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Jul 25th, 2016
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  1. script.Parent=game.ServerScriptService;
  2. local player = game.Players.QuantumWaffle;
  3. local spawn;
  4. player.CharacterAdded:connect(function(c)
  5. if spawn then
  6. print("Spawning");
  7. c:MoveTo(spawn.p);
  8. end
  9. c:WaitForChild("Humanoid").Died:connect(function()
  10. print'Createdspawn';
  11. spawn=c.Torso.CFrame;
  12. player:LoadCharacter();
  13. end)
  14. end)
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