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Jul 30th, 2013
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  1. id: "Throw (Globe Ball)"
  2. uirep {
  3. icon: "icon_selfdestruct"
  4. name: "Throw Globe Ball"
  5. description: "Cause Slow damage to targets."
  6. }
  7. anim_action: AnimAction_Throw
  8. apCostMod: 0
  9. hpDamageMod: 0
  10. apDamageMod: 0
  11. accuracyMod: 0
  12. damageBucket{
  13. successEntries{
  14. weight: 0.20
  15. value: 2
  16. }
  17. successEntries{
  18. weight: 0.20
  19. value: 1.5
  20. }
  21. successEntries{
  22. weight: 0.6
  23. value: 1
  24. }
  25. failureEntries{
  26. weight: 0.5
  27. value: 1
  28. }
  29. failureEntries{
  30. weight: 0.5
  31. value: 0.5
  32. }
  33. }
  34. attackRatingMod: 0
  35. offensiveAbility: true
  36. fxrep{
  37. preActionFxName: ""
  38. actionFxName: "FlashGrenadeThrowAction"
  39. postActionFxName: ""
  40. hitReactionFxName: "GunHitReaction"
  41. missReactionFxName: "GenericMissReaction"
  42. }
  43. toHitFunction: "locationWeaponToHit"
  44. damageFunction: "weaponDamage"
  45. effectDuration: 2
  46. activationStatusEffects {
  47. uirep {
  48. icon: "icon_selfdestruct"
  49. name: "Slowed Movement"
  50. }
  51. stackingCategory: "Move"
  52. statMods{
  53. attribute: Attribute_Move_Speed
  54. intModValue: -3
  55. }
  56. statusConditions: Condition_Disarmed
  57. }
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