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2nd Crash log

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Feb 26th, 2017
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  1. ---------------------------
  2. The UE4-ShooterGame Server has crashed and will close
  3. ---------------------------
  4. Fatal error!VERSION: 255.1 MSVCR120.dll!UnknownFunction (0x00007ffa1305ca01) + 0 bytes [UnknownFile:0]ShooterGameServer.exe!TArray<int,FDefaultAllocator>::AddZeroed() (0x00007ff79e6e06f7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:1329]ShooterGameServer.exe!FSaveFileObjectWriter::operator<<() (0x00007ff79f0f49f8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:39]ShooterGameServer.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff79f088115) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]ShooterGameServer.exe!UStruct::SerializeTaggedProperties() (0x00007ff79f095136) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1236]ShooterGameServer.exe!UObject::SerializeScriptProperties() (0x00007ff79f0c0818) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1051]ShooterGameServer.exe!UObject::Serialize() (0x00007ff79f0c072a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1009]ShooterGameServer.exe!APrimalCharacter::Serialize() (0x00007ff79e74d675) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4466]ShooterGameServer.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff79f0f6405) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:603]ShooterGameServer.exe!WorldSerializedObject::SerializeHeaders() (0x00007ff79f0f5b03) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:442]ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff79f813842) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5765]ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff79e962b89) + 42 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1162]ShooterGameServer.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff79e980116) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4689]ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff79e96fd13) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2858]ShooterGameServer.exe!AActor::TickActor() (0x00007ff79f538f8e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:736]ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff79f537927) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:132]ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff79f7c59fc) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff79efb770c) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff79efb729d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff79efb8278) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff79f7bfc86) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff79f7c3cca) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:865]ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff79f691fe3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]ShooterGameServer.exe!UWorld::Tick() (0x00007ff79f693788) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1201]ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff79f5f556f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff79e6b9911) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2411]ShooterGameServer.exe!GuardedMain() (0x00007ff79e6b51cc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff79e6ba95a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGameServer.exe!WinMain() (0x00007ff79e6baa90) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7a055d341) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction (0x00007ffa227f13d2) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffa231b03c4) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffa231b03c4) + 0 bytes [UnknownFile:0]
  5. ---------------------------
  6. OK
  7. ---------------------------
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