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  1. Priorities:DEBAC
  2. Base Class: Adept
  3.  
  4.  
  5.  
  6. ===============================Basics
  7. Character: Lyn Loretti
  8. ALIAS: Lyn
  9. META / ETHI: Dryad / North American
  10. ASHW: 74 / F / (Slightly taller than average) / Slightly heavier than average
  11. Cred: 0
  12. Noto: 0
  13. PA: 0
  14. Karma: 2
  15.  
  16. =================Attributes
  17. Body 3/6
  18. Agility 3/7
  19. Reaciton 2/6
  20. Strength 3/5 (7/9)
  21.  
  22. Willpower 3/6
  23. Logic 4/6
  24. Intuition 3/6
  25. Charisma 3/8
  26.  
  27.  
  28. Essence: 6
  29. Magic: 6
  30.  
  31. Edge: 2 / 7
  32.  
  33. ==================Qualities
  34. Ambidextrous [4 Karma] - No penalties for using the off hand
  35. First Impressions [11 Karma] - + 2 to social tests on first encounters to new characters
  36. Quick Healer [3 Karma] - + 2 All healing tests by anything to or from her
  37. Resist Pathogens/Toxins [8 karma] - + 1 vs Pathogens/Toxins
  38. Lucky [12 Karma] - + 1 max Edge
  39. Juryrigger [10 Karma] + 2 to mechanical tests
  40.  
  41. The Experiment Gone Wrong [ 0 Karma] - ???
  42.  
  43. Codeblocked against basic hacking [+10 Karma] Can't do it. Don't make me try.
  44. Prejudiced (Drunks of every kind, Outspoken) [+7 Karma] - These people annoy me to no end.
  45. Corporate Limited SIN [+15 Karma] See backstory
  46. Simsense Vertigo [+5 Karma] AR/VR/Simsense -2
  47.  
  48. ================== Magic info
  49. Discipline - Path of the Wheel
  50. Combat: Earth
  51. Detection: Guidance
  52. Health: Air
  53. Illusion: Water
  54. Manipulation: Fire
  55. Drain: Will + Charisma
  56.  
  57.  
  58.  
  59. =====>Skills - Skill Points: 0 / 0
  60. Arcana - 4
  61. Chemistry - 4
  62. Computer - 4
  63. Hardware - 4
  64. Software - 4
  65. First Aid - 4
  66. Perception - 3
  67. Medicine - 4
  68. Survival - 3
  69. Etiquette - 3
  70. Negotiation - 3
  71. Pilot Ground Craft - 2
  72. Pilot Water Craft - 2
  73. ---------- Knowledge
  74. Academic Knowledge (Medicine) - 4
  75. Academic Knowledge (Automotive Mechanics) - 3
  76. Professional Knowledge (Medicine) - 4
  77. Interests Knowledge (Magic) - 3
  78. -----------Languages
  79. English - Native
  80. Sperethiel - Native
  81. --------Groups
  82. Close Combat - 3
  83. Sorcery - 4
  84. Acting - 3
  85.  
  86.  
  87. ========> Adept Skills - 6 PP
  88. R4- Improved Physical Attribute [Strength]
  89. Killing Hands [.5] (Passive, call) - Attacks deal physical, not stun
  90. Critical Strike [+2 * .5 = 1] (Passive, Unarmed) - +3 (wat) to unarmed attack dice roll
  91. Danger Sense [.25] (Passive) - +1 die on Surprise tests
  92. Light Body [+3 * .25 -> .75] (Passive) - +3 on Gymnastics for Jumping
  93. Mystic Armor [+2 * .5 -> 1] (Passive) - +2 points of armor
  94. Rapid Healing [.5] (Passive) - +1 die on heal checks made on me by me or by others.
  95. Wall Running [.5] (Active) - Running + Strength [Magic] Check = distance in meters
  96. Traceless Walk [.5] (Passive) - Ignore ground/ vibration based sensors at ground level. Tracking checks for footprints from enemies - 4, from scent -2
  97. Missile Parry [+4 * .25] (Active) - catch slow-moving projectiles with 4 dice chances.
  98.  
  99. ==========> Finances [140,000] (Basically you want to spend as much of this as possible)
  100. Carryover (Max: 5000):
  101. Lifestyle Cost: 5000
  102. Starting value: 4d6 * 100 (Not yet rolled)
  103.  
  104.  
  105. ==========> Gear
  106. Family Locket [Inherited] - no Monetary Value
  107. Armor Jacket - 5,000 -> 135,000
  108. Transys Avalon (DR 6) - 5,000 -> 130,000
  109. Fake SIN (R4) - 10,000 -> 120,000
  110. Maersk Spider (DR 4, DP 4, FW 5) - 34,000 -> 86,000
  111. THE MEDIC TANK: Mesametric Kodiak - 40,000
  112. [Handle: 2/4, Speed: 2G, Accel: 1, Body: 6, Arm: 12, Pilot: 2, Sens: 2 AV:12R]
  113. - Workshop - 7,000
  114. - Valkyrie Module - 4,000
  115. - Morphing Plate - 1,000
  116. - Spoof Chip - 500
  117. - Sigrum (Pilot, R4) - 3,200
  118. -Personality - 100
  119. -Linguistics (Sperethiel) - 50
  120. -Manual Override - 500
  121. Secondary Propulsion- Amphibious, submersable - body x 2,000 -> 12,000
  122. Acceleration Enhancement R1: 1->2 - 10,000
  123. --=> 15,850 -=> 78,350 -> 7,650
  124. Binoculars[Capacity: 3] - 150
  125. - Flare Compensation - 250
  126. - Thermographic Vision - 500
  127. - Vision Magnification - 250
  128. --=> 1,150 -> 6,500
  129. Platinum Credsticks x3 -> 500 x3 --> 1500 -> 5,000
  130.  
  131. =============> Contacts [18 Karma]
  132. Professional Rigger - C3, L3 - 6
  133. Street Doc - C1, L2 - 3
  134. Corporate Wageslave - C1, L1 - 2
  135. Smuggler - C3, L2 - 5
  136. -> 2 Karma left over
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