 <XZolon> I like moderate paced, personally. A sizable deal of action, but if there are like 8 enemies on-screen and I can't do stuff it's a little annoying.
  42. Mar 10 14:13:19 <@WelshPixie> Tiy - does 'methodical and thoughtful' also apply to multiplayer? For example - KAG has the shield mechanic, but with so many people playing together, everyone tends to just button-mash
  43. Mar 10 14:13:26 <Arcore_> Soooo .. are you able to point your shield to a direction?
  44. Mar 10 14:13:32 <XZolon> I do really enjoy the fact that they're not going to damage us on contact.
  45. Mar 10 14:13:33 <Cobaltcakes> I'm going to expect some "Well crap, that attack didn't work". I love it. :D
  46. Mar 10 14:13:36 <@Tiy> If the shields pushed enemies back, you wouldnt be able to counter attack them though right?
  47. Mar 10 14:13:51 <@Tiy> I mean, maybe we could make that an optional button you hold
  48. Mar 10 14:13:53 <Agronis> Also another question; can your shield protect you from blows to the back, or do you have to turn around and face the correct direction Tiy?
  49. Mar 10 14:13:55 <@Tiy> to make the shield do that
  50. Mar 10 14:13:57 <@Tiy> its an interesting idea
  51. Mar 10 14:14:04 <DoctorRagnarok> perhaps, but maybe you're a crazy guy with a gun and a shield? I dunno, hmm
  52. Mar 10 14:14:04 <@Tiy> Agronis, you have to face the correct direction
  53. Mar 10 14:14:05 <BrainManiac> will be able to upgrade shields, or just get new ones?
  54. Mar 10 14:14:05 * Xargona has quit (Ping timeout: 245 seconds)
  55. Mar 10 14:14:12 <Suwako> How do the shields work?
  56. Mar 10 14:14:17 <XZolon> Tiy, what about reflective shields that reflect certain types of effects?
  57. Mar 10 14:14:22 <@Tiy> Suwako
  58. Mar 10 14:14:22 <@Tiy> http://playstarbound.com/
  59. Mar 10 14:14:28 <Agronis> Alright, I'm liking this shield concept the more I hear of it.
  60. Mar 10 14:14:30 <Suwako> I don't want to read!
  61. Mar 10 14:14:31 <XZolon> Like an ionized shield that reflects energy based attacks
  62. Mar 10 14:14:33 <Suwako> I want a summary
  63. Mar 10 14:14:33 <BrainManiac> lol
  64. Mar 10 14:14:35 <@WelshPixie> Suwako - https://www.youtube.com/watch?v=lIAC_DSH1mk ;p
  65. Mar 10 14:14:44 <Suwako> No.
  66. Mar 10 14:14:47 <BrainManiac> Suwako: They block attacks reducing their damage
  67. Mar 10 14:14:53 <Arcore_> What about a bubble shield that deflects attacks from all angles ;o
  68. Mar 10 14:14:55 <@Tiy> WelshPixie, methodical and thoughtful will scale with multiplayer
  69. Mar 10 14:14:58 <GenC> yea a optional of shield push back instead of it always crit as a counter sounds great
  70. Mar 10 14:14:58 <@WelshPixie> It has pretty pictures and someone doing all the reading for you, Suwako
  71. Mar 10 14:15:02 <@WelshPixie> Oh that's good Tiy :D
  72. Mar 10 14:15:03 <Suwako> How, hold a button?
  73. Mar 10 14:15:04 <DevilBro> WelshPixie i love your voice
  74. Mar 10 14:15:06 <Ordona> Suwako: You're reading IRC btw.
  75. Mar 10 14:15:08 <@Tiy> something im really trying to do, and part of that is slowing the game down, will be giving players a role to play in a team
  76. Mar 10 14:15:20 <@Tiy> i dont want to say "classes" because there wont be classes
  77. Mar 10 14:15:21 <bFusion> Tiy: I like the idea of making the game less twitch based, but I also like having more fast paced action, if you can find a happy medium that would be ideal
  78. Mar 10 14:15:21 <@Tiy> but
  79. Mar 10 14:15:22 <XZolon> Are we looking at the possiblities of healers and whatnot, then?
  80. Mar 10 14:15:26 <@Tiy> one of the choices you have to make is
  81. Mar 10 14:15:27 <Agronis> Will there be a way for people to heal eachother?
  82. Mar 10 14:15:29 <XZolon> Medscan beams
  83. Mar 10 14:15:30 <NaturallyMade> Tiy that will be good, i like to have roles if I'm with a large group.
  84. Mar 10 14:15:37 <@Tiy> Should I be an all rounder? Or should I be one component in a team
  85. Mar 10 14:15:49 <@WelshPixie> Tiy: gief game nao pl0x
  86. Mar 10 14:15:49 <@Tiy> For example, you could equip lots of healing items, and armor that gives you healing bonuses
  87. Mar 10 14:15:52 <Suwako> Healer, ranged, magic, DD, tank.
  88. Mar 10 14:15:53 <@Tiy> and play as a healer
  89. Mar 10 14:16:02 <DevilBro> Tiy do that
  90. Mar 10 14:16:04 <@Tiy> its not a class, but the role is there
  91. Mar 10 14:16:11 <XZolon> That's perfect, Tiy.
  92. Mar 10 14:16:12 <DevilBro> it's a good concept
  93. Mar 10 14:16:13 <bFusion> Tiy: so roles are based off gear worn instead of skills and attributes
  94. Mar 10 14:16:14 <XZolon> I'd very much like that
  95. Mar 10 14:16:15 <Suwako> Then it will be more MMO :D
  96. Mar 10 14:16:20 <@Tiy> yeah bFusion
  97. Mar 10 14:16:27 <bFusion> i like that format better
  98. Mar 10 14:16:27 <Catchouli> well as long as i can heal im set
  99. Mar 10 14:16:29 <Catchouli> and cat ears
  100. Mar 10 14:16:30 <XZolon> It keeps things simple but allows for diversity.
  101. Mar 10 14:16:31 <NaturallyMade> so basically, there is equipment you can have to act as a class, but no pre-defined "Classes"
  102. Mar 10 14:16:32 <Catchouli> there must be cat ears
  103. Mar 10 14:16:35 * Arcore has quit (Ping timeout: 245 seconds)
  104. Mar 10 14:16:39 <Arcore_> Tiy, is there something in the game to sneak in the game? Like rogues in WoW :o
  105. Mar 10 14:16:42 <bFusion> instead of being like "oh I maxed out my healer, I guess I'll do a gunner now"
  106. Mar 10 14:16:44 <@Tiy> I don't like the idea of sticking a role to a player
  107. Mar 10 14:16:53 <bFusion> I can switch around and do what I want and/or what my team needs
  108. Mar 10 14:16:56 <@Tiy> because i think thats just an artificial way of making the player play the game again
  109. Mar 10 14:16:59 <LadyAijou> Tiy, you guys don't even need to ask us man, this game is a dream for all of us. You guys are doing everything right <3
  110. Mar 10 14:17:10 <XZolon> Think of this as brainstorming, Aijou
  111. Mar 10 14:17:12 <@Tiy> aww <3
  112. Mar 10 14:17:25 <bFusion> LadyAijou: but I like that tiy confers with his fan base to get the game THEY want to play too
  113. Mar 10 14:17:29 <@Tiy> you can also crouch in starbound
  114. Mar 10 14:17:29 <Arcore_> How many ppl are high right now?
  115. Mar 10 14:17:31 <XZolon> I do this kind of thing with people to bounce an idea off.. it gets my juices flowing and opens up a ton of options in creativity
  116. Mar 10 14:17:32 <NaturallyMade> Tiy thats awesome, sometimes I like to change classes in games, but most rpg's only allow you to select at character creation, with this, we can change any time if we have the right stuff! i love it!
  117. Mar 10 14:17:38 <@Tiy> so crouching behind cover is a tactic
  118. Mar 10 14:17:41 <DevilBro> Arcore_ noone obviously
  119. Mar 10 14:17:41 <bFusion> some of these questions are kind of game changing :)
  120. Mar 10 14:17:44 <LadyAijou> Oh I know, I'm just saying, they already know what we want <3
  121. Mar 10 14:17:45 <XZolon> That's awesome Tiy
  122. Mar 10 14:17:53 <XZolon> That gives me a bit more flavor for my quests.
  123. Mar 10 14:17:55 <XZolon> Thanks. <3
  124. Mar 10 14:17:57 <@Tiy> NaturallyMade i dont want players to switch *rapidly* between classes
  125. Mar 10 14:17:58 <Agronis> If there is crouching, is there attacks that you will have to block crouching and attacks you'll have to block standing as in overheads and lows?
  126. Mar 10 14:17:58 <GenC> @TIY if you make it so a shield can deflect/counter would double sword,gun,dagger,etc be able to have that deflect chance if you block with them?
  127. Mar 10 14:17:59 <@Tiy> by that I mean
  128. Mar 10 14:18:01 <@Tiy> i dont want a player to have
  129. Mar 10 14:18:05 <@Tiy> 5 different armor sets in their inventory
  130. Mar 10 14:18:08 <Arcore_> BUT will there be a cloak to hide from enemies?
  131. Mar 10 14:18:10 <bFusion> LadyAijou: what if what I want is an erotically charged thriller/platformer where everyone is a plant? :P
  132. Mar 10 14:18:12 <@Tiy> and flick between them, so one second theyre a healer, the next they're a tank
  133. Mar 10 14:18:17 <@Tiy> so my solution is
  134. Mar 10 14:18:20 * A (--snip--) has joined #starbound
  135. Mar 10 14:18:23 <@Tiy> make playing a role require a lot of items
  136. Mar 10 14:18:30 <NaturallyMade> Tiy oh yeah, i get that, just that, maybe i wanna be a healer on a certain run down to a planet, and a hunter on a different run.
  137. Mar 10 14:18:31 <@Tiy> so youll need to stash your other items back at base
  138. Mar 10 14:18:35 <@Tiy> exactly
  139. Mar 10 14:18:39 <Hug_> Hi Tiy!
  140. Mar 10 14:18:41 <@Tiy> so effectively you can bring a new build to each new planet
  141. Mar 10 14:18:42 <lunboks> But you can stash as many items as you want, right?
  142. Mar 10 14:18:43 <XZolon> As long as it doesn't get too inventory-cluttery.
  143. Mar 10 14:18:43 <@Tiy> hi Hug_
  144. Mar 10 14:18:44 <Agronis> What about implementing cooldowns on armor equiping and slower equipment switching Tiy?
  145. Mar 10 14:18:45 <LadyAijou> Sounds like a good solution to me <3
  146. Mar 10 14:18:46 * A is now known as Guest41010
  147. Mar 10 14:18:58 <@Tiy> Agronis I think cool downs are just kind of annoying, personally
  148. Mar 10 14:19:00 <bFusion> Tiy: that works, and they could sacrifice inventory space to cover one extra role if need be?
  149. Mar 10 14:19:00 <@Tiy> I mean it works
  150. Mar 10 14:19:01 <LadyAijou> Zolon, I'm sure we will have more than plenty of storage in a game on this scale
  151. Mar 10 14:19:05 <@Tiy> but its something the player shouldnt have to consider
  152. Mar 10 14:19:11 * JermEx (--snip--) has joined #starbound
  153. Mar 10 14:19:12 <NaturallyMade> Tiy thats amazing, I can't wait to build up my collection so I can fluidly just switch classes at base for certain missions in a team :D You guys are doing so well on this thing!
  154. Mar 10 14:19:17 <BrainManiac> hy jermex!
  155. Mar 10 14:19:18 <Hug_> Tiy, what if there were robot sharks? Eh? xD
  156. Mar 10 14:19:19 <Agronis> Alright, that is a valid point
  157. Mar 10 14:19:20 <JermEx> heya folks!
  158. Mar 10 14:19:25 <NaturallyMade> hey JermEx
  159. Mar 10 14:19:30 <@Tiy> I want prepping for a planet to be a big part of the game
  160. Mar 10 14:19:31 <Hug_> Hi Jermex
  161. Mar 10 14:19:31 <Arcore_> Tiy .... will - there - be - cloaks - to - hide - from - enemies?
  162. Mar 10 14:19:39 <Hug_> ^
  163. Mar 10 14:19:39 <@Tiy> Arcore_, it's an interesting idea
  164. Mar 10 14:19:40 <XZolon> That's really cool Tiy. I adore that idea.
  165. Mar 10 14:19:41 <NaturallyMade> Tiy mind if I stick a bit of that info in the paper next week?
  166. Mar 10 14:19:42 <JermEx> What are we talkin about here?
  167. Mar 10 14:19:42 <@Tiy> havent planned that yet
  168. Mar 10 14:19:50 <XZolon> Combat, Jerm.
  169. Mar 10 14:19:53 <Arcore_> would be awesome
  170. Mar 10 14:19:55 <Arcore_> to cloak your ship
  171. Mar 10 14:19:56 <LadyAijou> Cloaking.... <33333333333333333333
  172. Mar 10 14:19:56 <JermEx> Oooooo
  173. Mar 10 14:19:57 <bFusion> tiyI like the concept of a Ready Room
  174. Mar 10 14:19:59 <Arcore_> somethin like that ;o
  175. Mar 10 14:19:59 <bFusion> er
  176. Mar 10 14:20:02 <Hug_> Tiy, what about robotsharks? :(
  177. Mar 10 14:20:04 <JermEx> Great update Tiy ! thanks for that
  178. Mar 10 14:20:12 <XZolon> Tiy, I know you don't want to release any boss info yet, but are you thinking about making large-scale team bosses?
  179. Mar 10 14:20:20 <bFusion> Tiy: I like the concept of a ready room which gives an overview of the planet and what (little) information you might have about it and you can prepare from there
  180. Mar 10 14:20:22 <Agronis> Tiy: so if prepping is a big part, will there be specific preparations for the kinds of planets you'll be exploring, so if you are going to a hot planet you'll want something with fire resistance (or whatever would apply that way)
  181. Mar 10 14:20:25 <LadyAijou> Tiy, what kind of storage capacity ARE we looking at?
  182. Mar 10 14:20:25 <XZolon> That's just more quest-fodder for me. :P
  183. Mar 10 14:20:29 <@Tiy> i cant talk about bosses too much yet, but they will be there, and they'll be fun
  184. Mar 10 14:20:33 * Atomsk648 (--snip--) has joined #starbound
  185. Mar 10 14:20:36 <Guest41010> can there be some thing to expand inventory space like a backpack
  186. Mar 10 14:20:38 <DoctorRagnarok> Now I just picture something to the effect of a Spartan team readying for a mission before the drop pods let loose
  187. Mar 10 14:20:39 <XZolon> Okay. Thank you. :)
  188. Mar 10 14:20:39 * Atomsk648 (--snip--) has left #starbound
  189. Mar 10 14:20:41 <Hug_> Support The RobotSharks TODAY! Donate $0
  190. Mar 10 14:20:42 <@Tiy> LadyAijou, player storage is small but implemented in a unique way
  191. Mar 10 14:20:50 <XZolon> *Curious*
  192. Mar 10 14:20:52 <Hug_> per month
  193. Mar 10 14:20:57 <BrainManiac> ...
  194. Mar 10 14:20:58 <XZolon> Can we have a little bit of detail there Tiy?
  195. Mar 10 14:21:02 <bFusion> Tiy: microtransactions! FIFTY CENTS PER SLOT!
  196. Mar 10 14:21:04 <bFusion> haha or not
  197. Mar 10 14:21:07 <XZolon> EW
  198. Mar 10 14:21:11 * XZolon hisses*
  199. Mar 10 14:21:13 <@Tiy> no microtransactions :P
  200. Mar 10 14:21:17 <NaturallyMade> LOLOL NO! no microtransactions plz
  201. Mar 10 14:21:23 <LadyAijou> we love you Tiy <3
  202. Mar 10 14:21:23 * bFusion was joking, of course
  203. Mar 10 14:21:27 <Hug_> Tiy, what if there were drill vehciles, you ride in a machine that drills
  204. Mar 10 14:21:29 <Hug_> YEAH!
  205. Mar 10 14:21:35 <NaturallyMade> worst game implimentation ever, they really grind my gears >.>
  206. Mar 10 14:21:39 <@Tiy> I'm sorry if I'm not answering everyone, its sometimes hard to keep up
  207. Mar 10 14:21:40 <Hug_> Giant drills on front
  208. Mar 10 14:21:51 <Hug_> What about me?
  209. Mar 10 14:21:52 <@Tiy> also there are some things i dont want to discuss yet, because we're still experimenting with features on some things
  210. Mar 10 14:21:52 <Agronis> Don't worry about it
  211. Mar 10 14:21:56 <Hug_> :P
  212. Mar 10 14:22:01 <@Tiy> and i dont want to say "hey yeah this is going to be like X" and then when we're done its like Y
  213. Mar 10 14:22:07 * RustyBroomhandle (--snip--) has joined #starbound
  214. Mar 10 14:22:08 * ChanServ gives channel operator status to RustyBroomhandle
  215. Mar 10 14:22:13 <LadyAijou> Reason I asked about storage though is just that with the sheer amount of available loot, players are going to want to collect, and if your inventory is very limited, its going to force people away from that
  216. Mar 10 14:22:19 <XZolon> Of course, Tiy
  217. Mar 10 14:22:20 <Arcore_> Im not good at math ..
  218. Mar 10 14:22:21 <Hug_> Well anyways I so want drill machines you can drive
  219. Mar 10 14:22:27 <NaturallyMade> Tiy thats understandable. you want to give correct information, not conceptual information.
  220. Mar 10 14:22:27 <Hug_> BRMMMM
  221. Mar 10 14:22:32 <@Tiy> LadyAijou, collecting is a bigggg part of the game
  222. Mar 10 14:22:40 <@Tiy> we're putting in all sorts of things to encourage that
  223. Mar 10 14:22:40 <Agronis> So you mean you don't want to be like peter molyneux?
  224. Mar 10 14:22:49 <@Tiy> Agronis, pretty much
  225. Mar 10 14:22:55 <XZolon> I'd like to guess at something, Aijou: Expandable storage warehouses on your space station/homeworld
  226. Mar 10 14:22:55 * LadyAijou is a packrat, and compulsively collects/hoards
  227. Mar 10 14:22:56 <Hug_> No one supports the drillcar?
  228. Mar 10 14:22:56 <Agronis> Good to hear
  229. Mar 10 14:22:59 * Guest41010 has quit (Client Quit)
  230. Mar 10 14:23:00 <Hug_> Dayum
  231. Mar 10 14:23:04 <@WelshPixie> Collecting <3
  232. Mar 10 14:23:10 * TheFacelessOne (--snip--) has joined #starbound
  233. Mar 10 14:23:13 <NaturallyMade> XZolon tardis warehouse! its bigger on the inside. /shades
  234. Mar 10 14:23:16 <Hug_> Riding drillcars in starbound <3
  235. Mar 10 14:23:19 <XZolon> x.x
  236. Mar 10 14:23:24 <LadyAijou> Nat, WIN, my friend <3
  237. Mar 10 14:23:33 <@Tiy> its a balance between, allowing players to collect everything they want to collect
  238. Mar 10 14:23:37 <TheFacelessOne> Hello!
  239. Mar 10 14:23:39 <@Tiy> and not allowing them to have access to everything at once
  240. Mar 10 14:23:40 * DoctorRagnarok collects other players and secures them back at base for later use
  241. Mar 10 14:23:42 <TheFacelessOne> Realgun ALL THE WAY!
  242. Mar 10 14:23:45 <TheFacelessOne> Rail*
  243. Mar 10 14:23:45 <BrainManiac> hey faceless :D
  244. Mar 10 14:23:48 <NaturallyMade> XZolon not actually referenced as tardis warehouses, but just being bigger on the inside :P
  245. Mar 10 14:23:48 <TheFacelessOne> hey brain =D
  246. Mar 10 14:23:50 <@Tiy> but so
  247. Mar 10 14:23:52 <XZolon> Makes sense Tiy
  248. Mar 10 14:23:54 <Hug_> Tiy, can you imagine drving in a drillcar?
  249. Mar 10 14:23:57 <@Tiy> you guys like the idea of slowing the combat down and making it more tactical?
  250. Mar 10 14:23:57 <Agronis> Could you perhaps make a way to beam back collected resources to your space station Tiy?
  251. Mar 10 14:23:57 <lunboks> But what if I want to collect everything
  252. Mar 10 14:24:01 <TheFacelessOne> Tiy, Mech carrying a Reailgun!
  253. Mar 10 14:24:03 <XZolon> Nat: Dimensional Storage. Bags of Holding
  254. Mar 10 14:24:03 <@Tiy> Hug_, drillcars are cool :P
  255. Mar 10 14:24:04 <TheFacelessOne> Railgun*
  256. Mar 10 14:24:09 <Hug_> Wesh
  257. Mar 10 14:24:09 <@Tiy> Agronis ¬_¬
  258. Mar 10 14:24:12 <XZolon> Yes, Tiy.
  259. Mar 10 14:24:13 <TheFacelessOne> Yeah, I like slowing it down, but not TOO much.
  260. Mar 10 14:24:14 <LadyAijou> Definitely, Tiy, tactical > buttonmash
  261. Mar 10 14:24:18 <Hug_> Tiy replied to me :O
  262. Mar 10 14:24:27 <DevilBro> Agronis that would suck
  263. Mar 10 14:24:29 <XZolon> It'll feel like X-Com Apocalypse on a sidescroller.
  264. Mar 10 14:24:32 <XZolon> And for that..
  265. Mar 10 14:24:33 <NaturallyMade> XZolon Lolol, reach into your bag and pull out a crate full of guns. dimentional storage ftw.
  266. Mar 10 14:24:34 <TheFacelessOne> Requires some Tactics, but not only Tactis
  267. Mar 10 14:24:35 <XZolon> :D :D :D
  268. Mar 10 14:24:39 <TheFacelessOne> ACtion+Tactics
  269. Mar 10 14:24:42 <NaturallyMade> dimensional*
  270. Mar 10 14:24:44 <DevilBro> i like being forced to return to your base now and then
  271. Mar 10 14:24:49 <TheFacelessOne> And Railguns.
  272. Mar 10 14:24:51 <Hug_> I wanna be able to ride drillcars in Starbound, wesh, wesh, wesh
  273. Mar 10 14:24:51 <Arcore_> Tactical like .... having your own army of robots, monsters and ponies?
  274. Mar 10 14:24:55 <XZolon> It makes your base that perfect center of operations
  275. Mar 10 14:24:57 <JermEx> Tiy : Slowing down combat, and introducing strategy is genius. Great call
  276. Mar 10 14:24:58 <XZolon> And that feeling is amazing
  277. Mar 10 14:25:01 <TheFacelessOne> hey jerm!
  278. Mar 10 14:25:07 <JermEx> hiya faceless
  279. Mar 10 14:25:07 <Agronis> Sometimes it gets annoying to have to make trips back and forth as just busy work
  280. Mar 10 14:25:10 <TheFacelessOne> But, how so "strategy"
  281. Mar 10 14:25:12 <JermEx> i came back at a great tiem :D
  282. Mar 10 14:25:13 <GenC> @TIY have you guys read the thread about you Devs having your own planet and have a Precense literally in the game (like how the Ancients are to Star Gate )
  283. Mar 10 14:25:24 <@Tiy> GenC I saw that yeah, fun idea :P
  284. Mar 10 14:25:29 <GenC> :P
  285. Mar 10 14:25:31 <lunboks> DevilBro, I dunno, I like exploring. Having that interrupted by a session of inventory management... yeah, least favorite part of Terraria IMO
  286. Mar 10 14:25:32 <XZolon> Random event ftw?
  287. Mar 10 14:25:33 <XZolon> :P
  288. Mar 10 14:25:35 <NaturallyMade> Tiy if by tactical you mean, not just running across the planet swinging your sword killing *cough* slimes *cough* I'm in. :P
  289. Mar 10 14:25:35 <@Tiy> I'll be like
  290. Mar 10 14:25:36 <@Tiy> a level 1
  291. Mar 10 14:25:36 <TheFacelessOne> Tiy, what type of "strategy"?
  292. Mar 10 14:25:39 <@Tiy> piglet
  293. Mar 10 14:25:40 <@Tiy> called Tiy
  294. Mar 10 14:25:43 <TheFacelessOne> o-o
  295. Mar 10 14:25:45 <GenC> lol
  296. Mar 10 14:25:47 <@Tiy> well
  297. Mar 10 14:25:48 <XZolon> Oh, there's an idea, Tiy.
  298. Mar 10 14:25:51 <@Tiy> the strategy I HOPE to get in
  299. Mar 10 14:25:54 <LadyAijou> Tiy, we already decided you were the Overlord XD
  300. Mar 10 14:26:01 <Hug_> Tiy, would you take consideration in adding a drill car that goes underground?
  301. Mar 10 14:26:01 <TheFacelessOne> XD
  302. Mar 10 14:26:06 <DevilBro> lunboks some day you would end at never visitng your base again
  303. Mar 10 14:26:08 <LadyAijou> and you went with it, so now you can't go back XD
  304. Mar 10 14:26:11 <@Tiy> revolves around team synergy, good movement and placement and using the right tools at the right time
  305. Mar 10 14:26:12 <TheFacelessOne> o-o Drill Car+ Railgun=Epic.
  306. Mar 10 14:26:13 <XZolon> Orbital Call Beacons to transfer inventory items back to your space station.
  307. Mar 10 14:26:22 <TheFacelessOne> Hmm....So Timed Strategy?
  308. Mar 10 14:26:26 <@Tiy> An example might be
  309. Mar 10 14:26:28 <JermEx> Hug_ enough about the drill car for a sec dude
  310. Mar 10 14:26:33 <XZolon> It makes it so that you don't have to pause and return every 5 minutes while exploring to go back to the station
  311. Mar 10 14:26:35 <TheFacelessOne> Like, co-operation?
  312. Mar 10 14:26:39 <Hug_> Faceless just made the best idea ever drill car + railgun = epic
  313. Mar 10 14:26:41 <TheFacelessOne> One person places C4
  314. Mar 10 14:26:43 <@Tiy> lets say you have a team made up of 2 ranged soldiers and a support medic
  315. Mar 10 14:26:45 <TheFacelessOne> Boss Runs over it
  316. Mar 10 14:26:50 <TheFacelessOne> another Blows it up?
  317. Mar 10 14:26:55 <TheFacelessOne> Ah, so Team Combo's?
  318. Mar 10 14:26:59 <Hug_> customize it with bazookas
  319. Mar 10 14:26:59 <@Tiy> the support medic tosses down a force field that boosts the power of the soldiers guns if they shoot through it
  320. Mar 10 14:27:04 <Hug_> nice
  321. Mar 10 14:27:07 <TheFacelessOne> Hug_: Wrong, TunaZuka's
  322. Mar 10 14:27:10 <@Tiy> that sort of thing
  323. Mar 10 14:27:12 <TheFacelessOne> Hmmm....Noice
  324. Mar 10 14:27:15 * PFlute (--snip--) has joined #starbound
  325. Mar 10 14:27:17 <XZolon> That sounds fun, Tiy.
  326. Mar 10 14:27:18 <Arcore_> I like it!
  327. Mar 10 14:27:21 <TheFacelessOne> Needs Co-Operation C4
  328. Mar 10 14:27:21 <Hug_> Yes, Faceless, that is right
  329. Mar 10 14:27:22 <JermEx> Sounds fantastic
  330. Mar 10 14:27:29 <DevilBro> Tiy no mo spoilers D:
  331. Mar 10 14:27:30 <LadyAijou> Love the sound of that, making each player important to how the game plays
  332. Mar 10 14:27:30 <TheFacelessOne> One places, other Detonates
  333. Mar 10 14:27:37 <NaturallyMade> Tiy sounds like it could be very fun. i like the bullet-enhancing forcefeild too :P
  334. Mar 10 14:27:40 <TheFacelessOne> Yeah
  335. Mar 10 14:27:42 <@Tiy> I'm basing it on the RPGs I used to play
  336. Mar 10 14:27:44 * JohnDevince (--snip--) has joined #starbound
  337. Mar 10 14:27:45 <@Tiy> stuff like guildwars
  338. Mar 10 14:27:49 <JermEx> ^WIN
  339. Mar 10 14:27:50 <JohnDevince> Tiy@!
  340. Mar 10 14:27:53 <JohnDevince> Tiy!
  341. Mar 10 14:27:56 <JohnDevince> It's an honor
  342. Mar 10 14:27:58 <BrainManiac> >_>
  343. Mar 10 14:27:59 <JohnDevince> Again..
  344. Mar 10 14:27:59 <@Tiy> hello JohnDevince
  345. Mar 10 14:28:02 <JohnDevince> :O
  346. Mar 10 14:28:04 <TheFacelessOne> How bout a "class" that is an Engineer
  347. Mar 10 14:28:08 <JohnDevince> Have you seen my wallpaper tiy?
  348. Mar 10 14:28:10 <Hug_> What if there were a cannon that shot out eletric balls that would expand until it came in contact with a creature and it would electrocute them?!
  349. Mar 10 14:28:11 <DoctorRagnarok> A field that increases your own firepower when shot through and also decreases that of the enemy >D
  350. Mar 10 14:28:13 <@Tiy> I havent JohnDevince
  351. Mar 10 14:28:16 <TheFacelessOne> Sets up turrets, repairs, mabye even upgrades?
  352. Mar 10 14:28:20 <NaturallyMade> TheFacelessOne thats more of a job than a class.. isnt it?
  353. Mar 10 14:28:21 <TheFacelessOne> Not like conventional Turrets
  354. Mar 10 14:28:24 <Hug_> Tiy. What if there were a cannon that shot out eletric balls that would expand until it came in contact with a creature and it would electrocute them?!
  355. Mar 10 14:28:26 <JohnDevince> http://community.playstarbound.com/index.php?threads/starbound-wallpaper.2496/#post-40107
  356. Mar 10 14:28:29 <JohnDevince> I like it :D
  357. Mar 10 14:28:30 <@Tiy> sounds cool Hug_
  358. Mar 10 14:28:34 <Hug_> Wooh!
  359. Mar 10 14:28:35 <TheFacelessOne> You'd Hafta buy them, and then when you build a Base, provide Defesne.
  360. Mar 10 14:28:37 <Hug_> :P
  361. Mar 10 14:28:41 <@Tiy> cool wallpaper JohnDevince
  362. Mar 10 14:28:41 <XZolon> Sounds like a PPC to me.
  363. Mar 10 14:28:43 <JohnDevince> :D
  364. Mar 10 14:28:50 <XZolon> And on that, Tiy
  365. Mar 10 14:28:51 <JohnDevince> Thank You Tiy
  366. Mar 10 14:28:51 <TheFacelessOne> meh, screw My idea =D
  367. Mar 10 14:28:55 <XZolon> If you include a hand-held PPC
  368. Mar 10 14:28:56 <TheFacelessOne> of the Engi.
  369. Mar 10 14:29:00 <Arcore_> @Tiy , How is the multiplayer gonna be? Do you need to invite people to your singleplayer world or like you need to startup a server and that stuff?
  370. Mar 10 14:29:02 * bioemerl has quit (Ping timeout: 245 seconds)
  371. Mar 10 14:29:07 <XZolon> The majority of my extended family will purchase the game
  372. Mar 10 14:29:08 <TheFacelessOne> But, you SHOULD be able to purchase and Upgrade defenses.
  373. Mar 10 14:29:15 <TheFacelessOne> hahahah Zolon.
  374. Mar 10 14:29:22 <XZolon> Or even if you slapped a PPC into one of the mechs.
  375. Mar 10 14:29:27 <JohnDevince> Tiy, My dream is to become a Beta tester. Do you know if are going to allow Beta testers?
  376. Mar 10 14:29:27 <XZolon> THat would sell more of my family. :P
  377. Mar 10 14:29:29 <Hug_> What if the Guide were implemented
  378. Mar 10 14:29:32 * Hug_ shivers
  379. Mar 10 14:29:32 <@Tiy> Arcore_ at the moment, multiplayer revolves around space stations. When you start a new game, you start a new space station. You can invite players to that station and visit worlds together
  380. Mar 10 14:29:43 <XZolon> *Listens*
  381. Mar 10 14:29:49 <TheFacelessOne> Tiy, Can mech's Weapons be Customized?
  382. Mar 10 14:29:51 <BrainManiac> cool!
  383. Mar 10 14:29:51 <Arcore_> aha
  384. Mar 10 14:29:54 <LadyAijou> I like that, not having stations scattered all over
  385. Mar 10 14:29:57 <@Tiy> a server hosts a station save
  386. Mar 10 14:30:05 <TheFacelessOne> Cus I'd LOVE to have a Mech with a Railgun.
  387. Mar 10 14:30:12 <Arcore_> sounds nice
  388. Mar 10 14:30:14 <XZolon> Gauss Rifle. :P
  389. Mar 10 14:30:14 <@Tiy> and the server will have options for allowing character imports from local files
  390. Mar 10 14:30:14 <JohnDevince> Tiy you don't know how excited I am right now
  391. Mar 10 14:30:17 <TheFacelessOne> Instead of a Missle Laucnher or such.
  392. Mar 10 14:30:20 <@Tiy> or forcing players to start a new character on the server
  393. Mar 10 14:30:21 <Hug_> Electric ball cannons, drillcars with guns, adhesive dynomite
  394. Mar 10 14:30:37 <DevilBro> JohnDevince it will still take 3-5 months
  395. Mar 10 14:30:42 <Kiofspa> @Tiy what kind of things will large public servers have to protect against things like griefers?
  396. Mar 10 14:30:42 <DevilBro> if not more
  397. Mar 10 14:30:44 <TheFacelessOne> Tiy, Customizable Mech Weapons?
  398. Mar 10 14:30:49 <JohnDevince> Psh
  399. Mar 10 14:30:50 <JohnDevince> Devi;
  400. Mar 10 14:30:52 <JohnDevince> Devil
  401. Mar 10 14:30:54 <TheFacelessOne> Hey Kiofspa =D
  402. Mar 10 14:30:56 <NaturallyMade> Tiy very nice, the choice for minecraft or terraria style user saving, i love it!
  403. Mar 10 14:30:57 <JohnDevince> Time is just an object
  404. Mar 10 14:31:02 <LadyAijou> Tiy, now that is golden, making it optional to use an existing character or force new ones on the server
  405. Mar 10 14:31:12 <TheFacelessOne> Yeah, great Idea.
  406. Mar 10 14:31:24 <TheFacelessOne> Should I attempt a Super Railgun?
  407. Mar 10 14:31:29 <TheFacelessOne> Or a Larger One?
  408. Mar 10 14:31:29 <JohnDevince> Someone on the forums said I sucked at the wallpaper D:
  409. Mar 10 14:31:32 <TheFacelessOne> D=
  410. Mar 10 14:31:44 <BrainManiac> aww
  411. Mar 10 14:31:45 <BrainManiac> D:
  412. Mar 10 14:31:47 <@Tiy> Kiofspa, griefing will be much less of an issue in starbound. The space station is essentially not griefable. There will be an option to disable things like explosives on homeworlds. And regular planets you won't really care so much about
  413. Mar 10 14:31:47 * LadyAijou is suddenly surrounded by THAT GUY
  414. Mar 10 14:31:50 <DevilBro> JohnDevince it lacks colors and too many open spots
  415. Mar 10 14:31:58 <JohnDevince> you where the one?
  416. Mar 10 14:32:02 <DevilBro> no
  417. Mar 10 14:32:04 <JohnDevince> I thought it looked rather nice D:
  418. Mar 10 14:32:07 * Wargod (--snip--) has joined #starbound
  419. Mar 10 14:32:09 <@Tiy> I want each planet to be a throw away experience
  420. Mar 10 14:32:12 * BrainManiac <- totally wasn't him
  421. Mar 10 14:32:14 <@Tiy> not something you become attached to
  422. Mar 10 14:32:15 <TheFacelessOne> Tiy, Mech Customization?
  423. Mar 10 14:32:17 <DevilBro> the writting is nice
  424. Mar 10 14:32:17 <JermEx> Tiy what about theiving? will there be a way to secure chests?
  425. Mar 10 14:32:22 <@Tiy> that way, I can do all sorts of hilarious things with planets
  426. Mar 10 14:32:25 <@Tiy> like blowing them to pieces
  427. Mar 10 14:32:25 <TheFacelessOne> Banks?
  428. Mar 10 14:32:25 <Wargod> Hola
  429. Mar 10 14:32:27 <Arcore_> The worst thing about this is that some ppl will find a way to cheat or grief items .... This wont happen if every savefile is gonna be saved on a cloud service ...
  430. Mar 10 14:32:34 <JohnDevince> TIY
  431. Mar 10 14:32:35 <XZolon> Lol Tiy
  432. Mar 10 14:32:38 <JohnDevince> I have an idea!
  433. Mar 10 14:32:42 <JohnDevince> On torches/lighting
  434. Mar 10 14:32:44 <@Tiy> Arcore_, we're considering a whole login deal
  435. Mar 10 14:32:49 <@Tiy> but
  436. Mar 10 14:32:53 <JohnDevince> You obtain starbits from starting mobs (like slimes
  437. Mar 10 14:33:03 <@Tiy> its a complex thing to set up, and it can be quite costly too
  438. Mar 10 14:33:03 <JohnDevince> And use them with a futureistic wood
  439. Mar 10 14:33:11 <JohnDevince> To make starlight :D
  440. Mar 10 14:33:15 <DoctorRagnarok> A planet that, as soon as you arrive, has a timer counting down to its inevitible destruction. Enabled perhaps by its last human resident that saw your approach. loot quickly!
  441. Mar 10 14:33:25 <XZolon> Considering the number of people interested in the game, Tiy, that would probably be a solid server chunk
  442. Mar 10 14:33:26 <Agronis> I do not think setting up a method to prevent people from editting save files or hex editting in items is something that is cost effective
  443. Mar 10 14:33:36 <Wargod> I want a planet based on super metroid!
  444. Mar 10 14:33:40 <JohnDevince> Psh
  445. Mar 10 14:33:44 <JohnDevince> Tiy
  446. Mar 10 14:33:55 <JohnDevince> Do you love cupcakes?
  447. Mar 10 14:34:03 <BrainManiac> everyone does
  448. Mar 10 14:34:04 <BrainManiac> ._.
  449. Mar 10 14:34:06 <JohnDevince> Lies!
  450. Mar 10 14:34:07 <@Tiy> I think the most important thing is making sure cheaters don't ruin other peoples experience
  451. Mar 10 14:34:08 <DevilBro> is this going to be some MLP joke ?
  452. Mar 10 14:34:09 <LadyAijou> I don't mind SOME planets getting destroyed, but I DO love the thought of settlements on other worlds
  453. Mar 10 14:34:10 <JohnDevince> I don't like it :O
  454. Mar 10 14:34:11 <@WelshPixie> JohnDevince - when chat is busy like this, please try and condense your entries to one line of text :)
  455. Mar 10 14:34:13 <@Tiy> it's not a huge deal if they want to ruin their own
  456. Mar 10 14:34:22 <JohnDevince> :( Yes M'am Welsh!
  457. Mar 10 14:34:25 <Arcore_> Seriously, everyone is quiet for 10 secs and u ask about cupcakes?
  458. Mar 10 14:34:26 <DevilBro> Tiy just add server protection
  459. Mar 10 14:34:28 <Arcore_> Best question ever :D
  460. Mar 10 14:34:29 <NaturallyMade> i really hope people don't figure out how to edit saves, using programs like TEDit or Invedit, i want servers to have legit economies...
  461. Mar 10 14:34:32 * EGadd|AFK is now known as EGadd
  462. Mar 10 14:34:32 <JohnDevince> Welsh! It's an honor, how can I be of service?
  463. Mar 10 14:34:35 <JermEx> Tiy will shields be procedurally generated as well?
  464. Mar 10 14:34:41 <DevilBro> NaturallyMade of course they will
  465. Mar 10 14:34:43 <BrainManiac> wb egadd
  466. Mar 10 14:34:43 <@Tiy> JermEx, yeah
  467. Mar 10 14:34:44 <Agronis> If you make it so that cheaters can't ruin peoples servers that require their own server-side characters then I believe that will be enough protection against cheaters
  468. Mar 10 14:34:46 <JermEx> ooo
  469. Mar 10 14:34:51 <XZolon> :)
  470. Mar 10 14:35:00 <JohnDevince> Tiy, I think a height slider would be pretty boss!
  471. Mar 10 14:35:18 <EGadd> John that'd be pretty hard to do :P
  472. Mar 10 14:35:25 <JohnDevince> I know :(
  473. Mar 10 14:35:25 <XZolon> Tiy - are you looking at possibly having cast-time/charge-time based weapons? Like an energy cannon that takes two seconds to fire
  474. Mar 10 14:35:31 <XZolon> Since we're on the topic of combat.
  475. Mar 10 14:35:34 <NaturallyMade> JohnDevince you mean for player height?
  476. Mar 10 14:35:37 * Zanzio (--snip--) has joined #starbound
  477. Mar 10 14:35:42 <JohnDevince> Yes Nat
  478. Mar 10 14:35:58 <NaturallyMade> JohnDevince that would be rediculous, too much respriting and would mess up crouch mechanics.
  479. Mar 10 14:35:58 <EGadd> It'd be a lot of work and wouldn't be worth it if you ask me
  480. Mar 10 14:36:02 <DevilBro> height slider doesn't really work with pixelart based games
  481. Mar 10 14:36:09 <JohnDevince> There's a crouch motion?
  482. Mar 10 14:36:12 <JohnDevince> That's boss
  483. Mar 10 14:36:14 <XZolon> Yes
  484. Mar 10 14:36:15 <NaturallyMade> yup, apparantly
  485. Mar 10 14:36:16 <DevilBro> unless you sprite armor sprites for every possible height
  486. Mar 10 14:36:30 <@Tiy> yeah a height slider wouldnt work :(
  487. Mar 10 14:36:31 <@Tiy> sorry
  488. Mar 10 14:36:34 <JohnDevince> :(
  489. Mar 10 14:36:37 <Hug_> http://i.imgur.com/fAwsv.png My kid supports
  490. Mar 10 14:36:38 <Wargod> would be extremely tiring
  491. Mar 10 14:36:46 <JohnDevince> Tiy did you hear my idea about Starlight?
  492. Mar 10 14:36:58 <Arcore_> IF the cloak idea is gonna be implemented I would like to see a giant shield that cloaks an entire base untill u come close to it ... things like that, Im a big cloak fan :D
  493. Mar 10 14:37:03 <LadyAijou> Micro-customizing to that degree isn't necessary to make the game awesome
  494. Mar 10 14:37:03 <Hug_> Wargod are you that spriter?
  495. Mar 10 14:37:09 * BrainManiac waits - Photoshop, y u no download faster!?
  496. Mar 10 14:37:25 <Wargod> I do a couple of sprites in my free time yes
  497. Mar 10 14:37:28 <lunboks> JohnDevince, you mean gel + wood = torch? Haven't heard that one before
  498. Mar 10 14:37:30 <Cobaltcakes> Trying to copy down all this info down and keep up at the same time is hard. .-.
  499. Mar 10 14:37:31 <Wargod> for training only
  500. Mar 10 14:37:32 <JohnDevince> No
  501. Mar 10 14:37:32 <DevilBro> BrainManiac buy it :P
  502. Mar 10 14:37:41 <Hug_> Tewwawia Fowums Wargod?
  503. Mar 10 14:37:41 <JohnDevince> I mean Starbit + Wood = Starlight
  504. Mar 10 14:37:45 <Wargod> yes
  505. Mar 10 14:37:47 <Kiofspa> @Tiy can you explain why some of the screenshots have different interfaces, like some with the hotbar on the right - is it customizable?
  506. Mar 10 14:37:47 <JermEx> Cobalt, we are saving a log pal
  507. Mar 10 14:37:56 <Hug_> The one with the baldy and sunglasses>
  508. Mar 10 14:38:02 <Wargod> aye thats me
  509. Mar 10 14:38:04 <Cobaltcakes> So I'm doing this for nothing? D:
  510. Mar 10 14:38:06 <@Tiy> Kiofspa, because we updated it a few times :P
  511. Mar 10 14:38:08 <@WelshPixie> Cobaltcakes, I got the log covered :)
  512. Mar 10 14:38:09 <JermEx> yeah
  513. Mar 10 14:38:10 <Hug_> Tiy
  514. Mar 10 14:38:21 <Cobaltcakes> Ah. Guess less work for me then. :P
  515. Mar 10 14:38:23 <Arcore_> Which screenshot is the latest release then? x)
  516. Mar 10 14:38:24 <Hug_> http://i.imgur.com/fAwsv.png My concept for the drillcar shooting guns
  517. Mar 10 14:38:24 <JermEx> :D
  518. Mar 10 14:38:31 <JohnDevince> Shouldn't we have a Terraria/Minecraft server for the wait on the forums?
  519. Mar 10 14:38:32 <JermEx> think of good questions
  520. Mar 10 14:38:35 <XZolon> Tiy: Are you looking at possibly having cast-time/charge-time based weapons? Like an energy cannon that takes two seconds to fire
  521. Mar 10 14:38:41 <JermEx> ^
  522. Mar 10 14:38:42 <EGadd> Hmmm
  523. Mar 10 14:38:48 <@Tiy> yeah
  524. Mar 10 14:38:52 <JermEx> Ooo
  525. Mar 10 14:38:53 <XZolon> Awesome, thank you.
  526. Mar 10 14:38:56 <Wargod> Would be pretty cool to start a terraria server with a couple of starbound fans, new chars and new map
  527. Mar 10 14:38:59 <XZolon> That helps so much in my quest mechanics design.
  528. Mar 10 14:38:59 <@Tiy> there are going to be alllll kinds of crazy weapons and tools
  529. Mar 10 14:39:00 <XZolon> <3
  530. Mar 10 14:39:10 <JohnDevince> I really think that there should be a PhaseBlade Tiy, not for the mechanics but for the joke of Terraria <3
  531. Mar 10 14:39:16 <JermEx> Tiy will certain tools be useful in combat? or just weapons/shields
  532. Mar 10 14:39:21 <XetaCorp> We need a Herring sword
  533. Mar 10 14:39:27 <Hug_> Tiy thinks drillcars and electric balls are cool
  534. Mar 10 14:39:30 <BrainManiac> uhh... i'll be afk from the chat, the more i read about starbound, drives me even more exited about it >_>'
  535. Mar 10 14:39:34 <Arcore_> @Tiy Like a House in a box?
  536. Mar 10 14:39:38 * BrainManiac is now known as BrainAfk
  537. Mar 10 14:39:44 <@Tiy> there will be tools that are useful in combat sure
  538. Mar 10 14:39:49 <JermEx> Dude!
  539. Mar 10 14:39:50 <Wargod> Tiy I'm having a problem on the forms, I can't seem to find my thread in contest submission pages
  540. Mar 10 14:39:50 <XZolon> Contain your excitement.. take this chance to play a role in helping shape the game. :)
  541. Mar 10 14:39:54 <JermEx> The info we are getting!
  542. Mar 10 14:39:55 <Wargod> forums*
  543. Mar 10 14:39:56 <LadyAijou> John, Starbound doesn't need to copycat from another game, there are more than enough ORIGINAL ideas being poured into this
  544. Mar 10 14:40:01 <JohnDevince> Lady
  545. Mar 10 14:40:04 <BrainAfk> XZolon: nah x)
  546. Mar 10 14:40:13 <Hug_> So much information we are going to be legends copy and paste nao
  547. Mar 10 14:40:14 <JohnDevince> PFFT, It's not copying, it's a joke, in my mind at least o_O
  548. Mar 10 14:40:15 <Agronis> Will monsters/enemies take falling damage Tiy?
  549. Mar 10 14:40:26 <XZolon> Good question
  550. Mar 10 14:40:28 <BrainAfk> XZolon: knowing that there are variants of almost all the mobs is already enough for me /o/
  551. Mar 10 14:40:29 <@Tiy> you know we havent discussed falling damage yet
  552. Mar 10 14:40:32 * Zanzio has quit (Quit: Abducted)
  553. Mar 10 14:40:33 <@Tiy> they probably will
  554. Mar 10 14:40:38 <EGadd> That'd be awesome
  555. Mar 10 14:40:39 <@Tiy> theres no falling damage in the game atm
  556. Mar 10 14:40:40 <JermEx> agreed
  557. Mar 10 14:40:44 <@Tiy> need to implement it
  558. Mar 10 14:40:44 <JohnDevince> Tiy, shoulnd't it be a gravity basedfall damage?
  559. Mar 10 14:40:45 <LadyAijou> Fall damage? PLEASE NO!!
  560. Mar 10 14:40:45 <EGadd> Knock an enemy off a cliff = Satisfaction
  561. Mar 10 14:40:47 <Hug_> @Tiy will centaurs appear?
  562. Mar 10 14:40:49 <@Tiy> i dont see why we would limit it to players
  563. Mar 10 14:40:54 <DevilBro> oh yeah tiy
  564. Mar 10 14:40:54 <Agronis> I disliked how in terraria that you took falling damage but mobs didn't
  565. Mar 10 14:40:55 <bFusion> Tiy: based on planet gravity strength? *swoon* :D
  566. Mar 10 14:41:01 <Cobaltcakes> Aww, no swan dives into a rockbed. :(
  567. Mar 10 14:41:05 <JohnDevince> :(
  568. Mar 10 14:41:05 <Wargod> fall damage depending on the mass/gravity of the planet
  569. Mar 10 14:41:10 <DevilBro> Tiy will plantes have different gravities ?
  570. Mar 10 14:41:11 <BrainAfk> Tiy: Some mobs have 'natural' shields right? why not natural anti-fall damage bodies?
  571. Mar 10 14:41:13 <XetaCorp> How about Gravity? Different palnets will have different gravity, right?
  572. Mar 10 14:41:18 <XetaCorp> Oops
  573. Mar 10 14:41:19 <LadyAijou> I'm going to die constantly now, thanks Tiy :P
  574. Mar 10 14:41:21 <@Tiy> well sure
  575. Mar 10 14:41:22 <@Tiy> some mobs can fly
  576. Mar 10 14:41:23 <@Tiy> etc
  577. Mar 10 14:41:23 <Hug_> Xeta!
  578. Mar 10 14:41:24 <NaturallyMade> LOLOL wont fall damage be based on gravity?
  579. Mar 10 14:41:26 <BrainAfk> yay
  580. Mar 10 14:41:27 <Arcore_> @Tiy Will you be able to design a house on your ship and make it land on a planet lateron so u can save the schematics? If not, please concider it!
  581. Mar 10 14:41:33 <Hug_> I want centaurs so badly
  582. Mar 10 14:41:40 * Hug_ has quit (Quit: Page closed)
  583. Mar 10 14:41:41 <BrainAfk> NaturallyMade: omg... didnt realize... o.o
  584. Mar 10 14:41:46 <XetaCorp> Yes? ^^'
  585. Mar 10 14:41:49 <XZolon> What Arcore_ said. I was designing a quest around that called "Empire-In-A-Box"
  586. Mar 10 14:41:55 <DevilBro> of course fall damage is absed on gravity
  587. Mar 10 14:42:01 <DevilBro> *based
  588. Mar 10 14:42:04 * BrainAfk facepalm
  589. Mar 10 14:42:09 * Seven (--snip--) has joined #starbound
  590. Mar 10 14:42:11 <BrainAfk> i feel stupid now... ._.
  591. Mar 10 14:42:14 <Seven> Why?
  592. Mar 10 14:42:16 <@Tiy> If you had to pick one game with the best 2D, side view combat
  593. Mar 10 14:42:16 <JohnDevince> Tiy, How will torches be made? I was thinking Starbit (found drop off of smaller mobs) + Wood = Starlight!
  594. Mar 10 14:42:16 <NaturallyMade> lolol BrainAfk :P
  595. Mar 10 14:42:17 <@Tiy> what would it be
  596. Mar 10 14:42:23 <EGadd> Hmmm
  597. Mar 10 14:42:23 <DevilBro> Starbound
  598. Mar 10 14:42:26 <DevilBro> duh
  599. Mar 10 14:42:26 <EGadd> Super Mario xD
  600. Mar 10 14:42:26 <XZolon> That's a toughy
  601. Mar 10 14:42:27 <Seven> BrainAfk is not afk apparently so
  602. Mar 10 14:42:30 <Agronis> Do fighting games count :<?
  603. Mar 10 14:42:33 <XZolon> Evo was fun
  604. Mar 10 14:42:35 <NaturallyMade> Tiy probably terraria atm, cus' i love it, but when it comes out, starbound :P
  605. Mar 10 14:42:36 <@Tiy> fighting games dont count :P
  606. Mar 10 14:42:41 <Kiofspa> @Tiy is the currency called Pixels?
  607. Mar 10 14:42:47 <@Tiy> yes Kiofspa
  608. Mar 10 14:42:49 <Wargod> Tiy where are you from? :D
  609. Mar 10 14:42:52 <DoctorRagnarok> Raiden II <.<
  610. Mar 10 14:42:53 <@Tiy> I'm from England
  611. Mar 10 14:42:54 <BrainAfk> Seven: i am about to go afk, the irc has somewhat a gravitation.control that doesnt want me to leave o-o
  612. Mar 10 14:42:56 <@Tiy> thinking about moving to wales
  613. Mar 10 14:42:59 <XZolon> YEesh guys he asked a question. XD
  614. Mar 10 14:43:00 <Arcore_> Terraria/Cobalt?
  615. Mar 10 14:43:06 <Seven> @Tiy, will you add robotic bunnies that can jump really high?
  616. Mar 10 14:43:12 <JermEx> tiy I would say castlevania SOTN
  617. Mar 10 14:43:16 <NaturallyMade> Tiy that why you went uyp that time? :P
  618. Mar 10 14:43:19 <EGadd> Tiy my brother lives in Wales, it's LOVELY there
  619. Mar 10 14:43:22 <JohnDevince> Bunnies in Terraria were annoying
  620. Mar 10 14:43:22 <DevilBro> yeah castelvania
  621. Mar 10 14:43:23 <XetaCorp> Will there be robotic dragons?
  622. Mar 10 14:43:27 <JohnDevince> I got to attached to them
  623. Mar 10 14:43:28 <Seven> ^
  624. Mar 10 14:43:31 <JohnDevince> Then they DIED :(
  625. Mar 10 14:43:32 <@RustyBroomhandle> the original Bionic Commando and/or Turrican :)
  626. Mar 10 14:43:40 <NaturallyMade> Tiy nahnahnah, move to Northern ireland so i can constantly bother you about info :)
  627. Mar 10 14:43:45 <Seven> Xeta has a goddamn supporter robotic dragons!
  628. Mar 10 14:43:45 <@Tiy> 19:43] <JermEx> tiy I would say castlevania SOTN
  629. Mar 10 14:43:45 <Wargod> Will there be a zombie-vampire-penguin-wolf-demon?
  630. Mar 10 14:43:45 <BrainAfk> OKAY! enough
  631. Mar 10 14:43:49 <@Tiy> that's one of my picks too
  632. Mar 10 14:43:53 <@Tiy> EGadd where in wales? :)
  633. Mar 10 14:43:53 * BrainAfk is now known as BrainREALLYafk
  634. Mar 10 14:43:54 <@WelshPixie> He's moving to Wales so my mum can make them Sunday dinners
  635. Mar 10 14:43:54 <Agronis> Castlevania is a real good place to start
  636. Mar 10 14:44:08 <NaturallyMade> loool WelshPixie
  637. Mar 10 14:44:11 <XZolon> Metroid games were always fun.
  638. Mar 10 14:44:14 <JohnDevince> Welsh how's MCWB?
  639. Mar 10 14:44:17 <Seven> XetaCorp yet again excites me with his awesome music and ideas
  640. Mar 10 14:44:20 <LadyAijou> Welshie, I can has dinner too? Just mail it to the states :P
  641. Mar 10 14:44:21 <@WelshPixie> Still there, JohnDevince ;p
  642. Mar 10 14:44:26 <@WelshPixie> Sure LadyAijou !
  643. Mar 10 14:44:27 <JohnDevince> ;) New map yet?
  644. Mar 10 14:44:31 <EGadd> And me? ;~;
  645. Mar 10 14:44:32 <@Tiy> i have a suspicion that welsh pixie is just trying to convince me to move to wales to befriend her mother
  646. Mar 10 14:44:37 <XZolon> Lol Tiy
  647. Mar 10 14:44:42 <@WelshPixie> ...map? No new map planned
  648. Mar 10 14:44:42 <@Tiy> :(
  649. Mar 10 14:44:48 <Arcore_> x]
  650. Mar 10 14:44:49 <NaturallyMade> Tiy haha, shes going to awful long lengths :P
  651. Mar 10 14:44:49 <XZolon> It's a trap!
  652. Mar 10 14:44:50 <JohnDevince> :(
  653. Mar 10 14:44:50 <Wargod> freaking storm outside
  654. Mar 10 14:44:58 <Seven> Tiy, would you answer my question?
  655. Mar 10 14:44:59 <@WelshPixie> Well she needs someone to experiment on with her cocktails, Tiy
  656. Mar 10 14:45:02 <LadyAijou> Is there something we need to know? Welshie, why does Tiy need to meet your mother? XD
  657. Mar 10 14:45:06 <Ordona> Is she "MrsWelshPixie"?
  658. Mar 10 14:45:15 <XetaCorp> I think Tiy is being overwhelmed rigth now XD
  659. Mar 10 14:45:15 <EGadd> Lady xD
  660. Mar 10 14:45:19 <Seven> Yes
  661. Mar 10 14:45:24 <XZolon> Give him some breathing room. :)
  662. Mar 10 14:45:25 <Cobaltcakes> "How I met Welsh's Mother" New on CBS.
  663. Mar 10 14:45:27 <JohnDevince> How's Luclin Welsh?
  664. Mar 10 14:45:37 <NaturallyMade> LadyAijou "How Tiy Met Welshes Mother" A heart warming tale of one game developers journey to wales xD
  665. Mar 10 14:45:41 <XZolon> Tiy, you really need to set up a Q&A queue based system channel. :P
  666. Mar 10 14:45:43 <@WelshPixie> I don't know, JohnDevince, go ask him ;p
  667. Mar 10 14:45:48 <Ordona> Can't wait for that Cobaltcakes :p
  668. Mar 10 14:45:49 <LadyAijou> LMAO! Nat! XD
  669. Mar 10 14:45:54 <JohnDevince> xD He's so poular he doesn't have time :(
  670. Mar 10 14:45:58 <XetaCorp> Going AFK, Be back later :) (he needs a FormSpring account)
  671. Mar 10 14:45:59 <@Tiy> we did that once XZolon
  672. Mar 10 14:46:02 <@Tiy> but the questions never end
  673. Mar 10 14:46:05 <@Tiy> and then i feel really bad
  674. Mar 10 14:46:06 <XZolon> Yep
  675. Mar 10 14:46:09 <Arcore_> Im leaving thou, thanks for everything Tiy =D
  676. Mar 10 14:46:10 <@Tiy> if i leave without answering them all
  677. Mar 10 14:46:13 * Ckrispiikx (--snip--) has joined #starbound
  678. Mar 10 14:46:17 <@Tiy> take care mr Arcore_
  679. Mar 10 14:46:19 <NaturallyMade> Tiy just mute us, we;re hard skinned, we can take it. lol :P
  680. Mar 10 14:46:21 <XZolon> Mhm.. gotta pick and choose.
  681. Mar 10 14:46:23 <Seven> :P
  682. Mar 10 14:46:24 <EGadd> Heh, I'm happy with the way info is being released now
  683. Mar 10 14:46:27 <EGadd> Don't sweat it Tiy
  684. Mar 10 14:46:29 <JermEx> I'm probing my brain for non-derp questions
  685. Mar 10 14:46:32 <JohnDevince> Tiy, we all know you're busy, and can't answer all the wuestions, we won't hold that against you ;)
  686. Mar 10 14:46:37 <Seven> I will make some concept art
  687. Mar 10 14:46:46 <Seven> I shall take a request
  688. Mar 10 14:46:56 <JermEx> Yeah I say mute the chan, and send the questions to WelshPixie
  689. Mar 10 14:46:58 <XZolon> The other way you can do it, Tiy, is prime up a Q&A session on the forums, have people ask some questions, then release the answers from the questions as a friday update. Save the leftover questions that you like and answer them the next week.
  690. Mar 10 14:47:13 <XZolon> That way you'll be able to move through the questions, and save some of the questions that will be better answered later.
  691. Mar 10 14:47:19 <LadyAijou> That's a good idea, Zolon, I like that
  692. Mar 10 14:47:22 <JermEx> XZolon, that is a good idea
  693. Mar 10 14:47:24 <XZolon> Then you can do chats like this for clarification. :)
  694. Mar 10 14:47:25 * Ckrispiikx has quit (Client Quit)
  695. Mar 10 14:47:32 <Seven> Who would like a request so I can do some concept art of it, it has to be your idea that you want to be implemented in Starbound
  696. Mar 10 14:47:45 <JohnDevince> Welsh, do i have any chance in the world to become a Forum moderator?
  697. Mar 10 14:47:48 <@Tiy> maybe I will
  698. Mar 10 14:47:50 <@Tiy> sounds like a good idea
  699. Mar 10 14:47:53 <XZolon> That way, when people ask things like "How are bosses going to work?" Instead of answering, save it for 2 weeks down the line and do a whole boss feature.
  700. Mar 10 14:48:04 <XZolon> Then everyone feels appreciated. :)
  701. Mar 10 14:48:09 <@WelshPixie> What's the rule #1 of fightclub, JohnDevince?
  702. Mar 10 14:48:12 <Seven> Tiy, want me to draw you anything? :P
  703. Mar 10 14:48:12 <JohnDevince> Tiy, Do you think the idea of starlight is any good?
  704. Mar 10 14:48:17 <EGadd> Get in line John! *shoots*
  705. Mar 10 14:48:22 <JohnDevince> Sorry Welsh, no asking for promotion
  706. Mar 10 14:48:23 <Ordona> Something along the lines of "Questions" and "Answers" threads (seperate with answers being only Tiy-postable) could work, yeah.
  707. Mar 10 14:48:31 <NaturallyMade> yeah JohnDevince no skipping! lol
  708. Mar 10 14:48:33 <JohnDevince> Sorry Welsh, no asking for promotionI was asking IF I ever had a chance
  709. Mar 10 14:48:51 <Agronis> The #1 rule of fightclub is don't talk about fightclub
  710. Mar 10 14:48:51 <@WelshPixie> The other good thing with a forum-based Q&A is that the mods can scour the questions, cut out those that have already been answered, etc
  711. Mar 10 14:48:57 <XZolon> Just make the topic heavily mod-watched to sort out extra spam and discussion. Make the -- yeah.
  712. Mar 10 14:48:58 <Seven> :P
  713. Mar 10 14:48:58 <LadyAijou> that's not something Welshie would single someone out for in the chat
  714. Mar 10 14:49:00 <@WelshPixie> The rule is, JohnDevince, you don't talk about it. You're talking about it.
  715. Mar 10 14:49:04 <JohnDevince> Oh
  716. Mar 10 14:49:06 <XZolon> Wixie, I <3 you.
  717. Mar 10 14:49:07 <@Tiy> sorry i was getting icecream
  718. Mar 10 14:49:08 <EGadd> Lawl
  719. Mar 10 14:49:10 <JohnDevince> Sorry then * tips hat *
  720. Mar 10 14:49:17 <@WelshPixie> I <3 me too, XZolon! :D
  721. Mar 10 14:49:18 <XZolon> LOL Tiy
  722. Mar 10 14:49:20 <NaturallyMade> JohnDevince stop talking about it! you'll get us all keeeeeld!
  723. Mar 10 14:49:22 <EGadd> You've comprimised us all John
  724. Mar 10 14:49:25 <Cobaltcakes> Tiy, sharing is caring.
  725. Mar 10 14:49:29 * Rho_ (--snip--) has joined #starbound
  726. Mar 10 14:49:29 * ChanServ gives voice to Rho_
  727. Mar 10 14:49:31 <EGadd> compromised*
  728. Mar 10 14:49:33 <NaturallyMade> hey Rho_
  729. Mar 10 14:49:33 * LadyAijou skitters over to Tiy
  730. Mar 10 14:49:34 <XZolon> Hey Rho!
  731. Mar 10 14:49:34 <Seven> Hi Rho
  732. Mar 10 14:49:35 <+Rho_> hiya everyone!
  733. Mar 10 14:49:36 <LadyAijou> Share? =D
  734. Mar 10 14:49:38 * JohnDevince pulls lazer rifle out of hat Shoots all and goes under a rock for eternity
  735. Mar 10 14:49:39 <GenC> what kinda icecream?
  736. Mar 10 14:49:40 <Seven> Wazz
  737. Mar 10 14:49:41 <EGadd> Hey Rho :D
  738. Mar 10 14:49:43 <@WelshPixie> Heyrho Rho_!
  739. Mar 10 14:49:43 <Seven> Rho wazzup
  740. Mar 10 14:49:45 <+Rho_> waz :D
  741. Mar 10 14:49:46 <JohnDevince> RHO!
  742. Mar 10 14:49:47 <NaturallyMade> im the ninja of greetings. /shades lol
  743. Mar 10 14:49:48 <JohnDevince> I made
  744. Mar 10 14:49:48 <LadyAijou> ALL HAIL RHO, QUEEN OF WAZ
  745. Mar 10 14:49:54 <Agronis> Chat blowing up today
  746. Mar 10 14:49:56 <JohnDevince> I made Rho a shirt :/
  747. Mar 10 14:50:01 <Seven> Rho, can I quickly ask you something?
  748. Mar 10 14:50:02 * LadyAijou rises for the moment of Waz
  749. Mar 10 14:50:05 <JohnDevince> Did you order it Rho?
  750. Mar 10 14:50:07 <+Rho_> oh god
  751. Mar 10 14:50:10 <+Rho_> how much is it?
  752. Mar 10 14:50:11 <@Tiy> I would totally share my icecream with you if you were here
  753. Mar 10 14:50:11 <XZolon> RUN RHO
  754. Mar 10 14:50:11 <+Rho_> :D
  755. Mar 10 14:50:13 <Seven> WAZZIP
  756. Mar 10 14:50:14 * Arcore_ has quit (Ping timeout: 245 seconds)
  757. Mar 10 14:50:15 <JohnDevince> idk
  758. Mar 10 14:50:15 <WrathPhoenix> hello
  759. Mar 10 14:50:16 <JohnDevince> :O
  760. Mar 10 14:50:20 <XZolon> Aww, so thoughtful Tiy.
  761. Mar 10 14:50:23 <LadyAijou> Tiy, Awwww! <3
  762. Mar 10 14:50:24 <+Rho_> and yeah Seven what's the question?
  763. Mar 10 14:50:25 <Agronis> Heya WrathPhoenix
  764. Mar 10 14:50:30 * bFusion has ice cream :D
  765. Mar 10 14:50:30 <Cobaltcakes> Darn you fact you live so far away!
  766. Mar 10 14:50:34 <Seven> Rho, ummmm, wazzup?
  767. Mar 10 14:50:37 <@WelshPixie> Howdy WrathPhoenix :)
  768. Mar 10 14:50:38 <+Rho_> >:O
  769. Mar 10 14:50:42 <Seven> :P
  770. Mar 10 14:50:45 <+Rho_> okay so we're talking about combat right?
  771. Mar 10 14:50:46 <EGadd> I'm not so far from Tiy I don't think.. I'll take the tube :)
  772. Mar 10 14:50:48 <XZolon> Yes, Rho
  773. Mar 10 14:50:50 <EGadd> Aww yeah
  774. Mar 10 14:50:51 <EGadd> B)
  775. Mar 10 14:50:53 <TheFacelessOne> Making a Turret =D
  776. Mar 10 14:50:54 <XZolon> Or trying to, anyway. :)
  777. Mar 10 14:50:55 <TheFacelessOne> Hey Rho!
  778. Mar 10 14:50:59 <+Rho_> hi!
  779. Mar 10 14:51:02 <Seven> Rho, I shall do an art of a robot for u
  780. Mar 10 14:51:06 <XZolon> Chat is moving rather quickly.
  781. Mar 10 14:51:23 * x-adam1234-x (--snip--) has joined #starbound
  782. Mar 10 14:51:23 <WrathPhoenix> it happens when tiy gets online
  783. Mar 10 14:51:26 <XZolon> Yep
  784. Mar 10 14:51:30 <LadyAijou> Zolon, see? Aren't you glad you didn't ditch us? :P
  785. Mar 10 14:51:30 <NaturallyMade> WrathPhoenix lolol indeed
  786. Mar 10 14:51:35 <XZolon> Pfft. :P
  787. Mar 10 14:51:43 <@Tiy> so another question
  788. Mar 10 14:51:45 <JohnDevince> Welsh have you seen the amount of trolls we have gotten lately? There Rath negative
  789. Mar 10 14:51:49 <XZolon> Another answer
  790. Mar 10 14:51:49 <@Tiy> enemies dont hurt you on touch
  791. Mar 10 14:51:50 <TheFacelessOne> Yesh?
  792. Mar 10 14:51:51 <JohnDevince> rather
  793. Mar 10 14:51:52 <@Tiy> as I said elsewhere
  794. Mar 10 14:51:54 <TheFacelessOne> Yep.
  795. Mar 10 14:51:56 <XZolon> Mhm
  796. Mar 10 14:51:56 <@Tiy> you can walk up to them and take no damage
  797. Mar 10 14:51:58 <@Tiy> they have to hit you
  798. Mar 10 14:52:01 <TheFacelessOne> On the Combat thing
  799. Mar 10 14:52:01 <@Tiy> the question is
  800. Mar 10 14:52:07 <@Tiy> do you think you should be able to walk through them
  801. Mar 10 14:52:11 <TheFacelessOne> No.
  802. Mar 10 14:52:12 <Agronis> No
  803. Mar 10 14:52:13 <JohnDevince> No
  804. Mar 10 14:52:17 <JermEx> Tiy I notice in the tentaclepicture there is a from statue to the left of your character
  805. Mar 10 14:52:17 <+Rho_> good, i'm glad
  806. Mar 10 14:52:18 <EGadd> John what trolls? I havn't seen a difference :P
  807. Mar 10 14:52:20 <LadyAijou> Past them, yes, not through
  808. Mar 10 14:52:23 <+Rho_> because that's what we're thinking too
  809. Mar 10 14:52:25 <TheFacelessOne> I mean, if you can, you can dodge by passing through thhem.
  810. Mar 10 14:52:26 <EGadd> I think you should lol
  811. Mar 10 14:52:27 <bartwe> Yes, but with a resisting 'push' force
  812. Mar 10 14:52:28 <NaturallyMade> i haven't seen many trolls either lol
  813. Mar 10 14:52:31 <JermEx> A FROG statue
  814. Mar 10 14:52:33 <EGadd> I like the avoiding of enemies and what not
  815. Mar 10 14:52:36 <JohnDevince> Just a few are getting mad at Tiy for not supporting Arab money o_O
  816. Mar 10 14:52:36 <JermEx> :(
  817. Mar 10 14:52:37 <Cobaltcakes> Not through, I ain't no ghost.
  818. Mar 10 14:52:38 <EGadd> Maybe it should depend on the type of enemy
  819. Mar 10 14:52:41 <TheFacelessOne> You should bump into them, like a wall.
  820. Mar 10 14:52:44 <XZolon> Make it so you can't walk through them, but allow us to push them if we can.
  821. Mar 10 14:52:46 <x-adam1234-x> no i think the eneny should be a hinderence and you would have to kil him to proceed
  822. Mar 10 14:52:50 <XZolon> Not that we'll have much use for that, but hey.
  823. Mar 10 14:52:53 <TheFacelessOne> Yeah, EG, like if its a Slime, you CAN, but slower.
  824. Mar 10 14:52:55 <+Rho_> interesting
  825. Mar 10 14:52:56 <+Rho_> tiy means through as in, can you walk past an enemy without taking damage
  826. Mar 10 14:53:02 * SnowyOwl has quit (Quit: ChatZilla 0.9.88.1 [Firefox 3.6.27/20120216013254])
  827. Mar 10 14:53:04 <JohnDevince> Hm
  828. Mar 10 14:53:07 <XZolon> Just in case something gets stuck and you want it out of the way without killing it.
  829. Mar 10 14:53:08 <+Rho_> i.e. it only damages you if its "attacking"
  830. Mar 10 14:53:09 <Agronis> Work it like how a fighting game does it
  831. Mar 10 14:53:11 <JohnDevince> I think you should get some kind of penalty
  832. Mar 10 14:53:12 <EGadd> Nah it'd be too easy to flee
  833. Mar 10 14:53:12 <TheFacelessOne> Nah, you should jest bump into them, and stop
  834. Mar 10 14:53:21 <LadyAijou> I want to be able to yes, unless its something very dangerous/high level
  835. Mar 10 14:53:22 <TheFacelessOne> and then they'd attack
  836. Mar 10 14:53:22 <DoctorRagnarok> If there are passive enemies along with the aggressive, I'd think at least to be able to pass by the passive without issue
  837. Mar 10 14:53:28 <Agronis> collision boxes that you can push against and certain movs allow you to pass through
  838. Mar 10 14:53:38 <EGadd> Hmmm
  839. Mar 10 14:53:38 <NaturallyMade> loool *sneak past mega enemy* *he attacks* RUNNNNNNN!
  840. Mar 10 14:53:43 <+Rho_> however, if you can walk through them, then that means we can be creative and have say, enemies that are "asleep" and you can sneak past
  841. Mar 10 14:53:47 <JohnDevince> Tiy, Bosses should be a damage on touch kind of thing
  842. Mar 10 14:53:51 <XZolon> Alternatively... grappling hooks, rail grippers, and tractor beams. Allow us to grip an enemy to our location. There's strategy in that - imagine gripping an enemy, using a flamethrower attack, then punting them away.
  843. Mar 10 14:53:57 <Cobaltcakes> Under which circumstances does it 'attack' you?
  844. Mar 10 14:54:13 <EGadd> If you're wearing red, CC
  845. Mar 10 14:54:15 <EGadd> Lol
  846. Mar 10 14:54:17 <NaturallyMade> grapps, this game needs grapps.
  847. Mar 10 14:54:20 <Agronis> While sneaking you could make it so you pass through unalerted and non-aggressive enemies Rho_
  848. Mar 10 14:54:22 <@Tiy> the idea of not allowed the player to walk through enemies unless they're using some kind of stealth items/armor is an interesting one
  849. Mar 10 14:54:22 <XZolon> That's a very good point, Rho.
  850. Mar 10 14:54:27 <LadyAijou> Tiy: I think its about a good balance. When you're exploring, you don't want CONSTANT combat from not being able to walk past at least some of the mobs. Games where you have near endless aggro get annoying
  851. Mar 10 14:54:33 <JohnDevince> I think there should be a laser whip that acts like a grappling hook
  852. Mar 10 14:54:58 <XZolon> See: Grappling hook, rail gripper, tractor beam :P
  853. Mar 10 14:55:23 <EGadd> A set of magnets
  854. Mar 10 14:55:28 <XZolon> Series of tubes
  855. Mar 10 14:55:34 <EGadd> Throw a magnet to a rock and whip your other one out ;D
  856. Mar 10 14:55:41 <XZolon> Haha
  857. Mar 10 14:55:47 <XZolon> That's actually pretty neat, EGadd. :P
  858. Mar 10 14:55:51 <EGadd> xD
  859. Mar 10 14:55:59 <TheFacelessOne> Railgun? Did someone say Railgun???
  860. Mar 10 14:56:03 <JohnDevince> I wish meteorite wasn't added in Terraria, it would be amazing in Starbound
  861. Mar 10 14:56:21 <TheFacelessOne> Darn. Rail Gripper*
  862. Mar 10 14:56:22 <Cobaltcakes> Who says they can't still use it here, JohnDevince
  863. Mar 10 14:56:22 <TheFacelessOne> D=
  864. Mar 10 14:56:27 <JohnDevince> But trolls would go bannanas
  865. Mar 10 14:56:33 <JohnDevince> It's true
  866. Mar 10 14:56:44 <JohnDevince> Maybe a meteorite that falls fall in bits!
  867. Mar 10 14:56:51 <JohnDevince> not a big chunk Bits
  868. Mar 10 14:56:52 <XZolon> I want to see some neat world events like Volcanoes, Earthquakes, Meteors, Asteroids, Floods, Giant Robot Invasions
  869. Mar 10 14:57:08 <EGadd> Give me a steampunk city and I'm happy :D
  870. Mar 10 14:57:11 <XZolon> :P
  871. Mar 10 14:57:12 <DoctorRagnarok> basically Sim City 2? lol
  872. Mar 10 14:57:14 <+Rho_> how do you guys like this
  873. Mar 10 14:57:20 <x-adam1234-x> like what?
  874. Mar 10 14:57:25 <+Rho_> enemies only damaging you on touch if they're "aggressive", you know?
  875. Mar 10 14:57:26 <XZolon> Let her talk lol
  876. Mar 10 14:57:29 <Seven> Look at this Rho http://i.imgur.com/de7DD.png
  877. Mar 10 14:57:31 <XZolon> That's good, Rho
  878. Mar 10 14:57:34 <EGadd> Yeah Rho I was thinin' that
  879. Mar 10 14:57:38 <EGadd> I'd be happy with that for sure
  880. Mar 10 14:57:39 <x-adam1234-x> better
  881. Mar 10 14:57:41 <LadyAijou> That's what I'm hoping for, Rho
  882. Mar 10 14:57:42 <+Rho_> so neutral/friendly enemies you can walk by just fine
  883. Mar 10 14:57:43 <XZolon> That allows for passive modes like you said, where enemies are asleep and we can sneak past them.
  884. Mar 10 14:57:49 <@WelshPixie> Well if they're agressive I imagine they'd start attacking you as soon as they see you anyway, so yeah, Rho_ :)
  885. Mar 10 14:57:50 <+Rho_> that way you can still have friends :)
  886. Mar 10 14:57:50 <EGadd> Passive aggressive enemies will be gone
  887. Mar 10 14:57:55 <NaturallyMade> Rho_ YES! and say like, lizard enemies, if you steal their eggs, they attack.
  888. Mar 10 14:57:56 <JohnDevince> Rho, there should be an agggresion meter!
  889. Mar 10 14:57:58 <EGadd> *shot for stealing Nats joke*
  890. Mar 10 14:58:01 <JohnDevince> NONON
  891. Mar 10 14:58:07 <+Rho_> yeah NaturallyMade, a creature i've recently made
  892. Mar 10 14:58:16 <BrainREALLYafk> Some animals should aggro with you if you interact with their enviroment
  893. Mar 10 14:58:19 <JohnDevince> There should be a aggresion meter depending on what you have done to an enemy
  894. Mar 10 14:58:23 <+Rho_> i made two, one big and one "small"
  895. Mar 10 14:58:28 <+Rho_> and its going to have lots of "small" ones around it
  896. Mar 10 14:58:29 <EGadd> Awww :3
  897. Mar 10 14:58:32 <+Rho_> and if you mess with any of the small ones
  898. Mar 10 14:58:35 <+Rho_> the big one will mess you up
  899. Mar 10 14:58:36 <JohnDevince> i fyou just killed a merlin, then expect merlins to be less friendly toward you
  900. Mar 10 14:58:37 <NaturallyMade> Rho_ i will quite enjoy that :D
  901. Mar 10 14:58:41 <XZolon> That's awesome, Rho.
  902. Mar 10 14:58:45 <EGadd> Don't mess with a protective mother yo
  903. Mar 10 14:58:50 <LadyAijou> Hell yeah
  904. Mar 10 14:58:55 <XZolon> It sounds like you've got some pretty awesome creature mechanics down already.
  905. Mar 10 14:58:57 <NaturallyMade> Rho_ i'll smack and run, i can just see me running up, smacking a little one, and legging it xD
  906. Mar 10 14:58:58 <TheFacelessOne> =D Finished my Turret!
  907. Mar 10 14:59:00 <EGadd> Imma steal all the babies and sell them in the space black market
  908. Mar 10 14:59:09 <BrainREALLYafk> TheFacelessOne: yays :D
  909. Mar 10 14:59:14 <Cobaltcakes> "Aww what a cute liz-" *die*
  910. Mar 10 14:59:18 * BrainREALLYafk is now known as BrainSemiAfk
  911. Mar 10 14:59:21 <XZolon> Tiy went quiet. I wonder if the Icecream gave him a brainfreeze
  912. Mar 10 14:59:23 <BrainSemiAfk> lol cobalt
  913. Mar 10 14:59:29 <Seven> +Rho_: http://i.imgur.com/de7DD.png Just a little concept, not that good
  914. Mar 10 14:59:34 <XZolon> Or maybe it's THAT GOOD.
  915. Mar 10 14:59:37 <NaturallyMade> lolol the mother one turns into a huge dinosair if you anger her, and just rampages your world.
  916. Mar 10 14:59:40 <+Rho_> hahaha
  917. Mar 10 14:59:43 <+Rho_> i...a giant drill?
  918. Mar 10 14:59:44 <Seven> Lol
  919. Mar 10 14:59:50 <Seven> Drillcar xP
  920. Mar 10 14:59:58 <Agronis> Will building around passive monsters cause them to aggro? So that you don't just build a cage around a passive mob and then shoot through a hole you make?
  921. Mar 10 15:00:00 <XZolon> Wow.
  922. Mar 10 15:00:00 <EGadd> Seven that design just throws all the drilled components infront of the drill xD
  923. Mar 10 15:00:01 <XZolon> XD
  924. Mar 10 15:00:06 <Seven> Lol
  925. Mar 10 15:00:11 <Seven> EGadd IKR
  926. Mar 10 15:00:12 <+Rho_> Agronis i don't think so, but that's super mean and you should feel bad >:[
  927. Mar 10 15:00:19 <Cobaltcakes> Drill car, pefect for being a cartoon villian digging to the center of the Earth.
  928. Mar 10 15:00:22 <Agronis> Sorry :(
  929. Mar 10 15:00:24 <@Tiy> this is the system I'm considering at the moment. Enemies have a "line of sight" (already in the game), so they can "see" you and become aggressive. When an enemy is aggressive you can't just walk by them, they push you back. But if you have the correct stealth items, you can hold shift (which makes you walk, already implemented) and go into sneak mode, in which case you can walk right by
  930. Mar 10 15:00:24 <@Tiy> an enemy. If the sneak items are good enough
  931. Mar 10 15:00:28 <LadyAijou> Yeah, what Rho said! D<
  932. Mar 10 15:00:35 * Suwako pokes DevilBro
  933. Mar 10 15:00:44 <XZolon> That sounds good, Tiy.
  934. Mar 10 15:00:54 <Agronis> I agree with that method Tiy
  935. Mar 10 15:00:56 <Seven> Cool Tiy
  936. Mar 10 15:00:56 <EGadd> Sounds good to me :D
  937. Mar 10 15:01:07 <XZolon> Combine that with what Rho said earlier and that seems like a solid aggression mechanic.
  938. Mar 10 15:01:11 <TheFacelessOne> It's too big to Resize D-
  939. Mar 10 15:01:12 <TheFacelessOne> http://i.imgur.com/zaEQx.png
  940. Mar 10 15:01:14 <JermEx> Awesome Tiy , but will sneaking carry over into PVP combat?
  941. Mar 10 15:01:19 <TheFacelessOne> My largest thing.
  942. Mar 10 15:01:24 <JohnDevince> Tiy, I think there should be a thievery kind of thing!
  943. Mar 10 15:01:25 <@Tiy> hmm sneaking in PVP
  944. Mar 10 15:01:27 <@Tiy> who knows :P
  945. Mar 10 15:01:28 <TheFacelessOne> the largest pixel art ive done yet =D
  946. Mar 10 15:01:30 <LadyAijou> Tiy, sounds good as far as enemies, but how does that change with passive creatures, things you'd be trying to catch for example?
  947. Mar 10 15:01:30 <BrainSemiAfk> woot
  948. Mar 10 15:01:32 <JohnDevince> :D
  949. Mar 10 15:01:34 <BrainSemiAfk> awesome, faceless
  950. Mar 10 15:01:35 <nuthulu> Make it scooby doo esque
  951. Mar 10 15:01:40 <TheFacelessOne> =D Thanks
  952. Mar 10 15:01:41 * DevilBro slaps DevilBro around a bit with a large trout
  953. Mar 10 15:01:43 <DevilBro> ?
  954. Mar 10 15:01:46 <@Tiy> LadyAijou, I think you should be able to walk past passive creatures
  955. Mar 10 15:01:46 <EGadd> Seriously I want a cage item <3
  956. Mar 10 15:01:51 <Suwako> I want to fight
  957. Mar 10 15:01:53 <EGadd> I need to make a zoo
  958. Mar 10 15:01:55 * TheFacelessOne slaps DevilBro with a Frozen Tuna!
  959. Mar 10 15:01:56 <nuthulu> So the sneaking has a ridiculous sound effect and silly music
  960. Mar 10 15:01:57 <JohnDevince> Tiy, have you heard my idea of torches?
  961. Mar 10 15:02:00 <TheFacelessOne> NO TROUT!
  962. Mar 10 15:02:02 <+Rho_> torches?
  963. Mar 10 15:02:04 * LadyAijou has to catch 'em all
  964. Mar 10 15:02:05 <BrainSemiAfk> Creatures should be able to be catched just when they're K.O'd
  965. Mar 10 15:02:06 <JohnDevince> PSH
  966. Mar 10 15:02:08 <XZolon> John, let it go :P
  967. Mar 10 15:02:09 <JohnDevince> Not torches Rho
  968. Mar 10 15:02:10 <DevilBro> JohnDevince you mentioned it many times already
  969. Mar 10 15:02:12 <JohnDevince> :(
  970. Mar 10 15:02:16 <JohnDevince> I feel ignored
  971. Mar 10 15:02:18 <DevilBro> it's getting annoying
  972. Mar 10 15:02:20 <@Tiy> I saw it JohnDevince :)
  973. Mar 10 15:02:22 <EGadd> Brain I don't want to befriend my pet by abusing them ._.
  974. Mar 10 15:02:24 <@Tiy> I like the name
  975. Mar 10 15:02:25 * JohnDevince goes into his special place
  976. Mar 10 15:02:26 <TheFacelessOne> Oh! Gotta make a Lazor Toorthbrush!
  977. Mar 10 15:02:32 * JohnDevince Then goes out and hugs tiy
  978. Mar 10 15:02:36 * rysworld (--snip--) has joined #starbound
  979. Mar 10 15:02:36 <XZolon> Lol Faceless. You don't have a face!
  980. Mar 10 15:02:37 <Cobaltcakes> Yes, ye do Faceless.
  981. Mar 10 15:02:44 <TheFacelessOne> So?
  982. Mar 10 15:02:44 <Suwako> DevilBro, I want to fight you
  983. Mar 10 15:02:46 * Seven has quit (Quit: Page closed)
  984. Mar 10 15:02:47 <XZolon> How could you use a laser toothbrush?
  985. Mar 10 15:02:50 <DevilBro> just make a tool that lets you catch enemies
  986. Mar 10 15:02:51 <TheFacelessOne> Cobalt Asked me to D=
  987. Mar 10 15:02:53 <TheFacelessOne> XD
  988. Mar 10 15:02:54 <nuthulu> Also, for all you sky owners in the UK, on gold and dave tonight there is: The big lebowski and the cable guy
  989. Mar 10 15:02:55 <DevilBro> and make it like pokemon
  990. Mar 10 15:02:55 <JohnDevince> Devilbro COME AT ME BRO!
  991. Mar 10 15:02:55 <Kiofspa> Oooh ooh mining lasers
  992. Mar 10 15:02:56 <rysworld> Hi.
  993. Mar 10 15:02:58 <DevilBro> lower health = betetr chance
  994. Mar 10 15:03:01 <TheFacelessOne> I promised I would!
  995. Mar 10 15:03:03 <LadyAijou> Heya Rys! <3
  996. Mar 10 15:03:06 <rysworld> Wow, okay, this is moving fast.
  997. Mar 10 15:03:08 <rysworld> Hi Lady.
  998. Mar 10 15:03:11 <TheFacelessOne> hey rysworld
  999. Mar 10 15:03:12 <TheFacelessOne> =D
  1000. Mar 10 15:03:13 <XZolon> Hey Rys.
  1001. Mar 10 15:03:14 <EGadd> It is, it is.
  1002. Mar 10 15:03:15 <rysworld> Hi Face.
  1003. Mar 10 15:03:15 <DevilBro> Suwako let me eat first
  1004. Mar 10 15:03:16 * DeviantArt-ist (--snip--) has joined #starbound
  1005. Mar 10 15:03:16 <Agronis> Devs are here, chat be exploding rysworld
  1006. Mar 10 15:03:18 <DeviantArt-ist> Hello there
  1007. Mar 10 15:03:18 <TheFacelessOne> Cobaltcakes: what color?
  1008. Mar 10 15:03:19 <rysworld> Hi Zolon
  1009. Mar 10 15:03:22 <Suwako> Oh, ok
  1010. Mar 10 15:03:27 <LadyAijou> Tiy and Rho are asking/answering questions, that's why, Rys
  1011. Mar 10 15:03:31 <DevilBro> i am just eating toast
  1012. Mar 10 15:03:31 <TheFacelessOne> cololrs* Lazor Color, etc Color
  1013. Mar 10 15:03:34 <rysworld> Ah, okay.
  1014. Mar 10 15:03:36 <TheFacelessOne> and Detail Color.
  1015. Mar 10 15:03:40 <Cobaltcakes> Black with blue 'veins' going around it.
  1016. Mar 10 15:03:44 <Suwako> You know what they say.
  1017. Mar 10 15:03:46 <TheFacelessOne> and Blue lazor?
  1018. Mar 10 15:03:48 <Suwako> All toasters toast toast!
  1019. Mar 10 15:03:50 <DeviantArt-ist> Oh Suwako, your the one that started the Terraria Touhou thread!
  1020. Mar 10 15:03:51 <JohnDevince> Tiy. What gave you the idea of having multi platform? Because I must tell you the Mac portion will bring a 14-15 % increase!
  1021. Mar 10 15:03:54 <Cobaltcakes> *Light blue veins, blue lazor
  1022. Mar 10 15:03:54 <rysworld> What questions have been answered so far? If it isn't too many to list.
  1023. Mar 10 15:04:00 <+Rho_> it's already multi platform
  1024. Mar 10 15:04:03 <JohnDevince> I think ._.
  1025. Mar 10 15:04:04 <+Rho_> it'll be released on pc/mac/linux
  1026. Mar 10 15:04:04 <Suwako> DeviantArt-ist, on TO yes
  1027. Mar 10 15:04:05 <JohnDevince> I know
  1028. Mar 10 15:04:06 <LadyAijou> There will be a log
  1029. Mar 10 15:04:06 <DevilBro> if a toaster doesn't toast toast he isn't a toast toasting toaster
  1030. Mar 10 15:04:09 <Suwako> On Starbound forums, no
  1031. Mar 10 15:04:11 <+Rho_> oh
  1032. Mar 10 15:04:15 <JohnDevince> I'm asking what gave you guys the idea?
  1033. Mar 10 15:04:16 <+Rho_> sorry i thought that was a question
  1034. Mar 10 15:04:22 <JohnDevince> xD
  1035. Mar 10 15:04:24 <+Rho_> because people always asked for a terraria mac port
  1036. Mar 10 15:04:24 <DeviantArt-ist> Suwako, whats your fav touhou song? Mine is Bad Apple
  1037. Mar 10 15:04:25 <JohnDevince> Silly Rho
  1038. Mar 10 15:04:25 <Suwako> DevilBro, a toaster is supposed to toast bread.
  1039. Mar 10 15:04:26 <+Rho_> for ages
  1040. Mar 10 15:04:26 <@Tiy> JohnDevince, well I think everything should be multiplatform if possible
  1041. Mar 10 15:04:34 <+Rho_> and that ^^^^
  1042. Mar 10 15:04:35 <DevilBro> Suwako exactly
  1043. Mar 10 15:04:39 <Suwako> DeviantArt-ist, Innocent Treasure
  1044. Mar 10 15:04:41 <DevilBro> you got it ::P
  1045. Mar 10 15:04:42 <JohnDevince> I have a Mac port for terraria xD
  1046. Mar 10 15:04:43 <Agronis> How hard is it to port C++ over to mac anyways?
  1047. Mar 10 15:04:51 <DeviantArt-ist> Great choice Suwako
  1048. Mar 10 15:04:54 <DevilBro> Agronis not easy
  1049. Mar 10 15:05:00 <JohnDevince> I bought Terraria the first day o_O
  1050. Mar 10 15:05:13 <+Rho_> <Agronis> How hard is it to port C++ over to mac anyways?
  1051. Mar 10 15:05:14 <+Rho_> not hard at all iirc
  1052. Mar 10 15:05:14 <Suwako> Especially since it can be mixed with with pretty much any Touhou song and make them more awesome
  1053. Mar 10 15:05:19 <x-adam1234-x> can you create alliances with certain groups?
  1054. Mar 10 15:05:19 <DeviantArt-ist> So, I assume Tiy has been discussing with you?
  1055. Mar 10 15:05:19 <+Rho_> it already runs on mac as far as i know
  1056. Mar 10 15:05:26 <DeviantArt-ist> Oh wazzup Rho
  1057. Mar 10 15:05:28 <Suwako> Hint hint - Morphing Spheres - hint hint
  1058. Mar 10 15:05:28 <+Rho_> waz
  1059. Mar 10 15:05:33 <JohnDevince> Rho
  1060. Mar 10 15:05:35 <DeviantArt-ist> x:
  1061. Mar 10 15:05:37 <DeviantArt-ist> xP
  1062. Mar 10 15:05:39 <EGadd> Brb
  1063. Mar 10 15:05:44 * EGadd is now known as EGadd|AFK
  1064. Mar 10 15:05:44 <JohnDevince> Do yu or Tiy have any idea for Beta testing?
  1065. Mar 10 15:05:46 <@Tiy> [20:05] <Agronis> How hard is it to port C++ over to mac anyways?
  1066. Mar 10 15:05:48 <JermEx> I can't think of any more good questions
  1067. Mar 10 15:05:49 <Agronis> I think terraria was on C#/XNA which I think is a total nightmare to port, but don't quote me on that I'm no programmer
  1068. Mar 10 15:05:49 <@Tiy> its not really a port
  1069. Mar 10 15:05:56 <JohnDevince> besides the date
  1070. Mar 10 15:05:59 <LadyAijou> 6+
  1071. Mar 10 15:06:01 <@Tiy> macs support C++ fully
  1072. Mar 10 15:06:03 <LadyAijou> oops
  1073. Mar 10 15:06:07 <JohnDevince> and involvment
  1074. Mar 10 15:06:11 <JohnDevince> I run on a Mac
  1075. Mar 10 15:06:19 <LadyAijou> hit my keyboard trying to open my candy bar XD
  1076. Mar 10 15:06:20 <Suwako> Tiy, add two items that looks like apples in the game, one being an healing item, one being a "Bad Apple" which hurts you if you eat it
  1077. Mar 10 15:06:25 <rysworld> I think they said that if there is a beta, it will be available to the people who've been in the community the longest and have contributed the most.
  1078. Mar 10 15:06:25 <DeviantArt-ist> XP
  1079. Mar 10 15:06:30 <Suwako> (Heals and hurst the same ammount)
  1080. Mar 10 15:06:34 <Suwako> hurts*
  1081. Mar 10 15:06:37 <DeviantArt-ist> Suwako is a genius
  1082. Mar 10 15:06:43 <DevilBro> rysworld not the longest
  1083. Mar 10 15:06:48 <Agronis> Ahh, I didn't know cause of all the visual studio redistrutable things you have to go with C++ sometimes
  1084. Mar 10 15:06:55 <Suwako> The healing apple being white, and the bad apple being black! :D (Or oposite)
  1085. Mar 10 15:06:56 <JohnDevince> Tiy, I think astronaut food would be very nice, finding food from past Earth life would be a rarity!
  1086. Mar 10 15:06:58 <DevilBro> only people who contributed something for the community
  1087. Mar 10 15:07:12 <DeviantArt-ist> Ever on and on, I continue circling...
  1088. Mar 10 15:07:12 <@Tiy> I think all food in the game should be chicken pie
  1089. Mar 10 15:07:16 <DeviantArt-ist> Lol
  1090. Mar 10 15:07:17 <TheFacelessOne> Wow. Lazor Toothbrushes are REALLY hard.
  1091. Mar 10 15:07:19 <@Tiy> with gravey
  1092. Mar 10 15:07:19 <Suwako> Isn't it so that the Yin Yang symbol is about good and bad and the white side represent bad?
  1093. Mar 10 15:07:19 <DeviantArt-ist> Totally
  1094. Mar 10 15:07:20 <@Tiy> mmm
  1095. Mar 10 15:07:20 <JohnDevince> xD
  1096. Mar 10 15:07:20 <JohnDevince> Dude Tiy
  1097. Mar 10 15:07:21 <XZolon> Chicken Pie you say...
  1098. Mar 10 15:07:22 <TheFacelessOne> I dunno what it should look like...
  1099. Mar 10 15:07:25 <JohnDevince> That could work!
  1100. Mar 10 15:07:27 <DevilBro> i still think Tiy should only let close ppl be betatesters
  1101. Mar 10 15:07:27 <DeviantArt-ist> Gravy rules
  1102. Mar 10 15:07:31 <JohnDevince> Chicken pie in a bag!
  1103. Mar 10 15:07:37 <JohnDevince> Chicken pie in a sack!
  1104. Mar 10 15:07:39 <x-adam1234-x> @tiy: guessing my character is going hungry
  1105. Mar 10 15:07:39 * BlackSoulBlade has quit (Quit: brb, chores)
  1106. Mar 10 15:07:39 <DeviantArt-ist> Close? His clothes are close?
  1107. Mar 10 15:07:44 <JohnDevince> Chicken Pie in a mouth!
  1108. Mar 10 15:07:45 <nuthulu> Yeah but because you're in space, it would be like chicken pie with gravy in a tube
  1109. Mar 10 15:07:47 <Suwako> Ed would love this game if you added that, Tiy.
  1110. Mar 10 15:07:48 <@Tiy> there will be a vegetarian option too
  1111. Mar 10 15:07:52 <DeviantArt-ist> WOOT
  1112. Mar 10 15:07:55 <DevilBro> Suwako no
  1113. Mar 10 15:07:55 <bFusion> tofu pie
  1114. Mar 10 15:07:56 <+Rho_> <@Tiy> I think all food in the game should be chicken pie
  1115. Mar 10 15:07:57 <bFusion> ?D
  1116. Mar 10 15:07:58 <LadyAijou> welshie, they still don't understand Fight Club :P
  1117. Mar 10 15:07:59 <+Rho_> man now i want to draw a pie graphic
  1118. Mar 10 15:08:00 <Suwako> Chickens AND gravy.
  1119. Mar 10 15:08:01 <DevilBro> it's about yin and yang
  1120. Mar 10 15:08:02 <@WelshPixie> Tiy, I think all the food should be beans on toast and peanut butter sammiches.
  1121. Mar 10 15:08:04 <@Tiy> throwable pies
  1122. Mar 10 15:08:06 <nuthulu> What would be cool is if you could tame creatures then cook them to make neat food
  1123. Mar 10 15:08:17 <nuthulu> But then the game turns into cooking mama in SPAACE
  1124. Mar 10 15:08:20 <@Tiy> with procedurally generated filling
  1125. Mar 10 15:08:22 <DeviantArt-ist> What if I drew something right now?
  1126. Mar 10 15:08:22 <Suwako> Hm
  1127. Mar 10 15:08:27 <Suwako> I read that atleast, DevilBro
  1128. Mar 10 15:08:27 <x-adam1234-x> @tiy: more overpowered than sand?
  1129. Mar 10 15:08:30 <JohnDevince> I think normal human food (that we eat) should be a rarity for the government took all of our satifications out of our life :(
  1130. Mar 10 15:08:32 <Cobaltcakes> *Walk into space station* *Pied*
  1131. Mar 10 15:08:39 * WeHateSand (--snip--) has joined #starbound
  1132. Mar 10 15:08:40 <rysworld> THE GUVMINT
  1133. Mar 10 15:08:42 <DevilBro> Suwako many ppl refer it to light and dark
  1134. Mar 10 15:08:43 <rysworld> *shakes fist*
  1135. Mar 10 15:08:45 <XZolon> Tiy: Is there going to be a mechanic for crew followers for people who want to play Single-player but still want to hit some of the harder group-type missions/quests/planets/encounters?
  1136. Mar 10 15:08:46 <Suwako> DeviantArt-ist, have you entered the Starbound monster monster contest?
  1137. Mar 10 15:08:47 <TheFacelessOne> Hey, Cobalt, Do you mind if your Toothbrush turns into a Pistol?
  1138. Mar 10 15:08:47 <JohnDevince> The goal of Starbound should be to restore all planets to an EArth state where we have freedom
  1139. Mar 10 15:08:51 <DevilBro> but the actually meaning is thing and opposite
  1140. Mar 10 15:08:53 <TheFacelessOne> Hey WeHateSand =D
  1141. Mar 10 15:08:54 <XZolon> Or will the group-based stuff not show up in singleplayer?
  1142. Mar 10 15:08:57 <DeviantArt-ist> Nope Suwako
  1143. Mar 10 15:09:00 <Suwako> Matter and antimatter?
  1144. Mar 10 15:09:04 <@Tiy> XZolon, I think we're going to scale the difficulty based on number of players
  1145. Mar 10 15:09:05 <DevilBro> yeah
  1146. Mar 10 15:09:07 <Suwako> DeviantArt-ist, make a monster that looks like a hat.
  1147. Mar 10 15:09:08 <TheFacelessOne> Cobaltcakes: Do you mind if your Toothbrush becomes a Pistol?
  1148. Mar 10 15:09:10 <LadyAijou> Tiy, can you answer the food meter question? It's been a big argument on the forums now for awhile
  1149. Mar 10 15:09:10 <Suwako> With eyes.
  1150. Mar 10 15:09:16 <@Tiy> food meter?
  1151. Mar 10 15:09:17 <Cobaltcakes> Can it be called The Toothbrush, still? :o
  1152. Mar 10 15:09:20 <JohnDevince> NO
  1153. Mar 10 15:09:22 <TheFacelessOne> Sure1
  1154. Mar 10 15:09:24 <JohnDevince> Tiy no food meter
  1155. Mar 10 15:09:26 <DeviantArt-ist> Tophat monster MADNESS
  1156. Mar 10 15:09:26 <Cobaltcakes> Then sure. :D
  1157. Mar 10 15:09:27 <DevilBro> Suwako that would be stolen
  1158. Mar 10 15:09:29 <TheFacelessOne> Multiple Barrels =D
  1159. Mar 10 15:09:30 <rysworld>
  1160. Mar 10 15:09:30 <DevilBro> and so reported
  1161. Mar 10 15:09:32 <@Tiy> i think food meters are attrocious
  1162. Mar 10 15:09:33 <JohnDevince> Food killed MC for me
  1163. Mar 10 15:09:34 <JermEx> food sucks, We shouldn't have to worry about food in the future
  1164. Mar 10 15:09:37 <TheFacelessOne> "Brushes" People with Lazors?
  1165. Mar 10 15:09:37 <rysworld> Yeah let's not have a food meter.
  1166. Mar 10 15:09:38 <x-adam1234-x> How much of the game has been done?
  1167. Mar 10 15:09:41 <Suwako> DevilBro, jokes.
  1168. Mar 10 15:09:44 <+Rho_> <@Tiy> i think food meters are attrocious
  1169. Mar 10 15:09:44 <+Rho_> this
  1170. Mar 10 15:09:50 <DeviantArt-ist> http://i.imgur.com/nP2KZ.png Trololol
  1171. Mar 10 15:09:50 <LadyAijou> Tiy, you just made my day AGAIN <3
  1172. Mar 10 15:09:51 <JohnDevince> IS SPARTA
  1173. Mar 10 15:09:53 <+Rho_> food meters ridiculous
  1174. Mar 10 15:09:53 <JermEx> We have jetpacks and lazer rifles, but Food is an issue?!
  1175. Mar 10 15:09:53 <Suwako> Anyways, done eating?
  1176. Mar 10 15:10:03 <+Rho_> hey DeviantArt-ist that's really good
  1177. Mar 10 15:10:11 <DeviantArt-ist> I just had milk sandwiches
  1178. Mar 10 15:10:14 <+Rho_> the shadings amazing
  1179. Mar 10 15:10:15 <nuthulu> Eh, I like DF's system of hunger
  1180. Mar 10 15:10:15 <XZolon> Okay, my next question then: How do quests work with multiple players on the server? I'd assume there'd be some sort of status console on the space station that shows the station's current quest(s)? That way everyone can participate?
  1181. Mar 10 15:10:22 <JermEx> But that procedurally generated filling sounded DELICIOUS
  1182. Mar 10 15:10:27 <nuthulu> Where you can just butcher an animal for meat and drink blood
  1183. Mar 10 15:10:30 <DeviantArt-ist> Who wants milk sandviches?
  1184. Mar 10 15:10:36 <@Tiy> Ive never seen a game implement a food meter that wasn't anything but irritating
  1185. Mar 10 15:10:45 <Suwako> I like Cirno's better.
  1186. Mar 10 15:10:47 <WeHateSand> hey
  1187. Mar 10 15:10:48 <Suwako> They're so tasty.
  1188. Mar 10 15:10:48 <bFusion> Tiy: it's just a timer for you to do something that is boring
  1189. Mar 10 15:10:50 <WeHateSand> i'm back
  1190. Mar 10 15:10:51 <LadyAijou> I just died of happy to hear you say that, Tiy
  1191. Mar 10 15:10:51 <+Rho_> yeah
  1192. Mar 10 15:10:52 <DevilBro> 91.97.64.249:7777 Suwako
  1193. Mar 10 15:10:54 <x-adam1234-x> no sandbox game comes to my mind
  1194. Mar 10 15:10:59 <DeviantArt-ist> Tiy, milk sandviches are better than chicken pies
  1195. Mar 10 15:11:00 <Agronis> I'm okay with the food meter in stranded 2, but that game was purely based on survival
  1196. Mar 10 15:11:01 <bFusion> Tiy: i have enough problems remembering to eat in real life, I don't want to bother with it in a game :P
  1197. Mar 10 15:11:07 <XZolon> I like the survival mechanic but I don't think that is something that would apply well in Starbound.
  1198. Mar 10 15:11:10 <+Rho_> the most food should do is maybe heal a bit of health, maybe some other buff for certain foods
  1199. Mar 10 15:11:13 <JohnDevince> Lady what did you eat for breakfast?
  1200. Mar 10 15:11:21 <JohnDevince> Yeah but no food meter
  1201. Mar 10 15:11:21 <XZolon> Agree with Rho on this one. :)
  1202. Mar 10 15:11:22 <LadyAijou> Spaghetti
  1203. Mar 10 15:11:28 <WeHateSand> Tiy, i agree with these guys
  1204. Mar 10 15:11:33 <DeviantArt-ist> Who likes chicken pie?
  1205. Mar 10 15:11:34 <WeHateSand> foods->health/buff
  1206. Mar 10 15:11:34 <JohnDevince> xD
  1207. Mar 10 15:11:36 <WeHateSand> nothing more
  1208. Mar 10 15:11:38 <JermEx> Tiy are Quests going to be procedurally generated as well? are there a limit to the NPC's you can find?
  1209. Mar 10 15:11:42 <nuthulu> Rho_, eating a bit of food to gain health can be a little silly though
  1210. Mar 10 15:11:44 <DevilBro> Tiy will there be cooking and alchemy ?
  1211. Mar 10 15:11:47 <@Tiy> JermEx yes and no
  1212. Mar 10 15:11:51 <JohnDevince> YES
  1213. Mar 10 15:11:51 <DeviantArt-ist> Cooking rules
  1214. Mar 10 15:11:53 <JermEx> WOW
  1215. Mar 10 15:11:55 <DeviantArt-ist> Devil is awesome
  1216. Mar 10 15:11:55 <JohnDevince> No confusing alchemy
  1217. Mar 10 15:11:56 <bFusion> nuthulu: and the rest of the game isn't silly? :D
  1218. Mar 10 15:11:57 <nuthulu> For example skyrim: "And so the legendary dragon born ate six cheese wheels at once"
  1219. Mar 10 15:11:58 <@Tiy> DevilBro, there's no "alchemy", but haha
  1220. Mar 10 15:12:02 <@Tiy> there's something we havent announced yet :P
  1221. Mar 10 15:12:02 <DevilBro> D:
  1222. Mar 10 15:12:03 <+Rho_> hahahaha
  1223. Mar 10 15:12:09 <DevilBro> tell meee :o
  1224. Mar 10 15:12:10 <JohnDevince> Tiy
  1225. Mar 10 15:12:12 <BrainSemiAfk> KITTAYS?
  1226. Mar 10 15:12:13 <+Rho_> i know exactly what youre thinking of
  1227. Mar 10 15:12:15 <WeHateSand> man, i was looking forward to turning lead into gold
  1228. Mar 10 15:12:22 <JohnDevince> Psh
  1229. Mar 10 15:12:25 <XZolon> Tiy: How do quests work with multiple players on the server? I'd assume there'd be some sort of status console on the space station that shows the station's current quest(s)? That way everyone can participate?
  1230. Mar 10 15:12:25 <nuthulu> Some sort of science lab
  1231. Mar 10 15:12:26 <JohnDevince> I am king Midas
  1232. Mar 10 15:12:29 <JohnDevince> I came back
  1233. Mar 10 15:12:35 <TheFacelessOne> Wow. The Toothbrush looks AMAZING.
  1234. Mar 10 15:12:40 <+Rho_> XZolon we're looking at doing that
  1235. Mar 10 15:12:44 <Cobaltcakes> Lo
  1236. Mar 10 15:12:47 <Cobaltcakes> *:o
  1237. Mar 10 15:12:49 <+Rho_> some kind of central status thing on the station that tracks what/where everyone is
  1238. Mar 10 15:12:52 <@WelshPixie> JohnDevince, again with the lines thing - please, we're very busy here :)
  1239. Mar 10 15:12:56 <@Tiy> i want quests to be per person though
  1240. Mar 10 15:12:56 <Cobaltcakes> Keyboard fails me once again.
  1241. Mar 10 15:12:57 <DeviantArt-ist> Put your hands up if you want me to sprite a burger!
  1242. Mar 10 15:13:00 <@Tiy> you know how borderlands does it?
  1243. Mar 10 15:13:05 <@Tiy> you just take the same quest
  1244. Mar 10 15:13:13 <JermEx> Ahhh! and Share the quest
  1245. Mar 10 15:13:16 <Agronis> That sounds good enough
  1246. Mar 10 15:13:19 <JohnDevince> Sorry Welsh :( I feel like a dip wad now :(
  1247. Mar 10 15:13:22 <WeHateSand> hey @Tiy, please, do not put durability into this game
  1248. Mar 10 15:13:26 <DeviantArt-ist> I will just sprite a burger anyway!
  1249. Mar 10 15:13:33 <DeviantArt-ist> :O He hates sand
  1250. Mar 10 15:13:34 <x-adam1234-x> will there be throwable weapons that you can easily pick up again similar to terraria?
  1251. Mar 10 15:13:34 <@Tiy> durability sucks too
  1252. Mar 10 15:13:36 <DeviantArt-ist> How dare he
  1253. Mar 10 15:13:36 <WeHateSand> at least not the, oh i half to craft the thing again durability
  1254. Mar 10 15:13:36 <+Rho_> i don't like durability
  1255. Mar 10 15:13:43 <LadyAijou> Yep, but one thing to add, that I love, is where games allow players to "share" the quest with another player, if they've joined late or are in a different area
  1256. Mar 10 15:13:44 <+Rho_> because then you just spend half the game obsessively repairing everythng to 100%
  1257. Mar 10 15:13:49 <+Rho_> use it once, repair repair repair
  1258. Mar 10 15:13:56 <WeHateSand> wow-style durability is ok, where you need to repair your gear after a while
  1259. Mar 10 15:13:59 <Agronis> Durability is just a money sink
  1260. Mar 10 15:14:04 <+Rho_> it's lame
  1261. Mar 10 15:14:05 <@Tiy> time sink
  1262. Mar 10 15:14:05 <DeviantArt-ist> Rho, want me to waz a burger sprite?
  1263. Mar 10 15:14:06 <XZolon> That sounds good, Tiy. I just wanted to know a little more for my quest design purposes. :) How a group of players would handle getting a randomly generated quest.
  1264. Mar 10 15:14:07 <@Tiy> grind
  1265. Mar 10 15:14:08 <@Tiy> blerhg
  1266. Mar 10 15:14:08 <WeHateSand> but not the minecraft durability of items die
  1267. Mar 10 15:14:08 <+Rho_> sure!
  1268. Mar 10 15:14:09 <JohnDevince> Tiy, are you implementing mini games?
  1269. Mar 10 15:14:13 <DoctorRagnarok> Durability is something I don't mind so much as long as the item doesnt up and vanish when fully broken
  1270. Mar 10 15:14:25 <DeviantArt-ist> Ok!
  1271. Mar 10 15:14:34 <@Tiy> I'm not sure if you would call them mini games JohnDevince
  1272. Mar 10 15:14:36 <@Tiy> but there will be arenas
  1273. Mar 10 15:14:37 <nuthulu> Also if you add any quest along the lines of "kill boars until you have three pelts" We will eat you :P
  1274. Mar 10 15:14:39 <JohnDevince> :O
  1275. Mar 10 15:14:41 <@Tiy> and a bunch of other stuff
  1276. Mar 10 15:14:45 <+Rho_> man
  1277. Mar 10 15:14:46 <JohnDevince> Thank You for answering Tiy
  1278. Mar 10 15:14:47 <WeHateSand> @Tiy, when is the next q&a
  1279. Mar 10 15:14:50 <+Rho_> now i want to add a thunderdome to the space station
  1280. Mar 10 15:14:53 <@Tiy> i dont know
  1281. Mar 10 15:14:53 <+Rho_> TWO MEN ENTER, ONE MAN LEAVES
  1282. Mar 10 15:14:54 <LadyAijou> Right now, Sand :P
  1283. Mar 10 15:14:54 <@Tiy> i dont plan things
  1284. Mar 10 15:14:59 <XZolon> OH MAN RHO
  1285. Mar 10 15:14:59 <@Tiy> im terrible like that
  1286. Mar 10 15:15:00 <WeHateSand> oh, crap
  1287. Mar 10 15:15:03 <x-adam1234-x> doesn't this count lol
  1288. Mar 10 15:15:03 <XZolon> Haha, Tiy
  1289. Mar 10 15:15:05 <WeHateSand> didn't realize
  1290. Mar 10 15:15:09 <bFusion> Tiy: i think it works just fine :)
  1291. Mar 10 15:15:11 <LadyAijou> I would say this counts :3
  1292. Mar 10 15:15:19 * Gnome (--snip--) has joined #starbound
  1293. Mar 10 15:15:19 <JohnDevince> Tiy, have you seen my idea of a sword?
  1294. Mar 10 15:15:19 <XZolon> SPACEMEN CHECK IN... THEY DON'T CHECK OUT. >:(
  1295. Mar 10 15:15:24 <nuthulu> Rho, then you'd have to add master and blaster
  1296. Mar 10 15:15:26 <@Tiy> i havent JohnDevince
  1297. Mar 10 15:15:28 <Agronis> goonstation 13 has a thunderdome
  1298. Mar 10 15:15:36 <+Rho_> Agronis, you a goon?
  1299. Mar 10 15:15:41 <Agronis> yeah
  1300. Mar 10 15:15:43 <JohnDevince> Ill link it :D
  1301. Mar 10 15:15:44 <+Rho_> what's up my man
  1302. Mar 10 15:15:54 <WeHateSand> i got an idea
  1303. Mar 10 15:15:55 <+Rho_> i used to play SS13
  1304. Mar 10 15:15:55 <Agronis> not much
  1305. Mar 10 15:15:59 <+Rho_> infact
  1306. Mar 10 15:16:04 <Agronis> I don't play it that often any more
  1307. Mar 10 15:16:04 <PFlute> I'm no goon, but I loved me some SS13.
  1308. Mar 10 15:16:08 <+Rho_> i'm the person directly responsible for poop
  1309. Mar 10 15:16:15 <Agronis> hahah nice
  1310. Mar 10 15:16:17 <PFlute> ...Wow Rho.
  1311. Mar 10 15:16:21 * WeHateSand looks around, says the word deathstar, ducks and starts firing a minigun
  1312. Mar 10 15:16:27 <JohnDevince> http://community.playstarbound.com/index.php?threads/broken-sword.1694/
  1313. Mar 10 15:16:28 <LadyAijou> Tiy, can we quick share a quest with other players, so that they can just click to join the quest?
  1314. Mar 10 15:16:32 * WeHateSand says, in self-defense of course
  1315. Mar 10 15:16:33 <PFlute> I don't know whether to congratulate you or scowl. XD
  1316. Mar 10 15:16:33 <+Rho_> yeah, rho secrets
  1317. Mar 10 15:16:33 <+Rho_> hahaha
  1318. Mar 10 15:16:33 <Agronis> I love just mucking around with electrician in ss13
  1319. Mar 10 15:16:41 <+Rho_> i know, people either love me or hate me for it
  1320. Mar 10 15:16:53 <+Rho_> just know that i did it as a favor for a friend, not because of any opinion i had
  1321. Mar 10 15:16:56 <JohnDevince> Rho, everyone loves you
  1322. Mar 10 15:16:59 <+Rho_> i do think its hilarious though
  1323. Mar 10 15:17:01 * JohnDevince hugs Rho
  1324. Mar 10 15:17:03 <TheFacelessOne> Cobaltcakes: does Dark-Dark Grey and Medium-Dark blue work?
  1325. Mar 10 15:17:06 <XZolon> Tiy: In accordance to what LadyAijou said, is just one player going to see NPC dialogue or will all players be able to do so?
  1326. Mar 10 15:17:08 <@Tiy> LadyAijou the way its going to work at the moment (although i might change it) is quests are assigned to a party, rewards are assigned to a player
  1327. Mar 10 15:17:09 <TheFacelessOne> And I need a 3rd color
  1328. Mar 10 15:17:09 <PFlute> My experience in medbay, being like "GOD DAMN CAN WE GET A JANITOR IN HERE"
  1329. Mar 10 15:17:14 <+Rho_> hahahahahah
  1330. Mar 10 15:17:15 <Cobaltcakes> Yes, TheFacelessOne
  1331. Mar 10 15:17:17 <TheFacelessOne> Preferably close to Greyish
  1332. Mar 10 15:17:22 <@Tiy> I want NPC dialogue to be in speech bubbles
  1333. Mar 10 15:17:25 <XZolon> Perfect, Tiy, that's what I've been writing towards. :D
  1334. Mar 10 15:17:27 <DeviantArt-ist> Rho, I have manhandles the spriting and haz made a wazzy burgar http://i.imgur.com/Vh6L8.png
  1335. Mar 10 15:17:30 <LadyAijou> works for me, sounds awesome <3
  1336. Mar 10 15:17:37 <WeHateSand> i want to tank in a 2d game
  1337. Mar 10 15:17:38 <Agronis> Will the speech bubbles be able to be seen by every player?
  1338. Mar 10 15:17:39 <WeHateSand> i want it
  1339. Mar 10 15:17:45 <XZolon> Epic! I like it.
  1340. Mar 10 15:17:54 <@Tiy> yeah Agronis
  1341. Mar 10 15:17:55 <PFlute> Chef force feeding people bad food. I'd just have to put them in the sleeper to get them out of my hair.
  1342. Mar 10 15:17:57 <nuthulu> So I take it there won't be voice acting Tiy?
  1343. Mar 10 15:18:00 <TheFacelessOne> Cobaltcakes: 3rd Color? Preferably Grey-ish
  1344. Mar 10 15:18:06 <+Rho_> oh wow DeviantArt-ist that was fast
  1345. Mar 10 15:18:08 <TheFacelessOne> Lighter grey or Black?
  1346. Mar 10 15:18:09 <DeviantArt-ist> yes
  1347. Mar 10 15:18:10 <+Rho_> stick an outline on it and its perfect
  1348. Mar 10 15:18:11 <WeHateSand> can we get some voice-acting, not a huge amout
  1349. Mar 10 15:18:12 <DeviantArt-ist> yes it was
  1350. Mar 10 15:18:12 <Cobaltcakes> Sure TheFacelessOne
  1351. Mar 10 15:18:13 <TheFacelessOne> I can try either one
  1352. Mar 10 15:18:20 <DeviantArt-ist> See I am PRO material
  1353. Mar 10 15:18:24 <bFusion> Tiy: if rewards are assignedto a player that means nobody fights over loot, correct?
  1354. Mar 10 15:18:24 <WeHateSand> maybe just a sound-clip for the carl sagan npc
  1355. Mar 10 15:18:25 <Cobaltcakes> Black, I mean
  1356. Mar 10 15:18:27 <nuthulu> Which makes sense, since if you don't have somebody who is good at stuff like that then the voice acting could end up being ridiculously bad
  1357. Mar 10 15:18:28 <@Tiy> 20:18] <nuthulu> So I take it there won't be voice acting Tiy?
  1358. Mar 10 15:18:33 <@Tiy> I'm aiming to do a special
  1359. Mar 10 15:18:41 <@Tiy> made up language
  1360. Mar 10 15:18:46 <JohnDevince> :O
  1361. Mar 10 15:18:50 <bFusion> Tiy: I can do voice acting if you need it even in a made up language <3
  1362. Mar 10 15:18:51 <rysworld> Like the Sims?
  1363. Mar 10 15:18:51 <JohnDevince> That's confusing >:(
  1364. Mar 10 15:18:52 <DeviantArt-ist> Just do the basic shape in light gray, start putting the basic colours, shade and add on details and such and then Rho, you are done
  1365. Mar 10 15:18:53 <@Tiy> you know how it works in the sims, etc
  1366. Mar 10 15:18:55 <LadyAijou> =O nice!
  1367. Mar 10 15:18:56 <Gnome> @Tiy Sims style?
  1368. Mar 10 15:18:57 <@WelshPixie> Tiy, if you need someone to speak gibberish for you, RustyBroomhandle 's your man ;p
  1369. Mar 10 15:18:59 <bFusion> bloop bop wibble wow tibuu
  1370. Mar 10 15:19:01 <Gnome> Cool.
  1371. Mar 10 15:19:01 <JermEx> Nice Tiy
  1372. Mar 10 15:19:04 <+Rho_> yeah Gnome, like that
  1373. Mar 10 15:19:06 <@Tiy> and the idea will be
  1374. Mar 10 15:19:07 <XZolon> Lol, I'd so volunteer for that.
  1375. Mar 10 15:19:08 <LadyAijou> LOL, Welshie!
  1376. Mar 10 15:19:17 <WeHateSand> @Tiy, please, just let the sagan npc speak in plain english that we are star stuff
  1377. Mar 10 15:19:18 <@Tiy> that you have a translator device
  1378. Mar 10 15:19:18 <@Tiy> and yeah
  1379. Mar 10 15:19:23 <JohnDevince> Oh
  1380. Mar 10 15:19:24 <nuthulu> Bill cosby language is a must, zippity zappity boop bop.
  1381. Mar 10 15:19:25 <JohnDevince> WAIT!
  1382. Mar 10 15:19:35 <+Rho_> gotta get a bunch of people for planet waz
  1383. Mar 10 15:19:41 <WeHateSand> @Tiy, how's the carl sagan npc going???
  1384. Mar 10 15:19:41 <+Rho_> or maybe we can just play wazzup soundclips
  1385. Mar 10 15:19:52 <JohnDevince> Tiy there should be secret messages. that you have to find better tranlator chips to use!
  1386. Mar 10 15:19:56 <JohnDevince> Translate *
  1387. Mar 10 15:20:07 <XZolon> @John: One of my quests does that. XD
  1388. Mar 10 15:20:11 <PFlute> If you wish to make a wooden pickaxe from scratch
  1389. Mar 10 15:20:12 * Exhausted (--snip--) has joined #starbound
  1390. Mar 10 15:20:14 <XZolon> So I agree.
  1391. Mar 10 15:20:18 <PFlute> You must first invent the tree
  1392. Mar 10 15:20:21 <JohnDevince> xD
  1393. Mar 10 15:20:23 <Agronis> You must first invent the universe
  1394. Mar 10 15:20:26 <LadyAijou> XDD
  1395. Mar 10 15:20:30 * WeHateSand gives PFlute a highfive
  1396. Mar 10 15:20:33 <x-adam1234-x> will crafting be in this game?
  1397. Mar 10 15:20:33 * DevilBro freezes a frog
  1398. Mar 10 15:20:33 <JohnDevince> Let there be light
  1399. Mar 10 15:20:33 <Suwako> Why is Cirno so confusing?
  1400. Mar 10 15:20:36 * WeHateSand gives Agronis a highfive
  1401. Mar 10 15:20:38 <DeviantArt-ist> Rho, how bout' I sprite a car or some sort>
  1402. Mar 10 15:20:39 <DeviantArt-ist> ??
  1403. Mar 10 15:20:45 <LadyAijou> Symphony of Science = <3
  1404. Mar 10 15:20:46 <+Rho_> sure!
  1405. Mar 10 15:20:46 <rysworld> I have the entirety of Cosmos in VHS
  1406. Mar 10 15:20:48 <DevilBro> there arealdy is a car
  1407. Mar 10 15:20:49 <JermEx> Tiy I hesitate to ask this, but any solid decision on Foreground tiles?
  1408. Mar 10 15:20:52 <rysworld> Now if only I had a VHS player
  1409. Mar 10 15:21:02 <+Rho_> JermEx, we're looking at it
  1410. Mar 10 15:21:03 * DoctorRagnarok skips the third dimension and adds the fourth
  1411. Mar 10 15:21:07 <JermEx> Gotcha
  1412. Mar 10 15:21:07 <+Rho_> no solid decision yet :(
  1413. Mar 10 15:21:13 <XZolon> Tiy: Will players have dialogue options, or are we just going to click an NPC and get chat bubbles of text initiating a quest?
  1414. Mar 10 15:21:14 <JermEx> Thanks Rho_
  1415. Mar 10 15:21:18 <Agronis> You mean like foreground/middlground/background?
  1416. Mar 10 15:21:22 <+Rho_> right
  1417. Mar 10 15:21:35 <+Rho_> like, an "outside" wall on houses that fades out when you enter
  1418. Mar 10 15:22:06 <@Tiy> XZolon, probably not dialogue options
  1419. Mar 10 15:22:07 <JermEx> Agronis if you want to discuss the topic, there is a thread on the submissions forums
  1420. Mar 10 15:22:11 <@Tiy> just an option to accept or decline quests
  1421. Mar 10 15:22:19 <WeHateSand> i was 11 months, 3 days old when carl sagan died
  1422. Mar 10 15:22:19 <Agronis> Alright JermEx, I might just do that
  1423. Mar 10 15:22:21 <PFlute> Could just make it automatch the background in that instance.
  1424. Mar 10 15:22:32 <XZolon> Thank you Tiy. I wasn unsure so I've been writing them in but it's easy to cut them all out
  1425. Mar 10 15:22:41 * DeviantArt-ist is making car and is 10 % done
  1426. Mar 10 15:22:42 <XZolon> Knowing that will bump my writing efficiency up!
  1427. Mar 10 15:22:43 <JermEx> Agronis I mean suggestions forums, sorry
  1428. Mar 10 15:22:45 <JohnDevince> Tiy, shouldn't the effect of how long you took to finish a quest make the quest npc give less reward?
  1429. Mar 10 15:22:54 <@Tiy> nah
  1430. Mar 10 15:22:57 <@Tiy> dont want to rush players
  1431. Mar 10 15:22:59 <XZolon> ^
  1432. Mar 10 15:23:00 <+Rho_> thats a can of worms
  1433. Mar 10 15:23:01 <+Rho_> yeah
  1434. Mar 10 15:23:04 <JohnDevince> XD
  1435. Mar 10 15:23:04 <JohnDevince> kk
  1436. Mar 10 15:23:05 <Agronis> I didn't even notice you said submission at first, I just filled in suggestion in my mind JermEx :)
  1437. Mar 10 15:23:07 <nuthulu> If you did add dialogue options
  1438. Mar 10 15:23:09 <nuthulu> http://i53.tinypic.com/18f8gj.png
  1439. Mar 10 15:23:09 <JohnDevince> Gtg Tiy see ya lates
  1440. Mar 10 15:23:12 <@Tiy> cya
  1441. Mar 10 15:23:13 <LadyAijou> Ewww. time limites are nausea inducing
  1442. Mar 10 15:23:14 <nuthulu> It's imperative that you add that to each option
  1443. Mar 10 15:23:16 * WeHateSand is still waiting for return highfives from Agronis and PFlute
  1444. Mar 10 15:23:19 * JohnDevince has quit (Quit: Leaving)
  1445. Mar 10 15:23:25 * Agronis returns his high five
  1446. Mar 10 15:23:33 * WeHateSand thanks Agronis
  1447. Mar 10 15:23:41 <JermEx> I am out of questions
  1448. Mar 10 15:23:48 * WeHateSand is still waiting for a return highfive from PFlute
  1449. Mar 10 15:23:50 <JermEx> Can't think of a decent one to ask at al
  1450. Mar 10 15:23:55 <XZolon> On the subject of time limits though, are we going to encounter quests where say... an event happens after 5 minutes? IE, you land on a planet, talk to an NPC, and have 5 minutes to prepare for an alien invasion?
  1451. Mar 10 15:23:58 <WrathPhoenix> tiy and rho - are you guys gonna be online for long?
  1452. Mar 10 15:23:59 <x-adam1234-x> tiy you ask a question
  1453. Mar 10 15:24:01 <DeviantArt-ist> 20 % done
  1454. Mar 10 15:24:04 <XZolon> I like to think that adds versatility.
  1455. Mar 10 15:24:08 <+Rho_> a little longer
  1456. Mar 10 15:24:14 <+Rho_> it's fajita night for me
  1457. Mar 10 15:24:14 <DeviantArt-ist> :P
  1458. Mar 10 15:24:15 <Cobaltcakes> How about, "Can you help me think of another question?" Jerm
  1459. Mar 10 15:24:22 <JermEx> yeah Tiy Ask us our opinion on something
  1460. Mar 10 15:24:23 <WrathPhoenix> i have to step out but i wanted to get something up today and show you two on the forums ;)
  1461. Mar 10 15:24:26 <LadyAijou> Even having the food meter question out of the way is completely wonderful. Now when it gets asked 32389758923571057 times each day in here, we can tell them XD
  1462. Mar 10 15:24:40 <DeviantArt-ist> 30 % done! YAY
  1463. Mar 10 15:24:40 * PFlute highfives WeHateSand with the strength of a star exploding.
  1464. Mar 10 15:24:41 <JermEx> Cobaltcakes ^_^ good idea
  1465. Mar 10 15:25:08 * Ponzai has quit (Ping timeout: 245 seconds)
  1466. Mar 10 15:25:09 * PFlute is fryin' up some spam, apologizes for delays.
  1467. Mar 10 15:25:13 * WeHateSand asks if anyone has skype, and would be willing to record the Scientific Symphony
  1468. Mar 10 15:25:14 <DeviantArt-ist> lol
  1469. Mar 10 15:25:41 <DeviantArt-ist> 45....50....65
  1470. Mar 10 15:25:42 <+Rho_> actually, i better go cut up some chicken now
  1471. Mar 10 15:25:45 <+Rho_> brb friends!
  1472. Mar 10 15:25:50 <JermEx> later!
  1473. Mar 10 15:25:50 <XZolon> Bye Rho!
  1474. Mar 10 15:25:51 <Suwako> Dial A. Nope. Counter.
  1475. Mar 10 15:25:52 <x-adam1234-x> cya :P
  1476. Mar 10 15:25:53 <Agronis> Remembering time limits for quests is bringing back bad stalker:SHOC memories
  1477. Mar 10 15:25:54 <WeHateSand> CHIPOTLE
  1478. Mar 10 15:25:54 <WrathPhoenix> kk
  1479. Mar 10 15:26:07 <WeHateSand> thank you for not kicking me for all caps on the most delicious food
  1480. Mar 10 15:26:08 <@Tiy> Rho_ the chicken murderer
  1481. Mar 10 15:26:12 <DeviantArt-ist> lol
  1482. Mar 10 15:26:13 <DeviantArt-ist> xP
  1483. Mar 10 15:26:14 <x-adam1234-x> Tiy why haven't you been on twitter recently?
  1484. Mar 10 15:26:21 <WrathPhoenix> as i go to get teriyaki chicken...
  1485. Mar 10 15:26:24 <LadyAijou> Time limits are a MASSIVE turnoff for me in any game, I hate them XP
  1486. Mar 10 15:26:28 <@Tiy> i have!
  1487. Mar 10 15:26:29 <@Tiy> havent i?
  1488. Mar 10 15:26:38 <DeviantArt-ist> 87
  1489. Mar 10 15:26:51 <x-adam1234-x> not recent enough!(just joking)
  1490. Mar 10 15:27:04 <DeviantArt-ist> Assassins Creed bullzed up with time limits
  1491. Mar 10 15:27:26 <DeviantArt-ist> 100!!!!!!!!!
  1492. Mar 10 15:27:38 <x-adam1234-x> 101?
  1493. Mar 10 15:27:44 <XZolon> What I'm talking about, Aijou, is something like.. you arrive on-planet, and find a guy saying that night is coming and in the night a bunch of zombies attack. You get 5 minutes to prepare for the zombie siege (IE, build a shelter) with the goal of the event being to protect the NPC you found.
  1494. Mar 10 15:27:53 * WeHateSand says he wasn't kidding about the Scientific Symphony thing
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