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- Priorities:DEBAC
- Base Class: Adept
- ===============================Basics
- Character: Lyn Loretti
- ALIAS: Lyn
- META / ETHI: Dryad / North American
- ASHW: 74 / F / (Slightly taller than average) / Slightly heavier than average
- Cred: 0
- Noto: 0
- PA: 0
- Karma: 2
- =================Attributes
- Body 3/6
- Agility 3/7
- Reaciton 2/6
- Strength 3/5 (7/9)
- Willpower 3/6
- Logic 4/6
- Intuition 3/6
- Charisma 3/8
- Essence: 6
- Magic: 6
- Edge: 2 / 7
- ==================Qualities
- Ambidextrous [4 Karma] - No penalties for using the off hand
- First Impressions [11 Karma] - + 2 to social tests on first encounters to new characters
- Quick Healer [3 Karma] - + 2 All healing tests by anything to or from her
- Resist Pathogens/Toxins [8 karma] - + 1 vs Pathogens/Toxins
- Lucky [12 Karma] - + 1 max Edge
- Juryrigger [10 Karma] + 2 to mechanical tests
- The Experiment Gone Wrong [ 0 Karma] - ???
- Codeblocked against basic hacking [+10 Karma] Can't do it. Don't make me try.
- Prejudiced (Drunks of every kind, Outspoken) [+7 Karma] - These people annoy me to no end.
- Corporate Limited SIN [+15 Karma] See backstory
- Simsense Vertigo [+5 Karma] AR/VR/Simsense -2
- ================== Magic info
- Discipline - Path of the Wheel
- Combat: Earth
- Detection: Guidance
- Health: Air
- Illusion: Water
- Manipulation: Fire
- Drain: Will + Charisma
- =====>Skills - Skill Points: 0 / 0
- Arcana - 4
- Chemistry - 4
- Computer - 4
- Hardware - 4
- Software - 4
- First Aid - 4
- Perception - 3
- Medicine - 4
- Survival - 3
- Etiquette - 3
- Negotiation - 3
- Pilot Ground Craft - 2
- Pilot Water Craft - 2
- ---------- Knowledge
- Academic Knowledge (Medicine) - 4
- Academic Knowledge (Automotive Mechanics) - 3
- Professional Knowledge (Medicine) - 4
- Interests Knowledge (Magic) - 3
- -----------Languages
- English - Native
- Sperethiel - Native
- --------Groups
- Close Combat - 3
- Sorcery - 4
- Acting - 3
- ========> Adept Skills - 6 PP
- R4- Improved Physical Attribute [Strength]
- Killing Hands [.5] (Passive, call) - Attacks deal physical, not stun
- Critical Strike [+2 * .5 = 1] (Passive, Unarmed) - +3 (wat) to unarmed attack dice roll
- Danger Sense [.25] (Passive) - +1 die on Surprise tests
- Light Body [+3 * .25 -> .75] (Passive) - +3 on Gymnastics for Jumping
- Mystic Armor [+2 * .5 -> 1] (Passive) - +2 points of armor
- Rapid Healing [.5] (Passive) - +1 die on heal checks made on me by me or by others.
- Wall Running [.5] (Active) - Running + Strength [Magic] Check = distance in meters
- Traceless Walk [.5] (Passive) - Ignore ground/ vibration based sensors at ground level. Tracking checks for footprints from enemies - 4, from scent -2
- Missile Parry [+4 * .25] (Active) - catch slow-moving projectiles with 4 dice chances.
- ==========> Finances [140,000] (Basically you want to spend as much of this as possible)
- Carryover (Max: 5000):
- Lifestyle Cost: 5000
- Starting value: 4d6 * 100 (Not yet rolled)
- ==========> Gear
- Family Locket [Inherited] - no Monetary Value
- Armor Jacket - 5,000 -> 135,000
- Transys Avalon (DR 6) - 5,000 -> 130,000
- Fake SIN (R4) - 10,000 -> 120,000
- Maersk Spider (DR 4, DP 4, FW 5) - 34,000 -> 86,000
- THE MEDIC TANK: Mesametric Kodiak - 40,000
- [Handle: 2/4, Speed: 2G, Accel: 1, Body: 6, Arm: 12, Pilot: 2, Sens: 2 AV:12R]
- - Workshop - 7,000
- - Valkyrie Module - 4,000
- - Morphing Plate - 1,000
- - Spoof Chip - 500
- - Sigrum (Pilot, R4) - 3,200
- -Personality - 100
- -Linguistics (Sperethiel) - 50
- -Manual Override - 500
- Secondary Propulsion- Amphibious, submersable - body x 2,000 -> 12,000
- Acceleration Enhancement R1: 1->2 - 10,000
- --=> 15,850 -=> 78,350 -> 7,650
- Binoculars[Capacity: 3] - 150
- - Flare Compensation - 250
- - Thermographic Vision - 500
- - Vision Magnification - 250
- --=> 1,150 -> 6,500
- Platinum Credsticks x3 -> 500 x3 --> 1500 -> 5,000
- =============> Contacts [18 Karma]
- Professional Rigger - C3, L3 - 6
- Street Doc - C1, L2 - 3
- Corporate Wageslave - C1, L1 - 2
- Smuggler - C3, L2 - 5
- -> 2 Karma left over
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