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Oct 6th, 2014
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  1. Qwilfish @ Focus Sash
  2. Ability: Intimidate
  3. EVs: 252 Atk / 4 Def / 252 Spe
  4. Jolly Nature
  5. - Spikes
  6. - Toxic Spikes
  7. - Explosion
  8. - Taunt
  9.  
  10. Hippopotas @ Smooth Rock
  11. Ability: Sand Stream
  12. EVs: 248 HP / 252 Def / 8 SpD
  13. Impish Nature
  14. - Stealth Rock
  15. - Earthquake
  16. - Slack Off
  17. - Whirlwind
  18.  
  19. Stoutland @ Life Orb
  20. Ability: Sand Rush
  21. EVs: 252 Atk / 4 Def / 252 Spe
  22. Adamant Nature
  23. - Return
  24. - Superpower
  25. - Pursuit
  26. - Retaliate
  27.  
  28. Rotom @ Choice Specs
  29. Ability: Levitate
  30. EVs: 252 SpA / 4 SpD / 252 Spe
  31. Timid Nature
  32. - Thunderbolt
  33. - Shadow Ball
  34. - Volt Switch
  35. - Trick
  36.  
  37. Pawniard @ Eviolite
  38. Ability: Defiant
  39. EVs: 136 HP / 252 Atk / 120 Spe
  40. Adamant Nature
  41. - Swords Dance
  42. - Iron Head
  43. - Knock Off
  44. - Sucker Punch
  45.  
  46. Feraligatr @ Lum Berry
  47. Ability: Torrent
  48. EVs: 64 HP / 252 Atk / 192 Spe
  49. Adamant Nature
  50. - Swords Dance
  51. - Waterfall
  52. - Aqua Jet
  53. - Ice Punch
  54.  
  55. Okay so as with all weather in NU the best way to go by far is HO, just to minimize the turns you waste. With that being said I opted to use Smooth Rock Hippopotas as I felt 5 turns of Sand just simply isn't enough time to make a significant impact on games, not to mention that a well played Hippopotas without Eviolite can still easily give you 16-24 turns of sand throughout the match.
  56.  
  57. There is really only two choices with Stoutland and that is Life Orb or Choice Band, I went with LO since it's more consistant early game, Retaliate is an interesting option especially late game coming in to revenge something and just seemed like a better overall choice than something like Wild Charge with that nasty recoil.
  58.  
  59. The rest of the team was basically tailored to support a Stoutland sweep with offensive synergy, Focus Sash Qwilfish gives you early game momentum with Taunt, the option of Toxic Spikes and Spikes are really nice as Toxic really wears down common Rock type Pokemon such as Rhydon quickly and Spikes of course is doing a number on Steel types.
  60.  
  61. Specs Rotom and SD Pawniard not only form an effective hazard preserving core but also have great synergy with Stoutland, Pawniard can potentially Knock Off common physical walls such as Seismitoad or Vileplume and Rotom again pressures Rhydon + Seismitoad all of which could check Stoutland. Feraligatr just patches up the Fire weakness and as you all know does extremely well when paired with Spikes, second form of priority is also crisp.
  62.  
  63. Pretty standard but effective.. dash.
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