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- using System;
- using Server.Mobiles;
- namespace Server.Mobiles
- {
- [CorpseName( "Cadavre de loup" )]
- public class LoupBrun : BaseCreature
- {
- [Constructable]
- public LoupBrun() : base( AIType.AI_Melee, FightMode.Closest, 8, 1, 0.2, 0.4 )
- {
- Name = "Loup Brun";
- Body = 225;
- BaseSoundID = 229;
- PlayersAreEnemies = true;
- Direction = Direction.West;
- SetStr( 30 );
- SetDex( 20 );
- SetInt( 5 );
- SetHits( 150 );
- SetMana( 10);
- SetStam( 40);
- SetArme(4, 8, 40);
- SetResistance( ResistanceType.Physical, 0 );
- SetResistance( ResistanceType.Magie, 0 );
- SetSkill( SkillName.ArmureNaturelle, 46 );
- SetSkill( SkillName.Tactiques, 46 );
- SetSkill( SkillName.Epee, 46 );
- SetSkill( SkillName.Anatomie, 22 );
- Tamable = true;
- ControlSlots = 3;
- MinTameSkill = 30;
- }
- public override int Hide { get { return 2; } }
- public override HideType HideType { get { return HideType.Lupus; } }
- public LoupBrun(Serial serial) : base(serial)
- {
- }
- public override int Meat { get { return 2; } }
- public override MeatType MeatType { get { return MeatType.Ribs; } }
- public LoupBrun(Serial serial) : base(serial)
- {
- }
- public override void Serialize(GenericWriter writer)
- {
- base.Serialize(writer);
- writer.Write((int) 0);
- }
- public override void Deserialize(GenericReader reader)
- {
- base.Deserialize(reader);
- int version = reader.ReadInt();
- }
- }
- }
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