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Pilz

The World of Forms: Custom Rules and Setting Briefing

Jan 28th, 2016
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  1. FLUFF AND WORLD INFO:
  2. *link to fluff doc goes here*
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  5. GAME PROPOSAL:
  6. in this game, you will take on the roles of the Moulded, humans who grew so desperate they demanded power instantly. In this world, there are shortcuts to power...but the toll is greater than that named by the ferryman. Moulded individuals represent a disruption in the way of the natural world. At best, they are pitied or tolerated, at worst, openly despised or subject to violence. Even the world itself, that glorious sphere, can only take so much before it begins to push back. Still, the decision has been made. There is no going back. I hope it was worth it.
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  8. The game won't be quite as dark as you might think. The Moulded are still human, after all. They laugh and cheer just like anyone else. Still, I hope to make how your characters chart their life in light of their moulding a central point of the game. Will they pursue that first dream (or nightmare) to its climax, or will they decide perhaps they have better things to do? For those who find themselves finally standing on the peak of the mountain, what do they see on the other side? How will they react to suspicion, hostility, or kindness?
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  12. CHARACTER CREATION RULES:
  13. *stuff goes here*
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  16. FORMS RULES:
  17. Your 'Moulding aspect', or your Form grants you a separate pool of points called 'Mould Points', MP. MP can be spent on rolls that are aligned with your Form, or the Form your Form complements. When you spend MP, you get to roll the die tied with your Form to get BONUSES. In exchange, the GM gets a point of Anti-MP that they can spend against you when you're making rolls NOT aligned with your Form or the Form your Form complements. PCs should note that Unmoulded individuals (NPCs) do not GENERALLY qualify for Form dice, but those who master the way of the Sphere /will/ be using Form dice and are probably going to be terrifying motherfuckers if they ever show up.
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  19. Possible Bonuses:
  20. *NB: all aspects created with this must be in line with the player's Form, as well as related to what the player is trying to do with the roll that triggers it.
  21. Declaration: The player may make a free declaration, ie, without a roll.
  22. Aspect Creation: The player may create an aspect in the environment. The aspect is fragile, but can be invoked for free.
  23. Immediate Invocation: The player may create an aspect and immediately invoke it by spending a fate point. Doesn't count towards limits of invoking aspects/spending fate points. The aspect is sticky.
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  25. Tetrahedron
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  31. Cube
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  39. Octahedron
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  49. Dodecahedron
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  63. Icosahedron
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