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- #include <a_samp>
- #include <sscanf2>
- #include <zcmd>
- #define PM_SENT_COLOR 0xFFFF00AA
- #define PM_RECIEVED_COLOR 0x33CCFFAA
- #define COLOR_ERROR 0xAFAFAFAA
- #define Dialog:PMDialog 1337
- #define PMSendingDialog 1338
- #define PMRecievedDialog 1339
- new id;
- #define FILTERSCRIPT
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print(" |/| ");
- print(" |/| ");
- print(" |/| ");
- print(" |/| ");
- print(" |/| ");
- print(" |/| /¯) ");
- print(" |/|/|/ ");
- print(" |/||/ ");
- print(" (¯¯¯) ");
- print(" (¯¯¯) ");
- print(" (¯¯¯) ");
- print(" (¯¯¯) ");
- print(" (¯¯¯) ");
- print(" /¯¯/| ");
- print(" / ,^./| ");
- print(" / / |/| ");
- print(" / / |/| ");
- print(" ( ( )/) ");
- print(" | | |/| ");
- print(" | | |/| ");
- print(" | | |/| ");
- print(" ( ( )/) ");
- print(" | | / / ");
- print(" | `---' / ");
- print(" `-----' ");
- print("PM System by Max_Coldheart");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- return 1;
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- CMD:pm(playerid, params[])
- {
- ShowPlayerDialog(playerid, Dialog:PMDialog, DIALOG_STYLE_INPUT, "PM Dialog", "Type in the players name / ID", "Ok", "Cancel");
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == Dialog:PMDialog)
- {
- if(!response) return 1;
- if(sscanf(inputtext, "r", id)) return ShowPlayerDialog(playerid, Dialog:PMDialog, DIALOG_STYLE_INPUT, "PM Dialog", "Type in the players name / ID", "Ok", "Cancel");
- if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ERROR, "ERROR: Player not online");
- ShowPlayerDialog(playerid, PMSendingDialog, DIALOG_STYLE_INPUT, "PM Dialog", "Type your message here.", "Send", "Cancel");
- }
- else if(dialogid == PMSendingDialog)
- {
- new SenderName[MAX_PLAYER_NAME], RecieverName[MAX_PLAYER_NAME], string[128], text[256];
- if(sscanf(inputtext, "s[256]", text)) return ShowPlayerDialog(playerid, PMSendingDialog, DIALOG_STYLE_INPUT, "PM Dialog", "Type your message here.", "Send", "Cancel");
- if(strlen(inputtext) < 0) return SendClientMessage(playerid, COLOR_ERROR, "ERROR: You should type a message.");
- GetPlayerName(playerid, SenderName, sizeof(SenderName));
- GetPlayerName(id, RecieverName, sizeof(RecieverName));
- format(string, sizeof(string), "PM From %s: %s", SenderName, text);
- GameTextForPlayer(playerid, "]PM Sent]", 3000, 5);
- ShowPlayerDialog(id, PMRecievedDialog, DIALOG_STYLE_MSGBOX, "PM", string, "OK", "");
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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