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foxy_game4

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Jul 1st, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ FOXY44444_VITALICK EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7. local Player = game:GetService("Players").LocalPlayer
  8.  
  9. wait(0.1)
  10. --//====================================================\\--
  11. --|| CREATED BY SHACKLUSTER
  12. --\\====================================================//--
  13.  
  14. local Player = game.Players.localPlayer
  15. local Character = Player.Character
  16. local Humanoid = Character.Humanoid
  17. local Mouse = Player:GetMouse()
  18. local LeftArm = Character["Left Arm"]
  19. local RightArm = Character["Right Arm"]
  20. local LeftLeg = Character["Left Leg"]
  21. local RightLeg = Character["Right Leg"]
  22. local Head = Character.Head
  23. local Torso = Character.Torso
  24. local Camera = game.Workspace.CurrentCamera
  25. local RootPart = Character.HumanoidRootPart
  26. local RootJoint = RootPart.RootJoint
  27. local attack = false
  28. local Anim = 'Idle'
  29. local Lighty = game:GetService"Lighting"
  30. local attacktype = 1
  31. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  32. local velocity = RootPart.Velocity.y
  33. local sine = 0
  34. local change = 1
  35. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  36. local Create = LoadLibrary("RbxUtility").Create
  37. function swait(num)
  38. if num == 0 or num == nil then
  39. ArtificialHB.Event:wait()
  40. else
  41. for i = 0, num do
  42. ArtificialHB.Event:wait()
  43. end
  44. end
  45. end
  46.  
  47. local chara = Character
  48. local m = Create("Model"){
  49. Parent = Character,
  50. Name = "WeaponModel",
  51. }
  52. function chatfunc(text)
  53. local chat = coroutine.wrap(function()
  54. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  55. Character:FindFirstChild("TalkingBillBoard"):destroy()
  56. end
  57. local Bill = Instance.new("BillboardGui",Character)
  58. Bill.Size = UDim2.new(0,100,0,40)
  59. Bill.StudsOffset = Vector3.new(0,3,0)
  60. Bill.Adornee = Character.Head
  61. Bill.Name = "TalkingBillBoard"
  62. local Hehe = Instance.new("TextLabel",Bill)
  63. Hehe.BackgroundTransparency = 1
  64. Hehe.BorderSizePixel = 0
  65. Hehe.Text = ""
  66. Hehe.Font = "Garamond"
  67. Hehe.TextSize = 40
  68. Hehe.TextStrokeTransparency = 0
  69. Hehe.Size = UDim2.new(1,0,0.5,0)
  70. coroutine.resume(coroutine.create(function()
  71. while Hehe ~= nil do
  72. swait()
  73. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  74. Hehe.Rotation = math.random(-5,5)
  75. Hehe.TextColor3 = Color3.new(1,1,1)
  76. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  77. end
  78. end))
  79. for i = 1,string.len(text),1 do
  80. swait()
  81. Hehe.Text = string.sub(text,1,i)
  82. end
  83. swait(90)--Re[math.random(1, 93)]
  84. for i = 0, 1, .025 do
  85. swait()
  86. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  87. Hehe.TextStrokeTransparency = i
  88. Hehe.TextTransparency = i
  89. end
  90. Bill:Destroy()
  91. end)
  92. chat()
  93. end
  94.  
  95. function onChatted(msg)
  96. chatfunc(msg)
  97. end
  98.  
  99. Player.Chatted:connect(onChatted)
  100. wait(0.2)
  101.  
  102. Player = game:GetService("Players").LocalPlayer
  103. PlayerGui = Player.PlayerGui
  104. Cam = workspace.CurrentCamera
  105. Backpack = Player.Backpack
  106. Character = Player.Character
  107. Humanoid = Character.Humanoid
  108. Mouse = Player:GetMouse()
  109. RootPart = Character["HumanoidRootPart"]
  110. Torso = Character["Torso"]
  111. Head = Character["Head"]
  112. RightArm = Character["Right Arm"]
  113. LeftArm = Character["Left Arm"]
  114. RightLeg = Character["Right Leg"]
  115. LeftLeg = Character["Left Leg"]
  116. RootJoint = RootPart["RootJoint"]
  117. Neck = Torso["Neck"]
  118. RightShoulder = Torso["Right Shoulder"]
  119. LeftShoulder = Torso["Left Shoulder"]
  120. RightHip = Torso["Right Hip"]
  121. LeftHip = Torso["Left Hip"]
  122. Character.Archivable = true
  123. Player:ClearCharacterAppearance()
  124.  
  125. IT = Instance.new
  126. CF = CFrame.new
  127. VT = Vector3.new
  128. RAD = math.rad
  129. C3 = Color3.new
  130. UD2 = UDim2.new
  131. BRICKC = BrickColor.new
  132. ANGLES = CFrame.Angles
  133. EULER = CFrame.fromEulerAnglesXYZ
  134. COS = math.cos
  135. ACOS = math.acos
  136. SIN = math.sin
  137. ASIN = math.asin
  138. ABS = math.abs
  139. MRANDOM = math.random
  140. FLOOR = math.floor
  141. local CHOICE = MRANDOM(1,5)
  142. --//=================================\\
  143. --|| USEFUL VALUES
  144. --\\=================================//
  145.  
  146. Animation_Speed = 3
  147. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  148. local Speed = 20
  149. local SIZE = 1.4
  150. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  153. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  154. local DAMAGEMULTIPLIER = "inf"
  155. local ANIM = "Idle"
  156. local ATTACK = false
  157. local EQUIPPED = false
  158. local HOLD = false
  159. local COMBO = 1
  160. local Rooted = false
  161. local SINE = 0
  162. local KEYHOLD = false
  163. local CHANGE = 2 / Animation_Speed
  164. local WALKINGANIM = false
  165. local VALUE1 = false
  166. local VALUE2 = false
  167. local ROBLOXIDLEANIMATION = IT("Animation")
  168. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  169. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  170. local ATANIM = IT("Animation")
  171. ATANIM.Name = "Attack Animation"
  172. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  173. --ROBLOXIDLEANIMATION.Parent = Humanoid
  174. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  175. WEAPONGUI.Name = "Weapon GUI"
  176. local Weapon = IT("Model")
  177. Weapon.Name = "Adds"
  178. local Effects = IT("Folder", Weapon)
  179. Effects.Name = "Effects"
  180. local ANIMATOR = Humanoid.Animator
  181. local ANIMATE = Character.Animate
  182. local UNANCHOR = true
  183. local CLOCKLOOP = 0
  184. local SONG = 492070484
  185. local CLOCKTARGET = nil
  186. local CLOCKSPEED = 4
  187. script.Parent = WEAPONGUI
  188. local CLONE = Character:Clone()
  189. CLONE.Parent = nil
  190. Character.Archivable = false
  191. local sick = Instance.new("Sound",Torso)
  192. sick.Volume = 50999
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197.  
  198. --//=================================\\
  199. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  200. --\\=================================//
  201.  
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "ArtificialHB"
  204.  
  205. script:WaitForChild("ArtificialHB")
  206.  
  207. frame = Frame_Speed
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211. lastframe = tick()
  212. script.ArtificialHB:Fire()
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237. --//=================================\\
  238. --|| SOME FUNCTIONS
  239. --\\=================================//
  240.  
  241. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  242. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  243. end
  244.  
  245. function PositiveAngle(NUMBER)
  246. if NUMBER >= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function NegativeAngle(NUMBER)
  253. if NUMBER <= 0 then
  254. NUMBER = 0
  255. end
  256. return NUMBER
  257. end
  258.  
  259. function Swait(NUMBER)
  260. if NUMBER == 0 or NUMBER == nil then
  261. ArtificialHB.Event:wait()
  262. else
  263. for i = 1, NUMBER do
  264. ArtificialHB.Event:wait()
  265. end
  266. end
  267. end
  268.  
  269. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  270. local NEWMESH = IT(MESH)
  271. if MESH == "SpecialMesh" then
  272. NEWMESH.MeshType = MESHTYPE
  273. if MESHID ~= "nil" and MESHID ~= "" then
  274. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  275. end
  276. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  277. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  278. end
  279. end
  280. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  281. NEWMESH.Scale = SCALE
  282. NEWMESH.Parent = PARENT
  283. return NEWMESH
  284. end
  285.  
  286. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  287. local NEWPART = IT("Part")
  288. NEWPART.formFactor = FORMFACTOR
  289. NEWPART.Reflectance = REFLECTANCE
  290. NEWPART.Transparency = TRANSPARENCY
  291. NEWPART.CanCollide = false
  292. NEWPART.Locked = true
  293. NEWPART.Anchored = true
  294. if ANCHOR == false then
  295. NEWPART.Anchored = false
  296. end
  297. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  298. NEWPART.Name = NAME
  299. NEWPART.Size = SIZE
  300. NEWPART.Position = Torso.Position
  301. NEWPART.Material = MATERIAL
  302. NEWPART:BreakJoints()
  303. NEWPART.Parent = PARENT
  304. return NEWPART
  305. end
  306.  
  307. local function weldBetween(a, b)
  308. local weldd = Instance.new("ManualWeld")
  309. weldd.Part0 = a
  310. weldd.Part1 = b
  311. weldd.C0 = CFrame.new()
  312. weldd.C1 = b.CFrame:inverse() * a.CFrame
  313. weldd.Parent = a
  314. return weldd
  315. end
  316.  
  317.  
  318. function QuaternionFromCFrame(cf)
  319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  320. local trace = m00 + m11 + m22
  321. if trace > 0 then
  322. local s = math.sqrt(1 + trace)
  323. local recip = 0.5 / s
  324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  325. else
  326. local i = 0
  327. if m11 > m00 then
  328. i = 1
  329. end
  330. if m22 > (i == 0 and m00 or m11) then
  331. i = 2
  332. end
  333. if i == 0 then
  334. local s = math.sqrt(m00 - m11 - m22 + 1)
  335. local recip = 0.5 / s
  336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  337. elseif i == 1 then
  338. local s = math.sqrt(m11 - m22 - m00 + 1)
  339. local recip = 0.5 / s
  340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  341. elseif i == 2 then
  342. local s = math.sqrt(m22 - m00 - m11 + 1)
  343. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  344. end
  345. end
  346. end
  347.  
  348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  349. local xs, ys, zs = x + x, y + y, z + z
  350. local wx, wy, wz = w * xs, w * ys, w * zs
  351. local xx = x * xs
  352. local xy = x * ys
  353. local xz = x * zs
  354. local yy = y * ys
  355. local yz = y * zs
  356. local zz = z * zs
  357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  358. end
  359.  
  360. function QuaternionSlerp(a, b, t)
  361. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  362. local startInterp, finishInterp;
  363. if cosTheta >= 0.0001 then
  364. if (1 - cosTheta) > 0.0001 then
  365. local theta = ACOS(cosTheta)
  366. local invSinTheta = 1 / SIN(theta)
  367. startInterp = SIN((1 - t) * theta) * invSinTheta
  368. finishInterp = SIN(t * theta) * invSinTheta
  369. else
  370. startInterp = 1 - t
  371. finishInterp = t
  372. end
  373. else
  374. if (1 + cosTheta) > 0.0001 then
  375. local theta = ACOS(-cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((t - 1) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = t - 1
  381. finishInterp = t
  382. end
  383. end
  384. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  385. end
  386.  
  387. function Clerp(a, b, t)
  388. local qa = {QuaternionFromCFrame(a)}
  389. local qb = {QuaternionFromCFrame(b)}
  390. local ax, ay, az = a.x, a.y, a.z
  391. local bx, by, bz = b.x, b.y, b.z
  392. local _t = 1 - t
  393. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  394. end
  395.  
  396. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  397. local frame = IT("Frame")
  398. frame.BackgroundTransparency = TRANSPARENCY
  399. frame.BorderSizePixel = BORDERSIZEPIXEL
  400. frame.Position = POSITION
  401. frame.Size = SIZE
  402. frame.BackgroundColor3 = COLOR
  403. frame.BorderColor3 = BORDERCOLOR
  404. frame.Name = NAME
  405. frame.Parent = PARENT
  406. return frame
  407. end
  408.  
  409. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  410. local label = IT("TextLabel")
  411. label.BackgroundTransparency = 1
  412. label.Size = UD2(1, 0, 1, 0)
  413. label.Position = UD2(0, 0, 0, 0)
  414. label.TextColor3 = TEXTCOLOR
  415. label.TextStrokeTransparency = STROKETRANSPARENCY
  416. label.TextTransparency = TRANSPARENCY
  417. label.FontSize = TEXTFONTSIZE
  418. label.Font = TEXTFONT
  419. label.BorderSizePixel = BORDERSIZEPIXEL
  420. label.TextStrokeColor3 = C3(1,1,1)
  421. label.TextScaled = false
  422. label.Text = TEXT
  423. label.Name = NAME
  424. label.Parent = PARENT
  425. return label
  426. end
  427.  
  428. function NoOutlines(PART)
  429. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431.  
  432. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  433. local NEWWELD = IT(TYPE)
  434. NEWWELD.Part0 = PART0
  435. NEWWELD.Part1 = PART1
  436. NEWWELD.C0 = C0
  437. NEWWELD.C1 = C1
  438. NEWWELD.Parent = PARENT
  439. return NEWWELD
  440. end
  441.  
  442. local S = IT("Sound")
  443. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  444. local NEWSOUND = nil
  445. coroutine.resume(coroutine.create(function()
  446. NEWSOUND = S:Clone()
  447. NEWSOUND.Parent = PARENT
  448. NEWSOUND.Volume = VOLUME
  449. NEWSOUND.Pitch = PITCH
  450. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  451. NEWSOUND:play()
  452. if DOESLOOP == true then
  453. NEWSOUND.Looped = true
  454. else
  455. repeat wait(1) until NEWSOUND.Playing == false
  456. NEWSOUND:remove()
  457. end
  458. end))
  459. return NEWSOUND
  460. end
  461.  
  462. function CFrameFromTopBack(at, top, back)
  463. local right = top:Cross(back)
  464. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  465. end
  466.  
  467. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  468. function WACKYEFFECT(Table)
  469. local TYPE = (Table.EffectType or "Sphere")
  470. local SIZE = (Table.Size or VT(1,1,1))
  471. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  472. local TRANSPARENCY = (Table.Transparency or 0)
  473. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  474. local CFRAME = (Table.CFrame or Torso.CFrame)
  475. local MOVEDIRECTION = (Table.MoveToPos or nil)
  476. local ROTATION1 = (Table.RotationX or 0)
  477. local ROTATION2 = (Table.RotationY or 0)
  478. local ROTATION3 = (Table.RotationZ or 0)
  479. local MATERIAL = (Table.Material or "Neon")
  480. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  481. local TIME = (Table.Time or 45)
  482. local SOUNDID = (Table.SoundID or nil)
  483. local SOUNDPITCH = (Table.SoundPitch or nil)
  484. local SOUNDVOLUME = (Table.SoundVolume or nil)
  485. coroutine.resume(coroutine.create(function()
  486. local PLAYSSOUND = false
  487. local SOUND = nil
  488. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  489. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  490. PLAYSSOUND = true
  491. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  492. end
  493. EFFECT.Color = COLOR
  494. local MSH = nil
  495. if TYPE == "Sphere" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  497. elseif TYPE == "Block" then
  498. MSH = IT("BlockMesh",EFFECT)
  499. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  500. elseif TYPE == "Wave" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  502. elseif TYPE == "Ring" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  504. elseif TYPE == "Slash" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  506. elseif TYPE == "Round Slash" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  508. elseif TYPE == "Swirl" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  510. elseif TYPE == "Skull" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  512. elseif TYPE == "Crystal" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  514. end
  515. if MSH ~= nil then
  516. local MOVESPEED = nil
  517. if MOVEDIRECTION ~= nil then
  518. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  519. end
  520. local GROWTH = SIZE - ENDSIZE
  521. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  522. if TYPE == "Block" then
  523. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  524. else
  525. EFFECT.CFrame = CFRAME
  526. end
  527. for LOOP = 1, TIME+1 do
  528. Swait()
  529. MSH.Scale = MSH.Scale - GROWTH/TIME
  530. if TYPE == "Wave" then
  531. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  532. end
  533. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  534. if TYPE == "Block" then
  535. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  536. else
  537. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  538. end
  539. if MOVEDIRECTION ~= nil then
  540. local ORI = EFFECT.Orientation
  541. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  542. EFFECT.Orientation = ORI
  543. end
  544. end
  545. if PLAYSSOUND == false then
  546. EFFECT:remove()
  547. else
  548. repeat Swait() until SOUND.Playing == false
  549. EFFECT:remove()
  550. end
  551. else
  552. if PLAYSSOUND == false then
  553. EFFECT:remove()
  554. else
  555. repeat Swait() until SOUND.Playing == false
  556. EFFECT:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function MakeForm(PART,TYPE)
  563. if TYPE == "Cyl" then
  564. local MSH = IT("CylinderMesh",PART)
  565. elseif TYPE == "Ball" then
  566. local MSH = IT("SpecialMesh",PART)
  567. MSH.MeshType = "Sphere"
  568. elseif TYPE == "Wedge" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Wedge"
  571. end
  572. end
  573.  
  574. Debris = game:GetService("Debris")
  575.  
  576. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  577. local DIRECTION = CF(StartPos,EndPos).lookVector
  578. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  579. end
  580.  
  581. function turnto(position)
  582. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  583. end
  584.  
  585. --//=================================\\
  586. --|| WEAPON CREATION
  587. --\\=================================//
  588.  
  589. Humanoid.Parent = nil
  590. RootPart.Size = RootPart.Size*SIZE
  591. Torso.Size = Torso.Size*SIZE
  592. RightArm.Size = RightArm.Size*SIZE
  593. RightLeg.Size = RightLeg.Size*SIZE
  594. LeftArm.Size = LeftArm.Size*SIZE
  595. LeftLeg.Size = LeftLeg.Size*SIZE
  596. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  597. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  598. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  599. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  600. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  601. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  602. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  603. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  604. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  605. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  606. Head.Size = Head.Size*SIZE
  607. RootJoint.Parent = RootPart
  608. Neck.Parent = Torso
  609. RightShoulder.Parent = Torso
  610. LeftShoulder.Parent = Torso
  611. RightHip.Parent = Torso
  612. LeftHip.Parent = Torso
  613.  
  614. Humanoid.DisplayDistanceType = "None"
  615. local naeeym2 = IT("BillboardGui",Character)
  616. naeeym2.AlwaysOnTop = true
  617. naeeym2.Size = UDim2.new(5,35,2,15)
  618. naeeym2.StudsOffset = Vector3.new(0,2,0)
  619. naeeym2.MaxDistance = 75
  620. naeeym2.Adornee = Character.Head
  621. naeeym2.Name = "Name"
  622. local tecks2 = IT("TextLabel",naeeym2)
  623. tecks2.BackgroundTransparency = 1
  624. tecks2.TextScaled = true
  625. tecks2.BorderSizePixel = 0
  626. tecks2.Text = "Master of Time"
  627. tecks2.Font = "Fantasy"
  628. tecks2.TextSize = 30
  629. tecks2.TextStrokeTransparency = 0
  630. tecks2.TextColor3 = C3(0,0,0)
  631. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  632. tecks2.Size = UDim2.new(1,0,0.5,0)
  633. tecks2.Parent = naeeym2
  634. local top = Instance.new("Shirt")
  635. top.ShirtTemplate = "rbxassetid://45695443"
  636. top.Parent = Character
  637. top.Name = "Cloth"
  638. local bottom = Instance.new("Pants")
  639. bottom.PantsTemplate = "rbxassetid://45696190"
  640. bottom.Parent = Character
  641. bottom.Name = "Cloth"
  642. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  643. PRT.Color = C3(0,0,0)
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  645. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  646. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  647. PRT.Color = C3(0,0,0)
  648. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  650. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  651. PRT.Color = C3(255/255, 0/255, 0/255)
  652. MakeForm(PRT,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  654. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  655. PRT.Color = C3(255/255, 255/255, 0/255)
  656. MakeForm(PRT,"Ball")
  657. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  658. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  659. PRT.Color = C3(255/255, 255/255, 0/255)
  660. MakeForm(PRT,"Ball")
  661. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  662. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  663. PRT.Color = C3(255/255, 255/255, 0/255)
  664. MakeForm(PRT,"Ball")
  665. local Aura = Instance.new('ParticleEmitter')
  666. Aura.Name = "Aura"
  667. Aura.Texture = "rbxassetid://131765579"
  668. Aura.Parent = PRT
  669. Aura.LightEmission = 0.3
  670. Aura.Transparency = NumberSequence.new(0,0.6,1)
  671. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  672. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  673. Aura.LockedToPart = false
  674. Aura.Lifetime = NumberRange.new(2)
  675. Aura.Rate = 30
  676. Aura.Speed = NumberRange.new(1)
  677. Aura.EmissionDirection = "Top"
  678. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  679. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  680. PRT.Color = C3(255/255, 255/255, 0/255)
  681. MakeForm(PRT,"Ball")
  682. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  683. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  684. PRT.Color = C3(255/255, 255/255, 0/255)
  685. MakeForm(PRT,"Ball")
  686. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  687.  
  688. local LASTPART = Head
  689. for i = 1, 24 do
  690. local MATH = (1-(i/30))
  691. if LASTPART == Head then
  692. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  693. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  694. LASTPART = Horn
  695. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  696. local Aura = Instance.new('ParticleEmitter')
  697. Aura.Name = "Aura"
  698. Aura.Texture = "rbxassetid://242997264"
  699. Aura.Parent = Horn
  700. Aura.LightEmission = 0.8
  701. Aura.Transparency = NumberSequence.new(0,0.6,1)
  702. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  703. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  704. Aura.LockedToPart = true
  705. Aura.Lifetime = NumberRange.new(2)
  706. Aura.Rate = 25
  707. Aura.Speed = NumberRange.new(0.1)
  708. Aura.EmissionDirection = "Top"
  709. else
  710. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  711. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  712. LASTPART = Horn
  713. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  714. local Aura = Instance.new('ParticleEmitter')
  715. Aura.Name = "Aura"
  716. Aura.Texture = "rbxassetid://242997264"
  717. Aura.Parent = Horn
  718. Aura.LightEmission = 0.8
  719. Aura.Transparency = NumberSequence.new(0,0.6,1)
  720. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  721. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  722. Aura.LockedToPart = true
  723. Aura.Lifetime = NumberRange.new(2)
  724. Aura.Rate = 25
  725. Aura.Speed = NumberRange.new(0.1)
  726. Aura.EmissionDirection = "Top"
  727. end
  728. end
  729. local LASTPART = Head
  730. for i = 1, 24 do
  731. local MATH = (1-(i/30))
  732. if LASTPART == Head then
  733. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  734. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  735. LASTPART = Horn
  736. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  737. local Aura = Instance.new('ParticleEmitter')
  738. Aura.Name = "Aura"
  739. Aura.Texture = "rbxassetid://242997264"
  740. Aura.Parent = Horn
  741. Aura.LightEmission = 0.8
  742. Aura.Transparency = NumberSequence.new(0,0.6,1)
  743. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  744. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  745. Aura.LockedToPart = true
  746. Aura.Lifetime = NumberRange.new(2)
  747. Aura.Rate = 25
  748. Aura.Speed = NumberRange.new(0.1)
  749. Aura.EmissionDirection = "Top"
  750. else
  751. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  752. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  753. LASTPART = Horn
  754. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  755. local Aura = Instance.new('ParticleEmitter')
  756. Aura.Name = "Aura"
  757. Aura.Texture = "rbxassetid://242997264"
  758. Aura.Parent = Horn
  759. Aura.LightEmission = 0.8
  760. Aura.Transparency = NumberSequence.new(0,0.6,1)
  761. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  762. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  763. Aura.LockedToPart = true
  764. Aura.Lifetime = NumberRange.new(2)
  765. Aura.Rate = 25
  766. Aura.Speed = NumberRange.new(0.1)
  767. Aura.EmissionDirection = "Top"
  768. end
  769. end
  770. local LASTPART = Head
  771. for i = 1, 8 do
  772. local MATH = (1-(i/14))
  773. if LASTPART == Head then
  774. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  775. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  776. LASTPART = Horn
  777. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  778. local Aura = Instance.new('ParticleEmitter')
  779. Aura.Name = "Aura"
  780. Aura.Texture = "rbxassetid://242997264"
  781. Aura.Parent = Horn
  782. Aura.LightEmission = 0.8
  783. Aura.Transparency = NumberSequence.new(0,0.6,1)
  784. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  785. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  786. Aura.LockedToPart = true
  787. Aura.Lifetime = NumberRange.new(2)
  788. Aura.Rate = 25
  789. Aura.Speed = NumberRange.new(0.1)
  790. Aura.EmissionDirection = "Top"
  791. else
  792. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  793. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  794. LASTPART = Horn
  795. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  796. local Aura = Instance.new('ParticleEmitter')
  797. Aura.Name = "Aura"
  798. Aura.Texture = "rbxassetid://242997264"
  799. Aura.Parent = Horn
  800. Aura.LightEmission = 0.8
  801. Aura.Transparency = NumberSequence.new(0,0.6,1)
  802. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  803. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  804. Aura.LockedToPart = true
  805. Aura.Lifetime = NumberRange.new(2)
  806. Aura.Rate = 25
  807. Aura.Speed = NumberRange.new(0.1)
  808. Aura.EmissionDirection = "Top"
  809. end
  810. end
  811. local LASTPART = Head
  812. for i = 1, 8 do
  813. local MATH = (1-(i/14))
  814. if LASTPART == Head then
  815. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  816. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  817. LASTPART = Horn
  818. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  819. local Aura = Instance.new('ParticleEmitter')
  820. Aura.Name = "Aura"
  821. Aura.Texture = "rbxassetid://242997264"
  822. Aura.Parent = Horn
  823. Aura.LightEmission = 0.8
  824. Aura.Transparency = NumberSequence.new(0,0.6,1)
  825. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  826. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  827. Aura.LockedToPart = true
  828. Aura.Lifetime = NumberRange.new(2)
  829. Aura.Rate = 25
  830. Aura.Speed = NumberRange.new(0.1)
  831. Aura.EmissionDirection = "Top"
  832. else
  833. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  834. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  835. LASTPART = Horn
  836. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  837. local Aura = Instance.new('ParticleEmitter')
  838. Aura.Name = "Aura"
  839. Aura.Texture = "rbxassetid://242997264"
  840. Aura.Parent = Horn
  841. Aura.LightEmission = 0.8
  842. Aura.Transparency = NumberSequence.new(0,0.6,1)
  843. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  844. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  845. Aura.LockedToPart = true
  846. Aura.Lifetime = NumberRange.new(2)
  847. Aura.Rate = 25
  848. Aura.Speed = NumberRange.new(0.1)
  849. Aura.EmissionDirection = "Top"
  850. end
  851. end
  852. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  853. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  855. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  856. MakeForm(PRT,"Cyl")
  857. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  858. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  859. MakeForm(PRT,"Cyl")
  860. PRT.Color = C3(255/255, 255/255, 0/255)
  861. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  862. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  863. MakeForm(RING,"Cyl")
  864. RING.Color = C3(0,0,0)
  865. for i = 1, 12 do
  866. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  867. PRT.Color = C3(0,0,0)
  868. local MSH = IT("BlockMesh",PRT)
  869. MSH.Scale = VT(0.6,1,1)
  870. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  871. end
  872. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  873. PRT.Color = C3(0,0,0)
  874. local MSH = IT("BlockMesh",PRT)
  875. MSH.Scale = VT(0.4,1,1)
  876. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  877. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  878. PRT.Color = C3(0,0,0)
  879. local MSH = IT("BlockMesh",PRT)
  880. MSH.Scale = VT(0.4,1,1)
  881. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  882. coroutine.resume(coroutine.create(function()
  883. while true do
  884. Swait()
  885. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  886. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  887. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  888. if CLOCKLOOP <= -150 then
  889. if VALUE1 == false then
  890. CLOCKLOOP = 0
  891. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  892. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  893. ApplyAoE(HITPOS,10,15,45,75,true)
  894. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  895. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  896. if CLOCKTARGET ~= nil then
  897. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  898. if CLOCKTARGET.Torso ~= nil then
  899. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  900. end
  901. if CLOCKTARGET.Health == 0 then
  902. CLOCKTARGET = nil
  903. end
  904. end
  905. end
  906. end
  907. end
  908. end))
  909.  
  910. for _, c in pairs(Weapon:GetChildren()) do
  911. if c.ClassName == "Part" then
  912. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  913. end
  914. end
  915.  
  916. Neck.Name = "Weld"
  917. RootJoint.Name = "Weld"
  918. RightShoulder.Name = "Weld"
  919. LeftShoulder.Name = "Weld"
  920. RightHip.Name = "Weld"
  921. LeftHip.Name = "Weld"
  922.  
  923. local BODY = {}
  924. for _, c in pairs(Character:GetDescendants()) do
  925. if c:IsA("BasePart") and c.Name ~= "Handle" then
  926. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  927. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  928. end
  929. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  930. elseif c:IsA("JointInstance") then
  931. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  932. end
  933. end
  934. for e = 1, #BODY do
  935. if BODY[e] ~= nil then
  936. local STUFF = BODY[e]
  937. local PART = STUFF[1]
  938. local PARENT = STUFF[2]
  939. local MATERIAL = STUFF[3]
  940. local COLOR = STUFF[4]
  941. local TRANSPARENCY = STUFF[5]
  942. if PART.ClassName == "Part" and PART ~= RootPart then
  943. PART.Material = MATERIAL
  944. PART.Color = COLOR
  945. PART.Transparency = TRANSPARENCY
  946. end
  947. PART.AncestryChanged:Connect(function()
  948. PART.Parent = PARENT
  949. end)
  950. end
  951. end
  952.  
  953. function refit()
  954. Character.Parent = workspace
  955. for e = 1, #BODY do
  956. if BODY[e] ~= nil then
  957. local STUFF = BODY[e]
  958. local PART = STUFF[1]
  959. local PARENT = STUFF[2]
  960. local MATERIAL = STUFF[3]
  961. local COLOR = STUFF[4]
  962. local TRANSPARENCY = STUFF[5]
  963. if PART.ClassName == "Part" and PART ~= RootPart then
  964. PART.Material = MATERIAL
  965. PART.Color = COLOR
  966. PART.Transparency = TRANSPARENCY
  967. end
  968. if PART.Parent ~= PARENT then
  969. Humanoid:remove()
  970. PART.Parent = PARENT
  971. Humanoid = IT("Humanoid",Character)
  972. chatfunc ("I dont have time to die...")
  973. end
  974. end
  975. end
  976. end
  977. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  978. local SKILLFONT = "Fantasy"
  979. local SKILLTEXTSIZE = 7
  980.  
  981. Weapon.Parent = Character
  982. Humanoid.Parent = Character
  983.  
  984. Humanoid.Died:connect(function()
  985. refit()
  986. end)
  987. chatfunc("Gentlemen, you just annoyed me")
  988. warn("deivis97 edit")
  989. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  990. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  991. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  992. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  993. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  994. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  995. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  996.  
  997.  
  998. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  999. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1000. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1001. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1002. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1003. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1004. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1005.  
  1006. --//=================================\\
  1007. --|| DAMAGING
  1008. --\\=================================//
  1009.  
  1010. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1011. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1012. defence.Name = ("HitBy"..Player.Name)
  1013. game:GetService("Debris"):AddItem(defence, 0.001)
  1014. Damage = Damage * DAMAGEMULTIPLIER
  1015. if Humanoid.Health ~= 0 then
  1016. local CritChance = MRANDOM(1,100)
  1017. if Damage > Humanoid.Health then
  1018. Damage = math.ceil(Humanoid.Health)
  1019. if Damage == 0 then
  1020. Damage = 0.1
  1021. end
  1022. end
  1023. Humanoid.Health = Humanoid.Health - Damage
  1024. end
  1025. end
  1026.  
  1027. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1028. local CHILDREN = workspace:GetDescendants()
  1029. for index, CHILD in pairs(CHILDREN) do
  1030. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1031. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1032. if HUM then
  1033. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1034. if TORSO then
  1035. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1036. if INSTAKILL == false then
  1037. CHILD:BreakJoints()
  1038. else
  1039. local DMG = MRANDOM(MINDMG,MAXDMG)
  1040. ApplyDamage(HUM,DMG,TORSO)
  1041. end
  1042. if FLING > 0 then
  1043. for _, c in pairs(CHILD:GetChildren()) do
  1044. if c:IsA("BasePart") then
  1045. local bv = Instance.new("BodyVelocity")
  1046. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1047. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1048. bv.Parent = c
  1049. Debris:AddItem(bv,0.05)
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end
  1058. end
  1059.  
  1060. --//=================================\\
  1061. --|| ATTACK FUNCTIONS AND STUFF
  1062. --\\=================================//
  1063.  
  1064. Circle = nil
  1065. CircleParts = {}
  1066. Equipped = false
  1067.  
  1068. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1069. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1070. end
  1071. Equipped = true
  1072. Circle = Instance.new("Model")
  1073. Circle.Name = "Circle"
  1074. Angle = 0
  1075. for i = 1, 1 do
  1076. local CirclePart = Instance.new("Part")
  1077. CirclePart.Name = "CirclePart"
  1078. CirclePart.Transparency = 1
  1079. CirclePart.BrickColor = BrickColor.new("Really black")
  1080. CirclePart.Material = Enum.Material.Plastic
  1081. CirclePart.Shape = Enum.PartType.Block
  1082. CirclePart.FormFactor = Enum.FormFactor.Custom
  1083. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1084. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1085. CirclePart.Anchored = true
  1086. CirclePart.CanCollide = false
  1087. CirclePart.Locked = true
  1088. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1089. local Aura = Instance.new('ParticleEmitter')
  1090. Aura.Name = "Aura"
  1091. Aura.Texture = "rbxassetid://641078192"
  1092. Aura.Parent = CirclePart
  1093. Aura.LightEmission = 0
  1094. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1095. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1096. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1097. Aura.LockedToPart = false
  1098. Aura.Lifetime = NumberRange.new(1)
  1099. Aura.Rate = 50
  1100. Aura.Speed = NumberRange.new(2.5)
  1101. Aura.SpreadAngle = Vector2.new(80,80)
  1102. local BlockMesh = Instance.new("BlockMesh")
  1103. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1104. BlockMesh.Parent = CirclePart
  1105. CirclePart.Parent = Circle
  1106. local Star = Instance.new("Decal", CirclePart)
  1107. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1108. Star.Face = "Top"
  1109. local Light = Instance.new("PointLight", CirclePart)
  1110. Light.Color = Color3.new(.20,0,0)
  1111. Light.Brightness = 100
  1112. Light.Range = 15
  1113. table.insert(CircleParts, CirclePart)
  1114. end
  1115. Spawn(function()
  1116. while Equipped and Humanoid.Parent and Torso.Parent do
  1117. if Angle == 360 then
  1118. Angle = 0
  1119. end
  1120. Angle = Angle + 0.05
  1121. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1122. if Hit then
  1123. if not Circle.Parent then
  1124. Circle.Parent = Character
  1125. end
  1126. for i, v in pairs(CircleParts) do
  1127. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1128. end
  1129. else
  1130. Circle.Parent = nil
  1131. end
  1132. wait()
  1133. end
  1134. end)
  1135.  
  1136.  
  1137.  
  1138. function MagicMissiles()
  1139. ATTACK = true
  1140. Rooted = false
  1141. local SELECTING = true
  1142. local SPOTS = {}
  1143. coroutine.resume(coroutine.create(function()
  1144. local LOOP = 0
  1145. repeat
  1146. LOOP = LOOP + 1
  1147. Swait()
  1148. if LOOP >= 15 then
  1149. LOOP = 0
  1150. for i = 1, #SPOTS do
  1151. if SPOTS[i] ~= nil then
  1152. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1153. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1154. end
  1155. end
  1156. end
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. until SELECTING == false
  1164. Rooted = false
  1165. repeat
  1166. LOOP = LOOP + 1
  1167. Swait()
  1168. if LOOP >= 15 then
  1169. LOOP = 0
  1170. for i = 1, #SPOTS do
  1171. if SPOTS[i] ~= nil then
  1172. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1173. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1174. end
  1175. end
  1176. end
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. until ATTACK == false
  1184. end))
  1185. repeat
  1186. repeat Swait() until HOLD == true
  1187. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1188. if DIST > 9999 then
  1189. DIST = 9999
  1190. end
  1191. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1192. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1193. if HITFLOOR ~= nil then
  1194. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1195. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1196. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1197. end
  1198. repeat Swait() until HOLD == false
  1199. until #SPOTS == 5
  1200. SELECTING = false
  1201. for i = 1, #SPOTS do
  1202. if SPOTS[i] ~= nil then
  1203. local POS = SPOTS[i]
  1204. coroutine.resume(coroutine.create(function()
  1205. local MISSILE = IT("Model",Effects)
  1206. MISSILE.Name = "Missile"
  1207. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1208. MakeForm(BASEPART,"Cyl")
  1209. MISSILE.PrimaryPart = BASEPART
  1210. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1211. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1212. MakeForm(HEAD,"Ball")
  1213. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1214. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1215. MakeForm(TAIL,"Cyl")
  1216. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1217. chatfunc("you like nukes?")
  1218. for i = 1, 15 do
  1219. Swait()
  1220. for _, c in pairs(MISSILE:GetChildren()) do
  1221. if c.ClassName == "Part" then
  1222. c.Transparency = c.Transparency - 1/10
  1223. end
  1224. end
  1225. end
  1226. for i = 1, 15*1.5 do
  1227. Swait()
  1228. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1229. end
  1230. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1231. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1232. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1233. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1234. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1235. MISSILE:remove()
  1236. end))
  1237. end
  1238. end
  1239. wait(0.6)
  1240. ATTACK = false
  1241. Rooted = false
  1242. end
  1243.  
  1244. function TimesUp()
  1245. CLOCKTARGET = nil
  1246. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1247. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1248. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1249. if TORSO then
  1250. ATTACK = true
  1251. Rooted = false
  1252. coroutine.resume(coroutine.create(function()
  1253. repeat
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. until ATTACK == false
  1262. end))
  1263. if Effects:FindFirstChild("NeonDoll") then
  1264. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1265. end
  1266. wait(0.5)
  1267. local FAKECHARACTER = IT("Model",Effects)
  1268. FAKECHARACTER.Name = "NeonDoll"
  1269. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1270. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1271. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1272. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1273. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1274. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1275. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1276. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1277. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1278. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1279. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1280. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1281. CreateSound(201858045, TORS, 5, 0.4, false)
  1282. for i = 1, 50 do
  1283. Swait()
  1284. CLOCKSPEED = 2.5
  1285. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1286. if c.ClassName == "Part" then
  1287. c.Transparency = c.Transparency - 0.5/150
  1288. end
  1289. end
  1290. end
  1291. CLOCKTARGET = HUM
  1292. coroutine.resume(coroutine.create(function()
  1293. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1294. for i = 1, 25 do
  1295. Swait()
  1296. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1297. if c.ClassName == "Part" then
  1298. c.Transparency = c.Transparency + 0.5/25
  1299. end
  1300. end
  1301. end
  1302. CLOCKSPEED = 4
  1303. FAKECHARACTER:remove()
  1304. end))
  1305. wait(0.5)
  1306. ATTACK = false
  1307. Rooted = false
  1308. end
  1309. end
  1310. end
  1311.  
  1312. function ChainPunch()
  1313. ATTACK = true
  1314. Rooted = false
  1315. local GYRO = IT("BodyGyro",RootPart)
  1316. GYRO.D = 25
  1317. GYRO.P = 2000
  1318. GYRO.MaxTorque = VT(0,40000,0)
  1319. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1320. repeat
  1321. Swait()
  1322. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. until HOLD == true
  1330. local POS = Mouse.Hit.p
  1331. local CHAINS = false
  1332. local CHAINLINKS = {}
  1333. local A = IT("Attachment",RightArm)
  1334. A.Position = VT(1,-1,0)*SIZE
  1335. A.Orientation = VT(-90, -89.982, 0)
  1336. local B = IT("Attachment",RightArm)
  1337. B.Position = VT(-1,-1,0)*SIZE
  1338. B.Orientation = VT(-90, 89.988, 0)
  1339. local C = IT("Attachment",RightArm)
  1340. C.Position = VT(0.5,-1.3,0)*SIZE
  1341. C.Orientation = VT(-90, -89.982, 0)
  1342. local D = IT("Attachment",RightArm)
  1343. D.Position = VT(-0.5,-1.3,0)*SIZE
  1344. D.Orientation = VT(-90, 89.988, 0)
  1345. local LIGHT = IT("Attachment",RightArm)
  1346. LIGHT.Position = VT(0,-1,0)*SIZE
  1347. local LIGHT2 = IT("PointLight",LIGHT)
  1348. LIGHT2.Range = 7
  1349. LIGHT2.Brightness = 5
  1350. LIGHT2.Color = SKILLTEXTCOLOR
  1351. chatfunc("Falcon...")
  1352. for i = 1, 2 do
  1353. local TWIST = -2
  1354. local START = A
  1355. local END = B
  1356. if i == 1 then
  1357. START = B
  1358. END = A
  1359. end
  1360. local ChainLink = IT("Beam",Torso)
  1361. ChainLink.Texture = "rbxassetid://73042633"
  1362. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1363. ChainLink.TextureSpeed = 1
  1364. ChainLink.Width0 = 1
  1365. ChainLink.Width1 = 1
  1366. ChainLink.TextureLength = 2.5
  1367. ChainLink.Attachment0 = START
  1368. ChainLink.Attachment1 = END
  1369. ChainLink.CurveSize0 = TWIST
  1370. ChainLink.CurveSize1 = TWIST
  1371. --ChainLink.FaceCamera = true
  1372. ChainLink.Segments = 45
  1373. ChainLink.Transparency = NumberSequence.new(1)
  1374. table.insert(CHAINLINKS,ChainLink)
  1375. end
  1376. for i = 1, 2 do
  1377. local TWIST = -1
  1378. local START = C
  1379. local END = D
  1380. if i == 1 then
  1381. START = D
  1382. END = C
  1383. end
  1384. local ChainLink = IT("Beam",Torso)
  1385. ChainLink.Texture = "rbxassetid://73042633"
  1386. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1387. ChainLink.TextureSpeed = 1
  1388. ChainLink.Width0 = 1
  1389. ChainLink.Width1 = 1
  1390. ChainLink.TextureLength = 5
  1391. ChainLink.Attachment0 = START
  1392. ChainLink.Attachment1 = END
  1393. ChainLink.CurveSize0 = TWIST
  1394. ChainLink.CurveSize1 = TWIST
  1395. --ChainLink.FaceCamera = true
  1396. ChainLink.Segments = 25
  1397. ChainLink.LightEmission = 0.5
  1398. ChainLink.Transparency = NumberSequence.new(1)
  1399. table.insert(CHAINLINKS,ChainLink)
  1400. end
  1401. coroutine.resume(coroutine.create(function()
  1402. repeat
  1403. Swait()
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. until CHAINS == true
  1411. repeat
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. until ATTACK == false
  1420. for e = 1, 15 do
  1421. Swait()
  1422. chatfunc("PUNCH!!!")
  1423. for i = 1, #CHAINLINKS do
  1424. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1425. end
  1426. end
  1427. A:remove()
  1428. B:remove()
  1429. C:remove()
  1430. D:remove()
  1431. end))
  1432. CreateSound(233856115, RightArm, 5, 1.2, false)
  1433. for e = 1, 15 do
  1434. Swait()
  1435. for i = 1, #CHAINLINKS do
  1436. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1437. end
  1438. end
  1439. CHAINS = true
  1440. Rooted = true
  1441. wait(0.25)
  1442. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1443. FIST.Color = C3(1, 215/255, 1)
  1444. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1445. local LIGHT3 = IT("PointLight",FIST)
  1446. LIGHT3.Range = 7
  1447. LIGHT3.Brightness = 5
  1448. LIGHT3.Color = SKILLTEXTCOLOR
  1449. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1450. local FISTA = IT("Attachment",FIST)
  1451. FISTA.Position = VT(0.062, 0.977, 0)
  1452. local ChainLink = IT("Beam",Torso)
  1453. ChainLink.Texture = "rbxassetid://73042633"
  1454. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1455. ChainLink.TextureSpeed = 2
  1456. ChainLink.Width0 = 3
  1457. ChainLink.Width1 = 3
  1458. ChainLink.TextureLength = 12
  1459. ChainLink.Attachment0 = LIGHT
  1460. ChainLink.Attachment1 = FISTA
  1461. ChainLink.FaceCamera = true
  1462. ChainLink.Segments = 45
  1463. ChainLink.LightEmission = 0.5
  1464. ChainLink.Transparency = NumberSequence.new(0.25)
  1465. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1466. for i = 1, 85 do
  1467. Swait()
  1468. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1469. ChainLink.TextureLength = 12+(i*2)
  1470. ApplyAoE(FIST.Position,10,15,25,100,true)
  1471. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1472. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1473. if HITFLOOR ~= nil then
  1474. HITFLOOR:BreakJoints()
  1475. coroutine.resume(coroutine.create(function()
  1476. for i = 1, 15 do
  1477. Swait()
  1478. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1479. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1480. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1481. end
  1482. end))
  1483. break
  1484. end
  1485. end
  1486. coroutine.resume(coroutine.create(function()
  1487. for i = 1, 50 do
  1488. Swait()
  1489. FIST.Transparency = FIST.Transparency + 0.5/50
  1490. LIGHT3.Range = LIGHT3.Range - 7/50
  1491. end
  1492. FIST:remove()
  1493. end))
  1494. LIGHT:remove()
  1495. GYRO:remove()
  1496. ATTACK = false
  1497. Rooted = false
  1498. end
  1499.  
  1500. function WarpMeteor()
  1501. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1502. if DIST > 9999 then
  1503. DIST = 9999
  1504. end
  1505. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1506. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1507. if HITFLOOR then
  1508. local POS = HITPOS
  1509. ATTACK = true
  1510. Rooted = false
  1511. local WARPED = false
  1512. local SMASHED = false
  1513. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1514. coroutine.resume(coroutine.create(function()
  1515. repeat
  1516. Swait()
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. until WARPED == true
  1524. repeat
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. until SMASHED == true
  1533. repeat
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. until ATTACK == false
  1542. end))
  1543. VALUE1 = true
  1544. CreateSound(233856115, Torso, 5, 1.6, false)
  1545. chatfunc("This hurt more than you think")
  1546. for i = 1, 25 do
  1547. Swait()
  1548. for _, c in pairs(Character:GetChildren()) do
  1549. if c.ClassName == "Part" then
  1550. c.Transparency = c.Transparency + 1/25
  1551. end
  1552. end
  1553. for _, c in pairs(Weapon:GetChildren()) do
  1554. if c.ClassName == "Part" then
  1555. c.Transparency = c.Transparency + 1/25
  1556. end
  1557. end
  1558. end
  1559. UNANCHOR = false
  1560. RootPart.Anchored = true
  1561. RootPart.Velocity = VT(0,0,0)
  1562. local ROOTPOS = RootPart.Position
  1563. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1564. WARPED = true
  1565. for i = 1, 25 do
  1566. Swait()
  1567. for _, c in pairs(Character:GetChildren()) do
  1568. if c.ClassName == "Part" then
  1569. c.Transparency = c.Transparency - 1/25
  1570. end
  1571. end
  1572. for _, c in pairs(Weapon:GetChildren()) do
  1573. if c.ClassName == "Part" then
  1574. c.Transparency = c.Transparency - 1/25
  1575. end
  1576. end
  1577. end
  1578. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1579. SHELL.CFrame = RootPart.CFrame
  1580. MakeForm(SHELL,"Ball")
  1581. CreateSound(402981977, SHELL, 5, 1.6, false)
  1582. for i = 1, 10 do
  1583. Swait()
  1584. SHELL.Transparency = SHELL.Transparency - 1/10
  1585. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1586. end
  1587. for i = 1, math.ceil(75/2) do
  1588. Swait()
  1589. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1590. SHELL.CFrame = CF(RootPart.Position)
  1591. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1592. end
  1593. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1594. SHELL.CFrame = CF(RootPart.Position)
  1595. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1596. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1597. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1598. for i = 1, 5 do
  1599. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1600. end
  1601. SHELL:remove()
  1602. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1603. SMASHED = true
  1604. wait(1)
  1605. VALUE1 = false
  1606. UNANCHOR = true
  1607. ATTACK = false
  1608. Rooted = false
  1609. end
  1610. end
  1611.  
  1612. function PandorasBox()
  1613. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1614. if HITFLOOR ~= nil then
  1615. ATTACK = false
  1616. Rooted = false
  1617. local RINGSPIN = true
  1618. local CONSTRUCTING = true
  1619. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1620. RING.Color = C3(0,0,0)
  1621. MakeForm(RING,"Cyl")
  1622. RING.CFrame = CF(HITPOS)
  1623. CreateSound(402981977, RING, 5, 1.2, false)
  1624. coroutine.resume(coroutine.create(function()
  1625. repeat
  1626. Swait()
  1627. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. until CONSTRUCTING == false
  1635. repeat
  1636. Swait()
  1637. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1638. until RINGSPIN == false
  1639. for i = 1, 25 do
  1640. Swait()
  1641. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1642. RING.Size = RING.Size - VT(0.15,0,0.15)
  1643. --DECAL.Transparency = DECAL.Transparency + 1/25
  1644. RING.Transparency = RING.Transparency + 1/25
  1645. end
  1646. RING:remove()
  1647. end))
  1648. for i = 1, 15 do
  1649. Swait()
  1650. RING.Size = RING.Size + VT(0.75,0,0.75)
  1651. RING.Transparency = RING.Transparency - 1/15
  1652. end
  1653. chatfunc("let's see your prize...")
  1654. local BOXSPIN = true
  1655. local PANDORASBOX = IT("Model",Effects)
  1656. PANDORASBOX.Name = "Pandora's Box"
  1657. local BOX = IT("Model",PANDORASBOX)
  1658. BOX.Name = "Body"
  1659. local LID = IT("Model",PANDORASBOX)
  1660. LID.Name = "Lid"
  1661. --BUILDING THE BOX--
  1662. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1663. BASE.Color = C3(0,0,0)
  1664. PANDORASBOX.PrimaryPart = BASE
  1665. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1666. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1667. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1668. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1669. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1670. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1671. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1672. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1673. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1674. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1675. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1676. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1677. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1678. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1679. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1680. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1681. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1682. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1683. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1684. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1685. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1686. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1687. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1688. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1689. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1690. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1691. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1692. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1693. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1694. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1695. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1696. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1697. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1698. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1699. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1700. -------------
  1701. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1702. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1703. LID.PrimaryPart = LIDPART
  1704. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1705. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1706. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1707. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1708. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1709. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1710. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1711. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1712. local DECAL = IT("Decal",LIDPART)
  1713. DECAL.Face = "Top"
  1714. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1715. DECAL.Color3 = C3(0,0,0)
  1716. --BUILDING THE BOX--
  1717. coroutine.resume(coroutine.create(function()
  1718. repeat
  1719. Swait()
  1720. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1721. until BOXSPIN == false
  1722. end))
  1723. for i = 1, 25 do
  1724. Swait()
  1725. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1726. end
  1727. wait(0.5)
  1728. BOXSPIN = false
  1729. CONSTRUCTING = false
  1730. coroutine.resume(coroutine.create(function()
  1731. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1732. --[[for i = 1, 45 do
  1733. Swait()
  1734. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1735. end-
  1736. LID:remove()]]--
  1737. for _, c in pairs(LID:GetChildren()) do
  1738. if c.ClassName == "Part" then
  1739. c.Anchored = false
  1740. c.CanCollide = true
  1741. if c ~= LIDPART then
  1742. weldBetween(LIDPART,c)
  1743. end
  1744. end
  1745. end
  1746. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1747. Debris:AddItem(LID,15)
  1748. wait(0.5)
  1749. local RANDOMEFFECT = MRANDOM(1,4)
  1750. if RANDOMEFFECT == 1 then
  1751. for i = 1, 45 do
  1752. wait((2-(i/15))/15)
  1753. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1754. end
  1755. wait(1)
  1756. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1757. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1758. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1759. for i = 1, 5 do
  1760. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1761. end
  1762. ApplyAoE(BASE.Position,50,1,200,375,true)
  1763. ApplyAoE(BASE.Position,250,35,75,175,true)
  1764. elseif RANDOMEFFECT == 2 then
  1765. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1766. FIELD.CFrame = BASE.CFrame
  1767. MakeForm(FIELD,"Ball")
  1768. for i = 1, 50 do
  1769. Swait()
  1770. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1771. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1772. end
  1773. wait(0.2)
  1774. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1775. coroutine.resume(coroutine.create(function()
  1776. for i = 1, 75 do
  1777. Swait()
  1778. LOOP.Volume = LOOP.Volume + 10/75
  1779. LOOP.Parent = FIELD
  1780. local CHILDREN = workspace:GetDescendants()
  1781. for index, CHILD in pairs(CHILDREN) do
  1782. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1783. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1784. if HUM then
  1785. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1786. if TORSO then
  1787. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1788. HUM.Health = HUM.Health - 1.5
  1789. TORSO.Velocity = VT(0,5,0)
  1790. HUM.PlatformStand = true
  1791. if TORSO.RotVelocity.Magnitude < 15 then
  1792. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1793. end
  1794. end
  1795. end
  1796. end
  1797. end
  1798. end
  1799. FIELD.Size = FIELD.Size + VT(9,9,9)
  1800. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1801. end
  1802. for i = 1, 500 do
  1803. Swait()
  1804. LOOP.Parent = FIELD
  1805. local CHILDREN = workspace:GetDescendants()
  1806. for index, CHILD in pairs(CHILDREN) do
  1807. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1808. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1809. if HUM then
  1810. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1811. if TORSO then
  1812. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1813. TORSO.Velocity = VT(0,5,0)
  1814. HUM.Health = HUM.Health - 1.5
  1815. HUM.PlatformStand = true
  1816. if TORSO.RotVelocity.Magnitude < 15 then
  1817. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. for i = 1, 25 do
  1826. Swait()
  1827. LOOP.Volume = LOOP.Volume + 10/25
  1828. LOOP.Parent = FIELD
  1829. local CHILDREN = workspace:GetDescendants()
  1830. for index, CHILD in pairs(CHILDREN) do
  1831. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1832. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1833. if HUM then
  1834. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1835. if TORSO then
  1836. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1837. TORSO.Velocity = VT(0,5,0)
  1838. HUM.Health = HUM.Health - 1.5
  1839. HUM.PlatformStand = false
  1840. if TORSO.RotVelocity.Magnitude < 15 then
  1841. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1842. end
  1843. end
  1844. end
  1845. end
  1846. end
  1847. end
  1848. FIELD.Size = FIELD.Size - VT(3,3,3)
  1849. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1850. end
  1851. FIELD:remove()
  1852. end))
  1853. elseif RANDOMEFFECT == 3 then
  1854. for i = 1, 10 do
  1855. wait(0.15)
  1856. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1857. coroutine.resume(coroutine.create(function()
  1858. local MINION = CLONE:Clone()
  1859. MINION.Parent = Effects
  1860. MINION.Name = "Shadow"
  1861. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1862. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1863. for _, c in pairs(MINION:GetChildren()) do
  1864. if c.ClassName == "Part" then
  1865. c.Material = "Neon"
  1866. c.Color = C3(0,0,0)
  1867. c.Transparency = 0.25
  1868. if c.Name == "Head" then
  1869. c:ClearAllChildren()
  1870. local MSH = IT("BlockMesh",c)
  1871. MSH.Scale = VT(0.5,1,1)
  1872. end
  1873. end
  1874. end
  1875. local TORSO = MINION.Torso
  1876. local HUMAN = MINION.Humanoid
  1877. HUMAN.WalkSpeed = 20
  1878. HUMAN.MaxHealth = math.huge
  1879. HUMAN.Health = math.huge
  1880. HUMAN.DisplayDistanceType = "None"
  1881. HUMAN.Died:connect(function()
  1882. MINION:remove()
  1883. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1884. end)
  1885. wait(1)
  1886. local findNearestTorso = function(POS)
  1887. local list = game.Workspace:GetDescendants()
  1888. local torso = nil
  1889. local dist = 500
  1890. local temp = nil
  1891. local human = nil
  1892. local temp2 = nil
  1893. for x = 1, #list do
  1894. temp2 = list[x]
  1895. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1896. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1897. human = temp2:findFirstChildOfClass("Humanoid")
  1898. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1899. if (temp.Position - POS).magnitude < dist then
  1900. torso = temp
  1901. dist = (temp.Position - POS).magnitude
  1902. end
  1903. end
  1904. end
  1905. end
  1906. return torso, dist
  1907. end
  1908. for i = 1, 40 do
  1909. if HUMAN.Health == 0 then
  1910. break
  1911. end
  1912. wait(0.3)
  1913. local target,dist= findNearestTorso(TORSO.Position)
  1914. if target then
  1915. HUMAN:MoveTo(target.Position)
  1916. if dist < 25 then
  1917. CreateSound(348663022, TORSO, 10, 1, true)
  1918. wait(2)
  1919. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1920. --ANIM:Play()
  1921. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1922. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1923. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1924. for i = 1, 5 do
  1925. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1926. end
  1927. break
  1928. end
  1929. end
  1930. end
  1931. MINION:remove()
  1932. end))
  1933. end
  1934. elseif RANDOMEFFECT == 4 then
  1935. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1936. FIELD.Color = C3(0,0,0)
  1937. FIELD.CFrame = BASE.CFrame
  1938. MakeForm(FIELD,"Ball")
  1939. FIELD.CanCollide = true
  1940. for i = 1, 50 do
  1941. Swait()
  1942. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1943. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1944. end
  1945. wait(0.2)
  1946. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1947. coroutine.resume(coroutine.create(function()
  1948. local E = 0
  1949. for i = 1, 75 do
  1950. E = E + 1
  1951. Swait()
  1952. if E >= 35 then
  1953. E = 0
  1954. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1955. end
  1956. LOOP.Volume = LOOP.Volume + 10/75
  1957. LOOP.Parent = FIELD
  1958. local CHILDREN = workspace:GetDescendants()
  1959. for index, CHILD in pairs(CHILDREN) do
  1960. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1961. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1962. if HUM then
  1963. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1964. if TORSO then
  1965. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1966. for _, c in pairs(CHILD:GetChildren()) do
  1967. if c:IsA("BasePart") then
  1968. local bv = Instance.new("BodyVelocity")
  1969. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1970. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1971. bv.Parent = c
  1972. Debris:AddItem(bv,0.05)
  1973. end
  1974. end
  1975. HUM.Health = HUM.Health - 0.3
  1976. end
  1977. end
  1978. end
  1979. end
  1980. end
  1981. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1982. end
  1983. for i = 1, 180 do
  1984. E = E + 1
  1985. Swait()
  1986. if E >= 35 then
  1987. E = 0
  1988. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1989. end
  1990. LOOP.Parent = FIELD
  1991. local CHILDREN = workspace:GetDescendants()
  1992. for index, CHILD in pairs(CHILDREN) do
  1993. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1994. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1995. if HUM then
  1996. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1997. if TORSO then
  1998. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1999. for _, c in pairs(CHILD:GetChildren()) do
  2000. if c:IsA("BasePart") then
  2001. local bv = Instance.new("BodyVelocity")
  2002. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2003. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2004. bv.Parent = c
  2005. Debris:AddItem(bv,0.05)
  2006. end
  2007. end
  2008. HUM.Health = HUM.Health - 0.3
  2009. end
  2010. end
  2011. end
  2012. end
  2013. end
  2014. end
  2015. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2016. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2017. for i = 1, 5 do
  2018. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2019. end
  2020. FIELD:remove()
  2021. end))
  2022. elseif RANDOMEFFECT == 5 then
  2023. end
  2024. wait(0.5)
  2025. for i = 1, 25 do
  2026. Swait()
  2027. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2028. end
  2029. PANDORASBOX:remove()
  2030. RINGSPIN = false
  2031. end))
  2032. ATTACK = false
  2033. Rooted = false
  2034. end
  2035. end
  2036.  
  2037. function TimeStop ()
  2038. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2039. CHOICE = 6
  2040. CreateSound(1193182658, Character, 5, 1, false)
  2041. chatfunc ("Za warudo...")
  2042. back = CreateSound(1841228386, Character, 9999, 1, false)
  2043. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2044. killsky.SkyboxBk = "rbxassetid://1013852"
  2045. killsky.SkyboxDn = "rbxassetid://1013853"
  2046. killsky.SkyboxFt = "rbxassetid://1013850"
  2047. killsky.SkyboxLf = "rbxassetid://1013851"
  2048. killsky.SkyboxRt = "rbxassetid://1013849"
  2049. killsky.SkyboxUp = "rbxassetid://1013854"
  2050. killsky.StarCount = 0
  2051. killsky.SunAngularSize = 0
  2052. killsky.MoonAngularSize = 0
  2053. killsky.MoonTextureId = ""
  2054. killsky.CelestialBodiesShown = false
  2055. game.Lighting.FogColor = Color3.new(1,1,0)
  2056. game.Lighting.FogEnd = 1400
  2057. if HITFLOOR ~= nil then
  2058. ATTACK = false
  2059. Rooted = false
  2060. local RINGSPIN = true
  2061. local CONSTRUCTING = true
  2062. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2063. RING.Color = C3(0,0,0)
  2064. MakeForm(RING,"Cyl")
  2065. RING.CFrame = CF(HITPOS)
  2066. coroutine.resume(coroutine.create(function()
  2067. repeat
  2068. Swait()
  2069. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2070. until CONSTRUCTING == false
  2071. repeat
  2072. Swait()
  2073. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2074. until RINGSPIN == false
  2075. for i = 1, 25 do
  2076. Swait()
  2077. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2078. RING.Size = RING.Size - VT(0.15,0,0.15)
  2079. --DECAL.Transparency = DECAL.Transparency + 1/25
  2080. RING.Transparency = RING.Transparency + 1/25
  2081. end
  2082. RING:remove()
  2083. end))
  2084. for i = 1, 15 do
  2085. Swait()
  2086. RING.Size = RING.Size + VT(0,0,0)
  2087. RING.Transparency = RING.Transparency - 1/15
  2088. end
  2089. end
  2090. local RANDOMEFFECT = MRANDOM(1)
  2091. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2092. BASE.Color = C3(0,0,0)
  2093. BASE.Transparency = 1
  2094. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2095. if RANDOMEFFECT == 1 then
  2096. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2097. FIELD.CFrame = BASE.CFrame
  2098. MakeForm(FIELD,"Ball")
  2099. for i = 1, 50 do
  2100. Swait()
  2101. FIELD.Size = VT(0,0,0)
  2102. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2103. end
  2104. end
  2105. wait(0.2)
  2106. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2107. FIELD.CFrame = BASE.CFrame
  2108. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2109. coroutine.resume(coroutine.create(function()
  2110. for i = 1, 75 do
  2111. Swait()
  2112. LOOP.Volume = LOOP.Volume + 10/75
  2113. LOOP.Parent = FIELD
  2114. local CHILDREN = workspace:GetDescendants()
  2115. for index, CHILD in pairs(CHILDREN) do
  2116. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2117. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2118. if HUM then
  2119. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2120. if TORSO then
  2121. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2122. HUM.Health = HUM.Health - 0
  2123. TORSO.Velocity = VT(0,5,0)
  2124. HUM.PlatformStand = true
  2125. if TORSO.RotVelocity.Magnitude < 15 then
  2126. TORSO.Anchored = true
  2127. end
  2128. end
  2129. end
  2130. end
  2131. end
  2132. end
  2133. FIELD.Size = FIELD.Size + VT(90,90,90)
  2134. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2135. end
  2136. for i = 1, 500 do
  2137. Swait()
  2138. LOOP.Parent = FIELD
  2139. local CHILDREN = workspace:GetDescendants()
  2140. for index, CHILD in pairs(CHILDREN) do
  2141. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2142. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2143. if HUM then
  2144. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2145. if TORSO then
  2146. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2147. TORSO.Velocity = VT(0,5,0)
  2148. HUM.Health = HUM.Health - 0
  2149. HUM.PlatformStand = true
  2150. if TORSO.RotVelocity.Magnitude < 15 then
  2151. TORSO.Anchored = true
  2152. end
  2153. end
  2154. end
  2155. end
  2156. end
  2157. end
  2158. end
  2159. wait (20)
  2160. back:Remove()
  2161. CreateSound(1538466750, Character, 99999, 1, false)
  2162. chatfunc ("the time rusume")
  2163. killsky:Remove()
  2164. game.Lighting.FogEnd = 90000000
  2165. wait (5)
  2166. CHOICE = MRANDOM (1,5)
  2167. for i = 1, 25 do
  2168. Swait()
  2169. LOOP.Volume = LOOP.Volume + 10/25
  2170. LOOP.Parent = FIELD
  2171. local CHILDREN = workspace:GetDescendants()
  2172. for index, CHILD in pairs(CHILDREN) do
  2173. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2174. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2175. if HUM then
  2176. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2177. if TORSO then
  2178. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2179. TORSO.Velocity = VT(0,5,0)
  2180. HUM.Health = HUM.Health - 0
  2181. HUM.PlatformStand = false
  2182. if TORSO.RotVelocity.Magnitude < 15 then
  2183. TORSO.Anchored = false
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. FIELD.Size = FIELD.Size - VT(3,3,3)
  2190. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2191. end
  2192. end
  2193. end))
  2194. FIELD:Remove()
  2195. ATTACK = false
  2196. Rooted = false
  2197. end
  2198.  
  2199.  
  2200. function Taunt()
  2201. ATTACK = true
  2202. local LAUGH = nil
  2203. coroutine.resume(coroutine.create(function()
  2204. repeat
  2205. Swait()
  2206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. until LAUGH ~= nil
  2213. repeat
  2214. Swait()
  2215. LAUGH.Parent = Head
  2216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. until LAUGH.Playing == false
  2223. ATTACK = false
  2224. end))
  2225. wait(0.1)
  2226. CHOICE = 6
  2227. chatfunc("I HATE YOU...")
  2228. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2229. wait(1.5)
  2230. CHOICE = MRANDOM (1,5)
  2231. end
  2232.  
  2233. --//=================================\\
  2234. --|| ASSIGN THINGS TO KEYS
  2235. --\\=================================//
  2236.  
  2237. function MouseDown(Mouse)
  2238. HOLD = true
  2239. if ATTACK == false then
  2240. end
  2241. end
  2242.  
  2243. function MouseUp(Mouse)
  2244. HOLD = false
  2245. end
  2246.  
  2247. function KeyDown(Key)
  2248. KEYHOLD = true
  2249. if Key == "z" and ATTACK == false then
  2250. MagicMissiles()
  2251. end
  2252.  
  2253. if Key == "b" and ATTACK == false then
  2254. TimesUp()
  2255. end
  2256.  
  2257. if Key == "c" and ATTACK == false then
  2258. ChainPunch()
  2259. end
  2260.  
  2261. if Key == "v" and ATTACK == false then
  2262. WarpMeteor()
  2263. end
  2264.  
  2265. if Key == "x" and ATTACK == false then
  2266. PandorasBox()
  2267. end
  2268.  
  2269. if Key == "g" and ATTACK == false then
  2270. TimeStop()
  2271. end
  2272.  
  2273. if Key == "t" and ATTACK == false then
  2274. Taunt()
  2275. elseif Key == "1" and ATTACK == false then
  2276. if CHOICE ~= 1 then
  2277. CHOICE = 1
  2278. sick:Play()
  2279. chatfunc("original song")
  2280. end
  2281. elseif Key == "2" and ATTACK == false then
  2282. if CHOICE ~= 2 then
  2283. CHOICE = 2
  2284. sick:Play()
  2285. chatfunc("no comments...")
  2286. end
  2287. elseif Key == "3" and ATTACK == false then
  2288. if CHOICE ~= 3 then
  2289. CHOICE = 3
  2290. sick:Play()
  2291. chatfunc("Now the fight really begins...")
  2292. tecks2.Color = Color3.new (255,0,0)
  2293. end
  2294. elseif Key == "4" and ATTACK == false then
  2295. if CHOICE ~= 4 then
  2296. CHOICE = 4
  2297. sick:Play()
  2298. chatfunc("Just let me relax a little")
  2299. end
  2300. elseif Key == "5" and ATTACK == false then
  2301. if CHOICE ~= 5 then
  2302. CHOICE = 5
  2303. sick:Play()
  2304. chatfunc("Why not this sound, i like it")
  2305. end
  2306. elseif Key == "6" and ATTACK == false then
  2307. if CHOICE ~= 6 then
  2308. CHOICE = 6
  2309. sick:Play()
  2310. chatfunc("music off")
  2311. end
  2312. end
  2313. end
  2314.  
  2315. function KeyUp(Key)
  2316. KEYHOLD = false
  2317. end
  2318.  
  2319. Mouse.Button1Down:connect(function(NEWKEY)
  2320. MouseDown(NEWKEY)
  2321. end)
  2322. Mouse.Button1Up:connect(function(NEWKEY)
  2323. MouseUp(NEWKEY)
  2324. end)
  2325. Mouse.KeyDown:connect(function(NEWKEY)
  2326. KeyDown(NEWKEY)
  2327. end)
  2328. Mouse.KeyUp:connect(function(NEWKEY)
  2329. KeyUp(NEWKEY)
  2330. end)
  2331.  
  2332. --//=================================\\
  2333. --\\=================================//
  2334.  
  2335.  
  2336. function unanchor()
  2337. if UNANCHOR == true then
  2338. RootPart.Anchored = false
  2339. end
  2340. g = Character:GetChildren()
  2341. for i = 1, #g do
  2342. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2343. g[i].Anchored = false
  2344. end
  2345. end
  2346. g = Weapon:GetChildren()
  2347. for i = 1, #g do
  2348. if g[i].ClassName == "Part" then
  2349. g[i].Anchored = false
  2350. end
  2351. end
  2352. end
  2353.  
  2354.  
  2355. --//=================================\\
  2356. --|| WRAP THE WHOLE SCRIPT UP
  2357. --\\=================================//
  2358.  
  2359. Humanoid.Changed:connect(function(Jump)
  2360. if Jump == "Jump" and (Disable_Jump == true) then
  2361. Humanoid.Jump = false
  2362. end
  2363. end)
  2364.  
  2365. while true do
  2366. Swait()
  2367. refit()
  2368. script.Parent = WEAPONGUI
  2369. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2370. v:Stop();
  2371. end
  2372. ANIMATE.Parent = nil
  2373. SINE = SINE + CHANGE*1.5
  2374. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2375. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2376. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2377. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2378. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2379. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2380. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2381. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2382. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2383. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2384. end
  2385. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2386. ANIM = "Jump"
  2387. if ATTACK == false then
  2388. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2394. end
  2395. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2396. ANIM = "Fall"
  2397. if ATTACK == false then
  2398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2404. end
  2405. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2406. ANIM = "Idle"
  2407. if ATTACK == false then
  2408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2412. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2414. end
  2415. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2416. ANIM = "Walk"
  2417. if ATTACK == false then
  2418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2422. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2424. end
  2425. end
  2426. unanchor()
  2427. Humanoid.MaxHealth = "inf"
  2428. Humanoid.Health = "inf"
  2429. if Rooted == false then
  2430. Disable_Jump = false
  2431. Humanoid.WalkSpeed = Speed
  2432. elseif Rooted == true then
  2433. Disable_Jump = true
  2434. Humanoid.WalkSpeed = 0
  2435. end
  2436. for _, c in pairs(Character:GetChildren()) do
  2437. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2438. c.Material = "Fabric"
  2439. if c:FindFirstChildOfClass("ParticleEmitter") then
  2440. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2441. end
  2442. if c ~= Head then
  2443. c.Color = C3(0,0,0)
  2444. else
  2445. c.Color = C3(0,0,0)
  2446. end
  2447. if c == Head then
  2448. if c:FindFirstChild("face") then
  2449. c.face:remove()
  2450. end
  2451. end
  2452. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2453. c:remove()
  2454. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2455. c:remove()
  2456. end
  2457. end
  2458. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2459. sick.Looped = true
  2460. sick.Pitch = 1
  2461. sick.Volume = 999999
  2462. sick.Parent = Character
  2463. sick:Resume()
  2464. --sick.Playing = false
  2465. Humanoid.Name = "Master of Time = "..Player.Name
  2466. end
  2467.  
  2468. --//=================================\\
  2469. --\\=================================//
  2470.  
  2471.  
  2472.  
  2473.  
  2474.  
  2475. --//====================================================\\--
  2476. --|| END OF SCRIPT
  2477. --\\====================================================//--
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