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Culdcept Revolt cards featured in Nintendo Direct 6/22

Jun 24th, 2016
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  1. Rockshell
  2. Earth, Rare
  3. 60G, 40/30
  4. Item limit: Scroll
  5. TA[50G: Cast Peace on self]
  6.  
  7. Great Nimbus
  8. Wind, Normal
  9. 100G, 30/60
  10. Item limit: Armor
  11. Fortitude
  12.  
  13. Treasure Raider
  14. Wind, Strage
  15. 90G, 40/40
  16. Fortitude; At the end of combat, if attacking, user gains 100G
  17.  
  18. Captain Cock
  19. Earth, Rare
  20. 50G+Earth, 30/30
  21. Item limit: Scroll
  22. TA[60G: Cancel down state of target owned creature]; Fortitude
  23.  
  24. Shadowgeist
  25. Neutral, Rare
  26. 60G, 40/30
  27. First attack; On a successful attack, opponent's base ST=0; Fortitude
  28.  
  29. Bird Maiden
  30. Fire, Strange
  31. 65G, 30/30
  32. Item limit: Weapon
  33. Fortitude; TA[50G: Target owned creature gains "Spirit Walk"]
  34.  
  35. Kawahime
  36. Water, Strange
  37. 70G, 30/40
  38. Land limit: Fire
  39. Fortitude; TA[30G: ST-10 to target creature]
  40.  
  41. Alarm
  42. Spell (Area), Rare
  43. 70G
  44. Cancel down state of all of caster's creatures
  45.  
  46. Sigil of Shrink
  47. Spell (Enchantment), Strange
  48. 40G
  49. If target caster's creature has no TA, it gains TA[50G: MHP-10 to target creature]
  50.  
  51. Sigil of Drain
  52. Spell (Enchantment), Rare
  53. 20G
  54. If target caster's creature has no TA, it gains TA[20G: User steals 10% of target enemy cepter’s magic]
  55.  
  56. Ruff
  57. Wind, Strange
  58. 60G+Wind, 40/50
  59. Item limit: Scroll
  60. Inspiration[Water, ST+30]
  61.  
  62. Werebear
  63. Earth, Strange
  64. 40G+discard, 20/40
  65. Synthesis[Earth: ST+30, MHP+10]; Fortitude
  66.  
  67. スカラペンドラ (Not sure what they’re going for)
  68. Wind, Rare
  69. 50G+discard, 30/40
  70. Item limit: Scroll
  71. Synthesis[Water: Transform into Deepsea Dragon]; On a successful attack, enemy is cursed with “Weakness”
  72.  
  73. Diselement
  74. Spell (Enchantment), Strange
  75. 20G + discard
  76. Target creature is cursed with “No Land Effect”; Synthesis[Creature: “Target creature” becomes “All downed creatures”]
  77.  
  78. Asteroid
  79. Spell (Direct), Rare
  80. 100G + discard
  81. Target territory’s level lowered by 1; Synthesis[Asteroid: Target territory’s level becomes 1]
  82.  
  83. Misty World
  84. Spell (World Enchantment), Rare
  85. 50G
  86. World enchantment: “Protection from Magic”
  87.  
  88. Amon
  89. Fire, Strange
  90. 70G, 30/30
  91. Inspiration[Earth: ST&HP+20]; Protection from magic
  92.  
  93. Kirin
  94. Wind, Rare
  95. 80G, 20/40
  96. First attack; Inspiration[Water: ST&HP+20]
  97.  
  98. Cu Sith
  99. Wind, Strange
  100. 70G, 40/30
  101. Inspiration[Water: ST+10, HP+20]; Protection from magic
  102.  
  103. Knight Errant
  104. Fire, Rare
  105. 60G+discard, 40/30
  106. Synthesis[Earth: Transforms into “Armed Paladin”]; Reflection[1/2 of the damage from a normal attack]
  107.  
  108. Armed Paladin
  109. Fire, Extra Rare
  110. 200G+Fire+Fire, 0/50
  111. During battle, ST = Number of magma creatures in play x10; Neutralize[Scroll attack]
  112.  
  113. Joint World
  114. Spell (World Enchantment), Rare
  115. 50G
  116. World enchantment: “Dual Attributes Chain” (magma lands and storm lands all chain)
  117.  
  118. Bright World
  119. Spell (World Enchantment), Rare
  120. 70G
  121. World enchantment: “No Summoning Conditions”
  122.  
  123. Mirror World
  124. Spell (World Enchantment), Rare
  125. 70G
  126. World enchantment: “Creature Balance”
  127. (I used a bit of liberty with the name of the enchantment. At the start of battle, if there are two or more of either battling creature in play, they are destroyed)
  128.  
  129. Healer
  130. Earth, Strange
  131. 80G, 10/40
  132. Regenerates; Fortitiude; TA[10G: Target owned creature is healed 30HP]
  133.  
  134. Obliteration
  135. Spell (Area), Rare
  136. 80G
  137. All cepters lose # of elemental stones x70G magic; If there is no stone shop, all cepter’s lose 10% of their current magic
  138.  
  139. Steal Gem
  140. Spell(Direct), Strange
  141. 40G
  142. Caster steals 1 random elemental stone from target enemy cepter; If there is no stone shop, caster steals 80G from target enemy cepter
  143.  
  144. Remote Switch
  145. Spell(Direct), Strange
  146. 30G
  147. Switches the direction of all branch switches; Recycles to book; If there are no brach switches, caster draws 1 card
  148.  
  149. Magma Flail
  150. Item (Weapon); Strange
  151. 70G
  152. ST+ # of magma creatures in play x5; Critical Hit[Storm]
  153.  
  154. Storm Shield
  155. Item (Armor), Strange
  156. 70G
  157. If used by a storm creature, Neutralize[Normal attack]
  158.  
  159. Rag Doll
  160. Item (Tool), Strange
  161. 60G
  162. Neutralize[Scroll attack]; Neutralize[Creatures with higher ST than using creature]
  163.  
  164. Necro Plasma
  165. Item (Scroll), Strange
  166. 70G
  167. Scroll attack[ST=50]; During combat, using creature transforms into “Skeleton”
  168.  
  169. Fay
  170. Fire, Normal
  171. 70G, 20/40
  172. Land limit: Water
  173. Scroll critical[All]; TA[50G: ST+20 to target creature (Max 100)]
  174.  
  175. Prismatic Wand
  176. Item (Weapon), Strange
  177. 70G
  178. During battle, if the user's and enemy’s creatures differ in attribute, using creature gains ST&HP+40
  179.  
  180. Thunderclap
  181. Spell (Direct), Strange
  182. 100G
  183. Secret; HP-30 to target creature with summon condition
  184.  
  185. Sudden Impact
  186. Spell (Direct), Strange
  187. 100G
  188. Secret; Target level 4 territory has it’s level lowered by 1.
  189.  
  190. Fluxion
  191. Spell (Direct), Rare
  192. 100G
  193. Secret; Caster steals 30% of target enemy cepter’s current magic if it’s greater than casters
  194.  
  195. Home Ground
  196. Spell (Area), Rare
  197. 100G
  198. Secret; If there are 4 or more creatures whose attribute differs from their territory, then the land attributes are changes to match the creature; If the effect fails, recycles to book
  199.  
  200. Longline
  201. Spell (Direct), Strange
  202. 70G
  203. Secret; If caster has a chain of four contiguous territories, caster gains 500G; If the effect fails, caster draws two cards.
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